Imperator Mar'gok (tactics)

Imperator Mar'gok is the last boss in Highmaul.

Adventure Guide
''As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.''

Overview
Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him. When Imperator Mar'gok reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects. The runestones activated at 55% and 25% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone.

In Mythic difficulty, Imperator Mar'gok maintains the effects of 2 runestones at once and begins to awake a new runestone at 66% and 33% health remaining.

[[file:Dps_icon.png]] Damage Dealers

 * Arcane Wrath spreads to nearby allies.
 * Destructive Resonance will inflict lethal damage if triggered.
 * Arcane Aberrations inflict heavy raid wide damage as long as they are alive.

[[file:Healer_icon.png]] Healers

 * Arcane Wrath inflicts heavy damage when it expires from a target.
 * Arcane Aberrations will inflict raid wide damage every second that they are alive.
 * Force Nova inflicts heavy damage to players as it moves over them.

[[file:Tank_icon.png]] Tanks

 * Accelerated Assault will stack indefinitely until Imperator Mar'gok melee attacks a different target.
 * Mark of Chaos will inflict damage to allies within 35 yards when it expires.
 * Imperator Mar'gok will periodically summon Arcane Aberrations.

Phase 2: Rune of Displacement
When Imperator Mar'gok reaches 85% health remaining, he activates the Rune of Displacement. In Mythic difficulty, Imperator Mar'gok begins the fight with both the Rune of Displacement and Rune of Replication active.

Intermission: Dormant Runestones
When Imperator Mar'gok reaches 55% health remaining, he begins to awaken the Rune of Fortification. The rune charges for 1 minute before releasing its power. In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Fortification at 66% health remaining. This causes the Rune of Replication to become dormant.

Intermission: Lineage of Power
When Imperator Mar'gok reaches 25% health remaining, he begins to awaken the Rune of Replication. The rune charges for 1 minute before releasing its power. In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Replication at 33% health remaining. This causes the Rune of Displacement to become dormant.

Related Achievements

 * Imperator's Fall
 * Highmaul Guild Run
 * Mythic: Imperator's Fall
 * Ahead of the Curve: Imperator's Fall
 * Cutting Edge: Imperator's Fall
 * Mythic: Imperator's Fall Guild Run
 * Realm First! Imperator's Fall
 * Lineage of Power

Quotes

 * Intro
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 * Gorian War Council defeated
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 * Aggro
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 * Force Nova
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 * Mark of Chaos
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 * Arcane Wrath
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 * Arcane Aberration
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 * Rune of Displacement
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 * Rune of Fortification
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 * Rune of Replication
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 * Killing a player
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 * Berserk
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 * Death
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 * Cho'gall Encounter (Mythic only)
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 * Cho'gall appears and ensnares Mar'gok in a field of dark magic.
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 * Cho'gall draws the power of the Stones, channeling them through Mar'gok, killing him in the process.
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 * Cho'gall Abilities
 * Glimpse of Madness
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 * Enveloping Night
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 * Infinite Darkness
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 * Dark Star
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 * Berserk
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 * Killed a player
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 * Death
 * yell