Tracking



Tracking is a feature of the interface that enables players to track resource nodes, mobs, or NPCs on the mini-map. The magnifying glass control on the border of the mini-map allows the player to choose which types of tracking to enable. Some forms of tracking are restricted to certain classes and professions.

Forms of tracking

 * Standard
 * Townsfolk
 * Auctioneer
 * Banker
 * Battlemaster
 * Food & Drink
 * Innkeeper
 * Mailbox
 * Profession Trainers
 * Reagents
 * Repair
 * Stable Master
 * Track Pets
 * Flight Master
 * Low Level Quests
 * Points of Interest
 * Target
 * Focus Target
 * Track Quest POIs
 * Track Digsites


 * Druid
 * Track Humanoids (druid ability)
 * Hunter
 * Stable Master
 * Track Beasts
 * Track Demons
 * Track Dragonkin
 * Track Elementals
 * Track Giants
 * Track Hidden
 * Track Humanoids (hunter ability)
 * Track Undead
 * Rogue
 * Poisons
 * Find Treasure (Outlaw only)
 * Paladin
 * Sense Undead
 * Herbalism
 * Find Herbs
 * Mining
 * Find Minerals
 * Fishing
 * Find Fish
 * Items
 * Zapthrottle Mote Extractor - Enables engineers to track gas clouds.
 * Elixir of Detect Demon - Enables player to track demons for 1 hour.
 * Blackened Worg Steak - Enables player to track humanoids for 1 hour.
 * Tallstalk Mushroom - Enables player to track giants for 1 hour.
 * Tracker Snacks - Enables player to track beasts for 1 hour.

Hunter tactics
The ability to track the mobs in World of Warcraft is usually the sole bailiwick of the hunter, although other classes have limited tracking capabilities as well. At advancing levels, the hunter can learn to track Beasts, Humanoids, the Undead, Hidden foes, Elementals, Demons, Giants, and Dragonkin.

When a mob-tracking ability is activated, every creature that fits the classification selected shows up on the mini-map as a labeled dot, color-coded to its friendliness (green) or hostility (red). Tracking can be used in a variety of ways to enhance the hunter's situational awareness. For instance, in an area populated by both beast and humanoid mobs, the hunter can switch between beast and humanoid tracking, and stay aware of where ~95% of the mobs are in his general vicinity. Tracking is also useful if one has to beat a hasty retreat to a rearward fortification for safety's sake. Just keep monitoring the mini-map while switching frequently between tracking modes to find the most aggro free escape route. You can also see the name of the mob (or player/pet) if you mouseover the dot on the minimap, which for instance makes finding one specific mob in a group of mobs easier.

Trivia

 * During very early alpha, Tracking was intended as a secondary profession.