PLAYER LEVEL UP

Fired when a player levels up. PLAYER_LEVEL_UP: level, healthDelta, powerDelta, numNewTalents, numNewPvpTalentSlots, strengthDelta, agilityDelta, staminaDelta, intellectDelta

Payload

 * 1. level : number - New player level. Note that ("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
 * 2. healthDelta : number - Hit points gained from leveling.
 * 3. powerDelta : number - Mana points gained from leveling.
 * 4. numNewTalents : number - Talent points gained from leveling.
 * 5. numNewPvpTalentSlots : number
 * 6. strengthDelta : number
 * 7. agilityDelta : number
 * 8. staminaDelta : number
 * 9. intellectDelta : number