User:Nakabeast/Pillars of the Zanchuli

Currently Under Construction; Part of the Fall of the Zandalari raid concept

The Pillars of the Zanchuli is the second boss encounter of Fall of the Zandalari.

Dungeon Journal
''For centuries, the Zanchuli Council advised the Zandalari kings and ensured their every order was executed to perfection. To protect themselves from the occasional mad king or rebellious uprising, the council built the Pillars of the Zanchuli in the heart of their great halls, five towering totems imbued with a portion of each councilor's spirit. With a new threat approaching the council's temple, the pillars have a new purpose: eliminate the champions of Azeroth.''

Phase One: Protect the Halls!

 * Only two of the five pillars will activate at a time, creating a Defense Aura around them and allowing them to cast spells. Players within this aura deal 100% extra damage to the pillar in question, but receive a stack of Sway of the Zanchuli every three seconds while in the aura.  After y seconds, the two pillars will transfer their power to two other random pillars, deactivating themselves, but activating the other pillars.
 * The influence of the Zanchuli clouds the players' vision, stacking every three seconds to all players within a Defense Aura. When a player reaches x stacks, they will become Zanchuli Converts for the duration of the encounter.  Stacks can be reset completely by entering another pillar's Defense Aura.
 * Players who have suffered total corruption by the Zanchuli become converts, turning on their allies and losing control of their actions for the duration of the encounter.
 * If there aren't at least x players in a Defense Aura, the pillar releases its power, dealing y magic damage to the entire raid every second.
 * The Pillars of the Zanchuli are imbued with ancient magic, reducing all damage recieved outside of Defense Auras by 90%.

Pillar of Voo'rogg

 * The Pillar of Voo'rogg hexes random players, turning them into frogs and making them unable to act for x seconds.
 * The Pillar of Voo'rogg explodes its hexed players after x seconds, dealing y damage in a z yard radius around the player.
 * The Pillar of Voo'rogg corrupts random players, dealing x Shadow damage over y seconds.
 * The Pillar of Voo'rogg makes random players the beacons of shadows, dealing x Shadow damage every second to any players within a y yard radius of them for z seconds.

Pillar of Ja'alia

 * The Pillar of Ja'alia creates a cloud of foul smoke, dealing x damage every second to all players caught within it and rendering them untargettable.
 * The Pillar of Ja'alie summons five shadows to protect it around the edges of its Defense Aura. The shadows cannot be targeted.
 * A Dread Shadow targets a random player and mutilates them, dealing x damage split among y players within z yards of the attacked player. Inflicts Blood Spillage.
 * Deals x damage every three seconds to every player hit by Rending Blow. The damage over time is split between all players as well.

Pillar of Riijon

 * The Pillar of Riijon summons frost to rain from the sky in a clockwise motion, dealing x Frost damage and slowing movement speed by 30%.
 * The Pillar of Riijon burns the heart of random players, dealing x Fire damage every three seconds.  After y seconds, they players will explode, sealing z Fire damage to all players within v yards of them.
 * The Pillar of Riijon casts an arcane strike at a random player, dealing x Arcane damage.
 * If the spell is interrupted, the pillar overloads and deals x Arcane damage to all players within its Defense Aura.

Pillar of Izha

 * The Pillar of Izha summons an army spectral beasts, dealing x damage to anyone caught in the melee.
 * The Pillar of Izha places potent fruit around the battlefield, slowly growing in size.
 * If a potent fruit grows to full size, it will increase the damage of the Pillar of Izha's Beam Ward attack by x% until it's destroyed.
 * If a potent fruit is destroyed before growing to full size, it will explode, dealing x Nature damage to all players in a y yard radius, and leaving a pool of the toxin on the floor.
 * The Pillar of Izha heals another active pillar, restoring x damage and an additional y damage over z seconds.
 * If Reconstruct is interrupted, the Pillar of Izha will instantly heal itself for x damage.

Pillar of Zul

 * The Pillar of Zul summons multiple Serpent Wards, which attack nearby players within a x yard radius of them until destroyed.
 * The Pillar of Zul heals another pillar, restoring x damage to it and an additional y damage to every other pillar.
 * The Pillar of Zul creates a spike of negative energy beneath random players' locations, dealing x Shadow damage in a y yard radius.
 * The Pillar of Zul consumes an area with furious pride, pinning down players caught in it and dealing x damage every second until the ego is destroyed.

Phase Two: Last Resort
When four of the five pillars have been destroyed, all remaining Zanchuli spirits merge together on the last surviving pillar, restoring it to full health and gaining a new set of abilities.
 * The final pillar fires five beams out to each corner of the room and slowly moves in a clockwise motion, dealing x Arcane damage every second if struck. Periodically, they will switch direction and move in a counter-clockwise motion.
 * The final pillar pulses with voodoo energy, dealing x Shadow damage within a y yard radius of the pillar.
 * The Zanchuli calls upon the dead to serve once more, summoning two Risen Guardians and a gradual flow of Risen Shadowmender.

Risen Guardian

 * The Risen Guardian is bound to the Zanchuli, crumbling to dust once the final pillar is destroyed.
 * The Risen Guardian releases a deadly nova if killed by the players, dealing x Shadow damage to the entire raid.
 * The Risen Guardian enters a state of fury once seeing another Risen Guardian fall, increasing attack speed by x%.
 * Both Risen Guardians leap to each other's respective targets, dealing x damage in a radius of y yards.
 * The Risen Guardian deteriorates its target's flesh, dealing x Shadow damage and an additional y Shadow damage over five seconds.
 * The Risen Guardian throws a pile of noxious ooze at a random player's location, dealing x Shadow damage every second.

Risen Shadowmender

 * The Shadowmender channel healing energy at the last pillar, healing x damage every three seconds until killed.