User:Serillian/Moltaan

Moltaan is the fourth boss encounter located inside Uldris. This boss fight consists of dealing with the powerful giant by using his golem creations against him. This fight is a tough survival fight mixed with a gear check. Using the Vehicle mechanic to take control of golems and using them to take down the boss is similar to the Flame Leviathan boss fight.

Background
Throughout countless nights, the Burning Forge rages. Within the forge resides Moltaan the fiery engineer. The sweltering heat of the forge has burned away what was left of his patience and his ability to tolerate visitors. Now, this behemoth cares only for his work and his forge. It would be unwise to disturb to this giant during his working routine as those who do will find themselves at the mercy of this terrible giant.

Abilities
During this fight, players will take control of two types of golem constructs for 10-man and 25-man difficulties. The constructs' health and damage values will be increased by the controlling player's item level.

Golem Vehicles

 * 60,000,000 (10-man Normal)
 * 90,000,000 (10-man Heroic)
 * 150,000,000 (25-man Raid Finder)
 * 180,000,000 (25-man Normal)
 * 270,000,000 (25-man Heroic)
 * 270,000,000 (25-man Heroic)












 * 40,000,000 (10-man Normal)
 * 65,000,000 (10-man Heroic)
 * 100,000,000 (25-man Raid Finder)
 * 120,000,000 (25-man Normal)
 * 195,000,000 (25-man Heroic)
 * 195,000,000 (25-man Heroic)











Moltaan
Moltaan attacks with an arsenal of powerful Fire-based attacks. He will deal up to ~2,500,000 melee damage to any player not in a golem. He will also enrage after 7 minutes on all difficulties.













Strategy
The Golem vehicles for this boss rest along the walls outside of Moltaan's room. They all have Fire Power that regenerates similar to Energy for rogues and Feral druids. It is recommended for tank players to pilot the Molten Defender Golems as they gain parry equal to their controller's parry. All other players can enter the Molten Assault Costructs as the are the DPS golems. Healers should put on any dps gear they have so that their hit and crit affect their golems.

When pulled, the DPS golems can either attack in melee or at ranged (some abilities do more damage when used several yards away from the boss). The tank golems can use their damaging abilities (Iron Strike and Devastating Strike) to build threat and use their defensive abilities to shield themselves or the raid to prevent unwanted damage to go out.

Moltaan will use his Magma Bolt ability fairly often during the fight. This is the only ability that can and must be interrupted as it will channel for 30 seconds straight. Either tank golem or a dps golem can do this but if a DPS golem is attacking at ranged, its Incendiary Boulder ability's projectile will not him right away. Therefore, some golems (whose players are designated to interrupt) should be in melee to reduce travel speed of the boulder. Cannon Fist will then be used on the tank which applies a +150% Fire damage taken which is the cue for a tank switch. Use Searing Shock to taunt the boss. The Defender Golem, before it takes the Cannon Fist strike, can use Hellion Barrier to reduce the damage taken by the attack. Whichever player is currently tanking Moltaan can keep him longer before changing tanks by using this ability.

Not long into the fight, Moltaan will begin to cast a powerful AoE attack called Lava Nova. This ability packs a punch but most of that damage can be negated if the raid stacks up beforehand and one tank uses Infernal Barrier to reduce damage taken by everyone in it by 80%. The downside of this is the 100 Fire Power cost. The tank that is going to use this ability must let their Fire Power cap before Lava Nova goes out.

Beware of his Flamecrack ability as it will not only do a ton of damage, it will stun everyone. However, this ability will only be triggered if two (or six for 25-man) golems are standing on any given Burning Rune. The most obvious way to prevent this to have each golem standing on their own rune (which should be used on cooldown). However, when stacking up for Lava Nova, players must avoid using Burning Rune as to prevent Flamecrack from going off.

Moltaan last ability which is quite dangerous is the Incendiary Fists. This adds 700k Fire damage to his melee attacks and applies an AoE to the raid for the 1-minute duration. Tanks will need to switch whenever Cannon Fist goes off while Moltaan is affected by this ability. The raid can stack up (if they aren't already for Lava Nova) and have Infernal Barrier block most of the AoE damage component and the extra burst damage applied to melee swings.

If the raid can successfully interrupted Magma Bolt, switch tanks on Cannon Fist, stack up for Infernal Barrier against Lava Nova and preventing Flamecrack while dealing with Incendiary Fists, Moltaan should go down after a few attempts.

Heroic Changes

 * Molten Defender Golems and Assault Constructs will periodically malfunction and become stunned for a short duration. This lasts through the entire fight.
 * Magma Bolt becomes an AoE ability instead of striking random targets.
 * If any number of golems are standing on any given Burning Rune, Moltaan will quickly trigger Flamecrack.
 * Moltaan gains the Flames of Fury ability that adds a major damage boost to his Fire-based attacks. However, he needs to be close enough to his target to use his abilities while under this effect.

Quotes

 * Intro
 * yell


 * Aggro
 * yell


 * Lava Nova
 * yell
 * yell


 * Flamecrack
 * yell


 * Incendiary Fists
 * yell


 * Player Killed
 * yell
 * yell
 * yell


 * Berserk
 * yell


 * Death
 * yell

Achievements

 * Uldris, Titan Facility - Defeat the bosses of Uldris.
 * Heroic: Moltaan - Defeat Moltaan in Uldris on Heroic difficulty.
 * Taking the Heat - Force Moltaan to cast his Flamecrack ability three times on Normal or Heroic difficulty before defeating Moltaan.