User:GoldenYak/World's Heart/The Aqir Clans

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Background
The descendants of the first aqir, the nerubians of Azjol-Nerub, the qiraji of Ahn'Qiraj, and the mantid of Manti'Vess. They have rallied to the call of the newbreed aqir and the Old Gods, and stand ready for the final battle to claim the world.

Overview
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Abilities
Three Nerubian Ruin-Witches oversee the clan hordes, while qiraji gladiators and mantid skyterrors swarm the heroes. Ruin-Witches only periodically enter the battle, gathering around the outskirts of the Gate to the World's Heart to direct their forces.

Strategy
The heroes will need to deal with multiple waves of Qiraji Gladiators, Mantid Skyterrors, and Nerubian Warriors, who spawn in different locations around the area. Periodically, Kr'Kaxxi Devourers will emerge and engulf a large portion of the area, swallowing all players there. After several Kr'Kaxxi have been slain, a Nerubian Ruin-Witch will reveal themselves.

The enemy waves will spawn from different locations, and the heroes must split into groups to deal with them. At least one group must remain on the surface to fight the enemies and prevent them from attacking the Gate to the World's Heart, while another group must be devoured by a Kr'Kaxxi so they can slay it. Once enough Kr'Kaxx' have been killed and a Ruin-Witch spawns, one group must deal with the Witch, while the other heroes continue to deal with the enemy waves.

When a Ruin-Witch is slain, all nearby heroes will be afflicted with a debuff called Affliction of Ruin, which prevents them from approaching other Ruin-Witches, so the heroes must rotate which groups contend with which enemies.