Patch 5.0.4 (class changes)

The list of class changes in patch 5.0.4 is quite extensive.

Documented changes
Certainly one of the biggest changes coming in 5.0.4 is the new talent system, and with that comes a ton of changes and new spells and abilities, but before we get to that, a number of changes have been made that can impact how you play your class. These range from minor to major, but almost all specs have altered rotations, and a few have been completely redesigned. Once the patch launches be prepared to spend a little time reacquainting yourself with each ability, and setting your action bars up. Here are just a few of the highlights to be aware of.

Death Knight
Presences have changed. Frost Presence now increases your Runic Power generation, and each specialization learns a passive effect that should cause that specialization to favor the corresponding Presence for general use. Necrotic Strike, as well as the new talent Death Siphon, both cost a Death Rune, meaning that they can only be used when one of your runes has been transformed to Death.

Druid
The Feral specialization has been split into Feral (for Cat-focused druids) and Guardian (for Bear-focused druids) specializations. Each of the four specializations has a more distinct and different set of tools, but all of the spells available to the specialization are now useful. For example, Feral and Guardian druids can cast Healing Touch for a useful amount of healing, and Balance and Restoration druids can make better use of the Cat Form and Bear Form abilities they have.

Hunter
There is no longer a minimum range for the class. The ranged weapon slot has been removed from the game; hunters now equip their ranged weapon in the main hand weapon slot. Hunters now benefit from Expertise as their ranged attacks can be dodged. Any type of pet can now choose any specialization (Ferocity, Tenacity, or Cunning).

Mage
Mages received many changes intended to flesh out rotations and make them more interesting. Arcane mages now have a more complex rotation. Fire mages now have tools to control the random nature of their spells. Frost mages are now considerably stronger at sustained damage dealing, and now viable in PvE. Much of the crowd control and survivability that was unique to Frost has been spread to the whole class, or made available to all specs as talents.

Paladin
Paladins now have several ranged abilities, though remain primarily melee combatants. In-line with streamlining raid buffs (more on that below), Auras have been removed, and the buff focus is now on Seals. Paladins can now store up to 5 Holy Power at a time at higher levels, but still can only use up to 3 on each Holy Power spender.

Priest
Mana pools are fixed for all casters (more on this below). Chakras are now more similar to warrior stances. Changes have been made to Discipline to further support the damage absorption playstyle. Shadow priests now have Shadow Orbs as a resource, which can be generated by some of their basic spells, and spent on either strong damage or crowd control.

Rogue
Poisons are now Spellbook abilities that affect both weapons at once. Poisons are divided into two categories, Lethal (Deadly or Wound Poison) and Non-Lethal (the rest), and you may have one poison of each type active at once. Many abilities that used to be restricted to a single specialization are now talents and available to all specializations; so you can have a Combat rogue with Shadowstep or an Assassination rogue with Cheat Death. Dagger speeds have been normalized such that the niche of the "fast dagger" intended for the off-hand no longer exists. Any dagger should be fine to equip in either hand.

Shaman
Totems no longer provide long-term buffs. Some of the old passive effects are now innately provided by the shaman. Totems instead have short-term situational benefits. In light of this the totem multidrop UI has been removed, though all totem spells are now sorted under draggable elemental flyouts in the Spellbook.

Warlock
Each warlock specialization has a unique secondary resource which allows them temporary surges in power. Affliction warlocks focus more on layering multiple periodic damage effects, and amplifying their effects, and use Soul Shards rotationally for strong damage, or occasionally for utility as before. Demonology warlocks now have a new Demonic Fury resource, instead of Soul Shards, which is built by casting their normal spells. Destruction warlocks now use Burning Embers as a resource, which is built up slowly through casting their normal spells, and spent in bursts of massive damage. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. All demons deal similar damage and are no longer linked to a specific spec. Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.

Warrior
The design of Rage has changed to function more like a valuable resource. Warriors no longer naturally gain Rage from taking damage, but instead generate Rage with their primary attacks, such as Mortal Strike, Bloodthirst, and Shield Slam. Stances also now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance. In addition, the benefits of the stances have changed considerably, with Berserker Stance allowing the warrior to gain some Rage from taking damage, Battle Stance making the warrior gain additional Rage from dealing damage, and Defensive Stance focused on survivability.

Miscellaneous

 * Replenishment has been removed.
 * Racials
 * Underwater Breathing: removed, replaced with Touch of the Grave.
 * Bow Specialization: removed, replaced with Dead Eye.
 * Gun Specialization: removed, replaced with Crack Shot.
 * Vengeance: has been reworked and no longer has a cap. Now grants 2% of unmitigated damage taken as attack power for 20 seconds.

Death Knight

 * Presences no longer cost a rune to cast.
 * Ability changes
 * Anti-Magic Shell: now causes damage absorbed to generate Runic Power. Runic Power cost removed.
 * Anti-Magic Zone: now available to all specializations as a talent. No longer cost an Unholy Rune.
 * Army of the Dead: channeling time reduced from 6 to 4 sec.
 * Blood Presence: damage reduction increased from 8% to 10%.
 * Blood Strike: weapon damage reduced from 80% to 40%.
 * Blood Tap: now a talent and redesigned. Each damaging Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune.
 * Bone Shield: no longer causes the death knight to deal more damage when active. No longer cost an Unholy Rune.
 * Control Undead added.
 * Dark Command: now a Blood specialization ability.
 * Dark Simulacrum: now applies to all spells.
 * Dark Transformation: damage increase increased from 60% to 100%.
 * Death and Decay (death knight ability): no longer produces a high amount of threat.
 * Death Grip: cooldown reduced from 35 to 25 sec.
 * Death Pact: now a talent. Runic Power cost removed. Causes the minion to take 50% of its total health instead of sacrificing it.
 * Death Strike: weapon damage increased from 150% to 235%. Can no longer be parried.
 * Festering Strike: now an Unholy specialization ability. Weapon damage increased from 150% to 200%.
 * Frost Fever: duration increased from 21 to 30 sec.
 * Frost Presence: additional Runic Power generation increased from 10% to 20%. No longer increases damage done. Now also reduces the duration of effects that remove control of your character by 20%.
 * Frost Strike: now replaces Blood Strike. Weapon damage reduced from 130% to 105%, and bonus damage removed. Runic Power cost reduced from 40 to 35.
 * Heart Strike: weapon damage reduced from 175% to 115%.
 * Horn of Winter: now increases attack power by 10% instead of Strength and Agility.
 * Howling Blast: range increased from 20 to 30 yd. Now also infects all targets with Frost Fever.
 * Icy Touch: no longer reduces melee and ranged attack speed. Duration increased from 21 to 30 sec.
 * Lichborne: now a talent, and also causes Death Coil to heal the death knight.
 * Mind Freeze: no longer cost Runic Power. Cooldown increased from 10 to 15 sec.
 * Necrotic Strike: weapon damage increased from 100% to 150%, and healing absorbed increased from 70% to 100% of AP. Cast time reduction increased to 50% (25% on players) from 30%, and applied even if the healing is fully absorbed.
 * Obliterate: now a Frost specialization ability. Weapon damage increased from 150% to 230%. Bonus damage removed.
 * Pestilence: no longer causes spread diseases to deal additional damage.
 * Raise Ally: revived targets are now healed to 60% health, up from 20%. Cost reduced from 50 to 30 Runic Power.
 * Raise Dead (death knight ability): cooldown reduced from 3 to 2 min.
 * Rune Strike: now a Blood specialization ability. Weapon damage reduced from 180% to 175% and no longer scales with attack power. No longer requires the death knight to have parried or dodged, and no longer causes a high amount of threat.
 * Runic Empowerment: now available to all specializations as a talent.
 * Scourge Strike: now replaces Blood Strike.
 * Soul Reaper added.
 * Unholy Frenzy: the target is no longer considered Enraged for the duration.
 * Unholy Presence: no longer reduces the global cooldown on abilities.
 * Unholy Aura added.
 * Veteran of the Third War: no longer increases expertise or reduces the cooldown of Outbreak. Now increases chance to dodge by 2%.


 * Talent changes
 * Asphyxiate added.
 * Blood Rites: no longer triggered by Obliterate.
 * Brittle Bones: no longer increases Strength, and applies Physical Vulnerability.
 * Chilblains: now available to all specializations as a talent.
 * Conversion added.
 * Death Siphon added.
 * Death's Advance: now available to all specializations as a talent and redesigned.
 * Desecrated Ground added.
 * Ebon Plaguebringer: redesigned. Increases the damage your diseases deal by 60%, and causes your Blood Plague to also apply the Physical Vulnerability effect.
 * Gorefiend's Grasp added.
 * Improved Blood Presence: no longer retains damage reduction in Frost and Unholy Presence.
 * Improved Frost Presence: redesigned. While in Frost Presence, your Frost Strike ability costs 15 less Runic Power.
 * Improved Unholy Presence: additional haste increased from 5% to 10%. No longer retains movement speed increase in Blood and Frost Presence. Now also increases rune regeneration by an additional 10%.
 * Master of Ghouls: no longer reduces the cooldown on Raise Dead.
 * Might of the Frozen Wastes: now a passive ability. No longer gives autoattacks a chance to generate Runic Power. Now also causes Obliterate to deal 40% more damage when wielding a two-handed weapon.
 * On a Pale Horse: now available to all specializations as a passive ability.
 * Plague Leech added.
 * Purgatory added.
 * Reaping: no longer triggered by Blood Boil.
 * Remorseless Winter added.
 * Roiling Blood added.
 * Runic Corruption: now available to all specializations as a talent and redesigned. When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate Runic Corruption, increasing your rune regeneration rate by 100% for 3 sec.
 * Scarlet Fever: now also causes Blood Boil to refresh diseases on targets it damages. Applies Weakened Blows.
 * Scent of Blood (death knight ability): now a Blood specialization passive ability and redesigned. Your successful main-hand autoattacks have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times.
 * Shadow Infusion: additional damage increased from 6% to 10%.
 * Sudden Doom: now also reduces the cost of Death Coil by 20%.
 * Threat of Thassarian: now a passive ability. No longer affects Rune Strike or Blood Strike, and causes Frost Strike to deal an additional 50% damage when dual wielding.
 * Unholy Blight: now available to all specializations as a talent and redesigned into an active ability. Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever.
 * Unholy Might: now increases Strength by 15%, down from 25%.


 * Removed abilities
 * Hungering Cold


 * Removed talents
 * Abomination's Might (old)
 * Annihilation (death knight talent)
 * Blade Barrier (death knight talent)
 * Bladed Armor
 * Blood-Caked Blade
 * Butchery
 * Chill of the Grave (talent)
 * Contagion (death knight talent)
 * Crimson Scourge
 * Desecration
 * Endless Winter
 * Epidemic (old)
 * Hand of Doom (death knight talent)
 * Icy Reach
 * Improved Blood Tap
 * Improved Death Strike
 * Improved Icy Talons
 * Magic Suppression
 * Merciless Combat
 * Morbidity
 * Nerves of Cold Steel
 * Rage of Rivendare
 * Resilient Infection
 * Runic Power Mastery
 * Toughness (death knight talent)
 * Unholy Command (death knight talent)
 * Virulence

Druid

 * A fourth specialization for druids has been added: Guardian. This specialization is focused on tanking.


 * Ability changes
 * Astral Communion added.
 * Bear Form: now also increases haste and critical strike from items by 50%, and sets Rage to 10 upon shapeshifting.
 * Bear Hug (druid ability) added.
 * Berserk: now a Feral and Guardian specialization ability. No longer gives Lacerate a chance to refresh the cooldown of Mangle and make it cost no Rage. Duration of Bear Form effect reduced from 15 to 10 sec.
 * Cat Form: now also increases autoattack damage by 100% and movement speed by 25% while active.
 * Celestial Alignment added.
 * Celestial Focus added.
 * Dash (druid ability): now also removes all roots and snares, and using this ability will activate Cat Form if not used in it.
 * Eclipse: redesigned.
 * Enrage (druid ability): now a Guardian specialization ability.
 * Faerie Fire: now also causes damage and has a chance to reset the cooldown of Mangle when used in Bear Form. Applies Weakened Armor.
 * Ferocious Bite: now consumes 25 Energy for additional damage, down from 35. No longer heals when used. Will now also refresh Rip if the target has less than 25% health, and has an additional 25% chance to critically strike against bleeding target.
 * Force of Nature: now available to all specializations as a talent. Cooldown reduced from 3 to 1 min. Can be used in all shapeshift forms and the abilities of the treants varies by specialization.
 * Frenzied Regeneration: redesigned. Instantly converts up to 60 Rage into up to health. Cooldown removed.
 * Growl: now activates Bear Form if not used in it.
 * Hurricane: no longer increases the time between attacks of enemies.
 * Innervate: now causes the target to regenerate 10% of the caster's mana instead of 5% of the target's mana. Additional self mana regeneration reduced from 15% to 10%.
 * Ironbark added.
 * Killer Instinct (druid talent) added.
 * Lacerate: now also has a 25% chance to reset the cooldown on Mangle.
 * Lifebloom: now a Restoration specialization ability. Duration increased from 10 to 15 sec, and can be refreshed by casting Healing Touch, Nourish, or Regrowth on the target.
 * Mangle (Bear Form): weapon damage increased from 190% to 280%. Now generates 5 Rage instead of costing Rage. No longer causes the target to take additional bleed damage.
 * Mangle (Cat Form): weapon damage reduced from 540% to 400%. No longer causes the target to take additional bleed damage.
 * Mark of the Wild: no longer increases Stamina and resistances.
 * Maul: now deals 110% weapon damage, and causes an additional 20% damage against bleeding targets.
 * Might of Ursoc added.
 * Moonfire: duration increased from 12 to 14 sec.
 * Natural Insight added.
 * Nature's Focus added.
 * Nature's Grasp: now has 1 charge, down from 3.
 * Nature's Swiftness: now available to all specializations as a talent, and applies to Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth. Can be used in any form. The duration of the applied spell is now also increased by 50%. Cooldown reduced from 3 to 1 min.
 * Nourish: now a Restoration specialization ability.
 * Omen of Clarity: now a Feral and Restoration specialization passive ability. Restoration version now has a 4% chance to trigger from Lifebloom periodic healing, and does not affect Nourish.
 * Predatory Swiftness: redesigned from Predatory Strikes.
 * Prowl: will now also activate Cat Form if not used in it.
 * Rake: bleed duration increased from 9 to 15 sec.
 * Ravage: now a Feral and Guardian specialization ability, and has a 50% increased chance to critically strike targets with over 80% health.
 * Rebirth: no longer requires Maple Seed. Health of revived targets increased from 20% to 60%.
 * Regrowth: now a Restoration specialization ability, has a 60% increased chance for a critical effect, and the duration automatically refreshes to 6 sec each time Regrowth heals targets at or below 50% health.
 * Rejuvenation: now also instantly heals for the same amount as the heal-over-time effect.
 * Remove Corruption: now a Balance, Feral and Guardian specialization ability. Removes all Curse and Poison affects instead of one.
 * Rip: now a Feral and Guardian specialization ability. Now also causes Shred, Ravage, and Mangle to extend the duration by 2 sec, up to a maximum of 6 sec.
 * Savage Defense: redesigned into an active ability. Increases chance to dodge by 45% for 6 sec.
 * Savage Roar: now a Feral specialization ability. Increases physical damage done by 30% instead of autoattacks. Duration increased from 14/19/24/29/34 sec to 18/24/30/36/42 sec.
 * Shred: now a Feral specialization ability. Weapon damage reduced from 540% to 400%. Now deals 20% additional damage against bleeding targets.
 * Skull Bash: no longer cost Rage or Energy. Cooldown reduced from 1 min to 15 sec. Now also increases the mana cost of the victim's spells by 25% for 10 sec.
 * Stampeding Roar: no longer cost Rage or Energy and removes all roots and snares on affected targets. Now activates Bear Form if used outside of Cat Form or Bear Form.
 * Starfall: now has its cooldown reset when triggering a Lunar Eclipse.
 * Starfire: now a Balance specialization ability.
 * Starsurge: now generates 20 Solar/Lunar energy, up from 15.
 * Sunfire: duration increased from 12 to 14 sec. Now has its duration increased by 2 sec when Wrath or Starsurge critically strikes the target.
 * Survival Instincts: now a Feral and Guardian specialization ability. No longer restricted to Bear or Cat Form.
 * Swiftmend: no longer consumes Rejuvenation or Regrowth. Now also heals the three most injured allies within 8 yards of the initial target every 1 sec for 7 sec.
 * Swipe (Bear Form): now also deals an additional 20% damage against bleeding targets.
 * Swipe (Cat Form): now also deals an additional 20% damage against bleeding targets, and awards 1 combo points if it strikes the current combo target. Weapon damage reduced from 525% to 375%.
 * Symbiosis added.
 * Thick Hide (druid ability): now a passive Guardian specialization ability. No longer increases armor, but increases the armor bonus of Bear Form to 330%. Now also reduces magical damage taken by 25%.
 * Thrash: now a Feral and Guardian specialization ability, with one version for each specialization.
 * Tiger's Fury: now a Feral specialization ability, and also restores 60 Energy. Cannot be used while Berserk is active.
 * Typhoon: now available to all specializations as a talent. No longer deals damage, and can be used in any shapeshift form.
 * Wild Mushroom: no longer cost mana.
 * Wild Mushroom: Bloom added.
 * Wild Mushroom: Detonate: now a Balance specialization ability and cost 10.2% of base mana. Radius increased from 6 to 8 yd. Causes Fungal Growth in the area that reduces movement speed of enemies by 50% and last 20 sec.


 * Talent changes
 * Balance of Power: now a passive Balance specialization ability. No longer increases Nature and Arcane spell damage.
 * Cenarion Ward added.
 * Disorienting Roar added.
 * Displacer Beast added.
 * Dream of Cenarius added.
 * Euphoria: no longer restores mana when reaching Solar or Lunar eclipse. Now applies to Starsurge and proc chance increased from 24% to 100%.
 * Faerie Swarm (druid talent) added.
 * Feline Swiftness added.
 * Heart of the Wild: added.
 * Incarnation added.
 * Infected Wounds: now a Feral and Guardian specialization passive ability. No longer reduces attack speed.
 * Leader of the Pack (old): now a Feral and Guardian specialization passive ability.
 * Living Seed: now only has a chance to trigger on direct healing.
 * Lunar Shower: no longer causes Moonfire or Sunfire to generate additional Solar or Lunar energy.
 * Malfurion's Gift: redesigned. The cooldown of your Tranquility spell is reduced to 13 minutes and the cooldown of your Barkskin ability is reduced by 15 sec.
 * Mass Entanglement added.
 * Mighty Bash added.
 * Nature's Cure: added.
 * Nature's Vigil added.
 * Nurturing Instinct: now a Feral and Guardian specialization passive ability. Increases nature spell power instead of healing. No longer increases healing received while in Cat Form.
 * Primal Fury: Rage generation increased from 5 to 15, and also triggers from autoattacks.
 * Renewal added.
 * Shooting Stars: now has a 30% chance to trigger when dealing critical periodic damage with Moonfire or Sunfire.
 * Soul of the Forest added.
 * Ursol's Vortex added.
 * Wild Charge added.


 * Removed abilities
 * Bash (druid ability)
 * Challenging Roar
 * Claw (Cat Form)
 * Cower
 * Demoralizing Roar
 * Faerie Fire (Feral)
 * Insect Swarm
 * Thorns


 * Removed talents
 * Blessing of the Grove
 * Blood in the Water (druid talent)
 * Brutal Impact
 * Dreamstate
 * Earth and Moon
 * Efflorescence
 * Empowered Touch
 * Endless Carnage
 * Feral Aggression
 * Feral Charge
 * Feral Swiftness
 * Fungal Growth
 * Furor
 * Fury of Stormrage
 * Fury Swipes (druid talent)
 * Gale Winds
 * Genesis (druid talent)
 * Gift of the Earthmother
 * Heart of the Wild (Classic)
 * Improved Rejuvenation
 * King of the Jungle (former druid talent)
 * Master Shapeshifter (druid talent)
 * Moonglow (druid talent)
 * Natural Reaction
 * Natural Shapeshifter
 * Naturalist (druid talent)
 * Nature's Bounty (druid talent)
 * Nature's Cure (druid talent)
 * Nature's Grace
 * Nature's Majesty
 * Nature's Ward
 * Perseverance (druid talent)
 * Predatory Strikes
 * Primal Madness
 * Pulverize
 * Rend and Tear (old)
 * Revitalize (druid talent)
 * Stampede (druid talent)
 * Starlight Wrath

Hunter

 * Expertise now reduces the chance for the hunter's attacks to be dodged.


 * Ability changes
 * Aspect of the Fox: now also affects Barrage.
 * Aspect of the Hawk: now increases attack power by 10% instead of a fixed amount.
 * Beast Cleave added.
 * Beast Mastery: renamed to Exotic Beasts. Reduces the cooldown of Pet Special Abilities by 30% instead of increasing pet skill points.
 * Bestial Wrath: cooldown reduced from 2 to 1 min.
 * Chimera Shot: now cost 45 Focus, down from 50. Healing done reduced from 5% to 3%. Cooldown reduced from 10 to 9 sec.
 * Cobra Shot: now generates 14 Focus, up from 9.
 * Fervor: now available to all specializations as a talent. Cooldown reduced from 2 min to 30 sec. Now also gains an additional 50 Focus over 10 sec.
 * Focus Fire: Focus gain increased from 4 to 6 per stack, ranged speed gain increased from 3% to 6% per stack.
 * Hunter's Mark: now increases ranged damage done by 5% instead of increasing attack power of all attackers.
 * Ice Trap: new icon.
 * Intimidation: no longer causes high amount of threat.
 * Kill Command: now a Beast Mastery specialization ability. Now requires the pet to be within 25 yards of the target.
 * Kill Shot: weapon damage increased from 150% to 420%. Bonus damage removed. If Kill Shot fails to kill the target, it will now cause the cooldown to be reset, but cannot happen more often than ever 6 sec.
 * Multi-Shot: weapon damage increased from 60% to 120%.
 * Rapid Fire: cooldown reduced from 5 to 3 min.
 * Readiness (hunter ability): now available to all specializations, and only resets abilities with a base cooldown less than 5 minutes. Cooldown increased from 3 to 5 min.
 * Revive Pet: now causes the pet to be healed to 100% when revived, up from 15%.
 * Scatter Shot: now available to all specializations.
 * Silencing Shot: now available to all specializations as a talent. Range increased from 35 to 40 yd.
 * Stampede added.
 * Steady Focus added.
 * Steady Shot: weapon damage reduced from 100% to 50%. Now generates 14 Focus, down from 9.
 * Tranquilizing Shot: range increased from 35 to 40 yd.
 * Trap Launcher: now lasts until cancelled. Focus cost removed.
 * Viper Venom added.
 * Wyvern Sting: now available to all specializations as a talent. No longer causes a damage-over-time effect to the target.


 * Talent changes
 * A Murder of Crows added.
 * Aspect of the Iron Hawk added.
 * Barrage added.
 * Binding Shot added.
 * Blink Strike added.
 * Bombardment: now also causes Multi-Shot to cause 30% additional damage for the duration.
 * Careful Aim: no longer affects Cobra Shot. Additional critical strike chance increased from 60% to 75%.
 * Cobra Strikes: can now stack up to 6 times.
 * Crouching Tiger, Hidden Chimera: now available to all specializations as a talent and redesigned. Reduces the cooldown of Disengage by 10 sec, and the cooldown of Deterrence by 60 sec.
 * Dire Beast added.
 * Exhilaration added.
 * Frenzy (hunter talent): proc chance reduced from 100% to 40%, and attack speed increase reduced from 6% to 4%. Duration increased from 10 to 30 sec.
 * Glaive Toss added.
 * Go for the Throat: now a Beast Mastery specialization passive ability. Focus gain increased from 10 to 15.
 * Improved Serpent Sting: now increases the damage done by Serpent Sting by 100%. No longer increases periodical critical strike chance. Instant damage done increased from 15% to 30%.
 * Invigoration: now has a proc chance of 15% of basic attacks instead of guaranteed on critical strikes. Focus gain increased from 6 to 20.
 * Kindred Spirits: now increases maximum Focus by 20, up from 10.
 * Lock and Load: now also has a 20% chance when Black Arrow or Explosive Trap deals damage, but cannot be triggered more often than every 10 sec.
 * Lynx Rush added.
 * Master Marksman: proc chance reduced from 60% to 50%. Required stacks reduced from 5 to 3.
 * Narrow Escape added.
 * Posthaste: now available to all specializations as a talent. No longer reduces cooldown of Rapid Fire. Movement speed increase increased from 30% to 60%, duration increased from 4 to 8 sec. Now frees the hunter from all movement impairing effects.
 * Powershot added.
 * Rapid Recuperation: no longer causes the hunter to gain Focus instantly when gaining Rapid Killing.
 * Serpent Spread: duration of triggered Serpent Sting increased from 9 to 15 sec.
 * Spirit Bond (hunter talent): no longer increases healing done to the hunter and their pet. Healing regeneration is now done every 2 sec, down from every 10 sec.
 * Thrill of the Hunt: now available to all specializations as a talent and redesigned. You have a 30% chance when you fire a ranged attack that costs Focus or Kill Command to reduce the Focus cost of your next 3 Arcane Shots or Multi-Shots by 20.
 * Trap Mastery: now also reduces the cooldown of all traps and Black Arrow by 6 sec. Number of additional snakes spawned reduced from 6 to 4.
 * Trueshot Aura: now available to all specializations as a passive ability. Melee attack power increase reduced from 20% to 10%.


 * Removed abilities
 * Aspect of the Wild
 * Counterattack
 * Immolation Trap
 * Raptor Strike (old)
 * Wing Clip


 * Removed talents
 * Bestial Discipline
 * Efficiency (hunter talent)
 * Ferocious Inspiration
 * Hunter vs. Wild
 * Hunting Party (hunter talent)
 * Improved Kill Command (hunter talent)
 * Improved Mend Pet
 * Improved Steady Shot (hunter talent)
 * Killing Streak
 * Longevity
 * Marked for Death (hunter talent)
 * Mirrored Blades
 * Noxious Stings
 * One with Nature
 * Pathfinding (hunter talent)
 * Pathing
 * Point of No Escape
 * Rapid Killing (hunter talent)
 * Resistance is Futile
 * Resourcefulness
 * Sic 'Em! (hunter talent)
 * Sniper Training
 * Survival Tactics (hunter talent)
 * T.N.T. (hunter talent)
 * Termination
 * Toxicology

Mage

 * Ability changes
 * Alter Time added.
 * Arcane Barrage: now affected by the Arcane Charge resource mechanic.
 * Arcane Blast: now an Arcane specialization ability, affected by the Arcane Charge resource mechanic.
 * Arcane Charge added.
 * Arcane Brilliance: spell power benefit increased from 6% to 10%. Now also increases critical strike chance by 5%. No longer increases mana.
 * Arcane Missiles: now affected by the Arcane Charge resource mechanic.
 * Arcane Power: cooldown reduced from 2 to 1.5 minutes.
 * Blizzard: now also reduces movement speed of affected targets by 50%.
 * Combustion: now stuns the target for 3 sec and resets the cooldown of Inferno Blast.
 * Cold Snap: now available to all specializations as a talent. Cooldown reduced from 8 to 3 minutes.
 * Counterspell: magic school lockout duration increased from 6 to 7 sec.
 * Deep Freeze: now available to all specializations. No longer does damage to targets immune to stuns.
 * Dragon's Breath: disorientation effect duration reduced from 5 to 4 sec.
 * Evocation: now causes the caster to gain 15% of total mana instantly and 45% of total mana over 6 sec.
 * Fireball: now a Fire specialization ability.
 * Flamestrike: now has a 12 sec cooldown.
 * Frost Armor: no longer reduces physical damage taken or causes attackers to have their attack speed reduced. Now increases spell haste by 5% and last indefinitely.
 * Frostbolt: now a Frost specialization ability. Movement speed reduction increased from 40% to 50%, and duration increased from 9 to 15 sec. Now also causes the target to take an additional 8% damage from Frostbolt and Ice Lance, and Water Elemental's Waterbolt, stacking up to 3 times.
 * Frostfire Bolt: movement speed reduction duration reduced from 9 to 8 sec. No longer checks against the lower of the target's Frost and Fire resists.
 * Frozen Orb (mage ability) added.
 * Ice Barrier: now available to all specializations as a talent. Cooldown reduced from 30 to 25 sec.
 * Ice Lance: damage multiplier against frozen increased from 2 to 4.
 * Icy Veins: mana cost removed.
 * Inferno Blast added.
 * Living Bomb: now available to all specializations as a talent.
 * Mage Armor: no longer increases resistances or mana regeneration. Now also increases mastery and last indefinitely.
 * Mage Bomb added.
 * Molten Armor: no longer causes Fire damage when hit or reduces chance to be critically hit. Spell critical strike chance increased from 3% to 5%, reduces physical damage taken by 6% and last indefinitely.
 * Nether Attunement added.
 * Polymorph: range reduces from 35 to 30 yd.
 * Presence of Mind: now available to all specializations as a talent.
 * Pyroblast: DoT duration increased from 12 to 18 sec. Casting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.
 * Remove Curse: now removes all curses instead of one, and has a 8 sec cooldown.
 * Ring of Frost: now a talent, has a 2 sec cast time, and causes targets to instantly become frozen. Cooldown reduced from 2 min to 30 sec, and duration reduced from 12 to 10 sec.
 * Ritual of Refreshment: name changed to Conjure Refreshment Table. Reagent cost removed. Changed from a channeled spell to a 3 second cast. No longer creates a portal or requires participation from party members, instead simply creates a Refreshment Table on cast.
 * Scorch: now a talent and can be cast while moving.
 * Shatter: now available to all specializations as a passive ability. Critical strike chance multiplier reduced from 3 to 2, and has an additional 50% to critically hit. No longer increases the damage done by Frostbolt against frozen targets.
 * Slow: movement speed reduction reduced from 60% to 50%, casting time increase increased from 30% to 50% (25% against players) and no longer increases the time between ranged attacks.
 * Slow Fall (ability): no longer requires Light Feather.
 * Summon Water Elemental: cooldown reduced from 3 to 1 min, has a 1.5 sec cast time, and casting Frostbolt on the Water Elemental heals it.


 * Talent changes
 * Blazing Speed: now available to all specializations as a talent and redesigned into an active ability.
 * Brain Freeze: no longer triggered by chilling effects or affects Fireball. Now has a chance to trigger from Nether Tempest, Living Bomb, or Frost Bomb and act as if your target were frozen.
 * Burning Soul (mage ability): now a passive ability for all specializations.
 * Cauterize: now available to all specializations as a talent.
 * Critical Mass: redesigned. Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.5.
 * Fingers of Frost: now triggered by Frostbolt, Frostfire Bolt and Frozen Orb (12% chance), Blizzard (4% chance), and Scorch (9% chance).
 * Frost Bomb added.
 * Frostjaw added.
 * Greater Invisibility added.
 * Ice Floes: added.
 * Ice Ward added.
 * Ignite: redesigned into Fire specialization mastery.
 * Improved Counterspell: now a passive ability for all specializations.
 * Incanter's Ward added.
 * Invocation: now available to all specializations as a talent and redesigned.
 * Nether Tempest added.
 * Pyromaniac: redesigned. Your Nether Tempest, Living Bomb, and Frost Bomb spells now also apply the Pyromaniac effect.
 * Rune of Power added.
 * Temporal Shield added.


 * Removed abilities
 * Flame Orb
 * Mage Ward
 * Mana Shield (original)


 * Removed talents
 * Arcane Concentration
 * Arcane Flows
 * Arcane Potency
 * Arcane Tactics
 * Blast Wave
 * Early Frost
 * Enduring Winter
 * Flashburn
 * Fire Power (mage talent)
 * Firestarter (old)
 * Focus Magic
 * Frostfire Orb
 * Hot Streak
 * Ice Floes (mage talent)
 * Ice Shards
 * Impact (mage talent)
 * Improved Arcane Explosion
 * Improved Arcane Missiles
 * Improved Blink (mage talent)
 * Improved Cone of Cold
 * Improved Fire Blast
 * Improved Flamestrike (mage talent)
 * Improved Freeze
 * Improved Hot Streak
 * Improved Mana Gem
 * Improved Polymorph
 * Improved Scorch (mage talent)
 * Incanter's Absorption
 * Master of Elements
 * Missile Barrage
 * Molten Fury (mage talent)
 * Molten Shields
 * Nether Vortex (mage talent)
 * Netherwind Presence
 * Permafrost (mage talent)
 * Piercing Chill
 * Piercing Ice
 * Prismatic Cloak (mage talent)
 * Reactive Barrier
 * Shattered Barrier
 * Torment the Weak

Paladin

 * Auras have been redesigned or removed.
 * Seals now works as "stances" instead of being a timed buff, which makes them persist through death and have no mana cost.
 * Ability changes
 * Avenging Wrath: mana cost removed.
 * Blessing of Kings: no longer increases Stamina or resistances.
 * Blessing of Might: redesigned, now increases Mastery.
 * Cleanse: now removes all Poison and Disease effects.
 * Consecration: now a Protection specialization ability. Duration reduced from 10 to 9 seconds.
 * Crusader Aura: renamed Heart of the Crusader.
 * Crusader Strike: weapon damage reduced from 135% to 125%. Bonus damage added.
 * Denounce added.
 * Devotion Aura: redesigned. Inspire all party and raid members within 40 yards, granting them immunity to Silence and Interrupt effects and reducing all magic damage taken by 20%. Lasts 6 sec.
 * Divine Light: now a Holy specialization ability. Cast time reduced from 3 sec to 2.5 sec.
 * Divine Plea: now a Holy specialization ability.
 * Divine Protection: no longer reduced physical damage taken. Magical damage reduction increased from 20% to 40%.
 * Divine Shield: mana cost removed. Received a new visual spell effect.
 * Exorcism: now a Retribution specialization ability. Instant cast. No longer guarantees a critical hit against Undead or Demon targets. Now generates Holy Power.
 * Judgement: renamed Judgment.
 * Blinding Light: added.
 * Boundless Conviction: added.
 * Emancipate: added.
 * Hammer of Wrath: new icon.
 * Hand of Freedom: range increased from 30 to 40 yards.
 * Hand of Protection: range increased from 30 to 40 yards.
 * Hand of Reckoning: renamed Reckoning.
 * Hand of Sacrifice: range increased from 30 to 40 yards.
 * Hand of Salvation: range increased from 30 to 40 yards.
 * Holy Insight: added.
 * Holy Light (old): now a Holy specialization ability.
 * Holy Radiance: now a Holy specialization ability. Healing to nearby targets reduced by 50%. Now grants Holy Power.
 * Holy Wrath: now a Protection specialization ability.
 * Inquisition (paladin ability): now a Retribution specialization ability. Now increases critical strike chance by 10%.
 * Judgments of the Bold (old): added.
 * Judgments of the Wise: added.
 * Rebuke: cooldown increased from 10 sec to 15 sec.
 * Seal of Command: re-added.
 * Seal of Insight: redesigned. Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you and restore 4% of base mana.
 * Seal of Justice: redesigned. Fills you with Holy Light, causing melee attacks to deal 16% additional Holy damage and reduce the target's movement speed by 50% for 8 sec.
 * Seal of Righteousness: redesigned. Fills you with Holy Light, causing melee attacks to deal 6% weapon damage to all targets within 8 yards.
 * Seal of Truth: redesigned. Fills you with Holy Light, causing melee attacks to deal 12% additional Holy damage and apply Censure to the target. Replaces Seal of Command.
 * Supplication: added.
 * Sword of Light: added.
 * Turn Evil: duration increased from 20 sec to 40 sec. New icon.


 * Talent changes
 * Beacon of Light: healing from Light of Dawn reduced from 50% to 15%. Mana cost removed.
 * Burden of Guilt added.
 * Clemency added.
 * Daybreak: redesigned. After casting Holy Radiance, your next Holy Shock will also heal other allies within 10 yards of the target for an amount equal to the original healing done, divided evenly among all targets.
 * Divine Purpose: now a talent for all specializations and triggers from all abilities that cost Holy Power instead of a selection of abilities. Proc chance increased from 7% to 20%.
 * Divine Storm: now cost 3 Holy Power instead of mana. Cooldown removed. Weapon damage increased from 100% to 135%. No longer heals or generates Holy Power.
 * Eternal Flame added.
 * Execution Sentence added.
 * Fist of Justice added.
 * Hammer of the Righteous: now a specialization ability for Retribution in addition to Protection. Main target weapon damage reduced from 30% to 20%. Can now be used with two-handed weapons.
 * Hand of Purity added.
 * Holy Avenger added.
 * Holy Prism added.
 * Holy Shock: range against hostile targets increased from 20 to 40 yards. Has an additional 25% chance crit.
 * Infusion of Light: no longer increases critical effect chance of Holy Shock. Proc no longer triggered from Flash of Light.
 * Light's Hammer (paladin ability) added.
 * Long Arm of the Law: now available to all specializations. Duration reduced from 4 sec to 3 sec. Minimum range requirement removed.
 * Pursuit of Justice (paladin talent): redesigned. You gain 15% movement speed at all times, plus an additional 5% movement speed for each current charge of Holy Power up to 3.
 * Repentance: now available to all specializations as a talent. Cooldown reduced from 1 min to 15 sec.
 * Sacred Cleansing: now removes all Magic effects.
 * Sacred Shield: redesigned and now available to all specializations as a talent. Protects the target with a shield of Holy Light for 30 sec. The shield absorbs damage every 6 sec. Can be active only on one target at a time.
 * Sanctified Wrath: redesigned and now available to all specializations as a talent.
 * Sanctity of Battle: now available to all specializations as a passive ability. No longer affects Divine Storm, now affects Judgment and Hammer of Wrath.
 * Sanctuary (paladin talent): redesigned. Decreases damage taken by 15%, increases armor value from items by 10%, and increases your chance to dodge by 2%.
 * Selfless Healer: redesigned and now available to all specializations as a talent. Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 35% per stack when used to heal others. Stacks up to 3 times.
 * Shield of the Righteous: now requires 3 Holy Power and has a 1.5 sec cooldown. Reduces damage taken by 30% for 3 sec.
 * Speed of Light: added.
 * Templar's Verdict: now requires 3 Holy Power. Max weapon damage increased from 235% to 275%, bonus damage added.
 * The Art of War (paladin ability): redesigned. Your autoattacks have a 20% chance of resetting the cooldown of your Exorcism.
 * Touched by the Light: redesigned, renamed Guarded by the Light.
 * Tower of Radiance: no longer causes Holy Radiance to generate Holy Power.
 * Unbreakable Spirit added.


 * Removed abilities
 * Retribution Aura
 * Righteous Defense
 * Concentration Aura
 * Resistance Aura


 * Removed talents
 * Acts of Sacrifice
 * Arbiter of the Light
 * Aura Mastery
 * Blazing Light
 * Blessed Life
 * Clarity of Purpose (paladin talent)
 * Communion
 * Conviction
 * Crusade (paladin talent)
 * Denounce (paladin talent)
 * Divine Guardian
 * Divinity
 * Enlightened Judgements
 * Eternal Glory
 * Eye for an Eye
 * Guardian's Favor
 * Guarded by the Light (paladin talent)
 * Hallowed Ground (paladin talent)
 * Holy Shield
 * Improved Hammer of Justice
 * Improved Judgement
 * Inquiry of Faith
 * Judgements of the Just
 * Judgements of the Pure
 * Last Word (paladin talent)
 * Paragon of Virtue
 * Protector of the Innocent
 * Reckoning (paladin talent)
 * Rule of Law (old)
 * Sacred Duty (former paladin ability)
 * Seals of Command
 * Seals of the Pure
 * Shield of the Templar
 * Speed of Light (paladin talent)
 * Toughness (paladin talent)
 * Vindication
 * Wrath of the Lightbringer
 * Zealotry (talent)

Priest

 * Ability changes
 * Archangel: now a Discipline specialization ability and redesigned. Consumes Evangelism to increase healing by 5% per stack for 18 seconds.
 * Chakra: split into individual abilities: Chakra: Chastise, Chakra: Sanctuary, and Chakra: Serenity.
 * Devouring Plague: now a Shadow specialization ability and redesigned. Consumes Shadow Orbs stacks to apply a DoT that heals the priest each time it deals damage.
 * Dispel Magic: now dispels only one harmful effect from the caster and no longer dispels beneficial effects from enemies. New icon.
 * Divine Focus: added.
 * Divine Hymn: now a Holy specialization ability. No longer has a cap on healed targets.
 * Fade: removes all threat for the duration instead of reducing.
 * Greater Heal: now a Discipline and Holy specialization ability.
 * Heal: now a Discipline and Holy specialization ability.
 * Holy Fire: now a Discipline and Holy specialization ability.
 * Holy Nova: now learned from the glyph Glyph of Holy Nova.
 * Inner Fire: now increases spell power by 10% instead of a scaling amount.
 * Levitate: no longer requires Light Feather.
 * Mass Dispel: now removes all harmful effects from friendly targets. Now has a 15 sec cooldown.
 * Mind Blast: now a Shadow specialization ability and generates one Shadow Orb.
 * Mind Control: renamed Dominate Mind, and made into a talent. No longer reduces attack speed by 25%. No longer limited to humanoid targets; instead does not work against mechanical beings.
 * Mind Sear: range increased from 35 yd to 40 yd.
 * Mind Spike: now a Shadow specialization ability. No longer increases critical strike chance of Mind Blast.
 * Power Word: Fortitude: now increases stamina by 10% instead of a scaling amount.
 * Power Word: Shield: cooldown now 6 seconds, up from 3. Spell power coefficient now 187%, up from 87%.
 * Prayer of Healing: now a Holy and Discipline specialization ability.
 * Purify: added.
 * Shadow Word: Death: no longer deals triple damage to targets below 25% health. No longer inflicts damage on the caster if the target is not killed by the spell. For Shadow priests: Now generates 1 Shadow Orb. If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb. This effect has a 6 sec cooldown.
 * Shadow Word: Pain: now also does damage instantly in addition to the DoT.
 * Shadowfiend: no longer takes reduced damage from area of effect spells. Cooldown reduced from 5 min to 3 min. Now benefits from the priest's haste.
 * Shadowform: shadow damage done increased from 15% to 20%.
 * Spirit Shell: added.
 * Spiritual Precision: added.
 * Void Shift: added.


 * Talent changes
 * Angelic Bulwark: added.
 * Angelic Feather: added.
 * Atonement: now a Discipline specialization ability, and also works with damage from Penance.
 * Body and Soul: no longer causes Cure Disease to cleanse poison effects.
 * Borrowed Time (priest ability): haste granted increased from 14% to 15%.
 * Cascade: added.
 * Desperate Prayer: now a level 60 talented ability. New icon.
 * Divine Aegis: now a level 24 Discipline passive. Also, no longer procs twice from Prayer of Healing crits.
 * Divine Fury: now a Discipline and Holy specialization passive and redesigned. Increases chance to hit with Penance, Smite, Power Word: Solace, Cascade, Divine Star, Halo, and Holy Fire by 15%.
 * Divine Insight: added.
 * Divine Star: added.
 * Dominate Mind: added, replacing Mind Control.
 * Evangelism (original): now a Disciple and Holy specialization passive. No longer affects Mind Flay.
 * From Darkness, Comes Light: added.
 * Grace: additional healing received increased from 8% to 10%. New icon.
 * Halo: added.
 * Inner Focus: no longer affects Binding Heal. Mana cost reduction reduced from 100% to 25%, critical chance increased from 25% to 100%.
 * Lightwell: charges increased from 10 to 15.
 * Mindbender: added.
 * Penance: damage increased by approximately 300%. Cooldown reduced from 12 sec to 10 sec.
 * Phantasm: now also causes the priest to be untargetable by ranged attacks and has its movement speed unhindered for 3 sec. New icon.
 * Power Infusion: now a talent available to all specializations. Mana cost removed and duration increased from 15 sec to 20 sec but can now only be cast on the priest.
 * Power Word: Solace / Shadow Word: Insanity: added.
 * Psychic Horror: now consumes Shadow Orbs instead of using mana. Duration increased by number of Shadow Orbs consumed.
 * Psyfiend (priest talent): added.
 * Rapid Renewal: now also increases the healing from Renew by 15% and instantly heals for 15% of the period effect. New icon.
 * Rapture: now also removes the cooldown on Power Word: Shield. Mana gain changed from 7% of total mana to 150% of total spirit.
 * Shadowy Apparition: renamed Shadowy Apparitions and changed from a talent to a specialization passive. Now only triggers on critical periodic damage, but has a 100% chance to do so. Can now summon a maximum of 3 apparitions, down from 4.
 * Spectral Guise: added.
 * Strength of Soul (priest ability): now a Discipline passive. No longer causes the priest to become immune to Silence, Interrupt and Dispel effects for 5 sec when casting Inner Focus.
 * Twist of Fate: added.
 * Vampiric Embrace: now a Shadow passive. Healing increased to 50% shared among raid and party members, but now has a 15 sec duration and 3 min cooldown.
 * Vampiric Touch: now instant cast and causes the caster to gain 2% of maximum when dealing damage, but no longer triggers Replenishment. Mana cost removed.
 * Void Tendrils: added.


 * Removed abilities
 * Cure Disease
 * Mana Burn
 * Mind Control
 * Mind Soothe
 * Shadow Protection


 * Removed talents
 * Blessed Resilience
 * Chakra
 * Darkness (priest talent)
 * Divine Touch
 * Empowered Healing
 * Focused Will
 * Harnessed Shadows
 * Heavenly Voice
 * Holy Concentration (priest talent)
 * Improved Devouring Plague
 * Improved Mind Blast
 * Improved Power Word: Shield
 * Improved Psychic Scream
 * Improved Renew
 * Improved Shadow Word: Pain (priest talent)
 * Inner Sanctum (priest talent)
 * Inspiration
 * Masochism (priest talent)
 * Mental Agility
 * Mind Melt
 * Pain and Suffering
 * Paralysis (priest talent)
 * Reflective Shield
 * Renewed Hope (priest talent)
 * Revelations
 * Sin and Punishment
 * Soul Warding
 * Surge of Light (priest talent)
 * Test of Faith
 * Tome of Light
 * Twin Disciplines
 * Twisted Faith
 * Veiled Shadows

Rogue

 * Rogues can now only have one Non-Lethal and one Lethal poison applied to their weapons.
 * Poisons are now standalone abilities instead of items. Instant Poison has been removed.
 * Ability changes
 * Ambush: weapon damage increased from 190% to 325%.
 * Backstab: now a Subtlety specialization ability. Energy cost reduced from 60 to 35 Energy. Weapon damage increased from 200% to 275%.
 * Blindside: added.
 * Crimson Tempest: added.
 * Deadly Throw: now also interrupts spellcasting if performed with 5 combo points and prevents any spell in that school from being cast for 6 sec.
 * Dispatch (original): added.
 * Envenom: now an Assassination specialization ability. No longer requires Deadly Poison, application chance applies to all poisons, and replaces Eviscerate.
 * Evasion: no longer reduces the chance that ranged attacks hit the rogue by 25%.
 * Expose Armor: redesigned. Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point.
 * Fan of Knives: now also has a chance of applying active poisons at their normal rate. Awards 1 combo points if it strikes the current combo target.
 * Feint: no longer reduces threat.
 * Fleet Footed: added.
 * Garrote: no longer requires the rogue to be behind the target.
 * Gouge: no longer causes damage.
 * Improved Poisons: no longer increases the frequency of applying Instant Poison.
 * Potent Poisons: added.
 * Shadow Blades: added.
 * Shadow Walk: added.
 * Shiv: now as a 10 sec cooldown, causes 25% weapon damage, and applies a concentrated form of the current Non-Lethal poison (see individual Non-Lethal poison tooltips for details regarding the concentrated effects of each). No longer cost more energy if used with a slower weapon.
 * Shroud of Concealment: added.
 * Sinister Strike: weapon damage increased from 100% to 155%. Energy cost reduced from 45 to 40.
 * Slice and Dice: duration increased from 9/12/15/18/21 sec to 12/18/24/30/36 sec.
 * Swiftblade's Cunning: added.


 * Talent changes
 * Ambidexterity (rogue ability): no longer increases damage done by Throw, Deadly Throw, and Fan of Knives.
 * Anticipation added.
 * Assassin's Resolve: now applies to all damage.
 * Burst of Speed added.
 * Cheat Death: now available to all specializations as a talent.
 * Dirty Tricks added.
 * Elusiveness (rogue talent): redesigned and available to all specializations as a talent. Causes Feint to also reduce all damage taken by 30% for 5 sec.
 * Energetic Recovery: redesigned. While your Slice and Dice ability is active, you regain 8 Energy every 2 sec.
 * Hemorrhage: weapon damage reduced from 155% to 140%, dagger damage bonus changed to 203%, cost reduced from 35 to 30 Energy, causes the target to take 50% of the damage over 24 seconds, and no longer causes the target to take additional damage from bleed effects. Replaces Sinister Strike.
 * Honor Among Thieves: no longer increases critical strike chance of party or raid members, and can only occur while in combat.
 * Killing Spree: attacks done increased from 5 to 7 and all damage done for the duration increased from 20% to 50%.
 * Leeching Poison added.
 * Master Poisoner: spell damage taken by the target reduced from 8% to 5%, and no longer reduces the duration of all Poison effects applied to the rogue.
 * Mutilate: weapon damage increased from 179% to 200%. Bonus damage increased.
 * Nerve Strike added.
 * Nightstalker: now available to all specializations as a talent. Speed increase while stealthed increased from 10% to 20%, increases damage done while stealthed, and no longer reduced the cooldown of Stealth.
 * Paralytic Poison added.
 * Preparation: now available to all specializations as a talent. No longer applies to Shadowstep, now also applies to Cloak of Shadows, Evasion, and Dismantle.
 * Prey on the Weak added.
 * Relentless Strikes: now available to all specializations.
 * Restless Blades: now also applies to Shadow Blades.
 * Revealing Strike: weapon damage increased from 125% to 135%. Now also gives Sinister Strikes a 20% chance to generate an extra combo point, for 18 sec.
 * Sanguinary Vein: redesigned. Increases the damage of your Rupture ability by 50% and causes you to deal 25% additional damage to targets afflicted by your Rupture, Garrote, or Crimson Tempest.
 * Shadow Dance: now applies to all abilities that require stealth. Reduces Energy cost of Ambush by 20 while active.
 * Shadow Focus added.
 * Shadowstep: now available to all specializations as a talent. No longer increases damage done by Ambush or Garrote. Duration reduced from 3 sec to 2 sec.
 * Sinister Calling: no longer increases the percentage damage bonus of Backstab and Hemorrhage.
 * Subterfuge added.
 * Vendetta: damage bonus increased from 20% to 30%, duration reduced from 30 sec to 20 sec.
 * Venomous Wounds: chance to trigger increased from 60% to 75%. Now causes Garrote to not cause this effect is the rogue has also applied Rupture to the target.
 * Vitality: energy regeneration rate bonus reduced from 25% to 20%, attack power bonus reduced from 30% to 255.
 * Versatility (rogue talent) added.


 * Removed talents
 * Aggression
 * Blackjack (rogue talent)
 * Blade Twisting
 * Cold Blood
 * Coup de Grace
 * Deadened Nerves
 * Deadly Brew (removed rogue talent)
 * Deadly Momentum
 * Enveloping Shadows (old)
 * Improved Ambush (rogue talent)
 * Improved Expose Armor
 * Improved Gouge
 * Improved Kick
 * Improved Recuperate (rogue talent)
 * Improved Sinister Strike (rogue talent)
 * Improved Slice and Dice (rogue talent)
 * Improved Sprint
 * Initiative
 * Lethality
 * Lightning Reflexes (rogue talent)
 * Murderous Intent (rogue talent)
 * Opportunity
 * Overkill
 * Precision (rogue talent)
 * Puncturing Wounds
 * Quickening (rogue talent)
 * Reinforced Leather
 * Ruthlessness
 * Savage Combat
 * Serrated Blades
 * Slaughter from the Shadows
 * Throwing Specialization (rogue talent)
 * Waylay (rogue talent)
 * Vile Poisons

Shaman

 * As relics are removed, totem abilities no longer mention they require totems to be cast.
 * Ability changes
 * Ascendance added.
 * Burning Wrath added.
 * Call of the Elements: redesigned and is now a talent. When activated, immediately finishes the cooldown on all totems with a base cooldown shorter than 3 minutes.
 * Capacitor Totem (shaman ability) added.
 * Cleanse Spirit: now removes all Curse effects instead of one and has a cooldown of 8 sec.
 * Earth Elemental Totem: duration reduced from 2 to 1 min. Cooldown reduced from 10 to 5 min.
 * Earth Shock: no longer reduces melee and ranged attack speed of the target, now applies the Weakened Blows effect.
 * Earthbind Totem: duration reduced from 45 to 20 sec. Cooldown increased from 15 to 30 sec.
 * Earthliving Weapon: duration increased from 30 to 60 min. Now causes single-target direct heals on targets below 35% of maximum health to always trigger Earthliving.
 * Elemental Mastery: now available to all specializations as a talent. No longer increases damage done and duration increased from 15 to 20 sec. Granted haste increased from 20% to 30% and no longer limited to spells.
 * Feral Spirit: now also causes the Spirit Wolves' attacks to heal them and their master for 150% of damage done.
 * Fire Elemental Totem: duration reduced from 2 to 1 min. Cooldown reduced from 10 to 5 min.
 * Fire Nova: now an Enhancement specialization ability.
 * Flame Shock: DoT duration increased from 18 to 24 sec.
 * Flametongue Weapon: additional magic damage done increased from 5% to 7%. Duration increased from 30 to 60 min.
 * Frostbrand Weapon: duration increased from 30 to 60 min.
 * Grace of Air added.
 * Greater Healing Wave: now a Restoration specializations ability.
 * Ghost Wolf: no longer causes the Shaman to be less hindered by effects that would reduce movement speed.
 * Grounding Totem: duration reduced from 45 to 15 sec.
 * Healing Stream Totem: now has a 30 sec cooldown.
 * Healing Wave: now a Restoration specializations ability.
 * Lava Burst: now an Elemental and Restoration specialization ability.
 * Lightning Shield: no longer has charges and lasts for 1 hour, up from 10 minutes.
 * Mana Tide Totem: duration increased from 12 to 16 sec.
 * Reincarnation: no longer requires an Ankh.
 * Riptide: no longer consumed when Chain Heal is cast on the target.
 * Rockbiter Weapon: duration increased from 30 to 60 min.
 * Searing Totem: no longer prefer to target enemies that are afflicted by Flame Shock or Stormstrike effects.
 * Spirit Walk (shaman ability) added.
 * Spiritual Insight (Restoration) (Restoration)/Spiritual Insight (Elemental) (Elemental) added.
 * Stormlash Totem added.
 * Water Shield: no longer has charges and lasts for 1 hour, up from 10 minutes.
 * Water Walking: no longer requires Fish Oil.
 * Wind Shear: magic school lockout duration reduced from 3 to 2 sec.
 * Windfury Weapon: duration increased from 30 to 60 min.


 * Talent changes
 * Ancestral Guidance added.
 * Astral Shift added.
 * Conductivity added.
 * Dual Wield (shaman ability): no longer increases chance to hit with melee attacks.
 * Earth Shield: no longer causes the target to have reduced casting or channeling time lost when damaged. Now increasing the effectiveness of Shaman healing spells on that target by 20%.
 * Earthgrab Totem added.
 * Echo of the Elements added.
 * Elemental Blast added.
 * Elemental Focus: mana cost reduction of Clearcasting reduced from 40% to 25%. Now also increases spell damage done by the spells by 10%, and increases single-target healing done by 50%.
 * Elemental Fury: redesigned. Increases your spells' critical strike damage bonus by 50%.
 * Elemental Oath: redesigned. Grants 5% spell haste to all party and raid members within 100 yards.
 * Elemental Precision: no longer increases Fire, Frost and Nature damage done.
 * Elemental Reach: no longer increases range of Fire Nova.
 * Flurry (shaman ability): additional attack speed reduced from 30% to 15%. Now also grants 50% additional benefit from Haste granted by items. Charges increased from 3 to 5. Changed from a tier 3 talent to a level 20 ability.
 * Frozen Power: now available to all specializations as a talent and redesigned. Your Frost Shock now also roots the target in ice for 5 sec.
 * Healing Tide Totem added.
 * Lava Lash: weapon damage reduced from 260% to 250%. Now spreads your Flame Shock from the target to up to four enemies within 12 yards.
 * Lava Surge: now also has a chance to cause your next Lava Burst spell to be instant.
 * Mental Quickness: now also causes your melee attacks to have a 40% chance to immediately restore 5% of your mana.
 * Maelstrom Weapon: now applies to any Nature spell with a base cast time shorter than 10 seconds.
 * Nature's Guardian: now available to all specializations as a talent.
 * Nature's Swiftness: now available to all specializations as a talent and renamed Ancestral Swiftness. Cooldown reduced from 2 to 1 min. Passively increases melee and spell hate by 5%. New icon.
 * Primal Elementalist added.
 * Primal Wisdom has been removed. Its effect has been incorporated into Mental Quickness.
 * Purification: no longer reduces the casting time of Healing Wave and Greater Healing Wave. Now also increases the healing done by your Water totems by an additional 50%. In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
 * Rolling Thunder: maximum charges reduced from 9 to 7.
 * Searing Flames: redesigned. When your Searing Totem deals damage or your Fire Elemental lands a melee attack, the damage dealt by your Flametongue Weapon is increased by 8% for 15 sec. Stacks up to 5 times. Your Lava Lash ability will consume this effect, dealing 20% increased damage for each application present.
 * Shamanism (shaman ability): no longer causes spells to have additional benefit from spell power. Now increases damage done by Lightning Bolt by 50% and Chain Lightning by 70%, and removes the cooldown from Chain Lightning.
 * Static Shock: no longer affects Primal Strike.
 * Stone Bulwark Totem added.
 * Thunderstorm: mana gain increased from 8% to 15%.
 * Totemic Projection added.
 * Totemic Restoration added.
 * Unleashed Fury added.
 * Unleashed Rage: redesigned. Increases the melee and ranged attack speed of all party and raid members within 100 yards by 10%.
 * Windwalk Totem added.


 * Removed abilities
 * Call of the Ancestors
 * Call of the Spirits
 * Elemental Resistance Totem
 * Flametongue Totem
 * Mana Spring Totem
 * Stoneclaw Totem
 * Stoneskin Totem
 * Strength of Earth Totem
 * Totem of Tranquil Mind
 * Water Breathing
 * Windfury Totem
 * Wrath of Air Totem


 * Removed talents
 * Acuity
 * Ancestral Healing
 * Ancestral Resolve
 * Ancestral Swiftness (shaman talent)
 * Blessing of the Eternals
 * Call of Flame
 * Cleansing Waters (shaman talent)
 * Concussion
 * Convection
 * Earthen Power
 * Earth's Grasp
 * Elemental Devastation
 * Elemental Warding
 * Elemental Weapons
 * Feedback (shaman talent)
 * Focused Insight
 * Focused Strikes
 * Improved Cleanse Spirit
 * Improved Lava Lash (shaman talent)
 * Improved Shields
 * Lava Flows
 * Nature's Blessing
 * Reverberation (shaman talent)
 * Savage Defender
 * Seasoned Winds
 * Soothing Rains
 * Spark of Life (shaman talent)
 * Telluric Currents
 * Tidal Focus
 * Totemic Focus
 * Totemic Reach
 * Totemic Wrath
 * Toughness (shaman talent)

Warlock

 * Each specialization now has their own secondary resource: Soul Shards (Affliction), Demonic Fury (Demonology) and Burning Embers (Destruction). They are generated and consumed by various abilities unique to their specialization.
 * Ability changes
 * Bane of Agony: renamed Agony, now an Affliction specialization ability.
 * Bane of Doom: renamed Doom, now a Demonology specialization ability.
 * Bane of Havoc (warlock talent): renamed Havoc, now a Destruction specialization ability.
 * Carrion Swarm: added.
 * Chaos Bolt: now causes Shadow instead of Fire damage, cost Burning Embers instead of mana, no longer has a cooldown, and always critically strikes.
 * Chaos Wave: added.
 * Chaotic Energy: added.
 * Command Demon: added.
 * Conflagrate: no longer requires Immolate on the target, but will reduces the target's movement speed if it is. Cooldown removed.
 * Create Healthstone: now heals for 20% of maximum health. New icon.
 * Create Soulstone: renamed Soulstone, bypassing the creation of a Soulstone (item).
 * Curse of the Elements: no longer reduces resistances, magic damage increase reduced from 8% to 5%. New icon.
 * Curse of Tongues: merged with Curse of Weakness to Curse of Enfeeblement.
 * Curse of Weakness: merged with Curse of Tongues to Curse of Enfeeblement.
 * Cursed Auras: added.
 * Dark Intent: redesigned. Infuses all party and raid members with shadow, increasing their spell power by 10% for 1 hour. If the target is in your party or raid, all party and raid members will be affected.
 * Dark Soul: Instability: added.
 * Dark Soul: Knowledge: added.
 * Dark Soul: Misery: added.
 * Death Coil (warlock ability): replaced by Mortal Coil.
 * Demon Leap: renamed Demonic Leap.
 * Demon Soul (warlock ability): split into individual abilities: Dark Soul: Misery, Dark Soul: Knowledge, and Dark Soul: Instability.
 * Demonic Circle: Teleport: now cost 10% of base mana.
 * Demonic Fury: added.
 * Demonic Gateway: added.
 * Drain Life: duration increased from 3 to 6 sec. Can no longer be dispelled.
 * Drain Soul: now an Affliction specialization ability. Duration reduced from 15 to 12 sec, and causes double damage below 20% health instead of 25%. Now also causes all other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage when the target is below 20% health.
 * Ember Tap: added.
 * Eye of Kilrogg (warlock ability): is now stealthed.
 * Fear: debuff can no longer be dispelled (but can still be removed with immunities).
 * Fel Armor: redesigned. Now a passive ability. Increases your armor, total Stamina by 10% and the amount of health generated through spells and effects by 10%.
 * Fel Flame: now increases duration of Corruption for Demonology, Corruption and Unstable Affliction for Affliction, and Immolate for Destruction.
 * Fire and Brimstone added.
 * Flames of Xoroth: added.
 * Hand of Gul'dan: no longer increases critical strike chance of demons in an area. Now afflicts enemies with Shadowflame, reducing movement speed and deals damage over 6 sec. Generates Demonic Fury when dealing damage. New icon.
 * Haunt (warlock talent): now cost 1 Soul Shard instead of mana. No longer increases DoT damage or heals the warlock. Now causes the target to take 25% more damage for 8 seconds. Cooldown removed.
 * Health Funnel: health cost increased from 1% to 6%. Duration increased from 3 to 6 sec.
 * Hellfire: duration reduces from 15 to 14 sec. Generates Demonic Fury.
 * Howl of Terror: now a talented ability. Mana cost and cast time removed. Duration increased from 8 to 20 sec. Cooldown reduced when the warlock hit.
 * Immolate: now a Destruction specialization ability.
 * Immolation Aura (warlock ability): redesigned. While using Metamorphosis, your Hellfire spell no longer deals damage to you and does not need to be channeled.
 * Incinerate: no longer causes additional damage if the target is afflicted by Immolate.
 * Life Tap: mana gain reduced from 120% to 100%.
 * Malefic Grasp: added.
 * Metamorphosis (warlock ability): now a Demonology specialization ability available at level 10 and redesigned. Consumes 6 Demonic Fury per second and increases damage done by 24% for the duration. Prevents the use of Corruption and Hand of Gul'dan.
 * Nether Plating: added.
 * Pyroclasm (warlock ability): added.
 * Rain of Fire: now an Affliction and Destruction specialization ability. Duration reduced from 8 to 6 sec.
 * Ritual of Souls: renamed Create Soulwell. No longer requires additional party or raid members to complete the spell. Cooldown reduced from 5 to 2 min.
 * Seed of Corruption: no longer limited by Corruption.
 * Shadow Ward: replaced by Twilight Ward.
 * Shadowburn: now cost Burning Embers instead of mana. Deals Shadow instead of Shadowflame damage. Regains mana after 5 seconds, and gains Burning Ember on kill instead of Soul Shards.
 * Shadowfury: now available to all specializations as a talent. Damage and mana cost removed. Cooldown increased from 20 to 30 sec.
 * Soul Fire: now a Demonology specialization ability. Always critically strikes, damage increased by critical strike chance, and generates Demonic Fury.
 * Soul Harvest (old): redesigned. You and your demon absorb nearby wandering souls, regenerating 2% health every second while out of combat. This effect is disabled in arenas.
 * Soul Link: now a talent and redesigned. When active, all damage and healing you and your demon take is shared, but your demon's health is reduced by 50%. Recasting this spell cancels the effect.
 * Soulburn: no longer affects Demonic Circle: Teleport, Soul Fire, Searing Pain or Healthstones. Now affects Soul Swap, Drain Life and Unending Breath.
 * Soulburn: Curse: added.
 * Soulburn: Demonic Circle: Teleport: added.
 * Soulburn: Health Funnel: added.
 * Soulshatter (warlock ability): health cost changed from from 8% base health to 4% of maximum health.
 * Summon Doomguard: now has a 40 yd range and attacks the target when cast, not depending on Bane of Doom or Bane of Agony. Duration increased from 45 sec to 1 min. New icon.
 * Summon Infernal: duration increased from 45 sec to 1 min. Now attacks targets near the impact point, not depending on Bane of Doom or Bane of Agony.
 * Touch of Chaos: added.
 * Unending Resolve: added.
 * Unstable Affliction: now an Affliction specialization ability available at level 10. Duration reduced from 15 to 14 sec. No longer limited to one target.
 * Wild Imps: added.


 * Talent changes
 * Aftermath: redesigned, now a Destruction specialization passive. Your Rain of Fire does not need to be channeled and will stun all enemies struck three times for 2 sec.
 * Archimonde's Vengeance added.
 * Backdraft: no longer affects Shadow Bolt and Chaos Bolt.
 * Backlash: no longer affects Incinerate.
 * Blood Fear added.
 * Burning Embers: redesigned. Burning Embers are generated by primarily casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.
 * Burning Rush added.
 * Dark Bargain added.
 * Dark Regeneration added.
 * Decimation (warlock ability): redesigned. When you cast Soul Fire or Shadow Bolt on a target below 25% health, you gain the Molten Core effect.
 * Demonic Rebirth: now a passive Demonology specialization ability. Duration increased from 10 to 20 sec.
 * Fiery Apocalypse: redesigned, renamed Emberstorm.
 * Grimoire of Sacrifice added.
 * Grimoire of Service added.
 * Grimoire of Supremacy (original warlock talent) added.
 * Harvest Life added.
 * Kil'jaeden's Cunning added.
 * Mannoroth's Fury added.
 * Molten Core (warlock ability): triggered by Shadowflame (from Hand of Gul'dan) or a Wild Imp (from Wild Imps) instead of Immolate. Proc chance increased from 6% to 8%. Reduces cast time and mana cost of Soul Fire instead of Incinerate.
 * Mortal Coil added.
 * Nightfall (warlock talent): redesigned. Gives your Corruption spell a 5% chance to cause you to regain a Soul Shard.
 * Pandemic (warlock ability): redesigned. When refreshing your periodic damage effects, duration remaining on the previous effect is added to the new one, up to a maximum of 50% the base duration.
 * Sacrificial Pact added.
 * Soul Leech: now available to all specializations as a talent and redesigned. Heals the warlock and its pet by a percentage of the damage dealt by various spells (see page for affected abilities per specialization).
 * Unbound Will added.


 * Removed abilities
 * Death Coil (warlock ability)
 * Demon Armor (Classic)
 * Demon Soul (warlock ability)
 * Searing Pain
 * Shadowflame


 * Removed talents
 * Ancient Grimoire
 * Aura of Foreboding
 * Bane
 * Cremation (warlock talent)
 * Dark Arts
 * Death's Embrace (old warlock talent)
 * Demonic Aegis
 * Demonic Embrace
 * Demonic Empowerment
 * Demonic Pact
 * Doom and Gloom
 * Emberstorm (warlock talent)
 * Empowered Imp
 * Eradication
 * Everlasting Affliction
 * Fel Synergy
 * Fire and Brimstone (warlock talent)
 * Impending Doom (old)
 * Improved Corruption (warlock talent)
 * Improved Health Funnel
 * Improved Howl of Terror
 * Improved Immolate
 * Improved Life Tap (warlock talent)
 * Improved Searing Pain
 * Improved Soul Fire
 * Inferno (removed warlock talent)
 * Jinx
 * Mana Feed
 * Master Summoner (warlock talent)
 * Nether Protection
 * Nether Ward (warlock talent)
 * Shadow and Flame
 * Shadow Embrace
 * Siphon Life (warlock talent)
 * Soul Siphon (warlock talent)

Warrior

 * Stances now share a 3-second cooldown.
 * Changing stances no longer causes the warrior to lose Rage.


 * Ability changes
 * Battle Shout: increases attack power by 10% instead of Strength and Agility. Duration increased from 2 to 5 min.
 * Battle Stance: now generates high Rage from auto-attacks, instead of increasing damage done and decreasing damage taken.
 * Berserker Rage: instead of causing extra Rage generation when taking damage, now generates 10 Rage and increases physical damage done by 10% for 6 sec.
 * Berserker Stance: now generates extra rage from auto-attacks and from damage taken, instead of increasing damage done.}}
 * Bladestorm: now available for all specializations as a talent. Weapon damage reduced from 150% to 120%. Enables the warrior to dodge, block and parry for the duration but only perform Shout abilities.
 * Bloodthirst: now generates 10 Rage instead of consuming Rage and restores health on hit rather on next 3 attacks. Has double the normal chance to be a critical strike.
 * Charge: Rage generation increased from 15 to 20. Can now be used in combat. Cooldown increased from 15 to 20 sec.
 * Cleave: now deals 82% weapon damage. Cooldown reduced from 3 to 1.5 sec.
 * Colossus Smash: no longer available to Protection specialization. Rage cost removed. Causes the Physical Vulnerability effect on the target. Can be used in any stance.
 * Commanding Shout: increases Stamina by 10% instead of a flat scaling value. Duration increased from 2 to 5 minutes.
 * Crazed Berserker added.
 * Deadly Calm: now available for all specializations and redesigned. You enter a battle trance, reducing the cost of your next 3 Heroic Strike or Cleave attacks by 10 Rage.
 * Defensive Stance: damage reduction increased from 10% to 15%. Now also generates 1 Rage per 3 sec while in combat.
 * Demoralizing Banner added.
 * Demoralizing Shout: Rage cost removed, duration reduced from 30 to 10 sec, damage reduction increased from 10% to 20%. Now affects all damage.
 * Devastate: weapon damage increased from 150% to 220%. Replaces Sunder Armor. Rage cost removed.
 * Disarm: Rage cost removed, can now be used in any stance.
 * Enraged Regeneration: now cost 60 Rage, up from 15, but cost no Rage if enraged. Can be used while stunned. Heals 10% health instantly and 10% over 5 seconds.
 * Execute: can now be used in any stance and cost 30 Rage, up from 10. No longer consumes additional Rage for more damage.
 * Hamstring: can now be used in any stance.
 * Heroic Leap: cooldown reduced from 1 min to 45 sec.
 * Heroic Strike: cooldown reduced from 3 to 1.5 sec.
 * Heroic Throw: now causes 50% of weapon damage. Cooldown reduced from 1 min to 30 sec. No longer causes extra threat.
 * Intervene: can now be used in any stance. No longer reduces threat of the target and cost no Rage.
 * Intimidating Shout: no longer cost Rage. Cooldown reduced from 2 to 1 min.
 * Mocking Banner added.
 * Mortal Strike: now generates 10 Rage instead of consuming Rage. Weapon damage increased from 150% to 185%, cooldown increased from 4.5 to 6 sec.
 * Overpower: now an Arms specialization ability. No longer cost Rage and can be used in any stance. Weapon damage increased from 120% to 125%. Has a 60% increased chance of being a critical strike.
 * Piercing Howl: now available to all specializations as a talent. Duration increased from 6 to 15 sec. Radius increased from 10 to 15 yards.
 * Pummel: no longer cost Rage.
 * Raging Blow: weapon damage increased from 100% to 215%. Now cost 10 Rage, down from 20. No longer has a cooldown. Can be used in any stance and has a maximum of two charges, added by enrage effects.
 * Recklessness: no longer increases damage taken.
 * Revenge: now a Protection specialization ability and can be used in any stance. No longer cost Rage, generates 10 Rage if used in Defensive Stance. Causes damage to nearby enemies. Cooldown increased from 5 to 9 sec.
 * Shattering Throw: can now be used in any stance.
 * Shield Barrier added.
 * Shield Block: can now be used in any stance and cost 60 Rage, up from 10. Duration reduced from 10 to 6 sec, but blocks all attacks. Cooldown reduced from 1 min to 1.5 sec.
 * Shield Slam: can now be used in any stance and cost no Rage, generating 15 Rage if used in Defensive Stance. No longer dispels magic effects.
 * Shockwave: now available to all specializations as a talent. No longer cost Rage.
 * Skull Banner added.
 * Slam: now an Arms specialization ability. Weapon damage increased from 145% to 215%. Now cost 30 Rage, up from 15. Instant.
 * Spell Reflection: no longer cost Rage and can be used in any stance.
 * Sunder Armor: no longer causes additional threat.
 * Sweeping Strikes: can now be used in any stance.
 * Taunt (warrior ability): can now be used in any stance.
 * Thunder Clap: no longer increases time between attacks of affected targets. Now applies Weakened Blows.
 * Ultimatum added.
 * Unwavering Sentinel added.
 * War Banner added.
 * Whirlwind: now only available to Arms and Fury specializations and can be used in any stance. Now cost 30 Rage, up from 25. No longer has a cooldown. Weapon damage increased from 65% to 85%.
 * Wild Strike added.
 * Vigilance: now available to all specializations as a talent. Range increased from 30 to 40 yd. Duration reduced from 30 min to 12 sec, causes the target to take 30% less damage for the duration, which also causes Taunt to have no cooldown.


 * Talent changes
 * Avatar (warrior ability) added.
 * Bastion of Defense: redesigned. Increases block chance by 10% and dodge chance by 2%. Reduces the cooldown of Shield Wall by 3 min. Passive.
 * Blood and Thunder: now available to both Protection and Arms specializations and redesigned. Your Thunder Clap now also applies Deep Wounds.
 * Bloodbath added.
 * Bloodsurge: redesigned. Your Bloodthirst hits have a 20% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.
 * Deep Wounds: redesigned. Your Mortal Strike, Bloodthirst, and Devastate cause the target to bleed over 15 sec.
 * Die by the Sword added.
 * Disrupting Shout added.
 * Double Time added.
 * Dragon Roar added.
 * Enrage (warrior ability): redesigned, now a passive ability for all specializations. Mortal Strike, Bloodthirst and Colossus Smash critical strikes and critical blocks Enrage you, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
 * Flurry (warrior ability): now has a 9% to proc on any melee hit instead of critical strike. Changed from a tier 3 talent to a level 60 ability.
 * Impending Victory: redesigned, now an active ability available to all specializations as a talent.
 * Juggernaut (warrior talent): now available to all specializations as a talent and redesigned. You can Charge every 12 sec instead of every 20 sec.
 * Mass Spell Reflection added.
 * Meat Cleaver: redesigned. Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1. This effect stacks up to 3 times. Using Raging Blow will consume this effect.
 * Safeguard: now available to all specializations as a talent and redesigned as an active ability. Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack made against them and reducing their damage taken by 20% for 6 sec. Replaces Intervene.
 * Second Wind: now available to all specializations as a talent. No longer heals when stunned, but instead heals 3% of maximum health every second when below 35% health.
 * Single-Minded Fury: damage increase increased from 20% to 35%. No longer affects Slam. Causes off-hand weapon attacks to deal an additional 35% damage. Now a passive ability.
 * Staggering Shout added.
 * Storm Bolt added.
 * Strikes of Opportunity: damage of additional attack reduced from 100% to 45%.
 * Sudden Death: chance of resetting Colossus Smash cooldown increased from 6% to 20%. No longer retains Rage after using Execute.
 * Sword and Board (warrior ability): no longer increases the critical strike chance of Devastate. Now increases the Rage generated by the proc'd Shield Slam by 5.
 * Taste for Blood: redesigned. Your Mortal Strike also enables the use of Overpower. In addition, Overpower hits have a 30% chance to enable the use of an additional Overpower and increase the damage of your next Heroic Strike or Cleave within 15 sec by 100%. This effect stacks up to 5 times.
 * Titan's Grip: now a passive ability.
 * Unshackled Fury: now increases physical damage done while Enraged.
 * Warbringer: now available to all specializations as a talent and redesigned. Your Charge also knocks a target to the ground and stuns it for 3 sec.


 * Removed abilities
 * Challenging Shout
 * Inner Rage (warrior ability)
 * Intercept (old)
 * Rend
 * Retaliation
 * Stance Mastery
 * Strike (warrior ability)


 * Removed talents
 * Anger Management (old)
 * Battle Trance (old)
 * Blitz
 * Blood Craze (warrior talent)
 * Blood Frenzy (warrior talent)
 * Booming Voice (old)
 * Concussion Blow
 * Cruelty
 * Death Wish
 * Die by the Sword (warrior talent)
 * Drums of War
 * Executioner (warrior talent)
 * Field Dressing
 * Furious Attacks
 * Gag Order
 * Heavy Repercussions (warrior talent)
 * Heroic Fury
 * Hold the Line
 * Impale (warrior talent)
 * Improved Hamstring
 * Improved Revenge (warrior talent)
 * Improved Slam
 * Incite
 * Intensify Rage
 * Lambs to the Slaughter
 * Rampage (removed warrior talent)
 * Rude Interruption
 * Shield Mastery
 * Shield Specialization
 * Skirmisher
 * Tactical Mastery
 * Throwdown
 * Thunderstruck (old)
 * Toughness (warrior talent)
 * Two-Handed Weapon Specialization (warrior specialization)
 * War Academy
 * Wrecking Crew (warrior talent)