User:Nakabeast/Weapon-O-Matic

Currently Under Construction; Part of the Forge of Goblinium raid concept

Weapon-O-Matic is the first boss encounter of the Research and Destruction wing of Forge of Goblinium. Defeating the Weapon-O-Matic opens the doors leading to the Watcher Construction Site and Classified Chambers.

Dungeon Journal
''Of all the insane machines developed by the forge’s robotics specialists, none have more of a single-minded objective than the Weapon-O-Matic. With an arsenal of over a dozen tools of war, from swords to lasers to heat-seeking cryobombs, this metallic monstrosity lives up to its name. While the Weapon-O-Matic has yet to be properly tested on true foes, its chance to draw blood for the first time grows near.''

Description
Bosses with their own resources are fun, and the Weapon-O-Matic has a resource inspired by General Nazgrim’s that is at the core of its playstyle. The Weapon-O-Matic is a three armed robot that holds three weapons at a time, each with its own abilities. The more times the bot damages players with a weapon’s ability, it gains Weapon Skill with that weapon. If it gets max Weapon Skill, its damage will grow. The Weapon-O-Matic will switch weapons throughout the fight, which makes it easier to manage its Weapon Skill generation. The entire fight is revolved around perfect positioning and group communication in order to minimize the amount of Weapon Skill the boss generates. Each weapon needs to be approached differently and there are multiple possible combinations of weapons, so the boss may take a few tries before the players understand how to approach it.

Abilities
The Weapon-O-Matic has five possible weapons accessible to it, but can only wield three of them at a time, one in each of its three hands with its own unique abilities. In addition to a left and right hand, a back hand also holds a weapon. The weapon wielded in the back hand gains an additional ability. The Weapon-O-Matic's starting arsenal is different every lockout period.
 * The Weapon-O-Matic performs a strict attack rotation against the two most threatening players. It attacks with the weapon in its left hand first, then right hand, then the tback hand last, alternating between the two targets for each swing.  Each weapon contains its own individual damage values.
 * After performing a weapon's abilities x times, the Weapon-O-Matic will exchange that weapon for another one, switching one set of abilities for another.
 * Every time a weapon ability affects the players, the Weapon-O-Matic will gain Weapon Skill with that weapon. Depending on the ability, the Weapon-O-Matic will gain more Weapon Skill depending on players struck or the amount of damage dealt.  Switching out weapons will retain its Weapon Skill.  When a weapon reaches maximum Weapon Skill, the Weapon-O-Matic will master the weapon.
 * At maximum Weapon Skill, the Weapon-O-Matic will master the weapon, dealing an extra x% damage with all attacks and abilities made by the made by the weapon. The weapon will no longer be switched out.
 * If the Weapon-O-Matic masters all three of its currently equipped weapons, or is not defeated in x minutes, it will unleash its full power, dealing an additional y% damage and increasing attack speed by z%.

Spear-O-Matic

 * The Weapon-O-Matic targets a random direction and slices in a hemispherical arc, dealing x damage every two seconds. Healing the affected players' health to maximum will removed the bleed.  Generates y Weapon Skill for each tick of damage.
 * The Weapon-O-Matic readies its spear at its current target. After three seconds, it will arc the spear forward, dealing x damage split over all players in a line and afflicting them with Pierced Armor.  If y or more players are struck, the damage is nullified.  Generates z Weapon Skill for every player damaged.
 * Increases damage received from all sources by x% for y seconds.
 * If the spear is held by its back hand, the Weapon-O-Matic will spin it recklessly, creating a swirling vortex that reaches the edges of the arena and slowly rotates toward the player with the highest threat. The gusts will deal x damage for every two seconds caught in the vortex and reduce movement speed by y%.  Generates z Weapon Skill for each tick of damage.

Axe-O-Matic

 * The Weapon-O-Matic will target three random directions and quickly slices each side in a frontal cone, dealing x damage to all players caught in it. Generates y Weapon Skill per player struck.
 * The Weapon-O-Matic throws its axe at the largest cluster of ranged players, initially dealing x damage in a y yard radius when the axe throws. The axe produces a shockwave that travels in a line back to the Weapon-O-Matic, dealing an additional z damage to any player caught in it.  Generates t Weapon Skill per player struck.
 * If the axe is held by its back hand, the Weapon-O-Matic will ignite the axe's head with flame, launching it at a random location on the battlefield. Once it lands, the axe's head will pulse fire every two seconds, dealing x damage in a y yard radius with every pulse until destroyed.  Each pulse will increase the radius of the fire.  Generates x Weapon Skill per player struck.

Staff-O-Matic

 * The Weapon-O-Matic uses the staff to summon a corrupted water elemental that cannot be taunted.
 * The sewage elemental will launch bolts of sewage at random players, dealing x Shadowfrost damage. Generates y Weapon Skill for the Weapon-O-Matic per player struck.
 * The Weapon-O-Matic ignites the metal beneath the largest cluster of players, dealing x Fire damage in a radius of y yards and applying Staticfire. Generates z Weapon Skill per player struck.
 * Deals x Fire damage every three seconds until removed. Removing Staticfire will cause a small pool of fire to drop onto the battlefield, dealing y Fire damage every second to anyone caught in it.  Generates z Weapon Skill per tick of damage.
 * If the staff is held by its back hand, the Weapon-O-Matic will target three random players and cast arcane beacons onto them. After four seconds, the beaconed players will fire arcane beams at each other that last x seconds, dealing no damage to themselves, but dealing y damage every second to other players caught in it.  Generates z Weapon Skill per tick of damage.

Cannon-O-Matic

 * The Weapon-O-Matic launches three missiles that slowly travel towards the arena floor. If they are not destroyed by ranged attacks, they will detonate, dealing x damage to all players.  Generates y Weapon Skill per player struck.
 * The Weapon-O-Matic fires a stream of five cannonballs in at a frontal cone with each projectile dealing x damage in a line. Generates x Weapon Skill per cannonball strike.
 * If the cannon is held in its back hand, the Weapon-O-Matic will shoot a cluster of volatile mines onto the arena that last for x seconds. Coming in contact with the mines will cause them to explode, dealing y damage in a z yard radius.  Generates t Weapon Skill per player struck.

Blaster-O-Matic

 * The Weapon-O-Matic zaps an energy net at a random player's location, ensnaring any players caught in the area in addition to dealing x damage every two seconds. The trap will break once y damage has been healed across all players trapped.  Generates z Weapon Skill per tick of damage.
 * The Weapon-O-Matic charges its blaster, eventually firing a sphere of energy towards the players, dealing x damage. The sphere will ricochet off the walls of the arena three times before dissipating.  Generates y Weapon Skill per player struck.
 * If the blaster is held in its back hand, the Weapon-O-Matic will rain down a volley of energy blasts extending to the edge of the arena that slowly rotates around clockwise. Generates y Weapon Skill per player struck.