Yalnu

Yalnu is the final boss of the Everbloom dungeon, fought at the Kirin Tor camp situated at the outskirts of Stormwind City.

Adventure Guide
''Ancient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.''

Overview
Yalnu's presence causes an array of living plants to spring up from the earth to attack players. Kirin Tor mages assist the party in defense of Azeroth, using powerful magic to keep both Yalnu and his creations in check, but players must protect them to keep them in the fight.

[[file:Dps_icon.png]] Damage Dealers

 * When Yalnu uses Genesis, step on any sprouting lashers to Trample them and prevent them from becoming full-grown.
 * Quickly destroy Entanglement to keep your Kirin Tor allies alive.
 * Defeat the enemies spawned by Font of Life to avoid being overwhelmed.

[[file:Healer_icon.png]] Healers

 * When Yalnu uses Genesis, step on any sprouting lashers to Trample them and prevent them from becoming full-grown.
 * Heal Lady Baihu her Kirin Tor Battle-Mages to keep them in the fight.
 * Colossal Blow inflicts heavy group-wide damage.

[[file:Tank_icon.png]] Tanks

 * Font of Life will continuously create adds that will overwhelm players if not tanked.

Abilities

 * Swift Sproutling
 * Vicious Mandragora
 * Gnarled Ancient
 * Feral Lasher
 * Vicious Mandragora
 * Gnarled Ancient
 * Feral Lasher
 * Feral Lasher
 * Feral Lasher
 * Feral Lasher
 * Feral Lasher

The Kirin Tor
Lady Baihu and her Kirin Tor Battle-Mages combat Yalnu in an attempt to stop his invasion.

Strategy
This is probably the single most intense 5-man boss in WoD, and excellent training for dealing with raid mechanics. It is an add-heavy fight with a lot of stuff happening at once.

There are several NPC mages that will be damaging the boss - the party's DPS should primarily concern themselves killing the other bad stuff that appears. Adds include single large trees that should be focused, and groups of small plants that should be AOEd. In addition to the adds, the boss will summon vines to entrap and damage the mages. Kill these as well.

The tank should try to face him away from the mages (toward the portal.) This is tricky, because he will also need to grab adds as they appear. The boss has a stomp attack telegraphed by a very long animation that will deal heavy damage and stun in a line in front of him. The tank should simply strafe left or right to avoid this.

Periodically, the boss will spread flowers and start channeling. Everyone (including the tank, since the boss is frozen in place) must run around and stomp on the flowers, or they will grow into an uncontrollable number of adds.

Healers should be prepared to blow cooldowns - no matter how skillful the tank is, the party will be taking damage. In theory, the NPCs should be healed, too. In practice, if they're being heavily damaged, the fight is already headed to a wipe.

Related Achievements

 * The Everbloom (achievement)
 * Heroic: The Everbloom
 * Heroic: The Everbloom Guild Run
 * Weed Whacker (achievement)

Quotes

 * Prelude
 * say
 * say


 * Intro
 * yell


 * Aggro
 * yell


 * During the encounter
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Unused quotes
 * Lady Baihu: You've saved us all! Thank you, strangers! This city would have been lost without you.
 * Lady Baihu: I never thought we would be saved by the Horde. You should go before the Stormwind Guard arrive.

Objective of

 * Ziggy Sawdust X3-9
 * Savage Patch
 * Magical Mystery Tour
 * Revisit the Warlords