Scorpid



The scorpid are gigantic creatures similar to scorpions and arachnathid. They measure an average of 3 ft. long.

They attack anything they perceive as a threat with their claws and stinger, which holds venom capable of killing creatures up to 100 times its own body weight. When stung, the venom causes rapid suffocation followed by violent seizures, and shortly after, death. Although tail venom of most scorpids is the most deadly, it is the bite of the diminutive scorpling that is the greatest threat. Some species also have venomous pincers. Hunting and killing scorpid is considered a rite of passage by the orcs.

Scorpids speak in complex clicking and chittering sounds, which sentient beings can actually learn and communicate with, such as Zathra.

Cataclysm introduced a second model for scorpids, which is used by some of the new scorpid and scorpion mobs.

Known scorpids

 * Amber-Fed Hatchlings are found in Zan'vess in the Dread Wastes.
 * Armored Scorpids are found in Durotar, capable of hardening their shell for short periods of time.
 * Bonesnapper Scorpids are found in Lost City of the Tol'vir and are venomous. They can be summoned by Oathsworn Scorpid Keepers
 * Clattering Scorpids are native to Durotar, and are venomous, as well as having a strong attack which hurts multiple enemies at once.
 * Cleft Scorpids are native to Uldaman, appearing in small groups. Groups of their deadly variation can be found as well.
 * Deep Stingers are held by the Dark Iron dwarves in the Ring of Law, and are one of the possible random encounters during that fight.
 * Duneclaw Scorpids are found in Tanaris, appearing in the broodling, broodlord, burrower, lasher, matriarch and stalker variations.
 * Horrorscale Scorpids are found in north of the Lake of Stars in the Dread Wastes.
 * Mutating Scorpids are found in cages around the Chittering Coast in the Dread Wastes.
 * Onyx Venomtails and Ruby Venomtails are found on the western coast of the Dread Wastes.
 * Sand Scorpids are found in Uldum.
 * Scorchshell Pincers are native to Shadowmoon Valley and possess a burning poison. The Arcano-Scorps were built to blend in amongst these creatures.
 * Scorpid Bonecrawlers are found in the Bone Wastes of Terokkar Forest.
 * Scorpid Cliffcrawlers can be found around the edges of the Thousand Needles valley.
 * Scorpid Duneburrowers are encountered during Rescue OOX-17/TN! in Tanaris.
 * Scorpid Workers are found in Durotar.
 * Seething Fleshrippers are found in Dusklight Hollow in the Townlong Steppes.
 * Spire Scorpids are found in Blackrock Spire.
 * Stonelash Scorpids are native to Silithus, also appearing in the pincer, flayer variations.
 * Venomblood Scorpids are found in northern Uldum.
 * Venomlash Scorpids are native to Uldaman, possessing a poisonous sting.
 * Venomscale Spitters are found in Uldum.
 * Venomtail Scorpids are native to Durotar, capable of spitting venom.
 * Venomtip Scorpids are found in the Burning Steppes.

Extinct scorpids
Since the cataclysm, the following species of scorpid have disappeared from the game, presumably having gone extinct.
 * Corrupted Scorpids were found in Durotar. Their name suggests they were corrupted, presumably by members of the Searing Blade.
 * Deathlash Scorpids were found in the Burning Steppes.
 * Firetail Scorpids were found in the Burning Steppes.
 * Scorpid Dunestalkers, Hunters and Tail Lashers were found in Tanaris.
 * Scorpid Reavers and Terrors were found in Thousand Needles.
 * Scorpok Stingers were found in the Blasted Lands.

Named scorpids

 * Blackshell the Impenetrable is a rare scorpid found in the Badlands.
 * Clack the Reaver is a rare scorpid found in the Blasted Lands.
 * Death Flayer is a rare scorpid found in Durotar, where he was corrupted by the burning blade.
 * Deathclasp is an elite found in Silithus, and is the target of the quest Wanted - Deathclasp, Terror of the Sands.
 * Gargantapid is a scorpid found in Tanaris, who needs to be killed for Gargantapid (quest).
 * Krellack is a rare scorpid found in Silithus.
 * Madexx is a rare scorpid, using the second model, found in Uldum. It can have several different colours, some of which are unique.
 * Sarkoth is a scorpid found in Durotar, and drops an item for the quest Sarkoth (quest).
 * Serkett is a rare scorpid found in the Badlands.
 * Scorpitar is a rare scorpid found in Tanaris.
 * Scorpoxx is a rare scorpid found in Searing Gorge.
 * Snips is a rare scorpid found in Searing Gorge.
 * The Barbed Horror is a rare scorpid found in Thousand Needles.
 * Venomclaw is a rare scorpid found in Thousand Needles.
 * Venomstrike is the scorpid hunter pet from the TCG
 * Vile Sting is a rare scorpid found in Thousand Needles.
 * Toxx is a rare scorpid found in Silithus.

Silithid scorpids
In addition, several scorpids, or scorpid-like creatures are found amongst the silithid. It is possible that other species of scorpid also worked for the silithid.
 * Hive'Zara Tail Lashers are found in the Ruins of Ahn'Qiraj
 * Vekniss Hive Crawlers are found in the Temple of Ahn'Qiraj.

Extinct silithid scorpids

 * Silithid Creepers were found in the Field of Giants, in the Barrens.

As a companion pet

 * Deathsting Scorpid is a rare drop from Island expeditions.
 * Leopard Scorpids are caught from pet battles in Uldum.
 * Mechanical Scorpid is made by Engineers.
 * Scorpids are caught from pet battles in Eastern Kingdoms, Kalimdor and Outland. Killing one of these is required for Pest Control.
 * Scorplings are caught from pet battles in the Blasted Lands.
 * Stripe-Tailed Scorpids are caught from pet battles in Tanaris, Terokkar Forest and the Badlands.

As a mount
Since Patch 4.0.3a, the Reins of the Kor'kron Annihilator is sold to players for after completing the achievement Guild Level 25 (Horde). The reins use the second model of Scorpid.

As a hunter pet

 * Scorpids are tenacious pets who can disable opponents from using their melee and ranged weapons for a short time with their ability, Clench.

In the RPG

 * Scorpids are quick, vicious, poisonous predators who stalk sand dunes in search of prey. Scorpids possess a strong racial identity; they band together to fight interlopers, form family units called nests, and willingly ally with other scorpids. Scorpids eat meat, including carrion, but prefer freshly killed food. They live underground, digging burrows in soft sand or earth. Scorpid females are indistinguishable from males to the naked eye, but after giving birth, a scorpid female carries her young on her back until they are old enough to fend for themselves (a period of 2-3 weeks). On average, a scorpid female gives birth to ten to twenty live young at a time, each one no bigger than a rat.


 * Scorpid young routinely molt, shedding their old, soft skin and growing a harder carapace in its place. Scorpids molt 5 to 6 times before reaching maturity. Cautious travelers watch for shed scorpid skins when traveling in the desert.


 * Scorpids grow to about 3-1/2 feet in length and 2-1/2 feet tall. They are heavy for their size, weighing 60 pounds when fully grown. Scorpids come in many colors, including black, yellowish brown, red, and a mottled white that blends with moonlit desert dunes. A strange quality of the scorpid's carapace causes it to fluoresce weakly in certain underground environments, such as an area with phosphorescent plants, moss, or fungi.


 * Scorpids live an average of thirty years. Solitary scorpids retreat and seek out assistance if they know a fellow scorpid is close enough to render aid; scorpids always try to attack in groups if they can. As many scorpids as possible target an individual in combat before moving on to a new enemy. Scorpids can opt not to poison an enemy when making a sting attack, but they rarely choose to do so. Sometimes, though, scorpid groups reserve their poison and make nonlethal attacks to subdue weak enemies. They then drag the unconscious foe back to the nest to teach their young to kill.''

Dunestalkers

 * The Scorpid dunestalkers are a more powerful version of scorpid, growing to 5 feet in length and 3-1/2 feet tall, and weighing close to 600 pounds. The strongest usually serves as a nest’s leader. They are swift, silent killers, using stealth and sneak attacks to great effect.