Warcraft III/Patch 1.32.3

Warcraft III patch 1.32.3 is third minor patch since 1.32.0. It was released on March 18, 2020.

Hotfixes, March 23, 2020 (Build 14883)

 * Fixed an issue with customized spells that was crashing some popular custom maps.
 * Resolved an issue with Banewood Bog and Banewood Bog_LV that caused the wrong melee data to be used in gameplay.
 * Banewood Bog_LV is added back to the 4v4 Versus map pool.
 * Fixed an issue with item stacking that impacted some popular custom maps.

Art

 * Naga units now have footprints in Reforged mode.
 * Random items placed using the unit palette will no longer be invisible in game.
 * Fixed animation issues with the Naga Sea Witch's Tornado spell.
 * Magtheridon will now animate correctly when its movement speed is slowed.
 * Death Knights have been scaled down to be the correct size in Reforged mode.
 * Fixed an issue where buildings that were unsummoned mid-upgrade could sometimes visually persist in-game, in Reforged mode.
 * Guard Dog critters will no longer be invisible in Classic mode.
 * Fixed a bug where if a Demon Hunter died in demon form, the revive icon would be the demon form icon.
 * Added the autocast frame to the Firelord's Incinerate ability.
 * Selection circles for all the neutral ground units has been properly adjusted to fit around the unit.
 * The Blademaster's attack animations have been updated to have less horizontal movement in Reforged mode, making it more consistent to interact with.

Audio

 * Fixed an issue that was causing certain Reforged combat sounds to be used while in Classic mode.
 * Fixed an issue where Meat Wagons sometimes did not properly play their death sounds in Reforged mode.

Campaign

 * Priests and Sorceresses no longer use their blood elf model during cutscenes in "March of the Scourge" in Reforged.
 * Player heroes will always be selected when loading from sub-maps to the main map of "To Tame a Land" in Reforged.
 * Fixed a bug that could block progress in Gazlow's quest in "To Tame a Land" where in certain situations the Sappers could not target the support columns.
 * "A New Power in Lordaeron" no longer has city gates preventing the AI from attacking the player.
 * Blood Elf Archers and Swordsmen command card icons in the Curse of the Blood Elves Campaign have been updated to have green eyes.
 * Blood Elf Lieutenants in "The Dungeons of Dalaran" now use the correct command card icon.

Custom Games

 * Smoothed the menu transition when exiting a custom lobby
 * Fixed an issue that was causing item stacking to break certain custom games.

Editor

 * Fixed an issue that was causing item stacking to not trigger item-pickup events in scripting.

Gameplay

 * Fixed an issue that could cause bridges to desync when a client with Reforged graphics played with another on Classic graphics.
 * When using custom hotkeys, Warcraft III Reforged will now also check a user's keyboard locale layout in-game, in addition to English. This enables the usage of non-English characters in CustomKeys.txt.
 * The selection volume for units affected by Cyclone and Tornado spells is now more accurate.
 * Fixed a bug where debug text would appear when using certain abilities in some locales.
 * Corrected the Necromancer Initiate tooltip to mention Raise Dead instead of Cripple.
 * Doodads with invalid/not-found model path will be invisible in game now instead of shown as a green box. They are still shown as a green box in the editor.

Graphics

 * Improved performance when using terrain-deforming abilities in Reforged mode.
 * Fixed an issue that caused flickering for some effects when viewed through fog of war in Reforged mode.

Non-Ladder Maps

 * Fixed an issue with some creeps that was causing them to be invisible on Jungle Fever and Rice Fields.

User Interface

 * Fixed an issue on ultrawide screen displays that caused menus to be misaligned.

Versus

 * Fixed item tables for certain creeps on Timbermaw Hold and Market Square.
 * Kobold Geomancers now drop a Level 1 Powerup on Market Square.
 * Satyr camps guarding gold mines now drop a Level 3 Permanent and Level 2 Powerup on Timbermaw Hold.
 * Dragon camps now also drop a Level 2 Powerup on Timbermaw Hold.
 * The following maps have been reactivated on ladder: Ruins of Stratholme (3v3), Banewood Bog LV (4v4), and Fountain of Manipulation (FFA).