User:Nakabeast/Karybdon

Currently Under Construction; Part of the Fall of the Zandalari raid concept

Karybdon is the second boss encounter of Fall of the Zandalari.

Phase One: The Serpent Rises
Karybdon emerges from the fountain at the beginning of the encounter.
 * When Karybdon emerges from the Fountain of the Loas or is empowered by a Globe of Pure Water, he will emit a wave of frost, dealing x Frost damage to the entire raid and inflicting a stack of Intense Cold.
 * Increases Frost damage taken by x%. This ability stacks and lasts for the entirety of the encounter.
 * Karybdon envelops himself in a shield of magical water for the entirety of the Phase One, reducing damage taken from all sources by 75%.
 * Karybdon swipes its head with great force, dealing x damage and inflicting the player with Brittle Armor.
 * Reduces the target's armor by x% and slows attack speed by y%. This affliction stacks.
 * Karybdon summons a wave of freezing wind, dealing x damage to all nearby players and knocking them back.
 * Karybdon breathes three blades of ice which fly forward. If the a blade his a player, it will deal x Frost damage and split into three more blades which travel in the opposite direction.
 * Karybdon creates a spike of ice at a random player's location. After x seconds, it will strike upwards, dealing y damage to any player in a z yard radius and knocking them upward into the air.
 * Karybdon freezes three random players in a block of ice, rendering them inactive and inflicting them with Suffocation until the traps are destroyed.
 * Deals x damage every three seconds.
 * Orbs imbued with the loas' power rise from pools below the fountain on the first floor and begin to slowly move towards Karybdon. If an orb reaches Karybdon, it will heal him for x damage and unleash Sheer Cold upon the raid.

Phase Two: Return to the Waters
Karybdon submerges into the Fountain of Loas after x seconds, exposing his tail. After y seconds, he will emerge and Phase One will begin again.
 * Karybdon exposes his vulnerable tail while recharging his strength. While exposed, the Fountain of the Loas's defenses activate.
 * The Fountain of the Loas fills the bottom floor and stairs of the arena with pulsing frost, dealing x Frost damage every second.
 * Globs of freezing water spurt from the fountain, dealing x Frost damage and reducing movement speed by 75%. Each glob will spread out into a Freezing Puddle.
 * Deals x Frost damage in a y yard radius. Evaporates after z seconds.
 * Giant boulders of ice rapidly rise from the fountain. After x seconds, they shoot at a random players' locations, dealing x Frost damage in a y yard radius.
 * The fountain periodically fills two-thirds of the arena with a storm of ice, dealing x Frost damage every second,

Phase Three: Release the Beast
Once his tail has been destroyed, Karybdon emerges from the fountain permanently, losing his protective Water Shield. He retains the rest of his abilities from Phase One and now casts Sheer Cold when any player is hit by Ice Spear. In addition, the fountain continues to spew Freezing Water and Hailstones.

To activate the Elite Mode for this encounter, the players must activate the spawning pools on the first floor of the arena prior to engaging Karybdon. Spawns of Karybdon emerge at the beginning of the encounter if the pools are activated.

Spawn of Karybdon

 * The Spawns of Karybdon spit freezing projectiles at random players. They cannot be taunted.
 * The Chill of Karybdon strengthens the Spawns, increasing their damage and healthy by x%.