Intercept (old)


 * Just when you thought you'd gotten away...

Intercept is a Warrior ability similar to Charge, available only in Berserker Stance.

Talents

 * Heroic Fury (Fury, Tier 4): Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
 * Warbringer (Protection, Tier 3): Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.

Functionality
Intercept is the Berserker Stance equivalent of Charge and Intervene. Due to its stance requirement, Intercept is generally favoured by Fury warriors (who cannot use Charge without stance-dancing), although Protection warriors with Warbringer may also use it. Arms warriors generally prefer Charge.

Intercept uses a Charge-like animation and stuns the target for 1.5 second, but costs Rage instead of generating it, and causes some damage. Intercept, like Charge and ranged weapons has a minimum range as well as a maximum. Intercept will auto-target the enemy so you don't have to even be facing them. This is most useful for when a mage blinks or when your opponent attempts to run away or otherwise get out of melee range. Unlike Charge, Intercept can be used in combat.

A warrior cannot do much damage unless they are in melee range. Most other classes want to stay out of a warrior's reach. Because of this, Intercept is perhaps one of the most important warrior abilities. As it is only usable once every 30 seconds, the talent ability Heroic Fury can be extremely useful, allowing you to reset Intercept's cooldown once every 30 seconds. Also, set bonuses for 4 pieces of level 70 PvP gear reduce the Intercept cooldown by 5 seconds.

Intercept is also one of the few ways a warrior has to interrupt spell casters. Pummel and Intimidating Shout are others, along with some possibilities created by talents. With these three abilities, you can effectively keep a caster from casting any long duration spell. Some casting mobs root you to the ground before stepping back and starting their cast: they'll usually go far enough to be out of melee range, but not enough to intercept them; therefore you may have to step back as soon as the root effect ends to get out of the minimum range and use intercept.

Tricks
Intercept can be used while being knocked back into the air. This can be useful to avoid fall damage and quickly return to your target.

Intercept is very similar to Charge - see Tips and tactics for some tricks, strategies and novel uses.