Innervate

Innervate is a level 42 Balance and Restoration druid ability.

Tips and tactics

 * The mana Innervate saves the target is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
 * It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra free spells in a tough situation.
 * In five-player instances, it can be a good idea to save Innervate exclusively for the healer when they are low on mana. When playing as the healer, do not hesitate to Innervate early and often. Just make sure to save it when nearing a boss fight where you think you might need it.

In Hearthstone
Innervate is a basic Druid spell in Hearthstone. The flavor text reads: "Some druids still have flashbacks from strangers yelling "Innervate me!!" at them."

Trivia

 * Innervate is Malfurion's activatable trait in Heroes of the Storm.