Warcraft III/Patch 1.29.0

Patch 1.28.6 was a major patch that was released on February 21, 2018. This patch was never released to the live production, only the PTR.

Widescreen Support

 * Added bookends to the in-game interface
 * Added black pillars in menus to prevent stretching

24 Player Support

 * Game lobbies revised to support 24 players
 * Team colors revised and expanded
 * Color selection is an ongoing effort, feel free to leave specific suggestions with color codes

Balance & Map Pools

 * Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20762006793#1

World Editor Upgrades

 * Head here for details and focused discussion: https://us.battle.net/forums/en/bnet/topic/20761976724#1

Bug Fixes

 * Clans may now be created
 * Mac clients launch on 10.11 and beyond

Known Issues

 * Unable to change resolutions in native fullscreen
 * PTR only supports English version of the client
 * This will be the last version to support Windows XP

Mountain King

 * Base Speed: (Buff) Base speed increase 270 to 290
 * Stormbolt:
 * Level 2: (Nerf) Reduce damage from 225 to 210
 * Level 3: (Nerf) Reduce damage from 350 to 325
 * Thunder Clap
 * Level 1: (Buff) Increase damage from 60 to 65; Radius 25 to 30
 * Level 2: (Buff) Increase damage from 100 to 125; Radius 30 to 35
 * Level 3: (Buff) Increase damage from 140 to 175; Radius 35 to 40

Paladin

 * Attack Speed (cool down): (buff) Change default from 2.2 to 2.0
 * Base Speed: (Buff) Base speed increase 270 to 290
 * Divine Shield
 * Level 2: (Nerf) Decrease duration from 30 to 25
 * Level 3: (Nerf) Decrease duration from 45 to 35

Blade Master

 * Mirror Image: (Buff) Mana Cost (all levels) 125 to 115
 * Critical Strike
 * (Nerf) Removed +damage item interaction from multiplier calculation
 * Current; 40avg + 10 from items (40+10)*3=150
 * Change; 40avg +10 from items (40*3)+10=130

Far Seer

 * Feral Spirit
 * Lowered XP rewarded to enemy hero
 * Increase Unit Level 1 & Level 2
 * Increase HP Level 1, 200 to 250
 * Level 2, 300 to 350
 * Stats Level: Lvl 2; Stats: Level 4 to Stats Level 3
 * Stats Level: Lvl 3; Stats: Level 5 to Stats Level 4
 * Level 1: 200 to 250 HP
 * Level 2: 300 to 350 HP
 * Chain Lightning
 * Level 1: (Buff) Decrease Damage Reduction per Target from .15 to .10
 * Level 2: (Buff) Decrease Damage Reduction per Target from .15 to .10
 * Level 3: (Buff) Decrease Damage Reduction per Target from .15 to .10
 * Far Sight
 * Level 1: (Buff) No mana cost; Cooldown 60 seconds
 * Level 2: (Buff) No mana cost; Cooldown 45 seconds
 * Level 3: (Buff) No mana cost; Cooldown 30 seconds

Tauren Chieftain

 * Base Speed: (Buff) Base speed increase 270 to 290
 * Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
 * War Stomp
 * Level 1: (Buff) Increase damage from 25 to 30
 * Level 2: (Buff) Increase damage from 50 to 60
 * Level 3: (Buff) Increase damage from 75 to 90

Dread Lord

 * Base Speed: (Buff) Base speed increase 270 to 290
 * Carrion Swarm
 * (Buff) Mana Cost (all levels) 110 to 100
 * (Buff) Can now target mechanical units
 * Sleep
 * (Buff) Cool down (all levels) 6 sec to 4 sec
 * (Buff) Mana Reduction 100, 75, 50 to 80, 65, 50
 * (Nerf) Duration 20(5), 40(10), 60(15) to 15(4), 35(8), 55(12)
 * Vampiric Aura: Increased bonus for DL
 * Level 1: (Buff) DL 15% to 20%
 * Level 2: (Buff) DL 30% to 35%
 * Level 3: (Buff) DL 45% to 50%

Crypt Lord

 * Base Speed: (Buff) Base speed increase 270 → 290
 * Carrion Beetles
 * (Buff) Increased HP and movement speed
 * Level 1: (Buff) Increase HP from 140 to 170; Increase movement speed from 270 to 290
 * Level 2: (Buff) Increase HP from 275 to 330; Increase movement speed from 270 to 290
 * Level 3: (Buff) Increase HP from 410 to 490; Increase movement speed from 270 to 290
 * Impale
 * Level 1: (Buff) Increase damage from 50 to 75
 * Level 2: (Buff) Increase damage from 80 to 120
 * Level 3: (Buff) Increase damage from 110 to 165

Lich

 * Base Speed: (Buff) Base speed increase 270 to 290

Priestess of the Moon

 * Attack Speed (cool down): (Buff) change default from 2.46 to 2.33

Keeper of the Grove

 * Hero Starting Attributes: (Buff) Intelligence 18 to 19
 * Tranquility
 * (Buff) Add a 3-sec invulnerability to the start of the cast
 * Duration:(Nerf) 30-sec to 15-sec
 * Heal: (Buff) 20 to 40 heal/per sec
 * Entangling Roots
 * Unit Root: (Nerf) Lvl 2; 24-sec to 18-sec
 * Unit Root: (Nerf) Lvl 3; 36-sec to 30-sec
 * Hero Root: (Buff) Lvl 2; 3-sec to 5-sec
 * Hero Root: (Buff) Lvl 3, 5-sec to 7-sec
 * Da Per-sec: (Buff) Lvl 2; 15 Da to 20 Da
 * Da Per-sec: (Buff) Lvl 3, 25 Damage to 30 Damage
 * Force of Nature
 * (Buff) Treants; 14 Damage to 16 Damage (12.5% increase)

Warden

 * Blink
 * Level 2: (Buff) Reduce cooldown from 10 sec to 7 sec
 * Level 3: (Nerf) Increase cooldown from 1 sec to 4 sec

===Naga Sea Witch
 * Base Speed: (Buff) Base speed increase 270 to 290

Pandaren Brewmaster

 * Base Speed: (Buff) Base speed increase 270 to 290

Goblin Tinker

 * Base Speed: (Buff) Base speed increase 270 to 290
 * Cluster Rockets
 * Allow targeting air units
 * Level 1: (Buff) Increase base damage from 8.75 to 11.25 → 10 damage increase
 * Level 2: (Buff) Increase base damage from 16.25 to 18.75 → 10 damage increase
 * Level 3: (Buff) Increase base damage from 25 to 27.5 → 10 damage increase

Goblin Alchemist

 * Base Speed: (Buff) Base speed increase 270 to 290
 * Healing Spray: No longer heals enemy units
 * Acid Bomb
 * Level 1: (Buff) Increase Damage from 5 to 8 (Total Damage 75 to 120; Secondary Damage 3 to 5)
 * Level 2: (Buff) Increase Damage from 10 to 13 (Total Damage 150 to 195; Secondary Damage 6.5 to 8.5)
 * Level 3: (Buff) Increase Damage from 15 to 18 (Total Damage 225 to 270; Secondary Damage 10 to 12)

Firelord

 * Incinerate
 * Level 1: (Buff) Increase Bonus damage multiplier from 1 to 2, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
 * Level 2: (Buff) Increase Bonus damage multiplier from 2 to 3, Death Damage Full Area from 90 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
 * Level 3: (Buff) Increase Bonus damage multiplier from 3 to 4, Death Damage Full Area from 100 to 120, Death Damage Half, Area from 180 to 240, duration from 2 to 4
 * Soul Burn
 * Level 1: (Buff) Increase duration increased from 14(6) to 16(7); Increase Damage from 100 to 125
 * Level 2: (Buff) Increase duration increased from 16(7) to 18(8). Increase Damage from 225 to 270
 * Level 3: (Buff) Increase duration increased from 18(8) to 20(9). Increase Damage from 375 to 450

Dark Ranger

 * Life Drain
 * Level 1: (Buff) Increase damage per sec from 25 to 30; Reduce Mana cost from 75 to 50
 * Level 2: (Buff) Increase damage per sec from 40 to 45, Reduce Mana cost from 75 to 50
 * Level 3: (Buff) Increase damage per sec from 55 to 60, Reduce Mana cost from 75 to 50

1v1

 * (2)TerenasStand_LV
 * (2)Plunderisle_LV
 * (2)TheTwoRivers_LV
 * (2)RoadToStratholme_LV
 * (2)EchoIsle
 * (2)TirisfalGlades_LV
 * (2)Amazonia(COMMUNITY)
 * (2)LastRefuge-1.3(COMMUNITY)
 * (4)Floodplains1v1_LV
 * (4)TwistedMeadows
 * (4)TurtleRock

2v2

 * (4)PhantomGrove_LV
 * (4)Avalanche_LV
 * (4)TurtleRock
 * (4)Duskwood_LV
 * (4)BridgeTooNear_LV
 * (4)FrozenClover_LV
 * (4)TidewaterGlades_LV
 * (4)LostTemple
 * (4)TwistedMeadows
 * (6)Duststorm_LV
 * (6)GnollWood

3v3

 * (6)ThunderLake_LV
 * (6)GnollWood
 * (6)Monsoon_LV
 * (6)DarkForest
 * (6)UpperKingdom
 * (6)RuinsOfStratholme
 * (8)Mur’gulOasis_LV
 * (6)RollingHills
 * (6)TimbermawHold
 * (6)StranglethornVale
 * (8)Battleground_LV

4v4

 * (8)Feralas_LV
 * (8)Northshire_LV
 * (8)Sanctuary_LV
 * (8)TwilightRuins_LV
 * (8)Battleground_LV
 * (8)Deadlock_LV
 * (8)GolemsInTheMist_LV
 * (8)Mur’gulOasis_LV
 * (8)MarketSquare
 * (8)GoldRush
 * (8)Friends
 * (8)BlastedLands

FFA

 * (4)Deathrose
 * (6)Duststorm_LV
 * (6)EmeraldShores
 * (6)StranglethornVale
 * (6)Monsoon_LV
 * (6)ThunderLake_LV
 * (8)Deadlock_LV
 * (8)Mur’gulOasis_LV
 * (8)TwilightRuins_LV
 * (8)Battleground_LV

General Limit Increases

 * Object limit increased to 30,000
 * Map size limit increased to 480 x 480
 * Tile set limit increased to 16
 * Max execution number increased to 1666666
 * Max food limit increased to 999
 * Max resource limit increased to 9999999
 * Array size increased from 8192 to 32768
 * Display mana bar

New Natives

 * DecPlayerTechResearched; takes player whichPlayer, integer techid, integer levels returns nothing // Opposite to IncPlayerTechResearched
 * DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
 * DeleteHeroAbility; takes unit whichUnit, integer abilCode returns nothing // Remove Hero Ability
 * GetAbilityCooldown; takes integer abilId, integer level returns real
 * GetAbilityIcon; takes integer abilCode, integer level returns string
 * GetAbilityManaCost; takes integer abilId, integer level returns integer
 * GetAbilityPosX; takes integer abilCode returns integer // Icon Position
 * GetAbilityPosY; takes integer abilCode returns integer
 * GetAbilityResearchTooltip; takes integer abilCode, integer level returns string
 * GetAbilityResearchExtendedTooltip; takes integer abilCode, integer level returns string
 * GetAbilityTooltip; takes integer abilCode, integer level returns string
 * GetAbilityExtendedTooltip; takes integer abilCode, integer level returns string
 * GetAbilityOnIcon; takes integer abilCode returns string // "OnIcon is the icon for these auto-castable ablities when they're turned on"
 * GetAbilityOnPosX; takes integer abilCode returns integer
 * GetAbilityOnPosY; takes integer abilCode returns integer
 * GetAbilityOnTooltip; takes integer abilCode, integer level returns string
 * GetAbilityOnUberTooltip; takes integer abilCode, integer level returns string
 * GetItemIconPath; takes item whichItem returns string
 * GetItemTooltip; takes item whichItem returns string
 * GetItemExtendedTooltip; takes item whichItem returns string
 * GetLocalSpecialEffectX; takes effect whichEffect returns real
 * GetLocalSpecialEffectY; takes effect whichEffect returns real
 * GetLocalSpecialEffectZ; takes effect whichEffect returns real
 * GetLocalUnitZ; takes unit whichUnit returns real
 * GetTriggerPlayerMouseButton; takes nothing returns mousebuttontype
 * GetTriggerPlayerMousePosition; takes nothing returns location
 * GetTriggerPlayerMouseX; takes nothing returns real
 * GetTriggerPlayerMouseY; takes nothing returns real
 * GetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level returns real
 * GetUnitAbilityCooldownRemaining; takes unit whichUnit, integer abilId returns real
 * GetUnitAbilityManaCost; takes unit whichUnit, integer abilId, integer level returns integer
 * GetUnitArmor; takes unit returns real
 * GetUnitAttackCooldown; takes unit whichUnit, integer weaponIndex returns real
 * GetUnitBaseDamage; takes unit whichUnit, integer weaponIndex returns integer
 * GetUnitCollisionSize; takes unit whichUnit returns real
 * GetUnitDiceNumber; takes unit whichUnit, integer weaponIndex returns integer
 * GetUnitDiceSides; takes unit whichUnit, integer weaponIndex returns integer
 * IsUnitInvulnerable; takes unit whichUnit returns boolean
 * IsUnitSelectable; takes unit whichUnit returns boolean
 * PlaySpecialEffect; takes effect whichEffect, integer anim returns nothing
 * SetEventDamage; takes real damage returns nothing // Modify EVENT_UNIT_DAMAGED event damage
 * SetHeroProperName; takes unit whichUnit, string name returns nothing
 * SetSpecialEffectAlpha; takes effect whichEffect, integer alpha returns nothing
 * SetSpecialEffectColor; takes effect whichEffect, integer r, integer g, integer b returns nothing
 * SetSpecialEffectColorByPlayer; takes effect whichEffect, player whichPlayer returns nothing
 * SetSpecialEffectPosition; takes effect whichEffect, real x, real y, real z returns nothing
 * SetSpecialEffectPositionLoc; takes effect whichEffect, location loc returns nothing
 * SetSpecialEffectOrientation; takes effect whichEffect, real yaw, real pitch, real roll returns nothing
 * SetSpecialEffectPitch; takes effect whichEffect, real pitch returns nothing
 * SetSpecialEffectRoll; takes effect whichEffect, real roll returns nothing
 * SetSpecialEffectTime; takes effect whichEffect, real time returns nothing // Think this won't solve the leak problem
 * SetSpecialEffectTimeScale; takes effect whichEffect, real timeScale returns nothing
 * SetSpecialEffectX; takes effect whichEffect, real x returns nothing
 * SetSpecialEffectY; takes effect whichEffect, real y returns nothing
 * SetSpecialEffectYaw; takes effect whichEffect, real yaw returns nothing
 * SetSpecialEffectZ; takes effect whichEffect, real z returns nothing
 * SetUnitAbilityCooldown; takes unit whichUnit, integer abilId, integer level, real cooldown returns nothing // Set ability cooldown for this specific unit
 * SetUnitArmor; takes unit whichUnit, real armorAmount returns nothing
 * SetUnitAttackCooldown; takes unit whichUnit, real cooldown, integer weaponIndex returns nothing // Set all future attack cooldown for this specific unit
 * SetUnitBaseDamage; takes unit whichUnit, integer baseDamage, integer weaponIndex returns nothing
 * SetUnitDiceNumber; takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing
 * SetUnitDiceSides; takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing
 * SetUnitName; takes unit whichUnit, string name returns nothing
 * UnitCancelTimedLife; takes unit whichUnit returns nothing
 * UnitDisableAbility; takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing
 * EndUnitAbilityCooldown; takes unit whichUnit, integer abilCode returns nothing // Finish cooldown for this ability for this unit
 * UnitHideAbility; takes unit whichUnit, integer abilId, boolean flag returns nothing
 * UnitInterruptAttack; takes unit whichUnit returns nothing