Hotfixes/2016 Archive

December 19

 * Dungeons and Raids
 * (All dungeon and raid hotfixes will take effect with realm restarts in each region.)
 * Trial of Valor
 * Odyn
 * Reduced the damage of Shatter by 25% on all difficulties.
 * Reduced the damage of Stormforged Spear's tank hit by 25% on all difficulties.
 * Reduced Odyn's health by 10% on all difficulties.
 * Reduced Hyrja and Hymdall's health by 20% on all difficulties.
 * Hymdall and Hyrja now once again leave the arena at 85% on Heroic difficulty during Stage 2.
 * Guarm
 * Reduced Health by 10% on all difficulties.
 * Reduced damage dealt by Headlong Charge by 10% on all difficulties. This change does not apply to Trample.
 * Reduced damage dealt by Flame Lick on impact on Mythic difficulty by 5%.
 * Helya
 * Reduced the health of Bilewater Slime, Night Watch Mariner, and Helya by 10% and Grimelord by 15% in the Helya encounter in Trial of Valor on all difficulties.
 * Reduced the number of Taint of the Sea debuffs applied to players on Mythic difficulty by 1.
 * Reduced the damage of Tainted Explosion on all difficulties.
 * Holiday Updates
 * The Feast of Winter Veil Achievement BB King now only requires players to pelt three faction leaders to complete.

December 13

 * Dungeons and Raids
 * Trial of Valor
 * Helya
 * Resolved an issue where Helya's Taint of the Sea on Mythic difficulty would sometimes cast at incorrect times in Stage One.
 * Player versus Player
 * Players can now reach Prestige level 8.
 * Rogue
 * (Assasination) Agility increased by 5%.
 * (Outlaw) Agility increased by 5%.
 * Warlock
 * (Affliction) Intellect decreased by 5%.
 * Death Knight
 * (Frost) Stamina reduced by 10%.
 * Monk
 * (Windwalker) Strike of the Windlord now deals 60% damage in PvP.
 * (Windwalker) Fists of Fury now deals 85% damage in PvP.
 * Priest
 * Atonement effect increased by 10% in PvP.
 * Druid
 * (Restoration) Fortified Bark (Honor Talent) now increases the damage reduction of Ironbark by 15% (was 30%).

December 6

 * Class
 * Demon Hunter
 * Fixed a bug that sometimes allowed the leech from Soul Rending to persist after Metamorphosis ended.
 * Hunter
 * Freezing Trap will no longer cause the target's next cast to fail in certain cases.
 * Mage
 * Ice Block's cooldown will correctly reset at the end of an encounter.
 * Priest
 * You can now activate and deactivate Shadowform while mounted.
 * Class Halls
 * Players who were unable to submit Artifact Knowledge Work Orders should now be able to again.
 * Dungeons and Raids
 * Players in a dungeon during a server shutdown should no longer receive the Deserter debuff.
 * Throne of Tides
 * Fixed a bug that was causing Mindbender Ghur'sha to be non-interactable.
 * Trial of Valor
 * The Patient Zero achievement should now be obtainable, as intended.
 * Guarm
 * Increased the radius of Guarm's Multi-Headed from 8 yards to 30 yards on Mythic difficulty.
 * Decreased Guarm's health by 5% on Mythic difficulty.
 * Developers' Notes: The Mythic difficulty change to the Multi-Headed mechanic is intended to require the use of 2 tanks on the encounter. We also slightly reduced Guarm's health alongside this change in order to minimize the effect on groups that were accustomed to only using 1 tank. This is already active in the NA/ANZ region, and will take effect in other regions with their weekly restarts.
 * Helya
 * The magnitude of Corrupted Axion's healing absorb now properly scales down as the size of a raid decreases from 30 players to 10 players.
 * Resolved an issue that would cause Fetid Rot from targeting more players than intended on non-Mythic difficulties.
 * Reduced the health of several enemies in the Helya encounter on Normal and Heroic difficulties.
 * On non-Mythic difficulties, Adjusted Orb of Corrosion no longer targets Helya's tank targets, similar to its behavior in Mythic difficulty.
 * Odyn
 * Fixed an issue that could cause Odyn to sometimes cast a lethal Unerring Blast during the final phase of the encounter.
 * Items
 * Many trinkets available from Timewalking holiday dungeons and vendors have had their effects adjusted to more closely match the power level of Legion trinkets.
 * Player versus Player
 * Mass Invisibility can no longer be cast on allies holding battleground flags and orbs.
 * Quests
 * Havi's message when a player completes Now That's Just Clawful! will no longer be displayed to all players in the area.
 * World Quest map markers for Kirin Tor World Quests should now function correctly.
 * During Barrels o' Fun, a swirling holy light now radiates from the barrel that needs to be tracked.
 * Players no longer get roadblocked if they teleport out of Well of the Forgotten after interacting with the Bone Pile for the quest The Rite of the Executioner.

November 29

 * Class
 * Druid
 * Lifebloom should no longer lose its final instant heal effect after having its duration extended by Swiftmend while using the legendary wrist item Edraith, Bonds of Aglaya.
 * Priest
 * Fixed an issue where Dispersion, Void Torrent, and Swirling Void Potion were not always pausing Insanity generation.
 * Shaman
 * Corrected an issue that could cause Elemental Shamans to experience an indefinite visual alert when they have maximum Maelstrom.
 * Dungeons
 * Darkheart Thicket
 * Shade of Xavius
 * Induced Paranoia and Nightmare Bolt now ignore line of sight.
 * Nightmare Bolt now deals 25% less damage.
 * Items
 * Wild Imps can now receive the Sin'dorei Spite benefit, increasing their damage by 30%.
 * Player versus Player
 * Many different kinds of feasts can be placed and used inside of PvP instances.
 * Paladin
 * Pure of Heart will no longer trigger the Cleanse Toxins cooldown.
 * Pure of Heart can no longer be triggered on periodic heal ticks, only the periodic heal's initial cast.
 * Pure of Heart no longer triggers of Aura of Mercy.
 * Quests
 * On the afternoon of Sunday, November 27, to alleviate an issue where too few Kirin Tor World Quests were available to allow for reliable completion of the Kirin Tor Emissary quest, we hotfixed that Emissary quest to autocomplete on login. This was a stopgap measure while we work on a proper fix to the underlying issue; we intend for future occurrences of the Kirin Tor Emissary quest to work as expected, like other Emissary quests.
 * The door leading to Furog the Elfbreaker's chamber in the Withered Army Training scenario should now open more reliably.

November 22

 * Class
 * Death Knight
 * Purgatory should now work in the Withered Army Training scenario.
 * Hunter
 * Bursting Shot's disorient effect should no longer hit targets out of line of sight.
 * Paladin
 * Divine Hammer's cooldown, global cooldown, period, and duration are all correctly modified by Haste.
 * Dungeons
 * Trial of Valor
 * Non-boss enemies should now Death Grip less frequently.
 * Helya
 * Resolved an issue which caused chain and cleave effects to not target enemies that were near Helya.
 * Resolved an issue that could cause the Fury of the Maw movement effect to apply to players even after the wave has passed over them.
 * (Mythic Difficulty) Resolved an issue where Corrupted Breath would target the highest threat tank as opposed to player who is currently tanking the boss.
 * Items
 * Soul Inhaler and Gin-Ji Knife Set may no longer be used in raid instances.
 * NPCs
 * Gobo the Angler Mangler should now respawn and mangle anglers more frequently.
 * The Soultakers should no longer spawn one at a time. They should now always spawn as a group, and should now properly share health.
 * Pet Battles
 * Fixed a crash that could sometimes occur when starting a pet battle with Algalon the Observer.
 * Player versus Player
 * Seaforium Bomb and Huge Seaforium Bomb can be placed and deal siege damage in Isle of Conquest, as intended.
 * The chance of receiving multiple cloaks from PvP has been reduced.
 * Trial of Valor Vantus Rune buffs are removed when the player zones into a PvP instance.
 * Warlock
 * Rot and Decay now works correctly with Drain Soul and Drain Life.
 * Quests
 * Demon Hunters that perform a faction change immediately after exiting Mardum will now have their next quest granted to them on login.
 * Players are now able to complete "Survey the City".
 * There should be more Withered to wrangle in Ambervale for "Withered Wrangling: Ambervale".

November 16

 * Class
 * Mage
 * Displacement should now work for mages who know Arcane Momentum.
 * Rogue
 * Weaponmaster no longer causes Goremaw's Bite to deal excessive damage when it activates.
 * Shaman
 * Pristine Proto-Scale Girdle buffs are no longer shared among multiple Shaman.
 * Dungeons
 * Return to Karazhan
 * Grouped players can now loot Little Red's Cape for Return to Karazhan: High Stress Hiatus.
 * Trial of Valor
 * There is now a portal to return to the start of the instance in Haustvald, and Odyn will teleport players out of the instance after Helya is defeated.
 * Helya
 * The difficulty of several aspects of the Helya encounter have been decreased on Raid Finder difficulty.
 * Resolved an issue where sometimes Bilewater Breath would cast while Helya is submerging.
 * Quests
 * Warriors on Capturing the Gateway who aren't seeing the required missions should return to their Class Hall, abandon the quest, and then re-accept it from Odyn. You will receive credit for missions you already completed and the remaining missions will now be available.
 * The Burning Crusade quest Blessing of Incineratus can now be completed.

November 15

 * Class
 * Priest
 * Borrowed Time and Muze's Unwavering Will (legendary wrist item) now properly reduce the global cooldown of Smite, in addition to Smite's cast time.
 * Warlock
 * The Warlock Glyph of the Observer should now summon an Observer that knows Devour Magic.
 * Dungeons
 * The weekly Grand Challenger's Bounty now contains Item Level 885+ rewards for players who cleared a Mythic Keystone Level 12 or higher dungeon the prior week.
 * Return to Karazhan
 * Burning Bones should no longer sometimes inflict damage to the tank instead of the player with the debuff.
 * Player versus Player
 * End-of-match rewards from Rated Arenas and Rated Battlegrounds now get increased item level based on your current rating in that bracket, instead of your current item level.
 * Developers' Notes: While the Weekly Quests for each bracket were giving rewards based on rating, the rewards given at the conclusion of a Rated Arena or Rated Battleground weren't aligned with the challenge involved in earning a high rating. This change makes winning high-rated Arena or Rated Battleground matches more analogous to running repeated high-level Mythic Keystone dungeons.
 * Rated Battleground wins no longer have a guaranteed chance to reward an item.
 * Developers' Notes: RBG wins would've been far too lucrative. We're lowering the base chance of receiving an item, but also applying some aggressive bad luck protection. While you won't earn an item from every single RBG win any more, they'll still be very common, and far more valuable at higher ratings.

November 14

 * Class
 * Death Knight
 * (Blood) The Hungering Maw now increases the player's Armor by 10%, then increases by 1% for every additional point put into the Infinite Progression Artifact Trait.
 * Druid
 * (Restoration) The legendary item Aman'Thul's Wisdom should now work correctly with Rejuvenation and Germination when cast on other players.
 * Hunter
 * (Beast Mastery) Spiritbound now increases the player's damage, Hati's damage, and the player's pet damage by 5%, then increases by 0.5% for every additional point put into the Infinite Progression Artifact Trait.
 * Paladin
 * The damage from Greater Blessing of Might will no longer be increased twice by some debuffs on the target.
 * Priest
 * (Discipline) Forbidden Flame now increases the player's damage and healing by 4%, then increases by 0.4% for every additional point into the Infinite Progression Artifact Trait.
 * Shadow: Voidform's Insanity drain now begins at 8 Insanity per second (down from 9), but will increase at a 10% faster rate
 * Developers' Notes: We want to reduce the maximum amount of time that Surrender to Madness can be maintained, without significantly impacting Shadow otherwise. Our intent in this hotfix is that it's still effective to use Surrender similarly to how it is currently used, but that its maximum potential in ideal situations is slightly less extreme.
 * Warlock
 * Sweet Souls should no longer completely heal the Warlock when an ally uses a healthstone.
 * Dungeons
 * Hellfire Citadel
 * LFR Queuing for Archimonde's Fall at the Black Gate now has Anetheron, Azgalor, Kaz'rogal, and Archimonde spawned once the queue pops.
 * Return to Karazhan
 * Fixed an issue which could cause Galindre to not reset properly on a failed attempt.
 * Trial of Valor
 * Helya
 * Anchor Slam should now inflict less damage to secondary targets on Normal difficulty.
 * Resolved an issue where Fury of the Maw would do drastically more damage than intended on targets recently wounded by an Orb of Corrosion.
 * Items
 * All Legion Legendary items have had their item level increased by 15. This change will be applied retroactively.
 * All items from the Trial of Valor have had their base item level increased by 5. This change will be applied retroactively.
 * The damage from the equip effect of Choker of Barbed Reins should scale down in Timewalking dungeons.
 * Player versus Player
 * The following PvP adjustments will take place with the next realm maintenance.
 * Death Knight
 * (Frost) Strength reduced by 10%.
 * (Blood) Blood Boil now deals full damage in PvP (was reduced).
 * Developers' Notes: Frost Death Knight damage continues to be higher than we'd like following the changes in Patch 7.1. For Blood, we no longer feel the damage reduction on Blood Boil is necessary. We plan to make a broader set of changes for them (and other tanks) in Patch 7.1.5.
 * Druid
 * (Feral) Rake now deals 20% less damage to players.
 * Developers' Notes: We like that Feral Druids can apply a lot of spread pressure through their bleeds, but Rake's damage feels out of line.
 * Mage
 * (Fire) Intellect increased by 10%.
 * Developers' Notes: Fire Mages have simply fallen behind in terms of damage output, and we felt they needed an increase.
 * Paladin
 * (Holy) Mana regeneration has been reduced.
 * (Holy) Avenging Crusader now costs 110,000 mana.
 * Developers' Notes: Holy Paladins are too mana efficient in current PvP gameplay. We're reducing their overall regeneration, as well as adding a mana cost to Avenging Crusader, since it was essentially mana-free healing.
 * Rogue
 * Feint reduces damage taken from player cast area-of-effect spells by 30% (was 50%).
 * (All specs) Stamina has been increased by 5%.
 * Developers' Notes: Feint's AoE damage reduction is intended to protect Rogues during dungeon and raid encounters, but many class abilities that feel like single target spells in PvP are treated as AoE effects (e.g. Lunar Strike, Ice Nova). This makes Rogues unintentionally resistant to those abilities. We're reducing Feint's AoE damage reduction in PvP, but increasing Stamina to compensate.
 * Shaman
 * (Elemental) Stormkeeper (artifact trait) now increases damage of Lightning Bolt, Chain Lightning, and Lava Beam by 100% against players (was 200%)
 * (Elemental) Intellect increased by 5%.
 * Developers' Notes: Stormkeeper is at the center of a combination of cooldowns and procs that can cause extraordinarily high damage in a very short time. We're reducing its impact but increasing Elemental's damage overall to compensate.
 * Warlock
 * (Affliction) Unstable Affliction's dispel damage has been doubled.
 * (Destruction) Chaos Bolt now deal an additional 35% damage against players (was 20%).
 * Developers' Notes: Patch 7.1 changed the design of Unstable Affliction, and our initial tuning on the dispel damage was simply too low. For Destruction, we want spending Soul Shards on Chaos Bolt to feel rewarding when weighed against the alternatives.
 * Quests
 * The weekly event quest The Very Best (Legion) should no longer be cleared from the quest log when logging in on a low-level character.
 * Kirin Tor world quests can now appear when the Kirin Tor emissary is not active.
 * Sound
 * Players no longer receive any sound following the Quick Join notifications when friends or guild members queue.

November 8

 * Class
 * Hunter
 * Bursting Shot should no longer hit enemies far above or below the player when used with Magnetized Blasting Cap Launcher.
 * Priest
 * The Holy Priest artifact trait Say Your Prayers should now function correctly, and gives Prayer of Mending a 6% chance per rank to not consume a count when it jumps.
 * Warlock
 * Wild Imps summoned by Improved Dreadstalkers will now properly, continuously cast Fel Bolt.
 * Dungeons
 * Completing a Mythic Keystone dungeon on level 11 or higher will now reward base item level 870 loot at the end of the run (was 865).
 * Pet Battles
 * Players will no longer lose their Celestial Invitation upon starting the quest A Celestial Invitation (quest).
 * PvP
 * Additional vendor food and drink items have been re-enabled for use in battlegrounds and Ashran.
 * The Patron of War (achievement) achievement should once again show properly.
 * Battlegrounds
 * Artifact Power rewards for the losing side have been increased.
 * Quests
 * The quest rewards from Soul Prism of the Illidari (quest) and Trial of Valor: The Once and Future Lord of Shadows, now have a base 870 item level.
 * Resolved an issue where WANTED: Nameless King and WANTED: Kiranys Duskwhisper would sometimes not grant quest credit.
 * Rockback Gnashers are no longer despawned by Neltharion's Lair: Mother of Stone.
 * When using the Leave Vehicle button during The Day that Deathwing Came: The Real Story, the player is returned to their normal size.
 * The Fal'dorei Silkwitch in the "Building an Army" Withered Scenario should now more reliably open the door to the next room when it dies.
 * Resolved an issue in which WANTED: Dreadbog and DANGER: Ealdis would not properly grant the World Quest if the quest NPCs were near each other.
 * Resolved an issue in which WANTED: Warbringer Mox'na and DANGER: Stormfeather would not properly grant the World Quest if the quest NPCs were near each other.
 * Archaeology: Highborne Archaeology Fragments can now be looted for the quest Explosive Results.
 * Travel
 * (IN TESTING) Underwater-only mounts now move faster.

November 3

 * Dungeons
 * Experience rewarded from queuing for "Random Legion Dungeon" (Normal difficulty) has been increased by 150%.
 * Maw of Souls
 * On Mythic Keystone difficulty, the portal to Stormheim should no longer be covered up by the Challenger's Cache.
 * Return to Karazhan
 * Players who may have missed the final turn-in to Khadgar inside of the Return to Karazhan dungeon are now able to turn in Fragments of the Past (Karazhan) and Return to Karazhan: In the Eye of the Beholder to Khadgar outside of Karazhan.
 * Return to Karazhan: In the Eye of the Beholder and Return to Karazhan: The Tower of Power should no longer fail to give players credit when defeating the final boss.
 * (REQUIRES RESTARTS) When returning to a partially-cleared Karazhan, the bosses and associated minions that had previously been defeated by the party leader should now properly be absent, and other players with different boss lockouts should be able to join without issue.
 * Items
 * Players can now see and track their weekly and maximum cap of Lingering Soul Fragments in the Currency pane.
 * Hidden Artifact appearances that drop off World Bosses should now be guaranteed on a kill.
 * Pet Battles
 * The Creeping Tentacle battle pet will now correctly drop on all difficulties of the Yogg-Saron encounter.
 * "Clone"-type abilities on Blood Boil (battle pet), Bloodgazer Hatchling, and the 2016 BlizzCon pets have been exchanged for other abilities.
 * Professions
 * Alchemy
 * Recipe: Potion of Prolonged Power (Rank 1) no longer drops after you learn Rank 2.
 * PvP
 * Players who activate the Ivory Talon buff for the Talon's Vengeance faction are no longer Friendly to other players and NPCs while inside the Black Rook Arena.
 * Class Adjustments
 * Druid
 * Fortified Bark no longer grants critical strike reduction.
 * Nourish now allows Healing Touch to apply Rejuvenation (Germination) if Germination is learned in addition to other heal-over-time spells.
 * Mage
 * Ice Form now has a 60 second cooldown.
 * Quests
 * Some unintentionally hidden World Quests in Suramar have been re-activated, including World Quests that are new to Patch 7.1.
 * Lingering Soul Fragments for the quest Soul Prism of the Illidari (quest) should now be guaranteed to drop from Heroic dungeon end bosses.

November 1

 * Classes
 * Paladin
 * Silencing an enemy with Avenger's Shield now activates Sephuz's Secret.
 * Rogue
 * Insignia of Ravenholdt should no longer damage enemies who are out of the Rogue's line of sight.
 * Insignia of Ravenholdt should no longer damage enemies who are vertically much higher or lower than the Rogue.
 * Class Halls
 * You should no longer see a new dungeon mission if you are currently on a mission-related quest to clear a dungeon. This does not apply to the Karazhan mission.
 * Dungeons and Raids
 * Maw of Souls
 * Resolved an issue where Kvaldir Cage would remain stuck on a player.
 * Items
 * Prydaz, Xavaric's Magnum Opus should no longer reset the swing timer.
 * Player versus Player
 * Class Adjustments
 * Death Knight
 * (Frost) Strength in PvP has been reduced by 10%.
 * Developers' Notes: A number of bug fixes and class tuning adjustments have pushed Frost damage too high.
 * (Unholy) Apocalypse damage is no longer reduced in PvP.
 * Developers' Notes: We no longer feel that a reduction is necessary.
 * Demon Hunter
 * (Havoc) Agility increased by 5%.
 * (Havoc) Stamina increased by 10%.
 * Developers' Notes: With time, players have become more accustomed to Demon Hunters and how to counter them. This should bring back their damage and general survivability to help them compete.
 * Hunter
 * (Survival) Stamina has been increased by 15%.
 * Mage
 * (Frost) Intellect has been reduced by 10%.
 * Monk
 * (Windwalker) Agility has been reduced by 10%.
 * (Windwalker) Heavy-Handed Strikes now causes Fists of Fury to only stun when cast (was with each tick of Fists of Fury).
 * (Windwalker) Serenity (monk talent) now increases damage by 25% with the Spiritual Focus artifact trait (was +30%).
 * Developers' Notes: Windwalkers are able to maintain an extremely high uptime against their targets in PvP, and their raw damage capability was just too high for a spec that's so difficult to get away from.
 * Shaman
 * Forked Lightning will no longer ignore line of sight.
 * Forked Lightning will no longer strike dead targets.
 * Lava Burst now deals full damage in PvP (was doing 80% of normal damage).
 * (Elemental) Control of Lava now deals an additional 100% damage (was an additional 150%).
 * Warrior
 * Hamstring damage has been increased considerably, and now lasts for 12 seconds in PvP.
 * (Arms) Strength and Stamina increased by 10%.
 * (Fury) Strength and Stamina increased by 10%.
 * ''Developers' Notes: Patch 7.1 put Hamstring back on the global cooldown, and while we still feel that that's the correct choice for that ability, we understand that this change had a major impact on PvP Warriors' damage rotation, as well as Hamstring's overall uptime. To compensate, we've increased Hamstring's duration so that it needs to be applied less frequently, and massively increased its damage to help make it feel worthwhile to use.
 * Warlock
 * (Destruction) Entrenched in Flame duration reduced to 3 seconds (was 4 seconds).
 * (Destruction) Focused Chaos now increases Chaos Bolt damage by an additional 100% (was 150%).
 * (Destruction) Shadowburn now deals 20% less damage in PvP.
 * ''Developers' Notes: 7.1 introduced some new talents to Destruction Warlocks to increase their control and incentivize the use of cast time spells like Chaos Bolt. These talents were overtuned initially, but we want to keep Chaos Bolt as the best damage value for a Soul Shard.

October 28

 * Classes
 * Death Knight
 * Icecap (death knight talent) is no longer activated by auto-attacks.
 * Demon Hunter
 * Nemesis (demon hunter talent) is no longer on the global cooldown.
 * Druid
 * Casting an affected spell now removes only one stack of Predatory Swiftness with the legendary Ailuro Pouncers.
 * (Balance) Celestial Downpour now increases Starfall's duration by 20% (was 100%).
 * Hunter
 * Killer Cobra now triggers when Cobra Shot is cast (was when spell hit).
 * Survival Hunters' Mastery will correctly be activated by pet auto-attacks.
 * Bursting Shot will no longer clear damage-over-time effects from targets in PvE.
 * Mage
 * The legendary Belo'vir's Final Stand will now activate when a character has learned Arcane Momentum.
 * Monk
 * The legendary Ovyd's Winter Wrap no longer activates Mastery: Gust of Mists when the overheal effect is applied.
 * The damage of the Cinidaria, the Symbiote legendary will no longer be reduced while the Monk has Storm, Earth, and Fire active.
 * Rogue
 * Outlaw Rogues should now be able to apply the Glyph of Blackout to Sap.
 * Warrior
 * Players who have unlocked the Sul'thraze the Lasher appearance should get credit for the Achievement that grants the appearances of the two weapons used to make it.
 * Dungeons and Raids
 * Players at the weekly cap for Lingering Soul Fragments should no longer be mailed extras or receive an error.
 * Halls of Valor
 * The damage reduced by standing within Hyrja's Eye of the Storm now properly scales with increasing Mythic Keystone levels.
 * Holiday
 * The Hallow's End Crooked Tree Curse is successfully removed from players when they leave the area.
 * Items
 * Using the Flight Master's Whistle should no longer close your map or prevent you from chatting.
 * You can no longer have the effects of multiple combat potions at the same time.
 * Bacon should no longer remove Omelette buffs. Of course.
 * PvP
 * Artifact Power for Arena and Skirmish victories after your first of the day reward have been increased.
 * Fixed a bug where several items from Ashran, Tol Barad, and battlegrounds were not usable.
 * Class Adjustments
 * Death Knight
 * Both Empower Rune Weapon and Hungering Rune Weapon now have a 1 minute cooldown when the Overpowered Rune Weapon PvP talent is taken.
 * Shaman
 * Counterstrike Totem (honor talent) now obeys line of sight.
 * Quests
 * Players are no longer able to start the quest chain that starts with Fate of the Guard and leads to the quest Last Stand of the Moon Guard until after completing Shal'Aran (quest).
 * The kill requirement for Cry More Thunder! has been reduced to 50 (was 150).
 * The The Power of Corruption quest item Essence of Wyrmtongue no longer allows players to attack members of their own faction. Tricksy demons!
 * World
 * The Battle for Shattrath is working again.
 * Golden Eaglets, Tiny Apparitions, and Rose Taipans now spawn more frequently.
 * Wildlife have migrated away from the Ashamane's Fall graveyard in Val'sharah.
 * The portals in the Underbelly should now be visible.

October 26

 * Classes
 * Death Knight
 * Fixed a bug that caused Dark Transformation to not trigger some additional effects, and not correctly transform abominations into flesh golems.
 * Druid
 * Fixed a bug where Shred could sometimes fail to deal damage or generate combo points.
 * Full Moon (artifact trait) is again in the Arcane school.
 * Hunter
 * Bestial Fury will correctly increase Bestial Wrath's damage bonus to your pet and Hati.
 * Warlock
 * Enslave Demon can correctly target enemies up to one level above the caster.
 * Class Halls
 * Missions will be less likely to offer follower armor set items to players that have maxed out the item level of all their champions.
 * Items
 * The legendary Rogue ring Insignia of Ravenholdt should now be able to hit creatures with large hitboxes.
 * The legendary Warlock belt Power Cord of Lethtendris should no longer incorrectly have a chance to be activated by targets that already have Unstable Affliction.
 * PvP
 * Honor Talents
 * Druid
 * Thorns now has a 1 second cooldown between procs.
 * Quests
 * Killing the Waking Nightmare first during quest Waking Nightmares will no longer prevent players from seeing Slumbering Nightmare.

October 25

 * Bonus Event
 * Completing a dungeon on any Mythic Keystone difficulty will now count towards progress on the weekly Bonus Event quest Emissary of War (Legion).
 * Classes
 * Druid
 * Luffa Wrappings should once again function correctly for non-Feral Druids.
 * Prowl should once again have the correct stealth effectiveness.
 * Mass Entanglement should now reliably chain to nearby targets.
 * Paladin
 * (Retribution) Fixed a bug preventing the Sword of Light passive from being fully calculated into baseline damage.
 * Shaman
 * (Restoration) Lava Burst should correctly deal a critical strike against targets with Flame Shock, at level 20 or higher.
 * Warrior
 * (Arms) Fixed a bug preventing the Seasoned Soldier passive from being fully calculated into baseline damage.
 * Dungeons and Raids
 * Quest Items related to Karazhan attunement now drop in Mythic Keystone dungeons in addition to Mythic difficulty dungeons.
 * Game Client
 * (Work in progress) Sheathing and unsheathing a weapon should no longer cause the game to crash.
 * PvP
 * Warden Towers temporarily rewarded 150 Honor. They have been convinced to once again reward 300 Honor.
 * Honor rewards from Tol Barad have been reduced by 50%.
 * Class Adjustments
 * Relentless reduces crowd control duration by 20% (was 25%).
 * Developers' Notes: We feel Relentless is over-represented in a lot of situations, so we're slightly reducing its effect.
 * Demon Hunter
 * Fixed a bug that was preventing Imprison (Detainment) modified by Detainment from being removed by Divine Shield and Ice Block.
 * Fury of the Illidari no longer causes reduced damage in PvP.
 * Mage
 * (Fire) Stamina reduced by 10% in PvP.
 * (Frost) Stamina reduced by 10% in PvP
 * Developers' Notes: Fire and Frost Mages have felt a bit too tanky.
 * (Frost) Deep Shatter increases the damage of Frostbolt by 150% (was 200%).
 * Monk
 * (Mistweaver) Surge of Mist now causes Enveloping Mist to incur an 8 second cooldown (was 6 seconds).
 * Developers' Notes: Mistweavers Monks have often relied on Soothing Mist to do most of their healing. Now, when choosing Surge of Mist, you may have to cast another healing spell during the Enveloping Mists cooldown.
 * (Mistweaver) Counteract Magic increases the healing of Renewing Mist by 125% (was 150%).
 * Developers' Notes: Counteract Magic has felt a bit too strong against damage-over-time compositions.
 * Paladin
 * Avenging Crusader now properly increases the cooldown recovery rate of Judgment and Crusader Strike.
 * Avenging Crusader no longer increases the cooldown recovery rate of Tyr's Deliverance.
 * Priest
 * (Discipline) Searing Light increases the damage of Smite by 15%, down from 30%.
 * Developers' Notes: The Discipline Priest is intended to be an offensive healer, but we feel they were over-performing in 2v2 Arena.
 * Rogue
 * Agility reduced by 10% in PvP.
 * Stamina reduced by 5% in PvP.
 * Developers' Notes: Rogues are intended to be strong, yet vulnerable to focused-fire. We feel they have too much survivability while dealing too much damage with both utility and survivability, so we're toning them down.
 * (Assassination) System Shock duration reduced to 2 seconds (was 4 seconds).
 * (Subtlety) Stamina reduced by 5% in PvP.
 * (Assassination, Outlaw) Stamina reduced by 15% in PvP.
 * Shaman
 * (Enhancement) Agility reduced by 10%.
 * Warlock
 * (Demonology) Doom, Doubled now increases the damage of Doom by 33% in PvP situations.
 * (Demonology) Grimoire of Synergy increases the Warlock's and Pet's damage by 30% in PvP situations.
 * (Demonology) Implosion damage reduced by 20% in PvP situations.
 * Warrior
 * Bladestorm now deals full damage in PvP situations.
 * '' Developers' Notes: Bladestorm is intended to be a strong damage cooldown for the Arms Warrior. In Legion Beta testing, Arms Warriors felt too strong, so we reduced the damage Bladestorm did in PvP. We feel we're back to a place where returning it to full damage makes sense.
 * Execute now deals 15% more damage in PvP situations.
 * Developers' Notes: Execute is designed to be a signature strength of the Warrior, and should always be the right choice on targets within Execute range in PvP. We've found that there are some situations where that wasn't true, so we're increasing the damage of Execute to make it always the right choice.
 * Quests
 * Players should no longer fail to get credit for completing world boss World Quests.
 * Players with a full inventory should now be able to complete Edict of the God-King and accept Unwanted Evidence after defeating God-King Skovald in Halls of Valor.
 * The quest drops for Uncovering Orders should now come from the final boss in each of the three named dungeons, Assault on Violet Hold, Black Rook Hold, and Vault of the Wardens.
 * World
 * Bloodgazer Falcosaurs should now respawn more quickly.

October 19

 * Classes
 * Demon Hunter
 * Demon Hunters should now receive a cache (or mount when lucky) from Pandaria world bosses who previously had no items for Demon Hunters.
 * Paladin
 * Blessing of Sanctuary now has a 30 second cooldown.
 * Dungeons and Raids
 * Emerald Nightmare
 * Cenarius
 * Damage immunity such as Divine Shield or Blessing of Protection now prevents damage dealt by Spear of Nightmares.
 * Il'gynoth
 * Rogues will no longer end up inside Il'gynoth's core when attacking it with Shadowstrike (rogue ability) or Killing Spree.
 * Items
 * The effects from Jewelcrafting neck pieces should now scale properly when Timewalking.
 * Professions
 * Archaeology
 * It should now be easier to obtain Jewels of Aellis for the quest Sifting Through the Rubble. Angry Highborne Spirits should now have a 100% chance to drop a jewel.
 * PvP
 * Warden Tower captains no longer have a limit on the number of eligible players who can simultaneously tap them.
 * Quests
 * Alliance players are now able to complete Full Circle (Alliance) in Vashj'ir.

October 13

 * Bonus Events
 * Entering a Timewalking Dungeon will no longer clear any planted plants from the Druid Evergreen upgrade.
 * The fireballs from the cooking buff "Pepper Breath" should now scale properly in Timewalking.
 * Class Hall Set 6-piece and 8-piece bonuses should now scale properly in Timewalking.
 * Classes
 * Druid
 * Ironfur no longer incorrectly multiplies Bonus Armor effects from temporary buffs.
 * (Balance) New Moon (artifact trait), Half Moon (artifact trait), and Full Moon (artifact trait) are now in the Arcane spell school.
 * Items
 * Spirit Cauldrons no longer have collision.
 * Player versus Player
 * Reminder: These changes are only active while in PvP combat situations and do not affect PvE. Many more Honor Talent changes are coming with Patch 7.1, including changes to Destruction Warlocks, Windwalker Monks, Death Knights, Balance Druids, and Restoration Druids.
 * Mage
 * Frost
 * Ice Form now has a 60 second cooldown (was 45 seconds).
 * Ice Form can no longer be cast while stunned.
 * Ice Form will now cause the Mage to be immune to only stuns, instead of other unintended crowd-control effects, such as Paralysis.
 * Frostbolt no longer deals increased damage in PvP (was a multiplier of +10%).
 * Developers' Notes: Frost Mages are intended to create burst windows with Shatter and Glacial Spike, but have been reaching unintended levels of damage. By reducing Frostbolt damage, we're reducing the potential size of Icicles and Glacial Spike burst. The Ice Form fixes should reduce its uptime, which was too high.
 * Hunter
 * Beast Mastery
 * Beast Mastery Agility reduced by 10% in PvP.
 * Developers' Notes: We've found Beast Mastery damage to be too high, but we don't feel that it's due to any specific ability or mechanic, so we're reducing the overall PvP template.
 * Monk
 * Mistweaver
 * Mistwalk can no longer be cast while silenced.
 * Soothing Mist healing reduced by 10% in PvP. (Soothing Mist version of Ancient Mistweaver Arts is unaffected.)
 * Soothing Mist healing cast by Summon Jade Serpent Statue reduced by 10% in PvP.
 * ''Developers' Notes: Mistweavers been one of our strongest healers. We feel Soothing Mist is doing too much healing per second on its own, making it so that the Mistweaver doesn't have to use cast-time healing spells as much as other healers, even when their target is taking high amounts of damage. We're reducing Soothing Mist slightly to address this. Mistwalk was never intended to be used while the Mistweaver was silenced or locked out of Nature, so we've fixed that as a bug.
 * Paladin
 * Pure of Heart no longer causes Cleanse to incur a cooldown when it removes poisons and diseases.
 * Pure of Heart no longer triggers when healed by a periodic heal effect, but will trigger when a spell such as Rejuvenation is initially cast.
 * ''Developers' Notes: Retribution Paladins are designed to be a formidable damage dealer and also have a protective, counter-control kit for their allies. Pure of Heart is intended to "soft-counter" poisons and diseases, but we feel it's too strong currently when the Paladin is paired with a healing-over-time healer. Pure of Heart will now only trigger when a healing spell is applied, but not periodically during the spell.
 * Retribution
 * Blessing of Sanctuary now has a 30 second cooldown, up from 25 seconds.
 * Developers' Notes: Blessing of Sanctuary has proven to be a strong, signature Honor Talent, but we feel its cooldown is too short.
 * Rogue
 * Assassination
 * System Shock now properly requires an Envenom cast with 5 or more combo points.
 * System Shock's damage has been reduced by 20%.
 * Assassination's Agility has been reduced by 5% in PvP.
 * ''Developers' Notes: The Assassination Rogue is intended to be a strong, persistent damage dealer that pressures targets but lacks the utility that Outlaw excels in or the mobility that Subtlety provides. We've been monitoring their damage and feel its higher than intended, and we've found some bugs with System Shock contributed to this. We've also altered their PvP template to effectively reduce their damage.
 * Outlaw
 * Control is King will no longer stack Adrenaline Rush above a 3 second duration.
 * ''Developers' Notes: Control is King is intended to be an attractive choice for the Outlaw Rogue when within a control oriented team composition. This has worked out a bit too well. Now, subsequent procs of Control of King will no longer add to the duration, and instead will just refresh itself.
 * Shaman
 * Enhancement
 * Stormstrike's damage is reduced by 15% in PvP.
 * Heroism and Bloodlust now have a 60 second cooldown when modified by Shamanism (PvP talent) (was 45 seconds).
 * Developers' Notes: The Enhancement Shaman is intended to be a formidable damage dealer who also provides offensive group utility through totems and buffs. Shamanism has been a popular choice for the Enhancement Shaman, allowing them to use Bloodlust/Heroism frequently and also in Arena combat. We like the utility this gives the Shaman, but feel its uptime is too high. Further, we feel the Enhancement Shaman's burst damage with Stormstrike has been reaching unintended levels.

October 12

 * Class Halls
 * General and LocalDefense chat channels are now functioning properly in the Shaman Class Hall.
 * Dungeons and Raids
 * In Mythic Keystone dungeons, Shadow Priests who die due to Surrender to Madness expiring should no longer incur a 5 second time penalty.
 * Emerald Nightmare
 * Heart of Corruption
 * On Mythic difficulty, the Corruptor Tentacle that previously spawned at 225 seconds into the fight now spawns at 235 seconds, and the Deathglare Tentacle that previously spawned at 240 seconds into the fight now spawns at 250 seconds.
 * Items
 * Items rewarded from emissary bags now more closely match the quality of World Quest rewards.
 * The Spear of Rethu polearm now scales properly from character level 1 to 100, now properly appears in the heirloom list, and is now correctly a 2-handed weapon.
 * Quests
 * Oculeth no longer disappears after completing the quest Arcan'dor, Gift of the Ancient Magi.

October 6

 * Classes
 * Warlock
 * (Destruction) Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.
 * Mythic Keystone Dungeons
 * The amount of Artifact Power rewarded from end-of-run Mythic Keystone chests now increases with the Level of the Mythic Keystone Dungeon.
 * When beating a Mythic Keystone timer by a margin so significant that your Keystone is upgraded by more than one step, you will earn multiple loot chests as before, however, the additional chests beyond the first will no longer contain Artifact Power.
 * Developers' Notes: These changes are aimed at aligning the efficiency of the different tiers of difficulty, so that a well-geared group of dungeon experts is rewarded more for tackling a high-level Mythic dungeon, rather than incentivized to stomp an entry-level dungeon.
 * Items
 * The Archaeology World Quest heirloom reward Spear of Rethu should now be item level 700, as intended (was item level 605).

October 5

 * Classes
 * Druid
 * Moonkin Aura can no longer stack on targets.
 * Paladin
 * Steed of Glory now properly makes the Paladin immune to stun effects.
 * Shaman
 * Spirit Link Totem should no longer be damaged by Druids' Rage of the Sleeper or Brambles.
 * Warrior
 * (Protection) Fixed a bug where Vengeance (warrior talent) could cause Ignore Pain to consume less Rage than intended, but absorb for more.
 * Class Halls
 * The cooldown for all Class Hall abilities which allow you to instantly complete a World Quest has been reduced from 3 days to 18 hours, and the time taken to complete the work order for the item used by these abilities has been reduced to 10 minutes.
 * Fixed an issue that sometimes hid the barrier blocking the Feralas Portal in the Emerald Dreamway for Druids who have previously sealed it.
 * Priest dungeon quests from missions will now be turned in to Moira Thaurissan, rather than Alonsus Faol, who sometimes has other things to do.
 * Dungeons and Raids
 * The Arcway
 * Forgotten Spirits will no longer respawn in The Arcway.
 * Timeless Wraiths will no longer attack players before they've been Banished In Time.
 * Halls of Valor
 * When Olmyr the Enlightened or Solsten are engaged, the door to Hyrja's room will shut while they are in combat.
 * PvP
 * Druid
 * Fury of Elune can no longer be cast during Arena and Battleground preparation.
 * Demon Hunter
 * Demon Hunters now start arenas with 0 Pain and Fury.
 * Rogue
 * Shadowy Duel now prevents you from assaulting bases in Domination battlegrounds such as Arathi Basin.
 * Shaman
 * Fury of Air can no longer be cast during Arena and Battleground preparation.
 * Quests
 * High-level players should now be eligible for the Trial of Faith scenario during the Garrison Campaign.
 * In the Withered Army Training (quest) scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
 * Enigmatic puzzles should no longer become non-responsive when a large number of players try to do the same Enigmatic World Quest puzzle.

October 3

 * Classes
 * Mage
 * Splitting Ice should now cause Glacial Spike to damage the secondary target for 80% of the damage dealt to the primary target, as intended.
 * Monk
 * Stagger now delays 40% of damage taken (was 35%), and now quickly fades after leaving combat.
 * Shaman
 * (Restoration) The Artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.
 * Warlock
 * Shadowflame's damage over time can now critically strike.
 * Warrior
 * Shield Slam now generates 20 Rage (was 10).
 * Ignore Pain's maximum absorption has been reduced by 33%.
 * Inspiring Presence no longer stacks on players who have multiple Warriors present.
 * Dungeons and Raids
 * (All dungeon and raid hotfixes will take effect with realm restarts in each region.)
 * Black Rook Hold
 * Mythic Keystone target time increased to 38 minutes (was 35 minutes).
 * Eye of Azshara
 * Mythic Keystone target time decreased to 35 minutes (was 36 minutes).
 * Maw of Souls
 * Mythic Keystone target time decreased to 24 minutes (was 25 minutes).
 * Neltharion's Lair
 * Mythic Keystone target time decreased to 33 minutes (was 35 minutes).
 * Emerald Nightmare
 * Vantus Runes can now be used in Mythic Emerald Nightmare.
 * Il'gynoth
 * On Mythic difficulty, Il'gynoth's health has been increased by 200%, but loses one-third of that value each time the Eye of Il'gynoth is defeated.
 * On Mythic difficulty, each Nightmare Explosion now deals 20% more damage to the Eye of Il'gynoth.
 * Developers' Notes: A common strategy for Mythic Il'gynoth involved using raid compositions that focus on maximizing burst damage to complete the encounter in a single phase. This approach removes huge portions of the encounter and can overly favor a specific set of classes and specializations, causing negative social pressures in groups that have yet to reach this encounter. These changes ensure that raid groups must enter Il'gynoth's core twice in order to complete the encounter on Mythic difficulty, but offset that change by speeding up the process of destroying the Eye to shorten the overall length of the encounter.
 * Professions
 * Enchanting
 * Crafted items that upgrade to epic quality should now disenchant into Leylight Shards or Chaos Crystals.
 * PvP
 * Shaman Totems will no longer take unintended extra damage from players.
 * Quests
 * Players are now able to turn in Ritual Ruination to Calydus in Dreadscar Rift if they don't take the portal out of the scenario.

September 30

 * Legion Companion App
 * Fixed a bug in iOS 10 that caused notification badge numbers to not clear.
 * The Login button now goes to your character list when possible.
 * The Account Selection button starts a new login with Battle.net.
 * The World Quest icon now shows additional info when using a filter.
 * Fixed a bug that sometimes made it appear that a 100%+ mission failed.
 * Classes
 * Warlock
 * Unstable Affliction's dispel kickback damage is now capped at 50% of the Warlock's maximum health, but can still critically strike.
 * Destruction Warlocks that are stuck on the final Artifact acquisition quest "Ritual Ruination" should now find it easier to get through all obstacles. Any Warlock that has the Artifact, but is stuck on a quest objective, can return to Dalaran to get full credit for the quest.
 * Class Halls
 * New work orders for Seals of Broken Fate will now have a shipment duration of 5 seconds.
 * Dungeons and Raids
 * Assault on Violet Hold
 * The final encounters in Heroic and Mythic Violet Hold should now be properly reflected in your Statistics page upon completion.
 * Darkheart Thicket
 * (Mythic difficulty) Oakheart should no longer reset once awoken.
 * Emerald Nightmare
 * Xavius
 * Dead players should no longer become stuck if they release their spirit during the teleport to The Emerald Dream after defeating Xavius.
 * Items
 * Augment Runes will now function in Mythic Keystone dungeons.
 * Professions
 * Cooking
 * Black Barracuda Angling (Rank 3) should now correctly grant a chance to provide an instant pool catch.
 * Fish that are instantly caught from the Black Barracuda Angling trait are now selected from fishing pools, rather than open water fishing.
 * Herbalism
 * The droprate for seeds has been reduced to 2.5% for all herbs, except Felwort, which remains at a 25% chance to loot a seed.
 * PvP
 * Ashran
 * All methods of turning in Artifact Fragments should now correctly reward honor at a rate of 1 honor for every 2 Artifact Fragments.
 * The Rated PvP gear weekly bonus rewards are now based on the player's PvP Rating for 2v2, 3v3, and Rated Battlegrounds.
 * Developers' Notes: Currently, rated PvP is always rewarding item level 840 gear, regardless of rating. That is not our intent. We want to correct this as quickly as possible, but don't want to inadvertently punish players who have already collected their weekly bonus chests. This fix will be implemented with the next weekly realm maintenance (A.M. PDT on Tuesday, October 4 for North American realms).
 * Quests
 * These Suramar World Quests now correctly award Nightfallen reputation beyond Honored: "Studying the Reaction", "Clear the Skies", "Left for Dead", and "Fiends of Tel'anor".
 * (Work in progress) Addressed multiple issues with the World Quest "Electrosnack" regarding tapping and some cosmetic elements.
 * Players who would have otherwise died to falling damage in the Withered Army Training scenario should now be reduced to 1 hp. First Arcanist Thalyssra will now port you back to the front of the ruins.
 * World Quests completed with a Combat Ally will once more correctly award experience to the Follower.

September 28

 * Classes
 * The ground mount speed bonus from Broken Isles Pathfinder, Part One now stacks with the passive class bonuses On a Pale Horse and Heart of the Crusader.
 * Death Knight
 * Multiple Unholy Death Knights with the Armies of the Damned artifact trait can now have their Death, Pestilence, and Famine debuffs applied at the time.
 * Monk
 * Soothing Mist is no longer interrupted by Spirit Tether.
 * (Brewmaster) Set bonuses for the Battlewrap of the Hurricane's Eye (Tier 18) have been adjusted:
 * 2 pieces: Increases the chance for your Gift of the Ox to summon a Healing Sphere by 2% (was 5%).
 * 4-pieces: Every time you gather a Healing Sphere, the remaining cooldowns of your Ironskin Brew and Purifying Brew are reduced by 1 second (was 5 seconds).
 * Rogue
 * Shadow Dance should now be useable and should not be cancelled when the Rogue is affected by an enemy Hunter's Flare.
 * Shaman
 * Lava Beam damage increased by 23%.
 * (Restoration) The artifact trait Tidal Pools will now correctly heal all areas when multiple Tidal Pools are active at once.
 * Warlock
 * Seed of Corruption will now properly detonate and spread if the target dies while still affected.
 * Fixed a bug that sometimes caused Agony to not stack or generate Soul Shards.
 * (Demonology) The Artifact ability Thal'kiel's Consumption will no longer sometimes fail to do damage because the target moves out of range.
 * (Destruction) The Artifact ability Dimensional Rift will no longer spawn portals that are out of range to do damage to your target.
 * Class Halls
 * Pet Charm missions now provide Pet Charms for both the main reward and the bonus reward.
 * Dungeons and Raids
 * Players should receive bonus roll opportunities more reliably if they are eligible for them.
 * The Emerald Nightmare
 * Xavius
 * Immunities can no longer remove Darkening Soul or Blackening Soul. Dispelling either effect with an Imp's Singe Magic will give the owning Warlock +25 Nightmare Corruption.
 * Items
 * Cloak of Fel Flames now correctly reduce magic damage taken by 15% when Immolation Aura is active.
 * Shard of the Exodar no longer causes Drums of Fury to unaffected by Exhaustion/Sated effects.
 * Ancient Mana Gems and Ancient Mana Crystals now stack to 5.
 * Loot-A-Rang should no longer break hostile players' stealth.
 * NPCs
 * Players can now get credit and be able to bonus roll for world bosses if they are up to 200 yards away when it dies.
 * A number of questgivers' pets are no longer critter-type creatures.
 * Quests
 * During "Leyhollow Infestation", players now only drop the rock when taking damage or attacking, not when entering combat, and player speed is only reduced by 50% when carrying a rock (was 75% reduced speed).
 * Fixed a rare bug that could cause Guardian Druids to not obtain credit for killing Arch-Desecrator Malithar during "When Dreams Become Nightmares".
 * Tomes of the Tranquil Mind obtained from "In the Blink of an Eye" are now Bind-on-pickup.

September 26

 * Classes
 * Developer's Notes: After carefully considering the constructive feedback we've received over the weekend, we've made some revisions to this week's tuning. The class changes listed in this hotfix update, as well as those from the previous update will be applied during weekly maintenance in each region. Note that several changes from the previous update have been altered or removed, which is indicated by a strikethrough in the notes below.
 * Demon Hunter
 * Havoc
 * Bloodlet (Talent) now deals 150% of initial Throw Glaive damage.
 * Mage
 * Arcane
 * Quickening (Talent)'s maximum stacks are now 50, and it will not refresh its duration once at 50 stacks.
 * Priest
 * Shadow
 * Mind Sear damage increased by 80% and Insanity generation increased by 50%.
 * Mind Flay damage increased by 20%.
 * Mind Spike damage increased by 28%.
 * Void Ray maximum stacks reduced to 4.
 * Developers' Notes: Given the damage increase to Mind Sear, Mind Flay, and Mind Spike, this still results in an overall increase to the value of the talent. 
 * Voidform stacks no longer increase while Dispersion is active.
 * ''Developers' Notes: We would prefer that Surrender to Madness not be as dominant as it is, and that it can't be extended for quite so long. However, addressing this further would require significant changes to the spec beyond what we want to do in a tuning pass at this time. We will look for an opportunity to take a more comprehensive look at this issue in a future patch.
 * Shaman
 * Queen Ascendant (Artifact trait) is no longer consumed when a queued healing spell is immediately triggered.
 * Warlock
 * Fixed a bug that prevented Rain of Fire from always doing all 8 ticks of damage on PvE and PvP targets.
 * Warrior
 * Arms
 * Tactician proc rate increased by 15%.
 * Hamstring no longer procs Tactician.
 * Exploit the Weakness (Artifact Trait) bonus reduced to 4% per point.
 * NPCs
 * Suramar NPCs should no longer remove a player's stealth at the start of their Arcane Investigation casting.
 * Interacting with Nomi should now take priority when his area is crowded.
 * Professions
 * Engineering: The Reaves version of the Failure Detection Pylon should now work properly.
 * PvP
 * Rogue
 * Strike from the Shadows is now a snare, instead of a daze.

September 23

 * Achievements
 * Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.
 * Classes
 * Developers' Notes: As we discussed last week, we've been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week's realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone's playstyle or causing them to feel as though the spec they chose to focus on became the "wrong choice."
 * All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.
 * Death Knight
 * Frost
 * Remorseless Winter damage increased by 50%.
 * Obliterate damage increased by 19%.
 * Frost Strike damage increased by 12%.
 * Howling Blast damage increased by 10%.
 * Frostscythe (Talent) damage increased by 13%.
 * Frozen Pulse (Talent) damage increased by 11%.
 * Breath of Sindragosa (Talent) damage increased by 17%.
 * Demon Hunter
 * Havoc
 * Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%.
 * Fury of the Illidari (Artifact Ability) damage reduced by 20%.
 * Note: See below for for additional PvP tuning adjustments to Fury of the Illidari.
 * Balanced Blades (demon hunter artifact trait) (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target.
 * Vengeance
 * Mastery now provides 50% less damage reduction per point.
 * Demon Spikes damage reduction increased to 20%.
 * Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We're reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.
 * Druid
 * Moonfire (non-Feral) damage increased by 10%.
 * Balance
 * Sunfire damage increased by 10%.
 * Starfall damage increased by 10%.
 * Lunar Strike damage increased by 5%.
 * Solar Wrath damage increased by 5%.
 * Mage
 * Arcane
 * Mastery effects increased by 20%.
 * Arcane Missiles damage increased by 9%.
 * Arcane Blast damage increased by 10%.
 * Frost
 * Frostbolt damage increased by 8%.
 * Ice Lance damage increased by 13%.
 * Flurry (mage ability) damage increased by 38%.
 * Blizzard damage increased by 36%, and mana cost reduced by 50%.
 * Splitting Ice (Talent) now causes 80% of normal damage (up from 50%).
 * Ice Nova (Talent) damage increased by 13%.
 * Ray of Frost (Talent) damage increased by 28%.
 * Glacial Spike (Talent) damage increased by 15%.
 * Hunter
 * Barrage (non-Survival) damage reduced by 20%.
 * Beast Mastery
 * Bestial Wrath damage bonus increased to 25%.
 * Survival
 * Flanking Strike damage increased by 62%.
 * Monk
 * Mistweaver
 * Spinning Crane Kick (Mistweaver) damage reduced by 25%.
 * Paladin
 * Retribution
 * Templar's Verdict damage increased by 10%.
 * Divine Storm damage increased by 20%.
 * Crusader Strike (Retribution) damage increased by 13%.
 * Blade of Justice damage increased by 13%.
 * Judgment (Retribution) damage increased by 13%.
 * Zeal (paladin ability) (Talent) damage increased by 13%.
 * Blade of Wrath (Talent) damage increased by 13%.
 * Priest
 * Holy
 * Holy Nova damage reduced by 16%.
 * Shadow
 * Rogue
 * Death from Above (rogue ability) (Talent) area damage increased by 100%.
 * Assassination
 * Deadly Poison damage increased by 30%.
 * Fan of Knives damage increased by 30%.
 * Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery.
 * Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%.
 * Outlaw
 * Fatebringer (artifact trait) (Artifact Trait) Energy cost reduction reduced to 3 per rank.
 * Fate's Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank.
 * Black Powder (rogue artifact trait) (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank.
 * Subtlety
 * Eviscerate damage increased by 15%.
 * Nightblade (rogue ability) damage increased by 15%.
 * Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade.
 * Shuriken Storm damage increased by 30%.
 * Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active.
 * Shaman
 * Elemental
 * Mastery effects increased by 12.5%.
 * Chain Lightning Maelstrom generation increased to 6.
 * Lightning Bolt (Elemental) damage increased by 23%.
 * Chain Lightning (Elemental) damage increased by 23%.
 * Lava Burst damage increased by 5%.
 * Storm Elemental (Talent)'s Call Lightning and Wind Gust damage increased by 20%.
 * Enhancement
 * Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active.
 * Windfury activation chance increased to 20%.
 * Note: We're fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds.
 * Restoration
 * Chain Lightning (Restoration) damage increased by 23%.
 * Warlock
 * Affliction
 * Drain Life damage increased by 10%
 * Drain Soul damage increased by 10%
 * Corruption damage increased by 10%
 * Agony damage increased by 5%
 * Unstable Affliction damage increased by 15%
 * Seed of Corruption damage increased by 15%
 * Siphon Life (warlock ability) (Talent) damage increased by 10%
 * Haunt (warlock talent) (Talent) damage increased by 15%
 * Phantom Singularity (Talent) damage increased by 15%
 * Demonology
 * Hand of Gul'dan impact damage increased by 20%
 * Demonwrath damage increased by 15%
 * Shadow Bolt damage increased by 10%
 * Doom damage increased by 10%
 * Wild Imps damage increased by 10%
 * Dreadstalker attack power increased by 10%
 * Felguard attack power increased by 10%
 * Doomguard (Demonology)'s Doom Bolt damage increased by 18%
 * Demonbolt (Talent) damage increased by 10%
 * Implosion (Talent) damage increased by 15%
 * Shadowflame (Talent) damage increased by 10%
 * Darkglare (Talent) damage increased by 10%
 * Destruction
 * Chaos Bolt damage increased by 11%
 * Incinerate damage increased by 11%
 * Immolate damage increased by 11%
 * Conflagrate damage increased by 11%
 * Rain of Fire damage increased by 11%, and cast time removed
 * Cataclysm (warlock ability) (Talent) damage increased by 11%
 * Channel Demonfire (Talent) damage increased by 11%
 * Warrior
 * Arms
 * Focused Rage (Talent) damage bonus reduced to 30%.
 * Fury
 * Rampage damage increased by 12%.
 * Bloodthirst damage increased by 12%.
 * Raging Blow damage increased by 5%.
 * Furious Slash damage increased by 5%.
 * Execute (Fury) damage increased by 5%.
 * Protection
 * Vengeance (warrior talent) (Talent) Rage cost reduction reduced to 35%.
 * Intercept Rage generation reduced to 10.
 * Shield Slam Rage generation reduced to 10.
 * PvP
 * Developers' Notes: While many of the above changes are beneficial for PvP, some specs need additional tuning for PvP situations. Some of the PvP- specific changes we're making are intended to counteract the above, while others are simply intended to help overall PvP balance.
 * Battlegrounds
 * Tank-specialized characters no longer take additional damage while carrying a flag.
 * Death Knight
 * Blood
 * Consumption (Artifact Ability)'s healing is no longer reduced in PvP.
 * Death Strike now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
 * Demon Hunter
 * Havoc
 * Fury of the Illidari (Artifact Ability) damage is now reduced by 10% in PvP (up from a 30% reduction).
 * Vengeance
 * Soul Cleave's heal is no longer reduced in PvP.
 * Druid
 * Restoration
 * Lifebloom's bloom effect increased by 50% in PvP.
 * Critical Strike stat reduced by 50%.
 * Haste stat increased by 50%.
 * Guardian
 * Frenzied Regeneration now factors in 50% of recent damage taken from players when determining it's healing amount (previously, it ignored damage taken from players).
 * Hunter
 * Survival
 * Mongoose Fury now increases the damage of Mongoose Bite by 35% per stack in PvP (up from 25% per stack).
 * Beast Mastery
 * Agility stat reduced by 10%.
 * Mage
 * Frost
 * Frostbolt now reduces movement speed by 50%.
 * Frostbolt damage is now increased by 10% in PvP (down from 20%).
 * Fire
 * World in Flames (Honor Talent)'s reduction to Flamestrike's cast time reduced to 2 seconds.
 * Monk
 * Mistweaver
 * Counteract Magic (Honor Talent) bonus to Renewing Mist reduced to 150%.
 * Windwalker
 * Strike of the Windlord (Artifact Ability) damage is now reduced by 30% in PvP (up from 50%).
 * Agility stat increased by 12%.
 * Paladin
 * Retribution
 * Strength stat reduced by 5%.
 * Protection
 * Light of the Protector and Hand of the Protector healing is now reduced by 15% in PvP (up from 50%).
 * Priest
 * Discipline
 * Atonement healing is now increased by 15% in PvP (down from 25%).
 * Holy
 * Apotheosis can no longer be dispelled.
 * Rogue
 * Outlaw
 * Control is King (Honor Talent) duration reduced to 3 seconds.
 * Between the Eyes' damage bonus on Critical Strikes reduced to 100% in PvP (down from 200%).
 * Subtlety
 * Eviscerate now deals 15% less damage in PvP.
 * Nightblade (rogue ability) now deals 15% less damage in PvP.
 * Warrior
 * Arms
 * Echo Slam (Honor Talent) damage reduced to 5% of the target's total health.
 * Fury
 * Bloodthirst's heal is no longer reduced in PvP.
 * Protection
 * Ignore Pain's maximum absorb amount is no longer reduced in PvP. (Note: the effect of each Ignore Pain is still reduced by 20% in PvP)
 * Honor System
 * The Honor system reward Glory of the Melee now rewards 500 Artifact Power (was 150).
 * World PvP
 * Warden Tower World Quests now grant 150 honor (was 300).
 * Warden Tower World Quests now appear three times per day, and each quest is available for 24 hours.
 * Class Halls
 * Druids with the Evergreen perk should no longer have their planted soils reset after entering an Arena match.
 * The Soul Reapers tooltip for the Shadow Heresy talent is no longer incorrect.
 * Dungeons and Raids
 * Emerald Nightmare
 * Fixed a bug where players would fall to their death when jumping into the Rift of Aln while mounted.
 * Warlocks will now be able to target their Soul Effigies when fighting Il'gynoth inside the heart chamber.
 * Ursoc no longer causes players to stand up (and interrupt their eating/drinking) when he respawns.
 * The Arcway
 * Enemy Forces will remain in The Arcway after players have defeated Advisor Vandros.
 * Tome of Hex: Spider should now only drop for Shaman when defeating Nal'tira.
 * Maw of Souls
 * Players should no longer become stuck inside the cages they're placed in after defeating Ymiron.
 * Items
 * Damage from Potion of the Old War and Potion of Deadly Grace reduced by 33%.
 * Developers' Notes: Previously, we significantly buffed the damage of these potions, but then discovered some bugs that were significantly reducing their effective damage. Now that those bugs have been fixed, their damage contribution is much too high. They should still feel very rewarding to use, but we're bringing them back down to Earth a little.
 * Fixed a bug that was causing Balance Druids to sometimes engage enemies from unintended great distances with damaging trinket procs.
 * The Grove Darkener's Treads should now switch from Intellect to Agility based on your spec.
 * Professions
 * It should now be possible to reach skill 800 in Blacksmithing.
 * Cooking
 * Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food.
 * Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.
 * Quests
 * In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
 * A new Archaeology Quests aura is now displayed while you're on an Archaeology quest in your current zone.
 * Developers' Notes: This is to make sure you're aware of how many days you have left to complete a large Archaeology project before it expires. We're investigating ways to provide this in the quest tracker and quest log.
 * Aodh Witherpetal will no longer become stuck during "DANGER: Aodh Witherpetal".
 * Cooking
 * Rank 1 of Hearty Feast should now reward one feast instead of five. Subsequent ranks reward a cost reduction, rather than additional food.
 * Demon Hunters should now get appropriate stats from feasts and other similar sources of buffs.
 * Quests
 * In the Withered Army Training scenario, it should be less likely for Leystalker Dro to be hiding somewhere that he wouldn't normally be encountered by clearing the room.
 * A new Archaeology Quests aura is now displayed while you're on an Archaeology quest in your current zone.
 * Developers' Notes: This is to make sure you're aware of how many days you have left to complete a large Archaeology project before it expires. We're investigating ways to provide this in the quest tracker and quest log.
 * Aodh Witherpetal will no longer become stuck during "DANGER: Aodh Witherpetal".

September 21

 * Companion App
 * Version 1.0.2 is now available. Updates include:
 * Artifact XP World Quests now show a single icon on the map.
 * Fixed an occasional error while collecting the first ready troop.
 * Champions below level 110 now show level instead of item level on the mission results panel.
 * Times now display the top two units in most places (example: hours and minutes instead of just hours).
 * Fixed an issue where a previously-collected troop would appear to be ready for pickup.
 * Classes
 * Druid
 * (Guardian) The Embrace the Nightmare artifact trait now properly grants crowd control immunity while Rage of the Sleeper is active.
 * Ironfur can no longer be dispelled.
 * Mage
 * Flurry (mage ability) no longer causes enemies to attack you until the missile lands and deals damage.
 * Monk
 * (Windwalker) The artifact trait Tornado Kicks should now benefit from Mastery: Combo Strikes.
 * Paladin
 * Devotion Aura should correctly be canceled upon changing specializations or talents
 * Rogue
 * Death from Above (rogue ability) should now correctly deal its initial AOE damage to all nearby targets, regardless of the direction faced.
 * (Assassination) Fixed a bug that was causing Poison Knives to deal very little damage to targets beyond the first.
 * (Subtlety) Soothing Darkness will now only heal the player once per second while Shadow Dance is active.
 * Priest
 * (Shadow) Casting Void Eruption with less than 7 seconds of Lingering Insanity no longer causes Voidform to immediately drop.
 * Fade and Surrender to Madness can no longer be used while silenced or pacified.
 * Warlock
 * Unstable Affliction's silence backlash can no longer be grounded and reflected.
 * Class Halls
 * Warlocks can now run through the portal to their Class Hall to be successfully teleported to their Class Hall.
 * Mage Class Hall NPCs will now be present as intended during the completion events for "Into the Oculus".
 * Dungeons
 * Maw of Souls
 * Fixed an issue where disconnected players could become stuck in Kvaldir Cages.
 * Items
 * Items gained from the Druid Class Hall Evergreen perk are now soulbound.
 * The toys Blingtron's Circuit Design Tutorial, Runas' Crystal Grinder, JewelCraft, and Trigger should no longer be stackable.
 * Gnomish Gearworks and Goblin Workshop items are now restricted to use in Warlords of Draenor zones.
 * The Starlight Beacon should now more reliably trigger its 15-second cooldown.
 * Fixed a bug where Potion of the Old War was not triggering as often as intended.
 * Professions
 * Basilisks that appear when mining an ore node or creature will only drop additional ore for miners with at least 75 skill.
 * The archaeology quest "Echoes of My Ancestors" should no longer propagate credit to other group members.
 * The Mark of the Hidden Satyr enchant should no longer reset your auto-attack swing timer when it activates.
 * Cooking
 * The recipes that Nomi teaches you are no longer unique.
 * Nomi will now also check your bank to see if you have any Silver Mackerel for him to burn.
 * PvP
 * Fixed a bug that caused some Elite PvP gear to be awarded at ratings that were too low.
 * The primary stat on all templates has been decreased by about 10%.
 * Discipline Priests now deal 15% less damage in PvP, and all other healing specs now deal 25% less damage in PvP
 * Developers' Notes: Since all healing specs have had their Intellect increased (detailed below) to increase their healing, we've lowered the amount of damage they do against players to 25% (from 15%). Discipline priests are intended to do more damage than other healers and so their damage done is only decreased by 15%.
 * Pets and guardians now take 75% reduced AoE damage in PvP (was 50%).
 * Tanks now take 25% more damage from other players.
 * The stamina of each tank spec has been increased slightly in PvP instances (battlegrounds, arenas, and Ashran).
 * Players who race in or around the Watch Tower Assault: Nightwatcher's Perch during the "Ley Race" quest are no longer flagged for PvP.
 * Players who backfill into an Ashran that is closing down because there are not enough players will not receive the Recreant debuff once the Ashran closes.
 * Chilled Conjured Water, Ley-Enriched Water, Pail of Warm Milk, 'Bottled' Ley-Enriched Water, Manaelle's Sparkling Cider, and Arcberry Juice can now be used in Arenas and Rated Battlegrounds.
 * Prestige 4 players will now properly receive The Honorable title when reaching honor level 50.
 * Demon Hunter
 * Agility reduced by 10% in PvP.
 * Druid
 * (Restoration) Intellect increased by 15%.
 * Hunter
 * Survival Tactics is no longer activated by Play Dead or Wake Up.
 * Monk
 * (Mistweaver) Intellect increased by 5%.
 * Effuse and Enveloping Mist can now properly be cast while moving through Soothing Mist, when specialized in both Mist Wrap and Ancient Mistweaver Arts.
 * Paladin
 * (Holy) Intellect increased by 5%.
 * Priest
 * (Discipline) Intellect increased by 5%.
 * (Holy) Intellect increased by 5%.
 * Rogue
 * (Subtlety) Stamina reduced by 10%, Agility reduced by 15%.
 * (Assassination) Agility reduced by 30%.
 * (Outlaw) Agility reduced by 10 %.
 * Shaman
 * (Restoration) Intellect increased by 5%.
 * Quests
 * Abandoning "Cry Thunder!" will now cause Vethir to despawn, and will remove the player from the mount. Players can voluntarily exit the vehicle at any point, which will teleport them to the ground if they're very high.
 * Fixed a bug that could cause Illidan Stormrage to prevent the "Ravencrest's Legacy (quest)" scenario from continuing.
 * Players will no longer be immediately teleported after accepting "Last Stand of the Moon Guard", and must speak to Thalrenus Rivertree to be teleported to Meredil.
 * Patrols outside of Overseer Durant's room will no longer cause an infinite combat loop during "Make Your Mark".
 * On "Operation Murloc Freedom", Timeworn Oracles now do less damage.
 * All spirits in Tel'anor should now grant credit towards "Paying Respects".
 * The Heart of the Overlord item is now non-unique, so players can acquire it again if they disconnect in the middle of the "The Heart of the Dreadscar" scenario.
 * Characters who perform a faction change will no longer lose completion progress on the quest "The Aegis of Aggramar (quest)".
 * Faction emissaries should now be more easy to select when turning in their quests.
 * UI
 * Fixed an issue that caused the Adventure Guide to display incorrect loot for Emerald Nightmare.

September 16

 * Classes
 * (Hotfix in testing; to be applied with next weekly maintenance) Most abilities used by Tank specializations have had their damage reduced by 10%. Abilities which are shared with other specializations remain unchanged for those other specializations.
 * Demon Hunter
 * Fury of the Illidari will now correctly continue to do damage if your character is crowd controlled.
 * (Hotfix in testing; to be applied with next weekly maintenance) Fel Barrage proc rate changed to be consistent, regardless of target count.
 * Developers' Notes: Havoc burst AoE damage has proved to be too strong, and Fel Barrage was the most prominent source of that. It should shine in multi-target situations because it does AoE damage; it doesn't need to also proc more often in those situations.
 * Druid
 * (Guardian) Ursoc's Endurance (artifact trait) will correctly allow Ironfur to persist for its extended duration.
 * Monk
 * (Hotfix in testing; to be applied with next weekly maintenance) Strike of the Windlord now deals reduced damage to secondary targets.
 * Developers' Notes: Windwalker burst AoE damage was a bit too strong, and Strike of the Wind Lord is the biggest source of that. We want it to remain strong for single target, but not as strong with its secondary damage.
 * Paladin
 * Devotion Aura should no longer drop off of the Paladin using it if the Paladin moves too quickly.
 * (Hotfix in testing; to be applied with next weekly maintenance) Light of the Protector and Hand of the Protector now heals for 30% of missing health (down from 35%).
 * (Hotfix in testing; to be applied with next weekly maintenance) Scatter the Shadows (Protection Paladin artifact trait) now increases the healing of Light of the Protector by 6/12/18% (down from 10/20/30%).
 * Developers' Notes: Protection Paladin self-healing was buffed substantially near the end of beta, based on concerns that it was too weak, but those concerns have proved unfounded. We're bringing it back down to its intended level.
 * Priest
 * Shadow Mania will no longer continue to generate insanity after you unlearn the talent.
 * Shaman
 * The bonus Ghost Wolf speed from Rehgar's Bodyguard ability should persist through entering combat, though it will not apply when entering Ghost Wolf while in combat.
 * Warlock
 * Destruction Warlocks that are stuck on the final Artifact acquisition quest "Ritual Ruination" should now find it easier to get through all obstacles. Any warlocks that already have the Artifact, but are stuck on a quest objective, should return to Dalaran to get full credit for the quest.
 * Pleasure through Pain will now properly reduce the cooldown of Shadow Bolt while the Succubus is affected by Glyph of the Shivarra.
 * Class Halls
 * Fixed a bug that was preventing some players from being granted all of the follower missions that were intended for their followers' ilevels.
 * Fixed an issue where very rarely, players would not be able to acquire Champions on certain characters.
 * Hunters who have researched the Eagle Ally perk and have since changed to no longer have that perk will no longer be teleported to unusable flight points when using the Flight Master's Whistle.
 * The rewards from Twisting Nether Demon Hunter Class hall trait have been improved.
 * Dungeons
 * Assault on Violet Hold
 * Blood-Princess Thal'ena's Essence of the Blood Princess now increases pet and guardian damage done by 100%.
 * Darkheart Thicket
 * Fixed an issue that was causing Dresaron to sometimes fly away.
 * Throne of Thunder
 * Fixed an issue where Megaera could reset when players attempted to solo the encounter.
 * Items
 * Legion foods and drinks should now restore twice as much health and mana.
 * The damage output of Potion of Deadly Grace and Potion of the Old War has been increased by 100%.
 * PvP
 * Several followers have had the effectiveness of their abilities reduced against players.
 * Fixed an issue where PvP World Quests would occasionally reward items that were more powerful than intended for low Honor rank players.
 * Demon Hunter
 * Fury of the Illidari now deals 30% less damage to players
 * Quests
 * You can now summon Dread Captain Thedon for the World Quest "Dread End" if you kill Serpentrix before interacting with the Ghostly Brazier.

September 15

 * Classes
 * Druid
 * The Restoration Druid artifact trait Power of the Archdruid will now correctly always spread Regrowth to additional targets when you cast Regrowth instead of sometimes spreading Rejuvenation.
 * Monk
 * Soothing Mist cast from the Monk's Jade Serpent Statue should cancel on targets farther than 60 yards from the statue.
 * (Windwalker) The Tornado Kicks Artifact trait will no longer sometimes reduce your first Rising Sun Kick damage.
 * Shaman
 * Players who use the Portal to the Maelstrom instead of the Astral Gate to the Maelstrom will now be granted credit for "The Voice of Thunder" quest.
 * Bodyguard: Rehgar Earthfury now correctly makes Ghost Wolf move at 100% extra speed (was 130%).
 * Warrior
 * Rampage weapon trails now show for every swing of rampage regardless of whether the weapon was sheathed.
 * Class Halls
 * Druids who abandoned either "Eye of Azshara: Essence of Balance" or "Darkheart Thicket: Essence of Regrowth" should now be able to reaccept the quests by returning to the Emerald Dreamway.
 * Druids should now receive Naralex or Zen'tabra after entering their order halls.
 * Dungeons
 * Players are now able to summon other players into Mythic dungeons as long as the player being summoned meets the requirements of the dungeon.
 * Eye of Azshara
 * Restless Tides now cast Imprisoning Bubble and Undertow correctly when more than one player is in melee with them.
 * Items
 * Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.
 * Coins caught in the Dalaran Fountain are now Bind on Pickup.
 * Jeweled Signet of Melandrus now correctly increases the damage of Auto Shot for Hunters.
 * Stabilized Energy Pendant no longer causes resources to drain when the player changes zones.
 * NPCs
 * Players are no longer able to use the Bribe and Mind Control abilities on Ysera.
 * Professions
 * Cooking
 * Players who have previously killed Myonix should be able to acquire the Leybeque Ribs recipe on subsequent kills.
 * Enchanting
 * Fixed an issue where some epic quality items awarded from world quests provided incorrect disenchant materials.
 * Enchant Cloak – Gift of Critical Strike, Enchant Cloak – Gift of Haste, Enchant Cloak – Gift of Mastery, and Enchant Cloak – Gift of Versatility now increase the player's movement speed by 2% (was 10%).
 * Developers' Notes: In fights where movement speed is important, Draenor cloak enchants (which reward run speed) were outperforming the best Legion cloak enchants (which do not). To protect enchanters from having to farm Draenor materials, we've reduced the run speed bonus on Draenor cloak enchants to 2%. We feel that cloak enchants aren't the ideal place for run speed enhancements, and we will continue to look at interesting run speed options as the expansion continues.
 * PvP
 * PvP World Quests should have rewards restored for Prestiged players.
 * Hired Underbelly Guards should be much less likely to leave you.
 * Warrior
 * Pain Train now provides a Battle Cry to all nearby allies that increases critical strike by 30%.
 * Quests
 * The Lightning Rod cannot be used on the same mob multiple times during the World Quest "Electrosnack".
 * "Shallow Graves" should now appear at all times for players on the quest "A Grisly Task".
 * Guardian Druids should no longer be prevented from completing "When Dreams Become Nightmares" when looting the Claws of Ursoc.
 * Fixed a bug that caused some players on "Cry Thunder!" to be forced to get their dragon killed to be able to dismount.
 * On "Shrine of the Truthguard (quest)", players who navigate to Dalaran by using their Dalaran Hearthstone, regular Hearthstone, or by getting ported, will receive the "Return to Dalaran" objective and become able to turn in the quest to Lord Maxwell Tyrosus.
 * The Mining World Quest "Leyworms" now requires 10 Leystone-Encrusted Spikes (was 40).
 * Valewalker Farodin should now properly tell his story during the quest "Fragments of Disaster."
 * In Maw of Souls, Ymiron's Broken Blade now drops on Normal, Heroic, and Mythic difficulties for Warriors who have completed "Champions of Skyhold".
 * Hunters are now able to complete "Delicate Enchantments" by using the "I'm ready" chat option after leaving the quest objective area.
 * On-death effects should no longer behave unusually when the player reaches 1 HP during "Withered Army Training (quest)".
 * Services
 * Performing a faction transfer on a character who has completed an Artifact Acquisition quest, but not yet turned it in, will no longer destroy the artifact when the quest is removed from players' logs. Players may then re-accept the Artifact quest after the transfer has completed and will receive full credit for the quest.

September 14

 * Classes
 * Hunter
 * Hati will now reset appearance to the default blue wolf form the first time summoned.
 * Developers' Notes: Due to a bug, some hunters had Hati transform with the Essence Swapper into appearances that are unintended. A fix has been made for this to prevent future issues, but to get rid of any unintended appearances that players may already have, Hati's appearance will be reverted to the default blue wolf when first summoned, and should retain any appearance changes thereafter. The Essence Swapper will continue to allow you to change Hati's appearance to match that of your currently active hunter pet.
 * Paladin
 * Judgment's damage on secondary targets should correctly match its damage on the primary target.
 * Priest
 * Clarity of Will's maximum shield size will be correctly increased by Versatility.
 * Shaman
 * (Enhancement) Feral Lunge will no longer threaten enemies when cast. Feral Lunge now only causes threat when it lands and deals damage.
 * Class Halls
 * The amount of follower experience granted by missions has been increased.
 * Lower-level followers should have access to more missions, even when the player has very high level followers active.
 * Players who failed to be rewarded Hymdall during the resolution of the quest "Jorhuttam (quest)" are properly granted him as a follower after entering their class hall.
 * Dungeons
 * Players should no longer be able to apply for Premade Group Finder parties for Arcway or Court of Stars if they have not gained access to those dungeons.
 * Eye of Azshara
 * For the quest "Cleansing the Dreamway", Rarefied Water should now drop from every boss. Other enemies no longer drop the item for the quest.
 * Items
 * Level 110 legendary rings and amulets, which all previously had no sockets, should now have 1 Prismatic socket per item.
 * NPCs
 * Blingtron 6000 should no longer transport some players underneath the world.
 * Professions
 * The alchemy spell Transmute: Fish to Gems should now take Cursed Queenfish, not Ghostly Queenfish.
 * Quests
 * Operation Murloc Freedom now only rewards Timeworn Artifacts while the World Quest is active.
 * The Nightbourne Loupe for the quest "A Personal Touch" is now carried by both male and female nightborne.
 * The quest object "The Black Tome" for the quest "The Black Tome (quest)" now spawns in a location that is accessible without having to jump onto the altar.
 * On "Cry Thunder!", players can no longer interact with Vethir to start the bombing run if they're in a raid group.
 * Elothir should consistently offer "Reading the Leaves" and "Given to Corruption" when a player is eligible for the quests.
 * Adjustments to spawn rate and credit for the Fishing World Quest "Buoy Fishing" have been made to streamline the quest.
 * Zones
 * Players should no longer experience phasing issues when re-visiting Dalaran over Karazhan for the Legion pre-launch quests.

September 13

 * Classes
 * Druid
 * Shifting into Bear Form will no longer freeze resource decay for non-Guardian druids.
 * Hunter
 * Barrage range will now correctly match the range of the Hunter's other abilities.
 * Developers' Notes: During the recent updates to Barrage, we discovered it extended approximately 2 yards beyond the range of autoshot and other abilities. We're changing it to more closely match.
 * Paladin
 * Hammer of the Righteous will no longer show its impact visual on dead targets.
 * Rogue
 * Ghostly Strike debuff application and removal are now correctly posted to the combat log.
 * Warlock
 * Soul Shards now regenerate to 3, while out of combat (up from 1).
 * Developers' Notes: As discussed in last week's Developer Q&A, warlocks (and Demonology especially) needed to go through several spellcasts in order to generate the Soul Shards required to cast the spells needed for them to operate at peak efficiency. In outdoor gameplay and against packs of enemies in dungeons, this often meant that combat was ending just as the warlock was getting warmed up. Allowing warlocks to begin combat with 3 Soul Shards instead of 1 should let them bring more of their arsenal to bear in shorter encounters.
 * Warrior
 * Mannoroth's Bloodletting Manacles now heals the warrior based on base Rage spent, rather than actual rage spent, to account for Rage cost reduction effects.
 * (Arms) Colossus Smash's cooldown reduced to 30s.
 * Developers' Notes: The cooldown on Colossus Smash serves as bad luck protection against long streaks of Tactician not activating. At 45 seconds, the worst case scenario of actually waiting for the full cooldown to elapse was a rare occurrence that was particularly noticeable (and frustrating) when it happened. At 30 seconds, the majority of the time Colossus Smash will still reset before its cooldown elapses, but those unlucky streaks should feel a little better.
 * (Arms) Focused Rage's damage bonus reduced to 40% per stack.
 * Dungeons
 * Luck of the Draw now properly increases pet and guardian damage.
 * Assault on Violet Hold
 * Sael'orn will no long aggro players immediately when she spawns.
 * Fel Prison will no longer target healers in Heroic and Mythic difficulty.
 * Maw of Souls
 * Resolved an issue where Nether Rip didn't appear on lower graphics settings.
 * Items
 * Emissary bags from completing World Quests now contain equippable items for your class.
 * The Derelict Skyhorn Kite now has a 15 minute cooldown.
 * NPCs
 * The Imperial Arcanist and the Imperial Spellbreaker that spawn in front of Lothrius Mooncaller's room in Suramar – The Athenaeum no longer drop loot or grant experience when killed by the Moonfall Manafiend summoned by a player or by Lothrius Mooncaller.
 * Regular creatures at Warden Towers should spawn more rapidly when attacked by many players.
 * Brimstone Destroyers in Azsuna can no longer be enslaved.
 * Professions
 * Mother's Skinning Knife is now only usable by players who know Skinning.
 * Several Alchemy quests which required Heroic Dungeon kills can now be completed in Mythic.
 * Engineering
 * Players should no longer be able to skill up Engineering in Legion by making Gearspring Parts. It should now be slightly easier to skill up to 800 by making goggles or Trigger.
 * The Arcanic Compressor is now multi-drop and can be looted several engineers in a group for completion of "Revamping the Recoil".
 * PvP
 * Several followers have had the effectiveness of their abilities reduced against players.
 * Fixed an issue causing some PvP World Quests to have invalid rewards for Honor level 50 players.
 * Flickering Shadows will no longer activate if the Rogue is capturing a point in Domination maps such as Arathi Basin.
 * The time between Wintergrasp and Tol Barad battles has been increased to 1 hour.
 * Skirmish victories now award 100 honor (was 50).
 * The first random battleground win of the day now rewards a Soldier's Splendor (250 Artifact Power).
 * Quests
 * In the Warrior Class Campaign Ulduar Scenario, the door after Brood Queen Morvaniss should now always open when you kill her.
 * On the World Quest "Ley Race", ley line nodes should now spawn more quickly as you go.
 * Death Knights should no longer become stuck on "Steeds of the Damned".
 * Druids should no longer be stuck on "Gathering the Dreamweavers".
 * Players that manage to find themselves in the "Champions of Elune" scenario without a vehicle will now be teleported out after 30 seconds.
 * Bind on Equip items have been removed as possible rewards from World Quests.
 * Developers' Notes: As a player's own item level increases, the quality of many World Quest item rewards rises as well. However, when these items can circulate throughout the economy, they can overshadow other sources of loot, and crafted items especially. World Quests should feel rewarding, but we want that to be because of a direct value to your character.
 * The Warden Tower World Quests are now on 6 hour rotations (was 3 hours).
 * Withered in the Withered Army Training scenario should now be able to throw rocks from point blank range. Ow!

September 8

 * Classes
 * (In progress) Players should no longer be stopped abruptly when executing uncontrolled movement spells such as Roll (monk ability), Fel Rush, and Flying Serpent Kick.
 * Priest
 * (PvP) Holy Word: Chastise will no longer remove periodic damaging effects from targets in PvE situations.
 * Dungeons
 * Black Rook Hold
 * Fel Vomit from the Smashspite the Hateful encounter in Black Rook Hold will no longer persist after the encounter is defeated.
 * Items
 * The secondary stats on Legion gems have been significantly decreased.
 * Developers' notes: Gems are not in the same place as they were in previous expansions. They're a bit too powerful, and this was not intended. Sockets are still quite valuable and will continue to be so, but we need to reduce the difference between an item having a socket vs. not having a socket.
 * PvP
 * Ashran
 * Ashran Dominance now rewards 500 honor for completion.
 * Slay Them All! now rewards 200 honor for completion.
 * Honor awarded from skirmishes has been tripled.
 * Professions
 * Enchanting Rank 2 and Rank 3 recipes now have the "Requires Previous Rank" text.
 * Mass Prospecting should now return the same amount of gems as normal Prospecting.
 * Quests
 * Players can now complete "WANTED: Shara Felbreath" after leaving combat and returning.
 * Enemies should now have lower health and damage in Chapter 3 of the Warrior Class Hall scenario.
 * A marker on your map should now appear for the objective of the Stormheim quest "The Trials Continue".
 * Marksman hunters who left Niskara without talking to Vereesa can speak to her at Krassus' Landing to complete the "Rescue Mission" quest.
 * The Mage Order Campaign quest "What Is Going On Here?" objectives should now complete reliably.
 * Suramar
 * Blackhawk's Bulwark PvP Captains should respawn more quickly.
 * Fel Cannons in Felsoul Hold should respawn more quickly.
 * The World Quest map marker for Starstalker Point Alliance has been moved to its accurate location.
 * During "Ghostship (quest)", players can no longer use the Valarjar Harpoon to damage other players or player controlled NPCs.

September 7

 * Classes
 * Hunter
 * Barrage now fires in a tighter cone, and its visual has been improved to better show its area of effect.
 * Developers' Notes-- Barrage fulfills a fantasy of a wild spray of shots in a large area. Of course, that can be dangerous, and often Hunters accidentally pull additional enemies with Barrage, especially in Legion dungeons. We saw this as a failure on our part to convey what it actually does. This hotfix should allow Hunters to get a feel for the shape and size of it and build a reliable expectation of what will happen when they cast Barrage. No change was made to Barrage's damage. We hope that this helps Hunters and their groupmates to have a more pleasant dungeon experience.
 * Rogue
 * Outlaw Rogues with Curse of the Dreadblades ability active will no longer take the backlash damage if Saber Slash strikes a second time.
 * Shaman
 * The Enhancement Shaman Stormflurry (artifact trait) Artifact Trait will now properly interact with the Ascendance talent and the Windstrike ability.
 * Warrior
 * The Fury Warrior Artifact Trait Odyn's Champion has had its chance to activate doubled, but its effectiveness has been lowered. The tooltip will be incorrect until a future patch.
 * Class Halls
 * The Vault Ticket (Rogue) is now a daily reset instead of weekly reset. This may not take effect until next Tuesday if you have already looted the Vault this week.
 * The "Deadlier Warglaives" quest (Demon Hunter) will now only consume a single Obliterum.
 * Dungeons
 * Maw of Souls
 * Helya: Decreased the frequency of Helya's Taint of the Sea during the Breached Vessel phase.
 * Helya: Altered the visual of Corrupted Bellow in order to perform better on lower-end machines.
 * Helya: Lowered the baseline damage of Corrupted Bellow and added a damage increase on subsequent damage events.
 * Holiday
 * Darkmoon Faire tinctures and droughts no longer work at 110.
 * NPCs
 * Vault Keepers in Stormheim should no longer become stuck and prevent players from looting the Glimmering Treasure Chest.
 * PvP
 * Players in a raid group will no longer earn PVP credit, nor receive Sightless Eyes in the Underbelly.
 * Professions
 * Cooking
 * (Work in progress) Fixing a bug that prevents players from being able to turn in "Opening the Test Kitchen" to Nomi.
 * Fishing
 * Players with the artifact trait "Better Luck Next Time" now have a chance to catch boots.
 * Quests
 * The damage done by the Fel Annihilator in the Battle for the Exodar scenario has been reduced.
 * Players who have completed "Jarl Come Back Now" but are not Neutral with Jandvik Vrykul can return to Toryl in Jandvik to get their reputation reset.
 * Suramar
 * Blackhawk's Bulwark PvP Captains should respawn more quickly.
 * Fel Cannons in Felsoul Hold should respawn more quickly.
 * Zones
 * An unintended increase in player population in certain zones, notably Class Halls, has been fixed.

September 6

 * Classes
 * Demon Hunter
 * (Hotfix in testing) Demon Hunter Sigils will now correctly activate if the Demon Hunter is crowd controlled after placing the Sigil.
 * Priest
 * The Discipline Priest artifact trait Sins of the Many (priest artifact trait) will now properly increase Atonement healing done.
 * Spending artifact trait points as a Discipline Priest should no longer reduce the amount of Atonement healing done by Shadowfiend or Mindbender.
 * Class Halls
 * In Skyhold, Quartermaster Durnolf will pay more attention to players and not walk away from them so quickly.
 * Dungeons
 * Assault on Violet Hold
 * Mindflayer Kaahrj's Faceless Tendril should now prefer targets that are not being targeted by Eternal Darkness.
 * Corrected a spawn location for Mindflayer Kaahrj's Faceless Tendril that was inside the floor.
 * Maw of Souls
 * Helarjar Champions' Bone Chilling Scream does not hit pets anymore.
 * Darkheart Thicket
 * Rotheart Keeper's Vile Mushrooms now explode, damaging nearby enemies.
 * Items
 * (Hotfix in testing) Rocfeather Skyhorn Kite: cooldown raised to 15 minutes (was 2 minutes). Shared cooldown raised to 3 minutes.
 * (Hotfix in testing) Brulfist Idol: Knockback height reduced significantly.
 * Developers' Notes: The two toys above (combined, or in conjunction with other things such as Emerald Winds) were too effective and diminished the value of utility and world-navigation tools that are core to certain classes and professions.
 * Touch of the Void: the tentacles summoned by this trinket no longer scale past level 100.
 * Reduced the active effect potency of Heirloom trinkets acquired from Warlords of Draenor Mythic Dungeons.
 * Fixed a bug that could cause players, who were simultaneously both very lucky and very unlucky, to receive the same legendary item more than once.
 * Missions
 * Significantly improved the quality of the bonus reward available on Artifact Power missions..
 * NPCs
 * Pollous the Fetid in Val'sharah should no longer evade and become unkillable.
 * Unstable Powers now target fewer players with their Unstable Power orbs.
 * Inquisitor Tivos' Drain and Searing Gaze should now target fewer players.
 * Professions
 * Engineering
 * Gunshoes and Gunpowder Charges should now craft stacks instead of single items.
 * Skinning
 * The amounts of leather and scales dropped per creature skinned have been reduced.
 * Quests
 * Druids who abandoned either "Eye of Azshara: Essence of Balance" or "Darkheart Thicket: Essence of Regrowth" should now be able to reaccept the quests by returning to the Emerald Dreamway.
 * Profession World Quests can now be completed in a raid group.
 * Suramar
 * Completing the quest "Make Your Mark" should now properly count progress towards the achievement "Why Can't I Hold All This Mana?"
 * Players who have completed "Jarl Come Back Now" but are not Neutral with Jandvik Vrykul can return to Toryl in Jandvik to get their reputation reset.

September 2

 * Classes
 * Demon Hunter
 * The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned.
 * Druid
 * Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%.
 * Full Moon (artifact trait) will now always deal full damage to the primary target. Damage is reduced for secondary targets.
 * Hunter
 * Dead Survival Hunters will now be able to swim in their Eagle Ghost Form.
 * Priest
 * Spending trait points in the Discipline Priest Artifact will now properly also increase the damage of your Mindbender or Shadowfiend summons.
 * Shaman
 * The Sharas'dal, Scepter of Tides buff Queen's Decree is no longer dispellable.
 * Warlock
 * Soul Harvest should no longer incorrectly aggro all enemies in sight.
 * Demonic Empowerment, Demonwrath, and Thal'kiel's Consumption no longer require line of sight to your pets.
 * Class Halls
 * Artifact Power gained from class-specific Class Hall Missions have been increased.
 * Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza.
 * Bubbling Keg in the Monk Class Hall now respawns more quickly.
 * The Swirling Void Potion item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players.
 * The different areas of the Shaman Class Hall have been united into a single chat channel.
 * Dungeons
 * Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons.
 * Neltharion's Lair
 * Ularogg Cragshaper now starts with more energy when he enters combat.
 * NPCs
 * Helarjar Soulkeepers will no longer cast Expel Soul.
 * Professions
 * The engineer-only auction house in Dalaran should now be fully functional.
 * Players should no longer be spammed with new recipe notifications during the blacksmithing quest "Ironhorn Leysmithing".
 * PvP
 * Demon Hunter Glide speed is reduced while carrying a battleground flag.
 * Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag.
 * Quests
 * The Druid quest "Focusing the Energies" will no longer consume all Blood of Sargeras in your inventory.
 * Artifact
 * Players who log out during "The Heart of the Dreadscar" should be able to proceed with the quest when they log back in.
 * For "The New Blood", players can now loot an additional Tome of Blighted Implements to fulfill the requirement to do so if they already have the Tome of Blighted Implements in their inventory.
 * Fleet Admiral Tethys is now available in the Hall of Shadows to turn in "The Dreadblades (quest)", even when Fleet Admiral Tethys is in Stormheim.
 * Warriors who enter the scenario for "The Hunter of Heroes" will now properly advance the quest if they walk into Tideskorn rather than take Aerylia's ride.
 * Tyrosus will now be waiting in Dalaran correctly for Holy Paladins returning to turn in "The Silver Hand (quest)".
 * Azsuna
 * Players should more reliably receive credit during the quest "Back from the Dead".
 * Highmountain
 * The Legion has it out for Malfurion in the War of the Ancients quest "Huln's War - Reinforcements". They are now sending three times as many wrathguards to stop him from summoning dryad reinforcements.
 * Stormheim
 * Players are now able to turn in "Blood and Gold" at Yotnar, who is visible after completing the later trials in the quest chain.
 * The Ancient Tideskorn Blade for the quest "To Honor the Fallen" should now drop 100% of the time from Kvaldir vrykul in Helmouth Shallows.
 * Suramar
 * Players leading a Withered army after turning in "Feed Thalyssra" should be able to access a chest that was previously inaccessible.
 * Zones
 * Added a new graveyard at the top of Thorim's Peak in Stormheim.

September 1

 * Classes
 * Death Knight
 * Anti-Magic Barrier should no longer grant more than the intended bonus when combined with other effects that increase health.
 * Vampiric Blood should no longer grant more than the intended bonus when combined with other effects that increase health.
 * Mage
 * Ignite spreading will no longer incorrectly remove other Mages' Ignite.
 * Monk
 * Fortifying Brew should no longer grant more than the intended bonus when combined with other effects that increase health.
 * Shaman
 * Enhancement Shamans should no longer be prevented from using instant Healing Surge while moving.
 * Warrior
 * Commanding Shout should no longer grant more than the intended bonus when combined with other effects that increase health.
 * Items
 * The tooltip for Tome of the Clear Mind now correctly states a maximum player level of 109 for its use.
 * Equippable items from Legion dungeon treasure chests should match your class proficiencies.
 * Skaggldrynk should now properly share a cooldown with other combat potions.
 * NPCs
 * should now cast his Jarl's Command fear spell a bit less often.
 * In Darkbrul Arena, Stonefist Brawler's stun attack should now be removable by effects that remove stuns.
 * Professions
 * Reaves Module: Snack Distribution Mode no longer requires feasts.
 * PvP
 * Experience earned from gaining Honor has been reduced by approximately 50%.
 * Developer's note: We want battlegrounds and skirmishes to be a worthwhile and rewarding activity while leveling, but that should not be the most efficient method for gaining XP. While we've decreased the experience from PvP, it is still more efficient than it was in previous expansions.
 * Quests
 * Fixed an issue where faction transfers would interfere with Death Knight's ability to complete the Class Hall quest "The Firstborn Rises".
 * Fixed a bug causing players who died during the sequence of Dalaran's teleportion would get stuck in Deadwind Pass.
 * Paladins should now be able to progress with their Class Hall Campaigns after completing the quest "The Scion's Legacy", by speaking with Lord Maxwell Tyrosus.
 * Teensy Weensy Fae Dragons should now appear more frequently during the quest "Teensy Weensies!".
 * Artifact
 * Rogue player should no longer sometimes experience issues using their Smoke Bomb during "The Unseen Blade".
 * Players should no longer be erroneously placed in a phase in Deadwind Pass that makes them unable to complete quests in the area, including "Following the Curse."
 * Hunters completing to quest to obtain their second or third artifact should no longer receive the quest "Hunter to Hunter" after turn-in.
 * The points of interest for the Warrior quest "Legacy of the Icebreaker" are now displaying correctly and the stage objectives update appropriately.
 * Azsuna
 * Daglop should no longer disengage with the player, allowing "Minion! Kill Them!" to be completed normally.
 * During "The Right Weapon for the Job", shipwrecked captives in the Shipwreck Arena clubhouse should no longer glow as if they're viable targets for the quest.
 * Players who leave the area and return during the "The Scythe of Souls" should be able to complete the quest.
 * Players entering the Nor'Danil Wellspring in Azsuna should no longer be incorrectly queued to enter the Withered Scenario in Suramar.
 * Players should no longer fail to loot several quest objects in the Nar'thalas Academy during quests such as "Study Hall: Combat Research" and "Dressing With Class".
 * Highmountain
 * The bungee rope attached to the player should no longer disappear during the quest "Going Down, Going Up".
 * Mayla Highmountain should no longer leave combat and reset the Wrath of Dargrul boss fight during "The Underking".
 * On "Murlocs: The Next Generation" and "Oh, the Clawdacity!", Murky's abilities no longer affect other players in PvP. Gurrullrurlll mrrrgrglru ruluulll.
 * Stormheim
 * "Waking the Shieldmaiden" now has a correctly-placed location dot on the map.
 * Val'sharah
 * Fixed a number of issues with the "Defend The Temple" Bonus Objective in Val'sharah.
 * UI
 * Obelisk of the Void should appear in the Dungeon Journal for all ranged damage dealers and healers.
 * Zones
 * Orgrimmar, Stormwind, and previously invasion-affected areas should once again be unified for single realms.
 * Developer's note: On RP servers, we're setting sharding and cross-realm zoning back to how things were working before the Burning Legion invaded. This had been changed for stability during pre-launch events and invasions.

August 30

 * Classes
 * Rogue
 * Corrected an issue that prevented Assassination Rogues from queuing for Legion dungeons even after obtaining their Artifact.
 * Items
 * Rhonin's Assaulting Armwraps will now activate only once per cast of Arcane Missiles. Proc rate and buff duration have been adjusted to compensate.
 * Sephuz's Secret should now be activated by Grimoire: Felguard's Axe Toss.
 * Quests
 * Legion players who had begun the post-Broken Shore event quests, but not completed them, should now be eligible to receive "In the Blink of an Eye".
 * Artifact
 * The Living Flames summoned by Felsoul Crushers now give appropriate levels of experience during "The Hunt (Suramar)".
 * Players should now properly receive credit for traveling to the Emerald Dreamway during "Cleansing the Mother Tree" when using the Dreamwalk ability.
 * Stormweaver Ingrida should no longer sometimes evade during "Stolen Thunder".
 * Highmountain
 * The Weapon Racks on Torok's Bluff can now be interacted with after their first use during the Bonus Objective "Vengeance for the Stonedark".
 * Credit for enemies defeated during the quest "Huln's War - Reinforcements" should now be shared among all nearby players.
 * Stormheim
 * Dread-Rider Malwick should respawn more readily, allowing for completion of "Assault and Battery".
 * Players who are ready to turn in the quest "The Splintered Fleet" can now always see Dread-Rider Cullen. If she has just flown away, she will re-appear within a few minutes.
 * Players who abandon the quest "Dances With Ravenbears" should no longer retain the quest ability bar.
 * "Greymane's Gambit" now reliably credits the player for completing the scenario.
 * "The Splintered Fleet" now reliably credits the player for completing the scenario.
 * The Skyfire Propeller should no longer become untouchable during "Signal Boost".
 * Val'sharah
 * Pollous the Fetid is now always roaming around Dreadroot in Val'sharah and defeatable, allowing "Purging the River" to be completed.
 * Players who are in a group and arrive late for the final kill in "The Fate of Val'sharah" should receive credit and be able to proceed.
 * Fixed a number of issues with the "Defend The Temple" Bonus Objective in Val'sharah.
 * Zones
 * Players can now rest and bind their hearthstone in the Forsaken Foothold and Skyfire Triage Camp areas in Stormheim.
 * Factions

August 26

 * Achievements
 * The Achievement "I Saw Solis" should now be awarded to participating players as expected.
 * Classes
 * Demon Hunter
 * Demon Hunters can no longer go beyond the expected boundaries of the Temple of Kotmogu battleground.
 * Druid
 * Lunar Strike splash damage increased to 35% of initial damage (was 18%).
 * Mastery: Nature's Guardian once again gives 1% Attack Power per point, as intended.
 * Nature's Guardian doesn't increase healing from Hand of the Protector, Ysera's Gift (self), Purifying Waters, or Judgments of the Pure.
 * Developers' notes: Heals that scale with the Guardian's maximum health already benefit from Mastery, so further increasing their healing was "double-dipping" Mastery.
 * Hunter
 * Exhilaration (Marksmanship) now heals the Hunter for 30% of maximum health and the Hunter's pet for 100%.
 * Volley now deals additional damage at 100% of Attack Power (was 75%).
 * A Murder of Crows (Marksmanship) now deals damage equal to 162% of Attack Power (was 135%).
 * Mage
 * Frostbolt damage increased to 185% of Spell Power (was 170%).
 * Flurry (mage ability) damage increased to 105% of Spell Power (was 90%).
 * Paladin
 * Aura Mastery (Aura of Sacrifice) replicates 15% of effective healing (was 10%).
 * Priest
 * Penance damage is now 190% of Spell Power (was 175%).
 * The Penitent now heals 300% of Spell Power (was 275%).
 * Shadow Word: Pain (Discipline) damage increased by 7%.
 * Purge the Wicked additional damage increased to 48% of Spell Power (was 42%).
 * Dominant Mind cooldown reduced to 2 minutes (was 3 minutes).
 * Schism now deals damage equal to 425% of Spell Power (was 400%).
 * Developers' notes: We recently identified a bug that was causing Discipline Priests to gain far more benefit than intended from caster DPS trinkets. While we do intend for Discipline to benefit from caster DPS trinkets (including through Atonement), and will be tuning those appropriately, we are slightly increasing the spec's damage to account for the bug fix. We will continue monitoring the issue.
 * Rogue
 * Run Through damage reduced to 142% of Attack Power (was 150%).
 * Between the Eyes damage reduced to 85% of Attack Power (was 88.5%).
 * Mastery: Potent Poisons now provides a damage bonus of 4% per point (was 3.5%) and a bonus to Agonizing Poison of 2.0% per point (was 1.75%).
 * Elaborate Planning now makes your finishing move grant a 15% bonus to damage (was 12%).
 * Shaman
 * Unleash Life increases your next heal by 45% (was 30%).
 * Wellspring now heals for 375% of Spell Power (was 300%).
 * Wellspring heals for 25% of normal value on full-health targets, if it has more than 6 targets.
 * Developers' notes: This does not reduce Wellspring's effective (non-overheal) healing. In the future we plan to find a different solution, but we felt it was it was better to address the interaction between Wellspring overhealing and Cloudburst Totem now, rather than wait to change it after it got more use.
 * Warlock
 * Drain Life now does damage of 35% of Spell Power per tick (was 30%).
 * Drain Soul now does damage of 52% of Spell Power per tick (was 44%).
 * Haunt (warlock talent) damage increased to 700% of Spell Power (was 600%).
 * Incinerate damage increased to 210% of Spell Power (was 190%).
 * Event
 * Players should now be able to see Archmage Khadgar during the quest "City Under Siege" without leaving Dalaran and returning.
 * Hardware
 * Implemented a fix for a bug that was causing a loss of sound with Creative SoundBlaster Audigy SE sound cards.
 * Player Versus Player - The following adjustments only apply to PvP abilities when used in PvP.
 * Death Knight
 * Heartstop Aura now decreases cooldown recovery rate by 20% (was 30%).
 * Heartstop Aura radius is now 8 yards (was 10 yards).
 * Necrotic Aura radius is now 12 yards (was 10 yards).
 * Apocalpyse [sic] (Unholy) now bursts 4 Festering Wounds (was 8).
 * Druid
 * Cyclone cast time reduced to 1.7 seconds (was 2.0 seconds).
 * Summer Solstice (Balance) reduces the cooldown of Solar Beam by 20 seconds.
 * Demon Hunter
 * (Havoc) PvP Stat Assignment Adjustments:
 * Agility reduced by 10%
 * Mastery reduced by 60%
 * Critical Strike increased by 30%
 * Haste increased by 30%
 * Developers' note: Havoc Demon Hunter damage overall was quite high, so we reduced the amount of Agility they receive in PvP. We also felt that their Mastery contributed too much to excessive burst, so we've redistributed their secondary stat budget, reducing their Mastery, but increasing their Critical Strike and Haste.
 * Glimpse (old PvP talent) (Havoc) now grants 3 seconds of Blur (was 1.5 seconds).
 * Awaken the Demon Within (Havoc) now grants 6 seconds of Metamorphosis (Havoc) (was 8 seconds).
 * Hunter
 * The Beast Within (Beast Mastery) now reduces the cooldown of Bestial Wrath by 15 seconds (was 30 seconds).
 * Mage
 * Kleptomania cooldown increased to 30 seconds (was 15 seconds).
 * Arcane Blast (Arcane) now deals 15% more damage in PvP.
 * Dragon's Breath (Fire) duration reduced to 3 seconds (was 4 seconds).
 * Fireball (Fire) now deals 75% additional damage in PvP (was 150%).
 * Firestarter (Fire) now reduces Combustion's cooldown by 5 seconds (was 10 seconds).
 * Flamecannon (Fire) now stacks to 5 (was 3), but only increases damage, range, and health by 3% per stack.
 * Greater Pyroblast (Fire) now deals 35% of the target's health (was 25%).
 * Ice Lance (Frost) deals 20% additional damage in PvP.
 * Frostbolt (Frost) deals 20% additional damage in PvP.
 * Rogue
 * Plunder Armor (Outlaw) reduces the target's damage by 10% (was 20%) and increases the caster's damage by 10% (was 20%).
 * Run Through (Outlaw) damage reduced by 15% in PvP.

August 24

 * Classes
 * Demon Hunter
 * Demon Speed now properly works in Battlegrounds and Arenas.
 * Haste now properly reduces the cooldown of Throw Glaive.
 * Consuming a Soul Fragment should no longer cancel Glide.
 * Demon Hunters can now learn and use Leather-Agility goggles from Engineering.
 * Druid
 * Starfall no longer stops dealing damage when striking a target that is immune to AOE.
 * Hunter
 * Stampede should ignore targets that are immune to AOE.
 * Mage
 * Arcane Orb can no longer be used while silenced.
 * The Dense Ice version of Ice Barrier can now be properly refreshed, even when the shield is undamaged.
 * Priest
 * Body and Mind should not be castable while the Priest is silenced.
 * Warrior
 * The Arms Warrior talent Trauma (warrior talent) should consistently apply via Whirlwind, even from maximum range.
 * Hamstring no longer activates Opportunity Strikes (warrior talent).
 * Event
 * The new graveyard outside of Caverns of Time should now function properly while the Tanaris invasion is active.
 * Stage 4 bosses should be doing a bit less melee damage per hit.
 * Fixed a bug that was preventing some lower-level event reward armor from gaining item level upgrades when Warforged.

August 23

 * Classes
 * Druid
 * Guardian
 * Mastery: Nature's Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
 * Ironfur now increases Armor by 100% (was 75%).
 * Rogue
 * Assassination
 * Master Poisoner bonus damage has been decreased to 30% (was 40%).

August 22

 * Classes
 * Death Knight
 * Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
 * Unholy
 * Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.
 * Demon Hunter
 * Havoc
 * Demon Blades now generates 12-20 Fury (was 15-20).
 * Druid
 * Balance
 * Blessing of Elune now increases Astral Power generation by 25% (was 40%).
 * Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
 * Lunar Strike now generates 12 Astral Power (was 10).
 * Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
 * Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
 * Shooting Stars now gives 4 Astral Power (was 5).
 * Solar Wrath now generates 8 Astral Power (was 6).
 * Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
 * Mage
 * Arcane
 * Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
 * Fire
 * Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
 * Fire Mage critical strike chance has been increased by 5%.
 * Critical Mass multiplier has been decreased to 1.1 (was 1.3).
 * Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.
 * Monk
 * Mistweaver
 * Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
 * Mastery: Gust of Mists now heals for 10% per Spell Point (was 8.5%).
 * Paladin
 * Divine Steed can no longer be used while Hexed.
 * Holy
 * Rule of Law now correctly affects Bestow Faith and Holy Prism.
 * Rule of Law now has a short cooldown to prevent the accidental use of both charges.
 * Priest
 * Discipline
 * Penance mana cost has been reduced to 2.8% base mana (was 3%).
 * Mastery: Absolution now gives 1.5% per point (was 1.4%).
 * Holy
 * Body and Mind is no longer castable while silenced.
 * Rogue
 * Death from Above (rogue ability) will no longer refund excess combo points if the player is using Anticipation.
 * Assassination
 * Agonizing Poison now stacks 5 times (was 4).
 * Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
 * Envenom damage has been increased to 60% Attack Power per point (was 50%).
 * Rupture damage has been decreased to 25% Attack Power (was 30%).
 * Developer's Note: We shifted some damage from Rupture into poison affects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.
 * Shaman
 * Enhancement
 * Windfury base proc rate has been increased to 10% (was 5%.)
 * Rockbiter damage has been increased to 155% Attack Power (was 135%).
 * Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
 * Earthen Spike debuff damage has been increased to 15% (was 10%).
 * Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
 * Elemental
 * Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
 * Frost Shock damage has been increased slightly to 56% (was 52%).
 * Liquid Magma Totem damage has been increased to 80% (was 70%).
 * Warlock
 * Destruction
 * Havoc now duplicates Channel Demonfire bolts cast on other targets.
 * Bug Fixes
 * Demon Invasions
 * Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.

August 16

 * Classes
 * Death Knight
 * Bone Shield now reduces damage taken by 16% (was 20%).
 * Tremble Before Me's chance to fear now ramps up slightly slower.
 * Red Thirst now reduces Vampiric Blood's cooldown by 1 second per 6 Runic Power spent (was 2 seconds per 20).
 * Heart Strike damage reduced by 20%, but PvP mult removed (net increase of 7% in PvP).
 * Demon Hunter
 * Demon Hunters can now gain reputation with Pearlfin Jinyu and The Black Prince.
 * Throw Glaive now deals the same damage to players as it does to NPCs for all Demon Hunters.
 * Soul Cleave healing increased by 22%.
 * Fel Blood (Mastery) now increases the physical damage reduction granted by Demon Spikes by 12% (was 8%), further increased by Mastery (always 1.5x as much as before).
 * Soul Carver now has a 40 sec cooldown (was 60 sec).
 * Demon Hunters should be able to loot Pandaria world bosses.
 * Druid
 * Maul damage increased by 23%.
 * Hunter
 * Mongoose Bite duration now 14 seconds (was 12 seconds).
 * Survival Hunters' companions now gain twice the benefit from Mastery.
 * Mage
 * The maximum duration of Bone Chilling is now 8 seconds (was 6 seconds).
 * Flurry (mage ability) mana cost reduced by 75%.
 * Monk
 * Special Delivery now has a chance to crit when doing damage.
 * Paladin
 * Light of the Protector and Hand of the Protector now heal for 35% of missing health (was 25%).
 * Bulwark of Order now grants an absorb for 40% of the damage done (was 20%).
 * Priest
 * Surrender to Madness now provides +150% Insanity (was +200%).
 * Rogue
 * Fixed an issue where using Pick Pocket could cause you to enter combat.
 * Shaman
 * Rainfall now heals for 150% of Spell Power (was 125%).
 * Warlock
 * Incinerate damage increased to 190% of Spell Power (was 170%).
 * Immolate no longer has a chance to generate a shard on its direct damage.
 * Warrior
 * Never Surrender now increases Ignore Pain absorption by up to 75% (was 100%).
 * Revenge damage reduced by 20%.
 * Dragon Scales now increases Ignore Pain absorption by 40% (was 60%).
 * Event
 * Demon Invasion reward armor now has a small chance to be Warforged.
 * The Captive Wyrmtongue vendor should once again offer the Glaive of the Fallen to all classes.
 * Quests
 * The item Gods and Monsters (item) has been restored to its proper function, and will now be sent to players who complete the Gods and Monsters achievement, allowing them to start the quest Gods and Monsters (quest).

August 12

 * Classes
 * Heroic Leap, Grappling Hook, Infernal Strike, and Metamorphosis will now work more consistently, especially going up hills.
 * Fixed a bug that caused movements such as Roll (monk ability) or Fel Rush to sometimes stop before reaching their intended distance.
 * Demon Hunter
 * Darkness is now only available to Havoc Demon Hunters.
 * Demon Hunters are now able to gain reputation with Netherwing, The Tillers, Order of the Cloud Serpent, Shado-Pan Assault, and Emperor Shaohao.
 * Demon Hunters can now see and purchase PvP mounts from vendors and can get mount drops in Pandaria.
 * The Ashran Portal in Stormwind and Orgrimmar will now allow Demon Hunters to go directly to Stormshield or Warspear, regardless of whether or not they have completed the Tanaan Jungle intro quests.
 * Hunter
 * Dire Beast is a bit less noisy.
 * Paladin
 * Paladins can now use Divine Steed while carrying a flag in battlegrounds.
 * [Retribution] Shield of Vengeance is no longer on the global cooldown.
 * [Retribution] Hand of Hindrance's mana cost is reduced to 13% of base mana (was 27%).
 * [Retribution] Fist of Justice now reduces the cooldown of Hammer of Justice by 8 seconds when Word of Glory is cast.
 * Rogue
 * Shadowstrike (rogue ability) range has been reduced to 15 yards (was 25 yards).
 * Dungeons and Raids
 * Players are no longer immediately instance locked when logging into an instance. A warning prompt now occurs when logging back in, offering the option of saving to or leaving the instance.
 * Event
 * Invasions should now provide XP on stage completion to characters under max level.
 * While an invasion zone is active, the Spirit Healers near major towns will offer resurrections at timed intervals.
 * Restoration Druids, Balance Druids, and Mistweaver Monks should now be able to receive the Felshroud Vest from Legion Invasion Crates.
 * Barracks leaders and their command crystals should now also drop Nethershards.
 * Pets
 * When set to assist, players' pets will now attack all targets that have been damaged by the player, rather than only the player's current target.

August 11

 * Classes
 * Demon Hunter
 * The chance to hit with Fel Rush has been aligned with the enemy's full hitbox, rather than the center of the enemy.
 * Players that disconnect during the starting experience quest Breaking Out do not need to abandon and reaccept the quest in order to continue.
 * Fixed a bug that was preventing Demon Hunters from using Heart of the Nightwing and the Obsidian Nightwing mount.
 * Priest
 * Casting Surrender to Madness while in Proving Grounds no longer kills you.
 * Warlock
 * Wild Imps should now properly trigger damage from Greater Blessing of Might.
 * When Unstable Affliction is dispelled, it now deals 120% of the remaining spell damage (was 200%).
 * Warrior
 * Thunder Clap will now more reliably hit targets near the edge of its radius.
 * Dungeons and Raids
 * Increased the health of many low-level Classic dungeon enemies.
 * Fixed a bug that hid the entrance portal to Zul'Gurub in rare cases.
 * Event
 * Fixed a bug that was preventing some zones that were marked for invasion from beginning the invasion as expected.
 * Demon invasion final world bosses now do moderately less damage to players.
 * Nethershards can now be found on the remains of the Reconstructed Fel Reaper 5000 and Dread Commander Nath'razel.
 * Mounted players will now properly see dialogue during Legion invasions.
 * Turn Ally no longer works on a player that is already under the effects of Give in to Darkness.
 * Fixed a bug that caused the time remaining for some invasions to display an incorrect value.
 * Items
 * Players who received the Sargerei Disguise and destroyed it should have the toy added to their collection.
 * Quests
 * During A Lingering Suspicion, the quest item Loathsome Remnant should always drop, regardless of how quickly Tormented Souls or Tormented Citizens are killed.
 * World
 * A new Alliance graveyard has been added in Azshara near to the Illidari anti-invasion camp.

August 9

 * Classes
 * Demon Hunter
 * Horde Demon Hunters should now be able to open the Dungeon Journal after completing the quest Audience with the Warchief.
 * Newly-created Demon Hunters should be able to be deleted despite having unread mail.
 * Hunter
 * Stampede should now consistently work against other players.
 * Mage
 * Ice Floes will not be consumed by spells that are made instant by Hot Streak or Presence of Mind.
 * Flamestrike does not consume Hot Streak when Hot Streak is gained during the cast of Flamestrike.
 * Event
 * Powerful Legion Commanders in Legion Invasions may now drop Nethershards; the number of Nethershards awarded upon completion of individual Stages has been slightly reduced to compensate.
 * Items
 * Non-Demon Hunters will no longer receive Demon Hunter Glaives from Legion chests.
 * Glaive weapons can now be enchanted by players.
 * NPCs
 * Illidari Darkdealers should be selling their goods to Horde player-characters.
 * Quests
 * Players should no longer see duplicated conversation between NPCs during the quest The Fallen Lion.
 * The Dalaran (Northrend) cooking daily quest should once again randomize properly.
 * UI
 * (Work in progress) Players should be able to promote other players to the Guild Master rank via right-click in the guild roster.
 * (Work in progress) You can again successfully search for robes in the Auction House.

August 8

 * Classes
 * Death Knight
 * Sudden Doom's chance to activate is now increased by melee attack speed (was Haste).
 * Hunter
 * Hunter pets now retain their selected specialization when dismissed and summoned.
 * Mage
 * Brain Freeze now gives your Frostbolt a 15% chance to empower your next Flurry (mage ability) (was 10%).
 * Priest
 * When Guardian Spirit expires without saving the target from death, Guardian Angel now reduces its remaining cooldown to 90 seconds (was 120 seconds).
 * The amount of healing absorbed by the shield that Shadow Covenant leaves allies has been slightly increased.
 * Rogue
 * Exsanguinate now causes bleeds to tick 100% faster, down from 400% faster.
 * Run Through's damage has been increased by 25%.
 * Between the Eyes damage has been increased by 18%.
 * Jolly Roger causes Saber Slash to have an additional 25% chance of striking an additional time (was 40%).
 * Buried Treasure increases your base Energy regeneration by 25% (was 40%).
 * Shark Infested Waters increases Critical Strike Chance by 25% (was 40%).
 * Grand Melee increases your attack speed by 50% and your Leech by 25% (was 40% and 20%).
 * Slice and Dice now increases attack speed by 100% (was 90%).
 * Shaman
 * Unleash Life now heals a friendly target for 325% of Spell Power (was 250%).
 * Warlock
 * Phantom Singularity now only hits enemies within line of sight of it.
 * Warrior
 * Increased Slam's damage by up to 12%.
 * Dungeons and Raids
 * Dragon Soul
 * Players who die and release in the Spine of Deathwing encounter should again be able to rejoin the encounter.
 * Items
 * The on-equip spell for the trinket Discordant Chorus should only be activated by melee attacks, as intended.
 * NPCs
 * Fixed a bug that was causing some NPCs to disappear on transports.
 * Quests
 * The Antechamber Guardian will now spawn correctly during the quest What Lies Within.
 * Moat Monster! can again be completed properly.
 * Transportation
 * Fixed a bug that was causing some transports to get stuck mid-route.
 * World Bosses
 * Tarlna the Ageless and Drov the Ruiner should again spawn as expected.

August 4

 * Classes
 * Hunter
 * Casting Disengage no longer causes your character to stop auto-attacking.
 * Monk
 * Renewing Mist can no longer activate Uplifting Trance until Vivify is learned.
 * The cooldown for Rising Sun Kick is now halved when it is cast before using Serenity (monk talent).
 * Warlock
 * Rain of Fire will continue to deal damage if the Warlock is silenced, feared, or stunned.
 * Dungeons and Raids
 * Blackrock Foundry
 * Corrected an issue that would cause Hans'gar and Franzok to reset when a player outside the encounter area was targeted by Body Slam.
 * NPCs
 * Fel Rangari Anaara in Tanaan Jungle no longer casts the ability Blessing of the Fallen Kings.
 * Quests
 * The quest The Lord of Blackrock again takes place in the expected location, and is properly marked on the World Map and minimap.
 * The Antechamber Guardian again spawns as expected when the quest What Lies Within is accepted.
 * The Moat Monster Feeding Kit has been repaired so that players can again complete the quest Moat Monster!.
 * UI
 * Haste gems that were previously Multistrike gems now have new icons in order to differentiate them from other Haste gems.

August 2

 * Classes
 * Death Knight
 * The Unholy specialization no longer includes Death's Advance.
 * Wraith Walk's cooldown has been reduced from 60 to 45 seconds, which is reduced to 30 seconds by Lingering Apparition.
 * Mage
 * Ice Nova is no longer freezing the animations of NPC and player characters.
 * Monk
 * Jade Serpent Statue should not stop channeling Soothing Mist when the player does, unless Ancient Mistweaver Arts is active.
 * Soothing Mist should no longer fail to cast when repeatedly applied.
 * Paladin
 * Divine Steed is now granted to all Paladins at level 28.
 * The new talent Cavalier is available to be chosen at level 30 (Holy), 60 (Protection), and 90 (Retribution). This replaces Blessing of Salvation for Protection Paladins.
 * Cavalier grants two charges to Divine Steed.
 * Priest
 * When an adversary prevents a Priest from using Holy spells, Dispel Magic and Shackle Undead are properly locked out for the length of the interrupt effect.
 * Dungeons and Raids
 * Fixed a bug that was preventing some players' raid lockouts from being reset as intended.
 * Increased the adjusted item level of players in Burning Crusade and Cataclysm Timewalking dungeons.
 * Fixed a bug that caused the map to be unviewable in Temple of Atal'hakkar (Sunken Temple).
 * Throne of Thunder
 * Lei Shen again charges conduits when he is close to them.
 * NPCs
 * Morta'gya the Keeper in Hinterlands should now spawn again about a minute after being killed.
 * Pets
 * Hunter, Shaman, Mage, Warlock, and Death Knight pets have been trained to move around more smoothly and better adjust to player pathing when the player is moving.
 * Quests
 * Winter Hyacinth is now able to be looted for the quest A Worthy Weapon.

August 1

 * Classes
 * Death Knight
 * Clawing Shadows damage reduced by 25%. PvP damage unchanged.
 * Scourge Strike now deals both physical and shadow damage to multiple targets when the Unholy Death Knight is standing in their own Death and Decay (death knight ability).
 * Druid
 * Displacer Beast will apply its speed buff even if Dash (druid ability) is active (they do not stack).
 * Fixed a bug which allowed certain macros to bypass the cooldown on returning to the same Shapeshift form you just shifted out of.
 * Hunter
 * Raptor Strike will now correctly apply Viper Sting (hunter ability) or Scorpid Sting based on the talent chosen.
 * Dragonsfire Grenade now deals damage starting on impact.
 * Binding Shot now gives the affected target immunity from Binding Shot for 10 seconds, as intended.
 * The tooltip for Aspect of the Eagle has been corrected to reflect the bonus the spell provides. In addition, the bonus provided by Aspect of the Eagle now stacks with mastery.
 * Mage
 * (Work in progress) Flame Patch damage has been significantly reduced. A previous hotfix to solve a bug with Flame Patch not dealing damage while the Mage was casting effectively increased its performance, and today's change returns it to approximately the intended performance level.
 * Monk
 * Blackout Kick should not have a cooldown for Windwalker Monks at any level.
 * Blackout Strike's cooldown is now correctly reduced by Haste.
 * Paladin
 * The tooltip for Judgment no longer incorrectly states that it hits 2 additional targets for paladins without Greater Judgment.
 * Shield of the Righteous is now available at level 24.
 * Warlock
 * Phantom Singularity damage has been doubled.
 * Rain of Fire should no longer close your loot window when it does damage.
 * Warrior
 * Whirlwind now hits the correct number of extra targets when modified by Meat Cleaver.
 * Focused Rage is now learned at level 44 (was 52).
 * Garrisons
 * The Garrison Strategic Assault options should again be properly randomized from day to day.
 * Quests
 * During To the Rescue! (quest), Brutusk should no longer stop before completing his path.
 * Linen-Wrapped Book can now be interacted with by multiple players at a time during the quest Grandma's Lost It Alright.
 * UI
 * Lockboxes can again be opened via Pick Lock in the "will not be traded" section of the trade window.
 * World Bosses
 * Galleon and Oondasta now respawn after 15 minutes.
 * Zones
 * Many missing fish have been returned, and players can again fish in the Human, Night Elf, Orc, Tauren, Blood Elf, and Draenei starting zones.
 * Corrected an issue that could cause players in mixed-server groups to periodically warp back to recent locations (aka "rubberbanding").

July 28

 * Classes
 * Priest
 * The visual effect of Voidform is now correctly applying to player mounts with Glyph of Shadowy Friends learned.
 * Glyph of Shadowy Friends no longer allows Holy and Discipline Priests to be shadowy.
 * Warlock
 * The amount of life absorbed by Soul Leech is lowered by Dampening, as intended.
 * Warrior
 * Intercept now unlocks at level 28, allowing players to spec into Safeguard at level 30.
 * Dungeons and Raids
 * Lost City of Tol'vir
 * Lockmaw can again be looted, and Augh no longer harasses you after the encounter.
 * Pit of Saron
 * Toxic Waste should again be visible on the ground.
 * Items
 * Toys that were quest rewards, but deleted before being added to your collection, have been added to your collection.
 * Fixed a bug that was preventing some classes from being able to roll Need on some spec-appropriate items.
 * NPCs
 * Joao Calhandro went missing, but is now back on his bench at the mage tower in Stormshield.
 * In Ashran, guardians for Warlock Gateways can no longer be Mind Controlled.
 * UI
 * Legion Strike, Judgment of Light, and Mortal Wounds no longer display on nameplates.
 * The Ashran event Brute's Rise should only display one icon on the mini-map.
 * Zones
 * Corrected several issues that could cause players who were grouped in the same party to incorrectly be placed in different versions of the same zone.

July 27

 * Classes
 * Hunter
 * Hunters are no longer able to capture/assault objectives in PvP while they have Aspect of the Turtle active.
 * Mage
 * Conjure Refreshment now has a 15-second cooldown.
 * Warlock
 * The Deathrattle Regalia 4-piece bonus for Demonology warlocks now grants a 2% chance for your Wild Imps' Felfire Bolt to summon a demon (was 8%).
 * Dungeons and Raids
 * All bosses and some other mobs in the Wrath of the Lich King timewalking dungeons have had their melee damage reduced by 30%.
 * The target average item level that players now scale to in Wrath of the Lich King Timewalking dungeons has been increased.
 * Grimrail Depot
 * Grimrail Technicians now correctly activate the Iron Stars after taking damage.
 * Pit of Saron
 * The ground visual for Icy Blast during the Scourgelord Tyrannus encounter should once again match the actual radius of the effect.
 * Skyreach
 * The experience awarded for finishing Skyreach has been reduced to an amount that is similar to other Draenor dungeons.
 * Items
 * The Illustrious Guild Tabard and Renowned Guild Tabard should again provide an appropriate boost to guild reputation when equipped.
 * The following items were erroneously converted from mail to plate, and have now been converted back to mail, as they're intended to be used by mail classes:
 * Savage Plate Tunic
 * Savage Plate Boots
 * Savage Plate Pauldrons
 * Invulnerable Mail
 * Fiery Chain Girdle
 * NPCs
 * The missing auctioneers Shei'ann Younghoof and Shon Younghoof have been returned to Warspear.
 * PvP
 * Players are no longer immune to all damage when positioned in a Battleground graveyard that belongs to the opposing faction.
 * Fixed a bug that was preventing some players who earned the Warmongering Gladiator and Wild Gladiator titles from receiving their titles.
 * Spells
 * Wandering Vindicator's Light of Truth healing debuff no longer remains active on players who leave.

July 26

 * Bug Fixes
 * Achievements
 * Players who obtain the Pandaren Monk pet are no longer erroneously awarded the Achievement: Collector's Edition: Panda.
 * Classes
 * Death Knight
 * Epidemic now strikes a up to 20 nearby targets, and each AoE detonation strikes up to 6 nearby targets. (Work in progress.)
 * Mage
 * Frost Bomb now procs on the impact of Ice Lance that benefits from Shatter, rather than on cast.
 * Paladin
 * Blessing of Sanctuary is now correctly removing stun, fear, horror, and silence effects from targets.
 * Warlock
 * Soul Leech functions as expected and does not break when the Warlock levels up or moves into a new zone.
 * Dungeons and Raids
 * In Naxxramas, Zombie Chows no longer continue spawning after Gluth is killed.
 * Items
 * Using the Soft Foam Sword should no longer cause trinkets to activate.
 * The following items were previously and erroneously converted from mail to plate, and have now been converted back to mail, as they're intended to be used by mail classes:
 * Storm Gauntlets
 * Helm of the Great Chief
 * Earthpeace Breastplate
 * Radiant Belt
 * Radiant Breastplate
 * Professions
 * In, mining and herbalism nodes are no longer able to be looted by multiple people at once. (This hotfix requires server restarts.)
 * PvP
 * In PvP, Restoration shamans now have 13% more Intellect, 50% more Armor, 50% less Critical Strike, and 70% more Mastery.
 * In PvP, Restoration Shamans have the following talent changes:
 * Rippling Waters now heals for 175% of Spell Power (was 25000 health).
 * Earth Shield now procs its heal when the target takes at least 10% of their total health (was 15%).
 * Earth Shield now heals 325% of Spell Power (was 300%).
 * Spirit Link now casts instantly, has a 20 second duration (was 30 seconds), and has a 60 second cooldown (was 45 seconds).
 * Spirit Link now requires 1 close target (was 2).
 * User Interface
 * The Wardrobe menu should no longer show you weapon enchants that are unobtainable.

July 25

 * Bug Fixes
 * Achievements
 * Players can again earn Fire in the Hole! by stepping on six Superheated Crawler Mines during the encounter and then defeating Iron Juggernaut in Siege of Orgrimmar.
 * Players should now receive a Feat of Strength for all of the Collector's Edition and BlizzCon Battle Pets.
 * Classes
 * Corrected bugs that caused many ranged player abilities (examples: Sidewinders, Black Arrow, Death Coil) to auto-acquire a nearby target if used without an enemy targeted.
 * Mage
 * Flurry (mage ability) now properly activates the Bone Chilling talent.
 * Fixed a bug that was closing the loot window when Frozen Orb (mage ability) dealt damage.
 * Paladin
 * Fixed a bug that was interrupting player loot windows when Consecration was active.
 * Rogue
 * Between the Eyes no longer resets the swing timer on auto-attacks.
 * PvP
 * For Restoration Shamans, Healing Surge now heals for 20% more in PvP combat, Healing Wave heals for 35% more in PvP combat, and Healing Stream Totem heals for 25% more in PvP combat.
 * Every Man for Himself can no longer be activated during crowd control effects it is not able to break.
 * Dungeons and Raids
 * Removed the requirement to have completed Silver Proving Grounds in order to queue for Warlords of Draenor Heroic Dungeons.
 * In Serpentshrine Cavern, Lady Vashj's Coilfang Striders should no longer be able to consecutively fear players.
 * Quests
 * Players can again interact with the Antediluvean Chest during the quest The Secrets of Uldum.
 * User Interface
 * In many circumstances, camera shake has been reduced.
 * Ashran raid leaders can no longer queue for dungeons or raids.

July 22

 * Bug Fixes
 * Classes
 * Death Knight
 * Death Strike is now calculated at 45 Runic Power for purposes of abilities that base their functionality off of Runic Power spent.
 * Druid
 * Restoration Affinity now properly increases the healing done by Rejuvenation.
 * Prowl and Dash (druid ability) can now be activated while the Druid is in Cat Form or Bear Form.
 * Hunter
 * The visual for Glyph of the Skullseye now properly disappears when the buff runs out.
 * Mage
 * Mages are now able to purchase Mystical Tome: Arcane Linguist, Mystical Tome: Illusion and Familiar Stone from Endora Moorehead in Dalaran as intended.
 * Monk
 * Chi Orbit is now only visible to the casting Monk and hostile players.
 * The Jade Serpent Statue now properly assists the Monk when casting the Ancient Mistweaver Arts variant of Soothing Mist.
 * Paladin
 * Fixed a bug preventing Divine Steed from working at the proper level.
 * Shaman
 * Casting Riptide directly after a Chain Heal will now award two stacks of Tidal Waves.
 * Warlock
 * Drain Life and Drain Soul now consider Mechanicals to be valid targets.
 * Warrior
 * Anger Management should reduce the correct amount of the remaining cooldown on Battle Cry, with the corresponding amount of Rage spent by Execute.
 * Pants and weapons are no longer changing appearances after entering Defensive Stance.
 * Dungeons
 * In Razorfen Downs, Death Speaker Blackthorn and Amnennar the Coldbringer no longer respawn following their deaths.
 * In Raid Finder, entering the second wing of Heart of Fear should place players in the proper instance with appropriate enemies spawned.
 * Items
 * Chef's Hat again speeds up cooking.
 * Invisible fist weapons are now eligible to be transmogrified.
 * Mobs
 * Razor Net Trap in Tanaan Jungle is now doing its intended amount of damage.
 * Pet Battles
 * Flawless Battle-Stone can be used on Enchanted Broom, as intended.
 * The Hunter's Call toy no longer summons any pets that can be battled.
 * PVP
 * PvP templates now grant level 100 characters stats on par with item level 740 gear (up from 700 gear).
 * Slay Them All! now rewards gold and a Fel-Touched Crate of Battlefield Goods.
 * Ashran Dominance now rewards gold, a Fel-Touched Crate of Battlefield Goods, and a Mark of Honor.
 * Quests
 * Fixed an issue that could cause Big Pete in Hemet's Happy Hunting Grounds to become stuck and uninteractible.
 * Lord Maxwell Tyrosus should now remain visible, allowing players to turn in Argent Call: The Noxious Glade.
 * The Twilight Sermon events are now properly initiating, allowing for the completion of the quests Might of the Stonemaul and Might of the Sentinels.
 * Kadrak is now present and the quest Warchief's Command: Ashenvale! can be turned in.
 * Restored some daily quests that had gone missing from the Molten Front.
 * Zones
 * Cold Weather Flying now costs, and is automatically learned at level 80.

July 21

 * Bug Fixes
 * Classes
 * Druid
 * Feral Affinity should increase the damage of Rake and Rip, as intended.
 * Hunter
 * Pets in the Oxen and Scalehide families now all have a basic attack.
 * Mage
 * While the Flame Patch talent is active, it should tick during the casting and application of other spells.
 * Priest
 * The talent Trail of Light should no longer incorrectly reduce the healing of Flash of Light.
 * Warlock
 * Chaos Bolt should no longer interfere with boss abilities when combined with the Reverse Entropy talent.
 * Fixed a bug affecting the health of Warlock pets.
 * Dungeons
 * Fixed an issue that could prevent players from receiving loot from Draenor Mythic dungeon bosses depending on their loot settings.
 * Items
 * The monument awarded for the achievement Chapter IV: Darkness Incarnate is no longer missing.
 * Crown of the Fire Festival should again appear as a valid transmogrification source if you've completed the quest A Thief's Reward.
 * Quests
 * The NPC Ultham Ironhorn is again available for Dwarf players attempting to complete Learn To Ride (dwarf).
 * There are now Sunreaver Citizens available to complete the quest It Starts in the Sewers.
 * Players are now able to start and progress through the quest Endgame (quest).
 * The quest The Future of the Rockpool can again be completed.
 * Mistcaller's Charm, used to summon Mistcaller Yngvar for the quest Mistcaller Yngvar (quest), now functions properly.
 * General Grimaxe should no longer despawn after he has dismounted during Grimaxe's Demise.
 * Players are now able to complete the quest The Unbroken Circle.
 * Halduron Brightwing should again allow players to turn in the quest Journey To The Sunwell.
 * Zones
 * Level 100 characters should be able to queue for Ashran via Group Finder.
 * The NPCs who went missing from Hrothgar's Landing have been returned.
 * Players will now properly receive the Dungeon Preparation buff when entering a Timewalking dungeon.

July 20

 * Bug Fixes
 * Dungeons and Raids
 * Enemies have been weakened in all encounters in Warlords of Draenor dungeons and Hellfire Citadel on all difficulties.
 * Oregorger once again can hold a maximum of 100 Ore.
 * Hellfire Citadel
 * Gripping Shadows damage on Mannoroth reduced by 40% in Mythic difficulty.
 * Overflowing Fel Energy damage on Mannoroth reduced by 50% in Mythic difficulty.
 * Focused/Wrought Chaos damage on Archimonde reduced by 30% in Mythic difficulty.
 * Items
 * A number of items should no longer provide Legion materials when disenchanted.
 * Quests
 * The questgiver Lord Maxwell Tyrosus should not disappear after you accept the quest Argent Call: The Trial of the Crypt.
 * Malfurion Stormrage should be visible and interactive for Grove Warden turn-in quests, as intended.
 * Transmogrification
 * (Work in progress) Transmogrification items related to the Warcraft movie should be granted to players who logged in during the promotion.
 * User Interface
 * You should no longer be prompted to select Honor talents until you reach level 110.
 * Zones
 * Alterac Valley and Isle of Conquest were temporarily missing from the random battleground playlist.
 * (Work in progress) Cold Weather Flying should be granted to characters who previously obtained it.

July 19

 * Bug Fixes
 * Account Services
 * (Work in progress) Fixed multiple issues affecting WoW Token redemption.
 * Level 90 boosts were temporarily disabled, and should be again usable.
 * Dungeons and Raids
 * Players should once again be able to attack Yogg-Saron's Constrictor Tentacles while in their grasp.
 * Items
 * The Eagletalon Spear can be upgraded using Ancient Heriloom Scabbard, as intended.
 * Quests
 * Corrected an issue that could reset progress on the Shipyard quest Naval Domination and restored previous quest progress.
 * The Therazane quest Controlling the Elements should again be obtainable for characters who are level 80 and up, and have trained Enchanting.
 * Characters who have a War Mill should now be able to accept quests for Seal of Inevitable Fate while they already have 10 or more Seals.
 * Fixed a bug that was preventing the Worgen quest Endgame (quest) from being available.
 * (Work in progress) Players should again be able to access Ashran and Ashran quests at level 100.
 * Zones
 * Dalaran (Northrend) should again have a Trade Chat channel.

June 17

 * Fixed an issue that could prevent players from opening Titanium Lockbox or have no loot when opened.

May 24
Note from the developers:

Over the past couple of weeks, we've rolled out a series of hotfixes aimed at improving overall pacing and playability of the low-level (1-20) experience. We started by adding a number of modern conveniences to our low-level quest experience, and will continue to roll these improvements forward across other legacy content in the future. We've also made some improvements to the overall pace of combat at low levels: Due to the accumulated effect of years' worth of max-level tuning adjustments, many classes were killing low-level enemies nearly instantaneously, even without heirloom gear or other advantages. A summary of the hotfixes follows:


 * Most quest bosses from level 1-20 should now be multi-tap and will scale their health with the numbers of players fighting them.
 * Added dynamic respawn behavior to most level 1-20 outdoor areas, so that spawns will be more readily available during times of high player traffic.
 * Players who die in low-level dungeons should now release to the entrance of the dungeon, consistent with the practice in dungeons from more recent expansions.
 * Level 1-10 enemy NPCs now deal slightly more damage.
 * Reduced the bonus to out-of-combat health regeneration that players receive when below level 20.
 * Reduced player damage at low levels to improve overall combat pacing. In general, Strength and Agility classes saw a larger reduction in damage than did casters. Damage dealt is unchanged from level 40 onwards.

We see these changes as the beginning, rather than an endpoint – much work remains to improve tuning and pacing of the old-world level-up experience, and our efforts will continue into Legion and beyond.

May 18

 * Class
 * Druid
 * Restoration
 * Fixed an issue where Genesis was incorrectly causing Rejuvenation and Germination to be consumed on targets that are inside of a Smoke Bomb effect.
 * Talents
 * Fixed an issue where Cenarion Ward was being consumed without granting a heal on targets that are inside of a Smoke Bomb effect.
 * Mage
 * Armor Set
 * Tier 3 Frostfire Regalia 2-piece set bonus now reduces the cooldown on Evocation by 6 seconds (down from a 1-minute reduction).

April 11

 * Raids and Dungeons
 * Legacy
 * Terrace of Endless Spring
 * Fixed an issue where defeating Protectors of the Endless may cause players to not receive loot if Protector Kaolan is defeated last.

March 15

 * Achievements
 * Fledgling Hero of Warcraft: Fixed an issue where characters that reach level 20 while inside of an instance were not receiving credit for the achievement.

March 3

 * Class
 * Death Knight
 * Frost
 * Frost Strike now deals 10% less damage against another player.
 * Obliterate now deals 10% less damage against another player.
 * Mage
 * Frost
 * Deep Freeze now stuns other players for 4 seconds (down from 5 seconds).
 * Ice Nova (Talent) now deals 20% less damage against another player.
 * Priest
 * Glyphs
 * Glyph of Reflective Shield now reflects 35% of the damage (down from 70%) with the Priest's own Power Word: Shield while in PvP combat.
 * Warrior
 * General
 * Execute now deals 10% less damage against another player.
 * Arms
 * Mortal Strike now deals 10% less damage against another player.
 * PvP
 * Ashran
 * Fixed an issue that could cause credit for winning an Ashran event to be tracked incorrectly.

March 1

 * Bug Fixes
 * Rogue
 * Talents
 * Fixed an issue where Death from Above (rogue ability)'s immunity to crowd control effect may persist incorrectly after dealing damage with Eviscerate or Envenom.
 * UI
 * Fixed an issue where changes made to the action bar may not be saved correctly when entering an instance such as a Dungeon, Raid, Battleground, or Arena.

February 19

 * Bug Fixes
 * Creatures and NPCs
 * Fixed an issue that could cause Mahka, a quest NPC in Southern Barrens to become unresponsive.
 * Raids and Dungeons
 * Upper Blackrock Spire: Fixed a situation on Challenge Mode and Mythic Difficulty that could cause Ragewing the Untamed's Engulfing Fire ability to be unavoidable.
 * Achievements
 * Lovely Luck Is On Your Side: Fixed an issue that could cause players to not correctly receive credit for completing this achievement.

February 2

 * Class
 * Monk
 * Windwalker
 * Fixed an issue where elemental spirits summoned by Storm, Earth, and Fire mirroring Rising Sun Kick in PvP combat dealt less damage than intended.

January 29

 * Dungeons and Raids
 * End Time
 * Fixed an issue during the Murozond encounter that could affect Death Knights and cause their Anti-Magic Shell ability to go on a slightly longer than intended 12-day cooldown.
 * The Vortex Pinnacle
 * [Requires a realm restart] Asaad's Static Cling ability now only targets 2 players (down from 5), and has a preference to for characters in a ranged Specialization.

January 28

 * Class
 * Paladin
 * Talents
 * Sacred Shield's critical effect should now be correctly reduced by Battle Fatigue.

January 26

 * Class
 * Druid
 * Restoration
 * Genesis critical heals should now be correctly reduced by Battle Fatigue.


 * PvP
 * #FF0000


 * Increased Conquest Point rewards from the following sources by 50%.
 * Battlegrounds
 * Winning the first Random Battleground match of the day now awards 225 Conquest Points, and subsequent victories award 125 Conquest Points.
 * Winning a Rated Battleground match now awards 600 Conquest Points (up from 400).
 * Increased the amount of Conquest Points awarded to the losing team in a Rated Battleground match based on performance.
 * Twin Peaks / Warsong Gulch: 100 Conquest Points for every captured flag with an additional 100 Conquest Points awarded for every flag the winning team didn't capture. (Example: If a game ended 2-1, the losing team receives 100 Conquest for capturing a flag and an additional 100 Conquest for denying the other team a final 3rd capture.)
 * Arathi Basin / Deepwind Gorge / Eye of the Storm / Silvershard Mines / Temple of Kotmogu / The Battle for Gilneas: 50 Conquest Points awarded for every 150 Resources / Gold / Points gained by the losing team.
 * Arenas
 * Winning a Skirmish Arena match now awards 40 Conquest Points.
 * Winning a Rated Arena match now awards 270 Conquest Points (up from 180).
 * Ashran
 * Increased the amount of Conquest Points awarded the following Ashran quests:
 * Slay Them All! now awards 300 Conquest Points (up from 200).
 * Ashran Dominance now awards 750 Conquest Points (up from 500).

January 20

 * Achievements
 * Glory of the Pandaria Raider: Removed "Getting Hot In Here" as a requirement for completing the achievement.
 * Stamp Stamp Revolution: Characters with an immunity effect that get crushed by a stamping press should no longer incorrectly fail the achievement on Normal or Heroic difficulty.
 * Tabard of the Argent Dawn (achievement): Players who have completed the achievement are now able to re-purchase Tabard of the Argent Dawn from tabard vendors.
 * Character Boost
 * Fixed an issue where Seer Kazal may not appear in the Garrisons of recently boosted characters during a Bonus Event.

January 12

 * Achievements
 * Glory of the Pandaria Raider: Removed Show Me Your Moves! as a requirement for completing the achievement.
 * Glory of the Dragon Soul Raider: Removed Holding Hands as a requirement for completing the achievement.
 * Completion criteria for the following achievements, Exploring the High Seas and Charting a Course are now account-wide.
 * The House Always Wins
 * For Hate's Sake
 * The Wave Mistress
 * It's a Boat, It's a Plane, It's... Just a Riverbeast.

January 11

 * Item
 * The following items obtained from Timewalking should now have Spell Power.
 * Rod of the Blazing Light
 * Sun-Infused Focus Staff
 * Unspeakable Secret

January 7

 * Class
 * Shaman
 * Bug Fixes
 * Healing Stream Totem or Healing Tide Totem (Restoration) should correctly now continue to heal even when the casting Shaman is under the effects of a Druid's Cyclone.

January 6

 * Legendary Ring Quest Line
 * Players who have acquired the most powerful rewards from Khadgar's Legendary questline by completing Draenor's Blessing (Horde) or Light Be With You (Alliance) may now purchase Crystallized Fel from Zooti Fizzlefury in Talador or Dawn-Seeker Krisek in Tanaan Jungle for 1250 Valor.
 * Creatures and NPCs
 * Talador
 * Fixed an issue that could cause characters to be unable to loot the Bonechewer Spear that appears after defeating Viperlash.
 * Spires of Arak
 * Fixed an issue that could cause characters to be unable to loot Varasha's Egg that appears after defeating Varasha.
 * Items
 * Savage Snowball should no longer incorrectly cause other players to be flagged for PvP combat.