User:Lemona1d/Hunter

=General=

Aspect of the Hawk removed, Hunter abilities have been buffed to compensate

Beast Lore removed

Control Pet removed

Hunter's Mark now increases damage taken from all sources

Scare Beast removed

Tame Beast now displays damage, health, armor, any special resistances, and abilities of in the tooltip of the creature

New Spell: Pinpoint - Set your mark on the target, causing your next special ability within 5 seconds to critically hit.

=Artillery=

A long-range expert that combines an affinity with  pet with various constructions and devices.

Mastery: Spotter - Increases the damage your turret deals to targets affected by Hunter's Mark by 11.3%, and increases the damage bonus of Hunter's Mark by 2.8%. Each point of Mastery increases each bonus by 4.7%.

Active Abilities
Barrage - Release an artillery blast from your turret, dealing 150% weapon damage as Fire to the target.

Bombardment - Bombard the target, dealing 165% weapon damage over 3 hits. If used directly after Quick Shot, Bombardment will hit the target an additional time and have its cooldown reduced by 1 second.

Construct: Turret - Constructs a turret with 10% of the caster's health at the feet of the caster that deals 25% weapon damage every 2 seconds to a target the caster is in combat with, preferring targets affected by Hunter's Mark. 2 charges, generates 1 charge every 45 sec.

Grapeshot - Release a blast of multiple projectiles, dealing 105% weapon damage as Fire and additional Fire damage over time. Whenever the periodic damage of Grapeshot critically hits the duration is refreshed and it gains a stack up to 3 times.

Mortar - Transform your active turrets into powerful mortars, causing them to deal an additional 200% damage as Fire and 100% damage to all nearby enemies. Lasts 15 seconds. 2 minute cooldown.

Quick Shot - Quickly shoot the target, dealing 60% weapon damage and allowing the Hunter to combo abilities.

Quick Shot is free to cast and has a 25% chance to trigger Moment's Reprieve.

Scorpid Sting - Stings the target, reducing chance to hit with melee and ranged attacks by 3% for 20 sec. Only one Sting per Hunter can be active on any one target.

Passive Abilities
Alacrity - Your ranged hits have a 35% chance to grant your pet Alacrity, increasing all damage done by 15% and causing your pet deal an extra attack while hitting a target for 6 seconds.

Ballistics - Increases the damage of your pet and turret by 10%, and your turret's attacks have a chance to instantly restore 4 Focus.

Favor of the Hunt - Increases your Agility by 10%. Increases the damage dealt by your pet by 15%. Increases your active turret's attack speed by 10%.

Your ranged critical hits trigger Replenishment.

Flawed Blueprints - Not all designs are perfect. Your turrets are naturally on the fritz, causing them to inflict random conditions on unsuspecting foes. Your turret's auto-attacks have a 10% chance to cause one of the following effects on their target:


 * Slowed by 10% for 5 seconds
 * Damage reduced by 15% for 5 seconds
 * Resource costs increased by 10% for 6 seconds
 * Armor reduced by 12% for 5 seconds

Mechanic - Your Haste stat reduces the time between your turret's attacks.

Moment's Reprieve - Scoring a ranged critical hit has a 50% chance to make your next 2 special abilities have no cost.

Splitvein - Your Bombardment and Shot abilities have a 40% chance to affect the target with Splitvein, dealing 60% weapon damage over 5 seconds. Splitvein gains a 100% bonus from your Haste stat.

=Beast Mastery=

=Marksmanship=

=Survival=