User:Serillian

Created Raids

 * Depths of Nightmare - Level 90
 * Prophet Sin'gurath
 * Ambassador Mu'lath
 * Ektu'nuras
 * Ynir'ulyad
 * Zereveus the Mutant
 * Psychronis Mindwarp
 * Al'nir the Doomspeaker
 * N'zoth
 * Qor'magg


 * Uldris, Titan Facility - Level 90+
 * Twin Golems
 * IDU-73
 * Shiron Brimshaper
 * Moltaan
 * Metallion
 * Titanius
 * Pantheon Hyper Tank 1269
 * Storm Fortress Hygarlius
 * Storm Lord Bruvyndir
 * General Ymirdall
 * The Iron Kings
 * Tyr


 * Temple of Qri'vexx - Level 90++
 * Centurion Ka'lak
 * Wind Mistress Nil'siyak
 * Sap Eater Aly'vess
 * Battleguard Gri'mak
 * Zoralin the Amberborn
 * Amber Lord Pri'jirelk
 * Qri'vexxi Elders
 * Grand Empress Qri'vexx
 * Sha of Terror


 * Palace of the Risen Emperor
 * Lu'on
 * Teikao Siang
 * Jao Lin
 * Terrogon
 * Typhidna the Lurker
 * Pholcidread
 * Storm Soldier Kyun-Dao
 * Twin Juggernauts
 * Ryu-zao the Stonecrusher
 * Princess Anarylia
 * Thundering Serpents
 * Lei Shen

Current Project: Bladebreaker Stronghold

 * Warsmith To'gar
 * Pyregon the Untamed
 * Blade Master Tyrana
 * Grand Technician Mechspark
 * Engineer Mistress Kazara
 * Siegemaster Hurogg Fragfuse
 * Korgok and Garrag
 * Echiphon the Oildrinker
 * Test Subjects
 * Chemist Gru'tok
 * Tremblus the Devastator
 * Gorr Bladebreaker

Other Raids/Dungeons

 * Kyo'sho Temple - Level 90 5-man Dungeon, Monk/ Mogu Theme
 * Deepholm Cavern - Level 90 Raid, Earth Elemental Theme
 * Skywall Plateau - Level 90 Raid, Air Elemental Theme
 * Terrace of Final Winter - Level 90++ Raid, Mogu/ Cloud Serpent/ Mantid Theme
 * Palace of the Risen Emperor - Level 90+++ Raid, Mogu Theme
 * Orgrimmar, Bastion of the Dread - Level 90+++ Raid, Orc/ Sha Theme
 * Bladebreaker Stronghold - Level 100+++ Raid, Iron Horde Theme
 * Temple of Flame - Level 110 5-man Mega Dungeon, Fire Elemental Theme
 * Apex of Destruction - Level 110+ Raid, Burning Legion Theme
 * Krys'ar, The Crystal Citadel - Level 110+++ Raid, Arcane/ Crystal Elemental/ Demon Theme
 * Twilight Fortress - Level 120+ Raid, Black/ Twilight Dragon Theme
 * The Scarlet Citadel - Level 120++ Raid, Scarlet Crusade Theme
 * Jungle City of Zul'Dalar - Level 120++ Raid, Troll/ Old God Theme
 * Nazjatar Castle - Level 120+++ Raid, Naga/ Water Elemental Theme
 * Fortress of the Damned - Level 130++ Raid, Undead Theme
 * Sanctum of Silazj'Aqir - Level 140+ Raid, Silithid Theme
 * Zarkus'ai Citadel - Level 150 Raid Demon/ Old God/ Aqir Theme
 * The Fallen City - Level 150+ Raid, Titan/ Demon Theme
 * Temple of the Nether - Level 150++ Raid, Demon/ Old God Theme
 * Shattered Timeways - Level 160+ Raid, Infinite Dragon Theme
 * Sanctum of the Stars - Level 160++ Raid, Celestial Theme
 * March of the Makers - Level 160++ Raid, Titanic/ Celestial Theme
 * Sanctuary of the Old Ones - Level 160+++ Raid, Qiraji, Nerubian, Mantid, Undead and Old God Theme
 * Shadow of the Legion - Level 160+++ Infinite Raid, Burning Legion and Old God Theme

Raid Remakes

 * Dragon Soul - Level 85+++ Raid
 * Karazhan - The Dreaded Tower - Level 90++ Raid
 * Icecrown Citadel - Level 80+++ Raid

Templates

 * User:Serillian/Template:DepthsOfNightmare
 * User:Serillian/Template:UldrisTitanFacility
 * User:Serillian/Template:TempleOfQrivexx
 * User:Serillian/Template:CrystalCitadel
 * User:Serillian/Template:TwilightFortress
 * User:Serillian/Template:TerraceFinalWinter
 * User:Serillian/Template:PalaceRisenEmperor
 * User:Serillian/Tempalte:FortressOftheDamned
 * User:Serillian/Template:ShadowOftheLegion
 * User:Serillian/Template:ShatteredTimeways
 * User:Serillian/Template:SkywallPlateau
 * User:Serillian/Template:SanctumOfTheStars
 * User:Serillian/Template:MarchoftheMakers
 * User:Serillian/Template:ZarkusaiCitadel
 * User:Serillian/Template:FallenCity
 * User:Serillian/Template:ZulDalarJungleCity
 * User:Serillian/Template:IcecrownCitadel
 * User:Serillian/Template:TempleoftheNether
 * User:Serillian/Template:BladebreakerStronghold

Battlegrounds/Scenarios

 * Kingdom Assault
 * Maelstrom Valley
 * Fields of Flame
 * Mutosari Forest
 * Sundered World

Custom Class Ideas
4th specialization ideas and new class ideas.

Death Knight

 * Dread Master - Ranged-based casting specialization utilizing Plate Intellect gear. Focuses on powerful burst damage increased by consuming multiple damaging/utility diseases. Can also raise caster-related undead minions.

Paladin

 * Divine Champion - Ranged DPS specialization that could convert Spirit on gear into Hit rating. Can consume Holy Power to apply power DoTs or unleash intense burst damage that also heals allies nearby.

Mage

 * Battle-Mage - Melee-based caster who focuses on empowering their weapons with various elemental enchantments, allowing them to inflict bursts of spell damage in melee range. Can also possess the ability to call forth weak elemental servants to siphon into their weapons, further increasing melee and spell damage.

Rogue

 * Duskblade - Tank-based specialization focusing on using surrounding shadows to evade, dodge and parry attacks of all kinds. Capable of building Combo Points on oneself, the Rogue can use these points for defensive finisher moves.

Shaman

 * Stonewalker - Tank-based specialization that harnesses its threat from powerful attacks and spells connected to the earth. Can also summon creatures formed together from totems which serves as a secondary/backup tank guardian.

Warlock

 * Demon Seeker - Tank-based specialization which greatly allows a warlock to merge with his or her demon to gain additional demonic abilities. Also contains a survival-based Metamorphosis form.

Hunter

 * Ranger - DPS Specialization that works without a pet. Focuses on sustained burst damage along with powerful cast-time abilities.

Engineer
New class that is available to all races.
 * Tinker - Support-based specialization that utilizes small machinery and gadgets to apply beneficial buffs to allies while reducing the effectiveness of the enemy through damage.
 * Machinist - DPS-based specialization that makes extensive use of heavy machinery and devices to inflict great damage to the enemy. Can also create multiple mechanical constructs which assist its creator. Capable of doing both ranged and melee damage, the Engineer can create automatons that can fill either the melee damage role while the Engineer attacks from range or vice versa.
 * Repairment - Healer-based specialization that focuses on gadgets and devices to mend injured allies and make them less vulnerable to all forms of damage. Can also create programmed robots that release a rejuvenating gas to nearby allies as it inflicts damage.

Lore Stories

 * The Blue Dragon Exile
 * Descent Into Darkness
 * Fall of Tyranny, A Hero Rises