API Cooldown SetBlingTexture

Assign a texture for the brief animation after a cooldown finishes. Cooldown:SetBlingTexture(file or fileDataID [, r, g, b, a])

Arguments

 * file : - See ; however, set to an empty string   for creating a solid color texture.
 * fileID : - Alternative using fileID.
 * r, g, b, a : - Triggered by passing an empty string to create a solid color texture like

Details

 * Unlike, there is no equivalent  to control how the bling is tinted when a texture is used.
 * The bling texture is not parented by either the cooldown nor the cooldown's parent. Consequently, it ignores effective alpha and can appear even when the cooldown would ordinarily be transparent.