User:Tigertot/World of Warcraft: March of the Zandalari

This is another fan-made expansion idea, and an improved version of my first idea.

Rallying the Zandalari
The siege of the Throne of Thunder was a devastating battle, one that led to the deaths of mogu, Alliance, Horde, Shado-Pan, and Zandalari forces. Lei Shen perished, and the mogu empire was crushed once again. However, with one empire annihilated, another has risen once again.

After Lei Shen's death, the Zandalari remnants took his body to the Prophet Zul. Zul proceeded to extract the magical energies from Lei Shen's body, and pooled them into his helmet. Upon equipping the helm, he gained immense power and knowledge, including the secret to overthrowing Rastakhan and seizing control of the troll race. Zul proceeded to rally both troll and mogu soldiers to lay siege to Zuldazar in an attempt to take over the Zandalari empire.

Blood was shed in a brutal battle, and Zul himself killed Rastakhan, taking control of the Zandalari. With the help of mogu sorcerers, the sinking of Zandalar was halted, and the great city of Zuldazar was rebuilt. Yet, the troll race was still a fraction of it's former power, with Zul seeking to change that.

War Preparations
While the campaigns against the Iron Horde and the Burning Legion occupied the attention of the Alliance and Horde, Zul began to build up a new army. The disparate troll tribes of Azeroth were reunited under new, more powerful leaders. Artifacts from across the planet were seized to enhance the capabilities of the Zandalari soldiers. Even the loa themselves were summoned in to aid the Zandalari armies, and new forms of magic were utilized by the witch doctors.

Now, Zul sends his armies forth to end the Alliance and Horde, to establish a new empire. Only by heading to the South Seas and conquering the oceans can you stop this threat.

New Features

 * New Continent: The South Seas
 * Explore the islands within Azeroth's oceans, thought to have been lost for years. Delve into ancient ruins, discover long-lost cultures, and fight to stop the Zandalari invasion.
 * Scenarios have returned, providing quick group content to help experience the story of the South Seas.
 * The Great Sea is vast, with no land in between islands. Because of this, you'll need a ship. Ships offer a new form of transportation and progression.
 * A new World PvP system has been introduced, to encourage fighting out in the world.

New Race: Zandalari Trolls
In the wake of the Zandalari invasion, there are trolls who are disillusioned with the idea of establishing a new troll empire, and prefer to live as a tribe. These trolls, after a brutal battle, have been cast out of Zandalar, and have decided to join the Alliance and Horde in order to find refuge against the Empire of Zul, and to also gain allies in the fight to defeat Zul.

The Zandalari are a neutral race who can join both factions, much like the Pandaren. They start on a phased version of Zandalar Isle, before joining the Alliance and Horde.

Read more here.

New Zones
The South Seas hold many new zones for players to explore. After a brief faction-exclusive introductory scenario to secure a foothold in the South Seas, you'll have a faction-exclusive zone to complete before accessing the other zones.
 * Kul Tiras
 * After many years, the island of Kul Tiras has been rediscovered. With Jaina Proudmoore taking control of the kingdom once again, it looks like the Alliance will have the military aid it needs to take on the Zandalari, who have established a base here in an attempt to rid the seas of the humans.
 * The Lost Isles
 * After the Bilgewater Cartel left these islands, some others decided to remain behind. They transformed Gallywix Docks into a great city, capable of boosting the Horde's power in the South Seas. However, the Zandalari presence on the island isn't too happy about this.
 * Kezan
 * Kezan. Devastated by the Cataclysm, it has now been rediscovered. The Zandalari have taken over the KTC's mines, using the goblins there as slave labor. Meanwhile, in the south, the Steamwheedle Cartel has landed in an attempt to resecure the island, establishing the neutral city of Steamwheedle Harbor in the process. Two dungeons are found on the island: the Kaja'mines, and Undermine.
 * Balor
 * Once an outpost controlled by Kul Tiras, Balor was taken by the Old Horde, before it was liberated years later. Yet, the demonic artifacts on the island are of interest to both the Zandalari, and Queen Azshara's naga, who seek to use the artifacts to assist in a new offensive to retake Azeroth in the name of the Old Gods. The surviving Stormreaver orcs on the island now seek the aid of the Alliance and Horde. Two dungeons are located here: Spiteskull Caverns, and Atal'jalung.
 * Plunder Isle
 * The Bloodsail Buccaneer capital is a fierce island indeed. However, when the Zandalari came, they proceeded to conquer the island, and transform it into a naval citadel capable of launching attacks across the sea. However, the Bloodsail Buccaneers, enraged, have begun their own rebellion against the trolls. Two dungeons are located here: Bloodsail Hold, and Bloodsail Port.
 * Zul'Kazzar
 * On the long-lost island of Zul'Kazzar, the last remaining tribe of dark trolls, the Kazzari, has built a home for themselves among the mountains of the island. However, the Zandalari have given them an offer to join the Empire of Zul, dividing the tribe in half. Some of the tribe has joined the Zandalari, while others have decided to fight alongside the Alliance and Horde. Two dungeons are located here: Kazzari Citadel, and the Temple of Hir'eek.
 * The Magnetic Chasm
 * After years of fighting, the Blingtron war has arrived on the surface of Azeroth. IR-T0's forces have created an entrance to the Magnetic Chasm through strange machinery, and seek to eliminate the Blingtrons using titan technology. To make matters worse, the Zandalari have allied with IR-T0 in order to secure the titan technology for Zul. Two dungeons are located here: Mimiron's Vault, and the Forge of Ingenuity. There is also a raid here: the Heart of the Chasm.
 * Dragon Isles (Level 120 PvE Zone)
 * An ancient, long-forgotten island, the Dragon Isles hold members of the black dragonflight who chose not to embrace the gift of the Old Gods, and went into hiding. Now, with the coming of the Zandalari, these dragons face enslavement as part of the Zandalari war machine. Two dungeons are located here: The Golden Fleet, and the Cave of Horrors. There is also a raid here: Roost of Neltharion.
 * Hiji (Level 120 PvP Zone)
 * Located near Plunder Isle, the island of Hiji is a resource-rich land, filled with ore deposits and forests. This makes it a strategic point for the Alliance and Horde, who seek to take the island regardless of who stands in their way. This zone functions like Wintergrasp and Tol Barad, but when the main battle isn't going on, there's still an incentive to fight there through PvP World Quests in the zone. There is a raid here: Ruins of the Keepers, which is available to the faction that won the last battle in the zone. Much like Vault of Archavon, this raid has very few bosses initially, but more are added over the course of the expansion.

Ships and Naval Exploration
The waters of the South Seas are dangerous. Enemy warships patrol the waters, and there can be many obstacles in the ocean. Because of this, your faction has granted you a ship, allowing you to travel through the South Seas with ease. Ships offer an alternative form of progression as opposed to PvE and PvP, and play a role in both leveling and max-level content.

Read more here.

Ship Features
Ships offer:
 * Transportation across the South Seas.
 * A chance to participate in naval World Quests. These World Quests are done with your ship, and grant specialized rewards.
 * A place to store trophies. Trophies are similar to Garrison Monuments, but are easier to obtain. Trophies are obtained from dungeons, scenarios, raids, PvP, questing, exploration, professions, etc.
 * Quests to improve and upgrade your ship.
 * Naval combat.

Scenarios
Many new scenarios have been added to the game as questing and PvE content.

See the list here.

Dungeons
All dungeons have three difficulties: Normal, Heroic, and Mythic. Dungeons scale to your level in this expansion, and reward Valor when completed.
 * The Kaja'mines
 * The Zandalari have taken over the KTC's Kaja'mite mining operation to use the ore for military purposes. However, something much darker is at work in the mines.
 * Undermine
 * The ruined city of Undermine was thought to have been lost years ago when the Cataclysm hit Azeroth. However, the Zandalari have taken the city in order to utilize the goblin technology inside.
 * Spiteskull Caverns
 * Located west of Balor, the Spiteskull Caverns are the home of the Spiteskull naga, who seek to conquer Balor in the name of Queen Azshara.
 * Atal'jalung
 * This mighty Zandalari fortress holds vast troll armies who are ready to secure Balor.
 * Bloodsail Hold
 * Once the capital of the Bloodsail Buccaneers, Bloodsail Hold has been overrun by Zandalari trolls and transformed into a stronghold for their work on Plunder Isle.
 * Bloodsail Port
 * While some of the Bloodsail have chosen to fight the Zandalari alongside the Alliance and Horde, others have decided to take action themselves, using the ships in Bloodsail Port to fight the Zandalari and anyone who stands in their way.
 * Kazzari Citadel
 * The capital of Zul'Kazzar is a great stronghold, controlled by Zandalari forces and their mogu allies.
 * Temple of Hir'eek
 * As the primary loa worshipped by the Kazzari, Hir'eek's temple holds many devout followers of the loa, including Zandalari witch doctors who seek to change traditional ways.
 * Mimiron's Vault
 * Long ago, the titan keeper Mimiron crafted the mechagnomes, but also left behind the Blingtrons to maintain a vault underneath Azeroth's oceans. Now, IR-T0's forces, supported by the Zandalari, have seized the vault and the titan relics inside.
 * Forge of Ingenuity
 * The Forge of Ingenuity was used to shape the Blingtrons and other titan creations within the Magnetic Chasm.
 * The Golden Fleet
 * Zul's warships are off the coast of the Dragon Isles, ready to take out any threats to the Empire of Zul.
 * Cave of Horrors
 * Although the black dragons of the Dragon Isles rejected the Old Gods, their minions have established a stronghold within the Cave of Horrors.

Raids
Raids have four difficulties: LFR, Normal, Heroic, and Mythic. Mythic raids now accept anywhere between 10 and 25 players to allow for more people to experience the hardest content in the game.
 * Heart of the Chasm (9 bosses)
 * IR-T0 lies within the Heart of the Chasm, alongside titan creations and Zandalari trolls.
 * Roost of Neltharion (13 bosses)
 * Within the Roost of Neltharion, the Zandalari enslave the black dragons of the Dragon Isles for use in their war machine against the Alliance and Horde.
 * Ruins of the Keepers (3 bosses at launch, with more added in patches)
 * The Ruins of the Keepers were originally created by the titans to hold failed creations, and were left in dissaray. This raid is unique in that it is only available to the faction that won the last battle for Hiji, and the bosses inside drop PvP gear.

Hiji
On the island of Hiji, a massive battle is going on. Both the Alliance and the Horde seek to take the resources on the island, as well as whatever may lie within the Ruins of the Keepers. Like Wintergrasp and Tol Barad, the zone features siege weapons, towers to take, and NPCs fighting alongside the players. However, PvP World Quests are scattered around the zone, to encouraged fighting when the main battle isn't going on.

New Battlegrounds

 * Thunder Peak
 * Type: Timed Siege
 * After Lei Shen's death, the Throne of Thunder holds relics that are of interest to both the Explorer's League, and the Reliquary. This battleground is similar to Strand of the Ancients, except NPCs join the fight alongside Alliance and Horde forces.
 * Battle at Sea
 * Type: Naval Combat
 * With the Alliance and Horde dispatching their forces to the South Seas, conflict in the oceans is inevitable. This battleground has players going from ship to ship, fighting the crew aboard each ship, and sending it to the bottom of the sea. The faction that downs the most ships by the end of the battleground is the winner.

New World PvP System
As the Alliance and Horde send their forces to combat the Zandalari, conflict also occurs between the two factions across Azeroth, Outland, and Draenor. World PvP is now an alternative to battlegrounds and arenas, allowing players to fight off the opposing faction throughout the world, and be rewarded for their efforts.

Read more here.

Reputation Factions

 * Truetusk Zandalari
 * Leader:  Spiritcaller Azsuli
 * The Truetusk Zandalari are the faction of Zandalari trolls who joined the Alliance.
 * Ironspear Zandalari
 * Leader:  Warlord Ugolai
 * The Ironspear Zandalari are the faction of Zandalari trolls who joined the Horde.
 * Kul Tiras
 * Leader:  Jaina Proudmoore
 * The kingdom of Kul Tiras has rejoined the Alliance under Jaina Proudmoore's banner, providing miltary aid to the war against the Zandalari. However, they haven't forgotten old hatreds, and will eliminate anyone in their way, including the Horde.
 * Gnomeregan Front
 * Leader:  Gelbin Mekkatorque
 * After the war against the Legion, Gelbin Mekkatorque has been tinkering. New gnomish war machines have been built to take on any threats to the Alliance, and Gelbin seeks to use them against the Zandalari.
 * Darkspear Onslaught
 * Leader:  Rokhan
 * The Darkspear Onslaught is the primary Horde military force in the South Seas, primarily made up of trolls. Rokhan, as the leader, vows to eliminate the Zandalari and their Empire of Zul, as well as the forces of the Alliance if they stand in their way.
 * Bilgewater Offensive
 * Leader:  Jastor Gallywix
 * After many long years, the time to retake Kezan has come. Trade Prince Gallywix has assembled the Bilgewater Offensive, an army made up of the cartel's finest soldiers and their technology. Together, they will head to the South Seas to retake Kezan and destroy the Zandalari.
 * Steamwheedle Expedition
 * Leader:  Gazlowe
 * The rediscovery of Kezan and the South Seas shocked the Steamwheedle Cartel. Now, they send along their finest forces to retake the island and combat the Zandalari presence.
 * Stormreaver Clan
 * Leader:  Chieftain Muraath
 * On the island of Balor, the remnants of the Stormreaver Clan carved out a new future for themselves, free of Gul'dan's demonic corruption. However, when the Zandalari and the naga came, they were forced to rethink their strategies, and now seek the aid of the Alliance and Horde.
 * Bloodsail Rebels
 * Leader:  Fleet Admiral Tethys
 * The Bloodsail Rebels are the remnants of the Bloodsail forces on Plunder Isle, who haven't been captured and enslaved by the Zandalari. With the help of the Alliance and Horde, they seek to liberate the island from their troll enemies.
 * Kazzari Tribe
 * Leader:  Chieftain Jumoku
 * The Kazzari tribe is the last surviving tribe of dark trolls, with their history dating all the way back to before the War of the Ancients. With the coming of the Zandalari, the tribe has been divided in two, with Chieftain Jumoku's forces seeking the aid of the Alliance and Horde.
 * Blingtron Rebellion
 * Leader:  (0x0001)
 * The Blingtron Rebellion is the faction that has been fighting against IR-T0 since the Sundering led to the war in the Magnetic Chasm. They fight with titan technology to eliminate the rogue AI.
 * Children of the Earthwarder
 * Leader:  Zartharion
 * The Children of the Earthwarder are the black dragons of the Dragon Isles, the ones who left the flight and refused to serve the Old Gods, shortly after Neltharion used the Dragon Soul against the other flights. Led by Zartharion, they now face a new enemy: the Zandalari, who have captured black dragons in an attempt to break their spirits and use them as beasts of war against the Alliance and Horde.

Significant Characters

 * Zul
 * The main antagonist of the expansion.
 * Jaina Proudmoore
 * The new Queen of Kul Tiras has devoted her kingdom to the Alliance's war effort against the Zandalari.
 * Rokhan
 * In the wake of Vol'jin's death at the hands of the Legion, Rokhan as assumed command of the Darkspear as they march on Zandalar.
 * Wrathion
 * The Black Prince has returned, in order to help Zartharion's black dragons fight off their Zandalari foes.
 * Gazlowe
 * The Steamwheedle Cartel has dispatched Gazlowe to lead their efforts to reclaim Kezan for the goblins.

Patches
Even-numbered patches are raid patches.
 * Patch X.1: Siege of Zul'Farrak
 * In the troll city of Zul'Farrak, Zandalari forces are beginning to see a new path for their forces from the loa themselves.
 * Patch X.2: Discovery of Tel Abim
 * The island of Tel'Abim has been rediscovered, with the Cataclysm revealing a massive titan vault to the rest of the world. The Zandalari now seek to plunder the vault as they search for a specific titan relic within. It remains unseen whether the Reliquary and the Explorer's League will work together against the Zandalari, or come to blows.
 * Patch X.3: Rise of the Naga
 * Queen Azshara, in an attempt to solidify the power of her empire, has sent out her forces to desecrate the Alliance and Horde, having made a pact with the Zandalari.
 * Patch X.4: Zul's End
 * At long last, the island of Zandalar is coming under siege. Zul's forces have the Orb of the Pantheon, and are ready to use the power of Azeroth's ley-lines to kill everyone in their way.