Ko'ragh

Ko'ragh is the leader of the magic breakers and the sixth boss of Highmaul in.

Code of Rule
Ko'ragh accompanied when he meet with  at Grommashar in parley. During the battle against the orc warlocks in the pit he discovered he had become immune to their magics and was convinced that he could do so again. Following their victory he found himself being beaten by the Imperator as Mar'gok either wanted to take out his frustrations out on him or felt that he had hidden this ability from him.

Adventure Guide
''Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.''

Overview
Ko'ragh is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier. As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land. Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring.

[[file:Dps_icon.png]] Damage Dealers

 * Absorb Caustic Energy to gain a Nullification Barrier.
 * Avoid Overflowing Energy until you have a Nullification Barrier. Absorb Overflowing Energy when you do have a Nullification Barrier.

[[file:Healer_icon.png]] Healers

 * Focus intense healing on players absorbing Caustic Energy to allow them to survive the transformation.
 * Expel Magic: Fire inflicts heavy raid wide damage and requires dispels to mitigate some of the damage.
 * Expel Magic: Shadow absorbs all healing on the raid until it is removed.

[[file:Tank_icon.png]] Tanks

 * Tanks marked with Expel Magic: Arcane must run away from their allies and avoid the periodic explosions.
 * Volatile Anomalies will spawn periodically during the charging phase. If they are killed within a Suppression Field, they will not cast Destabilize.

Related Achievements

 * Arcane Sanctum (achievement)
 * Highmaul Guild Run
 * Mythic: Ko'ragh
 * Pair Annihilation

Quotes

 * Intro
 * yell


 * Aggro
 * yell


 * Barrier shattered
 * yell
 * yell


 * Expel Magic
 * yell
 * yell
 * yell
 * yell


 * Suppression Field
 * yell
 * yell
 * yell
 * yell


 * Dominating Power
 * yell
 * yell


 * Expel Magic : Fel
 * yell
 * yell


 * Forfeit Power
 * yell


 * Berserk
 * yell


 * Killing a player
 * yell
 * yell
 * yell


 * Death
 * yell


 * Unused quotes
 * I am in control here!
 * We control the flow of power here!
 * The Highmaul will end you!
 * FOR THE HIGHMAUL!

Objective of

 * Highmaul Raid

Trivia

 * His personal weapon was Gar'tash, Hammer of the Breakers, which can be looted on his body.
 * Ko'ragh is voiced by Darin De Paul.