Patch 9.0.2

Patch 9.0.2 is the content patch for World of Warcraft: Shadowlands, introducing additional polishing for the upcoming level 51-60 content that was omitted from the earlier systems pre-patch. It was released on November 17, 2020 with some changes going live with the rest of the content, including the Shadowlands, releasing on November 23, 2020.

November 23, 2020
Last patch notes update: 2020-11-23 (the following list the changes that went live with Shadowlands release)

Head over to Orgrimmar or Stormwind to begin your journey into the Shadowlands and experience the new content the expansion has to offer, including:

New Level Cap: 60
The level cap has been increased by 10 levels. Learn new effects that enhance key abilities for your class as you make your way towards level 60.

Five New Zones

 * Bastion
 * When first arriving in Bastion, you’ll be greeted by elysian vistas, resplendent skies, gleaming spires, and ethereal sights. This paradisiacal realm is inhabited by the steadfast Kyrian, who safeguard mortal souls as they pass into the Shadowlands. [ LEARN MORE ]


 * Maldraxxus
 * Within war-torn Maldraxxus, might—of all kinds—makes right. Here, in the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless immortal armies. [ LEARN MORE ]


 * Ardenweald
 * A twilight-tinged afterlife for those closely connected to the wild, Ardenweald is a domain of restoration tended by the mystic night fae. Within this eternal forest, massive dream trees draw in precious anima—the essence of souls that flows through the Shadowlands—to feed the spirits of nature awaiting rebirth into the cycle. [ LEARN MORE ]


 * Revendreth
 * Revendreth is made up of seven distinct districts, each presided over by a Harvester — powerful Venthyr who have upheld the ways of this place since creation to encourage spirits to repent for their past sins. Those who are successfully reformed are presented with a choice: Return to Oribos to be sent on to another afterlife, or remain in Revendreth and become one of the Venthyr. As for those who resist redemption? They’re banished to the Maw. [ LEARN MORE ]


 * The Maw
 * To be cast into the Maw is to be doomed to a bleak eternity. In this tumultuous, hopeless land, the vilest souls in the cosmos are imprisoned and tormented forever. Should the ancient evil chained here break free, all of reality will be consumed. [ LEARN MORE ]

Eight New Dungeons
There are four dungeons available as you adventure through the new zones on your way towards the max level 60.


 * The Necrotic Wake (Level 51+)
 * In an unthinkable act of treachery, forces from Maldraxxus, the realm charged with defending the Shadowlands, have invaded the Temple of Courage. They have pillaged anima and taken slaughtered kyrian to fuel their dark practices. If left unchecked, the necrotic forces of the necropolis Zolramas will pillage Bastion leaving destruction in their wake.


 * Plaguefall (Level 53+)
 * Underneath the ruined House of Plagues, lies one of the most destructive forces Maldraxxus has ever known. Those who covet this power search the plague-ridden debris in a race to claim this weapon for themselves. Whoever captures this prize will hold the fate of the Shadowlands in their clutches.


 * Mists of Tirna Scithe (Level 55+)
 * The lush grove called Tirna Scithe has ever been diligently protected by the fae folk, for it is a sacred place said to hold ancient secrets. Legends warn that an unwary traveler might find themselves lost for an eternity wandering its countless mist-shrouded paths. But as drought depletes the forests of Ardenweald, enemies seek to plunder the grove’s potent magic. Even the realm’s native denizens are driven by hunger and desperation to consume that which the Winter Queen holds most dear.


 * Halls of Atonement (Level 57+)
 * Under the Accuser, the Halls of Atonement were a tribute to Revendreth's mission. While the halls rang with suffering and sin, it was all directed to redeeming the souls and keeping them from falling into the Maw. But the recently promoted Lord Chamberlain has bent the hall's purpose to selfish reaping of anima, often to the point of leaving the souls unable to be redeemed. Someone will have to put an end to the depravity that has grown within these walls.

Upon reaching level 60, four more dungeons will become available for you to explore and earn the treasures that they hold.


 * Theater of Pain
 * In Maldraxxus you must constantly be tested and measured as the best to defend the Shadowlands. The best place to prove yourself is the Theater of Pain. Throngs of contenders face off for the hope of facing one of the champions. Brutality! Mayhem! Violence! And of course Pain! Only the strongest become champions of their house, and only one can be the strongest.


 * De Other Side
 * Bwonsamdi has kept a secret place in the Shadowlands he refers to as De Other Side. When the dead started funneling into the Maw, Bwansamdi hid several souls in his little domain, keeping his troll followers safe. But this broke an old deal with Mueh'zala and now the ancient loa has come to harvest those souls and destroy their caretaker. Bwonsamdi will need help collecting on some of his other dealings if he is to survive this onslaught and protect the souls within.


 * Spires of Ascension
 * Floating among the clouds and representing the pinnacle of kyrian ideals, the Spires of Ascension is the Archon’s seat of power. Unquestioned and unchallenged for countless eons, the ruler of Bastion has always embodied the virtues of duty and service. But with drought and instability causing fractures in the belief system of the Ascended, the Archon’s reign faces an unimaginable peril as one of her most trusted followers falls under the sway of the darkest of evils.


 * Sanguine Depths
 * Far below Castle Nathria lies the Sanguine Depths, a prison created to house Sire Denathrius's most intriguing dissidents. Prisoners here are kept for eons, drained of their anima for research and study. The Sinfall resistance knows of a particular prisoner here that could help tip the balance of their fight with Sire Denathrius to their favor, and have asked for assistance in extracting them.

Castle Nathria Raid
Infiltrate the iron-barred walls of Castle Nathria, a 10-boss raid located in the shadowy realm of Revendreth. Face off against unfathomable horrors in a race to uncover a sinister plot and save these lands from a dark and twisted future. [ LEARN MORE ]

Torghast, Tower of the Damned
At the heart of the Maw lies Torghast, Tower of the Damned, a cursed otherworldly prison where the wickedest souls in the universe are locked away. Highly replayable and inspired by roguelike games, heroes are invited to explore its ever-changing halls and chambers and do battle with the minions of the Jailer, Torghast’s vile ruler. Those who brave its trials can claim legendary treasures and help free the heroic spirits wrongfully trapped within. [ LEARN MORE ]

Covenants and Covenant Campaigns
Quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.


 * Kyrian
 * The kyrian are steadfast guardians of the afterlife who bear the souls of the dead into the Shadowlands. Eternally devoted to duty and service, only the worthy may enter their ranks. [ LEARN MORE ]


 * Necrolords
 * Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands. [ LEARN MORE ]


 * Night Fae
 * The night fae tend to fallen nature spirits who slumber within the tranquil forest. Those with a deep bond to nature may join their cause, ensuring that the rejuvenated spirits can one day rejoin the eternal cycle. [ LEARN MORE ]


 * Venthyr
 * The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong. [ LEARN MORE ]

When you choose a Covenant, you’ll gain access to a unique Covenant Campaign that delves deeper into the story of your chosen Covenant. You’ll begin by setting up your Covenant’s Sanctum and gaining access to some initial services.

Covenant Class and Signature Abilities
Each Covenant has unique class abilities and signature abilities available to players who choose to join them at max level. As you level up on your initial journey through each of their domains, you’ll get to experience these abilities firsthand—before you ultimately choose the Covenant you wish to dedicate yourself to. [ LEARN MORE ]

Renown
As you progress through your Covenant’s story, you’ll build Renown and increase the amount of trust your character has earned within the Covenant. Renown is earned by performing worthy actions through the Covenant Campaign, returning Anima to the Sanctum, and by rescuing souls from the Maw. If you fall behind or are leveling an alternate character, you’ll be able to earn additional Renown from endgame activities such as dungeons, raids, PvP, and Callings until you’ve reached the current maximum.

Increasing your Renown will grant specific rewards at each Renown Level, including:


 * Unlocking a new row of power for a Soulbind character.
 * Increasing the item level of items you receive from World Quests.
 * Earning legendary recipes for the Runecarver in Torghast.
 * Earning unique Covenant-themed cosmetic items such as mounts, pets, a title, back attachment transmog, and transmog armor.

Soulbinds
During your travels in the Shadowlands, you’ll meet key members from each Covenant and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way. [ LEARN MORE ]

Conduits
Conduits are a new type of item that players can obtain and socket into Soulbind trees to enhance their class and Covenant abilities while bound with that character. There are three types of Conduits: Potency (damage/healing), Endurance (survivability), and Finesse (utility).

Adventures
Once you’ve joined your chosen Covenant, you’ll be able to begin undertaking Adventures from the dedicated table within your Sanctum. Through the interface, you’ll be able to view available Adventures, the associated rewards, the cost to undertake them, the state of your units, and how challenging the enemies are within that Adventure. You’ll want to choose a solid mix from your Adventurers, Soulbinds, and troops to create a party of up to 5 units to deal with the various threats.

You’ll also be able to check in on and continue your Adventures offline with the WoW Companion App. [ LEARN MORE ]

Empyrean Domain Arena
Battle head to head against other players in the Empyrean Domain arena, the sparring grounds for Aspirants and Ascended.

PvP Vendors Return
Engage in rated PvP to earn Conquest points to spend on specific PvP items of your choosing at the PvP Vendor in Oribos. Additionally, you can use Conquest points to upgrade that gear even further, making them more powerful than before.

Runecarving Legendary Items System
In the Shadowlands, you’ll be able to create your own Legendary armor within the Runecarver’s Oubliette, a place of exceptional power locked away in Torghast. To craft Legendary armor, you’ll first need to retrieve specific memories that contain Legendary powers. These memories can be found all over Shadowlands – from questing, running dungeons with friends, fighting against the enemy faction, or defeating powerful foes in Castle Nathria and the Maw, there will be plenty of work for the bravest of champions to do in order to collect them all. Once found, players can take these memories back to the Runecarver in Torghast, who will then be able to imbue specific Profession-crafted armor pieces with this power. [ LEARN MORE ]

Customizable Crafting
Optional Reagents are a new feature in Shadowlands that allow players to have greater control over the equipment they create. Optional Reagents come in two varieties:


 * Crafter's Marks are used to modify the item level of a crafted piece and are an untradable item crafted by any Profession that uses them.
 * Missives allow the crafter to choose which secondary stats the item will have. Missives are a tradable item created with the Inscription profession and can be bought and sold on the Auction House.

General

 * Level 54: New Ability: Sacrificial Pact – Sacrifice your ghoul to deal Shadow damage to 8 nearby enemies and heal for 25% of your maximum health.

Blood

 * Level 52: Heart Strike (Rank 3) – Increases damage done by 20%.
 * Level 54: Vampiric Blood (Rank 2) – Increases all healing and absorbs by 5% and duration by 2 seconds.
 * Level 58: New Ability: Ossuary – While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

Frost

 * Level 52: Obliterate (Rank 2) – Increases damage done by 20%.
 * Level 56: Empower Rune Weapon (Rank 2) – Reduces cooldown by 15 seconds.
 * Level 58: Killing Machine (Rank 2) – Your next Obliterate also deals Frost damage.

Unholy

 * Level 56: Scourge Strike (Rank 2) – Increases damage done by 20%.
 * Level 58: Apocalypse (death knight ability) (Rank 3) – Apocalypse generates 2 Runes.

Havoc

 * Level 52: Fel Rush (Rank 3) – Fel Rush damage increased by 25%.
 * Level 54: Metamorphosis (Havoc) (Rank 4) – When you activate Metamorphosis, the cooldown of Eye Beam and Blade Dance is immediately reset.
 * Level 56: Chaos Strike (Rank 3) – Chaos Strike damage increased by 10%.
 * Level 58: Eye Beam (Rank 3) – When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 seconds.

Vengeance

 * Level 52: Infernal Strike (Rank 3) – Infernal Strike damage increased by 25%.
 * Level 54: Fiery Brand (Rank 3) – The duration of Fiery Brand is increased by 2 seconds.
 * Level 56: Soul Cleave (Rank 3) – Soul Cleave damage is increased by 10%.
 * Level 58: New Passive: Revel in Pain – When Fiery Brand expires on your primary target, you gain a shield that absorbs damage for 15 seconds, based on your damage dealt to them while Fiery Brand was active.

General

 * Level 52: Regrowth (Rank 2) – Regrowth's initial heal now has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
 * Level 56: Entangling Roots (Rank 2) – Entangling Roots can withstand 20% more damage before breaking.

Balance

 * Level 54: Starfall (Rank 2) – Casting Starfall extends the duration of active Moonfires and Sunfires by 4 seconds.
 * Level 58: Starsurge (Rank 2) – Starsurge further empowers the damage bonus of any active eclipse.

Feral

 * Level 54: Shred (Rank 4) – While in stealth, Shred generates 1 additional combo point.
 * Level 58: Berserk (Rank 2) – When Berserk grants combo points, it grants 1 additional combo point.

Guardian

 * Level 54: Frenzied Regeneration (Rank 3) – Frenzied Regeneration increases all healing received by 20%.
 * Level 58: Berserk (Rank 2) – Berserk reduces the cooldowns of Mangle, Thrash, Growl and Frenzied Regeneration by an additional 25%.

Restoration

 * Level 54: Innervate (Rank 2) – If you cast Innervate on somebody else, you gain its effect at 50% effectiveness.
 * Level 56: Ironbark (Rank 2) – Ironbark increases healing from your heal over time effects by 20%.
 * Level 58: New Ability: Nature's Swiftness – Your next Regrowth, Rebirth or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%.

General

 * Level 52: Mend Pet (Rank 2) – Mend Pet heals for an additional 15% of your pet's health over its duration.
 * Level 54: Tranquilizing Shot (Rank 2) – When Tranquilizing Shot successfully dispels an effect, gain 10 focus.
 * Level 56: Improved Traps (Rank 2) – The cooldown of Tar Trap and Freezing Trap is reduced by 5 seconds.
 * Level 58: Kill Shot (Rank 2) – Kill Shot critical damage is increased by 25%.
 * Many new beasts can be tamed.
 * Runestag, larion, owl steed, death chimaera, death roc, mawrat, shadebeast, glimmerfly, vulpin, shadehound, gargon, gorm wasp, maw roach, skullboar, etherwyrm, tauralus, and more!
 * Many undead beasts are now tameable – Skeletal and mummy devilsaurs, raptors, eagles, zombie dogs, wind serpents, and hell hounds.
 * Undead beasts are automatically tameable by Forsaken while other races must acquire the Tome of Bone-Binding hidden somewhere within the Shadowlands.
 * Battle for Azeroth dungeon bosses – The Golden Serpent, K.U.-J.O., The Sand Queen, Merektha, and Cragmaw

General

 * Level 52: New Ability: Teleport: Oribos – Teleports you to Oribos.
 * Level 58: New Ability: Portal: Oribos – Creates a portal, teleporting group members that use it to Oribos.

Arcane

 * Level 52: Arcane Barrage (Rank 3) – Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.
 * Level 54: Presence of Mind (Rank 2) – Arcane Blast can be cast instantly 1 additional time.
 * Level 56: Arcane Power (Rank 3) – Duration increased by 5 seconds.

Fire

 * Level 52: Flamestrike (Rank 3) – Damage increased by 15%.
 * Level 54: Pyroblast (Rank 2) – Deals additional fire damage over 6 seconds.
 * Level 56: Combustion (Rank 2) – Duration increased by 2 seconds.
 * Level 58: New Ability: Alter Time – Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.

Frost

 * Level 52: Blizzard (Rank 3) – Damage increased by 15%.
 * Level 54: Cold Snap (Rank 2) – Cooldown reduced by 30 seconds.
 * Level 56: Icy Veins (Rank 2) – Duration increased by 3 seconds.
 * Level 58: New Ability: Alter Time – Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.

General

 * Level 56: Paralysis (Rank 2) – Reduces the cooldown of Paralysis by 15 seconds.

Brewmaster

 * Level 52: Touch of Death (Rank 3) – Clears Stagger damage based on 200% of damage dealt.
 * Level 54: New Ability: Clash – You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 seconds.
 * Level 56: Zen Meditation (Rank 2) – Zen Meditation is no longer cancelled by moving.
 * Level 58: Invoke Niuzao, the Black Ox (Level 58) – Purifying Stagger damage while Niuzao is active increases the damage of Niuzao's next Stomp by 25% of damage purified, split between all enemies.

Mistweaver

 * Level 52: Touch of Death (Rank 3) – Touch of Death increases the Monk's Physical damage for 10 seconds.
 * Level 54: Expel Harm (Rank 3) – Expel Harm can be cast during Soothing Mist, and heals the Monk and their Soothing Mist target.
 * Level 58: New Passive: Enveloping Breath – While active, Yu'lon and Chi'ji heal nearby targets with Enveloping Breath when you cast Enveloping Mist, healing over 6 seconds and increasing the healing they receive from you by 10%.

Windwalker

 * Level 52: Touch of Death (Rank 3) – Touch of Death spawns 3 Chi Spheres, granting 1 Chi when you walk through them.
 * Level 58: Invoke Xuen, the White Tiger (Rank 2) – Xuen strikes your enemies with Empowered Tiger Lightning every 4 seconds, dealing 10% of the damage you have dealt to those targets in the last 4 seconds.

General

 * Level 52: New Ability: Concentration Aura – Interrupt and Silence effects on party and raid members within 40 yards are 30% shorter.
 * Level 54: New Ability: Sense Undead – Shows the location of all nearby undead on the minimap until cancelled. Only one form of tracking can be active at a time.
 * Level 56: Retribution Aura (Rank 2) – Duration increased by 4 seconds.
 * Level 58: Hammer of Wrath (Rank 2) – Hammer of Wrath may be used on any target during Avenging Wrath.
 * Concentration Aura

Holy

 * Aura Mastery empowers your chosen aura for 8 seconds:
 * Concentration Aura: Immune to Interrupt and Silence effects.

General

 * Level 52: New Ability: Mind Soothe – Soothes the target, reducing the range at which it will attack you. Only affects Humanoid and Dragonkin targets.
 * Level 54: Psychic Scream (Rank 2) – Psychic Scream can withstand 20% more damage before breaking.
 * Level 58: New Ability: Power Infusion – Infuses the target with power for 20 seconds, increase Haste by 25%. 2 minute cooldown.

Discipline

 * Level 56: Holy Nova (Rank 2) – If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.

Holy

 * Level 56: Holy Nova (Rank 2) – If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.

Shadow

 * Level 56: Silence (Rank 2) – Increases the range of Silence by 10 yards.

General

 * Level 54: New Ability: Numbing Poison – Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 50% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 seconds.

Assassination

 * Level 52: Improved Poisons (Rank 2) – While Stealth is active, your attacks have a 100% chance to apply your active Lethal and Non-Lethal Poisons.
 * Level 56: Slice and Dice (Rank 2) – Slice and Dice increases energy generation by 10%.
 * Level 58: Shiv (Rank 2) – Shiv now also increases your Nature damage done against the target by 20% for 9 seconds.

Outlaw

 * Level 52: Blade Flurry (Rank 2) – Blade Flurry now instantly strikes up to nearby 5 targets for Physical damage.
 * Level 56: Grappling Hook (Rank 2) – Cooldown reduced by 15 seconds.
 * Level 58: Evasion (Rank 2) – Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.
 * All secondary hits from Blade Flurry with a weapon coated in Numbing Poison apply the Poison to the targets.

Subtlety

 * Level 52: New Ability: Shadow Vault (rogue ability) – Finishing move that leaps you into the air, sprays shuriken at up to 8 nearby targets dealing Physical damage.
 * Level 56: Shuriken Storm (Rank 2) – Shuriken Storm critical strikes apply Find Weakness for 6 seconds.
 * Level 58: Shadow Vault (rogue ability) (Rank 2) – Shadow Vault now deals additional Shadow damage to targets affected by your Find Weakness.

General

 * Level 54: Astral Shift (Rank 2) – Astral Shift lasts an additional 4 seconds.
 * Level 56: Hex (Rank 2) – The cooldown of Hex is reduced by 10 seconds.

Elemental

 * Level 52: Elemental Fury (Rank 2) – Elemental Fury now also causes your healing critical strikes to heal for 250% instead of the normal 200%.
 * Level 56: Fire Elemental (shaman ability) (Rank 2) – While your Fire Elemental is active, any newly applied Flame Shock lasts 100% longer.

Enhancement

 * Level 52: Chain Lightning (Rank 2) – Each target hit by Chain Lightning reduces the cooldown of Crash Lightning by 1 second.
 * Level 58: Windfury Totem (Rank 2) – Windfury Totem has an additional 10% chance to grant party members an extra swing.

Restoration

 * Level 52: Mana Tide Totem (Rank 2) – Mana Tide Totem's radius is increased by 100%.
 * Level 58: Healing Tide Totem (Rank 2) – Healing Tide Totem lasts an additional 2 seconds.

Items and Rewards

 * Heart of Azeroth
 * The effects of Azerite Essences, Azerite Traits, and Ashjra'kamas, Shroud of Resolve Draconic Empowerment will no longer function in Shadowlands content.
 * Conflict and Strife Rank 1-3 can now be purchased for Honor once the rating requirements are met.
 * Rank 1-3 Essences from Mythic Keystone dungeons can now be acquired from non-Keystone Mythic dungeon final bosses.
 * The "Lost Flight" quest item that rewards the Uncorrupted Voidwing mount is no longer obtainable when defeating N'Zoth the Corruptor on Heroic difficulty.
 * Glacial Tidestorm from Jaina Proudmoore (Mythic) and Ny'alotha Allseer from N'Zoth the Corruptor (Mythic) are no longer a 100% drop rate.
 * Experience points can no longer be disabled in current expansion content, only in previous expansions.
 * All Titan Residuum that you have on your character(s) has been converted to Silver and provided to you in your Mailbox.

Player versus Player

 * All Honor (currency) has been converted to Silver and provided to you in your Mailbox.
 * The Conquest counter has been reset to zero.
 * Battle for Azeroth unrated PvP ensembles can now be purchased from Marshal Gabriel (Alliance) and Xander Silberman (Horde).

November 17, 2020
Patch notes update: 2020-11-12 (the following list the changes that went live with patch 9.0.2)

General

 * Dark Command is now learned at level 9 (was 14).
 * Anti-Magic Shell is now learned at level 14 (was 9).

Blood

 * Death and Decay (death knight ability) damage has been increased by 25%.
 * Death Strike damage has been increased by 21%.

General

 * The following Talents have been adjusted:
 * New Talent: Unbound Chaos (replaces Fel Mastery) – Unbound Chaos has been redesigned – Now causes your next Immolation Aura cast to increase the damage of your next Fel Rush by 300%. Lasts 20 seconds.
 * Glaive Tempest is now affected by Mastery: Demonic Presence, and its damage has been reduced by 15%.

General

 * Growl is now learned at level 9 (was 14).
 * Moonfire (Rank 2) is now learned at level 14 (was 9).
 * PvP Talent changes:
 * Master Shapeshifter: Balance Affinity no longer reduces the cast time of Starsurge and now also increases the damage of Wrath and Starfire by 20% for 10 seconds.
 * Master Shapeshifter: Feral Affinity now only increases bleed damage by 30% (was 25%).
 * Deep Roots now increases the damage required to break your Entangling Roots and Mass Entanglement by 250% (down from 400%).

Balance

 * PvP Talent changes:
 * Moon and Stars now triggers each time you enter an Eclipse, instead of when using Celestial Alignment.

General

 * PvP Talent changes:
 * Survival Tactics now reduces damage taken by 90% (down from 99%) and can now be used to reduce damage from spells that are already mid-air.

Marksmanship

 * Trueshot now increases your Focus regen and Focus generation by 50% while active in addition to its current effects.

General

 * Provoke is now learned at level 9 (was 14).
 * Roll (monk ability) (Rank 2) is now learned at level 14 (was 9).

General

 * Hand of Reckoning is now learned at level 9. (was 14).
 * Lay on Hands is now learned at level 14 (was 9).

Holy

 * Light of Dawn healing has been increased by 25%.
 * The following Talents have been adjusted:
 * Divine Favor now reduces the cast time of Holy Light and Flash of Light by 60% but no longer reduces their mana cost.

Retribution

 * PvP Talent changes:
 * Vengeance Aura's range has been increased to 40 yards (was 20 yards).
 * Luminescence now heals up to 5 allies, preferring injured targets (was all allies). Additionally, the range of this ability has been increased to 40 yards (was 20 yards).

Discipline

 * Power Word: Shield is no longer increased by 10% in PvP combat.

Holy

 * Power Word: Shield is no longer increased by 10% in PvP combat.
 * PvP Talent changes:
 * Delivered from Evil no longer reduces Leap of Faith’s cooldown by 45 seconds. Instead, it increases the healing of your next spell on the target by 100%.
 * Miracle Worker now also reduces the cooldown of Holy Word: Serenity by 25%.

Shadow

 * Dark Thoughts duration has been increased to 10 seconds (was 6 seconds).
 * Mind Flay damage has been reduced by 15%.
 * Mind Sear damage has been reduced by 15%.
 * Devouring Plague's initial damage has been reduced by 15% and its periodic damage has been reduced by 12%.
 * The following Talents have been adjusted:
 * Searing Nightmare Insanity cost has been reduced to 30 (was 35).
 * Auspicious Spirits now generates 2 Insanity (was 1) and its damage increase to Shadowy Apparitions has been reduced to 15% (was 30%).
 * Shadow Crash no longer has 3 charges and no longer applies a Shadow Crash damage vulnerability debuff on targets hit. Shadow Crash now deals 100% more damage and is on a 30 second cooldown (was 45 seconds).
 * Void Torrent's duration reduced to 3 seconds (was 4 seconds) and damage increased by 20%. Void Torrent now generates 60 Insanity over its duration (was 30), no longer refreshes your damage over time effects, and its cooldown has decreased to 30 seconds (was 45 seconds).

General

 * Shiv damage has been increased by 150%.

Elemental

 * PvP Talent changes:
 * Control of Lava now increases Flame Shock's damage by 25%, instead of increasing Lava Burst's damage.

Enhancement

 * Windfury Weapon's proc damage has been increased by 240%.
 * Healing Surge healing has been increased by 50%.
 * Maelstrom Weapon spending abilities have had their damage or healing increased by 30%.
 * Feral Spirit's pet damage has been increased 270%.
 * The following Talents have been adjusted:
 * Hot Hand additionally resets the cooldown of Lava Lash when it activates.
 * Ice Strike damage has been increased by 75%.
 * Forceful Winds Windfury damage bonus per stack has been reduced to 35% (was 50%).
 * Lashing Flames duration has been increased to 20 seconds (was 12 seconds).
 * Elemental Blast damage has been increased by 25%.
 * Hailstorm (shaman talent)'s Frost Shock damage bonus has been lowered to 15% (was 35%).
 * Fire Nova damage has been increased by 75%.

General

 * Fel Domination now also removes the Shard cost to summon your pet.
 * Curse of Exhaustion duration has been increased to 12 seconds (was 8 seconds).
 * The following Talents have been adjusted:
 * Players and enemies afflicted with Howl of Terror can now take more damage before the ability is canceled.
 * Dark Pact spell power bonus has been increased to 120% (was 40%).

Affliction

 * Shadow Bolt damage has been increased by 13%.
 * Inevitable Demise can no longer be dispelled.
 * PvP Talent changes:
 * New PvP Talent: Rapid Contagion – For the next 15 seconds, all of your periodic effects occur 50% more often. Instant cast, costs 3 Soul Shards.
 * Demon Armor for Affliction Warlocks now increases armor by 150% (was 90%).

Demonology

 * Axe Toss now stuns and interrupts the target.
 * Shadow Bolt damage has been increased by 13%.
 * Dreadstalker's attack power has been increased by 20%. Dreadstalker’s Dreadbite and Dreadlash damage has been reduced by 10%.

Destruction

 * The following Talents have been adjusted:
 * Minions spawned from Nether Portal have had their attack power increased by 15%. Additionally, Vicious Hellhounds, Void Terrors, Wrathguards and Darkhounds spawned from Nether Portal can now charge to enemies.

General

 * Taunt (warrior ability) is now learned at level 8 (was 14).
 * Charge (Rank 2) is now learned at level 14 (was 8).

Items and Rewards

 * To fix several visual issues with the S.E.L.F.I.E. Camera MKll, characters will no longer hold the camera in selfie mode.

Player Versus Player

 * The damage required to break root and fear effects while engaged in combat with enemy players has been increased by 25%.

WoW Companion App

 * When Shadowlands launches, players will be able to play Adventures and manage companions in the app after the Adventures system is unlocked.
 * When Shadowlands launches, Shadowlands maps, World Quests, and Callings will become visible after the player has joined a Covenant Sanctum.
 * Fixed an issue with Mac'Aree World Quests failing to display.
 * Fixed an issue with Legion and Battle for Azeroth mission success chance and bonus loot displaying incorrectly or disappearing.
 * Fixed an issue with character level up from Legion missions displaying the incorrect level.
 * Reverted character sorting algorithm back to "descending level" followed by "alphabetical".