Talk:Warcraft: Orcs & Humans units

I don't have the time to add this now, as it would require changes in the template and many units, but I've found the Speed ratings for most of the units. This is from Warcraft: Orcs & Humans Insider's Guide:


 * Knight/Raider w/ full speed upgrade 10
 * Knight/Raider w/ one speed upgrade 9
 * Knight/Raider, Peasant/Peon, Archer/Spearman, Lothar, Medivh 8
 * Footman/Grunt 7
 * Conjurer/Warlock, Cleric/Necrolyte, Griselda, Garona, Skeleton 6
 * Catapult 4

I guess the others (Elemental/Daemon, Scorpion/Spider, Brigand, Slime, Ogre) could be discovered through in-game testing. --Jigjug (talk) 20:09, 14 September 2020 (UTC)


 * Can confirm the guide. Warcraft: Orcs & Humans Insider's Guide is available from Blizzard Archive if anyone is interested to read. Added the parameter to the template; usage is .  14:41, 15 September 2020 (UTC)


 * Thanks. I've done in-game testing (simply "racing" the units against each other) and the speed ratings for the remaining units are:
 * Scorpion/Spider 10
 * Elemental/Daemon, Brigand, Slime, Ogre 7
 * The Dead (raised Skeleton) 6
 * Jigjug (talk) 19:55, 29 September 2020 (UTC)
 * Added to the articles. 21:03, 29 September 2020 (UTC)

Sight radius
I have discovered the sight radius for all controllable units through in-game testing. There doesn't seem to be an editor that allows me to put neutral units (dungeon monsters) under my control, so I don't have the info for them.

Anyway, the list is:
 * Peasant, Peon, Footman, Grunt, Cleric, Spider, Scorpion, The Dead - 2
 * Knight, Raider, Necrolyte, Warlock, Demon, Lothar, Garona - 3
 * Archer, Spearman, Conjurer, Water Elemental - 4
 * Catapult - 5

Note that this only applies to stationary units; all units have a sight radius of 2 while moving.

Again, I'm not sure how to add it to the unit templates, so if someone can find the time, that would be great. Jigjug (talk) 23:30, 17 February 2021 (UTC)