User:Nakabeast/Mecha Volcanoth

Currently Under Construction; Part of the Forge of Goblinium raid concept

Mecha Volcanoth is an optional boss encounter of Forge of Goblinium. Its defeat is not required to progress passed the first wing.

Dungeon Journal
''The fire turtle Volcanoth served as a god to the pygmies of the Lost Isles until it was slain by the Bilgewater Cartel. Once the isles' volcanic activity had calmed, the Sparknozzle Cartel traveled to the isles where they gathered the great beast’s remains. Fused to mechanical gizmos and alchemic compounds, Volcanoth lives again. If she hadn't broken free from its bindings and torched much of the forge's laboratory, her resurrection could be seen as a success.''

Description
Lore buffs will recognize Volcanoth as the turtle whose death was required for an arc in the goblin starting experience. This time, Volcanoth has been turned into a mechanical experiment gone wrong. The fight centers on the Blistering Heat mechanic, generated by the intense flames raging in the battlefield. Blistering Heat makes the players take more fire damage per stack. If the raid doesn't defeat Mecha Volcanoth fast enough, the raidwide fire damage will eventually be enough to wipe the group. Limited numbers of waterbombs will drop occasionally to help reset stacks of Blistering Heat. Along with a DPS positioning mechanic and a tank swap that helps kill adds, the encounter is not especially difficult, as it will be one of the first bosses the players tackle in the raid.

Abilities

 * The flames surrounding the plaza rise to extreme temperatures, increasing Fire damage received by x% every y seconds for all players.
 * Following a rise in Blistering Heat, Mecha Volcanoth releases a cloud of superheated exhaust, dealing x Fire damage to all players.
 * Mecha Volcanoth unleashes a massive flamethrower towards its current target, dealing x Fire damage in a frontal cone and applying Engulfed.
 * Causes the sufferer to be set on fire, dealing x Fire damage over y seconds and reducing armor by z%. Coming into contact with other players or enemy creatures will spread the flames to them as well.
 * Mecha Volcanoth's new mechanized exoskeleton is split into three sections: left, right, and back. The plating on each side will change properties every x seconds.  Only one type of property will be active at a time.
 * The plating contains zero properties and can be safely attacked.
 * The plating is charged with powerful electrical energy, creating a field of damaging power in an arena-wide cone area which deals x Nature damage every second. Damage from all sources received by this plating is reduced by 80%.
 * The plating is enveloped with twisted nature magic, absorbing 100% of all damaged received from this side.
 * The mortar at the top of Mecha Volcanoth's shell launches makeshift explosives at random players' locations, initially dealing x damage in a y yard radius before exploding deadly metal bits in eight directions across the entire arena, dealing an additional z damage.
 * And airstrike led by Tinkmaster Overspark (for Alliance) or Sassy Hardwrench (for Horde) will occasionally drop bombs of water onto the arena, resetting stacks of Blistering Heat to all players in a y yard radius. After z seconds, the water will begin to boil.  The airstrike can only drop four bombs for the entirety of the encounter.
 * The player cannot be afflicted by Blistering Heat for x seconds after emerging from the Waterbomb.
 * The intense heat boils the Waterbomb's payload, dealing x damage in a y yard radius. After z seconds, the water will evaporate and disappear.
 * Heavily armed security forces will periodically assault the players. Their strong, yet very flammable armor reduces all damage received by x%.
 * Failed bestial experiments set aflame will emerge from the buildings, wandering aimlessly across the battlefield, dealing x Fire damage to any player it comes into contact with. After y seconds, it will collapse to the ground.