Thorngrin the Tender

Thorngrin the Tender is the third boss of the Botanica wing of the Tempest Keep instance in Netherstorm.

Adventure Guide
''Experiments require resources. Thorngrin the Tender makes sure that Kael'thas's botanists have the power and essence they need to reveal the naaru's secrets, even if that means untold numbers of living creatures must be sacrificed to obtain it.''

Fight
Before engaging Thorngrin, his room must be cleared. There are two pulls of four demons and a Channeler; although it seems like they pull together, you can actually pull the demons separately if you wait until the Channeler walks forward towards Thorngrin (just wait until the buff wears off of them, or you'll be in a world of hurt.)

There are also two stealthed satyrs who patrol in the next room (as you go towards Laj). They should be killed before fighting Thorngrin, as you can easily aggro them by mistake if they have patrolled close to the boss.

Alternate LOS Strategy
The goal of this strategy is to keep everyone in the party out of line of sight, so that Thorngrin never uses his Sacrifice. Tank should wear DPS and fire resist gear, hybrid classes should go heal mode. Rogues can take a nap. The party stands in the hallway outside the demons' room. The tank pulls Thorngrin up the ramp, positioning him just outside of line of sight, west of the doorway. The tank stands in the doorway, in line of sight of healers. Tank supplies almost all the DPS on this fight; ranged AoE classes can drop AoE in the doorway and hit Thorngrin with it. Just heal through the Hellfires and Enrages.

If the positioning is right, Thorngrin will occasionally turn to party members and try to cast Sacrifice, but will never be able to.

Straight Tanking (Heroic)
This method works best with 3 ranged DPS. Tank the boss in the middle of the room so his AoE is out of the range of the first step of the stairs where the boss spawned. Have your DPS and healer standing on the step. During the fight the tank need to watch when the boss randomly chooses a party member to Sacrifice. After the sacrifice is started, the boss will randomly aggro on another DPS/healer; that is when the tank needs to use the taunt ability to bring the boss back to the middle of the room before he does his AoE (the tank stays inside the AoE). If the taunt is a bit late, DPS can move back up the boss' stairs a bit to avoid the AoE. Resume original position after AoE. Sacrifice is not a big problem with this method, but requires the tank to be precise on when to use his taunt.

Quotes

 * Intro
 * yell


 * Aggro
 * yell


 * Hellfire
 * yell
 * yell


 * Sacrifice
 * yell
 * yell
 * yell


 * Killing a player
 * yell


 * Death
 * yell