Patch 7.0.3 (class changes)/Death Knight

* Corpse Explosion is now taught by Necrophile Tome: Corpse Explosion instead of Glyph of Corpse Explosion.
 * Presences have been removed.
 * Runes are now universal instead of divided into Unholy, Blood, Frost, or Death runes.


 * Ability changes
 * Anti-Magic Shell now scales with health.
 * Army of the Dead is now available only to Unholy. Ghouls no longer taunts enemies.
 * Blood Boil has been redesigned and only available to Blood. Now deals damage to nearby enemies and infect them with Blood Plague.
 * Bone Shield has been redesigned into a buff caused by Marrowrend. Now also increases haste.
 * Chains of Ice is no longer available to Blood or applies Frost Fever. Now reduces movement speed by 70%, up from 60%.
 * Control Undead no longer reduces the controlled undead's haste.
 * Crimson Scourge has been redesigned. Now causes auto attacks on targets infected your with Blood Plague to have a chance to make your next Death and Decay (death knight ability) or Defile cost no runes and reset its cooldown.
 * Dancing Rune Weapon now increases parry chance by 40%, up from 20%. Cooldown increased from 1.5 minutes to 3 minutes.
 * Dark Command is no longer restricted to Blood.
 * Dark Succor is no longer available to Blood. Now lasts for 20 seconds, up from 15 seconds.
 * Dark Transformation no longer cost a Rune and lasts for 20 seconds, down from 30. Now increases the ghoul's damage by 200%, up from 100%.
 * Death and Decay (death knight ability) is no longer available to Frost. Now causes Heart Strike and Scourge Strike to hit additional targets while the death knight remains in the area. Damage increased by 125%.
 * Death Coil no longer available to Blood. Now restores energy to the summoned ghoul instead of healing a friendly undead target.
 * Death Grip now taunts only for Blood death knights.
 * Death Strike now cost Runic Power instead of Runes and redesigned. Deals Physical damage and heals for 20% of all damage taken in the last 5 sec, minimum 10% of maximum health.
 * Empower Rune Weapon is now available only to Frost.
 * Festering Strike has been redesigned. Now deals Physical damage and infects the target with 2 to 4 stacks of Festering Wound.
 * Frost Strike now deals 500% of weapon damage, up from 88%.
 * Heart Strike has been re-added and redesigned.
 * Horn of Winter has been redesigned to a Frost death knight talent. Now causes the death knight to gain 2 runes and generate 10 Runic Power.
 * Howling Blast's direct damage has been reduced by 50%, and its AoE damage reduced by 57.5%.
 * Icy Talons is now a level 56 talent and redesigned. Now causes Frost Strike to also increases melee attack speed by 10% for 6 sec, stacking up to 3 times.
 * Killing Machine no longer affects Frost Strike and can only be procced from auto attack critical strikes.
 * Mark of Blood has been re-added and redesigned.
 * Mastery: Blood Shield no longer requires Blood Presence and is now learned at level 78.
 * Mastery: Dreadblade is now learned at level 78.
 * Mastery: Frozen Heart is now learned at level 78.
 * Mind Freeze now has a 15 yd range.
 * Necrosis has been redesigned to a level 90 talent. Now causes Death Coil to increase the damage of the next Scourge Strike or Clawing Shadows by 25%.
 * Obliterate no longer has a chance to cause your next Howling Blast or Icy Touch to consume no runes. Damage increased by 170% (35% for each weapon).
 * On a Pale Horse no longer reduces duration of movement-slowing effects.
 * Outbreak has been redesigned to an Unholy ability. Now deals Shadow damage, and causes the target and nearby enemies to be infected with Virulent Plague.
 * Pillar of Frost now increases Strength by 20% (up from 15%).
 * Raise Ally no longer costs runic power.
 * Remorseless Winter is now available only to Frost death knights. Cooldown reduced from 1 minute to 20 seconds. Now reduces movement speed by 50% (was 15%) and deals damage but no longer stuns enemies.
 * Rime now also causes the next Howling Blast to deal 300% additional damage.
 * Rune of Razorice now deals 10% additional weapon damage (up from 4%).
 * Rune of the Fallen Crusader now increases Strength by 15% (down from 20%) and heals for 6% (up from 3%).
 * Rune of the Stoneskin Gargoyle now increases Armor by 5% (up from 4%) and all stats by 5% (from 2% of Stamina).
 * Rune Tap now reduces damage taken by 25%, down from 40%. Cooldown reduced to 25 seconds, down from 40 seconds.
 * Shadow Infusion has been changed from a level 60 ability to a level 90 talent. Now empowers Dark Transformation instead of Risen Ghoul.
 * Soul Reaper has been changed from a level 87 ability to level 100 Unholy talent and redesigned. Now deals damage and causes the death knight to gain haste when bursting a Festering Wound.
 * Strangulate has been changed into an honor talent for Blood death knights.
 * Summon Gargoyle now lasts for 40 seconds, up from 30.
 * Vampiric Blood now increases maximum health and healing received by 30% (up from 15%). Cooldown increased from 1 minute to 1.5 minutes.
 * Veteran of the Third War has been redesigned. Now increases stamina by 50% and armor by 15%.
 * Will of the Necropolis has been redesigned. Now causes damage taken below 35% health to be reduced by 20%.
 * Wraith Walk added.


 * Talent changes
 * Abomination's Might added.
 * All Will Serve added.
 * Anti-Magic Barrier added.
 * Anti-Magic Zone has been changed to an honor talent.
 * Asphyxiate is now a baseline ability for Blood and talent for Unholy. No longer acts as a silence against targets immune to stuns.
 * Avalanche (death knight talent) added.
 * Blighted Rune Weapon added.
 * Blinding Sleet added.
 * Blood Mirror added.
 * Blood Tap has been redesigned and only available to Blood. Generates 1 Rune with a 1 minute recharge time, reduced by 1 sec whenever a Bone Shield charge is consumed.
 * Blooddrinker added.
 * Bloodworms re-added.
 * Bonestorm added.
 * Breath of Sindragosa is now available only to Frost death knights. Runic Power cost reduced to 13 per sec (down from 15).
 * Bursting Sores added.
 * Castigator added.
 * Clawing Shadows added.
 * Corpse Shield added.
 * Dark Arbiter added.
 * Death's Advance has been redesigned. It is now a passive Unholy ability that increases movement speed by 15%.
 * Debilitating Infestation added.
 * Defile is now available only to Unholy death knights. No longer deals increased damage, but increases Mastery.
 * Ebon Fever added.
 * Epidemic added.
 * Foul Bulwark added.
 * Freezing Fog added.
 * Frostscythe added.
 * Frozen Pulse added.
 * Gathering Storm added.
 * Glacial Advance added.
 * Gorefiend's Grasp is now available only to Blood death knights as a baseline spell.
 * Heartbreaker (death knight talent) added.
 * Horn of Winter has been redesigned to a Frost death knight talent. Now causes the death knight to gain 2 runes and generate 10 Runic Power.
 * Hungering Rune Weapon added.
 * Icecap (death knight talent) added.
 * Infected Claws added.
 * Lingering Apparition added.
 * March of the Damned (talent) added.
 * Mark of Blood added.
 * Murderous Efficiency added.
 * Obliteration added.
 * Ossuary added.
 * Permafrost added.
 * Pestilent Pustules added.
 * Purgatory is now available only to Blood death knights.
 * Rapid Decomposition added.
 * Red Thirst added.
 * Rune Tap now reduces damage taken by 25%, down from 40%. Cooldown reduced to 25 seconds, down from 40 seconds.
 * Runic Attenuation added.
 * Runic Corruption is now a passive ability available only to Unholy death knights. Chance per Runic Power reduced from 1.5% to 1.25%.
 * Runic Empowerment is now a passive ability available only to Frost death knights. Chance per Runic Power reduced from 1.5% to 1%.
 * Shattering Strikes added.
 * Sludge Belcher (death knight talent) added.
 * Soulgorge added.
 * Spectral Deflection added.
 * Spell Eater (death knight talent) added.
 * Tightening Grasp added.
 * Tombstone (death knight talent) added.
 * Tremble Before Me added.
 * Unholy Frenzy added.
 * Volatile Shielding added.
 * White Walker added.
 * Winter is Coming added.


 * Removed abilities
 * Blood Presence
 * Blood of the North
 * Blood Rites
 * Ebon Plaguebringer
 * Frost Presence
 * Icy Touch
 * Improved Blood Presence
 * Improved Frost Presence
 * Improved Unholy Presence
 * Might of the Frozen Wastes
 * Plague Strike
 * Power of the Grave
 * Reaping
 * Resolve (death knight)
 * Rune of Lichbane
 * Rune of Spellbreaking
 * Rune of Spellshattering
 * Runic Strikes
 * Sanguine Fortitude
 * Unholy Aura
 * Unholy Presence
 * Unholy Might


 * Removed talents
 * Chilblains
 * Conversion
 * Death Pact
 * Death Siphon
 * Desecrated Ground
 * Lichborne
 * Necrotic Plague
 * Plague Leech
 * Plaguebearer (death knight talent)
 * Unholy Blight