Queen Azshara (Eternal Palace tactics)

Queen Azshara is the last boss of the Eternal Palace raid. She is found outside the palace in a titan dome known as the Last Prison.

Adventure Journal
''Queen of the Naga, Empress of Nazjatar, and one of the most powerful entities Azeroth has ever known, Azshara has plotted and schemed for millennia in preparation for this fateful moment. Now, with all the pieces in place, the time has finally come to reveal her end game.''

Overview
Queen Azshara will use all of the forces at her command to disable the Ancient Wards keeping you alive while attempting to override the Titan device keeping N'Zoth imprisoned.

Damage Dealers

 * Powering up Ancient Wards or draining Azshara's Ward of Power drains the player.
 * Make sure your healers have line of sight to you!
 * Make sure that Charged Spear does not impact any surface inside the playspace; but passes through any Crystalline Shields.
 * Hide from Azshara to reset stacks of Arcane Vulnerability, or to avoid the damage of Arcane Detonation.
 * Hide from your allies and Azshara when afflicted with Arcane Burst.
 * Overzealous Hulks will Drain your Ancient Wards
 * Azshara's Devoted and Indomitable will Sacrifice themselves to the Ward of Power.

Healers

 * Powering up Ancient Wards or draining Azshara's Ward of Power drains the player.
 * Coordinate your positioning to make sure you have line of sight to your allies.
 * Hide from Azshara to reset stacks of Arcane Vulnerability, or to avoid the damage of Arcane Detonation.
 * Hide from your allies and Azshara when afflicted with Arcane Burst.
 * Coordinate the rate at which players attempt to Release charges from the Titan Console before a Massive Energy Spike.

Tanks
<!--==Abilities==
 * Powering up Ancient Wards or draining Azshara's Ward of Power drains the player.
 * Make sure your healers have line of sight to you!
 * Coordinate the lovers' line of sight to each other with every cast of Longing or Painful Memories.
 * Move Azshara to keep her from Draining your Ancient Wards or Energizing the Ward of Power too much.
 * Hide from Azshara to reset stacks of Arcane Vulnerability, or to avoid the damage of Arcane Detonation.
 * Duration is 1 minute instead.
 * Duration is 1 minute instead.
 * Duration is 1 minute instead.
 * Duration is 1 minute instead.
 * Duration is 1 minute instead.

Stage One: Cursed Lovers
Azshara summons the cursed lovers: Aethanel, and Cyranus to attack the players. Overzealous Hulks storm the playspace in an effort to disable the Ancient Wards while Azshara herself torments players with her own abilities.

This stage ends when both Aethanel and Cyranus are defeated. Painful Memories: Mere sight of one another causes the Cursed Lovers to relive Painful Memories. While they can see each other they will be Tormented. Longing: The caster yearns to see their love again, igniting their Cursed Heart for 10 sec. If they cannot see their lover they will Enrage. Tormented: If the Cursed Lovers see each other while reminded of their Painful Memories or fail to find each other while Longing they become Tormented, gaining 65% haste and have their damage increased by 150%. Cursed Heart: The hearts of Aethanel and Tal'ras are forever cursed. Wherever they walk the ground beneath them is corrupted, inflicting 15 Shadow damage to all players who stand in the corruption. Aethanel Lightning Orbs: Aethanel conjures several lightning orbs that bounce through the playspace, inflicting 60 Nature damage to all players within 2 yards of their impact. The orbs each bounce 3 times or until they collide with an obstacle. Lightning Bolt: Fires a bolt of lightning that arcs through the target and jumps to several targets, inflicting Nature damage. Each successive victim suffers 20% less damage than the previous target in the chain. Cold Blast: Blasts the target with intense cold, inflicting 30 Frost damage. When Cold Blast reaches 3 stacks, the victim is Frozen. Frozen: The target is frozen solid for 5 sec. !14,15,16,17 Aethanel always attacks her Frozen victims with an Ice Shard.
 * {{abilities|Aethanel and Cyranus, the Cursed Lovers|Aethanel and Tal'ras have been cursed to constantly swap between periods of Longing to see each other and Painful Memories of a life that could have been. Their Cursed Hearts poison the ground beneath them.

Ice Shard: The caster hurls a spike of intensely cold ice at the victim, inflicting 100 Frost damage and shattering any frozen effects currently active. Cyranus Serrated Edge: Tal'ras' blade is extremely sharp, causing its victims to bleed profusely for until cancelled. Any time Tal'ras's opponents block, dodge, or parry, the blade will fail to inflict a wound. Charged Spear: Tal'ras hurls his charged spear. When it detonates it will deal 60 Arcane damage to all players within 100 yards of the impact, and 30.00 Arcane damage to all players outside that range. Overzealous Hulk: These hulks from Azshara's army rush toward Ancient Wards and pound them into dust. Ground Pound: The caster pounds the ground at their feet so hard that all players take 5 Physical damage and any nearby Ancient Wards lose a portion of their power. Queen Azshara: In this stage Queen Azshara circles the playspace, looking for opportunities to employ her own abilities. Arcane Orbs: Creates several orbs of volatile Arcane energy that will detonate and damage all players upon expriation. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so. Standing in the orb long enough absorbs the orb entirely. Disable Ancient Ward: Azshara disables one of the Ancient Wards for until cancelled. While disabled, the Ancient Ward slowly loses power. Beckon: Azshara beckons the target to walk toward her. If the victim gets too close to Azshara she will charm them. Divide and Conquer: Azshara summons a wall of arcane energies that splits the playspace in two. Any player passing through the wall instantly perishes. (Heroic, Mythic) Intermission One: Queen's Decree: Azshara releases Arcane Orbs across the playspace; but issues a personal decree to all players limiting their actions. Any player who fails to follow their decree will be sanctioned. This phase ends shortly after the Arcane Orbs expire. Queen's Decree: Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.

Sanction 300 yd range Instant Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage. !14 In Normal Difficulty, players are given one decree they must obey.

!15 In Heroic Difficulty, players are given up to two decrees they must obey.

!16 In Mythic Difficulty, players are given up to three decrees they must obey.

!17 In Raid Finder Difficulty, players are given one decree they must obey.

Sanction: Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage. Arcane Orb: Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so. Standing in the orb long enough absorbs the orb entirely. Stage Two: Heart of a Champion: Azshara activates the final ward in the playspace and summons her champion, Vethan, to defend it. Azshara now joins the fight directly. This stage ends when Vethan has been defeated. Ward of Power: Azshara corrupts a platform in the Titan device, changing into a font of power for herself. As the Ward of Power gains energy, the power of Azshara and her minions grows. Vethan of the Frozen Heart A Champion's Charge: Vethan is charged with defending Azshara's Ward of Power. If he is ever not within the Ward of Power he will continually inflict 12 Shadow damage to all players. Heart of Ice: Vethan's mere pressence causes all players within line of sight to have their hearts chilled for 3 Frost damage over 6 sec. Chilled Heart: Vethan's mere pressence causes all players within line of sight to have their hearts chilled for 3 Frost damage over 6 sec. Frozen Barb: The caster strikes with cold steel, inflicting significant Frost damage. The victim's heart is chilled. Glacial Burst: Fills the target with an immense burst of Frost energy that explodes after 10 sec., inflicting 40 Frost damage to all players in line of sight. Victims hit by the burst have their hearts chilled. Azshara's Devoted Final Sacrifice: Azshara's Devoted sacrifice themselves to contribute their life force to the Azshara's Ward of Power or to corrupt one of the Ancient Wards. Queen Azshara Beckon: Azshara beckons the target to walk toward her. If the victim gets too close to Azshara she will charm them. Corrupted Heart: Azshara corrupts the Hearts of Azeroth of randomly selected players. Each will have their combat effectiveness reduced until they cleanse their Heart of Azeroth in an Ancient Ward of Power. (Mythic, Heroic) Arcane Mastery: Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets she sees without interrupting her current actions. Arcane Detonation: Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 80 Arcane damage to all players within line of sight of the detonation. Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Mythic, Heroic) Intermission Two: Adoration: Azshara summons waves of her minions to attack the wards. This stage ends shortly after it begins. Overzealous Hulk: These hulks from Azshara's army rush toward Ancient Wards and pound them into dust. Ground Pound: The caster pounds the ground at their feet so hard that all players take 5 Physical damage and any nearby Ancient Wards lose a portion of their power. Azshara's Devoted Final Sacrifice: Azshara's Devoted sacrifice themselves to contribute their life force to the Azshara's Ward of Power or to corrupt one of the Ancient Wards. Arcane Orb: Creates an orb of volatile Arcane energy that will detonate unless absorbed by a player. Standing in the orb causes the player to absorb the volatile energies; but the player suffers Arcane damage as long as they do so. Standing in the orb long enough absorbs the orb entirely. Queen's Decree: Azshara issues individual decrees to all players that must be satisfied or else the victim is Sanctioned.

Sanction 300 yd range Instant Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage. !14 In Normal Difficulty, players are given one decree they must obey.

!15 In Heroic Difficulty, players are given up to two decrees they must obey.

!16 In Mythic Difficulty, players are given up to three decrees they must obey.

!17 In Normal Difficulty, players are given one decree they must obey.

Sanction: Failing to follow Queen Azshara's decree results in the offender taking 10 Arcane damage. Stage Three: Song of Sirens: Azshara calls her Sirens to join the fight. Each Siren will attempt to hold one of the Ancient Wards in an attempt to drain them all. This stage ends when all Sirens have been dispatched. Loyal Myrmidon Piercing Spear: Hurls a Piercing Spear in a straight line up to 200 yards away. Siren Drain Ancient Ward: Drains the Ancient Ward of a portion of its power. Energize Ward of Power: Azshara's Siren energizes the Ward of Power. (Heroic, Mythic) Static Shock: The siren shocks players at random for 6 sec. Every 2 sec. the victim explodes for 15 Nature damage to all players within 8 yards of the victim. Lightning Bolt: Fires a bolt of lightning that arcs through the target and jumps to several targets, inflicting Nature damage. Each successive victim suffers 20% less damage than the previous target in the chain. Queen Azshara Beckon: Azshara beckons the target to walk toward her. If the victim gets too close to Azshara she will charm them. Crystalline Shield: Azshara coats one of her Sirens in a Crystalline Shield, preventing all damage and interrupt effects until the shield is removed. Hurling a Piercing Spear through the shield will cause it to Shatter. Shattered Shield: The Crystalline Shield shatters, inflicting 20 Physical damage to all players in line of sight. Arcane Mastery: Azshara's control over magic is so strong that she can cast Arcane Missiles at any targets she sees without interrupting her current actions. Arcane Detonation: Azshara rises into the air and sends a bolt of intense magic into the ground that inflicts 80 Arcane damage to all players within line of sight of the detonation. Reversal of Fortune: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Mythic, Heroic) Intermission Three: Darkness Rises: Azshara reveals her true plans and exposes the players' folly. Stage Four: This Palace Is a Prison: Unable to leave, Azshara turns her full force upon the raid. Players must contend with Azshara while attempting to keep the Titan Console under control. Flesh to Stone: Azshara's gaze has twisted from one that inspired love and devotion into one that robs its victims of all life, turning their flesh into stone for 6 sec. Victims suffer 18 Physical damage every 5 sec. Inversion: Azshara causes one of the Ancient Wards to switch places with her Ward of Power. (Heroic, Mythic) Void Touched: Azshara pierces the target's soul, inflicting 20 Shadow damage and reducing the healing they receive by 10% for 30 sec. Titan Console Overload: The titan console is bursting with Azerite energy. If players don't unleash the energy within until cancelled. all the energy will be unleashed at the same time. Each time a player releases a charge of energy, a pulse of Spellstrike energy is unleashed on the raid and one additional, random effect occurs. Controlled Release: You push the button, releasing a controlled burst of energy from the Titan console and unleashing an extra, unknown effect. Controlled Burst: The console releases a burst of Azerite energy, inflicting 40 Spellstrike damage to the entire raid. Essence of Azeroth: The titan console arcs pure Azerite energy into a random player. The energy causes the player to die after 40 sec. but they are greatly empowered until their death. System Shock: A massive blast of Azerite energies course through you, inflicting 100 Spellstrike damage over 10 sec. Short Circuit: The console goes haywire and fires off bolts of energy that cause a nearby ancient ward to lose power. Massive Energy Spike: The console releases all remaining charges simultaneously.

Achievements
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Quotes

 * Intro
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 * Aggro
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 * Drain Ancient Ward
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 * Beckon
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 * Arcane Orbs
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 * Painful Memories
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 * Longing
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 * Aethenel dies
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 * Cyranus dies
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 * Stage Two
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 * Divide and Conquer
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 * Reversal of Fortune
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 * Arcane Burst
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 * Arcane Detonation
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 * Stage Three: Song of the Tides
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 * Stage Four: My Palace is a Prison
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 * Shortly after 2nd Overload cast
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 * Overload
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 * Piercing Gaze
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 * Nether Portal
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 * Player's death
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 * Wipe
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 * Defeated
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 * Outro
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