Chief Telemancer Oculeth

Chief Telemancer Oculeth is a nightborne mage, portal trainer, and repair vendor located in Suramar. He is a master telemancer, a mage who specializes in portal magic, capable of easily creating large-scale portal networks. Oculeth is intelligent and inquisitive, though somewhat absent-minded at times. He served as one of the founding members of the Nightfallen resistance against Grand Magistrix Elisande. After the nightborne's induction into the Horde, he helped create the Horde's new portal nexuses in Orgrimmar and Dazar'alor.

Legion
Before the shield around Suramar City was raised, he maintained Oculeth's Workshop and a teleportation network around the zone which fell out of use. He also had another workshop in the city of Zin-Azshari.

Banished for resisting the Legion takeover of the city in the present day, his work was still vital to the Nightborne, who made an effort to loot the structures connected to his old workshop's network. After the most vital components were secured and the looting disrupted, he moved to Shal'Aran and worked to restore the rest of the network.

When the arcan'dor in Shal'Aran grew to bear fruit, Oculeth was among the first (alongside Thalyssra and Valtrois) to taste it, this cured his addiction to the Nightwell, restoring him to a nightborne once again. Oculeth eventually set up a new teleportation beacon at Evermoon Terrace after the previous one in the district was destroyed following The Duskwatch's massacre of its citizens.

As the rebellion began their march on Suramar City, Oculeth, along with Khadgar, set up a telemancy trap for the Duskwatch army. Oculeth also procures a telemancy beacon for Astravar Harbor, allowing the rebellion to access the area.

After Elisande's demise, he was present in the Nighthold when Thalyssra proclaimed the Nightwell to be destroyed.

He later received the coordinates to Silvermoon City and teleported Thalyssra there. Once the nightborne joined the Horde, he is seen in the Nighthold where he opened a portal to Orgrimmar.

Battle for Azeroth
Oculeth can be found in Dazar'alor in Zuldazar, where he has set up portals to the Orgrimmar, Silvermoon City, and Thunder Bluff. He commented on how surprised he is that the Horde had never set up an official bureau of telemancy, and has no idea how Horde citizens travel with any degree of safety with all those random portals tearing holes in reality without any proper anchoring. Oculeth is pleased to offer a network of stabilized teleportation to the Horde.

During the Horde War Campaign, he aided his allies by creating a portal within Boralus so that the Speaker of the Horde and Thomas Zelling could acquire the Abyssal Scepter. He later aided Eitrigg in his mission to recruit the Mag'har orc clans by opening the doorway to the alternate Draenor through the powers of the Vision of Time.

He later joined the Horde war fleet under the command of Nathanos Blightcaller, who used the black blade to guide the Horde fleet and the pursuing Alliance fleet towards Nazjatar where both would be attacked by the naga under Queen Azshara's command after the seas were opened. Following the destruction of the fleets, Lor'themar rallied the Horde to him and Oculeth directed the Speaker of the Horde to join up with Lor'themar. After the Horde allied with the Unshackled, Oculeth harnessed the power of their base of operations, Newhome, and the Speaker's Heart of Azeroth in order to open a telemancy connection between Newhome and Dazar'alor.

Abilities

 * Arcane Blast - Inflicts Arcane damage to an enemy.
 * Arcane Detonation - Inflicts Arcane damage to an enemy, knocking the target back.
 * Energy Drain - Drain the energy from an enemy, inflicting Arcane damage over time. Also reduces damage done and movement speed by 2%.

Quests
🇨🇴

Legion
🇨🇴
 * Oculeth's Workshop (quest)
 * The Delicate Art of Telemancy
 * Network Security
 * Close Enough
 * Hungry Work
 * Survey Says...
 * Feed Oculeth
 * Bring Home the Beacon
 * Silence in the City
 * Crackdown
 * We Need Weapons
 * Telemantic Expanse
 * Survey the City
 * Experimental Instability
 * Breaching the Sanctum
 * Fate of the Nightborne

Battle for Azeroth

 * Caverns of Time (quest)
 * Echo of Garrosh Hellscream (quest)
 * Vision of Time (quest)
 * Descent (Horde)
 * A Way Home (Horde)
 * Upheaval (Horde)
 * Coveted Crystals (Horde)
 * Let the Residue Lead You (Horde)
 * Sea Slug Liquidation (Horde)

On-click

 * Greeting
 * Why hello.
 * Have you made a discovery?
 * Ala'amanos.
 * What is our destination?


 * Pissed
 * You were just leaving, right?
 * Need a teleport? Preferably somewhere far.
 * Blink off, already!
 * See? Now you made me swear.


 * Farewell
 * Respect magic, or it will break you.
 * Tal'bala.
 * May your path be clear.
 * Test. Observe. Repeat.

Gossip
I hunger, but I press on.
 * Shal'Aran


 * Post-Friends On the Outside


 * Spend 10 Ancient Mana to gain Warpwalking?
 * (Accept/Cancel)


 * Withering


 * Cured
 * It feels so good to no longer be hungry. I bet I could teleport anything now!
 * Telemancy beacons help supply power for teleportation triangulations. We should construct additional beacons.
 * Mage portals take so long to cast. With telemancy, it is like instant transmission!

Trapped in time.
 * After Temporal Investigations

See THIS is why I stick with telemancy! Chronomancy is dangerous stuff.



They could be stuck. Forever. We must stop Elisande!

Can you believe that the Horde has never founded an official bureau of telemancy? I mean, I have no idea how the citizens traveled with any degree of safety. The thought of all those random portals tearing holes in reality without proper anchoring...
 * Dazar'alor gossip

Well, at any rate, I am pleased to offer a network of stabilized teleportation to the Horde. Move along, please.

This magic defies all the laws of displacement! How wondrous!
 * Tide's Fall


 * Newhome
 * The water manipulation here is staggering. I suppose it makes sense, considering they have been swimming down here for so long. I wonder if I could use telemancy to perpetually remove water from a location to replicate the effect....
 * 


 * Azshara is the most powerful sorceress to have ever lived. Do not think for a moment that you are safe or have the upper hand.
 * Perpahs when this is done I shall visit Zin-Azshari. I used to have a workshop over there, back before... you know.
 * 
 * ...Everything.


 * Nazjatar... I thought I would never see it again.

Azerite is such a curious substance, wouldn't you agree?
 * Deepsea Refuge

Notes and trivia

 * Khadgar told Oculeth about the blink spell the Council of Six used to teleport Dalaran, and Oculeth was intrigued.
 * His generic name during Network Security is Nightfallen Arcanist.
 * Oculeth is voiced by Keith Szarabajka.