Vault of Archavon

Vault of Archavon is a raid dungeon found in Wintergrasp Fortress. Players may only enter the dungeon while their faction controls Wintergrasp. Notably, up to the release of Warlords of Draenor, all bosses in this instance granted honorable kills. 10 minutes before the battle for Wintergrasp starts, any boss who is not currently in combat turns to stone and cannot be fought again until after the battle is over.

Description
Overlooking the frozen plains of the Great Dragonblight and the inhospitable wastes of Borean Tundra lies a region known to the denizens of Northrend as Wintergrasp. Seated atop a high plateau, Wintergrasp has remained undisturbed for ages, its icy winds howling unheard amongst the ancient titan fortifications that dot the landscape.

However, an abundance of elemental materials and its strategically important titan fortifications are making Wintergrasp the focus of a vicious tug-of-war between the Horde and the Alliance. And then there are the persistent rumors of an ancient titan vault beneath Wintergrasp's keep. One can only marvel at the thought of what treasures may be waiting there...

Encounters and loot


The bosses of the Vault of Archavon drop a random assortment of gear in a similar style as classic World of Warcraft before the expansions. Class-specific pieces can drop for both the PvE and PvP sets. The loot can be all PvP, PvE, or a mix of the two. The loot is completely random and is not impacted by the raid makeup, so it is advantageous to bring a variety of class/spec makeups to increase the likelihood that someone can actually use the drops.

It should be noted that the PvP gear cannot be disenchanted but the PvE can. It should also be noted that should a group to wipe, depending on how long it takes to get the group reassembled some members may be flagged for PvP while others are not. This is because the watchers are all PvP flagged, having all members manually flag will prevent members from accidentally not having certain buffs when the fights start.

In addition to the noted loot, all four bosses of the instance have a rare chance to drop the Reins of the Grand Black War Mammoth on either 10-player or 25-player mode.

Achievements
The "Earth, Wind, and Fire" achievement is currently the most difficult achievement for this instance. Even though it only awards and has no associated title reward, this was intentional according to a Blizzard official.

Mobs
As of patch 4.0.1, the Warders in the hall leading to have been removed.


 * Things to remember with the trash:
 * Melee DPS should run out before Whirl is cast or take very high damage.
 * Ranged DPS should run out of cast Rock Falls.
 * The off-tank should taunt when the main tank has been Shield Crushed.