User:Genegerbread/Battle for Azeroth

Features Overview

 * 8 New Zones and Even More "Islets": Explore the high seas of Azeroth, taking you to eight new zones, including one PvP-oriented zone! Furthermore, many smaller islands known as "islets" can be visited.
 * Sail the High Seas:
 * Weather: The high seas are where mother nature is at her strongest. New weather effects will be in play, and may even impact players.
 * New Dungeons and Raids: Board a mysterious ghost ship or enter the maw of an unrelenting beast. There are several new dungeons and raids that await!

Zones and Islets
There are several new major zones, as well as smaller islands (known as islets) that can be explored on Azeroth.

Zones

 * 1) Kul Tiras [60-62]; [70]: The boreal highlands of Kul Tiras have long contained the rich culture of its people. Now, however, as the Drust awaken after centuries of slumber, Kul Tirans' way of life is threatened once more. As Alliance emissaries, earn the trust of the people of Kul Tiras. As a Horde spy, go undercover and uncover the deeper issues within the noble houses of Kul Tiras. Meanwhile, imprisoned by her own mother upon her return, Jaina must earn the trust of both her people and her family once more.
 * 2) Zandalar [60-62]; [70]: The lush jungle of Zandalar holds within it the ancient temple city of Dazar'alor, from which King Rastahkan must confront the threat of a potential coup d'état. As a member of the Horde, work with the Zandalari to uncover this threat to Zandalar's royal legitimacy. As an Alliance usurper, search for and assist those who seek to take down Zandalar.
 * 3) New Kezan [62-64]: Though still volcanic, the goblins of Kezan have returned to the old island to continue ravaging its resources. Many trading organizations and pirate crews have also landed on its shores, but a greater threat looms from Mount Kajaro.
 * 4) Dun Moduum [64-66]: Populated by dwarves from all three clans that defected from Ironforge following the War of the Three Hammers, Dun Moduum has recently risen even higher above sea level, revealing a titan facility that none of the island's inhabitants knew about. The mechagnomes of the hidden isle of Mechagon can also be found on the shores of this island.
 * 5) Nar'thalas [66-68]: While sailing to their new homeland that would soon become Quel'thalas after being exiled from Kalimdor, one fleet of high elves became stranded on a group of cliff islands with grassy plateaus. This group of high elves established Nar'thalas, a principality named in honor of the original city that had been lost to the Great Sundering.
 * 6) Brubekyn [68-70]: Seemingly once populated by titans, the ruins of the canyons of Brubekyn now host the dangerous ogres who've established the city of New Goria within its crevices. Put an end to the ogre threat, and uncover a deeper plot that the ogres have become involved with deep in the canyon's valleys.
 * 7) Nazjatar [70+]:
 * 8) Tel'Abim [PvP]:

Islets

 * 1) Blackmyre [Black Market Auction House]: A small isle somewhere near Pandaria, Blackmyre is a karst that hosts Madam Goya, her onyx serpents, and a Pandaren ninja pirate crew.
 * 2) Abandoned Fortress [Guild Hall]: Once a fortress that hosted a grand fortress, guilds can now transform it into their very own guild fortress.
 * 3) Plunder Isle [Dungeon]: Players can sail to Plunder Isle in order to access the dungeon entrance to Bloodsail Hold.
 * 4) Wind Haven [Fishing]: Wind Haven, an islet somewhere in the Great Sea, is the home of Taggle's Wharf, similar to the Anglers Wharf from Mists of Pandaria.
 * 5) Darkmoon Island [Darkmoon Faire]: The Darkmoon Faire has moved islands once again, and is now more accessible by boat when its available.
 * 6) Skull Isle [Raid]: Skull Isle is the location of the entrance to Irontide Cove, a mini-raid and the main base of operations for the Irontide Raiders. Though the raid isn't available until 8.2, the isle is available at launch.
 * 7) Soothfancy's Islets [Easter Egg]: Located in the southwest, Soothfancy's Islets are a direct homage to the South Sea islands present south of Tanaris. A Message in a Bottle asking players "What are you dong [sic] here?" can be found here, as can a fake version of The Scepter of the Shifting Sands that Narain Soothfancy obviously planted there, as a note buried with it reads "I foresee this item being discovered." O'Reily is also flying around the islands, which is part of another deeper easter egg that provides a quest chain in which players must search for Narain.
 * 8) Dalaran Sunken Rocks [Easter Egg]: No! The rock known as Dalaran Island and the surrounding Dalaran Floating Rocks in Northrend's version of Dalaran didn't just grow grass. They crashed into the Frozen Sea, where they remains to this day.
 * 9) Gilijim's Isle and the Island of Doctor Lapidis [Easter Egg]: Another group of islands that exists is that of Gilijim's Isle and the Island of Doctor Lapidis. Both isles are small, with the Gilijim's Isle hosting a human archaeologist named Jim Chadwick and the Island of Doctor Lapidis having a small house with an undead named Alan Lapidis. These are the original namesakes of both islands, both men having been exterior level designers.
 * 10) Gem Island [Easter Egg]: Through a series of events, players can find Gem Island, a tribute to GM Island. Ari the gnome and Tuskfyre the troll can be found here. They have dialogue that corresponds with the short story on Blizzard's old website.

Dungeons

 * instance portal purple.png Atal'dazar:
 * instance portal purple.png Gol Osigir:
 * instance portal purple.png THE MOTHERLODE!!:
 * instance portal purple.png Bloodsail Hold:
 * instance portal purple.png Tol Dagor:
 * instance portal purple.png Kings' Rest:

Raids

 * instance portal green.png Siege of Quel'thalas: Choose to defend Quel'thalas as a Horde soldier or to hear the tale of an Alliance adventurer from an Alliance point of view in this 6-boss assault on a graphically updated Quel'thalas, starting at its gates and making its way to Sunfury Spire in a battle against Lor'themar Theron (Quel'thalas has been updated in the open world to reflect the changes made in the raid as well).
 * instance portal green.png Battle for Gilneas: Once again operational and in the possession of the Alliance, defend the city from Horde attackers or hear the tale of a Horde adventurer from a Horde point of view in this 6-boss assault on a graphically updated Gilneas, starting at the wall and making its way up to Greymane Manor against King Genn Greymane himself (Gilneas has been updated in the open world to reflect the changes made in the raid as well).
 * instance portal green.png The Lost Vessel: This 3-boss mini-raid takes place on a harrowing ghost ship that has been rumored to sail the Great Sea on its own without a captain at the wheel.
 * instance portal green.png The Eternal Palace: The 8-boss assault on Azshara's Eternal Palace is more-or-less the same experience presented in Battle for Azeroth 's original Rise of Azshara content patch.
 * instance portal green.png Irontide Cove: In a culmination of the efforts of the Red Court, take on the 3-boss raid encounter in Irontide Cove, where players face up against the notorious Irontide Raiders' leadership.
 * instance portal green.pngLibrary of Norgannon:

Factions
There are several factions that populate the Great Sea, each one serving a different function in players' adventures.


 * 7th Legion: As the war between the Alliance and the Horde intensifies, the 7th Legion is ordered to serve the combative interests of the Alliance.
 * Proudmoore Admiralty:
 * Farstriders: As the Horde faces the Alliance's naval might, the Farstriders are called upon to take charge as the Fourth War begins.
 * Zandalari Empire:
 * Disciples of Dath'Remar:
 * Guardians of Deepforge:
 * Prospectors ' Order: Though they serve as general aids in facilitating archaeological discoveries in the Great Sea, the Prospectors' Order is also the major faction in Brubekyn.
 *  The Red Court: Comprised of several of Azeroth's pirate organizations, the Red Court operates all across Azeroth against the Irontide Raiders, who threaten most of the isles upon the Great Sea.
 * Bloodsail Buccaneers: Usually causing trouble on the high seas, the Bloodsail Buccaneers have aligned themselves with other pirate crews to stop the Irontide Raiders. Displaced by the Irontide Raiders, they've found a temporary home on New Kezan.
 * Blackwater Raiders: Initially hesitant to join the Red Court due to the presence of the Bloodsail Buccaneers, the Blackwater Raiders founded the group with their counterparts to stop the Irontide Raiders. They've made a contract with the Disciples of Dath'Remar to inhabit the base of Nar'Thalas' cliffs.
 * The Dread Crew: Usually running rampant in the South Seas, the Dread Crew has joined the Red Court in tackling the threat that the Irontide Raiders pose to the Great Sea. They've made Brubekyn their home, plundering any new facilities they may find.
 * Kaskalan Freebooters: Made up of tuskarr, the Kaskalan Freebooters are a crew that primarily rides northern war turtles upon the high seas. They can mainly be found on Kul Tiras' northwestern coast.
 * Tortollan Seekers: Though not too keen on the Kaskalan Freebooters' use of turtles as "ships," the Tortollan Seekers have long sought to uncover the secrets of the baubles that litter the Great Sea. They can be found lining Zandalar's coasts.
 * Great Sea Traders: Players will find many independent traders on the Great Sea who do not affiliate with a certain faction. There are, however, several trading organizations that wander the high seas.
 * Steamwheedle Coalition: The goblins of the Steamwheedle Cartel are often roaming the seas in search of new customers. They're also fighting the Venture Company's presence on New Kezan, having left the initial Trade Coalition (of which all goblin organizations were a part of).
 * Ru-Zen's Spice Keepers: Operating from the base of Madam Goya's personal islet, Ru-Zen's Spice-Keepers are a group of traders that specialize in the trade of spices. They are also the ones from which players learn Great Sea cooking.
 * Ashen Wanderers: Deprived of a home after Teldrassil's destruction, the Ashen Wanderers now roam the seas, selling various goods to those who will purchase their services.
 * Ghosty's Bauble Trade: A strange apparition known as Ghosty wanders the high seas, selling all kinds of exotic items. Very rarely will one actually come across Ghosty. Usually, players will instead encounter one of Ghosty's employees.
 * Taggle's Bait Shop: Located in Taggle's Wharf on Wind Haven, Taggle's Bait Shop's crew teaches players how to fish in the Great Sea.

New Battlegrounds

 * Azuremyst Shores: The arcane energies present on Azuremyst Isle, as well as its proximity to the contested lands of northern Kalimdor, makes it a crucial spot in the Fourth War.
 * Ironforge Airfield: Crucial in the battle between the Alliance and the Horde is aerial combat, making Ironforge Airfield a location of great significance for battle to take place.

Open-World Objectives

 * Assaults: At certain times, any of larger islands can be categorized as being under assault, prompting Alliance and Horde members to journey there to fight one another. The victor maintains certain benefits in that zone.

Notes and Trivia

 * As an NPC outside of the Tol Dagor dungeon entrance will note, the isle of Tol Dagor was once Zul'Dare.