Warcraft III/Patch 1.10

Patch 1.10 was a major patch that was released on July 3, 2003.

Reign of Chaos Patch 1.10 Foreword

 * The 1.10 patch is an upgrade to Reign of Chaos in preparation for the upcoming release of Warcraft III: The Frozen Throne, available on July 1st. This patch contains numerous new features and upgrades to Reign of Chaos, as well as several balance changes. Due to these significant changes, we have moved the version number from 1.06 up to 1.10. We look forward to hearing community feedback on the new features and improved game balance. See you on Battle.net! - Blizzard Entertainment

Features

 * Upgrades and units can be queued in the same queue chain.
 * Buildings can now be queued.
 * A graphic placeholder is displayed to notify where a building is going to be constructed after the command to queue the building has been given.
 * Minimap filters now "remember" your preferences so you no longer have to toggle them on or off in every game.
 * A creep camp minimap filter has been added. When it is used, small circular graphics are displayed on the minimap representing the location of creep camps.
 * Added a third minimap "ally" filter that changes the colors displayed for allies in the minimap.
 * When using "ally" settings, the colors for the player, enemies, and allies now properly adjust in the world frame.
 * Improved defeat conditions address "hide the farm" strategies.
 * An "Occupied" graphic now appears over Orc Burrows, Goblin Zeppelins, Entangled Gold Mines, etc. This allows players to quickly tell how many units are currently occupying a structure or transport.
 * Hero icons for allied players are now displayed on your console if an ally drops from a game or shares unit control.
 * Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
 * Upgrade & Research Complete alerts now include text messages that indicate which upgrade has just finished.
 * Added player handicaps that allow players to limit their units' maximum hit points prior to a game starting.
 * Easy AI effectiveness has been further reduced. Combined with handicaps, the AI can now be severely limited.
 * Normal & Hard AI strategies have been improved. The AI now chooses between a few different build orders per race (mass casters, mass Gargoyles, etc.), which include varying numbers of Heroes.
 * Holding the ALT key displays the health bars for all units on screen. Alternately, holding the "[" key will display friendly unit health bars, while the "]" key will display enemy unit health bars exclusively.
 * Players can now quickly reply to the last "tell" command received by using the "/r" command from in the game (if connected to Battle.net).
 * Waypoints now have a graphical representation in the world frame and on the minimap.
 * Increased the number of waypoints that can be placed at one time.
 * Shops have been given an improved interface which now allow players to select which Hero or unit is purchasing items, units, or services.
 * Added the ability to see the inventory of the purchasing Hero when the shop is selected.
 * Added the ability to sell items back to shops.
 * A new resource indicator is displayed for players whose teammates leave in the middle of a game. The indicator appears in the top right corner of the screen and allows players to see the allied army's current resources.
 * Players can now transfer resources to the allied army of a teammate who left the game.
 * Tomes are now "powerups". This means that if you right-click on them with a Hero selected, the Hero will now automatically use them rather than pick them up.
 * In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.).
 * Buildings can now be assigned to a single hotkey and can be "tabbed" through similar to unit subgroups.
 * Battle.net: Players can now search for AMM opponents while continuing to chat on Battle.net.
 * Battle.net: Players can alt-tab while searching for a game. Once a game has been found, Warcraft III will automatically maximize.
 * Battle.net: Players can now veto a limited number of maps using the thumbs up/thumbs down system.
 * Battle.net: Players can now filter custom games to only show game types they want to play.
 * Battle.net: Players can now select their icon from icons they have unlocked. They can also see how many wins are required for each icon.
 * Observers can now use minimap pings to alert other observers to points of interest.
 * A new type of observer has been added called the "referee." A referee can chat with the players in the game.
 * Improved creep AI.
 * Players can now modify hotkeys. Please see the CustomKeyInfo.txt file found in your Warcraft III installation directory for further information.
 * Town portals can now be "aimed" to a particular area around the town hall. Players can also double-click on the Scroll of Town Portal to quickly teleport to the highest upgraded town hall.
 * Rally points can now be given waypoints to avoid running into creep camps while rallying new units.
 * Units "following" other units now inherit the behavior of the unit they are following. If the unit they are following goes into attack mode, they will drop into attack mode as well.
 * A Hero channeling a spell will not stop casting the spell when a group containing this Hero is given a new command. The Hero must be individually selected in order to be given another command.
 * Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.

Maps

 * All multiplayer maps that were shipped with the original product have been patched to have improved item drop tables.
 * Some maps have been additionally improved with other minor enhancements.
 * Tranquil Paths now has random creeps.

Humans

 * Devotion Aura now gives 1.5/3/4.5 armor per level.
 * Powerbuild effectiveness has been reduced to 60% of its previous strength in terms of how much speed additional Peasants add when supporting the construction of a building. Note that the cost increase per additional Peasant is unchanged.
 * Thunder Clap damage reduced to 60/100/140 from 70/110/150.
 * Gyrocopter damage increased to 27-32 from 25-30.

Undead

 * Shade speed increased to 350 from 270, but hit points reduced to 125 from 250.
 * Animate Dead's duration reduced to 40 from 120, cooldown reduced from 180 to 240. Additionally, animated units are invulnerable, but can still be dispelled.
 * Death Pact and Dark Ritual can now be used on invulnerable units.
 * Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200.
 * Halls of the Dead and Black Citadel attack cooldown is now 2 seconds up from 1 second, and their damage has been reduced by 33% as well.
 * Gargoyle attack versus air decreased to 1d11 + 43 from 1d13 + 50 to reflect new air pathing changes.

Orcs

 * Wind Walk now has a cooldown of 5 seconds, costs 75 mana at all levels (changed from 100/75/25), and deals "backstab" damage. When a Blademaster attacks while using Wind Walk, he deals bonus damage to his victim.
 * Lightning Shield range increased to 600 from 500.
 * Ensnare duration increased to 15 from 12, and range increased to 500 from 400.
 * Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15.
 * Shockwave area of effect width reduced to 250 from 300.
 * Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
 * Tauren Chieftain speed increased to 270 from 250.
 * The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground.
 * Wyvern hit points increased to 600 from 500.
 * Wyvern poison now lasts 25 seconds and deals 4 damage a second.
 * Headhunter cooldown reduced to 2.26 from 2.34.
 * Berserker Strength now requires a Stronghold instead of a Fortress.
 * Mirror Image cost reduced to 125 from 150.

Night Elves

 * Dryad damage increased from 15-17 to 16-18.
 * Entangle now prevents an affected unit from attacking, and interrupts channeling spells such as Blizzard and Starfall. However, its duration has been reduced to 12(3)/24(4)/36(5) (unit(Hero)).
 * Treants created by Force of Nature now benefit from the Nature's Blessing upgrade.
 * Mana Burn cooldown is now 7/6/5 seconds by level, down from 7/7/7 seconds by level.
 * Tranquility cooldown reduced to 60 from 120.
 * Tranquility mana cost reduced to 125 from 200.
 * Cyclone no longer affects mechanical units.
 * Rejuvenation can now be cast on units at full health.
 * Ancients now attack while rooted.
 * Hippogryph attack decreased from 1d9 + 37 to 1d7 + 31 to reflect new air pathing changes.
 * Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously.

Items

 * Items have been revamped with new level tables. Items now have a level from 1 to 8, along with one of several categories. Items of levels 1 to 6 can be charged items, permanent items, or powerups. Items of level 7 or higher are artifacts. Examples: Wand of Lightning Shield (charged), Stone Token (charged), Ring of Protection +2 (permanent), Tome of Strength +2 (powerup), Mask of Death (artifact).
 * You can now sell items at the Goblin Merchant by right-clicking on an item, and then "dropping" it onto a Goblin Merchant.
 * Scroll of Town Portal now takes 5 seconds to use. During this time it is being "channeled", and the Hero using it cannot be attacked or stunned. Under no circumstances can the town portal be aborted once started.
 * Wand of Illusion can no longer be cast on hostile units. This change was made to prevent players from cheesing high level creep camps by using Wand of Illusion on high level creeps, and then using this illusionary creep to tank the damage.
 * Boots of Speed no longer stack: two Boots of Speed will make a Hero just as fast as one.

Other

 * When "attack-moving", air units now prefer to attack other air units more often than previously.
 * Creeps that are not in combat now ignore flying units. This means that if you move flying units around using "move" instead of "attack move", creeps will generally not attack them.
 * Creeps can no longer be dragged via constant attacks--they eventually give up and return to their start location.
 * Goblin Sappers now deal 750 damage to buildings, 250 damage to all units, and 185 damage to Heroes. These values are reduced by armor values such as '5 armor', but do not interact with armor types (e.g. 'Medium armor').
 * Units in a transport over ground will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers.

The Frozen Throne

 * Further information regarding modifying hotkeys can be found in your Warcraft III installation directory.

Maps

 * Numerous maps have had minor improvements made to them.

Human

 * Lumber Mill cost reduced to 120 from 145.
 * Lumber upgrade now gives +10 lumber capacity per level of the upgrade, up from +5 lumber capacity per level of the upgrade.
 * Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.
 * Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60.
 * Mortar Teams now have a limitless supply of flares. However, a particular Mortar Team can only use a flare once per 2 minutes.
 * Flying Machine damage versus air increased to 12-13 from 7-8.
 * Gryphon Aviary cost changed to 140/150 from 120/240.
 * Gryphon Aviaries now require a Keep instead of a Castle. However, both the Cloud upgrade and Gryphon Riders require a Castle to access.
 * Dragonhawk Riders are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed.
 * Dragonhawk Rider build time reduced to 30 from 45.
 * Spell Breaker hit points reduced to 600 from 650.
 * Spell Breaker armor type changed to Medium.
 * Mana cost of Spell Steal increased to 75.
 * Scroll of Regeneration now heals 225 hit points over its 45 second duration, up from 150 hit points.
 * Thunder Clap damage reduced to 60/100/140 from 70/110/150.
 * Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125.
 * Priest heal effect increased to 25 hit points per cast, up from 20; Priest heal mana cost increased to 5 from 4.
 * Sorceress damage increased to 10-12 from 8-10.
 * Powerbuild has been improved. Each additional Peasant contributes 60% of the speed of the first, up from 50%.

Undead

 * Crypt Fiend damage reduced from 28-33 to 26-31.
 * Burrowed Crypt Fiends now heal 5 hp/sec down from 10 hp/sec.
 * Ghoul hit points upgraded to 340 from 330.
 * Orb of Corruption cost was reduced to 375 from 400, and its armor decrease has gone to 5 from 4.
 * Rod of Necromancy cooldown increased from 15 to 22.
 * Carrion Swarm max damage reduced to 300/600/1000 from 375/700/1000 and damage per target reduced to 75/125/200 from 100/150/200.
 * Impale area of effect width reduced to 250 from 300.
 * Gargoyles now require Halls of the Dead instead of Black Citadel.
 * Obsidian Statue Spirit Touch now replenishes 4 mana per casting, down from 5.
 * Obsidian Statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec.
 * Boneyard cost changed to 175/200 from 125/250.
 * Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers.
 * Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10.
 * The Tomb of Relics now sells Dust of Appearance, but no longer sells Lesser Clarity Potions.
 * Devour Magic now heals 50 hit points per spell devoured, up from 25, and restores 75 mana, up from 50.
 * Destroyer damage reduced to 19-21 from 21-24.
 * Frost Wyrm damage increased to 93-115 from 85-105.

Orc

 * Demolisher damage reduced from 82-102 to 76-94.
 * Kodo Beasts are now Unarmored.
 * Raiders now have a base armor of 1, up from 0.
 * Ensnare duration increased to 15 from 12, and range increased to 500 from 400.
 * Shockwave area of effect width reduced to 250 from 300.
 * Chain Lightning base damage reduced to 85/125/180 from 100/140/180.
 * Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15.
 * Tauren Chieftain speed increased to 270 from 250.
 * The Tauren Chieftain now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground.
 * Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later).
 * Wind Riders no longer require a Fortress to be built.
 * Wind Rider damage reduced to 36-44 from 39-47.
 * Wind Rider poison now deals 4 damage a second, up from 3.3 damage a second.
 * Wind Rider speed reduced to 320 from 350.
 * Tauren Totem cost changed to 135/155 from 90/200.
 * Orb of Lightning cost reduced to 375 from 400.
 * The Voodoo Lounge now sells Lesser Clarity Potions, but no longer sells Dust of Appearance.
 * Spirit Link mana cost reduced to 75 from 100.
 * Mirror Image cost reduced to 125 from 150.
 * Blademaster's base Agility increased to 24 from 23.

Night Elf

 * Entangle duration versus Heroes reduced to 3/4/5 from 3/5/7.
 * Fan of Knives maximum damage reduced to 300/625/950 from 350/675/950, and damage per target reduced to 75/120/180 from 90/135/180.
 * Chimaera splash increments reduced by 50 for quarter, 25 for half. This effectively means that Chimaeras will do less splash damage than previously.
 * Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage.
 * Archer hit points reduced to 240 from 310.
 * Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against Piercing attacks, and 20% damage reduction against spells.
 * Hippogryph Rider hit points decreased to 765 from 835 and armor increased to 1 from 0.
 * Dryad damage increased from 15-17 to 16-18.
 * Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400.
 * Hardened Skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15.
 * Chimaera Roost cost changed to 140/190 from 100/230.
 * Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6.

Neutral Buildings, Units, and Heroes

 * Forked Lightning damage reduced to 85/160/250 from 100/175/250.
 * Tornado now deals 7 damage a second to buildings in its general vicinity (down from 10) and 50 damage to buildings it is over (down from 80), and it now costs 250 mana to cast, up from 150.
 * Silence area of effect increased from 150/250/350 to 200/275/350.
 * Mercenaries cost 25% more gold than previously.
 * Mud Golem availability delayed to second day.
 * Summoned Doom Guard hit points increased to 1600 from 1350.
 * Howl of Terror % damage reduction increased by 5% at all levels.
 * Zeppelin hit points increased to 575 from 500.
 * Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds.
 * The Beastmaster now has a smaller collision size: 32 down from 48. This means that he takes up less space on the ground.

Items

 * Scroll of Restoration is now a level 5 item instead of a level 6 item.

Other

 * Town Portal now takes 5 seconds to activate, up from 3.
 * Units killed in a transport will "spill out" over a wider area. This means that surrounding a webbed transport and killing it will generally not kill the passengers.
 * Tavern instant revive costs three times more lumber than previously.
 * Heroes revived at the Tavern now are brought back to life with 0 mana and 50% health.
 * Tier 3 town halls all cost 20 lumber and 20 gold less.
 * At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience. This bonus is 10% at tier 2, and 20% at tier 3. This affects all experience gain--both from killing creeps and enemy units.