User:Alayea/8.0 class changes

My sandbox.

My futile attempt to document 8.0 class changes because Blizzard could not be bothered.

PvP

 * Changes
 * Gladiator's Medallion, Adaptation, and Relentless are now unlocked at Honor level 0.


 * Removed
 * Hardiness (honor talent)
 * Reinforced Armor (honor talent)
 * Relentless Assault
 * Softened Blows
 * Sparring

General

 * Asphyxiate is now also available to Frost death knights as a talent, moved from level 60 talent row to 58, and duration reduced to 4 sec for Blood death knights (was 5).
 * Chains of Ice now learned at level 56 (was 63) and range increased to 30 yards (was 20).
 * Death's Advance has been re-added as a baseline ability for all death knight specializations and redesigned.
 * Death Strike now deals 46.43% of attack power in physical damage for Blood and Unholy death knights (was 225%), and 76.3% of attack power for Frost death knights (was 475%). Healing from damage taken in last 5 sec increased to 25% (was 20%) and minimum amount healed reduced to 7% of maximum health (was 10%).
 * Dark Succor now heals for 10% of maximum health (was 100% based on Death Strike).
 * Death and Decay (death knight ability) now deals 39.6% of attack power in shadow damage (was 297%).
 * Grip of the Dead added.
 * Icebound Fortitude damage reduction effect increased to 30% (was 20%).
 * Rune of Razorice now causes 1.053% of attack power as extra weapon damage (was a flat 10%).
 * Rune of the Fallen Crusader now available at level 55 (was 70).
 * Rune of the Stoneskin Gargoyle now available at level 55 (was 72).
 * Wraith Walk is now a level 75 talent (was level 60 ability). Duration increased to 4 sec (was 3) and cooldown increased to 1 minute (was 45 sec).

PvP

 * Anti-Magic Zone now unlocked at Honor level 57.
 * Cadaverous Pallor now unlocked at Honor level 57.
 * Dark Simulacrum now unlocked at Honor level 57 and can no longer be used against non-player targets.
 * Decomposing Aura now unlocked at Honor level 57. Duration increased to 6 sec (was 5).
 * Heartstop Aura now unlocked at Honor level 57.
 * Necrotic Aura now unlocked at Honor level 57.

Blood

 * Ability changes
 * Blood Boil now deals 30% of attack power in shadow damage (was 375%).
 * Bone Shield no longer reduces damage taken. It now increases Armor by 40% of Strength per charge.
 * Dancing Rune Weapon cooldown reduced to 2 minutes (was 3).
 * Death's Caress now deals 14.74% of attack power in shadow damage (was 90%).
 * Death Grip's threat generated increased to 400% (was 200%).
 * Gorefiend's Grasp's range reduced to 15 yards (was 20).
 * Heart Strike now deals 24.22% of attack power in physical damage (was 185%). Now decreases enemy movement speed by 20% (was 50%).
 * Marrowrend now deals 37.56% of attack power in physical damage (was 315%).
 * Mastery: Blood Shield absorption amount increased to 16% (was 12%).
 * Veteran of the Third War now increases Stamina by 60% (was 50%).


 * Talent changes
 * Anti-Magic Barrier moved to level 60 (was 58) and redesigned.
 * Bonestorm now deals 15.23% of attack power in shadow damage (was 140%), heal amount increased to 3% of maximum health (was 2%), and its icon changed.
 * Blooddrinker drain amount reduced to 132.68% of attack power (was 3000%).
 * Bloodworms moved to level 90 (was 56). Now affected by all auto-attacks (previously only auto-attack critical strikes).
 * Consumption added.
 * Foul Bulwark moved to level 58 (was 90). Now increases maximum health by 1% per stack of Bone Shield (was 2%).
 * Hemostasis added.
 * Mark of Blood moved to level 90 (was 60). Duration reduced to 15 sec (was 25), heal amount reduced to 2% (was 3%), and now has a 6 sec cooldown.
 * Rapid Decomposition no longer generates bonus runic power. Now also affects Blood Plague.
 * Red Thirst moved to level 100 (was 60). Now reduces cooldown of Vampiric Blood by 1 sec per 10 runic power (was 6 runic power).
 * Rune Strike added.
 * Rune Tap now reduces damage taken by 30% (was 40%).
 * Tightening Grasp no longer causes Death and Decay (death knight ability) to decrease enemy movement speed by 70%.
 * Tombstone (death knight talent) moved to level 58 (was 60). Now consumes up to 5 stacks of Bone Shield (previously all stacks), runic power gain increased to 6 (was 3), and absorb amount increased to 6% (was 3%).
 * Voracious added.
 * Will of the Necropolis moved to level 60 (was 90).


 * PvP talent changes
 * Death Chain now unlocked at Honor level 57. Now inflicts 29.48% of attack power in shadow damage (was 180%), damage taken reduced to 20% (was 25%), and cooldown increased to 30 sec (was 15).
 * Last Dance added.
 * Murderous Intent now unlocked at Honor level 57. Redesigned.
 * Strangulate now unlocked at Honor level 57.
 * Unholy Command now unlocked at Honor level 57.
 * Walking Dead now unlocked at Honor level 57.


 * Removed abilities


 * Removed talents
 * Blood Mirror
 * Blood Tap
 * Heart of Ice
 * March of the Damned (talent)
 * Spectral Deflection
 * Tremble Before Me


 * Removed PvP talents
 * Blight (honor talent)
 * Blood for Blood

Frost

 * Ability changes
 * Empower Rune Weapon cooldown decreased to 2 minutes (was 3). Redesigned.
 * Frost Strike now inflicts 54% of attack power in frost damage (was 560% weapon damage).
 * Runic Empowerment proc chance increased to 1.5% (was 1%).
 * Obliterate now inflicts 120% of attack power in physical damage (was 456% weapon damage).
 * Pillar of Frost cooldown decreased to 45 sec (was 1 minute).
 * Remorseless Winter snare effect decreased to 20% (was 50%).


 * Talent changes
 * Avalanche (death knight talent) moved to level 60 (was 58). Redesigned.
 * Blinding Sleet moved to level 58 (was 60). Duration of disorientation effect increased to 5 sec (was 4).
 * Breath of Sindragosa now deals frost damage instead of Shadowfrost.
 * Frostscythe moved to level 60 (was 90). Now deals 14% of attack power in frost damage (was 135.6% of weapon damage).
 * Frostwyrm's Fury added.
 * Frozen Pulse moved to level 60 (was 90). Now requires having fewer than 3 full Runes (previously none) and inflicts 4.5% of attack power in frost damage (was 60%).
 * Gathering Storm now increases damage by 10% for each rune spent during Remorseless Winter (was 15%). Icon changed.
 * Glacial Advance now costs 30 Runic Power (was 1 rune) and cooldown decreased to 6 sec (was 15).
 * Horn of Winter now generates 25 Runic Power (was 20). Cooldown increased to 45 sec (was 30).
 * Icecap (death knight talent) moved to level 100 (was 58). Icon changed.
 * Icy Talons now affects all Runic Power spending abilities (previously only Frost Strike) and increases melee attack speed by 5% for 6 sec (was 10%).
 * Inexorable Assault moved to level 56 (was 75). Redesigned.
 * Murderous Efficiency now has a 50% chance to grant one Rune after consuming the Killing Machine effect (was 65%).
 * Obliteration redesigned.
 * Permafrost's absorb effect increased to 40% (was 30%).
 * Runic Attenuation now has a chance to generate 3 Runic Power (previously guaranteed 1 Runic Power).


 * PvP talent changes
 * Deathchill now unlocked at Honor level 57. Redesigned.
 * Frozen Center now unlocked at Honor level 57. Redesigned.
 * Overpowered Rune Weapon now unlocked at Honor level 57. Redesigned.
 * Tundra Stalker now unlocked at Honor level 57. Redesigned.


 * Removed abilities


 * Removed talents
 * Abomination's Might
 * Freezing Fog
 * Hungering Rune Weapon
 * Shattering Strikes
 * Volatile Shielding
 * Winter is Coming


 * Removed PvP talents

Unholy

 * Ability changes
 * Apocalypse (death knight ability) is now a baseline ability for Unholy death knights and no longer requires wielding Apocalypse.
 * Army of the Dead cooldown decreased to 8 minutes (was 10).
 * Dark Transformation duration decreased to 15 sec (was 20).
 * Death Coil ranged decreased to 30 yards (was 40). Redesigned.
 * Festering Strike now inflicts 101.09% of attack power in physical damage (was 500% weapon damage).
 * Outbreak now inflicts 10% of attack power in shadow damage (was 38%).
 * Raise Dead (death knight ability) cooldown decreased to 30 sec (was 1 minute).
 * Runic Corruption proc chance increased to 1.4% per Runic Power spent (was 1.4%).
 * Sudden Doom now learned at level 60 (was 64).
 * Summon Gargoyle now a level 100 talent (was 75 baseline) and redesigned.


 * Talent changes
 * Army of the Damned (death knight talent) added.
 * Bursting Sores moved to level 57 (was 56).
 * Clawing Shadows moved to level 56 (was 58) and now inflicts 40% of attack power in shadow damage (was 156% weapon damage).
 * Death's Reach added.
 * Defile moved to level 90 (was 100) and redesigned.
 * Ebon Fever moved to level 57 (was 56). Damage bonus decreased to 15% (was 20%).
 * Epidemic redesigned.
 * Harbinger of Doom (death knight talent) added.
 * Infected Claws moved to level 56 (was 57) and proc chance decreased to 30% (was 35%).
 * Pestilent Pustules moved to level 60 (was 57) and redesigned.
 * Soul Reaper moved to level 60 (was 100) and redesigned.
 * Spell Eater redesigned.
 * Unholy Frenzy moved to level 100 (was 58) and redesigned.


 * PvP talent changes
 * Crypt Fever now unlocked at Honor level 57. Now deals 16.38% of attack power in damage (was 133%).
 * Pandemic now unlocked at Honor level 57. Now deals 16.38% of attack power in damage (was 100%).
 * Reanimation now unlocked at Honor level 57. Cooldown removed (was 5 sec), stun radius increased to 7 yds (was 5), and rune cost reduced to 1 (was 2).
 * Necrotic Strike now unlocked at Honor level 57.
 * Unholy Mutation now unlocked at Honor level 57. No longer spawns a slime, with its effect now baked into the proc itself. Duration of snare increased to 6 sec (was 3). Icon changed.
 * Wandering Plague now unlocked at Honor level 57. Now deals 16.44% of attack power in Plague damage (was 100%) and absorbs 225% of attack power in healing (was 600%).


 * Removed abilities


 * Removed talents
 * Blighted Rune Weapon
 * Castigator
 * Corpse Shield
 * Dark Arbiter
 * Debilitating Infestation
 * Lingering Apparition
 * Necrosis
 * Sludge Belcher (death knight talent)


 * Removed PvP talents

General

 * Chaos Brand added.
 * Imprison cooldown increased to 45 sec (was 15).
 * Consume Magic renamed to Disrupt. Fury/Pain generated on successful interrupt decreased to 30 (was 50).
 * Consume Magic added.
 * Soul Rending redesigned.
 * Torment is now a baseline ability for both specializations (previously Vengeance only).

PvP

 * Detainment now unlocked at Honor level 101 and redesigned.
 * Mana Rift now unlocked at Honor level 101.
 * Reverse Magic now unlocked at Honor level 101.
 * Solitude now unlocked at Honor level 101. Bonuses reduced to 10% (was 15%).
 * Unending Hatred now unlocked at Honor level 101 and redesigned.

Havoc

 * Ability changes
 * Blade Dance damage is now based on attack power (was weapon damage).
 * Chaos Nova now stuns all nearby enemies for 2 sec (was 5). Now also grants 30% chance to generate a Lesser Soul Fragment for each enemy stunned by Chaos Nova.
 * Chaos Strike damage is now based on attack power (was weapon damage). All attacks with Chaos Strike now have a 40% chance to refund 20 Fury (previously 100% from critical strikes).
 * Darkness now grants a 20% chance to avoid all damage from an attack (was 15%).
 * Demon's Bite damage is now based on attack power (was weapon damage). Now generates 25 Fury (was 20 to 30 Fury).
 * Eye Beam cooldown reduced to 30 sec (was 45), Fury cost reduced to 30 (was 50), and now increases primary target's damage taken by 50%. Damage now capped at a total of 150% of attack power over 2 sec.
 * Mastery: Demonic Presence now increases chaos damage by 12% (was 11%) and increases movement speed by 4.8% (was 8%).
 * Metamorphosis (Havoc) cooldown reduced to 4 minutes (was 5), now also grants 20% Leech, and now dazes enemy players (previously stunned).
 * Shattered Souls (Havoc) now heals for 20% of maximum health (was 25%).
 * Vengeful Retreat damage is now based on attack power (was weapon damage).


 * Talent changes
 * Blind Fury now grants 40 Fury every sec (was 35).
 * Cycle of Hatred (demon hunter talent) added.
 * Dark Slash added.
 * Demonic Appetite now grants 30 Fury (was 35). Icon changed.
 * Fel Barrage moved to level 102 (was 110) and redesigned. Icon changed.
 * Fel Eruption moved to level 108 (was 106), now only available to Havoc demon hunters, and redesigned.
 * Fel Mastery moved to level 102 (was 99) and redesigned.
 * Felblade moved to level 99 for Havoc demon hunters (was 102).
 * First Blood moved to level 106 (was 102). Damage now based on attack power (was weapon damage).
 * Immolation Aura (demon hunter talent) now available to Havoc demon hunters as a level 100 talent.
 * Insatiable Hunger added.
 * Momentum moved to level 110 (was 106) and redesigned.
 * Nemesis moved to level 110 (was 106) and damage bonuses reduced to 20% (was 25%).
 * Trail of Ruin added.


 * PvP talent changes
 * Cover of Darkness now unlocked at Honor level 101.
 * Demonic Origins now unlocked at Honor level 101. Damage increased by 5% while not in Metamorphosis (Havoc) (was 10%).
 * Eye of Leotheras now unlocked at Honor level 101 and no longer available to Vengeance demon hunters. Damage suffered by enemy reduced to 5% of health (was 6%).
 * Glimpse (old PvP talent) now unlocked at Honor level 101.
 * Mana Break now unlocked at Honor level 101. Now deals 5% of target's maximum health in damage (was 15%), further increased by target's amount of mana remaining by up to 25% (was 30%).
 * Rain from Above now unlocked at Honor level 101.


 * Removed abilities


 * Removed talents
 * Bloodlet
 * Chaos Cleave
 * Demon Reborn
 * Prepared


 * Removed PvP talents
 * Awaken the Demon Within

Vengeance

 * Ability changes
 * Demon Spikes redesigned.
 * Demonic Wards now reduces damage taken by 10% (was 20%), increase stamina by 65% (was 55%), and armor by 80% (was 75%).
 * Mastery: Fel Blood redesigned.
 * Metamorphosis (Vengeance) now also increases armor by 100%.
 * Shear damage is now based on attack power (was weapon damage).
 * Sigil of Misery cooldown increased to 1.5 minutes (was 1 minute).
 * Soul Cleave primary damage is now based on attack power (was weapon damage). Now costs 30 Pain (was 25 to 50 Pain), and now only consumes up to 2 Soul Fragments within 25 yards (was all fragments within 20 yards).


 * Talent changes
 * Charred Flesh added.
 * Feed the Demon now reduces the remaining cooldown of Demon Spikes by 0.5 sec after consuming a Soul Fragment (was 1).
 * Fel Devastation moved to level 108 (was 110).
 * Felblade redesigned.
 * Fracture redesigned.
 * Razor Spikes damage bonus reduced to 10% (was 30%) and snare effect reduced to 20% (was 50%).
 * Soul Barrier (demon hunter talent) redesigned.
 * Spirit Bomb healing effect reduced to 10% (was 20%).
 * Void Reaver (demon hunter talent) added.


 * PvP talent changes
 * Cleansed by Flame now unlocked at Honor level 101.
 * Demonic Trample now unlocked at Honor level 101. Cooldown increased to 45 sec (was 30) and duration reduced to 5 sec (was 8).
 * Everlasting Hunt now unlocked at Honor level 101.
 * Illidan's Grasp now unlocked at Honor level 101.
 * Jagged Spikes now unlocked at Honor level 101.
 * Sigil Mastery now unlocked at Honor level 101. Now reduces the cooldown of your Sigils by 25% (was 40%).
 * Tormentor now unlocked at Honor level 101 and redesigned.


 * Removed abilities


 * Removed talents
 * Blade Turning
 * Demonic Infusion


 * Removed PvP talents