Talk:Nerubian

Different characteristics
Is the first bulletpoint differentiation between Silithid and Nerubian accurate? Some scorpids are labelled Silithid in the game and they are eight-legged. -- Cze


 * You have a point, but I'm not sure being eight-legged is the only and definitive characteristic of an arachnoid. A scorpion-like insectoid generally always has a big, rear stinger appendage, whereas spider-like arachnoids never do (as far as I know). I think that makes the bullet-point still valid. -- Fandyllic

Excuse me, but I would like to repoort a link to here from Furbolg which doesn't work. I also think cockroaches are cute! Charred But Alive 13:02, 19 June 2006 (EDT)


 * You refer to Bristelimb's links? --Nerub29 03:29, 25 June 2007 (UTC)

Alingment
Why does this page sometimes use an "evil" adjetive to describe the Nerubians? Hordesupporter 13:34, 21 March 2007 (EDT)


 * They are referred to as such several times, most notably in the manual for RoC. -_ Ragestorm (talk &middot; contr) 16:27, 21 March 2007 (EDT)


 * Well... ok... I guess I can buy that... although I don't really believe the Nerubians are evil. Hordesupporter 18:26, 21 March 2007 (EDT)


 * The Nerubians referred to in the RoC manual are the undead ones right? And those are evil...but the others...I may be mistaken though, I haven't read it in ages... --HEMA 18:31, 21 March 2007 (EDT)


 * They are given the lawful evil alignment in the RPG as well. Has to do with their connection to the Old Gods. Thuss the rpg books, Brann or real world author material has them as evil as well.Baggins (talk) 18:40, 19 May 2008 (UTC)


 * In some sources it says that the Nerubians worshipped Old Gods and were even more evil than the Scourge who conquered them. Eman91 00:33, 27 December 2008 (UTC)Eman91

Faction?
I think rebel nerubians would be a perfect Northrend faction. They would start out hostile, and you would gain rep by killing their undead brethren throughout the contenent and doing things in the Azjol-Nerub zone/instance. They could also give out (for a fee) Ankheg mounts of varing colors. :)--Sandwichman2448 18:56, 6 April 2007 (EDT)

Um... while A good point, don't put that in the article just yet, and I still want Nerubains to become playable despite the difficultes. Hordesupporter 19:24, 6 April 2007 (EDT)

Inconclusion
Artistic and in-game images are inconclusive... What is ment here?-- 14:07, 24 June 2007 (UTC)


 * Half of them show that they have spider biology, half show insect biology. -- Ragestorm (talk &middot; contr) 17:23, 24 June 2007 (UTC)


 * When creture becomes humanoid the front legs become arms. 2 arms + 6 legs = 8 limbs like a spider. The 6 limbs they are using as legs is not like the six legs insects have.-- 17:27, 24 June 2007 (UTC)


 * I count 4 legs, 2 arms in the artistic pic, 4 legs, 2 arms in the TFT screenie. -- Ragestorm (talk &middot; contr) 18:17, 24 June 2007 (UTC)

middle leg is bent. look closer.-- 18:26, 24 June 2007 (UTC)

How is that not 8? Bears and furbolgs both have four limbs, they just use them differently. Same with spiders and nerubians, same number of limbs but two became arms.-- 18:31, 24 June 2007 (UTC)


 * Generally speaking in real life many arachnids, have 10 appendages, not just 8, the last 2 being padipelps (something unique to arachnids, though corresponds to mandibles in other arthropods), some ending with claws... However the most important aspect of arachnids vs. insects is that spiders lack a thorax section, they have a head section and an abdomen. Insects have a head section, definable thorax, and abdomen. It seems to be the case with most images of nerubians, they lack a definable thorax section, much like spiders. Baggins 18:47, 24 June 2007 (UTC)


 * In addition to only have 2 sections of their body like arachnids. Nerubians also have 8 limbs, and what looks like two padipelps (now in blue) coming out of their face. That would make a total of 10 appendages, which is very Arachnid like, and not even close to an insect.Baggins 23:38, 24 June 2007 (UTC)


 * So, Ragestorm can not count. (See my diagrams above).-- 23:39, 24 June 2007 (UTC)


 * I concede the artistic one, but not the screenshot. Incidentally, I can count, it's multiplication I can't do (as my 3rd grade teacher will attest). -- Ragestorm (talk &middot; contr) 02:44, 25 June 2007 (UTC)

I can go get you a better screenshot from in-game if that is the issue, :pBaggins 02:54, 25 June 2007 (UTC)

First will start with Warcraft III creeps page[. These particular nerubians only seem to have 4 legs, and 2 arms, still only an abdomen and head section for their body. Cryptfiend page seems to show only 4 legs, but the discription text says they have 6 legs.

Then of course in WoW they have all 6 legs like they should;

Conclusion? The models in Warcraft 3 were limited to 4 legs for graphic limitation reasons? ...and Sandwich can't count :p...Baggins 03:09, 25 June 2007 (UTC)Baggins 02:57, 25 June 2007 (UTC)

I wish there was an Aqir image somewhere.--Nerub29 03:20, 25 June 2007 (UTC)

is this arguement over the amount of appendages or over there aracnid vs insect decent, cuz they spin webs. that totaly proves that they are spiders does it not

New Horde race?
I think they should be the new horde race for the Northrend expansion.Along with Ice Trolls,Tuskar,and Furbolg.What do you think?-Airiph 18:13, 4 July 2007 (UTC)


 * Discuss this on Talk:Future race ideas, and i do not think the horde should get four races. :P-- 18:28, 4 July 2007 (UTC)

Live one
The image in the infobox is unconfirmed. See its image talk.-- 16:36, 7 October 2007 (UTC)

Malevolent sovereign line obviously not referring to the Scourge

 * Yet the brooding evil of the fallen Nerubian empire and their malevolent sovereign have not forgotten Azeroth.

The line is clearly referring to the surviving Nerubians. It would not have been written vaguely if it was referring to the Scourge and Anub'arak or Arthas, who we already know have not forgotten Azeroth. Plus Metzen is clearly interested in revealing what happened to the rest of the empire. Adding Anub'arak there is just misleading. -- Raze 05:13, 23 October 2007 (UTC)

The malevolent soverign link on the page leads to Yogg-Saron's page. But the nerubians don't really seem to favor him as far as we can tell. And if he's about to die in Ulduar there's been very little lore in WTLK linking him modernly to the nerubians--Darkling235 15:54, 20 March 2009 (UTC)

So, to what is their allegiance to?
The "malevolent sovereign" line as well as the mention that living Nerubians and the Old Gods are "BFF" always made me assume that the living Nerubians were worshippers of the Old Gods or at least knowledged about them. They are related to the Aqir and are very ancient people. In Ahn'Kahet you get whispers (with sound) not dissimilar to those that you get in the Saronite Mines in Icecrown. So far so good.

Then we get Kilix the Unraveler telling us that the Nerubians, in their struggle to dig deeper against the Scourge, accidentally got too close to an Old God who manifested itself in the form of the Faceless Ones and the Nerubian Empire collapsed upon finding itself attacked from two sides and orders the player to kill Faceless Ones, servants of an Old God. This comes in-line closer with the Nerubian culture Brann encounters in the RPG books and may be supported by Anub'Arak's reaction upon seeing Faceless Ones in Frozen Throne. His surprise was not like someone who may have worshipped them in life. He hadn't thought they existed until he saw them there.

As far as I know, Kilix and his groupies are the only living Nerubian ingame so far so there is noone else to confirm or deny what he says. And even stranger, when he is fighting Undead Nerubians, he makes remarks such as (roughly paraphrasing) the ancient one rising and consuming the undead which is an odd thing to say by someone who expresses dislike to the Old Gods himself.

The RPG would lean to the latter interpretation, supported by Kilix in WoW. But WoW (including its makers), which is more recent information, has implied the former (except Kilix). So which source is followed? --Neakal (talk) 02:39, 4 December 2008 (UTC)


 * The previews implied that there would be a faction of live nerubians lead by the viziers down in AK that worshiped Yogg-Saron. Kilix heavily denounces this. The RPG info I know says little of them actually being good or bad. The live ones in TFT not allying with Baelgun seemed a bit evil and xenophobic to me. I do not know what to tell you. Well, Azjol-Nerub was intended to be a full zone at some point, so things may have gotten scaled down.-- 03:20, 27 December 2008 (UTC)


 * Much of what I've seen says the Nerubians have abandoned all ideas of "worship" and served no Old God or deity, so I'm not entirely certain what to call it. Might have been a slip up given all the previous lore, but given the information in LoM it's safe to say the Nerubians do not worship the Old Gods. Even safer, given Yogg-Saron doomed the Nerubians by crushing them between his own forces and those of the Lich King, to assume they aren't on the Old God's good side. Revrant (talk) 04:46, September 2, 2009 (UTC)

Edit to Factions
I think it is ridiculous to have "Scourge" in the faction section of the race frame. If you're going to tag them as Scourge, why stop there? Necromancers and Acolytes are Humans, should we put Scourge in their faction section too? 148master (talk) 06:40, 26 March 2009 (UTC)


 * I think a majority of nerubians are part of the Scourge. Necromancer and acolyte are classes. Rolandius [[Image:Paladin.gif|25px]] ( talk -  contr ) 06:43, 26 March 2009 (UTC)


 * I still think it's unfair to peg them as Scourge. Unlike said Acloytes and such, the Nerubians were forced into servitude. If you're going to put Scourge back in the faction section, at least put something next to it, like in parenthesis or something, that indicates the lack of choice. Most people wouldn't know just by taking a glance at the box that they aren't willing servants. 148master (talk) 06:51, 26 March 2009 (UTC)


 * Um. I think many of the members of the Scourge "were forced into servitude". The nerubians aren't the only ones that fought against the Scourge and were later turned into the undead. Rolandius [[Image:Paladin.gif|25px]] ( talk -  contr ) 06:56, 26 March 2009 (UTC)


 * But from I've seen those races don't have Scourge listed as a faction. 148master (talk) 06:57, 26 March 2009 (UTC)


 * Well the nerubians were especially affected by the Scourge since they totally lost the War of the Spider and only a few pockets of nerubians escaped. Rolandius [[Image:Paladin.gif|25px]] ( talk -  contr ) 07:01, 26 March 2009 (UTC)


 * That's a good point. I think the template author should be the one to make the call on what exactly the faction section means and one of us will change it accordingly. 148master (talk) 07:06, 26 March 2009 (UTC)


 * Go back far enough and that's me. The faction section means precisely what it implies. In this case, leave it as neutral, since the article is generally referring to non-Scourge Nerubians as opposed to Crypt Fiends. -- Ragestorm (talk &middot; contr) 13:14, 26 March 2009 (UTC)


 * Ok there is the answer 148master. Rolandius [[Image:Paladin.gif|25px]] ( talk -  contr ) 13:21, 26 March 2009 (UTC)

Azjol-anak Faction
I don't know how much of the TCG lore can be considered "official", but I thought it was worth noting that, in the Scourgewar set, the Nerubians will appear as a Scryer/Aldor-style faction, fighting alongside the Horde and Alliance against the Scourge. These Nerubian Ally cards are part of the Azjol-anak faction/tribe/what-have-you. It states that they feed off the dead energy of magic, equipment, and people. Scourgewar Preview - Class Matters. I bring this up because I know that Blizzard originally had bigger plans for the Nerubians and Azjol-nerub, but have almost entirely scrapped them. It seems like the TCG might be taking a page from those original plans. WoWWiki-Suzaku (talk) 02:31, November 7, 2009 (UTC)

Post mortem reprodution?
The nerubians seem to retain then ability to produce functional eggs, I also seem to remember the young that emerge(in the warsong hold quarry) being marked as "undead" by the game. Perhaps the 'undeath' of the nerubians is not a traditional walking corpse system?SargeLIVES (talk) 04:24, November 15, 2009 (UTC)

Castes
I liked the "Castes" list better then the current "Types" list. Why scale it down? What are the odd standards being imposed here?-- 18:57, 7 April 2012 (UTC)


 * Well most of those that appear ingame were not actually named castes and those that did were strictly from the RPG. Hmm i'l change it a little--Ashbear160 (talk) 19:00, 7 April 2012 (UTC)


 * So i split into the caste system that was only existing in the RPG (as far as i'm aware) and put it into the RPG section, and put the current know types unrelated to the caste system in the main part of the article--Ashbear160 (talk) 19:20, 7 April 2012 (UTC)


 * The RPG was giving lore to Warcraft III units.-- 19:37, 7 April 2012 (UTC)


 * They linked to articles which had nothing other than RPG info(except those on the type list). I assumed that those ones were exclusive to the RPG--Ashbear160 (talk) 20:21, 7 April 2012 (UTC)

How canon is Heroes of the Storm?
They introduced the Webweavers. Should they be added/mentioned?--LemonBaby (talk) 07:33, 27 May 2015 (UTC)
 * It's not canon at all, and as far as I know the spiders in that map are never called Nerubians anyway. -- Dark T Zeratul (talk)
 * Heroes, like Hearthstone, is not canon. At most you could mention them in a Trivia section, I guess (Tomb of the Spider Queen is obviously inspired by Azjol-Nerub). DeludedTroll (talk) 08:53, 27 May 2015 (UTC)


 * Their canonicity hasn't been officially said and it is just assumed that HotS is non-canon (but very likely, in my opinion, given its nature). As for HS, who knows... recently they published a story which "sets HS in Azeroth" but as per Neilson HS's canonicity hasn't been revealed. Both are referenced in WoW (Gazlowe mentioning HotS tournament or something, and HS having several toys and a table model in it) though. And while "Webweaver" nerubians exist in WoW they seem to be different from those in HotS. --Mordecay (talk) 10:41, 27 May 2015 (UTC)
 * Well, Hearthstone's premise is that the game is actually being played in the inns and taverns of Azeroth, so there's precedence (somewhat) for its canonicity. Heroes of the Storm, on the other hand, is pretty clearly just Blizzard having fun with a hero mash-up. What little story there is, though, firmly establishes that all the characters are being taken out of their own universes and thrown into a new one with no relation to anything else, even if some of the maps are definitely evocative of their other properties. -- Dark T Zeratul (talk) 19:48, 27 May 2015 (UTC)
 * While the canonicity of Heroes is not clear, those webweavers are not nerubians; they're denizens of the realm of Luxoria. So... need to add them to this page. Cemotucu (talk contribs) 02:00, 28 May 2015 (UTC)


 * Just to chime in on this, Hearthstone is a mix of old canon, new canon, and not at all canon. The games themselves are meant to represent just that - a card game - but the wider lore of Hearthstone also has innovations and contradictions to canon, and the line between the two is happily blurry. If anything, it's slowly evolving its own lore. Some elements like The Grand Tournament are arguably canon, but simply haven't been seen in other media yet (and like the Hearthstone boards, we may see more such HS->WoW crossover in the future).


 * It seems pretty impossible to make Heroes canon. Jaina happily high-fiving the Lich King for killing Uther? No matter how you look at the timeline and cross-universe possibilities, I can't see you making that that make sense. -- Taohinton (talk) 22:25, 5 August 2015 (UTC)

Undead nerubians
This page seems to lack any explanation of undead nerubians. It explains


 * ''Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the undead plague, but to his telepathic domination as well.

Then much later


 * ''Undead nerubians are usually under control of the Scourge and are known as crypt fiends

There is no explanation of this apparent contradiction.

It's also weird that there is no link to or mention of the Anub'ar, Nerub'ar, or other undead nerubian groups. We have the auto-collapsed Nerubians at the very, very bottom of the page, but no content, explanation or links to these pages. -- Taohinton (talk) 22:16, 5 August 2015 (UTC)


 * The very next line after the one you quoted first says "Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will." --Aquamonkeyeg (talk) 22:25, 5 August 2015 (UTC)
 * I reordered the stuff and removed the RPG tag since that stuff is in the in-game book. As it is supposed to be written, Ner'zhul killed them and raised them after the war was won. --Aquamonkeyeg (talk) 22:34, 5 August 2015 (UTC)

Maldraxxus Architecture
I don't think the line that says "The nerubian architectural style was inspired by Maldraxxus and its Deathly influence." is correct. See the below referenced quote from Danuser. "Remember that Death's influence was present on Azeroth long, long before Ner'zhul became the Lich King. Perhaps one day we will learn more about what the nerubians were up to in their vast kingdom, and what terrible wonders might have inspired them."

I'm thinking the wording of this should changed to "The nerubian architectural style may have been inspired by Maldraxxus and its Deathly influence." Rarumas (talk) 13:30, 22 March 2021 (UTC)