Warcraft III/Patch 1.32.4

Warcraft III patch 1.32.4 is fourth minor patch since 1.32.0. It was released on April 28, 2020.

Art

 * All Melee units and buildings have received a team color polish pass to increase vibrancy and gameplay readability.
 * Female Demon Hunter scaled up to match closer with Male Demon Hunter's silhouette.
 * Waterfall changed to use Replaceable Textures. Its tint automatically adjusts in game based on the map tileset.
 * Visual effect used for the first stage of buildings damage changed from smoke to fire for better readability.
 * Adjusted fire visual effects placements on the Townhall, Keep, and Castle for added readability during their damaged states.
 * Northrend Trees have been updated to match Classic visuals. There are now four visually distinctive tree wall sets:
 * Northrend Icy Tree Wall
 * Northrend Tree Wall
 * Snowy Tree Wall
 * Scorched Tree Wall
 * Footprints have been updated for the following groups:
 * Trolls have their own unique footprint.
 * Undead units with missing footprints are now fixed.
 * Vehicles now have continuous rolling footprint.
 * Fixed an issue with the Female Demon Hunter's hero icon appearing incorrectly when disabled while in Demon form.
 * Tuskarr Trapper now throws his own spear when attacking.
 * Portrait animations have been updated for the following units: Peasant, Sorceress, High Elf, Lich, Dreadlord, Balnazzar, Mal'ganis, Keeper of the Grove, Night Elf Runner, Cenarius, Illidan (Demon Form), Tree of Life, Tree of Ages, Tree of Eternity, and their corrupted counterparts.
 * Reduced Violence Mode updates:
 * Female Death Knight updated with correct visual effects for spell casting.
 * Ogre Magi no longer disappears in the middle of its attack animations.

Custom Games

 * Single Player mode has been re-enabled. This can be accessed from its own Create Games section in the Main Menu.
 * Fixed multiple crashes on custom games such as Custom Hero Survival.
 * Several fixes have been applied to Instance API natives related to unit attacks.
 * Blizzard.j and common.j are no longer considered when computing save checksums.

Editor

 * The "Export All" option in the Asset Manager now functions correctly.

Gameplay

 * Destructibles flagged as "Walkable" no longer cause desyncs between Classic and Reforged.
 * Reforged Troll mercenary unit selection circles are now smaller and more aligned with Classic.
 * All Neutral unit selection circles now properly match the Reforged unit models.
 * Creep camps are easier to see on the minimap.
 * Permanent morphing units, such as the Obsidian Statue, will no longer briefly display their disabled morph ability icon while transforming.

Graphics

 * Game lighting adjusted to improve Reforged readability and colors.

Sound

 * Doom Guards now have the correct sound effects for their air and ground attacks.
 * Forest, Dark, and Ice Troll Trappers will no longer play the Berserk sound effect when casting Ensnare in Reforged mode.
 * Alchemist facial animations and acknowledgement sounds updated.
 * Flesh Golem facial animations and acknowledgement sounds updated.

User Interface

 * Sepia tone backgrounds in Classic mode have been reverted.
 * The "Use Command Button for Hotkeys" on Mac now functions as expected.