API Texture SetDesaturated

Sets a texture to be desaturated, to make it greyscale.

shaderSupported = texture:SetDesaturated(boolean);


 * Arguments

false = normal colors true = desaturate (greyscale)
 * desaturation


 * Returns

returns nil if desaturation isn't supported by the user's graphics card (ie. old GeForce4 cards don't). One can use texture:SetVertexColor instead in this case. See the example below for the way Blizzard handles this.
 * shaderSupported

There is a wrapper function in UIParent.lua that appears to darken the texture if shaderSupported returns false:

-- Wrapper for the desaturation function function SetDesaturation(texture, desaturation) local shaderSupported = texture:SetDesaturated(desaturation); if ( not shaderSupported ) then if ( desaturation ) then texture:SetVertexColor(0.5, 0.5, 0.5); else texture:SetVertexColor(1.0, 1.0, 1.0); end end end -