UNIT SPELLMISS

Fired when a spell misses "UNIT_SPELLMISS", arg1, arg2

Arguments

 * arg1 : Unit Name - can be 'target' 'mouseover' 'player' or 'party1..4' possibly also 'raid1..40'
 * arg2 : Action - can be 'RESISTED' 'DODGED' 'PARRIED' or 'BLOCKED'