User:Lemona1d/Monk

=General=

Breath of Yu'lon: Harness the breath of Yu'lon, dealing X Nature damage and healing in a 15 yd frontal cone. Enemies hit by Breath of Yu'lon suffer X damage over 6 seconds while allies are healed for X over 6 seconds. 20 second cooldown. Generates 2 Chi.

=Brewmaster=

=Mistweaver=

=Transcendent=

Harnessing the forces of equality and harmony, the monk utilizes the elements to both harm and heal at will.

Mastery: Balance of Harmony - Dealing damage increases your healing by 7%. Healing an injured ally increases your damage by 7%. Each point of Mastery increases each bonus by 3.5%.

Offensive
Brazen Sear - Sear the target with primal fire, dealing 563 Fire damage. 1.5 second cast time.

Frozen Gale - Blast the target with frozen winds, dealing 3,739 Frost damage and reducing the target's movement speed by 25% for 3 seconds. Costs 2 Chi.

Galvanize - Charge an enemy with electrical energy, dealing 767 Nature damage instantly and every 2 seconds for 6 seconds. Costs 1 Chi.

Magnetic Wave - Blast the target with a burst of magnetic energy, dealing 1,227 Nature damage. 8 second cooldown. Generates 1 Chi.

Pillaging Spire - Summon a rocky spire from the ground, dealing 3,429 Nature damage to the target and increasing magic damage taken by 5% for 45 sec. 2 second cast. 15 second cooldown. Generates 1 Chi.

Defensive
Dancing Rain - Conjure dancing water around the target, healing them for 988 health over 12 seconds. 6 second cooldown. Generates 1 Chi.

Ward of Fire - Place a ward of fire on a friendly target, absorbing 1,148 damage for 10 seconds. Costs 2 Chi.

Windwall - Bless a target ally with wind, causing all attacks made against them to miss for 4 seconds. Costs 3 Chi. 12 second cooldown.

Utility
Channel Earth - The monk channels earth, increasing armor by 10% and reducing damage taken by 5%. Lasts 15 seconds. 30 second cooldown.

Channel Fire - The monk channels fire, increasing all melee damage by 10% and causing all melee attacks to deal an additional 10% damage as Fire. Lasts 15 seconds. 30 second cooldown.

Channel Thunder - The monk channels thunder, increasing chance to dodge by 5% and Haste by 10%. Lasts 15 seconds. 30 second cooldown

Channel Water - The monk channels water, increasing all healing done by 10% and increasing spell casting speed by 5%. Lasts 15 seconds. 30 second cooldown.

Equilibrium - The next Channel spell activated will instead be granted to a targeted ally instead of the monk. Allies can only have 1 Channel spell at them at a time.

Stance of the Dancing Crane - Increases healing and damage done by 10%, replaces your Energy resource with Mana, and increases your critical strike chance by 5%.

Increases the damage of Crackling Jade Lightning by 125% and causes it to damage an additional 2 targets.

Your Channel spells have a 10% chance to reset the cooldown of your Pillaging Spire ability and making it instant cast for 6 seconds.

Stormroot Tea - Reduces the cooldown of your Channel spells by 1 second and restores 2% of maximum mana per stack of Stormroot Tea, consuming up to 10 Stormroot Tea stacks.

Passive Abilities
Brewing: Stormroot Tea - For each 4 Chi you consume through use of spells and abilities, you gain a charge of Stormroot Tea. Use Stormroot Tea to consume the charges.

Stormroot Tea can stack up to 20 times.

Elemental Divination - Casting certain spells reduce the cooldown of your Channel spells by 1 sec.


 * Magnetic Wave, Pillaging Spire: Channel Earth
 * Brazen Sear, Ward of Fire: Channel Fire
 * Galvanize, Windwall: Channel Thunder
 * Dancing Rain, Frozen Gale: Channel Water

Incandescent Fever - Your Brazen Sear critical hits have a 20% chance to generate 1 Chi.

=Windwalker=