Chaos (spell school)

Chaos refers to a type of magic wielded by warlocks and demon hunters. Chaos is a unique multi-school, combining all the seven schools of magic:, , , , , and even. Multi-school abilities benefit from bonuses that affect any of their schools, use the lowest resistance value among their schools, ignore absorption and immunity effects that apply to only some of their schools, and can be used even when one or more of their schools have been locked with an interrupt effect.

Chaos' comprehensive nature guarantees that damage done will not be mitigated by any armor, resistances or school-specific effects the target might possess. However mitigation and immunity abilities that are not school-specific (such as Ice Block and Divine Shield) as well as damage-absorption shields provide by abilities like Mastery: Blood Shield, Mastery: Illuminated Healing and Power Word: Shield will still absorb, mitigate or completely prevent damage from this school. Due to its comprehensive nature, it is impossible for players to be locked out of the Chaos school unless a Chaos spell itself is interrupted, in which case spells of all schools will be locked out.

Demon hunter

 * Annihilation
 * Chaos Strike
 * Disrupt
 * Fel Lance (honor talent)
 * Fel Rush
 * Fury of the Illidari (artifact ability)
 * Mana Break (honor talent)
 * Mana Rift (honor talent)

Eye Beam, Chaos Nova, Fel Eruption (talent), and Fel Barrage (talent) are not Chaos damage, but rather Chromatic damage (which is the combination of all schools but Physical and Holy).

Warlock

 * Demonbolt (talent)
 * Dimensional Rift (artifact ability)
 * Chaos Bolt

Trivia

 * In Warcraft III: Reign of Chaos, Chaos was an attack type that did full damage to all armor types.