Battle for Stromgarde

The Battle for Stromgarde is the first warfront in Battle for Azeroth where orcs and humans fight for dominance over the Arathi Highlands.

Located in Arathi, Stromgarde Keep is one of the key locations in the struggle for controlling of the Eastern Kingdoms. For the Alliance, Stromgarde sits in a critical defensive position. Following the Battle for Lordaeron, the Horde threat still looms over the continent and holding Stromgarde will be key if the Alliance hopes to keep the Horde's aggression at bay. According to Captain Roderick Brewston in Stromgarde Keep, the Alliance fighting to reclaim Arathi is largely to ensure that they are able to continue to occupy neighboring Lordaeron.

For the Horde, securing Stromgarde would set the stage for an assault on the heart of the Eastern Kingdoms and serve as a launching point for a campaign against the worgen of the kingdom of Gilneas. This location is also key in the defense of the blood elven capital, Silvermoon City, in the north.

Alliance areas



 * Sword of Dawn — Starting area for the Alliance.
 * Stromgarde Keep — Capture and Rebuild!
 * Town Hall — Main structure which improves the base.
 * It can be further upgraded into a Keep and later a Castle; which further increase resource collection and troop deployment rates.
 * Altar of Kings — Access to powerful player bonuses.
 * Barracks — Primary troop production building.
 * Workshop — Vehicle production building.
 * Armory — Upgrade the weapons and armor of units.
 * Highlands Mill — Allows for collection of wood.
 * Galson's Lode — Allows for the collection of iron.
 * Valorcall Pass — Secure a foothold in Arathi.
 * High Perch — Construct a Tower, providing fast access to captured locations.
 * Circle of Elements — Construct an Arcane Sanctum to bring powerful caster units to your army.
 * Newstead — Construct a Stable to recruit mounted troops.
 * Northfold Crossing — Capture to lay siege to Ar'gorok.
 * Ar'gorok — Assault and defeat the enemy commander.

Horde areas



 * Tempest's Roar — Starting area for the Horde.
 * Ar'gorok — Capture and Rebuild!
 * Great Hall — Main structure which improves the base.
 * It can be further upgraded into a Stronghold and later a Fortress; which further increase resource collection and troop deployment rates.
 * Altar of Storms — Access to powerful player bonuses.
 * Barracks — Primary troop production building.
 * Workshop — Vehicle production building.
 * Armory — Upgrade the weapons and armor of units.
 * Hatchet Ridge — Allows for collection of wood.
 * Drywhisker Mine — Allows for the collection of iron.
 * Northfold Crossing — Secure a foothold in Arathi.
 * High Perch — Construct a Tower, providing fast access to captured locations.
 * Circle of Elements — Construct a Spirit Lodge to bring powerful caster units to your army.
 * Newstead — Construct a Bestiary to recruit mounted troops.
 * Valorcall Pass — Capture to lay siege to Stromgarde.
 * Stromgarde Keep — Assault and defeat the enemy commander.


 * Unknown role
 * Backwoods

Scenario
🇨🇴

Alliance

 * Stage 1 – Reclaim Stromgarde
 * Reclaim our base and secure sources of iron and wood we'll need to raise an army.


 * Veteran Reaver Kromshok slain
 * Town Hall rebuilt
 * Galson's Lode captured
 * Highlands Mill captured


 * Stage 2 – Advancing the Effort
 * Construct the means necessary to defeat the enemy.


 * Workshop constructed
 * Siege Engines constructed
 * Northfold Crossing captured


 * Final Stage – The Sacking of Ar'gorok
 * Destroy the enemy's gate and defeat their commander.


 * Ar'gorok Gate destroyed
 * Horde Commander defeated

🇨🇴

Horde

 * Stage 1 – Reclaim Ar'gorok
 * Reclaim our base and secure sources of iron and wood we'll need to raise an army.


 * Veteran Sargeant [sic] Slayde slain
 * Great Hall rebuilt
 * Hatchet Ridge captured
 * Drywhisker Mine captured


 * Stage 2 – Advancing the Effort
 * Construct the means necessary to defeat the enemy.


 * Workshop constructed
 * Demolishers constructed
 * Valorcall Pass captured


 * Final Stage – The Sacking of Stromgarde
 * Destroy the enemy's gate and defeat their commander.


 * Stromgarde Gate destroyed
 * Alliance Commander defeated

Stages
In order to be eligible to queue for the warfront, players need to be level 120, have an average item level of 320 or higher, and have completed enough of the campaign to have unlocked World Quests.

🇨🇴 ''The Horde threaten the fortress of Stromgarde. Prepare for war in Lordaeron!''
 * Alliance

🇨🇴 ''Alliance homefront forces are spread thin, and the fortress of Stromgarde is ripe for the taking. Prepare for war in Lordaeron!''
 * Horde

Alliance controls Arathi, Horde contribution phase
During this stage, the Warfront feature is not active for either faction. This stage will last until the Horde contributes enough supplies to reach 100% on their meter.

The Alliance starts off controlling Arathi Highlands. During this stage, Alliance players will be able to go teleport to Arathi, where there will be some things to do:
 * A number of quests to complete.
 * A special World Quest which tasks players with killing a Horde World Boss named Doom's Howl for loot.

Horde characters will not have control of Arathi, and on the docks of Zuldazar, players will be able to donate Profession items, Gold or War Resources. Contributing any of these items rewards players with The Honorbound reputation and Artifact Power for your Heart of Azeroth, and increases the contributions percentage seen on the map.

Alliance controls Arathi, Horde Warfronts phase
During this stage, the Warfront feature is active for Horde players and starts the countdown clock for Alliance players who wish to access Arathi. This stage will last for 2 days (on beta).

There is no change to the content that is unlocked for Alliance players. They are still able to go to Arathi to complete the quests and kill Doom's Howl for loot.

Horde players will now have a short quest chain that culminates by unlocking the Warfront feature. All ccontribution NPCs will no longer be accepting any items and more Horde soldiers are seen around the docks of Zuldazar. The map will now show that the Warfront is active.

This quest line takes Horde players to Arathi and gets players to scout out Ar'gorok, Drywhisker Mine and Hatchet Ridge as they are the first locations that players will assault in the Warfront. Once the quest chain is complete, players will return to Zuldazar and be allowed to queue up for Warfronts.

Horde controls Arathi, Alliance contribution phase
Just like the first stage, neither team is able to access the Warfront feature at this time. This stage will last until the Alliance reaches 100% contribution.

Now, Horde will be able to teleport to Arathi at any point as they maintain control. There will be some things to do:
 * Complete a number of quests in the area.
 * Kill rare spawns for mounts and toys.
 * Defeat the Alliance World Boss The Lion's Roar for loot.

The Alliance will have contributions open, and similar to the Horde, be able to contribute Profession Items, Gold and War Resources for 7th Legion reputation, Artifact Power and contribution percentage.

Horde controls Arathi, Alliance Warfronts Phase
Similar to stage two, Alliance players will be able to access Warfronts and the countdown clock for Horde control of Arathi starts. This phase will also last for 2 days (on beta).

The content that Horde players have will not change. They are still able to teleport to the zone, complete quests and kill the World Boss The Lion's Roar for loot.

Alliance players will now have a short quest chain that culminates by unlocking the Warfronts feature. All contribution NPCs will no longer be accepting any items and the map will now show that the Warfront is active.

Alliance: Danath Trollbane - Eitrigg

 * yell
 * yell
 * yell


 * Stromgarde Keep taken
 * yell
 * say
 * say
 * say


 * Highlands Mill & Galson's Lode taken
 * yell
 * yell


 * Horde counterattack
 * say
 * yell


 * Buildings complete
 * yell
 * yell
 * yell
 * yell
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 * Areas taken
 * yell
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 * Danath attacked
 * yell
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 * Northfold Crossing taken
 * yell
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 * yell


 * Attacking Eitrigg
 * yell
 * yell
 * yell
 * yell
 * yell
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 * Victory
 * yell

Alliance: High Exarch Turalyon - Rokhan

 * yell
 * yell
 * yell


 * Stromgarde Keep taken
 * say
 * say
 * say


 * Highlands Mill & Galson's Lode taken
 * yell
 * yell


 * Horde counterattack
 * say
 * yell


 * Buildings complete
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Areas taken
 * yell
 * yell
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 * Turalyon attacked
 * yell
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 * Northfold Crossing taken
 * yell
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 * yell


 * Attacking Rokhan
 * yell
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 * yell
 * yell


 * Victory
 * yell

Alliance: Muradin Bronzebeard - Lady Liadrin

 * yell
 * yell
 * yell


 * Stromgarde Keep taken
 * say
 * say
 * say


 * Highlands Mill & Galson's Lode taken
 * yell
 * yell


 * Horde counterattack
 * say
 * yell


 * Buildings complete
 * yell
 * yell
 * yell
 * yell
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 * Areas taken
 * yell
 * yell
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 * Muradin Bronzebeard attacked
 * yell
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 * Northfold Crossing taken
 * yell
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 * yell


 * Attacking Lady Liadrin
 * yell
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 * Victory
 * yell

Horde: Eitrigg - Danath Trollbane

 * yell
 * yell
 * yell


 * Ar'gorok taken
 * say
 * say
 * say


 * Drywhisker Mine & Hatchet Ridge taken
 * yell
 * yell


 * Alliance counterattack
 * say
 * say
 * yell


 * Buildings complete
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Areas taken
 * yell
 * yell
 * yell


 * Eitrigg attacked
 * yell
 * yell
 * yell


 * High Perch captured
 * yell
 * yell


 * Alliance troops victorious
 * yell
 * yell


 * Valorcall Pass captured
 * yell
 * yell


 * yell
 * yell


 * Attacking Danath
 * yell
 * yell (player's death)
 * yell
 * yell (player's death)
 * yell


 * Victory
 * yell
 * yell

Horde: Lady Liadrin - High Exarch Turalyon

 * Ar'gorok taken
 * say
 * say
 * say

Horde: Lady Liadrin - Muradin Bronzebeard

 * yell
 * yell
 * yell


 * Ar'gorok taken
 * say
 * say
 * say


 * Drywhisker Mine & Hatchet Ridge taken
 * yell
 * yell


 * Alliance counterattack
 * say
 * say
 * yell


 * Buildings complete
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Areas taken
 * yell
 * yell


 * yell
 * yell


 * Lady Liadrin attacked
 * yell
 * yell
 * yell


 * Valorcall Pass taken
 * yell
 * yell


 * yell


 * Muradin Bronzebeard attacked
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Victory
 * yell
 * yell

Horde: Rokhan - High Exarch Turalyon

 * yell
 * yell
 * yell


 * Ar'gorok taken
 * say
 * say
 * say


 * Drywhisker Mine & Hatchet Ridge taken
 * yell
 * yell


 * Alliance counterattack
 * say
 * yell


 * Buildings complete
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Areas taken
 * yell
 * yell
 * yell


 * yell
 * yell


 * Rokhan attacked
 * yell
 * yell
 * yell
 * yell


 * Valorcall Pass taken
 * yell
 * yell


 * yell


 * Turalyon attacked
 * yell
 * yell
 * yell


 * Victory
 * yell
 * yell

Horde: Rokhan - Muradin Bronzebeard

 * Ar'gorok taken
 * say
 * say


 * Alliance counterattack
 * say
 * say
 * yell


 * High Perch taken
 * yell
 * yell


 * Valorcall Pass taken
 * yell
 * yell


 * yell


 * Victory
 * yell
 * yell

Exclusive Horde events and dialogue

 * The Motherlode event
 * say
 * yell


 * Yogursa event
 * say


 * Broken War Trike event
 * say


 * Individuals
 * yell
 * say


 * yell
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 * yell

Exclusive Alliance events and dialogue

 * Witherbark trolls event
 * say


 * Fozruk event
 * say


 * Horde assault force has been deployed
 * yell


 * Gryphon rider rescue event
 * say


 * Branchlord Aldrus event
 * say
 * say


 * Yogursa event
 * say

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