Hotfixes/2014 Archive


 * [ 5.4.2 Hotfixes ]
 * [ 5.4.7 Hotfixes ]
 * [ 5.4.8 Hotfixes ]
 * [ 6.0.2 Hotfixes ]
 * [ 6.0.3 Hotfixes ]

December 19

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Gladiator's Sanctum: Resolved a situation that could cause players to be unable to receive new Nemesis quests.
 * Quests
 * Frostfire Ridge
 * The Cure: Frostwolf Gladiators can no longer be killed by Alliance players.
 * UI
 * Guild Bank Money Logs should now be able to correctly display records of transactions greater than 215,000 gold.

December 18

 * Garrisons, Followers, and Outposts
 * Outposts
 * [Requires a realm restart.] Completing a quest for a newly swapped Outpost building should no longer cause it to incorrectly revert back to a pre-swapped state.
 * Classes
 * Hunter
 * Talents
 * Crouching Tiger, Hidden Chimera should now work correctly with the Glyph of Mirrored Blades.
 * Priest
 * Talents
 * Clarity of Will's (Discipline) protective ward on a critical effect should now be correctly reduced by Battle Fatigue in PvP combat.
 * Glyphs
 * Glyph of the Inquisitor should now correctly be dealing self-damage against the Priest (with a chance to break crowd control effects) in PvP combat against enemy players with glyphed crowd control abilities that removes damage over time effects on the target.
 * Rogue
 * Assassination
 * Envenom should no longer incorrectly consume all of the Rogue's combo points if the ability misses or was dodged.
 * Subtlety
 * Hemorrhage's periodic effect should now be able to critically strike.
 * Quests
 * Talador
 * [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
 * Legacy
 * Report to the King: Resolved an issue where completing this quest was incorrectly causing Hero's Call: Redridge Mountains! and My Son, the Prince to become unavailable
 * Warning the Warchief: Resolved an issue where completing this quest was incorrectly causing Machines of War and Enemies Below to become unavailable.
 * Creatures and NPCs
 * Frostfire Ridge
 * Iron Cannoneers no longer drop Iron Horde Scraps.
 * Gorgrond
 * Iron Banshee should now correctly award credit towards completing Assault on the Pit.
 * Dungeons, Raids, and Scenarios
 * Dungeons
 * The Everbloom
 * Xeri'tac: Resolved an issue that could cause Venom-Crazed Pale One to not spawn in correctly.
 * PvP
 * Ashran
 * Fangraal and Kronus now costs 3000 Artifact Fragments to summon (up from 1000).
 * Items
 * Primal Spirits should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
 * Potions purchased from the Brawler's Guild are now bind on pickup.
 * Guide: Sharpshooting should now correctly have a chance to drop for Hunters from rare Draenor NPCs and creatures.
 * Kowalski's Music Box should now correctly apply its soothing effect to targets that are not in combat.
 * World Shrinker's effect is now removed when mounting up.
 * UI
 * Premade Groups should no longer display a Scenarios category for characters that are above level 90.

December 17

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Frostwall Mines: Mine Guards should now scale with the player's character level.
 * Frostwall Mines Level 3: Mine Guards now have significantly more health and damage.
 * Classes
 * Mage
 * Talents
 * Prismatic Crystal (talent) used in PvP combat, now transfers only 75% of total damage on Critical Hits, and only 50% of total damage on Multistrikes. There's no change to the ability in PvE combat.
 * Warlock
 * Destruction
 * [Hotfix currently in-testing] Havoc now has a base cooldown of 20 seconds (down from 25 seconds).
 * Creatures and NPCs
 * Zidormi in Dustwallow Marsh should now correctly send players back in time to visit old Theramore.
 * Dungeons, Raids, and Scenarios
 * Satchel of Savage Mysteries now has a guaranteed chance to award a piece of Heroic Dungeon loot (item level 630 rare) appropriate for the character's loot specialization.
 * Developer Commentary: We're aware of excessive queue times for Heroic Dungeons. To help players have a better experience in Dungeon Finder, we're expanding the rewards for Satchel of Savage Mysteries to award Heroic Dungeon loot in addition to the guaranteed Augment Rune, and a chance to contain a mount, Follower enhancement token, Battle Pet, or Battle-Stone. The satchel will remain Bind on Account and we'll continue to monitor Dungeon Finder queues and iterate as needed to ensure a great experience for everyone.
 * Raids
 * Highmaul
 * The Butcher now has a chance to drop a Green Winter Hat.
 * Brackenspore: Elements of the fight, such as hostile fungus and beneficial mushrooms should now be visible from further away during the encounter on Mythic difficulty.
 * Twin Ogron: Resolved a situation where pulling Twin Ogron and having them despawn could cause the Imperator Mar'gok encounter to not work correctly on Mythic difficulty.

December 16

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * A hotfix in testing from December 11 for the Inn has been implemented. The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).


 * Creatures and NPCs
 * Shadowmoon Valley
 * Yggdrel now deals less damage with the Entangling Vine ability.


 * Dungeons, Raids, and Scenarios
 * [Hotfix currently in-testing] Messages for obtaining an Augment Rune are no longer broadcasting to the party or raid group.
 * Raids
 * Highmaul
 * Tectus' health has been reduced by about 15% when the raid is scaled to 10 players on Raid Finder, Normal, and Heroic difficulties. As the raid scales up to a maximum of 30 players, Tectus' health for 30 players remains roughly unchanged from before this hotfix.


 * Professions
 * Enchanting
 * [Hotfix currently in-testing] Mark of Blackrock can no longer trigger its effect for the first 40 seconds after equipping the weapon.


 * UI
 * Resolved an issue where having a player join the Dungeon Finder or Raid Finder group just as another player was leaving could cause the button to queue up for additional players to remain greyed out for the rest of the group.
 * Resolved an issue where the Darkmoon Faire was not showing up in the in-game calendar past December 2014.

December 15

 * Class Tuning Changes
 * Please note, the following class tuning changes are still undergoing testing and will be implemented as soon as possible.
 * Hunter
 * Beast Mastery
 * Improved Focus Fire now grants a 5% increase (up from 2%) to attack power for every stack of Frenzy that had been consumed.
 * Survival
 * Serpent Sting's damage has increased by 60%.
 * Monk
 * General
 * Stance of the Fierce Tiger now increases all damage dealt by 5% (down from 10%).
 * Rogue
 * Assassination
 * Venomous Wounds' damage has increased by 20%.
 * Combat
 * Blade Flurry now also strikes up to 4 additional nearby opponents for 35% of normal damage (up from 30%).
 * Subtlety
 * Backstab's damage has increased by 20%.
 * Hemorrhage's damage has increased by 30%.


 * Garrisons, Followers, and Outposts
 * [Hotfix still undergoing testing] Map Icon for the Garrison should now appear correctly for characters that had undergone a faction change.
 * [Hotfix still undergoing testing] Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
 * Garrison Buildings
 * [Hotfix still undergoing testing] Barn: Captured beasts can now stack to 20 (up from not being stackable).
 * Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same Battle.net account.
 * Gladiator's Sanctum: Corrected an issue that allowed a losing player to claim loot from victor's chest when multiple players died near-simultaneously.
 * Stables: Corrected an issue where players could complete The Stable Master achievement without owning a Level 3 Stable.


 * Classes
 * Druid
 * Balance
 * Sunfall (Starfall modified by Glyph of the Solstice) should now also be dealing 33% less damage in PvP combat.
 * [Hotfix still undergoing testing] Sunfall should no longer incorrectly have a chance to trigger Nature's Vigil.
 * Hunter
 * Talents
 * Crouching Tiger, Hidden Chimera should now interact correctly with Glyph of Deterrence.
 * Mage
 * Talents
 * Greater Invisibility should now correctly be counting as dispelling two damage over time effects instead of canceling them.
 * Armor Sets
 * PvP 2-piece set bonus for Mages should now be correctly consuming stacks of the buff while casting Frostfire Bolt.
 * Paladin
 * Talents
 * Hand of Purity should no longer incorrectly affect damage over time abilities that are immune from this damage reduction effect.
 * Selfless Healer should now be correctly dispelled instead of having only 1 stack dispelled at a time.
 * Armor Sets
 * PvP 2-piece set bonus for Retribution Paladins, Righteous Determination should now be dispellable.


 * Quests
 * Frostfire Ridge
 * Assault on Magnarok: Increased the spawn rates for creatures and NPCs for the quest.
 * [Hotfix still undergoing testing] Flames of the Earth: Players are now able to free Magma Elementals without tap credit and completion credit for the quest is now shared amongst all characters in the party.
 * Nagrand
 * [Hotfix still undergoing testing] Removing the Reinforcements: Resolved an issue where the quest could not be completed if the character had already completed And Justice for Thrall.
 * THAELIN!: Resolved an issue where players may be able to complete the quest if they had already completed And Justice for Thrall.


 * World Environment
 * [Hotfix still undergoing testing] Resolved an issue that could cause The August Celestials daily quests to not match up in a cross-realm zone.


 * Creatures and NPCs
 * A large number of rare creatures and NPCs on Draenor can now be tapped by players on both factions.
 * Gorgrond
 * [Hotfix still undergoing testing] Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
 * Spires of Arak
 * [Hotfix still undergoing testing] Befuddled Relic-Seeker, Highmaul Relic-Seeker, and Highmaul Skullcrusher should no longer drop dead after being pickpocketed.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * [Hotfix still undergoing testing] Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
 * Kargath Bladefist: Players should no longer be getting trapped in the tiger pit after defeating Kargath Bladefist.
 * [Hotfix still undergoing testing] Brackenspore: Creeping Moss' healing dealt to fungal spawn will now show up in the Combat Log.
 * Brackenspore: Burning Infusion now increases damage and healing dealt by 13% per stack (up from 10% per stack) and decays more slowly at a rate of 1 stack every 4 seconds (up from 1 stack every 2 seconds).
 * Ko'ragh: DPS caster trinkets should now correctly have a chance to trigger its effects on attacks that have been completely absorbed by Ko'ragh's Nullification Barrier.
 * Imperator Mar'gok's Mark of Chaos abilities should now be correctly applied to all characters regardless of range.


 * PvP
 * Ashran
 * PvP vendors in Stormshield and Warspear now have Pre-Mixed Pot of Noodles for sale to Pandaren characters.
 * Conquest Primal Gladiator trinkets have had their values adjusted proportionally to the Honor Primal Combatant trinkets.
 * Players are now removed from a Dungeon Finder or Raid Finder group upon accepting the queue to enter Ashran.
 * Addressed an additional issue that could cause faction Captains to stop spawning.
 * Events in Ashran should now occurring more frequently.
 * [Hotfix still undergoing testing] A Few Artifact Fragments should no longer be awarding more reputation than intended.


 * Items
 * Everbloom Seed Pouch no longer affects other players.
 * Tome of the Clear Mind now stacks to 200 (up from 20).

December 11

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * [Still in testing.] Inn: Inn quests can now be completed on the spot without returning back to the Garrison.
 * [Still in testing.] Inn: The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
 * Outposts
 * Note: The following changes to Outposts will take effect with next week's scheduled maintenance.
 * Reduced the cost for changing Garrison Outpost buildings in Nagrand to 500 gold.
 * Reduced the cost for changing Garrison Outpost buildings in Gorgrond, Talador, and Spires of Arak to 5,000 gold.
 * Changing Garrison Outpost buildings should now grant access to the building-specific questline for that zone, including building-specific follower(s).
 * Additional information on changes to Outposts can be found in the forum thread titled: Upcoming Garrison Outpost Hotfixes.
 * Garrison Missions
 * It is now possible to continue to receive Level 95-99 missions even when all Followers are level 100.


 * Classes
 * Death Knight
 * Armor Sets
 * PvP 4-piece set bonus for Blood Death Knights should no longer be incorrectly applied to other pets or guardians.
 * Druid
 * Balance
 * Starfall now deals 33% less damage in PvP combat.
 * Armor Sets
 * [Still in testing.] Tier-16 set bonuses no longer work for level 100 Feral Druids.
 * PvP 2-piece set bonus for Balance Druids can now only trigger once every 15 seconds.
 * PvP 4-piece set bonus for Guardian Druids should no longer be incorrectly applied to other pets or guardians.
 * Monk
 * Armor Sets
 * PvP 2-piece set bonus for Brewmaster and Windwalker Monks should now correctly reduce the Energy cost of Jab.
 * PvP 2-piece set bonus for Mistweaver Monks should no longer incorrectly apply its effect to both the casting Monk and target at the same time.
 * PvP 4-piece set bonus for Brewmaster Monks should no longer be incorrectly applied to other pets or guardians.
 * Paladin
 * Armor Sets
 * [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Paladins.
 * PvP 2-piece set bonus for Retribution Paladins now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
 * PvP 4-piece set bonus for Protection Paladins should no longer be incorrectly applied to other pets or guardians.
 * Priest
 * General
 * Silence (Discipline) now prevents the target from casting spells for 2 seconds (down from 5 seconds). There is no change to the ability for Shadow Priests.
 * Armor Sets
 * [Still in testing.] Tier-16 set bonuses no longer work for level 100 Holy Priests.
 * Rogue
 * Talents
 * Resolved an issue where Death from Above could sometimes incorrectly be granting multiple combo points in conjunction with Ruthlessness.
 * Shaman
 * General
 * Ghost Wolf modified by Glyph of Ghostly Speed no longer provides a movement speed increase while indoors.
 * [Still in testing.] Lava Burst (Elemental, Restoration) now deals 33% more damage in PvP combat.
 * Armor Sets
 * PvP 2-piece set bonus for Enhancement Shaman now reduces the duration of all incoming crowd control effects by 25% (down from 50%).
 * Warlock
 * Affliction
 * Nightfall should no longer fail to trigger if the most recent target of Corruption dies.
 * Destruction
 * [Still in testing.] Chaos Bolt now deals 33% more damage in PvP combat.
 * Warrior
 * Protection
 * Shield Slam modified by Glyph of Shield Slam now only dispels 1 magical effect while the Warrior is in Defensive Stance.
 * Armor Sets
 * PvP 4-piece set bonus now generates 3 Rage for every 1% health lost (up from 1 Rage per 1%).
 * Quests
 * Frostfire Ridge
 * A Song of Frost and Fire: Players can no longer accept this quest if The Home of the Frostwolves is already in their quest log.
 * Winds of Change (quest): Olin Umberhide should now return if he despawns for any reason.
 * Creatures and NPCs
 * Shadowmoon Valley
 * Shadowspeaker Niir should now always be attackable.
 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * Brackenspore: Elements of the encounter should now still be visible from further away.
 * Twin Ogron: Pol's Arcane Ogron forms should now correctly use Arcane Charge based on the direction they're facing.
 * Imperator Mar'gok: Gorian Reavers now use their abilities more consistently, using Crush Armor every 6 seconds (instead of 5-8 seconds), and Kick to the Face every 20 seconds (instead of 15-30 seconds).
 * [Still in testing.] Imperator Mar'gok: Gorian Reavers now deal 15% less damage on all difficulty modes.
 * Dungeons
 * Grimrail Depot
 * Core of Iron should now correctly only be available on Heroic difficulty.
 * Railmaster Rocketspark: Characters should no longer be taken out of stealth effects at the start of the encounter.
 * Upper Blackrock Spire
 * Ragewing the Untamed: Blackhand Doomcutter should no longer be incorrectly dropping for characters that use Strength in Personal loot mode.


 * PvP
 * Ashran
 * Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.


 * Professions
 * Alchemy
 * Based on player feedback, a number of adjustments have been made to Alchemy recipes. Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead. Flask recipes now use more herbs, increasing the number of herbs needed from one type of herb to two.
 * Draenic Agility Potion now requires 3 Fireweed and 1 Crystal Vial.
 * Draenic Armor Potion now requires 3 Frostweed and 1 Crystal Vial.
 * Draenic Channeled Mana Potion now requires 3 Starflower and 1 Crystal Vial.
 * Draenic Intellect Potion now requires 3 Talador Orchid and 1 Crystal Vial.
 * Draenic Mana Potion now requires 3 Gorgrond Flytrap and 1 Crystal Vial.
 * Draenic Strength Potion now requires 3 Nagrand Arrowbloom and 1 Crystal Vial.
 * Draenic Agility Flask now requires 4 Fireweed, 4 Starflower, and 1 Crystal Vial.
 * Draenic Intellect Flask now requires 4 Talador Orchid, 4 Starflower, and 1 Crystal Vial.
 * Draenic Stamina Flask now requires 4 Talador Orchid, 4 Nagrand Arrowbloom, and 1 Crystal Vial.
 * Draenic Strength Flask now requires 4 Gorgrond Flytrap, 4 Nagrand Arrowbloom, and 1 Crystal Vial.
 * Enchanting
 * Enchant Boots - Mastery now increases Mastery by 9 (down from 11).
 * [Still in testing.] Mark of Blackrock now triggers its effect more frequently, and can occur when the character is below 60% health (up from being below 50% health), and can also trigger from blocking an attack or absorbing damage.
 * [Still in testing.] Mark of the Shattered Hand now triggers its bleed effect less frequently.
 * Jewelcrafting
 * Based on player feedback, a number of adjustments have been made to Jewelcrafting recipes. Tier 1 gem recipes now requires more ore and less herbs. Tier 2 gem recipes will no longer requires herbs and instead require a tier 1 gem.
 * Critical Strike Taladite now requires 10 True Iron Ore and 2 Fireweed.
 * Haste Taladite now requires 10 Blackrock Ore and 2 Frostweed.
 * Mastery Taladite take 10 True Iron Ore and 2 Starflower.
 * Multistrike Taladite take 10 Blackrock Ore and 2 Nagrand Arrowbloom.
 * Stamina Taladite now requires 10 True Iron Ore and 2 Talador Orchid.
 * Versatility Taladite now requires 10 Blackrock Ore and 2 Gorgrond Flytrap.
 * All Tier 2 gems now requires 50 Taladite Crystal, 10 Sorcerous Air, and one Tier 1 gem.
 * Bug Fixes
 * Resolved an issue where Druids that performed a Character Boost would be unable to learn the Incarnation talent until they have completed Tanaan Jungle.

December 10

 * Garrisons, Followers, and Outposts
 * Resolved a situation that could cause ore and mining carts in a player's Garrison to despawn.
 * Resolved an issue where players may sometimes not correctly accrue rested experience when entering their Garrisons.
 * Garrison Invasions
 * Players defeating the final boss that pushes their invasion score to over 1000 should now correctly be able to receive credit for obtaining a gold rating.
 * Classes
 * Druid
 * Balance
 * Shooting Stars should no longer fail to trigger if the most recent target of Moonfire or Sunfire dies.
 * Hunter
 * General
 * Resolved a number of additional situations that could cause Kill Shot (Beast Mastery, Marksmanship) to not correctly reset its cooldown.
 * Monk
 * General
 * Transcendence: Transfer should now continue to correctly reference new transfer locations after multiple uses.
 * Priest
 * Talents
 * Insanity (priest talent)'s (Shadow) snare should now be correctly affected by abilities that remove or reduces the duration of snare effects.
 * Rogue
 * Subtlety
 * Honor Among Thieves should no longer cause Rogues with the Anticipation talent to stand up after receiving a Critical heal.
 * Creatures and NPCs
 * Citizens of Dalaran! Raise your eyes to the skies and observe! Rhonin, Leader of the Kirin Tor, should now be reciting their spoken lines to characters within a much smaller radius in the streets of the city of Dalaran. Note that his text... his text are still worth reading and continue to still be visible to those within the city.
 * Rare creatures and NPCs are now immune to the Enslave Demon and Control Undead effect.
 * Goren Protector, Orc Ancestor, Ancient Ogre, and Ghostly Arakkoa should now correctly scale to level 100.
 * World Bosses
 * The world bosses Drov the Ruiner and Tarlna the Ageless in Gorgrond now share a single loot eligibility lockout.
 * Both Drov the Ruiner and Tarlna the Ageless should no longer be available at the same time.
 * Talador
 * Cordana Felsong should now be visible to characters that are at or above level 98.
 * May Tirta and James Lamone located in Zangarra can no longer be attacked by characters.
 * Spires of Arak
 * Solar Magnifier should no longer become untargetable if they are leashed while using the Excavation ability.
 * Nagrand
 * Gordawg no longer uses Tectonic Slam.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Credit for defeating bosses on Raid Finder difficulty should no longer incorrectly have a daily reset instead of a weekly one.
 * Highmaul
 * Tectus: Motes of Tectus should now be properly tracked in the boss frames as intended.
 * Twin Ogron: Phemos' thrown weapons now persist for 16 seconds after Quake has finished casting.
 * Ko'ragh should no longer benefit from Critical Strike auras from players that are under the effects of Dominating Power.
 * Ko'ragh: Resolved an issue where players may be unable to use execute abilities against Ko'ragh when his health is low.
 * Dungeons
 * Bloodmaul Slag Mines
 * Slave Watcher Crushto: After being defeated, the miners should no longer be attackable, and no longer cause Croman to chase them out of range.
 * Grimrail Depot
 * Nitrogg Thundertower should no longer be able to get thrown off the train and wind up being stuck in evade mode.
 * Added a second location for Iron Autocannon, Iron Limbcleaver, and Huge Crate of Weapons to the Grimrail Crash Site.


 * PvP
 * Ashran
 * Bonus objectives in Ashran now have a daily reset timer.
 * Fortune Favors the Bold no longer provides a bonus to Honor Point gains.
 * Battlegrounds and Arenas
 * Healers leaving an Arena match should no longer sometimes cause Dampening to reset.
 * Resolved an additional number of situations where players could incorrectly obtain items that require Vol'jin's Spear or Wrynn's Vanguard to equip from a Rated Battleground or The Coliseum.
 * Items
 * Healing effects from healing potions should no longer incorrectly be able to critically heal or Multistrike.
 * Raid buffs to Mastery no longer counts for food that provides a well fed buff to the highest secondary stat.
 * Personal Hologram's temporary hologram of yourself should now be easier to see.


 * Bug Fixes
 * Resolved an issue where dispelling Prayer of Mending was incorrectly only removing a single charge instead of the entire effect.

December 9

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Barn: Increased the drop rates for Savage Blood from work orders.
 * Dwarven Bunker / War Mill: Work orders now award more Iron Horde Scraps and increased the drop rates for Follower Enhancements.
 * Gladiator's Sanctum: Characters can now accumulate up to a maximum of 5000 Broken Bones at a time.
 * Salvage Yard: Salvage recovered from a Garrison Mission should now always contain an item.
 * Trading Post: The Savage Friends achievement now only requires the character to become Exalted with 1 Draenor reputation (down from 3).
 * Trading Post (Alliance): The Sha'tari Defense quartermaster now correctly offers the Sky Fry Battle Pet for sale at Revered reputation.


 * Classes


 * Druid
 * General
 * Resolved an issue where Druids may sometimes lose Flight Form (and fall) when logging in or exiting from a Battleground or Arena match.
 * Hunter
 * General
 * Kill Shot should now correctly reset its cooldown when it fails to kill the target due to Cauterize (Mage) or Guardian Spirit (Priest).
 * Mage
 * Armor Sets
 * Mage Tier-16's 4-piece set bonus is no longer guaranteed to trigger for characters above level 90.
 * Warlock
 * General
 * Dark Soul's cooldown should now work correctly when used in conjunction with the talent Archimonde's Darkness and Glyph of Dark Soul.


 * Quests
 * Spires of Arak
 * Orders, Commander?: Resolved an issue where characters that have performed a faction change may be unable to complete the quest.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * Iron Flame Technicians should no longer be incorrectly dropping Normal difficulty loot on Raid Finder difficulty.
 * The Butcher's Heavy Handed attack should now be correctly counted as an attack for abilities that require an attack to trigger its effects.
 * The Butcher should no longer become unresponsive if a Rogue in stealth gets too close.
 * Brackenspore: Unit frames for Living Mushrooms and Rejuvenating Mushrooms should now display properly.
 * Imperator Mar'gok: Arcane Aberrations that have been Banished should now continue to use Collapsing Entity.
 * Imperator Mar'gok: Added a portal transporting players back to The Coliseum from Throne of the Imperator after Imperator Mar'gok has been defeated.
 * Dungeons
 * Shadowmoon Burial Grounds
 * The portal that appears after Ner'zhul has been defeated should now transport players back to the beginning of the Dungeon.


 * Battlegrounds and Arenas
 * The level 90 bracket has been merged into the level 91-99 bracket.
 * Priests should no longer be able to continue to hold onto the flag while in Spirit of Redemption form.
 * Rated Battleground flag carriers in a tanking specialization should no longer be taking more damage than flag carriers in a non-tanking specialization. Previously, flag carrying tanks took 50% more damage and that stacked with an additional 25% damage received while in RBGs (additional 75% damage received total). This change removes the 50% additional damage taken while carrying a flag in an RBG.


 * Professions
 * Enchanting
 * Resolved an issue that could cause Enchanter's Illusions to be reverted from an item.


 * Items
 * General goods vendors across Draenor now offer Crystal Vials and Enchanting Vellums for sale.
 * Consumable items that summons a fast mount can no longer be used while in a Challenge Mode.
 * Elixir of Deep Earth now increases armor by 67 (down from 268).
 * Primal Spirit is now only eligible for Greed rolls in Need Before Greed loot mode.

December 8

 * Class Tuning Changes
 * Death Knight
 * Frost
 * Frost Strike's damage has increased by 7%.
 * Howling Blast's damage has increased by 7%.
 * Obliterate's damage has increased by 7%.
 * Hunter
 * General
 * Kill Shot's (Beast Mastery, Marksmanship) damage has been reduced by 10%.
 * Marksmanship
 * Aimed Shot's damage has been reduced by 10%.
 * Mage
 * Arcane
 * Arcane Barrage's damage has increased by 16%.
 * Arcane Blast's damage has increased by 16%.
 * Arcane Explosion's damage has increased by 10%.
 * Arcane Missiles' damage has increased by 16%.
 * Fire
 * Enhanced Pyrotechnics now causes a stacking 10% increased critical strike chance (up from 5% per stack).
 * Molten Armor now increases spell critical strike chance by 15% (up from 5%).
 * Frost
 * Frostbolt's damage has increased by 25%.
 * Talents
 * Arcane Orb's (Arcane) damage has increased by 10%.
 * Comet Storm's (Frost) damage has increased by 25%.
 * Meteor's (Fire) damage-over-time effect has increased by 25%.
 * Nether Tempest's (Arcane) damage has increased by 10%.
 * Supernova's (Arcane) damage has increased by 12%.
 * Monk
 * General
 * Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 10% increased damage from the Monk's abilities (down from 15% increased damage).
 * Shaman
 * General
 * Chain Lightning's damage has increased by 10%.
 * Lava Burst's (Elemental, Restoration) damage has increased by 10%.
 * Lightning Bolt's damage has increased by 10%.
 * Elemental
 * Earthquake's damage has increased by 10%.
 * Lava Beam's damage has increased by 10%.
 * Enhancement
 * Lava Lash's damage has increased by 20%.
 * Stormstrike's damage has increased by 20%.
 * Restoration
 * Purification now increases all healing done by 30% (up from 25%).
 * Talents
 * Elemental Blast's damage has increased by 10%.
 * Warrior
 * Fury
 * Bloodthirst's damage has increased by 20%, and has an additional 40% chance to be a critical strike (up from 30%).
 * Execute's (Fury) damage has increased by 10%.
 * Raging Blow's damage has increased by 33%.
 * Wild Strike's damage has increased by 32%.


 * Garrisons, Followers, and Outposts
 * Ashran has been re-enabled as a potential daily strategic assault choice. This reverts a change from November 21.
 * Garrison Buildings
 * [Requires a realm restart.] Work orders for the following Horde buildings (Mine, Herb Garden, Goblin Workshop, War Mill, and Trading Post) and Alliance buildings (Dwarven Bunker, Gnomish Gearworks, Trading Post) should now correctly contribute credit towards the achievements for Working Some Orders and Working More Orders.
 * Gem Boutique: Followers assigned to the building should now always offer a daily quest.
 * Gladiator's Sanctum: Highmaul Coliseum gladiator tournament should no longer incorrectly be awarding PvP gear and items that require reputation with Vol'jin's Spear or Wrynn's Vanguard to equip.
 * Gladiator's Sanctum: Work orders were awarding much more gold and items than intended. The amount of items and gold awarded has been reduced to be more comparable to other buildings.
 * Herb Garden: Visitors can no longer harvest the player's Frostweed.
 * Salvage Yard: Awards for salvage have been split into 3 tiers based on the level of the Garrison Mission (Levels 90-94, Levels 95-99, and Level 100). Additionally, the mission needs to be successful for a chance to receive salvage with Level 100 missions having a guaranteed chance on success.
 * Garrison Invasions
 * Shadow Council Invasion: Concubine of Sin no longer awards points when defeated.


 * Quests
 * Shadowmoon Valley
 * The Fate of Karabor: Yrel should now always assist the player with Krull. Additionally, Krull's Brutal Smash now has a reduced range of 6 yards.
 * Talador
 * Not In Your House: Fort Wrynn Laborers should now always flee after defeating Ripgut.
 * Send Them Running: Peons should now always flee after defeating Vicegnaw.


 * Creatures and NPCs
 * Grom'kar NPCs in the Frostfire Iron Siegeworks and Gorgrond Blackrock Foundry areas should now correctly have a chance to drop Iron Horde scraps for characters with a Dwarven Bunker / War Mill in their Garrisons.
 * Shadowmoon Valley
 * Shinri should no longer be getting stuck in evade mode.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * Tectus: Visual markers for Earthen Pillar, Fracture, Meteoric Earthspire, and Radiating Poison should now be easier to see.
 * Tectus: Meteoric Earthspire now deals less damage on Normal and Heroic difficulties.
 * Tectus' targeting circle for Crystalline Barrage should now still be visible for users with projected textures disabled.
 * Twin Ogron's Fierce Disposition, Savage Disposition, and Aggressive Disposition should now be showing up in combat logs.
 * Imperator Mar'gok's Arcane mines for Destructive Resonance should now be easier to see for users with projected textures disabled.
 * Imperator Mar'gok: Visuals for Destructive Resonance should now be visible from anywhere in the Throne of the Imperator area.
 * Imperator Mar'gok's Arcane Wrath ability should no longer incorrectly jump to a player that has been Branded during Phase 4 with the Power of Replication.
 * Dungeons
 * Auchindoun
 * Disabled the cutscene for Teron'gor that plays after defeating Azzakel on Challenge Mode.
 * Skyreach
 * Ranjit should no longer occasionally target the tank with Lens Flare and Windwall.


 * PvP
 * Ashran
 * Honor and reputation increases for turning in Artifact Fragments first noted on December 3, are now out of testing and have been implemented.
 * Disabled health regeneration for Kronus, Fangraal, Grand Marshal Tremblade, and High Warlord Volrath when they leash or drop out of combat.
 * Creatures outside of Ashran should no longer incorrectly have a chance to drop Artifact Fragments.


 * Battlegrounds and Arenas
 * Rated Battlegrounds should no longer incorrectly be awarding PvP gear and items that require reputation with Vol'jin's Spear or Wrynn's Vanguard to equip.
 * Professions
 * Archeology
 * Pristine Ancestral Talisman and Pristine Cracked Ivory Idol should no longer be incorrectly awarded again if the character has already obtained the item.
 * Items
 * Follower Weapon and Armor enhancements can now stack up to 20.
 * Temporary buffs that increase Critical Strike should now correctly increase Parry through Riposte for tanking specializations.
 * Cracked Potion Vials should no longer drop for non-Alchemists.
 * Everburning Candle was buffed much more than intended. The amount of mana granted has been reduced to 10,456 (down from 20,916). Additional information on the reasoning for this change can be found in the forum thread: Everburning Candle Changes.
 * Gently Squeezed Toad is no longer usable while in a Challenge Mode Dungeon.
 * Achievements
 * [Requires a realm restart.] Got My Mind On My Draenor Money now only requires looting 2,500 gold in Draenor (down from 10,000).

December 5

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Fishing Shack: Completing a daily Fishing quest now awards 15 skill points to Fishing (up from 1).
 * Gnomish Gearworks / Goblin Workshop: Overcharged Demolisher (item) should now be usable only in the areas it was intended for.
 * Gnomish Gearworks / Goblin Workshop: "Skyterror" Personal Delivery System should now be usable only in the areas it was intended for.


 * Quests
 * [Requires a realm restart.] Corrected an issue that could cause Bloodmaul Stronghold,, and the Pit to sometimes not drop Apexis Crystals despite being an active quest area for the day.


 * Creatures and NPCs
 * Fate-Twister Tiklal has relocated to a more prominent location closer to the Apexis Traders in Warspear.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * [Requires a realm restart.] The Butcher: The boars Krush and Smash now deals less damage with their Boar's Rush ability and should no longer kill players in one hit.
 * Tectus: Players should no longer be able to use their bonus rolls twice after defeating Tectus.


 * PvP
 * Ashran
 * To address a potential pathing issue, Fangraal, Kronus, and faction Captains now continuously push towards the enemy faction's base.
 * Players entering Ashran from a PvE realm should now be correctly flagged for PvP.
 * Characters should no longer be able to resurrect at the King's Road graveyard if their faction isn't in control of that point.
 * Resolved an issue where faction Captains may not be spawning correctly.
 * Battlegrounds and Arenas
 * Resolved an issue where if a Flag Carrier was standing in the area where their team's flag would be when it is returned, they'd be unable to capture the flag until they leave and return to the area again.
 * Arathi Basin: Characters on the Alliance team in a Rated Battleground should now be able to be resurrected by their Spirit Healer at the Blacksmith (Arathi Basin) graveyard if their team is in control of it.
 * [Requires a realm restart.] Eye of the Storm: Characters in a Rated Battleground will now return to their team's starting position when releasing, regardless of what bases their team controls.
 * The Battle for Gilneas: Resolved issues where Spirit Healers may sometimes not spawn in correctly when a point has been captured.


 * Professions
 * First Aid
 * Antiseptic Bandage no longer requires Sea Scorpion Segments to craft.
 * Jewelcrafting
 * Critical Strike Taladite should no longer incorrectly require a Taladite Crystal to craft.


 * Items
 * Consuming a Draenor potion, elixir, or flask should no longer cause the character to break out of stealth.
 * Mantid Elixir now provides a more reasonable increase to armor.
 * Primal Combatant's Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.
 * Primal Gladiator's Drape of Contemplation now provide a bonus to Multistrike instead of Critical Strike to differentiate it from the Drape of Meditation.

December 4

 * Garrisons, Followers, and Outposts
 * Resolved an issue where players may become stuck or be disconnected while attempting to visit other Garrisons.
 * Garrison Buildings
 * Gladiator's Sanctum Level 3: The Coliseum scenario now requires 15 players to start (up from 10).
 * Herb Garden Level 3: The Draenor fruit tree should now always bear fruit even if no Followers are assigned to work there.


 * Classes
 * Player pets should now correctly rejoin the player after taking a flight path or using a vehicle.
 * Paladin
 * General
 * Eternal Flame's initial healing has been increased by 25% for Protection and Retribution Paladins.
 * Flash of Light's healing has been reduced by 20% for Protection and Retribution Paladins.
 * Word of Glory's healing has been increased by 25% for Protection and Retribution Paladins.
 * Priest
 * General
 * Mass Dispel should no longer be incorrectly dispelling Cyclone without a Glyph of Mass Dispel equipped.
 * Power Word: Shield critical hits should now correctly absorb only 150% of normal in PvP.
 * Discipline
 * Divine Aegis' should now correctly absorb only 50% as much in PvP.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * Tectus: If Tectus enters Berserk mode while in the process of shattering, the resulting Shards of Tectus and Motes of Tectus should now correctly enter Beserk mode as well.
 * Tectus: Resolved an issue where Tectus could have no loot if the entire raid dies before his death event was complete.
 * Twin Ogron: Resolved an issue where credit for completing the achievement Brothers in Arms (achievement) was being incorrectly awarded.


 * PvP
 * Critical Heals should now correctly heal for 150% of normal in PvP (they were incorrectly healing for 175% of normal).
 * Gladiator's Distinction, the 2-piece set bonus now reduces damage taken from players by 15% (up from 10%).
 * Being attacked in PvP combat and triggering the secondary item level on PvP gear should no longer cause the player's health to decrease by more than intended.
 * Battlegrounds and Arenas
 * Battleground Flag Carriers should now correctly have a 45-second delay before their location is revealed to the enemy team (was incorrectly revealing their location immediately).
 * Resurrection times in Rated Battlegrounds has been corrected to be 25 seconds (was 15 seconds).


 * UI
 * Guild news should no longer be displaying (and getting spammed with) entries for characters looting items for the Legendary Ring Quest Line.


 * Bug Fixes
 * Recruit-A-Friend characters should now be correctly receiving a 300% bonus to the experience awarded for completing a Dungeon (was incorrectly awarding 900% instead).
 * New Pandaren Hunters that use the Level 90 Character Boost should now start with a turtle pet.

World of Warcraft Patch 6.0.3, Build 19243

Released: 12-03-2014

Bug Fixes
 * Resolved an issue where the experience reward for a quest may display incorrectly.
 * Resolved a display issue for quest objectives that have received a hotfix to sometimes not update properly.
 * Resolved an issue where players may be unable to connect to another realm if they attempt to switch to a different realm after being in a server queue.
 * Resolved an issue where the Mac OS game client may sometimes crash on launch or close improperly.
 * Resolved an issue where adding or removing a friend may cause the player to be unable to whisper to any BattleTag friends.

December 3

 * Garrisons, Followers, and Outposts
 * Book of Garrison Blueprints should now be consumed when learned and can also be destroyed.
 * Resolved a number of issues where players may sometimes be unable to enter their Garrisons.
 * Garrison Buildings
 * Gladiator's Sanctum Level 3: The building should now correctly provide the benefits from earlier levels 1 and 2.
 * Inn: To encourage players to not leave in the middle of a run with a Dungeon Finder group, quests received from the Garrison Inn now requires the final boss of the Dungeon to be defeated.
 * Inn: Millhouse Manastorm can now always be found on the second floor.
 * Mage Tower/Spirit Lodge: Greatly increased the drop rates for Ogre Waystones.
 * [Requires a realm restart.] Salvage Yard: Special transmogrification items obtained from crates of salvage are now Rare (blue) quality to help distinguish them. Additionally, these items are now able to be disenchanted.
 * The Tannery Level 2: Rorok Ironhide (Horde) should no longer incorrectly be selling tents.
 * The Forge Level 2: Followers assigned to work at the building should now be able to correctly grant Solace of the Forge and Song of the Anvil buff.
 * Garrison Invasions
 * Botani Invasion: The Gnarled Ancient should no longer get stuck and be able to enter a Horde Garrison.
 * Iron Horde Invasion: Made a number of adjustments to make Gold Victory more obtainable.
 * Followers
 * Magister Krelas should now work correctly in a party for Followers with the Elvenkind trait.
 * Magister Serena should now work correctly in a party for Followers with the Humanist trait.


 * Classes
 * Death Knight
 * Glyphs
 * Glyph of Death and Decay should now also apply its effect for Death Knights with the Defile talent.
 * Druid
 * Restoration
 * Nature's Swiftness should now correctly increase the healing over time effect and duration of Regrowth.
 * Talents
 * Soul of the Forest (Restoration) should now interact and correctly apply its healing bonus while Nature's Swiftness is active.
 * Hunter
 * General
 * Kill Shot (Beast Mastery, Marksmanship) should now correctly reset its cooldown if the target becomes immune, have abilities, or talents that trigger to prevent the target from dying.
 * Monk
 * Mistweaver
 * Life Cocoon's healing has been increased by 50%.
 * Talents
 * Chi Wave should now correctly bounce up to 7 times to targets within 25 yards.
 * Paladin
 * General
 * Hand of Freedom modified by Glyph of Hand of Freedom should now correctly reduce the remaining duration of all loss of control effects when used on other players.
 * Priest
 * General
 * Mass Dispel modified by Glyph of Mass Dispel should no longer incorrectly dispel Cyclones cast by a friendly player.
 * Shaman
 * General
 * Shaman totems should no longer be damaged by the Death Knight talent, Defile.
 * Enhancement
 * Maelstrom Weapon will no longer increase the damage or healing effects of spells that consume the Ancestral Swiftness buff.
 * Restoration
 * Riptide modified by Glyph of Riptide should no longer incorrectly consume Echo of the Elements when cast.
 * Warlock
 * Armor Sets
 * Tier-15 2-piece set bonus should no longer be retained incorrectly when the set pieces are no longer equipped.


 * Quests
 * Frostfire Ridge
 * Karg Unchained: Players should now be able to complete or re-accept this quest after completing Return to the Pack.
 * Gorgrond
 * Assault on the Pit: Defeating Iron Horde NPCs in the middle of the pit should now correctly grant credit towards completion of the quest.
 * Spires of Arak
 * Hot Seat: The Apexis Turret should no longer be able to accidentally damage players.


 * World Environment
 * Resolved issues that can occur for characters that retain the Time Travelling effect outside of Blasted Lands and Theramore.
 * Players should no longer be unable to leave the tower after obtaining Steamwheedle Supplies in the Ring of Trials area in.


 * Creatures and NPCs
 * Frostfire Ridge
 * Borrok the Devourer should now drop a Devourer's Gutstone that allows more than one player to loot it.
 * Fernus is now immune to Enslave Demon and Banish.
 * Shadowmoon Valley
 * Krosnis is now immune to Enslave Demon and Banish.
 * Gorgrond
 * Tarlna the Ageless' Genesis ability now summons a maximum of 15 Giant Lashers and has a increased duration of 12 seconds (up from 6 seconds).
 * Nagrand
 * Objects in the Mok'gul Watchpost area should no longer incorrectly cause the player to remain in combat and be unable to interact with those objects.
 * Warsong Marauders should no longer attack Rogues that pickpocket them.


 * Dungeons, Raids, and Scenarios
 * Satchel of Savage Mysteries now have a chance to contain a mount, pet, pet consumable, Draenor consumable, or Follower upgrade token in addition to an Augment Rune.
 * Raids
 * The entire raid is no longer notified when a player loots an Elemental Rune or Abrogator Stone.
 * Highmaul
 * The Butcher's Heavy Handed ability now deals less damage if it's triggered by their off-hand weapon.
 * Brackenspore should now correctly heal back up to full health at the start of the encounter.
 * Tectus' Berserk timer is now 10 minutes on Normal and Heroic difficulty.
 * Tectus: Resolved an issue where defeating Tectus just as he was going into Berserk mode could result in no loot.
 * Tectus: It should now be possible to obtain the achievement, More Like Wrecked-us.
 * Dungeons
 * Grimrail Depot
 * Borka the Brute is now immune to taunts from player pets.
 * Grom'kar Cinderseer's Lava Wreath ability should no longer hit pets.
 * Upper Blackrock Spire
 * Ragewing the Untamed's Engulfing Fire ability should no longer incorrectly disorient Rogues with Cloak of Shadows active.
 * Emberscale Adolescents and Emberscale Whelplings should now always be targetable while in combat.


 * PvP
 * [Requires a realm restart.] New Honor and Conquest vendors have been added to Stormshield and Warspear.
 * In Stormshield, Alliance players can find Bregg Coppercast (Honor) and Ingrid Blackingot (Conquest) standing in front of the Siege Tank near the exit to Ashran, across from the training dummies.
 * In Warspear, Horde players can find Lieutenant Brokefist (Honor) and Lieutenant Axelash (Conquest) on the hill next to the exit to Ashran, just down the path from the inn.
 * [Requires a realm restart.] Honor and Conquest PvP gear without a set bonus no longer provides the same secondary stats as PvP gear with set piece bonuses.
 * Ashran
 * Faction balancing is now in effect if there are more than 5 players from each faction in Ashran.
 * Fortune Favors the Bold has been increased to 100% additional Honor Points and Artifact Fragments (up from 25%).
 * Artifact Fragment rewards from Ring of Conquest Ogre guards, or Ashran rares should no longer decrease based on the number of players engaging them.
 * [Still in testing.] Turning in an Artifact Fragment now awards 3 Honor Points per fragment (up from 1 Honor Point).
 * [Still in testing.] Increased reputation gains with Wrynn's Vanguard and Vol'jin's Spear.
 * Turning in an Artifact Fragment now awards 5 reputation points per fragment (up from 1 reputation point).
 * Turning in tokens recovered from a defeated player now awards 2500 reputation points when turned in (up from 350 reputation points).
 * Completing a bonus objective now awards 500 reputation points.
 * Defeating Grand Marshal Tremblade or High Warlord Volrath now awards 2500 reputation points.
 * Resolved a pathing issue for Fangraal, Kronus, and faction Captains.
 * Battlegrounds and Arenas
 * Warsong Gulch: Players in a Wargame or Rated Battleground should no longer be sent to the wrong graveyard.


 * Items
 * Draenor Treasure Maps are now bind on pickup.
 * Bonemaw's Big Toe can now be Needed by Warriors.
 * Ironmender's Totem can now also trigger its effect from healing spells.
 * Moonfang's Paw is no longer unique.
 * Moonfang's Shroud is no longer unique.
 * Qian-Ying, Fortitude of Niuzao's Endurance of Niuzao effect should now trigger first if the ability is not on cooldown before triggering the Purgatory talent for Death Knights.
 * Raw Riverbeast Meat should now correctly drop from Riverbeasts and no longer be incorrectly dropping from Basilisks.
 * Tormented Armament, Munificent Armament, and Grandiose Armament tokens obtained from completing a Garrison Mission should no longer incorrectly create one-handed warmaces for Assassination and Subtlety Rogues.


 * UI
 * Resolved an issue where Draenor PvP gear may display incorrect item levels and stats.

December 2

 * Garrisons, Followers, and Outposts
 * Garrison Invasions
 * Players should now be eligible to receive an Invader's Forgotten Treasure once a week if they complete the invasion with a Gold Victory.
 * Corrected an issue that was causing progress towards a Garrison invasion to reset each week.
 * Disturbed Podlings and Goren Protectors that spawns inside of the Garrison should now be lootable if they're killed by an NPC (like a Bodyguard). An additional hotfix is being worked on that will also apply this while encountering Disturbed Podlings and Goren Protectors outside of the Garrison as well.
 * Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap should no longer be incorrectly triggering when other players run over it.
 * Dwarven Bunker / War Mill Level 2: Added a 2 hour grace period for cosmetic gear purchases from this building, allowing characters to sell the item back for a full refund. Note that utilizing the item for transmogrification will remove this grace period.
 * Gladiator's Sanctum Level 3: Fight, Kill, Salute! (quest) now awards 500 Conquest Points (down from 1500).
 * Menagerie Level 3: Reduced the number of pet battle wins needed for the Draenic Pet Battler achievement from 500 to 150.
 * Stables Level 3: Completely The Stable Master achievement should now correctly award the Stable Master title.
 * Garrison Missions
 * Conquest Garrison Missions have been disabled temporarily from the pool of available missions for players that are eligible to receive them.


 * Classes
 * Death Knight
 * Armor Sets
 * Death Knight PvP 2-piece set bonus from previous PvP Seasons should now grant 1 Runic Power when Chains of Ice is used (down from 10 Runic Power).
 * Mage
 * Armor Sets
 * Mage Tier-12 2-piece set bonus' summoned Mirror Images should no longer be dealing an excessive amount of damage.
 * Monk
 * Mistweaver
 * Enveloping Mist's healing has been increased by 50%.
 * Paladin
 * General
 * Seal of Insight's healing effect should now be able to Multistrike or Critically Strike.
 * Priest
 * Holy
 * Lightwell's heal over time effect should now be able to Multistrike or Critically Strike.
 * Binding Heal should now correctly heal both the Priest and friendly target.


 * World Environment, Creatures, and NPCs
 * Rare creatures and NPCs are now immune to the Dominate Mind ability.
 * Frostfire Ridge
 * Time-Warped Tower can now be looted by Alliance characters.
 * Shadowmoon Valley
 * Darktide Rylakinator-3000's attacks now deal more damage.
 * Talador
 * NPCs in the Aruuna area should no longer cause Horde characters to become stuck in combat.
 * Burning Eye's Eye of the Legion ability now has a reduced range of 30 yards (down from 100).


 * Quests
 * Shadowmoon Valley
 * Downsizing the Darktide: Ra'ka Bloodspear should now correctly allow multiple players to receive tap credit.
 * Shattering the Enemy: Increased the spawn rates for Felstorm Crystal.
 * Gorgrond
 * A Centurion Without a Cause: Defeating Woodfist far away from High Centurion Tormmok should no longer cause him to remain hostile to the character and allow players to complete the quest.
 * Assault on the Pit: Increased the spawn rate of creatures and NPCs for this quest.
 * Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
 * [Requires a realm restart.] Strike While the Iron is Hot: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
 * Talador
 * Daggerjaw Pridelord, Daggerjaw Raider, and Daggerjaw Hoarder now deal less damage.
 * Nagrand
 * My Precious!: Resolved an issue where players may sometimes not receive completion credit for the quest. Additionally, players that have adandoned the quest should now be able to see Bazwix to reobtain the quest.
 * Ring of Trials quests can no longer be completed while in a Siege Tank or Demolisher. Seriously, that's not even a fair fight.
 * Goldmane the Skinner: Taking the cage key without opening the cage to let Goldmane out no longer prevents Bolkar the Cruel from respawning.
 * Legendary Ring Quest Line
 * Upgrading the ring should now correctly remove the old ring from the player's inventory.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Molten Core
 * Trash mobs like Ancient Core Hounds and Lava Surgers no longer respawn.
 * Dungeons
 * Cloth chest pieces should now correctly have a chance of dropping on Personal loot mode.
 * Bloodmaul Slagmines
 * Slave Watcher Crushto's Ferocious Yell now deals 10% less damage.
 * Slave Watcher Crushto: Captured Miner's Traumatic Strike now has a recast time of 6 seconds.
 * Achievement Come With Me If You Want to Live: Croman should now be more forviging with how far apart he can remain from the player he's following before despawning.
 * Iron Docks
 * Grimrail Enforcers: Makogg Emberblade's Lava Sweep should now always deal damage to players.
 * Skyreach
 * Credit for completing the achievement I Saw Solis should now be correctly awarded.
 * Upper Blackrock Spire
 * Kyrak's Rejuvenating Serum now has a duration of 9 seconds (down from 12 seconds). On Heroic difficulty and Challenge Mode, the ability now heals for the 8% (down from 10%).
 * Ragewing the Untamed's Engulfing Fire ability can now hit players that are not in line-of-sight.


 * PvP
 * Conquest Points have been converted into Honor Points before the start of the season.
 * [Requires a realm restart.] Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have reinstated to sell Conquest gear. This reverts the hotfix from November 17.
 * Cross-realm groups are now able to enter Ashran together.


 * Battlegrounds and Arenas
 * Strand of the Ancients should now correctly award players with a Gold Strongbox for winning.


 * Professions
 * Level-up items created by professions no longer use reagents that required a daily cooldown to create and are no longer soulbound. To compensate for this change, basic reagent requirements have been increased and vendor buyback price for those items have been reduced now that they're less rare.
 * Enchanting
 * Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Earth (down from 10).
 * Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Scorcerous Fire (down from 10).
 * Engineering
 * Blingtron 5000 should now correctly resume offering their daily quest after defeating another Blingtron.
 * Inscription
 * Ink Traders should now accept Warbinder's Ink in exchange for other inks.


 * Items
 * Many epic trinkets in Draenor received a buff to ensure a proper progression path through the Raid tier. This change affects world-drop BoE epic trinkets, Inscription-crafted epic trinkets, and trinkets that drop from Highmaul and Blackrock Foundry. Further information on this change could be found in the forum thread titled: Trinket Hotfixes.
 * Note that Scabbard of Kyanos was unintentionally buffed much more than intended and its stats will be reverted to a more reasonable level.
 * Missing Class Glyphs
 * The following Glyphs were not available to be crafted through Inscription and have been added to vendors in Stormshield and Warspear. Alliance players can purchase them from Joao Calhandro, and Horde players can purchase them from Maru'sa. The glyphs are unique and bind on acquire.
 * Glyph of the Solstice (Druid)
 * Glyph of Flying Fists (Monk)
 * Glyph of Cleanse (Paladin)
 * Glyph of Purification (Priest)
 * Glyph of Purify Spirit (Shaman)
 * Glyph of Frostbrand Weapon (Shaman) will be automatically learned at level 75.
 * A number of items with no function are now listed as gray/junk quality item.
 * Alchemical Catalyst is now an Uncommon quality item.
 * Aviana's Feather now only works in outdoor Draenor areas, and other outdoor areas that allow flight.
 * Metamorphic Crystal has no function is now listed as gray/junk quality item.
 * N.U.K.U.L.A.R. Target Painter no longer works during a Brawler's Guild match.
 * Oralius' Whispering Crystal no longer provides a buff to Spirit.
 * Ultimate Gnomish Army Knife can no longer be used while in an Arena or Battleground.


 * UI
 * Tooltips for players in Premade Groups should no longer incorrectly display their level 90 Proving Grounds achievements.

November 25
Update 2, Other Hotfixes: 6:00pm PST


 * Garrisons, Followers, and Outposts
 * Item rewards received from a Garrison invasion now have a chance to be Warforged, contain a socket, or tertiary stats.
 * Barn: Iron Trap, Improved Iron Trap, and Deadly Iron Trap now have a 15-second cooldown (down from 30 seconds).
 * Mine Levels 2-3: Mining Carts now contains more Primal Spirits and Archaeology fragments. The amount of ore given by each mining node has been adjusted to a more appropriate level.


 * Classes
 * Death Knight
 * Talents
 * Breath of Sindragosa should now work correctly with the Plaguebearer (death knight talent) talent, extending the duration of diseases when used.
 * Monk
 * Talents
 * Chi Explosion's visuals should now be more visible and the ability's sound effects should no longer be too quiet.
 * Paladin
 * Holy
 * Beacon of Light sound effects should no longer be excessively loud.


 * Quests
 * Shadowmoon Valley
 * Assault on Socrethar's Rise: Sargerei Binders should no longer be getting stuck in evade mode.
 * Talador
 * Dreadpiston (quest): Dreadpiston should no longer be getting stuck in evade mode.
 * Assault on the Gorian Proving Grounds: Increased the spawn rate of creatures and NPCs in the quest area.
 * Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade really should no longer be getting stuck in evade mode.
 * Garrison
 * Items obtained from Garrison Mission above level 615 now have a chance to be Warforged, contain a socket, or tertiary stats.
 * Lumber Mill: Legacy of the Ancients has increased spawn rates of Medium Timber around the Botani Marsh area in.
 * Lumber Mill: Legacy of the Ancients has increased spawn rates of Medium Timber around the Botani Marsh area in.


 * Creatures and NPCs
 * Shadowmoon Valley
 * Increased the spawn rate of creatures and NPCs in the Mok'gol Watchpost area.
 * Talador
 * Brutag Grimblade should no longer be getting stuck in evade mode.
 * Nagrand
 * Hallvalor Blademaster should no longer be chasing players for excessively long distances.
 * Katsuo should no longer be incorrectly using Wind Walk to target players that they're not in combat with.
 * Ashran
 * Fangraal and Kronus now have 25% less health.
 * Grand Marshal Tremblade and High Warlord Volrath now scales their health based on the number of players in the zone.
 * Alliance captains should now be retreating in the correct direction.
 * Resolved an issue where multiple captains dying at the same time could cause an incorrect number of captains to respawn.


 * Dungeons, Raids, and Scenarios
 * Dungeons
 * After a lengthy discussion with the Postmaster regarding their mailing habits, the Postmaster should no longer be mailing back gray quality items and money that haven't been looted by characters.
 * Resolved an issue where completing a Warlords of Draenor Dungeon was incorrectly being crediting progress towards the achievement, Queuing Spree.
 * Grimrail Depot
 * Fire effects for Slag Blast and Slag Tanker should now be visible across all graphics settings.
 * Iron Docks
 * Grimrail Enforcers: Resolved a looting issue that could occur depending on the order that Ahri'ok Dugru, Makogg Emberblade, and Neesa Nox are defeated in.
 * Skulloc: Resolved a looting issue that could occur depending on the order that Skulloc, Koramar, and Zoggosh were defeated in.
 * The Everbloom
 * Mutagen can now stack up to 10 times (down from 20) and have a maximum duration of 1 minute.
 * Ancient Protectors: Shaper's Fortitude has been removed on Heroic difficulty.
 * Upper Blackrock Spire
 * Orebender Gor'ashan's visuals for his Electric Pulse should now correctly reflect the ability's area-of-effect.
 * Challenge Mode
 * Items contained within the Challenger's Strongbox now have a chance to be Warforged, contain a socket, or tertiary stats.


 * PvP
 * Ashran
 * Class book abilities should now be correctly removed when leaving Ashran.


 * Professions
 * [Still in testing] Crafted gear and weapons received an item level boost. Tooltips for the items will still display the incorrect (older) item level.
 * Crafted Tier-2 weapons now have an item level of 645 (up from 640).
 * Crafted Tier-3 weapons now have an item level of 660 (up from 655).
 * Crafted Tier-3 gear now have an item level of 670 (up from 665).
 * Enchanting
 * Rare (blue) quality items now have a greatly increased chance to disenchant into Draenic Dust instead of a Small Luminous Shard. Additionally, characters with the Enchanting profession should receive more Draenic Dust while disenchanting an item.
 * [Still in testing] Mark of Blackrock now requires 3 Temporal Crystals (down from 15) and 5 Sorcerous Earth (down from 10).
 * [Still in testing] Mark of Shadowmoon now requires 3 Temporal Crystals (down from 15) and 5 Sorcerous Fire (down from 10).


 * Items
 * Swapblaster's visual effect should no longer persist indefinitely.

Update 1, Class Tuning Changes: 12:00pm PST
 * Bug Fix
 * Resolved an issue where buffs received from a Shamanstone was incorrectly causing the character to travel much more slowly while on a flight path.

Please note that some of the class tuning changes listed below are not yet live and are still in the process of being implemented.


 * Racials
 * Orc
 * Hardiness now reduces stun duration by 15% (up from 10%).
 * Undead
 * Will of the Forsaken has a 2-minute cooldown once more (down from 3 minutes).


 * Classes
 * Death Knight
 * General
 * Blood Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
 * Frost Fever, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
 * Talents
 * Necrotic Plague, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
 * Druid
 * Balance
 * Moonfire, when used in PvP combat now has a duration of 24 seconds and may no longer have its periodic duration extended past 30 seconds.
 * Sunfire, when used in PvP combat may no longer have its periodic duration extended past 30 seconds.
 * Feral
 * Predatory Swiftness no longer increases the healing done by Healing Touch.
 * Talents
 * Heart of the Wild's bonuses are now halved when used while in PvP combat.
 * Pulverize (Guardian) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
 * Mage
 * Arcane
 * Arcane Blast's damage has been increased by 10%.
 * Fire
 * Pyroblast's damage has been increased by 35%.
 * Monk
 * General
 * Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 15% increased damage (down from 20%).
 * Tiger Palm (Brewmaster, Windwalker) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
 * Brewmaster
 * Guard's damage absorption shield now absorbs 100% more damage.
 * Stance of the Sturdy Ox now defers 30% of damage taken to be divided over 10 seconds (up from 20%).
 * Glyphs
 * Glyph of Keg Smash should now correctly increase the range of Keg Smash.
 * Paladin
 * Protection
 * Mastery: Divine Bulwark now increases Shield of the Righteous' damage reduction by 0.5% per point, down from 0.75% per point.
 * Grand Crusader now also has a 30% chance to trigger its effect from Crusader Strike and Hammer of the Righteous.
 * Shield of the Righteous now reduces physical damage taken by 25% (up from 20%).
 * Shaman
 * General
 * Chain Lightning's damage has been increased by 20%.
 * Lava Burst's (Elemental, Restoration) damage has been increased by 35%.
 * Enhancement
 * Lava Lash's damage has been increased by 20%.
 * Stormstrike's damage has been increased by 20%.
 * Warlock
 * Affliction
 * Agony's damage has been increased by 20%.
 * Unstable Affliction's damage has been increased by 20%.
 * Demonology
 * Shadow Bolt's damage has been increased by 25%.
 * Soul Fire's damage has been increased by 25%.
 * Touch of Chaos' damage has been increased by 25%.
 * Destruction
 * Chaos Bolt's damage has been increased by 8%.
 * Conflagrate's damage has been increased by 8%.
 * Immolate's damage has been increased by 8%.
 * Incinerate's damage has been increased by 8%.
 * Rain of Fire's damage has been reduced by 60% and no longer generates Burning Embers.
 * Shadowburn's damage has been increased by 8%.
 * Talents
 * Demonbolt's (Demonology) damage has been increased by 10%.
 * Soulburn: Haunt (Affliction) now extends up to 130% of its normal duration when refreshed, similar to periodic effects.
 * Warrior
 * Protection
 * Revenge's damage has been reduced by 20%.
 * Shield Slam's damage has been reduced by 20%.

November 24

 * World Environment
 * [Requires a realm restart.] The time that corpses persist in the world has been restored back to their former durations.


 * Dungeons, Raids, and Scenarios
 * Dungeons
 * [Requires a realm restart.] Resolved an issue where players were unable to queue through Dungeon Finder while in Warspear or Stormshield.
 * Upper Blackrock Spire
 * During the Commander Tharbek encounter, Black Iron Guards no longer join in the fight when he is at 10% health.
 * Commander Tharbek should no longer be using Iron Axe, Imbued Iron Axe, and Iron Reaver within 4 seconds of each other.
 * Orebender Gor'ashan's Electric Pulse should now correctly hit players that are standing on a Rune Conduit.
 * Son of the Beast's Fiery Trail should no longer persist and continue to damaging pets after being defeated.


 * Items
 * Miner's Coffee should no longer be incorrectly applying its speed buff outside of the Garrison's mine.
 * Swapblaster should no longer be incorrectly swapping locations with targets other than another party member.

November 21

 * Garrisons, Followers, and Outposts
 * Characters are now guaranteed to have level 90-94 Garrison Missions available if they have Followers in the level 90-94 range and level 95-99 Garrison Missions available if they have Followers in the level 95-99 range.
 * Work Orders should now also work with materials and reagents that are in the character's bank and reagent bank.
 * Temporarily disabled Ashran as a daily quest choice while we continue to troubleshoot issues with some of the daily quests being offered.
 * Followers
 * Leeroy Jenkins: Resolved an issue where characters that were dead or in Spirit of Redemption form when completing the achievement Leeeeeeeeeeeeeroy...? may sometimes not receive Leeroy Jenkins as a follower.


 * Quests
 * Shadowmoon Valley
 * Assault on Darktide Roost: Increased the respawn rates of creatures and NPCs needed for the quest.
 * Gorgrond
 * Assault on the Pit: Blackrock Foundry Assaulted credit is no longer being awarded when using the Iron Troop Launcher.
 * Shredder vs. Saberon: Resolved an issue where characters that leave the quest area immediately after receiving credit may be unable to turn-in the quest.
 * Spires of Arak
 * Assault on Skettis: The debuff Infected Talons placed by various creatures in the area for this quest no longer stacks.
 * Bonus Objective: The Howling Crag: Defeating the ritualists Vile Siphonmaster, Crazed Obliterator, and Insane Nullifier now contributes credit towards completing the Pale Orcs Slain objective.
 * Legendary Ring Quest Line
 * Tarnished Bronze: Spirit of Kairozdormu's Time Bomb ability should no longer be hitting players that aren't in combat with him in a different phase.


 * World Environment
 * [Requires a realm restart.] Portals leading to the Dark Portal in Blasted Lands have been added next to Archmage Khadgar in Stormwind and Orgrimmar.
 * Removed an erroneous treasure marker displayed by using the Spires of Arak Treasure Map for a Reagent Pouch that did not actually exist.


 * Creatures and NPCs
 * Increased the spawn rates for creatures and NPCs across a number of questing areas for level 100 daily quests.
 * Reduced the spawn rate of creatures and NPCs laying siege in the areas around Shattrath.
 * Gruuk has moved to a new location where they can be seen by both Horde and Alliance players.
 * High Warlord Volrath and Grand Marshal Tremblade now only award 50 Honor for defeating them (down from 500).
 * Nagrand Prowler's Leap for the Kill ability now has a shorter stun duration and smaller damage radius.
 * Nok-Karosh's drop, Garn Nighthowl, now only allows players in a party or Raid to roll greed.


 * Dungeons, Raids, and Scenarios
 * Molten Core
 * Players should no longer be incorrectly placed into a Molten Core where Ragnaros has already been defeated.
 * Shazzrah's area of effect damage has been reduced.
 * Firelord now uses the Lava Spawn ability less frequently.
 * Core Hound, Molten Destroyer, and Molten Giant's area-of-effect attacks now deals 50% less damage.
 * Core Hound, Molten Destroyer, Molten Giant, Lava Annihilator, and Lava Surger now have 30% less health.
 * In a departure from the original Molten Core, reduced aggro radius for most non-boss creatures from their original aggro radius from back in the day.
 * Dungeons
 * Reverted the change to the default loot mode for random matchmade groups in Dungeon Finder back to Personal loot.
 * In Personal loot, each player in the group will now always receive an item from the final dungeon boss.
 * In Need Before Greed, the dungeon boss will now drop 3 items to be shared among the group as desired, up from 2 previously.
 * Full premade groups queuing in Dungeon Finder now defaults to Need Before Greed and they can change the loot mode if they want.
 * Call to Arms for in-demand roles have been re-enabled for Dungeon Finder. Completing the dungeon awards a Satchel of Savage Mysteries with a chance to contain new treasures and it will always contain an Augment Rune, a tradeable item that provides a consumable buff that is ordinarily only available through Raid Finder.
 * An award of 50 Garrison Resources has been added for completing the first Random Warlords of Draenor Heroic Dungeon of the day.
 * Grimrail Depot
 * Railmaster Rocketspark's X21-01A Missile Barrage now deals 20% less damage.
 * Skyreach
 * Araknath: Rogues using Vanish should no longer cause Araknath to become non-interactive.
 * High Sage Viryx's Cast Down ability should no longer cause Druids to drop out of their shapeshifted form.
 * Solar Flares are now able to correctly Fixate on a target even while stunned.
 * The Everbloom
 * Putrid Pyromancer should no longer continue to track the player when using their Dragon's Breath ability.
 * Upper Blackrock Spire
 * Kyrak's Debilitating Fixation ability can now target players up to 50 yards away (up from 30 yards).
 * Ragewing the Untamed's indicator for Fire Storm should now correctly display the ability's area of effect.
 * Black Iron Leadbelcher should no longer incorrectly activate a Sentry Cannon while polymorphed or hexed.


 * Battlegrounds and Arenas
 * Tarren Mill vs Southshore
 * Victory conditions are now for the first side to reach 300 points or the match results in a tie after 30 minutes.
 * Tarren Mill Deathguards and Alliance Guards now have more health.


 * Professions
 * Archaeology
 * Moved some Archaeology nodes in the area around Icewind Drifts in Frostfire Ridge to no longer be in inaccessible locations.


 * Items
 * Epic quality Bind on Equip world drops are no longer eligible for a Need roll.
 * Many Warlords of Draenor trinkets received an adjustment to their stats to provide a bonus that's more appropriate for the trinket's item level.
 * Turbulent Cloak contained in Satchel of Helpful Goods should no longer result in creating an invalid item for Guardian Druids.


 * Bug Fixes
 * Resolved an issue that could cause characters to become stuck on a flight path.

November 19

 * Garrisons, Followers, and Outposts
 * Stables Level 2: Characters should now be immune to being dazed while riding their mounts.
 * The Forge Level 2: Solace of the Forge should now correctly only be usable while outdoors in Draenor.
 * Trading Post Level 2: Players should now be able to gain reputation with the Sha'tari Defense or Laughing Skull Orcs.
 * Outposts
 * Nagrand Tankworks: Wor'var Demolisher and Telaari Siege Engine now deals less damage against other players.


 * Classes
 * Hunter
 * General
 * Camouflage (hunter ability)'s stealth effect should now be reapplying correctly when the Hunter and their pet are stationary.
 * Mage
 * Talents
 * Prismatic Crystal (talent), when conjured, should now correctly last for its full duration.
 * Shaman
 * General
 * Totemic Recall should now correctly refund the mana cost back when used.
 * Elemental
 * Earthquake can now only Stun a target once per cast.
 * Warlock
 * General
 * Resolved an issue where Glyph of Eye of Kilrogg was incorrectly allowing Eye of Kilrogg (warlock ability) to fly while on Draenor.


 * Quests
 * Frostfire Ridge
 * [Requires a realm restart.] Tricks of the Trade (quest): Characters that have undergone a faction change can now complete this quest if they had already completed it on the opposite faction.
 * Spires of Arak
 * Assault on Skettis: Increased the drop rates for Talon Key. Additionally, Apexis Sol-Mender, Glowing Energizer and Stalwart Warden should no longer be getting stuck in evade mode.
 * [Requires a realm restart.] Bonus Objective: Bladefist Hold: Increased the spawn rates for Brood Mother Xylax, Bagdoth Goredrinker, and Val'dune Fleshcrafter.
 * Sol Sisters: Sol-Shaper Veoryx should no longer be getting stuck in evade mode.
 * Garrisons
 * Characters visiting someone else's Garrison should no longer be incorrectly seeing another player's daily quests.
 * Gladiator's Sanctum: Nemesis quests should no longer be incorrectly removed from the player's quest log if they log out while the building is under construction.
 * Goren Invasion!: Adjusted a number of spawn points so the invaders should no longer get stuck in Garrison buildings.
 * Scraps of Iron (Dwarven Bunker/War Mill]: Completing the quest should no longer remove more Iron Horde Scraps than needed.


 * World Environment
 * Increased the number of situations where items and abilities slowing the player's falling speed could be used while in outdoor environments.


 * Creatures and NPCs
 * Graveltooth should now be using their inside voice to shout at players in the area instead of shouting at the entirety of Nagrand.


 * Dungeons, Raids, and Scenarios
 * Reduced the item level requirement to queue for Normal difficulty Grimrail Depot, Shadowmoon Burial Grounds, The Everbloom, and Upper Blackrock Spire to 595 (down from 600).
 * Upper Blackrock Spire
 * Orebender Gor'ashan: Mobs from other parts of the Dungeon should no longer be joining the fight during the encounter.


 * Challenge Mode
 * Aviana's Feather should no longer be usable while in a Challenge Mode dungeon.


 * Proving Grounds
 * Statistics for Basic Healer (Endless) should no longer be incorrectly displaying under Basic Tank (Endless).


 * PvP
 * Increased the amount of players that can be in Ashran to 150.
 * [Requires a realm restart.] Primal Combatant PvP trinkets awarded from Gold Strongboxes should now contain stats that are more appropriate for the character's specialization.
 * Primal PvP trinkets should now be eligible to grant players the Gladiator's Distinction set bonus.
 * Primal Honor PvP gear should now correctly have a set bonus.


 * Items
 * Gnomish Net Launcher now has a level 91 requirement to equip and provides a more appropriate bonus to Versatility.
 * Invisibility Field's effect is now on a shared cooldown with other invisibility effects.


 * Bug Fixes
 * Resolved an issue where Draenor Perks for characters may sometimes not be saving correctly.

November 18

 * Garrisons, Followers, and Outposts
 * Fishing Shack: The building should now correctly still provide a bonus while it's under construction.
 * Frostwall Mine: Fixed a number of True Iron Deposits that were spawning inside of pillars and terrain.
 * Mage Tower/Spirit Lodge: Characters under a shapeshifting effect should now be able to use an Ogre Waygate to return to their Garrisons.
 * Outpost, : The building bonus for having a Corral should no longer incorrectly dismount Herbalists while harvesting resource nodes.
 * [Requires a realm restart.] Outpost, Spires of Arak: Bonus for the building should now switch correctly when changing buildings for the outpost.
 * Salvage Yard: The building should now correctly still provide a bonus while it's under construction.
 * Followers
 * Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%). Additional information on how Followers and mission level affects their XP gain can be found in a forum thread titled Followers and Garrison Missions XP.


 * Classes
 * Druid
 * Balance
 * Empowered Moonkin's clearcasting effect should no longer be incorrectly consumed if it's triggered while the Moonkin is in the middle of casting a spell.
 * Mage
 * Talents
 * Comet Storm should now correctly belong to the Frost school and is no longer usable if that school is locked.
 * Paladin
 * Talents
 * [Requires a realm restart.] Holy Shield should now correctly deal damage when blocking normal attacks as well.


 * Quests
 * Bonus Objective: The Forgotten Caves: Gorg the Host should no longer be getting stuck in evade mode.
 * Bonus Objective: The Howling Crag: Further increased the spawn rates of Pale Orcs and Rylak Eggs.
 * For The Children!: Manastorm's Duplicator should now be correctly awarded to characters that complete the quest.
 * Moving In (Frostfire Ridge): Characters that abandon the quest should now have an easier time reacquiring the quest and resume their progress on the main quest line.
 * Ogre Diplomacy: Players that have completed Into the Heart of Madness should no longer sometimes be placed into an incorrect phase and be unable to complete the quest.
 * Safety Measures: Increased the spawn rate of bog denizens.
 * Shadowmoon Invasion! is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.
 * Skimming Off the Top: Increased the drop rates for Volatile Oil.
 * Strike While the Iron is Hot: Blocked off the entrance to the Iron Docks so players won't accidentally wander out of the quest area and wind up getting lost.
 * The Defense of Karabor: Players resurrecting at a graveyard during this quest should no longer be immediately attacked by Iron Horde NPCs.
 * The Iron Wolf (quest): Players should now be able to receive completion credit if they've died and released during the quest.
 * Thunderlord Invasion!: The quest is now automatically removed from the character's quest log if they upgrade to a Tier 3 Garrison as this quest is only available for Tier 2 Garrisons.


 * Creatures and NPCs
 * Apexis Traders Dawn-Seeker Krek (Alliance) and Dawn-Seeker Alkset (Horde) are now offering Exceptional gear (item level 645) for sale.
 * Developer Commentary: The vendors' offerings were previously tied to the Highmaul raid unlock, but we wanted to make sure that players have useful items to spend their Apexis Crystals on, rather than positioning them exclusively as a catch-up item vendor. The final tier of Flawless gear (item level 655) will now unlock when the Highmaul raid becomes available, rather than when Blackrock Foundry becomes available.
 * Increased the spawn rates for creatures and NPCs in the Skettis Ruins area in Spires of Arak. [Requires a realm restart.] Additionally, resolved an issue where some creatures were incorrectly sharing loot with other players.
 * Grizzled Frostwolf Veteran's icon should no longer persist on the mini map after being defeated.
 * Rangari Jonaa now has a cooldown on their Scatter Shot ability.
 * Rotcap's icon should no longer persist on the mini map after being defeated.
 * Typhon's icon should no longer persist on the mini map after being defeated.


 * Dungeons, Raids, and Scenarios
 * Characters with Warlords PvP gear that had its secondary item level activated due to being in PvP combat temporarily disqualifies them from queuing for Dungeons and Raid Finder. It can take up to 20 seconds after ending PvP combat before the character will be eligible to queue up normally.
 * Upper Blackrock Spire
 * During the Commander Tharbek encounter, players should no longer be kept in a constant state of combat between waves.


 * PvP
 * Reverted a hotfix from October 15 that reduced all PvP damage by 25%.
 * Gnomes are now able to increase their reputation with Wrynn's Vanguard.


 * Items
 * Coil of Sturdy Rope, a Horde quest item should no longer be incorrectly dropping for Alliance characters.
 * Miner's Coffee movement speed buff should now stack correctly with other movement speed buffs.
 * Solium Band rings can now be equipped at level 98 (down from level 100).

November 17

 * Garrisons, Followers, and Outposts
 * Barracks: Training dummies have been temporarily removed from the Garrison.
 * Barracks Level 2: Bodyguard followers accompanying the player are now more likely to assist with the player's current target.
 * Mine Level 2: Preserved Mining Picks obtained from mining carts should now work correctly.
 * Resolved an issue where players could get stuck on a flight path while attempting to fly into their Garrisons.
 * Followers
 * [Requires a realm restart.] Hulda Shadowblade should now be correctly awarded to players that have completed the quest, Standing United.


 * Classes
 * Warlock
 * Talents
 * Grimoire of Supremacy (original warlock talent)'s summoned Terrorguards and Abyssals should now correctly have the Avoidance ability.


 * Quests
 * Articles of the Fallen: Players that have already completed To the Garrison should now be able to see Kal'gor the Honorable to complete the quest.
 * Battle in Ashran: The quest now requires players to obtain 100 Artifact Fragments and go to Shadow Hunter Ukambe (Horde) or Scout Valdez (Alliance) to complete the quest.
 * The Battle of Thunder Pass (quest): Dying or leaving the area during the middle of the Battle of Thunder Pass event should no longer prevent players from completing the event.
 * Bled Dry: Cages can now be opened by multiple players simultaneously.
 * [Requires a realm restart.] Bushwhacker (quest): Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
 * Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer be getting stuck in evade mode.
 * Draenor's Secret Power: Completion of this quest is now required before being able to move onto the next step of the Legendary quest chain. For characters that skipped this quest, completion of this quest has also been made into a requirement before being eligible for the next upgrade.
 * The Fate of Karabor: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
 * Honor Has Its Rewards: Resolved an issue where Farseer Drek'Thar may sometimes not accept quest turn-ins.
 * Last Steps: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
 * Sol Sisters: Sol-Shaper Krashyx should no longer get stuck in evade mode.
 * The Battle for Shattrath: Players joining a version of this quest that's already in-progress should now be able to receive completion credit.
 * The Debt We Share: Players that are mounted should now be able to receive completion credit for this quest.
 * [Requires a realm restart.] The Infested: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
 * The Iron Wolf (quest): Added another way for characters to obtain The Iron Wolf invasion quest for characters that upgraded to a Tier 3 Garrison before completing the main Frostfire questline.
 * [Requires a realm restart.] The Razorbloom: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.
 * [Requires a realm restart.] The Voice of Iyu: Resolved an issue where players that have already completed A Heavy Helping Hand would be unable to turn in the quest.


 * Creatures and NPCs
 * Grand Marshal Tremblade should now drop a Gleaming Ashmaul Strongbox for Horde characters when they're defeated.


 * Raids, Dungeons, and Scenarios
 * Dungeons
 * Increased the amount of experience awarded for completing a Draenor level-up dungeon (Bloodmaul Slag Mines, Iron Docks,, and Skyreach) to be more rewarding.
 * Items looted from normal Level-100 dungeons now have a level requirement of 100 instead of 97.
 * Iron Docks
 * Players should no longer be incorrectly receiving credit for completing the Take Cover! achievement without actually completing the achievement.
 * Attempted to resolve an issue where Skulloc may sometimes not grant loot.
 * Slag Mines
 * Players that are dead should now correctly still receive credit for completing the achievement Come With Me If You Want to Live.
 * The Everbloom
 * Coagulated Genesaur Blood is now correctly flagged as a damage dealer trinket.


 * Challenge Mode
 * Salyin Battle Banner is no longer eligible to be used during Challenge Modes.
 * Resolved an issue where a realm may sometimes not have a Challenge Mode daily quest available.
 * Auchindoun: Reduced the amount of enemies to kill to 48 (down from 50).
 * Skyreach: Time needed to achieve a gold rating has been increased to 17 minutes (up from 15 minutes). Times for silver and bronze rating have been adjusted accordingly.
 * Upper Blackrock Spire: Players receiving credit for Challenge Master: Upper Blackrock Spire achievement should no longer be incorrectly receiving credit for Challenge Master: Shadowmoon Burial Grounds as well.


 * PvP
 * Honor Quartermasters have been added to Ashran. Austin Feeney (Alliance) and Shadow Hunter Gar'ant (Horde) now sell Honor gear.
 * Conquest Quartermasters Marshal Gabriel (Alliance) and General Aevd (Horde) have temporarily stopped selling Conquest gear.
 * Battlegrounds and Arenas
 * An item now needs to be at least item level 560 or above before being eligible to be scaled up to 650 in level 100 Battlegrounds and Arenas.


 * Items
 * The following items are now uncommon quality (green) so there's less award pop-ups when retrieving the them from Garrison work orders. There's been no change to the item's functionality or availability.
 * Primal Spirit
 * Savage Blood
 * Burnished Leather
 * Gearspring Parts
 * Hexweave Cloth
 * Metamorphic Crystal
 * Taladite Crystal
 * Truesteel Ingot
 * War Paints
 * Blackfire Scepter now grants a more modest increase to Intellect.
 * Bloodwood Wand now grants a less astronomical bonus to Spell Power.
 * Oralius' Whispering Crystal now increases all stats by 100 (down from 200).
 * Shieldtronic Shield should now correctly create a damage absorption shield instead of reflecting the damage back at an attacker.


 * Bug Fix
 * Resolved an issue where boosting characters that have XP disabled could wind up being unable to level.

November 15

 * Garrisons, Followers, and Outposts
 * Lunarfall Inn/Frostwall Tavern: Improved the rewards for completing Budd's Gambit, Go Fetch, Ogre Ancestry, and Sky Dancers.
 * Stables Level 2: Resolved an issue where characters were not remaining mounted while interacting with herb nodes.
 * Trading Post Level 2: Multiple items for Auctioning for Parts should no longer be dropping at the same time.


 * Quests
 * A Collection of Coils: Increased the drop rates for Coil of Sturdy Rope.
 * A Feast of Shadows: Increased the spawn rate for Face-Stealers.
 * Bonus Objective: The Howling Crag: Increased the number and rate of Rylak Egg spawns.
 * Core of Iron (quest): Core of Iron should now only be found on Heroic difficulty Grimrail Depot.
 * Icespine Stingers: Increased the number of Icespine Stinger spawns.
 * In Need of a Hero: Completion credit for the quest is no longer shared amongst party members. This was causing other party members to be placed into an incorrect phase.
 * Legacy of the Apexis: Increased the drop rates for Apexis Core.
 * Ogre Diplomacy: Increased the spawn rate for Ango'rosh ogres.
 * Strike While the Iron Is Hot: Resolved a situation where the Activate Primal Device button doesn't go away after completing the quest.
 * The Battle of Thunder Pass (quest): Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
 * The Eldest: Players joining a party that have already completed the quest should now be able to complete the quest and should no longer get stuck in an incorrect phase.
 * The Master Siegesmith: Master Siegesmith Uratok now scales his health based on the number of players engaging him.
 * The Traitor's True Name: Resolved an issue that could cause players to be unable to complete the quest.
 * WANTED: Maa'run's Hoof should no longer incorrectly reward the exact same rings as Engorged Goren.


 * Creatures and NPCs
 * Increased the spawn rates for creatures in the Shivering Trench area in Frostfire Ridge.
 * Felwrought Annihilator is now immune to the Warlock's Enslave Demon ability.
 * Mandragora now spawns more frequently and can be tapped by multiple players.
 * Mor the Dominator can now be tapped by multiple players.
 * Xanatos the Defiler will never be a slave and is now immune to the Warlock's Enslave Demon ability.
 * Resolved an issue where Thaelin Darkanvil may not be visible as a quest giver to players that have rescued him.
 * Resolved an issue where Warriors using Charge against some Grimfrost Lavaslingers could become stuck in the world geometry.


 * Raids, Dungeons, and Scenarios
 * Dungeons
 * Increased the frequency of loot awards for Normal difficulty, Bloodmaul Slag Mines, Iron Docks, and Skyreach.
 * Heroic Dungeons should correctly have a daily lockout once more.
 * Auchindoun: Players should now be able to take a Soul Transporter to get back to Teron'gor if the entire party died after defeating him.
 * PvP
 * Coliseum Champion's Spoils and Gleaming Ashmaul Strongboxes should no longer incorrectly have a chance to contain Epic quality PvP weapons.
 * Bonus Objective: Kill Warspear Priests no longer awards a Gleaming Ashmaul Strongbox.


 * Professions
 * Characters with over 600 skill should no longer continue to find catch-up items for the respective profession.


 * Items
 * Excavated Highmaul Thingamabob, Fungus-Infected Hydra Lung, Pulsating Brain of No'losh, and Thornmother Eye can now trigger its effect from non-healing spells as well.
 * Resolved an issue causing the Mists of Pandaria Legendary Cloaks and Metagems to remain effective for level 100 characters.

November 14

 * Garrisons, Followers, and Outposts
 * Mine Level 2: Mining carts should now be easier to spot and should contain more than 1 piece of ore.
 * Followers
 * Artificer Romuul (quest): Resolved an issue where characters were not receiving the quest.


 * Classes
 * Druid
 * Balance
 * Resolved an issue where the balance cycle may incorrectly force the Druid to stand up.


 * Quests
 * The Defense of Karabor: Resolved an issue where characters may not receive completion credit for the quest.
 * I See Dead People: Resolved an issue where Bryan Finn may become unresponsive.
 * Kaelynara Sunchaser (quest): Resolved an issue where characters were unable to return to their bodies in Spirit Form if they die inside the Jorune Mines.
 * Leave Nothing Behind!: Kur'ak the Binder now spawns more frequently.
 * Mulverick's Plight: Increased the drop rate for Mulverick's Axe.
 * Ogre Diplomacy: Increased the spawn rates of the Ango'rosh Ogres.
 * Save Wolf Home: Gronnstalker Korhol, Beastmaster Trokar, and Giantslayer Zhakta should now spawn more frequently. Additionally, resolved an issue where characters may be unable to complete profession quests while this quest is active.
 * The Defense of Karabor: Resolved an issue where completing this quest may cause characters to be unable to progress if they're also on the quest for The Righteous March.


 * Creatures
 * Echo of Murmur now spawns more frequently.
 * Made a pass on a number of rare creatures to allow multiple players to receive credit for personal loot if they helped defeat them.
 * Reduced the density of Squirrels in and, critters and Icespine Hatchlings in Frostfire Ridge.

November 13
Update 3: 09:30pm PST


 * Classes
 * Monk
 * Brewmaster
 * Resolved an issue where Keg Smash may sometimes not generate Chi when used.


 * Quests
 * Artificer Romuul (quest): Resolved an issue where players may sometimes not receive this quest after completing the Embaari Defense Crystal event.
 * Book Burning: Shadowborne Dementor should now always drop a Shadow Council Spellbook.
 * Shivertail's Den: Made a change to make it easier to receive credit for "Find Shivertail's Mother".
 * The Great Salvation: Draenei prisoners should spawn more frequently now.
 * The Warlord's Guard: Increased the spawn rates for Thunk, Gullok, and Splorg.
 * These Colors Don't Run: Characters now receive credit towards planting a Frostwolf Banner when they defeat or help in defeating a Bladespire Ogre with the exception of Bladespire Mauler, Chef, Boarbuster, Ogron, and Goresnout.
 * Wrath of Gronn: Increased the spawn rate for Captive Gronns.


 * Creatures and NPCs
 * Collision geometry has been added to, Thrall, and Gazlowe in Frostfire Ridge.
 * Gorg the Host should now allow multiple players to receive credit for defeating it.


 * Battlegrounds and Arenas
 * Resolved an issue where item levels for Battlegrounds, Arenas, and Skirmishes brackets below level 100 were not scaling correctly.


 * Items
 * Epic rings that are a part of the Legendary quest line can no longer be disenchanted.

Update 2: 6:00pm PST


 * Quests
 * Adherents of the Sun God: Increased spawn rates for Adherent Bladewing.
 * Dark Enemies: Increased spawn rates for Shadowmoon Voidmancer.
 * Escape From Shaz'gul: Players can now receive completion credit for the quest by defeating Terrorfang at the end.
 * [Requires a realm restart.] Gormaul Tower (quest): (Temporary) Completion credit for the quest is automatically awarded once players reach the top of the hill.
 * Great Balls of Fire!: To address an issue where some players were unable to destroy the barricade, players now receive quest completion credit once they get to the top of the ramp.
 * Quakefist (quest): Quakefist's health now scales based on the number of players fighting it.
 * These Colors Don't Run: Multiple players can now place a banner on a Bladespire Ogre if they had tap rights.


 * Creatures
 * Various Kaliri in the Spires of Arak area should no longer be too high off the ground to be attacked.
 * Various creatures should now correctly have a chance to drop fur that could be used for tailoring.


 * Items
 * Abberant's Paw, Gnarled Goren Jaw, and Redclaw's Gutripper now give a bonus to Spell Power.
 * Toy Train Set has been temporarily disabled.

Update 1: 1:30pm PST


 * Classes
 * Druid
 * Balance
 * Resolved an issue where the Eclipse indicator in the UI can sometimes not match the Druid's current Balance power.


 * Quests
 * Back to Work / Looking for Lumber: Greatly increased the number of trees available to mark for both Horde and Alliance versions of the quest. Additionally, Lunarfall Ravens respawn much more quickly now.
 * Closing the Door: Resolved an issue where Void Portals may sometimes not close correctly.
 * Honor Has Its Rewards: The Shamanstone no longer requires characters to interact with it and will grant its blessing to players that are nearby.
 * Quakefist (quest): Quakefist now spawns outside of the cave, making it easier to locate.
 * Ship Salvage / What We Need: Drudgeboat Salvage should now respawn more quickly.
 * The Clarity Elixir: Pristine Star Lily can now be looted by multiple players at the same time.
 * These Colors Don't Run: Greatly increased the spawn rates for Bladespire Ogres and made them share tap credit.
 * Vengeance for the Fallen: Bleeding Hollow orcs respawn much more quickly now.


 * Creatures
 * at Beastwatch in Gorgrond is now significantly tougher.
 * Gorum can now be tapped by multiple characters. All players who contributed to defeating Gorum will now become eligible for loot.


 * Raids, Dungeons, and Scenarios
 * Challenge Mode
 * Characters can switch specializations once more after the Challenge Mode has started.

November 5

 * Racials
 * Dwarven Stoneform ability should no longer cause the character to break out of stealth.


 * Classes
 * Death Knight
 * General
 * Outbreak modified by Glyph of Outbreak should no longer incorrectly consume Runic Power if the attack misses.
 * Hunter
 * General
 * Explosive Trap modified by Glyph of Explosive Trap should now correctly knock enemies away from the trap instead of away from the Hunter.
 * Freezing Trap should now trigger correctly when a stealthed character walks over it.
 * Survival
 * Serpent Sting should now be correctly applied to targets even if they move more than 40 yards away when struck by Arcane Shot.
 * Hunter Pets
 * Tenacity Pet Specialization: Blood of the Rhino now reduces the pet's physical damage taken by 15% instead of increasing armor by 20%.
 * Tenacity Pet Specialization: Great Stamina now increases the pet's health by 60% (up from 12%).
 * Carrion Bird: Bloody Screech can now be set to autocast.
 * Priest
 * Discipline
 * Divine Aegis should now correctly factor in the increase from Might of the Mountain racial passive.
 * Holy Nova's healing has been decreased by 15%.
 * Talents
 * Divine Star's healing or damage (depending on Specialization) has been increased by 15%.
 * Warlock
 * General
 * Doomguards should no longer run out of energy from casting Doom Bolts.
 * Warrior
 * Talents
 * Sudden Death is now 2.5 RPPM (real procs per minute increased by Haste) instead of a 10% chance to activate from autoattacks.


 * Quests
 * Just Around the Corner: Characters should now be able to interact with Sparksocket's Tools.
 * The Brothers Bronzebeard: Brann's Flying Machine has been made to be more sturdy and should no longer be destroyed too quickly.
 * The Fall of Neferset City: Dark Pharaoh Tekahn should now spawn in correctly, allowing players to complete the quest.
 * The Strength of Tortolla: The quest can now be completed by characters with the PvP flag enabled.
 * Truce?: Characters should now be able to interact with Dull Carving Knife.


 * World Environment
 * Fixed an issue where Zidormi may send players to an incorrect phase in the Blasted Lands.
 * Timeless Isle
 * Resolved an issue where Mist-Covered Treasure Chest could sometimes be empty.


 * Dungeons, Raids, and Scenarios
 * Terrace of Endless Spring
 * Protectors of the Endless: Protector Kaolan's Defiled Ground ability now deals less damage.
 * Heart of Fear
 * [Requires a realm restart.] Garalon: Destroying Garalon's Legs should now correctly damage Garalon and resolved a situation where players facing one of the legs may incorrectly receive an error message that they're not.
 * Dungeons
 * Siege of Niuzao Temple: Players should now be able to complete the achievement, Where's My Air Support?
 * Well of Eternity: Players should now be able to complete the achievement, That's Not Canon!
 * Challenge Mode
 * Once a Challenge Mode has started, characters can no longer change specializations, talents, or glyphs.


 * PvP
 * Resolved an issue where some eligible characters did not receive a Prideful Gladiator's Cloud Serpent.


 * Battlegrounds and Arenas
 * Battlegrounds
 * [Requires a realm restart.] Characters should now receive a popup notifying them with the amount of bonus Honor that was awarded at the end of a Random Battleground match.
 * Arenas
 * Priests entering an Arena match while in Spirit of Redemption form should no longer die during the Arena Preparation phase.


 * Professions
 * Mixology should be working correctly doubles the duration of flasks and elixirs once more.


 * Items
 * [Requires a realm restart.] Adjusted a number of item enhancements from earlier expansions that were providing a larger than intended bonus.
 * Adjusted a number of potions from the Cataclysm expansion that were providing a larger than intended bonus.
 * Crocolisk Au Gratin should now correctly provide a buff to Haste and Stamina instead of Expertise and Stamina.
 * Fisherman's Feast now provides a more reasonable buff to Stamina.
 * Formula: Enchant Ring - Striking no longer has a use effect as the formula it teaches no longer exists.
 * Haunted Memento's Haunted effect is now a buff that can be removed by the character.


 * Bug Fixes
 * Resolved an issue where items transmogrified into The Horseman's Horrific Hood or The Horseman's Sinister Slicer could revert back to their original state.
 * Resolved an issue where boosting characters could cause them to forget spells that have been taught by items.

November 3

 * Darkmoon Faire
 * Reduced the levels of Moonfang, Moonfang Packmate, Moonfang Dreadhowl, Moonfang Snarler, and Darkmoon Rabbit back to pre-Warlords expansion levels. The creatures needs to respawn for the changes to take effect.
 * Heirloom items sold at the Darkmoon Faire should no longer have a gold cost associated with them.
 * Firebird's Challenge: Blazing Rings are no longer shared with other players.
 * It's Hammer Time: Characters that have been flagged as PvP enabled should now be able to complete the quest.


 * Classes
 * Hunter
 * Talents
 * Damage from A Murder of Crows can no longer be dodged.
 * Priest
 * Talents
 * Discipline: Spirit Shell's damage absorption shield should no longer be weaker than intended.
 * Rogue
 * Talents
 * Burst of Speed should now be usable even if the Rogue is under the effects of other movement speed buffs.
 * Shaman
 * Elemental
 * Earthquake's knock down effect is no longer affected by diminishing returns, but the knock down effect now only has a duration of 1.5 seconds.


 * Quests
 * Blood of the Betrayer: Rogues should now be able to remove Arcane Infused Armor from Nalice, and be able to complete the quest.
 * Dah, Nunt... Dah, Nunt...: Players should no longer remain stunned indefinitely and be able to complete the quest.
 * Get Kraken!: Increased the health for North Sea Kraken by 1000%.


 * Dungeons, Raids, and Scenarios
 * Raids
 * Throne of Thunder
 * [Requires a realm restart.] Dark Winds debuff should no longer incorrectly persist on the character, preventing them from being able to use mounts.
 * Ulduar
 * XT-002 Deconstructor's Searing Light ability should no longer deal an excessive amount of damage.
 * The Obsidian Sanctum
 * Defeating Sartharion too quickly should no longer cause him to not drop a mount.
 * Black Temple
 * Illidan Stormrage: Fixed an issue where defeating Flames of Azzinoth too quickly in phase 2 may cause Illidan to not land.
 * Dungeons
 * Ahn'kahet: The Old Kingdom: Resolved an issue where players defeating multiple packs of creatures in the room too quickly could cause Jedoga Shadowseeker to remain not attackable.
 * Hellfire Ramparts: Players should now be able to loot the Reinforced Fel Iron Chest after defeating Vazruden the Herald.
 * Razorfen Downs: Resolved an issue where Amnennar the Coldbringer may sometimes fail to be summoned when Death Speaker Blackthorn is defeated.


 * Battlegrounds and Arenas
 * Battlegrounds
 * Increased Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. Honor is now awarded for every 150 resources gathered (up from Honor being awarded for every 250 resources gathered).
 * Returning a flag in Battlegrounds should correctly play an appropriate sound once more.


 * Items
 * Made a number of adjustments where lower level food items were providing a larger than intended buff.


 * UI
 * Timeless Isle Tokens and legendary weapons looted during the fight with Kael'thas Sunstrider in Tempest Keep are no longer included in the guild news panel.
 * Bags set to "Ignore this bag" should now be saving the setting correctly when the character logs out or zones into a new area.
 * /console colorblindshader [0-8] has been re-enabled and replaced with /console colorblindsimulator [0-8].


 * Bug Fixes
 * Resolved a frame rate stuttering issue that was affecting some Mac OS clients.
 * [Requires a realm restart.] Mobile Armory's guild chat should be working once more.

October 30

 * Hallow's End
 * Exquisite Costume Set: "The Lich King" now allows the user to ride on a mount while transformed.


 * Classes
 * Resolved an issue where durations for periodic effects were not always being extended for the full amount when refreshed by another ability.
 * Death Knight
 * Unholy
 * Necrosis' damage has been increased by 67%.
 * Scourge Strike's damage has been increased by 50%.
 * Unholy Might now increases Strength by 5% (down from 10%).
 * Talents
 * Defile should no longer be growing in radius and damage by more than the intended amount.
 * Druid
 * General
 * Druids are no longer able to switch specializations while in Flight Form.
 * Druid shapeshift forms should now override the transformation from Fire-Watcher's Oath.
 * Wrath's damage has been increased by 25%.
 * Balance
 * Starfall's damage has been increased by 75%.
 * Starfire's damage has been increased by 25%.
 * Starsurge's damage has been increased by 25%. Additionally, resolved an issue where Starsurge may sometimes provide an incorrect Lunar or Solar Empowerment.
 * Restoration
 * Nature's Swiftness should no longer incorrectly allow Cyclone to be cast while in any shapeshift form.
 * Talents
 * [Requires a realm restart.] Nature's Vigil now heals and damages nearby targets for 20% of the healing done (down from 30%), but can now trigger from Multistrikes.
 * Hunter
 * General
 * Adaptation (hunter talent) now increases Combat Experience's damage increase to 70% (down from 85%).
 * Beast Mastery
 * Kill Command's damage has been increased by 20%.
 * Marksmanship
 * Chimera Shot's damage has been reduced by 13%.
 * Talents
 * Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
 * Mage
 * General
 * Conjured food no longer has a level requirement to use.
 * Arcane
 * Resolved an issue where notifications for Arcane Missiles charges may sometimes not display properly.
 * Frost
 * Frostbolt's damage has been reduced by 20%.
 * Talents
 * Cauterize should no longer be dealing more damage than intended to the Mage.
 * Alter Time should now work correctly for characters below level 77.
 * Monk
 * General
 * Resolved an issue where Stance of the Fierce Tiger's movement speed increase was not working correctly for newly created Monks.
 * Brewmaster
 * Black Ox Statue should no longer be attacking targets.
 * Talents
 * Chi Explosion now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
 * Priest
 * Discipline
 * Smite critical hits should no longer incorrectly cause the target to be healed for a greater than intended amount through Atonement while also receiving a larger than intended damage shield that's granted through Divine Aegis.
 * Shadow
 * Mastery: Mental Anguish now increases damage by 3.125% per point (up from 2.5%).
 * Glyphs
 * [Requires a realm restart.] Glyph of Inner Fire and Glyph of Inner Sanctum should now be correctly removed as those glyphs no longer exist.
 * Rogue
 * Combat
 * Killing Spree should no longer cancel or end prematurely if one of their targets is immune to damage.
 * Shaman
 * General
 * Lava Burst's visuals should no longer be excessively large.
 * Elemental
 * Earthquake's visuals are no longer visible for friendly players.
 * Shamanism (shaman ability) now increases Lightning Bolt's damage by 70% (up from 36%).
 * Enhancement
 * Fire Nova now has a maximum of 7 novas that can be triggered if more than 7 targets are affected by Flame Shock.
 * Maelstrom Weapon should no longer incorrectly persist after the Shaman has switched to a different specialization.
 * Talents
 * Echo of the Elements effect should now be correctly consumed during Ascendance.
 * Elemental Blast's damage has been increased by 20%.
 * Warlock
 * Demonology
 * Molten Core should no longer incorrectly trigger its effect based on the casting Warlock's health
 * Resolved an issue where Soul Fire's damage was reduced by a greater than intended amount.
 * Destruction
 * Resolved a situation where interactions between Immolate, Fire and Brimstone, and Cataclysm could cause Immolate to deal less damage than intended.
 * Talents
 * Cataclysm (warlock ability) now has a slight visual which can be seen by the Warlock's allies when it's being cast.
 * Warrior
 * General
 * Heroic Leap should no longer allow the Warrior to ignore vertical terrain restrictions while in a Dungeon, Raid, or Battleground.
 * Whirlwind's damage has been reduced by 30%.
 * Talents
 * Ravager (warrior ability)'s damage has been reduced by 25%.
 * Slam's damage has been reduced by 30%.


 * Quests
 * Breaking the Emperor's Shield: Nakk'rakas should no longer despawn, allowing players to complete the quest.


 * Creatures
 * Damp Shambler's Renewing Mists now heals for less.


 * Dungeons, Raids, and Scenarios
 * Siege of Orgrimmar
 * [Requires a realm restart.] Paragons of the Klaxxi: Resolved an issue where Kil'ruk the Wind-Reaver could not be looted.
 * Downfall Wing 4: Resolved an issue where Gnomish Gyrocopters may not be destroying Thresher Turrets for Alliance players.
 * Throne of Thunder
 * Jin'rokh the Breaker's Ionization effect should no longer deal an excessive amount of damage.
 * Icecrown Citadel
 * [Requires a realm restart.] The Lich King's Harvest Soul ability should no longer deal an excessive amount of damage.
 * Trial of the Crusader
 * Anub'arak's Leeching Swarm should no longer be healing Anub'arak for an excessive amount.
 * Dungeons
 * [Requires a realm restart.] Blackrock Caverns: Angered Earth should now spawn in when Rom'ogg Bonecrusher hits a player with Quake.
 * Razorfen Kraul: Groyat, the Blind Hunter's Drain Life ability should no longer damage or heal for an excessive amount.


 * Battlegrounds and Arenas
 * Arenas
 * Tol'Viron Arena should now correctly have Dampening.
 * Battlegrounds
 * Deepwind Gorge: Status of the mine cart should now be updating correctly.
 * Isle of Conquest: Huge Seaforium Bombs no longer have a level requirement to interact with them.


 * Items
 * Elixirs from the Cataclysm expansion should no longer be more powerful than their counterparts from Mists of Pandaria.
 * Boiled Silkworm Pupa now provides a buff to Critical Strike instead of Hit.
 * [Requires a realm restart.] Claws of Agony and Claws of Torment's 2-piece set bonus now gives a more reasonable amount of Haste.
 * Manual Crowd Pummeler's on-use effect now grants a more reasonable increase to Haste.
 * Technique: Glyph of the Executor no longer has an effect as the Glyph it teaches no longer exists.
 * Zandalarian Hero Badge now provides a more reasonable amount of Armor.


 * UI
 * Settings for SET ffxGlow should no longer be resetting when exiting the game client.

October 28

 * Quests
 * Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
 * Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.


 * World Environment
 * World Defense chat channel should be joinable once again.
 * Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).


 * Battlegrounds and Arenas
 * Bonus Honor for winning a Battleground is now only awarded when queued for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).

October 21

 * Classes
 * Druid
 * General
 * Dash (druid ability) should now correctly remove root effects when used.
 * Stampeding Roar should now correctly remove root effects when used.
 * Feral
 * Rake should no longer incorrectly stun the target if the attack misses while the Druid is stealthed.
 * Talents
 * Resolved an issue where Boosted Characters may sometimes be unable to learn Faerie Swarm (talented ability).


 * Raids
 * Siege of Orgrimmar
 * The Fallen Protectors: Sun Tenderheart's Calamity ability should no longer deal an excessive amount of damage.
 * Throne of Thunder
 * Resolved an issue where the Feat of Strength achievement "I Thought He Was Supposed to Be Hard?" was being incorrectly awarded to characters that have died during the fight.
 * Firelands
 * Beth'tilac: Smoldering Devastation should no longer deal an excessive amount of damage.
 * Throne of the Four Winds
 * Conclave of Wind: Rohash's Deafening Wind ability should no longer deal an excessive amount of damage.
 * Icecrown Citadel
 * The Lich King: Necrotic Plague should no longer deal an excessive amount of damage.
 * The Eye of Eternity
 * Malygos (Phase 3): Damage dealt while riding a Red Drake now scales with the player's item level.
 * Sunwell Plateau
 * Grand Warlock Alythess: Flame Touched should no longer deal an excessive amount of damage.


 * Scenarios
 * Blood in the Snow: Freezing Circle should no longer deal an excessive amount of damage.


 * Battlegrounds and Arenas
 * Characters that are in-transit on a flight path should now be able to accept a Battleground or Arena queue.

October 20

 * Hallow's End
 * Exquisite Costume Set: "The Lich King" no longer has a Hallow's End requirement and costs 500 Tricky Treats to obtain (down from 1000). Note that we're aware of item tooltip on the vendor incorrectly displaying number of charges available on the item as 1.


 * Classes
 * Death Knight
 * Talents
 * Death Pact's healing absorption effect should now be applied correctly while the Anti-Magic Shell effect is active.
 * Hunter
 * Talents
 * Binding Shot should now correctly stun players that are mounted or in a shapeshift form.
 * Mage
 * Armor Sets
 * Time Lord's Regalia (Tier 13) 2-piece set bonus now increases Haste by 2 per stack (down from 50 per stack).
 * Rogue
 * General
 * Periodic healing effects should no longer occasionally cause Rogues to break out of Stealth.


 * World Environment
 * Azuremyst Isle has been temporarily removed from cross-realm zoning.


 * Quests
 * Like Bombing Fish In A Barrel: Resolved an issue where Goblin Fishing Bombs were not killing the Sting Rays.
 * Rolo's Riddle (quest): The item to start the quest chain should be obtainable once more.
 * Through a Glass, Darkly: Platforms should now spawn in correctly, allowing players to complete the quest.
 * Legendary Cloak Quest Line
 * The Thunder Forge (quest): Sha Beast's Dark Bite ability should no longer deal an excessive amount of damage.


 * Raids, Dungeons, and Scenarios
 * Raids
 * Siege of Orgrimmar
 * Raid Leader's lockout state will now always be used when entering a Siege of Orgrimmar Raid instance.
 * Spoils of Pandaria: Resolved an issue where Kor'kron Blood Axe would occasionally invite themselves to the encounter.
 * Resolved an issue where Tusks of Mannoroth was obtainable on Normal difficulty.
 * Throne of Thunder
 * Drakkari Frost Warden's Frost Bulwark ability should no longer absorb an excessive amount of damage.
 * Megaera: Venomous Head's Acid Rain ability should no longer deal an excessive amount of damage.
 * Dragon Soul
 * Spine of Deathwing's Blood of Deathwing effect should no longer be able to critically strike or Multistrike against players on Heroic difficulty.
 * Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.
 * Icecrown Citadel
 * Professor Putricide's Mutated Plague ability should no longer deal an excessive amount of damage.
 * The Lich King's Ice Pulse ability should no longer deal an excessive amount of damage.
 * Ulduar
 * Algalon the Observer's melee damage has been reduced by 40%.
 * Black Temple
 * The Illidari Council: Lady Malande's Reflective Shield should no longer reflect back an excessive amount of damage.
 * Blackwing Lair
 * Resolved an issue where characters in Spirit Form may be unable to interact with the Orb of Command to reenter the Raid instance.
 * Dungeons
 * Shado-Pan Monastery
 * Shado-Pan Disciples should no longer be following players around the dungeon after they have been defeated.
 * Blackrock Caverns
 * Karsh Steelbender's Heat Wave ability should no longer deal an excessive amount of damage.
 * Throne of the Tides
 * Lady Naz'jar's Lightning Surge ability should no longer deal an excessive amount of damage.
 * Zul'Gurub
 * Resolved a number of issues where some spells and abilities dealt an excessive amount of damage.


 * Battlegrounds and Arenas
 * Arenas
 * Characters that have obtained the Gladiator: Season 15 achievement should now receive a Prideful Gladiator's Cloud Serpent in the mail.
 * Alchemist's Flask should no longer be usable while in an Arena match.


 * Professions
 * Enchanting
 * Peerless Stats should now correctly have a cast time and reagent cost.


 * Items
 * Ai-Li's Skymirror can no longer be used on players with the Tree Disguise Kit transformation.


 * Bug Fixes
 * [Requires a realm restart.] Resolved an issue where damage-over-time effects applied by an NPC or creature that have despawned can deal an excessive amount of damage.

October 17

 * Character Undelete
 * Players are now able to undelete their characters.
 * Details on eligibility and limitations of the undeletion system can be found in the blog titled: New Feature Incoming: Undelete Character.


 * Class Balancing
 * Note: All class balancing changes below will require a realm restart to take effect.
 * Druid
 * General
 * Ferocious Bite's damage has been increased by 12%.
 * (Feral) Moonfire's damage has been increased by 12%.
 * Shred's damage has been increased by 12%.
 * (Feral, Cat Form) Thrash (Cat Form)'s damage has been increased by 12%.
 * Feral
 * Rake's damage has been increased by 12%.
 * Rip's damage has been increased by 12%.
 * Swipe (Cat Form)'s damage has been increased by 25%.
 * Hunter
 * General
 * Arcane Shot's damage has been increased by 15%.
 * Cobra Shot's damage has been increased by 15%.
 * Explosive Trap's damage has been increased by 15%.
 * Kill Shot's damage has been increased by 15%.
 * Multi-Shot's damage has been increased by 30%.
 * Steady Shot's damage has been increased by 15%.
 * Marksmanship
 * Aimed Shot's damage has been increased by 15%.
 * Chimaera Shot's damage has been increased by 15%.
 * Survival
 * Black Arrow's damage has been increased by 15%.
 * Explosive Shot's damage has been increased by 15%.
 * Serpent Sting's damage has been increased by 15%.
 * Hunter Pets
 * Hunter Pets now inherit 60% of the Hunter's Attack Power (up from 33%).
 * Talents
 * A Murder of Crows' damage has been increased by 80%.
 * Barrage's damage has been increased by 15%.
 * Dire Beast's damage has been increased by 15%.
 * Exotic Munitions' damage has been increased by 15%.
 * Focusing Shot's damage has been increased by 15%.
 * Glaive Toss' damage has been increased by 15%.
 * Powershot's damage has been increased by 15%.
 * Mage
 * General
 * Frostfire Bolt's damage has been reduced by 20%.
 * Fire
 * Fireball's damage has been reduced by 20%.
 * Inferno Blast's damage has been reduced by 20%.
 * Pyroblast's damage has been reduced by 20%.
 * Frost
 * Brain Freeze now increases the damage of Frostfire Bolt by 85% (up from 25%).
 * Frostbolt's damage has been increased by 20%.
 * Frozen Orb (mage ability)'s damage has been increased by 20%.
 * Ice Lance's damage has been increased by 20%.
 * Water Elemental
 * Water Jet's damage has been increased by 20%.
 * Waterbolt's damage has been increased by 20%.
 * Talents
 * (Frost) Frost Bomb's damage has been increased by 25%.
 * (Frost) Ice Nova's damage has been increased by 25%.
 * Monk
 * General
 * Blackout Kick's damage has been increased by 20%.
 * Jab's damage has been increased by 20%.
 * Rising Sun Kick's damage has been increased by 20%.
 * Spinning Crane Kick's damage has been increased by 20%.
 * Tiger Palm's damage has been increased by 20%.
 * Windwalker
 * Fists of Fury's damage has been increased by 20%.
 * Talents
 * Chi Explosion's damage has been increased by 20%.
 * Rushing Jade Wind's damage has been increased by 20%.
 * Xuen, summoned by Invoke Xuen, the White Tiger now inherits 60% of the Monk's Attack Power (up from 33%).
 * Paladin
 * General
 * Crusader Strike's damage has been increased by 20%.
 * Hammer of Wrath's damage has been increased by 20%.
 * Judgment's damage has been increased by 20%.
 * Retribution
 * Divine Storm's damage has been increased by 20%.
 * Exorcism's damage has been increased by 20%.
 * Templar's Verdict's damage has been increased by 20%.
 * Talents
 * (Retribution) Final Verdict's damage has been increased by 20%.
 * Warlock
 * General
 * Corruption's damage has been reduced by 10%.
 * Shadow Bolt's damage has been reduced by 20%.
 * Demonology
 * Chaos Wave's damage has been reduced by 20%.
 * Doom's damage has been reduced by 20%.
 * Hand of Gul'dan's damage has been reduced by 20%.
 * Soul Fire's damage has been reduced by 20%.
 * Touch of Chaos's damage has been reduced by 20%.
 * Talents
 * (Demonology) Demonbolt's damage has been reduced by 30%.
 * Warrior
 * Fury
 * Bloodthirst's damage has been reduced by 17%.
 * Raging Blow's damage has been reduced by 17%.
 * Wild Strike's damage has been reduced by 17%.


 * Class Bug Fixes
 * Druid
 * Feral
 * Rake's Bleed effect should now always be applied to the target if the initial hit lands.
 * Talents
 * Incarnation should no longer cause Druids to drop out of travel forms (like flying) when the effect wears off.
 * Mage
 * Frost
 * Resolved an issue where the Brain Freeze effect would sometimes not be used up when casting Frostfire Bolt.
 * Paladin
 * Holy
 * Holy Radiance should now be correctly healing 6 allies that are within range.
 * Rogue
 * Talents
 * Cloak and Dagger should no longer incorrectly increase the range of Ambush, Garrote, and Cheap Shot while Shadow Dance is active.


 * World Environment
 * Creatures
 * High Marshal Twinbraid should now be able to hit Horde players with explosions again.
 * Ishi's Corrupted Slash debuff should now be working correctly again.
 * Krakkanon's knockback abilities should be working correctly again.
 * Sra'thik Drone and Sik'thik Venomspitter should now be able to use their Caustic Spray ability again.


 * Quests
 * Infiltrating the Black Temple: Resolved an issue where Ashtongue Primalist can cause Warlocks to become permanently stunned.
 * Noodle Time (quest) and Noodle Time: Bonus: Resolved an issue where customers were not sitting correctly and not getting up from their seats.


 * Raids, Dungeons, and Scenarios
 * Raids
 * Siege of Orgrimmar
 * Thok the Bloodthirsty should now be dropping Tier armor tokens for the correct difficulty level.
 * Throne of Thunder
 * Damage of Vampiric Cave Bat's Drain the Weak ability now triggers at a lower health threshold.
 * Nest Guardians' Screech ability should correctly apply a stacking debuff on players once more on Heroic difficulty.
 * Durumu the Forgotten should no longer be targeting the same player repeatedly with Lingering Gaze.
 * Quet'zal, the Stormcaller's Frost Spike knockback should now be working correctly on Heroic difficulty.
 * Resolved a number of issues with boss abilities that were not working correctly on the Twin Consorts encounter.
 * Heart of Fear
 * Amber-Shaper Un'sok: Amber Monstrosity's health has been reduced to a more reasonable amount.
 * Grand Empress Shek'zeer: Corrupted Dissonance Field's damage has been toned down.
 * Dragon Soul
 * [Requires a realm restart.] Searing Plasma's heal absorption effect has been reduced to a more reasonable amount.
 * Firelands
 * [Requires a realm restart.] Magma Flow's damage from volcanos during the Lord Rhyolith encounter has been toned down to a more reasonable amount.
 * Icecrown Citadel
 * [Requires a realm restart.] Damage dealt by the cannons in the Gunship Battle now scales with the player's item level.
 * [Requires a realm restart.] Sindragosa's Chilled to the Bone damage has been reduced to a more reasonable amount.
 * [Requires a realm restart.] The Lich King: Harvest Souls' damage has been toned down to a more reasonable amount.
 * Trial of the Crusader
 * [Requires a realm restart.] Snobolds' Fire Bomb damage has been toned down to a more reasonable amount.
 * [Requires a realm restart.] Damage of Gormok the Impaler's Impale ability has been toned down to a more reasonable amount.
 * [Requires a realm restart.] Damage of Dreadscale's Burning Bile ability has been toned down to a more reasonable amount.
 * Ulduar
 * Flame Leviathan: Damage dealt by the vehicles now scales with the player's item level.
 * Constrictor Tentacle's damage has been reduced to a more reasonable amount.
 * Dungeons
 * Mogu'shan Palace
 * Kargesh Highguard's Hurl Shield ability should now work properly.
 * The Stonecore: High Priestess Azil's Force Grip ability has been temporarily disabled.
 * [Requires a realm restart.] Utgarde Pinnacle: Skadi the Ruthless should require 3 harpoons to knock them off their mount once more.
 * Scenarios
 * [Requires a realm restart.] Arena of Annihilation: Reduce the damage of Little Liuyang's Fireball to a more reasonable amount.
 * Brewmoon Festival: Resolved an issue where Li Te's Water Shell was not popping when they are brought to a Waterspout.
 * Battlegrounds and Arenas
 * Warsong Gulch: Capturing a flag should award reputation once more.
 * Resolved an issue that could cause Mages and Hunters in an Arena match to incorrectly drop out of Invisibility or Camouflage (hunter ability).
 * Items
 * Bloodsoaked Chitin Fragment's Bloodseeker's Fury effect has been toned down to a more reasonable amount.
 * Dripping Willow's damage-over-time effect should no longer remove Frost Fever from the target.
 * Soothing Talisman of the Shado-Pan Assault now restores a more reasonable amount of Mana.
 * [Requires a realm restart.] The Twin Blades of Azzinoth's set bonus now gives a more reasonable bonus to Haste.
 * [Requires a realm restart.] Variable Pulse Lightning Capacitor's Electrical Charge effect should no longer be dealing an excessive amount of damage.
 * Resolved an issue that could cause Raid Finder, Heroic, and Mythic items from Siege of Orgrimmar to become Normal quality items.
 * Bug Fixes
 * Resolved an issue where players were taking more damage than intended while under a mind control effect.
 * Resolved an issue where Boosted Characters were unable to learn some Talents.
 * Resolved an issue where favorited mounts in the Mount Journal may not display the favorite status properly.

October 16

 * Classes
 * Death Knight
 * General
 * Death and Decay (death knight ability)'s damage has been increased by 20%.
 * Talents
 * Defile's damage has been increased by 20%.
 * Resolved an issue where the Purgatory talent may sometimes cause the Death Knight to stunned permanently after dying in PvP combat.
 * Druid
 * General
 * Shred should now properly apply its damage bonus when attacking while stealthed.
 * Feral
 * Tiger's Fury should now automatically shift the Druid into Cat Form when used. Additionally, the effect is no longer cancelled by activating Incarnation: King of the Jungle or leaving Cat Form.
 * Hunter
 * Hunter Pets
 * Stag pets should now correctly apply the Grace (pet) buff when summoned.
 * Paladin
 * Retribution
 * Mastery: Hand of Light's additional damage dealt has been increased by 20%.
 * Priest
 * Shadow
 * Mind Sear's damage has been increased by 10%.
 * Rogue
 * General
 * Wound Poison's damage has been reduced by 40%.
 * Subtlety
 * Hemorrhage's damage has been increased by 20%.
 * Shaman
 * Elemental
 * Resolved an issue where the first Earthquake would stop dealing damage when a second Earthquake was triggered by Echo of the Elements.
 * World Environment
 * Creatures
 * Master Aitokk should no longer be offering the Ogre Combat quest to players, because he's dead.
 * Timeless Isle
 * Resolved an issue where Mist-Covered Treasure Chests could show up as empty.
 * Quests
 * High Recognition: Resolved an issue where players were unable to complete the quest.
 * To the Skies! (quest): Taoshi should no longer despawn as soon as she arrives during Stage 4 of the scenario.
 * Legendary Cloak Quest Line
 * Achievement: Chapter V: Judgement of the Black Prince should no longer incorrectly have a guild reputation requirement.
 * Raids, Dungeons, and Scenarios
 * Raids
 * Siege of Orgrimmar
 * Blackfuse Shredders now have 40% less health.
 * Desecrated Weapon and Empowered Desecrated Weapon now deal less damage on Raid Finder, Normal, and Heroic difficulty.
 * Reduced the amount of damage needed to break Touch of Y'Shaarj and Empowered Touch of Y'Sharrj's mind control.
 * Number of players affected by Touch of Y'Shaarj or Empowered Touch of Y'Sharrj is always 2 and no longer increases based on the Raid size on Normal and Heroic difficulty.
 * Throne of Thunder
 * Damage of Frost King Malakk's Frostbite ability has been reduced to a reasonable amount.
 * Lei Shen's Thunderstruck ability now deals less damage.
 * Ulduar
 * Elder Stonebark's Petrified Bark ability should no longer reflect an excessive amount of damage back at players.
 * Dungeons
 * Temple of the Jade Serpent: Strife and Peril's damage has been reduced to a reasonable amount.
 * Battlegrounds and Arenas
 * Arena Skirmishes now award more Honor Points to the winning team. The amount awarded will return to normal once the portal to Draenor opens. An explanation and details on this temporary change is available on the forums.
 * Battlegrounds now award more Honor Points. The amount awarded will return to normal once the portal to Draenor opens.
 * NPCs above level 90 should no longer appear in Strand of the Ancients, Alterac Valley, and Isle of Conquest.
 * Items
 * Food that gave a bonus to Hit should now give a bonus to Critical Strike.
 * Assurance of Consequence should now correctly reduce ability cooldowns for Survival Hunters.
 * Shadowmourne's Chaos Bane effect was granting too much Strength. The amount of Strength granted has been reduced to a more appropriate amount.
 * Tharbek's Brutal Possessor and Tharbek's Unholy Charge are now One-Handed swords (they were Main Hand only) and can be dual-wielded.
 * Reduced the Bonus Armor on a number of items that had too much Armor.
 * Resolved an issue where item enchants from expansions prior to Mists of Pandaria were scaling incorrectly and wound up being stronger than intended.
 * Bug Fixes
 * Resolved an issue where Icethorn did not contain any items when harvested by Herbalists with a skill level above 435.

October 15

 * World Event: Iron Horde Incursion
 * Players are now able to accept the Iron Horde Invasion quest even if their Quest Logs are full.
 * Slightly thinned out Okril'lon patrols around Nethergarde Keep.
 * Resolved an issue where some Iron Horde Incursion quests were awarding items that had a level 100 requirement to equip or not awarding an item correctly.
 * Premade Groups
 * Forming Premade Groups for questing should no longer result in the interface selecting a Warlords of Draenor zone by default.
 * Resolved a number of interface issues when attempting to form a Premade Group for Random Pandaria Dungeons.
 * Toy Box
 * Characters should no longer automatically learn toys awarded from quests that are bind-on-equip (Sylvanas' Music Box, Muradin's Favor).
 * Classes
 * Death Knight
 * General
 * Blood Boil should no longer incorrectly grant Scent of Blood or Runic Power if it doesn't strike a target. Additionally, Blood Boil should no longer incorrectly cause diseases to spread back to the casting Death Knight.
 * Talents
 * Death Siphon should no longer heal for more than intended when used against targets that are much lower leveled than the casting Death Knight.
 * Mage
 * Frost
 * Fingers of Frost rate of activation for Frostbolt and Frostfire Bolt should now correctly factor in the bonus from using the glyphed version of Icy Veins.
 * Monk
 * Mistweaver
 * Revival's healing is no longer split amongst multiple party or raid members.
 * World Environment
 * Players are now automatically unflagged for PvP when they enter a PvE realm by joining a cross-realm group.
 * Creatures
 * [Requires a realm restart.] To better account for the changes to player health and ability scaling, we've reduced the health and damage of nearly all non-player creatures and NPCs on a level-by-level basis (larger reductions for lower-level creatures, in general).
 * The damage dealt by several of Ordos's abilities has been reduced.
 * Quests
 * Legendary Cloak Quest Line
 * [Requires a realm restart.] Heart of the Thunder King (quest): Resolved an issue where players were not receiving Lei Shen's heart if they've already defeated them earlier in the week.
 * Raids, Dungeons, and Scenarios
 * Raids
 * Siege of Orgrimmar
 * The Norushen encounter should now correctly have a 10 minute enrage timer on Raid Finder difficulty.
 * Sha of Pride should no longer use the Wounded Pride ability on Raid Finder difficulty.
 * Thok the Bloodthirsty should now properly drop Mythic tier armor tokens while on Mythic difficulty.
 * Damage of Stone Statue's Animated Strike ability has been squished.
 * Garrosh Hellscream now has 15% less health on Mythic difficulty.
 * Resolved an issue where an excessive number of items could drop at once from non-boss enemies in Siege of Orgrimmar when Personal Loot was enabled.
 * Throne of Thunder
 * Damage of Thunder Lord's Conductive Shield ability has been squished.
 * Damage of Lei Shen's Crashing Thunder ability has been squished.
 * Terrace of Endless Spring
 * Damage of Protectors of the Endless' Lightning Prison ability has been squished.
 * Damage of Apparition of Fear's Unleashed Terror ability has been squished.
 * Blackwing Lair
 * Self-healing for Ebonroc's Shadow of Ebonroc ability has been squished.
 * Scenarios
 * The Secrets of Ragefire: Damage for enemy spells and abilities in the Scenario have been squished.
 * Proving Grounds
 * Resolved an issue where characters that have completed the achievement: Proving Yourself: Endless Damage (Wave 30) (Level 90) were not retaining their titles.
 * PvP
 * Level 90 players now deal 25% less damage against other Level 90 players.
 * Battlegrounds and Arenas
 * [Requires a realm restart.] Resolved an issue where Battleground queues were not working correctly.
 * Items
 * [This hotfix has been stated to have been incorrect: "Hotfix note on the Mists items and refunds is incorrect; you can no longer receive refunds for these items rather than the refund working."]
 * Jina-Kang, Kindness of Chi-Ji's Spirit of Chi'ji triggered ability should now correctly redistribute overhealing to nearby injured friends.
 * Resolved an issue that could cause items to lose their Transmogrification when zoning into a new area.
 * Bug Fixes
 * Resolved an issue that caused a LUA error when viewing quests that used to offer Justice or Valor Point rewards.
 * Resolved an issue where Deck Your Collection (Season 1) achievement was not converting into the correct version after a Faction Change.

October 14

 * World Event: Iron Horde Incursion
 * All quest boss NPCs in the Blasted Lands now have scaling health pools based on the number of players engaging them.
 * Spawn rates for mobs and NPCs in the Blasted Lands have been adjusted.
 * [Requires a realm restart.] Quest items for Mementos of the Fallen and Ransacking Nethergarde should now be tracked properly on the mini map.
 * The title, "of the Iron Vanguard" received from completing The Iron Invasion achievement is now account-wide.
 * Toy Box
 * Resolved an issue where the toy collection count was incorrectly increasing each time the character logs in.
 * Classes
 * Death Knight
 * General
 * Death Coil should now correctly have a range of 40 yards.
 * Talents
 * Blood Tap, Runic Corruption, and Runic Empowerment should no longer incorrectly trigger when attempting to cast Death Coil against an invalid target.
 * Druid
 * Restoration
 * Lifebloom's Bloom effect should no longer incorrectly heal the casting Druid instead of their target.
 * Hunter
 * General
 * Resolved an issue where Deterrence modified by Glyph of Mirrored Blades was not reflecting spells back at the target.
 * Resolved an issue where Explosive Trap's effects could be dodged.
 * Mage
 * Arcane
 * Resolved a script error with Arcane Barrage.
 * Talents
 * Supernova now deals 30% less damage against player targets.
 * Warrior
 * Arms
 * Resolved an issue where Execute could incorrectly cause the Warrior to receive 100 Rage.
 * Creatures
 * [Requires a realm restart.] Reduced the health and damage of high level creatures and NPCs in Pandaria to more closely match their relative difficulty before the stat squish.
 * Incarnation of Despair's Last Gasp now deals damage that is more reasonable level in a post stat squish environment.
 * Quests
 * Legendary Cloak Quest Line
 * Celestial Blessings: Adjusted the damage received by both the player and Wrathion during the challenges for Chi-ji (healer) and Niuzao (tanking) to a reasonable level.
 * Raids, Dungeons, and Scenarios
 * Raids
 * Resolved an issue in Personal Loot mode where multiple players were unable to loot a boss or chest at the same time.
 * Siege of Orgrimmar
 * Auction house NPCs in Siege of Orgrimmar's should no longer be level 100.
 * Garrosh Hellscream's Iron Star explosion damage has been reduced to a more reasonable level in a post stat squish environment.
 * Throne of Thunder
 * Jin'rokh the Breaker's Static Wound damage has been reduced to a more reasonable level in a post stat squish environment.
 * Shadow Nova damage for Dark Ritualist and Ritual Guard has been reduced to a more reasonable level in a post stat squish environment.
 * Dungeons
 * Upper Blackrock Spire
 * Commander Tharbek received a tuning pass on their damage and ability cooldowns.
 * Awbee should no longer spam their introduction after Commander Tharbek is defeated.
 * Resolved an issue where items were incorrectly disenchanting into Warlords of Draenor enchanting materials.
 * Shado-Pan Monastery
 * Gu Cloudstrike's Magnetic Shroud healing absorption has been reduced to a more reasonable amount in a post stat squish environment.
 * Proving Grounds
 * Tank Trial NPCs now hit harder and have slightly more health.
 * Battlegrounds and Arenas
 * Deepwind Gorge
 * Resolved an issue where players were not receiving points for capturing a mine cart.
 * Items
 * Resolved an issue where Tier tokens obtained from Mists of Pandaria Raids could not be exchanged for gear.
 * Resolved an issue where Dame Evniki Kapsalis was incorrectly selling Heirloom items for gold instead of Champion's Seals.
 * Resolved an issue where Nat Pagle was incorrectly selling Draenic or Savage Fishing Poles.

July 22

 * Creatures
 * Kurtok the Slayer's health has been reduced to be slightly less menacing to the denizens of Northshire.

June 24

 * Battlegrounds and Arenas
 * Deserter debuff
 * Deserter debuff now lasts 5 minutes (down from 20 minutes). New applications of the Deserter debuff within a 20-minute rolling window extends its duration by 5 additional minutes each time, up to a maximum of 20 minutes.
 * The Deserter debuff is applied under the following conditions:
 * Arena or Rated Battlegrounds: Leaving the queue, ignoring the prompt to enter when the match is ready, or leaving the match before anyone has entered combat.
 * Battlegrounds: Leaving before the match is over.
 * Additional information on the change to the Deserter debuff can be found in the forum thread titled Upcoming Deserter Hotfixes for Rated PvP.

June 17

 * Creatures
 * NPC vendors selling Tier 16 armor pieces now have significantly more health.
 * Items
 * Fire-Watcher's Oath: Players transformed into an Ordon Fire-Watcher now have a 100% chance to gain Bloody Coins on killing-blows against level-90 characters. Note that there's still a short internal-cooldown on earning Bloody Coins.
 * Nightmarish Hitching Post is now usable in Arenas and Rated Battlegrounds.
 * Bug Fixes
 * Resolved an issue where the Nightmarish Reins buff could cause players on a flight path to travel slowly.
 * Resolved an issue where players may receive duplicate letters in-game for purchases made on the store.

June 13

 * Items
 * Censer of Eternal Agony now has a cooldown of 1 hour when used (up from 10 minutes).
 * Fire-Watcher's Oath now has a cooldown of 10 minutes (down from 1 hour) and costs 100 Timeless Coins to purchase (costs 50 Bloody Coins previously). The Ordon Fire-Watcher transformation now allows mount usage and Druid shapeshifting and significantly reduced the internal cooldown on earning Bloody Coins.
 * For more information on this change, please see the forum thread titled: Recent Bloody Coins Hotfixes.


 * Timeless Isle
 * Non-rare creatures and NPCs on lower areas of Timeless Isle should now respawn more frequently.

June 9

 * Quests
 * Borrowed Brew: Resolved an issue that could cause players to be unable to see Lorewalker Cho after consuming Mouthwatering Brew.


 * Bug Fix
 * Resolved an issue where the Heart of the Valorous buff was not correctly persisting through death.

June 4

 * Raids, Dungeons, and Scenarios
 * Queuing for a non-random Normal Scenario now awards 30 Justice Points on completion (down from 70 Justice Points).

June 3

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Resolved an issue where Kor'kron Shaman's Treasure was not dropping in Flexible difficulty.


 * Battlegrounds and Arenas
 * Ethereal Soul-Trader can no longer be summoned while in an Arena or Battleground.

May 27

 * Battlegrounds and Arenas
 * Characters in a Tanking specialization in a Rated Battleground now take 50% additional damage (up from 20%) while holding an orb in Temple of Kotmogu or escorting a mine cart in Deepwind Gorge.
 * Items
 * Black Grasp of the Destroyer's drain mana effect no longer affects targets above level 73.
 * Soul Breaker's drain mana effect no longer affects targets above level 63.
 * Bug Fixes
 * Resolved an issue where credit for the achievement: Going To Need A Bigger Bag was not tracking correctly across characters on the account.
 * Resolved an issue where a graveyard near wreckage of the Silver Dawn in Darkshore was automatically resurrecting players after releasing.

May 21

 * Battlegrounds and Arenas
 * Resolved an issue where the Rated Battleground flag carrier debuff functioned incorrectly. Characters in a Tanking specialization should now correctly take 50% additional damage while carrying a flag in a Rated Battleground.
 * Items
 * Replica General's Leather Treads no longer increases the duration of Sprint in Arenas or Rated Battlegrounds.
 * Burdens of Eternity may no longer be used while inside a Heroic Dungeon, Raid, or Scenario.
 * Bug Fixes
 * Resolved an issue where Feats of Strength for Collector's Edition: Dread Raven and Collector's Edition: Dread Hatchling were not being correctly awarded to players.
 * Resolved an issue where players transitioning from Eastern Plaguelands into Ghostlands while on certain flying mounts would be unable to resummon the mount until they relog back in.

May 14

 * Classes
 * Paladin
 * Retribution
 * Sword of Light now increases healing done by Word of Glory by 60% (up from 30%).
 * Warlock
 * Armor Set
 * Resolved an issue where Warlocks were able to incorrectly retain their Tier-14 4-piece set bonus when the armor is no longer equipped.

May 13

 * Classes
 * Resolved an issue where players were able to incorrectly stack multiple movement speed buffs.
 * Battlegrounds and Arenas
 * Demonic Gateway can no longer be cast during the Preparation phase in Arenas, Battlegrounds, and Rated Battlegrounds.
 * Ruby Hare is no longer usable in Arenas and Rated Battlegrounds.

May 2

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Garrosh Hellscream
 * [Requires a realm restart.] Garrosh Hellscream now only targets 2 players with Touch of Y'Shaarj and Empowered Touch of Y'Shaarj regardless of raid size on Flexible difficulty. Previously, the number of players targeted by the ability scale from 2 to 4, resulting in a harsh breakpoint for groups with 17-18 players.
 * [Requires a realm restart.] Touch of Y'Shaarj and Empowered Touch of Y'Shaarj cast times have been increased to 3.5 seconds (up from 2.5 seconds) on Flexible difficulty.


 * Battlegrounds and Arenas
 * Resolved an issue that was causing Battleground queues to report incorrect wait times.

April 28

 * Creatures
 * Elder Lin and Elder Liao now have significantly more health.
 * [Requires a realm restart.] Elder Lin and Elder Liao will now respawn much more quickly.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * The Fallen Protectors
 * Resolved an issue where movement-freeing abilities incorrectly forced Mark of Anguish to transfer to another player.
 * Garrosh Hellscream
 * During the Garrosh Hellscream encounter, Eternal Flame no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
 * Battlegrounds and Arenas
 * Matchmaking Ratings for Rated Battlegrounds has been increased by 100 for all players. Additional details for the change could be found in the forum thread titled: Rated Battleground MMR Hotfix.
 * UI
 * Resolved an issue where players continue to be listed on the Raid Browser after accepting an invite from someone in a Flexible difficulty raid.

April 23

 * Classes
 * Shaman
 * General
 * Healing Stream Totem no longer incorrectly heals itself.
 * Quests
 * Scourge Tactics: Increased the spawn rate of Webbed Crusaders.
 * The Embalmer's Revenge: Resolved an issue where Stitches was not resetting correctly.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Malkorok
 * Resolved an issue where Ancient Miasma effects were able to persist after the encounter ended.
 * Garrosh Hellscream
 * During the Garrosh Hellscream encounter, Word of Glory no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
 * Unstable Iron Stars now Fixate on players for 12 seconds (up from 10 seconds) during stage 4 of the Garrosh Hellscream encounter on Heroic difficulty.
 * The Eye of Eternity: Resolved an issue that could prevent players from being able to loot Alexstrasza's Gift after defeating Malygos.
 * Items
 * Potion of Luck: Reduced the amount of gold found in Plundered Treasures.

April 14

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar: Blackfuse Bombling should no longer be incorrectly awarded from the Spoils of Pandaria encounter.
 * Icecrown Citadel: Resolved an issue that could prevent players from being able to loot The Lich King if NPCs dealt fatal damage to him.
 * The Eye: Added additional safeguards to the Kael'thas Sunstrider encounter to address issues that could cause him to sometimes not grant loot if he's defeated too quickly.


 * Achievements
 * Insane in the Membrane: Resolved an issue where Exalted status with the various Steamwheedle Cartel factions, as well as Honored status with the Bloodsail Buccaneers faction, were not properly being credited if those reputations subsequently decreased. Players should now be able to earn this achievement if they have ever brought those five reputations to the required levels.

April 7

 * Classes
 * Shaman
 * General
 * Resolved an issue where the visual effect for Healing Rain was able to persist indefinately.


 * Quests
 * Guerrillas in our Midst: Resolved an issue where General Nazgrim can lose his quest giver status, preventing players from being able to complete the quest.
 * The Lesson of the Burning Scroll: Players now receive the Master's Flame automatically upon accepting the quest.


 * Creatures
 * All world bosses in Mists of Pandaria are no longer tap-to-faction. Players from both factions that engage the world boss at the same time are now eligible for loot.

Raids, Dungeons, and Scenarios
 * Each World of Warcraft account can now create a maximum of 10 instances per hour (up from 5).
 * Siege of Orgrimmar
 * Amalgam of Corruption's Unleashed Anger can now reach players that are greater than 10 yards away.
 * Dungeons
 * Siege of Niuzao Temple: A Challenge Gong has been added, allowing players the option to trigger waves of attackers more quickly during the Commander Vo'jak encounter.

March 25

 * Character Boost
 * Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.
 * Classes
 * Priest
 * General
 * Resolved an issue where the amount of healing received from Prayer of Mending was not benefitting from PvP Power.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.

March 18

 * Character Boost
 * Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
 * Resolved a number of questing and phasing issues for boosted characters.
 * Classes
 * Rogue
 * Talents
 * Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty.
 * Battlegrounds and Arenas
 * Resolved an issue where Monks were unable to use Roll (monk_ability), Chi Torpedo, or Flying Serpent Kick while carrying the flag.
 * Isle of Thunder
 * Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.

March 11

 * Racial Abilities
 * Worgen
 * Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.
 * Classes
 * Monk
 * General
 * Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
 * Raids, Dungeons, and Scenarios
 * Dungeons
 * Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.
 * Battlegrounds and Arenas
 * Twin Peaks and Warsong Gulch
 * The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
 * Arathi Basin, Eye of the Storm, and The Battle for Gilneas
 * Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it's featured on Call to Arms (down from 200).
 * Silvershard Mines
 * Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it's featured on Call to Arms (down from 160).
 * Strand of the Ancients
 * The amount of Honor awarded for successfully destroying or defending a gate has been doubled.
 * Timeless Isle
 * Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.
 * Brawler's Guild
 * Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.

March 4

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * Kil'ruk the Wind-Reaver's Reave should now cancel properly if he's defeated while channeling the ability.
 * Battlegrounds and Arenas
 * Twin Peaks and Warsong Gulch
 * Focused Assault debuff is now applied to flag carriers once both team's flags have been picked up starting at the 1-minute mark (down from 3 minutes).

February 28

 * Classes
 * Death Knight
 * Blood
 * Dancing Rune Weapon's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the Death Knight that summoned it.
 * Monk
 * General
 * Zen Pilgrimage: Return is no longer automatically removed from Monks that leave the Peak of Serenity.
 * Battlegrounds and Arenas
 * Resolved a pathing issue with Intervene for Warriors with Glyph of the Watchful Eye equipped while in the Temple of Kotmogu.
 * Resolved a situation where players were able to retain the Readiness (hunter ability) effect from trinkets without equipping them while in a Battleground.


 * Bug Fixes
 * Resolved a crash in the client that affected users running Windows XP: Service Pack 3.
 * Resolved a crash that could occur while loading into an area or instance.

February 26

 * Classes
 * Death Knight
 * Talents
 * Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
 * Hunter
 * Hunter Pets
 * Resolved an issue where Hunter pets were able to incorrectly retain the Lightning Charge debuff from Servants of Siamat from the Lost City of the Tol'vir.
 * Mage
 * Frost
 * Resolved an issue where Icicles stored by Frost Mage's Mastery: Icicles was dealing more damage than intended when used against party or raid members that are under a Mind Control or Charm effect from NPCs in PvE.
 * Priest
 * General
 * Levitate can no longer be cast on players that are under the effects of a Nitro Boost.
 * Prayer of Mending's healing should now be reduced correctly when cast on a target with the Mortal Wounds effect.
 * Holy
 * Lightwell should no longer incorrectly consume an extra charge while healing players other than the casting Priest.
 * Shaman
 * General
 * Resolved an issue where the duplicated healing done by the Restoration version of Ascendance was incorrectly factoring in Battle Fatigue and healing reduction effects on allied targets a second time.
 * Warlock
 * Talents
 * Resolved an issue where players that are under a stealth effect can use up a Blood Horror charge without triggering the Horror effect.


 * Pet Battle
 * Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.

February 24

 * Classes
 * Priest
 * Shadow
 * Resolved an issue where using an instant cast spell while under the effects of Spectral Guise was incorrectly causing the cooldown for Psychic Horror to reset.
 * Pet Battle
 * Resolved an issue where players on some Battlegroups were unable to queue for PvP Pet Battles.
 * Elemental pets should now correctly be taking less damage while the Sandstorm effect is active.

February 20

 * Missing Battle Pets and Mounts
 * Battle Pets and mounts that went missing since the patch should be restored on login.


 * Classes
 * Death Knight
 * Resolved an issue where Death Knights that had not completed the starter quests Where Kings Walk or Warchief's Blessing were able to attack NPCs belonging to their own faction.


 * Creatures
 * Resolved an issue where tracking for Honor Point awards on the first kill of rare spawns in Krasarang Wilds were not resetting correctly at the end of each day.


 * UI
 * User Interface Add-Ons are now able to send and receive friend invites with a note over Battle.net®.
 * Send event: BNSendFriendInvite(, )
 * Receive event to see the note text: BNGetFriendInviteInfoByAddon


 * Isle of Thunder
 * Key to the Palace of Lei Shen should now have a chance to drop from rare spawns and golden treasure chests once more.


 * Bug Fixes
 * Resolved a crash that could occur if network connection is lost while loading into an area or instance.
 * Resolved an issue where the client was crashing while using certain User Interface Add-Ons.
 * Resolved an issue where the loading bar does not go away if the user cancels a cinematic being while it's streamed.

February 12

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Galakras: Resolved an issue where Dragonmaw Grunts were attacking the wrong Demolition Crew on Heroic difficulty.
 * Love is in the Air
 * Players entering the instance for The Crown Chemical Co. now spawn inside the main courtyard.
 * Lovely Charms should no longer be incorrectly awarded from Unstable Corruptions or Mutant Parasites.

February 10

 * Quests
 * The Battle for Gilneas City: Reduced Sylvanas and Gorerot's hitpoints. Rapier of the Gilnean Patriots no longer heals enemies.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Siegecrafter Blackfuse: Significantly reduced the damage of Blackfuse Sellsword's Envenomed Shadowstep on all difficulty modes.

February 5

 * Creatures
 * Huolon's spawn point has been moved to the ground.
 * [Requires a realm restart.] Ordos can no longer get stuck channeling Eternal Agony indefinitely.


 * Timeless Isle
 * Players under the effects of the Censer of Eternal Agony no longer gain Bloody Coins for defeating players in their party or raid.

February 4

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Galakras
 * Resolved an issue where players that perform a soft-reset on the raid instance after defeating Galakras would incorrectly zone into the raid at Norushen.
 * Kor'kron Dark Shaman
 * Resolved an issue where Earthbreaker Haromm and Wavebinder Kardris could potentially path underneath the world.
 * Icecrown Citadel: Fixed an issue where defeating The Lich King too quickly could prevent players from receiving loot.

January 29

 * Creatures
 * Resolved an issue that could cause Ordos to be stuck in evade. For targets that Ordos cannot reach, he will now summon them to him.


 * Quests
 * Family Tree: Resolved an issue where Pandaren characters were unable to see their ancestors after lighting the Incense Bundle.

January 28

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Immerseus
 * Immerseus' Swelling Corruption ability should no longer be incorrectly triggering from Balance Druid's Starfall and the Hunter talent, A Murder of Crows on Heroic difficulty.
 * General Nazgrim
 * General Nazgrim should no longer incorrectly be gaining Rage while in Defensive Stance from Balance Druid's Starfall and the Hunter talent, A Murder of Crows.
 * Malkorok
 * Living Corruption's Languish effect should no longer be incorrectly reapplied to players that were under the effect of a Mage's Alter Time spell on Heroic difficulty.
 * Items
 * Figurine - Khorium Boar should no longer incorrectly summon more than one Khorium Boar.

January 23

 * Lunar Festival
 * Elune's Blessing (buff) no longer increases Stamina and no longer stacks with similar player-cast buffs.
 * Raids, Dungeons, Scenarios
 * Siege of Orgrimmar
 * Kor'kron Dark Shaman
 * Removed Lunar Festival decorations from the Valley of Strength. Garrosh has decided that his Horde has need for such things.
 * General Nazgrim
 * General Nazgrim's Kor'kron Banner now has less health on Raid Finder difficulty.
 * General Nazgrim's Ravager no longer generates Rage when it strikes a player and deaks 50% less damage on Raid Finder difficulty.
 * Kor'rkon Warshaman's Healing Tide Totem now heals for 1% (down from 2%) on Raid Finder Difficulty.
 * Kor'kron Warshaman's Empowered Chain Heal now heals for 1% (down from 4%) on Raid Finder difficulty.
 * Items
 * [Requires a realm restart.] Anglers Fishing Raft and Bipsi's Bobbing Berg can no longer be used at the same time. Bipsi's Bobbing Berg should now also allow players to increase their speed just like an Anglers Fishing Raft.

January 21

 * Classes
 * Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
 * Vengeance (All tanking specializations)
 * Beast Cleave (Hunter - Beast Mastery)
 * Storm, Earth, and Fire (Monk - Windwalker)
 * Blade Furry (Rogue - Combat)
 * Sweeping Strikes (Warrior - Arms)
 * Warrior Tier-16 2 piece set bonus
 * Druid
 * Talents
 * Soul of the Forest (Restoration) should no longer incorrectly grant a haste effect from failed attempts to cast Swiftmend on targets that are under a Cenarion Ward's healing effect.
 * Quests
 * The Trident of Naz'jan: Resolved an issue that caused Ragnar Drakkarlund to not respawn correctly in certain situations.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * For an in-depth explanation of recent changes please see the forum thread from Watcher, Lead Encounter Designer titled: Upcoming Siege of Orgrimmar Changes.
 * Galakras
 * Reduced health on various ranking officials (High Enforcer Thranok and Korgra the Snake) and foot soldiers (Dragonmaw Bonecrusher, Dragonmaw Flagbearer, and Dragonmaw Tidal Shaman) by about 15% on Flexible and 10-player Normal difficulties.
 * Thok the Bloodthirsty
 * Thok the Bloodthirsty's Defeaning Screech now deals 10% less damage on Flexible, 10-player Normal, and 10-player Heroic difficulties.
 * Thok the Bloodthirsty's Shock Blast now deals 10% less damage on Flexible, 10-player Normal, and 10-player Heroic difficulties.
 * Siegecrafter Blackfuse
 * Automated Shredders' health has been reduced by 10%, and its Overload ability now deals 10% less damage on Heroic difficulty.
 * Crawler Mines now have 20% less health on 10-player Heroic difficulty.
 * Disassembled Crawler Mines, Deactivated Electromagnets, Deactivated Laser Turrets, and Deactivated Missle Turrets now have 20% less health on Heroic difficulty.
 * Electromagnet's Magnetic Crush ability now deals 15% less damage on Heroic difficulty.
 * Laser Turret's Superheated damage-over-time effect now deals 25% less damage on Heroic difficulty.
 * Paragons of the Klaxxi
 * Hisek the Swarmkeeper's Multi-Shot ability now deals 20% less damage on Heroic difficulty.
 * Iyyokuk the Lucid's Insane Calculation: Fiery Edge now deals roughly 10% less damage on Heroic difficulty.

January 14

 * Classes
 * Hunter
 * General
 * Snake Trap now uses the same version of Mind-Numbing Poison debuff as Rogues; reducing the target's casting speed on player targets by 10% (down from 25%).
 * Raids, Dungeons, Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * [Requires a realm restart.] Resolved an issue that could cause tanks to be unable to interact with a fallen Paragon

January 10

 * Classes
 * Death Knight
 * General
 * Necrotic Strike now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Hunter
 * Hunter Pets
 * Core hound: Lava Breath now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Fox: Tailspin now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Goat: Trample (goat ability) now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Sporebat: Spore Cloud now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Mage
 * Arcane
 * Slow now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Rogue
 * General
 * Mind-numbing Poison now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Warlock
 * General
 * Curse of Enfeeblement now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Demonology
 * Aura of Enfeeblement now reduces the target's casting speed on player targets by 10% (down from 25%).
 * Quests
 * [Requires a realm restart.] Winterfin Commerce: Resolved an issue that could cause players to be unable to collect Winterfin Clams.

January 8

 * Classes
 * Druid
 * Balance
 * Astral Communion is now immune to interrupts. The ability still cannot be cast while Silenced, this will be corrected in a future patch.
 * Moonkin Form now increases the Druid's armor by 100% (up from 60%).
 * Priest
 * Shadow
 * Shadowform now increases the Priest's armor by 100% (up from 60%).
 * Raids, Dungeons, and Scenarios
 * Dragon Soul
 * Resolved a situation where the Claw of Go'rath was causing players to fall underneath the world.

January 6

 * Classes
 * Death Knight
 * Frost
 * Icy Talons now increases melee attack speed by 45% (up from 30%).
 * Unholy
 * Unholy Might now increases Strength by 35% (up from 25%).
 * Hunter
 * General
 * Aspect of the Hawk now increases ranged attack power by 35% (up from 25%).
 * Talents
 * Aspect of the Iron Hawk now increases ranged attack power by 35% (up from 25%).
 * Shaman
 * Elemental
 * Elemental Focus now increases spell damage done by 20% (up from 15%).

January 3

 * Creatures
 * Trade Prince Donais now has stats befitting of his position in the Bilgewater Cartel.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Kor'Kron Barracks/Underhold Nexus
 * Kor'kron Iron Sentinel, Kor'kron Shredder, and Kor'kron Skullsplitter now deal less damage on Raid Finder difficulty.