Thok the Bloodthirsty

Thok the Bloodthirsty is the eleventh boss of Siege of Orgrimmar. This titanic devilsaur is a native of the Isle of Giants similar to Oondasta which Garrosh Hellscream wishes to subjugate to his will, but the dinosaur refuses to submit. The fight consists of two alternating phases with Thok's abilities changing throughout the battle from consuming different mobs.

Adventure Guide
''When the Isle of Giants was discovered off the coast of Pandaria, teeming with primal devilsaurs, Garrosh sent men to capture some of the most fearsome specimens, hoping to subjugate them and use them as beasts of war. Countless orcish beastmasters have fallen to Thok's jaws as they struggle to trap and cage him, yet the creature's thirst for blood remains unslaked.''

Encounter Design
''If the prior chamber contained Garrosh’s inanimate plunder, this is his menagerie of living beasts and native creatures of Pandaria. As we considered what might be found in the cages lining the room, we covered all the bases, ranging from bats to saurok to a yeti plucked from the peaks of Kun-Lai. Oh, and also this unassuming snail that Garrosh came across somewhere. . . .''

During the fixate phase, Thok will target one of the three farthest non-tank players within 150 yards in 10-man. (Random of 6 in 25-man)

Overview
Thok alternates between two modes. When initially engaged, he performs Deafening Screech with increasing frequency, dealing heavy raidwide damage. When he detects a clump of seriously injured players, Thok enters a Blood Frenzy, during which he pursues random targets, instantly devouring any players that cross his path. During Blood Frenzy, he moves faster and faster; defeating a Kor'kron Jailer and freeing a prisoner for Thok to devour will empower him but end his Blood Frenzy.

[[file:Dps_icon.png]] Damage Dealers

 * Avoid Thok's hungering jaws during his Blood Frenzy, or perish instantly.
 * Defeat the Kor'kron Jailer that emerges during Thok's Blood Frenzy.
 * If an ally is frozen by Thok's Icy Blood, destroy the ice block to free them.

[[file:Healer_icon.png]] Healers

 * Time your spellcasts carefully to avoid being interrupted by Thok's Deafening Screech.
 * Avoid Thok's hungering jaws during his Blood Frenzy, or perish instantly.
 * Dispel Corrosive Blood from allies.

[[file:Tank_icon.png]] Tanks

 * Take turns tanking Thok to allow the effects of his breath attacks to fade.
 * Orient Thok carefully to avoid hitting your allies with either his breath attacks or his Tail Lash.
 * Avoid Thok's hungering jaws during his Blood Frenzy, or perish instantly.

Strategy
The encounter has two phases, and alternates between each phase based on the actions performed by the raid. There is no known hard enrage timer, but if the raid transitions into Phase 2 a fourth time, there will be no way to return to Phase 1, which acts as a soft enrage.

Phase 1
Pop all DPS cooldowns at the pull (including Bloodlust/Heroism/Time Warp), as there is no specific reason to use it at any other point in the fight.

"Dragon rules" apply to raid positioning in Phase 1: only have the active tank in front of the boss, and the remainder of the raid stacked on one side of him. Tanks will need to regularly taunt off each other due to the debuff applied by Fearsome Roar.

Healers will need to heal the increasing raid-wide damage caused by Deafening Screech, as well as the random unavoidable damage from Shock Blast. Covering each Deafening Screech with a raid cooldown is recommended as soon as the interval between each Deafening Screech cast drops below 7 seconds.

If a raid member drops below 50% health, he will gain the Bloodied debuff. As soon as a minimum number of players with Bloodied are within 10 yards of each other (5 players in 10-man groups, scaling to 15 players in 25-man groups), Thok will transition to Phase 2. If the raid is stacking up, then Thok should enter Phase 2 when the raid damage starts to get too high for the healers to handle, although it is in the raid's best interests to delay the Phase 2 transition for as long as possible.

Phase 1 Variations
The abilities cast by the boss in Phase 1 are variable, depending on which friendly NPC was freed by the raid in the immediately-preceeding Phase 2.

If the raid frees Akolik, then Fearsome Roar is replaced with Acid Breath and Shock Blast is replaced with Corrosive Blood. Apart from the fact that Corrosive Blood is a DoT (thus requiring more healer attention), the Phase 1 strategy remains identical.

If the raid frees Waterspeaker Gorai, then Fearsome Roar is replaced with Freezing Breath and Shock Blast is replaced with Icy Blood. Healers will need to keep players with Icy Blood topped up as much as possible, as their health could drop dangerously low when Deafening Screech goes off. Additionally, DPS will need to prioritise freeing players caught in ice tombs. (The ice tombs have no AoE or chain effect, so stacking up still remains viable).

If the raid frees Warmaster Montak, then Fearsome Roar is replaced with Scorching Breath and Shock Blast is replaced with Burning Blood. This is the most difficult variation to handle, as the void zones left behind by each player targeted with Burning Blood makes stacking impossible, which has an negative effect on both healing and transitioning to Phase 2.

Phase 2
Thok will fixate on random raid members and walk towards them, instantly devouring anyone within a short cone in front of him (making it generally infeasible to melee to attempt to DPS Thok). Raid markers should be set up on opposite sides of the room, and players fixated on should ping-pong him between the two raid markers. Thok gains a movement speed increase every time he changes targets, so if Phase 2 lasts for too long, it will be impossible for fixated players to outrun him. In an emergency situation, abilities that drop aggro completely (such as Feign Death or Vanish) can be used to cause Thok to fixate on someone else.

Meanwhile, a Kor'kron Jailer will spawn. The tanks should pick him up as soon as he spawns, and melee should DPS him down (while range remains on Thok). Once killed, a designated player should loot him and free one of the friendly NPCs as soon as Thok's movement speed begins to concern the raid. Thok will then devour the NPC, granting him the NPCs abilities (see the Phase 1 Variations section above for more on this), and Thok will return to Phase 1. The recommended NPC order is: Akolik, then Gorai, then Montak.

If the fight lasts long enough to enter a fourth Phase 2, there will be no way to return to Phase 1, and the raid will have to kill Thok before it becomes impossible to continue outrunning him.

Achievement: Giant Dinosaur vs. Mega Snail
If the raid is going for Giant Dinosaur vs. Mega Snail, then once the Kor'kron Jailer has been looted, the designated looter should use the key on the cage housing the Monstrous Gastropod instead of one of the "normal" cages (the Monstrous Gastropod cage is the cage on the left when the raid walks down the floor to Thok). Another Kor'kron Jailer with less HP than the first will then spawn; this Jailer should be killed in the usual way, then his key looted and the designated "normal" cage opened to transition back into Phase 1.

This should be repeated for three Phase 1 to Phase 2 transitions, but the raid needs to make sure that Thok is at no more than 5% health before the third transition into Phase 2. As soon as the Monstrous Gastropod cage is unlocked for a third time, it will open, and the Monstrous Gastropod will emerge.

The Monstrous Gastropod itself has the same abilities as the Gastropod trash preceeding Ji-Kun in the Throne of Thunder -- it is slow moving, fixates on players at random, and will instantly devour any players that come in contact with it. As soon as the raid kills Thok, the Monstrous Gastropod will head straight for Thok's corpse, devour it, and then once again fixate on players, so the raid will need to quickly kill the Monstrous Gastropod as soon as achievement credit is earned.

If the raid outgears the encounter, the achievement can be attempted with two transitions instead of three, which requires three Jailer kills in the first transition.

Related Achievements

 * The Underhold (achievement)
 * Mythic: Thok the Bloodthirsty
 * Giant Dinosaur vs. Mega Snail
 * Siege of Orgrimmar Guild Run

Quotes

 * Intro
 * yell
 * yell
 * yell


 * Blood Frenzy
 * yell
 * yell
 * yell


 * Prisoners of War
 * yell
 * yell
 * yell


 * yell
 * yell


 * Unused quotes
 * Akolik: Great beast of burden, heed my call!
 * Akolik: I have come to return you to Kros! Surrender your flesh to me!
 * Montak: You there! I beg of you: set us free!
 * Montak: The strength of my clan will be with you, I swear it. Just open this door...
 * Waterspeaker Gorai: Our prayers have been answered!