User:Thegenegerbread/Warlords of Draenor

Patch 10.0

 * [90-92] Shadowmoon Valley:
 * [90-92] Frostfire Ridge:
 * [92-94] Gorgrond:
 * [94-96] Farahlon:
 * [94-96] Spires of Arak:
 * [96-98] Zangarra: Within the Zangar Sea exists Zangarra, a zone filled with sporemounds, underwater creatures, pirates and more. Players will explore the waters, both on the surface and beneath, to contain the growing influence of the Sporekeepers and the mutated creatures that have come about, as well as quelling the pirate threat across the zone.
 * [98-100] Nagrand:
 * [PvP] Ashran:
 * [100] Talador:

Patch 10.2

 * [100] Tanaan Jungle:

Patch 10.3

 * [100] Goria Empire: As it would turn out, the major benefactors towards the Iron Horde and their operations were none other than the ogres themselves. Players will journey to the Goria Empire, an island kingdom off the coast of southwestern Draenor.

Sha'tari Skymesa

 * [[File:Alliance 15.png]] Alliance Embassy:

Shattrath Overlook

 * [[File:Horde 15.png]] Horde Embassy:

Shattrath Southern Residential District

 * Shattrath Mailing Office: Shattrath is a big city, so there's no doubt that it needs a post office!
 * Shattrath Scrollhouse:
 * Sha'tari Rest and Recovery: This is simply an inn that players can set their home at. This inn provides the special effect of increasing your experience gained by 5% when purchasing the option to sleep at it.

Shattrath Central District

 * Spire of Convergence:
 * Cor'nuum Gardens: Players can consult the gardeners of this small enclave that sits against the Center City for all their herbalism needs.
 * Lavasius' Central Inn This is simply an inn that players can set their home at. This inn provides the special effect of increasing your damage output when purchasing the option to sleep at it.

Sha'tari North Harbor District

 * Shattrath Guild Registrar:

Shattrath Port Authority


 * [10.1] Shattrath Steamrail Station: In 10.1, when players can start constructing different train stations across the continent for faster travel, a station can be constructed in Shattrath City.

Central Sphere

 * Sha'tari Leychamber: This is where players will go to take portals to different cities and locations.
 * Seat of the Exarchs: The five exarchs convene at the Seat of the Exarchs within the Central Sphere of Shattrath City. Major plot points take place here.


 * Auchenai Crypts:
 * Sha'tari Counting House:

Western Arch of Sha'tar

 * West Post Stable: Players can store all of their pets at this stable. Hunters can also store their companions here. One neat feature is that players can see mounts that they want to see at this stable, as well as pets and companions!

Eastern Arch of Sha'tar

 * East Post Stable: Players can store all of their pets at this stable. Hunters can also store their companions here. One neat feature is that players can see mounts that they want to see at this stable, as well as pets and companions!

Terrace of the Light

 * Garden of K'ure:
 * Temple of K'ure:
 * Spire of Light:

Shadowmoon Valley Instances

 * [[File:instance portal purple.png]] [60-70] Shadowmoon Burial Grounds:
 * [[File:instance portal purple.png]] [62-70] Assault on Karabor: The
 * instance portal green.png [70] K'uure, the Voidspawn (World Boss):

Frostfire Ridge Instances

 * [[File:instance portal purple.png]] [60-70] Bloodmaul Slag Mines:
 * [[File:instance portal purple.png]] [62-70] Bladespire Citadel: The
 * instance portal green.png [70] Remnants of Grom'gar (World Boss):

Gorgrond Instances

 * [[File:instance portal purple.png]] [60-70] Iron Docks:
 * [[File:instance portal purple.png]] [62-70] Grimrail Depot: The
 * instance portal green.png [70] Drov the Ruiner (World Boss):
 * instance portal green.png [70] Blackrock Foundry:

Farahlon Instances

 * [[File:instance portal purple.png]] [62-70] Skullscream Fortress: The
 * instance portal green.png [70] Tarina the Ageless (World Boss):

Spires of Arak Instances

 * [[File:instance portal purple.png]] [60-70] Apexis Chamber:
 * [[File:instance portal purple.png]] [60-70] Skyreach:
 * instance portal green.png [70] Spawn of Rukhmar (World Boss):

Zangarra Instances

 * [[File:instance portal purple.png]] [60-70] Tidewake Depths:
 * instance portal green.png [70] Child of Zang (World Boss):

Nagrand Instances

 * [[File:instance portal purple.png]] [60-70] Highmaul:
 * instance portal green.png [70] Oshu'gun:
 * instance portal green.png [70] Trial of Blood (World Boss):

Talador Instances

 * instance portal purple.png [60-70] Auchenai Crypts:
 * instance portal green.png [70] Corrupted Sha'tari Construct (World Boss):

New System: Allegiances
As oppose to the garrison system, players will instead choose a faction in one of the seven leveling zones to align themselves with. This could be compared to the Covenant system in a way, but the expansion as a whole is much less dependent on allegiances. Furthermore, an allegiance is made with a faction that all players can gain reputation with. Below, the allegiances, the zones they're in, their headquarters, some of their functions, and more are discussed. Some of the features from garrisons will be mentioned here.

General Allegiance Benefits and Features
There are several benefits that all players will benefit from by aligning themselves with a certain faction. Those benefits are mentioned below. The general features that are specified in each allegiance section are also explored in this section.


 * Reputation Gain: Reputation gain with the faction that you align with is now 50% faster.
 * Base of Operations: Each allegiance has a base of operations that they operate from.

Council of Exarchs (Shadowmoon Valley)
The Council of Exarchs is a group of draenei in Shadowmoon Valley that ensures the protection of their race, the region, and Draenor as a whole.

Frostwolf Orcs (Frostfire Ridge)
The Frostwolf Orcs are a clan of orcs who are against the overwhelming tide of orcs who've aligned themselves with the Iron Horde.

The Grondor (Gorgrond)
The Grondor are a group of neutral Breakers who view the presence of Blackhand and the Iron Horde in Gorgrond as a threat worth making alliances over.


 * Base of Operations: Kor'garok

The Ancients (Farahlon)
The Ancients are a group of Primals who've gone against the influence of the Everbloom. These creatures understand the choking impact that endless life would have on Draenor, and seek to help maintain balance in Farahlon. These creatures are almost entirely comprised of the actual Ancient race, as they were the only ones that could be coerced through the use of magic to stop their destructive ways.


 * Base of Operations:

The Arakkoa (Spires of Arak)
The Arakkoa, initially the Arakkoa Outcasts, are a group of Arakkoa who've been deformed by the Curse of Sethe. Once going through Skyreach, their curse is lifted, and you reconstruct The Sunspire, a settlement on one of the peaks of the Spires of Arak.


 * Base of Operations: The Sunspire

The Sporekeepers (Zangarra)
The Sporekeepers are a group of spore-influenced beings who've gone against the overwhelming number of spore races in Zangarra and on Draenor. They understand the influence that the sporemounds have on Zangarra, and wish to see it contained.

Ogri'la (Nagrand)
In defiance to the overwhelming number of ogres who've established their position against the races of Draenor, Ogri'la is a splinter faction that seeks to destroy the ogres of the Gorian Empire.


 * Base of Operations: Ring of Blood