User:GoldenYak/World's Heart/The Troika Unspeakable

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Background
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Overview
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Phase Two
When all n'raqi are below 20%, or when one of the n'raqi is slain, they will all gain Malediction of the Void Lords and use the following abilities.



Strategy
The Troika Unspeakable are three spell-caster n'raqi. They are stationary and do no move at all during the encounter. The three n'raqi are all identical and have the same health and abilities. Their abilities are modified based on whether or not they have the Malediction of the Void Lords buff. Ha'sh begins the encounter with Malediction. The n'raqi with Malediction of the Void does not need to be tanked, as they will not use any direct attacks but rely solely on spells that affect random targets.

N'raqi without Malediction must be tanked, as they will make attacks on their nearest target and this can be catastrophic if their abilities are focused on targets within the larger raid group. Those tanking the n'raqi must also goad them into using their Rend Reality ability to disrupt Empowered Void Rifts, preventing the n'raqi from gaining Void Power.

When a n'raqi with Malediction has their health reduced to 60%, the Malediction will be removed and transfer to the n'raqi with the highest health. This will cleanse all Crumbling Sanity debuffs, resulting in Madness Made Flesh creatures spawning. A n'raqi that loses Malediction will teleport all targets to itself and channel Cosmic Darkness, followed by Darkness Nova. Heroes must navigate the Cosmic Darkness and get away from the n'raqi before they cast Darkness Nova. They must also ensure to control their Crumbling Sanity levels so that they are not overwhelmed by too many Madness Made Flesh creatures. During the transfer of Malediction, the other two n'raqi will simply channel a spell called Beseech the Void, which prevents them from making any other attacks. When Beseech the Void ends, the n'raqi with the highest health will be granted Malediction of the Void. The other two n'raqi will behave as normal.

In order to manage Crumbling Sanity, the growing stacks must be reset to 1 using the spell Feed on your Sanity, cast by n'raqi without Malediction. The two n'raqi without Malediction will alternate casts of this spell. Their target will spawn a dark zone that absorbs Crumbling Sanity stacks, resetting the debuff to 1 and spawning Madness Made Flesh creatures. This allows for a controlled spawning of Madness Made Flesh monsters. Unless proper use of this tactic is used, huge numbers of Madness Made Flesh creatures will spawn when Malediction is transferred, overwhelming the heroes.

When a n'raqi dies or when all three n'raqi are below 20% health, all the n'raqi will gain Malediction and use their abilities as described in Phase Two. With all three using Tear the Void, all 4 Void Rifts will rapidly become Empowered, and as they do not use Rend Reality there is no way to disrupt Empowered rifts. Therefore, all 3 n'raqi will rapidly be gaining Void Power. They will shortly thereafter annihilate the heroes through gaining enough Void Power to unleash Void Nova, and if all three n'raqi are not slain quickly the dead ones will revive.

Mythic Changes

 * Each n'raqi gains a unique ability.