User:GoldenYak/The Malevolence (tactics)

"I WAS MALYGOS! I AM THE MALEVOLENCE! I HAVE BECOME HATRED ITSELF!"

Background
Rising from the ley line nexus that lies at the bottom of Karazhan, the Malevolence is an entity of arcane magic and raw hatred. In life he was Malygos, dragon aspect of the blue flight. Upon his defeat and death, his body plummeted into Azeroth's ley line network and was torn apart by the furious arcane energies there. His spirit, brimming with anger and hate at the moment of his death, became trapped within the ley line network, gradually transforming into an entity of pure malevolence, from which he took a new name.

After the ley lines at Coldarra were mis-aligned, the Malevolence escaped from the blue dragonflight and wound up at the heart of Azeroth's ley line network, deep beneath Karazhan. The Malevolence summoned the Dark Riders to his side and made them his new servants, charging them to prepare the tower for his release. The Malevolence seeks to escape the ley line network and manifest himself in Azeroth. The players must halt the manifestation of the Malevolence until the blue dragonflight can purge him from the ley lines and cast it into the Twisting Nether.

Dungeon Journal
The Malevolence.

The Encounter








The Malevolence's Abilities








Intermission - The Ley Nexus Erupts
At 66% and 33% health, the Malevolence will rereat from combat, sinking into the arcane rift and beginning an Intermission Phase. The three arcane vortex transform into arcane elementals. They must be defeated within 10 seconds of each other or they will revive with 75% of their health after being slain. When defeated, they revert back to an Arcane Vortex.



Phase Two - Malevolence Rising
After the first intermission phase, the Malevolence gains the following abilities, which it will use for the remainder of the encounter. Attunements are removed at the beginning of the phase.



Phase Three - Malygos the Malevolent
After the second intermission phase, the Malevolence gains the following abilities, which it will use for the remainder of the encounter. Attunements are removed at the beginning of the phase. The encounter ends when the Malevolence reaches 10% health.



Heroic Mode Only - Phase Four - Legacy of the Fallen Aspects
In heroic mode, when the Malevolence is reduced to 10% health, a heroic mode only phase will begin. The Malevolence will pull all players into the Ley Line network. Here, the Malevolence flies overhead in the form of a giant wychwyrm, out of melee range.





The Malevolence's Abilities




Strategy
At the beginning of the encounter, three arcane vortices will spawn that bestow a certain color arcane attunement on players that come into contact with them. Mastering effective use of the attunements is the key to dealing with the Malevolence's abilities.

When the Malevolence reaches 66% and 33% health, an Intermission Phase will begin. Three arcane elementals will appear and assault the raid with various abilities. The Intermission Phase will end when they are collectively defeated.

After each Intermission Phase, the Malevolence will gain a new ability and change the appearance of the arcane vortices.

The encounter will end when the Malevolence is reduced to 10% health.

Heroic Mode Only
In heroic mode, a special fourth phase will begin when the Malevolence reaches 10% health. The Malevolence will pull every player into the ley line nexus beneath Karazhan, and manifest itself as a colossal wychwrym flying overhead. Players cannot damage him directly, but instead inflict damage by collecting arcane sparks that spawn. Players must ensure that they collect the correct sparks that align with their arcane attunement. They must also deal with increasing numbers of arcane elementals that will spawn from the Malevolence's attacks.

When players collect enough arcane sparks, they deal a burst of damage to the Malevolence. The damage will be increased if the Malevolence's current attunement is weak against the player's attack. When the Malevolence is reduced to 0% health, he will be destroyed and the encounter will end.

Achievements

 * I am the Malevolence - Defeat the Malevolence in Normal Mode.
 * Heroic: I am the Malevolence - Defeat the Malevolence in Heroic Mode.
 * Poke to the Other Eye - Defeat the Malevolence without anyone dying.

Quotes

 * Throughout the Instance
 * yell
 * yell
 * yell
 * yell
 * yell


 * Intro
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Aggro
 * yell


 * Casting Unstable Vortex
 * yell
 * yell
 * yell


 * Casting Arcane Armageddon
 * yell


 * Begin Intermission Phase
 * yell
 * yell


 * Begin Phase Two
 * yell


 * Begin Phase Three
 * yell


 * Killing a Player
 * yell
 * yell
 * yell


 * Wipe
 * yell


 * Defeat
 * yell


 * Begin Heroic Mode Phase Four
 * yell
 * yell
 * yell


 * Defeat in Heroic Mode
 * yell