SPELL ACTIVATION OVERLAY SHOW

Fired when the spell overlay is shown. SPELL_ACTIVATION_OVERLAY_SHOW: spellID, overlayFileDataID, locationName, scale, r, g, b

Payload

 * spellID : number
 * overlayFileDataID : number - texture
 * locationName : string - possible values include simple points such as "CENTER" or "LEFT", or complex positions such as "RIGHT (FLIPPED)" or "TOP + BOTTOM (FLIPPED)", which are defined in a local table in SpellActivationOverlay.lua
 * scale : number
 * r : number
 * g : number
 * b : number