API Minimap SetBlipTexture

This function allows you to change the dots that appear on the minimap. The default dots are stored in Interface\Minimap\ObjectIcons.blp.

There are 5 dots:
 * Resource node (mine, herb), texcoords left=0 right=.25 top=0 bottom=.25
 * Tracking (humanoid, undead, etc), texcoords left=.25 right=.5 top=0 bottom=.25
 * Uncertain (green dot), texcoords left=.5 right=.75 top=0 bottom=.25
 * Quest complete, texcoords left=.75 right=1 top=0 bottom=.25
 * Party members/pet, texcoords left=0 right=.25 top=.25 bottom=.5

The behavior cannot be modified, only the texture the game uses when it decides which dot to draw.

Objects


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