Glazer

Glazer is a beholder found at the Ward of Mirrors in the Vault of the Wardens.

Adventure Guide
''Like many demons of this type, Glazer can focus his gaze into a potent weapon against his enemies. The Wardens discovered that the creature's magical emissions could be reflected back to their source, to debilitating effect. They used this knowledge to ensnare the demon, and crafted a special prison of mirrors to contain its power. Until now.''

Overview
Glazer alternates between two phases. In the first, he follows players around, creating zones of energy meant to foil players' positioning. In the second, he teleports to the center of the room, channeling a beam of instense energy until that players use nearby lenses to redirect the beam to strike his vulnerable rear.

Damage Dealers

 * Pulses will bounce off of the walls of the room toward the nearest player.
 * Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
 * Overloaded Lenses will Overload if hit by a Beam.

Healers

 * Pulses will bounce off of the walls of the room toward the nearest player.
 * Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
 * The party will take damage from Radiation as long as Glazer is focusing his beam.
 * Overloaded Lenses will Overload if hit by a Beam.

Tanks

 * Glazer can be hit by his own Pulses.
 * Glazer's beam will exit a lens in the direction it is facing. Help direct the beam to hit him in the back using the lenses.
 * Overloaded Lenses will Overload if hit by a Beam.

Quotes

 * Aggro
 * yell


 * Lingering Gaze
 * yell
 * yell


 * Focus
 * yell
 * yell


 * Hits by Pulse
 * yell
 * yell


 * Killed a player
 * yell
 * yell


 * Wipe
 * yell


 * Death
 * yell