Zo'phex

Zo'phex is the first boss of Tazavesh, the Veiled Market.

Encounter journal
''To gain entry beyond the gilded gates of Tazavesh, all must pass the sentinel, Zo'phex. Obsessed with security, Zo'phex ensures any contraband is immediately incinerated along with anyone holding the offending items.''


 * Overview – Zo'phex has authorized the use of deadly force, deploying his own limbs as Armed Security while confiscating suspicious weapons with Impound Contraband.
 * Upon reaching 100 energy, Zo'phex singles out a random player for Interrogation.
 * Damage Dealers –
 * Destroying a Containment Cell interrupts Interrogation.
 * While disarmed from Impound Contraband players are silenced and pacified until retrieving their weapon from the battlefield.
 * Rotary Body Armor absorbs all damage taken if between players and Zo'phex.
 * Healer –
 * Armed Security move dangerously around the battlefield.
 * While disarmed from Impound Contraband players are silenced and pacified until retrieving their weapon from the battlefield.
 * Security Measure inflicts heavy damage to the party when a Containment Cell is destroyed.
 * Tank –
 * Zo'phex can be positioned during the cast of [Interrogation] before players are trapped at their current location within a Containment Cell.
 * Fully Armed increases Physical damage done.
 * Armed Security move dangerously around the battlefield.
 * Interrogation – Zo'phex fixates a marked player for Interrogation, detaining them within a Containment Cell while slowly advancing towards them.
 * While advancing, Zo'phex's blades inflict 27425 Arcane damage directly in front of the caster.
 * Containment Cell – The target of Zo'phex's Interrogation is Stunned within a Containment Cell. Destroying the Cell ends the Interrogation and triggers a Security Measure.
 * Security Measure – The Containment Cell initiates a final security measure upon collapsing, inflcting 19198 Arcane damage to all players.
 * Armed Security – Zo'phex's arms detach from his torso and begin to whirl violently, inflicting 8542 Physical damage every 1 sec to nearby players within 6 yds.
 * Fully Armed – Zo'phex replenishes the limbs of his torso, increasing Physical damage done by 25%.
 * Impound Contraband – Zo'phex confiscates a player's weapon, silencing and pacifying them until they retrieve it.
 * Vigor – Retrieving your weapon emboldens you, increasing Haste by 25% for 6 sec.
 * Rotary Body Armor – Zo'phex is protected by rotating body armor activating once wounded. While this armor is between players and Zo'phex, it absorbs all attacks.

Loot

 * Blade of Grievous Harm
 * Confiscated Bracers of Concealment
 * Cyphered Gloves
 * Interrogator's Flensing Blade
 * Knuckle-Dusting Handwraps
 * Vambraces of Verification
 * Born Anew
 * Cloaked in Shadows
 * Crippling Hex
 * Demonic Parole
 * Mental Recovery
 * Pure Concentration
 * Reinforced Shell