User:Serillian/Ynir'ulyad

Ynir'ulyad is the fourth boss encounter in the Depths of Nightmare. His body is similar to that of an undead dragon but over time, his body progressively mutates and twists into an abomination of horrific proportions. This fight is a strict dps race in that the damage dealt during the fight increases over time to the point where healing becomes unbearable.

Background
A horrifying sight to behold, Ynir'ulyad bides his time feeding on pure shadow energy to bolster his form. With the aid of N'Zoth, his power has grown to immeasurable sizes and as a result, his body mutates accordingly via necrotic energies. Now, Ynir'ulyad awaits those brave or foolish enough to venture further into the nightmarish caverns and come across a beast like none they have ever seen.

Abilities
Ynir'ulyad has a berserk timer of only 5 minutes, 10 minutes for LFR difficulty. Afterwards, he will decimate the raid in seconds. Players gain a Corrupted Essence bar when engaged in combat with the boss. He will also break away the ground underneath him, creating an arena-like platform with a 50-yard radius.














 * 2,000,000 (10-man Normal)
 * 3,250,000 (10-man Heroic)
 * 3,000,000 (25-man Raid Finder)
 * 6,000,000 (25-man Normal)
 * 9,750,000 (25-man Heroic)
 * 9,750,000 (25-man Heroic)





Strategy
Ynir'ulyad is an intense dps race. All players should move together when starting the fight to prevent anyone being locked out of the fight and resulting in the boss enraging earlier than wanted. All players gain a Corrupted Essence bar for the fight which builds up over time. This causes players to deal more damage and deal increased healing. Taking damage from the boss will increase this bar while healing reduces it. Players will also suffer 5% of their health in damage every 2 seconds over the course of the fight. Anyone with a full bar will take damage for a percentage of damage and healing they deal.

Ynir'ulyad starts off with a typical dragon breath in the form of Black Breath. One minute into the fight and every minute afterwards, Ynir'ulyad will use a powerful AoE attack called Corrosive Blood which deals tremendous amounts of damage to anyone within 45 yards. This covers a large area of the platform with the safe zone being in the small 5-yard "ring" around the edge. While avoiding this attack is safe, it is best to remain in the AoE to continue damage on the boss to beat the strict enrage timer. Having +200% healing will deal with the absurd damage being taken when standing in the AoE.

Following the Corrosive Blood attack, Ynir'ulyad begins his mutation sequence. The first mutation causes tentacles to emerge and soul flay players throughout the remainder of the fight. These tentacles will increase in number each time the boss mutates. He will also split his tail in two and each will tail slam players with a knockdown every 5 seconds. His second mutation consists of him attacking 50% faster and each melee attack splits increased damage between nearby players. Have the OT stand with the MT for 10-man while the OT and two other players with high health stand with the MT for 25-man.

His third mutation causes his body to stretch and allows players to attack his insides to deal double damage to him. However he will cast Black Breath more faster which increases the damage on the tanks since they are already splitting the damage from Limb Deformation. His fourth mutation (and last since instead of a fifth mutation he will enrage) causes Black Tendrils to grab players and pull them into the boss. This will heal Ynir'ulyad for a large amount of health so the tendrils must not successfully pull a player into the boss. All players should be stacked up at a reasonable range from the boss to get the most time on the tendrils to kill them before players are pulled in and thus killed. If at least one player is pulled into the boss, even with +200% damage, the raid will not be able to kill the boss in time at this point so it is highly important to burn down the tendrils the moment they become attackable.

30 seconds after each mutation, the boss will splash his blood (Blood Splash) on several players which applies a DoT on them dealing 70k damage per sec. for 10 seconds. This ability is on a 5 second cooldown so there will always be players hit by this attack. Simply heal the damage done by this attack unless the boss is low enough that everyone will need to burn the boss before he enrages and ends up wiping the raid.

Heroic Changes

 * All players will be damaged for 15% of their health every 2 sec. instead of 5%.
 * Players afflicted with Soul Corruption suffer 25% of all damage and healing they deal, but the damage becomes a 10-yard AoE.
 * Black Breath becomes channeled and deals less damage. However, the boss will spin around twice so that all players are damaged by the attack.
 * Ynir'ulyad pulls all players and roots them in place right before he begins Corrosive Blood, forcing them to heal through the damage.
 * Horrifying Tentacles serve as a soft enrage in the form of spawning faster over time following the first mutation instead of a set amount spawned per mutation.
 * Blood Splash now has a stacking component that stacks on its victims for every other player within 8 yards of each other when the attack lands, which will quickly kill anyone that is stacked up (especially for Black Tendrils).

Quotes

 * Intro
 * whisper
 * whisper
 * All players are ported to a dark future of Azeroth, more terrifying than before. An enormous draconic silhouette flies down from the black skies. Ynir'ulyad, a horrific nightmare, makes his presence known.
 * yell


 * Aggro
 * yell


 * Corrosive Blood
 * yell


 * Mutation
 * yell
 * yell
 * yell
 * yell


 * Player Killed
 * whisper


 * yell
 * yell
 * yell


 * Berserk
 * yell


 * Death
 * yell
 * whisper
 * All players are ported back in the Depths of Nightmare with Ynir'ulyad's loot cache nearby.

Achievements

 * Depths of Nightmare - Defeat the bosses in the Depths of Nightmare.
 * Heroic: Ynir'ulyad - Defeat Ynir'ulyad in the Depths of Nightmare on Heroic difficulty.
 * A Bloody Mess - Defeat Ynir'ulyad in the Depths of Nightmare on Normal or Heroic difficulty while all raid members are affected by Blood Splash.