Inscription


 * Were you looking for the type of armor augments known as Inscriptions or the class lore from the RPG Inscriber?

Inscription is a profession that allows players to create glyphs, scrolls, and enchantments, as well as various items such as Darkmoon Cards and off-hand tomes. Inscription includes a pseudo-"gathering" skill, milling, allowing scribes to create base materials from herbs in a similar way to Enchanting's Disenchant and Jewelcrafting's Prospecting.

Official overview
''Scribes weave words of power into glyphs that can improve heroes' skills and abilities, and add special effects not possible by normal means. By transferring their powers into ink, scribes can also create consumable scrolls, mystic tomes, and pieces of vellum that allow enchantments to be passed between adventurers. Like Enchanting, Inscription can help veteran adventurers further improve themselves - but inscriptions focus on augmenting class powers, not equipment.

''Scribes need pigments, milled from herbs, to create their glyphs - hence, Inscription is often paired with the gathering profession Herbalism. Scribes also require inking sets in order to write their words of power.''

Training as a scribe
Inscription is taught by various inscription trainers located throughout the world. Prospective scribes must be level 5. Initial training costs 10 copper, granting the Apprentice level with a potential skill of 75.

Inscription Trainers are available in the first town outside of every starting area, where Apprentice-level recipes can be learned. Trainers for higher-level training and recipes can be found in every major city and some towns.

The following are the required levels and potential skill of each stage of the profession:

Items produced
Inscription requires a Virtuoso Inking Set, sold by Inscription vendors near each of the trainers. Many recipes also require Light Parchment, which is only available from trade goods and Inscription supplies vendors.

Basic materials
Base crafting materials are obtained from milling herbs. This creates various pigments, which are in turn used to create inks. Glyphs and scrolls are created from inks, while tomes and Darkmoon cards require both  and  inks.

Glyphs
The "meat and potatoes" of Inscription, glyphs comprise the majority of its recipes. Glyphs come in two grades: major and minor. Each glyph provides a modification to a specific class ability; some grant new abilities.

Each glyph requires ink and a parchment to create. Minor glyphs require one ink, while some major glyphs require two inks. Glyphs stack to 20 and are not bound, so they can be traded or sold. Each glyph icon is color-coded to match the class it can be used by. Glyphs are learned from trainers and recipe drops called techniques, or discovered through research.

The following research can be performed at the indicated Inscription skill level:
 * Research: Moonglow Ink - 25
 * Research: Midnight Ink - 75
 * Research: Lion's Ink - 100
 * Research: Jadefire Ink - 150
 * Research: Celestial Ink - 200
 * Research: Shimmering Ink - 250
 * Research: Ethereal Ink - 290
 * Research: Ink of the Sea - 350
 * Book of Glyph Mastery - 350
 * Research: Blackfallow Ink - 425
 * Research: Ink of Dreams - 500
 * Research: Warbinder's Ink - 1
 * Scribe's Research Notes - 1

Darkmoon cards
Scribes are able to create various Darkmoon cards, which players can combine into decks and turn in to Darkmoon Faire NPCs for various equipment rewards. These cards include higher-level cards which were previously only obtained from mob drops, and new lower level cards. High level decks can only be turned in when the faire is in town, but lower level ones can be used to summon an NPC at any time, in any location. All the cards, decks and rewards are tradable.

Enchantment vellums
Scribes could once create various vellums that could hold varying levels of armor or weapon enchantments, but instead now simply make one type of vellum, Enchanting Vellum. They do not bind and can be sold or traded to enchanters, who can then sell enchanted scrolls on the Auction House or can mail them. As of patch 4.0.3a, Enchanting Vellum is now sold by Enchanting vendors.

Off-hand tomes
Scribes are able to produce several BoE off hand tomes. Each requires a fairly hefty amount of raw materials. Players should be aware that wielding an off hand item precludes the use of shields, dual wielding, or two-handed weapons.

Shoulder inscriptions
Master scribes are able to apply permanent augments to their shoulder items, which causes them to become soulbound.

Crystals and tarots
Crystals are used to increase the item level or reroll the stats of Inscription-crafted weapons. Tarots are used to increase the item level of Inscription-crafted trinkets or off-hands.

Vantus runes
Vantus runes increase a player's versatility while in a specific dungeon or fighting a specific boss. Legion runes increase versatility by 1,500.

Fortune cards
Scribes can also create fortune cards like Mysterious Fortune Card and Card of Omens. When used, they turn into a random card that can be sold to a vendor for anywhere between and.

Trivia

 * Removed in beta, the subskill Decipher suggests that once Inscription could have been used on items marked as Encrypted  to unlock them, similarly to how lockpicking works on locked items.