Claiming the Light

The paladin-only quest Claiming the Light is part of the The First Trial quest chain, during which paladins learn the Redemption spell.

Objectives
Use the Shimmering Vessel on the Blood Elf Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.
 * Filled Shimmering Vessel
 * Shimmering Vessel (provided)

Description
Take this vessel,. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters. They once tended the captive naaru and some of its energy yet remains within them.

It will be just enough to restore your comrade to life.

Do not worry about the magisters,. I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.

Rewards
You will receive:
 * +90 Silvermoon City

Progress
Have you spoken with Magister Astalor Bloodsworn?

Completion
Well done,. The powers granted by the Light will never come 'naturally' to the Blood Knights, but we are not so naive as to be thwarted by the will of a single being, however powerful.

Our mastery of the arcane has unlocked this path and these powers for you, initiate. Few have the stomach or the aptitude to wield them, but I know you will not disappoint the order.

Original version
Use the Shimmering Vessel on M'uru to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.
 * Objectives

Take this vessel,. Invoking its magic will allow you to take this creature's power and claim it for yourself. With it, you will be able to restore your fallen comrade to life.
 * Description

There are those who would say what we're doing is wrong, but much of what has befallen us is also wrong. Would they have us throw away such a gift?

They do not complain when our power is used to prevent the further destruction of Silvermoon. No, they object when they are safe from harm and indulging their magic addictions.