Equipment slot

There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.

Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.

Head
Head items category
 * Equipment names: helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
 * Upgrades: Meta gems, Gems

Shoulders
Shoulder items category
 * Equipment names: amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
 * Upgrades: Shoulders enchants, Gems, Inscriptions (inscribers only)

Chest
Chest items category
 * Equipment names: robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
 * Upgrades: Chest enchants and armor kits, Gems

Wrist
Wrist items category
 * Equipment names: bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
 * Upgrades: Wrist enchants, Gems, Fur Lining (Leatherworkers only), Socket Bracer (Blacksmiths only)

Hands
Hands items category
 * Equipment names: gloves, gauntlets, mitts, mittens
 * Upgrades: Hands enchants and armor kits, Gems, Tinkers (Engineers only), Socket Gloves (Blacksmiths only)

Waist
Waist items category
 * Equipment names: belt, girdle, sash, cinch, cord
 * Upgrades: Belt Buckles, Gems, Tinkers (Engineers only)

Legs
Legs items category


 * Equipment names: chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
 * Upgrades: Legs armor kits and spellthreads, Gems

Feet
Feet items category
 * Equipment names: boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
 * Upgrades: Feet enchants and armor kits, Gems

Non-armor
Non-armor gear only has one type, so there will be nothing in the "type" spot in item tooltips.

Neck
Neck items category
 * Equipment names: amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
 * Upgrades: Gems

Back
Back items category


 * Equipment names: cape, blanket, cloak, drape, mantle
 * Upgrades: Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)

Finger
Finger items category Two finger slots are available
 * Equipment names: ring, band, signet, seal, loop, circle.
 * Upgrades: Enchantments (Enchanters only), Gems

Trinket
Trinket items category Two trinket slots are available
 * Upgrades: Gems (Jewelcrafters only)

Main-Hand (One-Hand/Two-Hand)
Main hand items, One-hand items, Two-hand items categories The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the Titan's Grip talent.
 * Weapon types: Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
 * Upgrades: Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)

Off-Hand (One-Hand/Two-Hand)
Off-hand items category The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with Titan's Grip.
 * Weapon types: Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
 * Upgrades: Enchantments, Counterweights, Weapon Chains, Shield Spike

Decorative
Decorative items only have one type, so there will be nothing in the "type" spot in item tooltips. Decorative items have no stats and cannot be upgraded.

Tabard
Tabard items category

Shirt
Shirt items category

Equipment slots in macros
When creating macros based on "click to use" items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.

These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an "on use" ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.

Here are is a complete list of each equipment slot and its numeric designation for macro purposes