User:Serillian/Amber Lord Pri'jirelk

Amber Lord Pri'jirelk is the sixth boss encounter within Temple of Qri'vexx. He has absolute power of all Amber energies flowing throughout Kypari La. He is also responsible for the rejuvenation process of Zoralin's reanimation. A massive Amber Pool lies in the middle of his chamber and its presence is an important part of the encounter as Pri'jirelk's mechanics are based around it. The powerful infection of Fear from the Empress has destroyed most of his sanity, causing him to no longer refer to himself as "I" or "Me" but instead as "Us", "We" and "Our". He does regain his sanity after he sheds his mutation and becomes evolved.

Background
Within the temple of Qri'vexx, the corrosive Sha has made its home deep in the chasms of the temple. From there, it grasps at the minds of the closest mantid, one being the formally benevolent Qri'vexx. The moment it gripped her mind with its energies, a series of unspeakable horrors took over her mindset and all she focuses on is fighting her fears. But learning of the death of the Kypari trees has made her terrified of Kypari La, her home temple, of meeting such an end. Because of this, she has imparted her fear into the closest subjects that are also the most loyal. Ambershaper Pri'jirelk is one such subject of fear and by Qri'vexx's orders, he has been promoted to Amber Lord. Forced to create amber equipment for the mantid, Pri'jirelk constantly receives flashes of his death: a reminder for him to let him realize what'll happen if he fails his task. Now this mantid is desperate to rid himself of his fear by producing a pool of living amber that can effectively alter its recipient's form, granting them power unrelenting. Should the Qri'thik embrace this pool, their power will strike fear into the hearts of their enemies forever and in return grant the Sha power over all of them.

Abilities
Pri'jirelk will enrage after 10 minutes, dealing a massive amount of increased damage. He can be killed if low enough when the enrage occurs. On LFR, the enrage occurs after 15 minutes.



Amber Enhancements
As players acquire stacks of Amber Mutation and Amber Evolution, they will eventually transform into a horrifying mass of living amber or become infused with empowering energy. These enhancements occur after 5 stacks.





Phase One: Pri'jirelk Provoked!
Amber Lord Pri'jirelk will assault his enemies with an array of abilities that can decimate his enemies with ease. He can benefit from the effects of his Amber Pool which results in him either mutating or evolving.







Phase Two: Mutated Pri'jirelk
At 70% health, Pri'jirelk will dive into the Amber Pool and merges his powers with it. The waters will coalesce within him and twist his form painfully. While mutated, he uses a new set of abilities but will continue to cast Mark of Amber when the correct condition is met. In addition, becoming mutated causes Pri'jirelk to become cleared of all stacks of Mutated Strikes. While mutated, Pri'jirelk can only be affected by 10 stacks of Mutated Strikes at a time.











Phase Three: Pri'jirelk's Evolution
When Amber Lord Pri'jirelk has 40% health remaining, he will shed his mutated form by leaping into the Amber Pool once again. Merging his powers with it, he takes on a more powerful form. The amber will evolve his body and his powers. Becoming Evolved removes all stacks of Mutated Strikes and he can only suffer up to 10 stacks of Mutate Strikes. Pri'jirelk will continue to cast Mark of Amber throughout this phase.









Phase Four: Power of the Amber Lord
Upon reaching 10% health, Amber Lord Pri'jirelk lunges into the Amber Pool, mixing and weaving the waters of the pool within his body and combining his energies along with it. This causes him to drain the remaining waters of the pool and transform into a terrifying mass of living amber. He will continue the use of Mark of Amber and will remove all stacks of Mutated Strikes. The stacking effect of that ability can only go up to ten.







Battleguard Gri'mak
Unable to physically lend aid, Gri'mak brings assistance to the raid in the form of Banners that players can interact with to gain beneficial effects. The banner-granted effects persists through death and players can only have 1 Banner effect at a time.





Strategy
This encounter is quite a challenge overall but paying heed to his mechanics can lead to victory, save for a few deaths. He is a four-phase encounter.

Within the center of his room, there lies an Amber Pool which is essential to this boss's mechanics and encounter overall. This exists throughout the entire fight and is required that players siphon its powers to assist in defeating Pri'jirelk.

Amber Pool's Enhancements
Stepping into the Amber Pool deals damage and grants 1 of two debuffs, each with 1 stack. Amber Mutation and Amber Evolution both grant a stacking effect and even more powerful effect once it reaches maximum stacks. Players must wait about 5 seconds before they can gain the Amber Enhancement stacks again (but they will still take damage).

Mutation
Amber Mutation deals periodic damage and causes players to take increasing damage per stack. This makes the DoT component hit more and more harder as players absorb the Amber Pool. Upon gaining 5 stacks, players will mutate for 2 minutes into a mass of amber with ten times the health. This grants them new abilities and allows them to use their bodies to block Pri'jirelk's abilities from hitting those either under a full stack of Amber Evolution or in the process of mutating/evolving. At least two people should mutated at all times if possible.

Those who are completely mutated gain the following abilities:

Mutated Strikes is a stacking effect that applies a damage taken increase per strike. The auto attacks will stack up to a certain point on Pri'jirelk after he channels the waters of the Amber Pool into himself.

Massive Amber Strike is basically an interrupt which should be used on abilities that can't be interrupted by regular means. Mutated players should use this on other mutated players if they end up casting Unleash Amber. This attack also applies a stacking DoT effect on the target.

Amber Aura is an important "buff" mutated players have that increases in damage whenever they suffer damage from the boss or carelessly step into the Amber Pool. The damage increase is strong enough to wipe a raid (especially if there are too many mutated players present) if they continue to take damage too often. However, players must reluctantly take damage to prevent other non-mutated players from getting killed by Pri'jirelk whenever he casts his more powerful attacks. Managing how powerful this aura becomes lies at the responsibility of the raid and the person(s) that are mutated.

Unleash Amber is the mutated player's AoE attack they have no control of. This ability goes off if Pri'jirelk lands a melee attack on them or if they are under 50% health. Therefore, even with ten times the amount of health players must not grow too careless while mutated. This ability also kills any chances there are of having a mutated tank (especially due to the possibility of someone having over 10 million health). Players can't be healed while mutated so they must take care of much damage they take during the encounter.

Evolution
Amber Evolution applies a stacking effect that increases damage by 10%. This effect also deals periodic damage to players but this damage is lower than Amber Mutation, but due to the fact that players have both Amber Mutation and Amber Evolution means that healers need to watch for anyone getting low on health and heal them back up. Players reaching 5 stacks of this effect gain Empowering Amber which improves damage and healing of those who reach 5 stacks of Amber Evolution. Cooldown timers are also reduced by 50% and the entire effect lasts 2 minutes. Just like Mutated players, standing in the Amber Pool while under the full effect of the Amber Enhancement does not grant another stack but still inflicts damage. Players must take care of their location during the encounter and avoid stepping into the Amber Pool unless absolutely require.

As players casts harmful spells while under Empowering Amber, they will release Amber Burst which increases in damage with each successful cast. This helps players keep up in damage with Mutated players since they hit almost as hard as the boss before he himself mutates. It also helps with killing the boss quicker and thus "beat the enrage timer". Corroding Amber is the Evolution granted ability for melee that is a stacking DoT with a burst component after reaching 3 stacks. This too helps melee heavy raids in keeping up with the enrage timer.

Pri'jirelk Phase One: 100% - 70%
The first Phase of Pri'jirelk is the simplest part of the fight as the boss only has 3 abilities, which are easily dealt with. Pour Amber is the average tank attack that is countered by swapping tanks at certain stacks. Amber Fury is the interrupt ability which is channeled for 10 seconds, giving players more than enough time to cancel it before it is finished (it deals direct damage to players every 2 seconds, and is easily healed through).

Mark of Amber is cast every 10% health lost or every 45 seconds that elapsed since the start of the encounter. This hits all players in the raid and makes them take more damage from this attack. Players mustn't take too long on this encounter or else the boss will cast this attack more than desired.

Pri'jirelk Phase Two: 70% - 40%
Once Pri'jirelk reaches 70% remaining health, he takes to the Amber Pool and rises out of it shortly after. He becomes Mutated and gains new abilities but continues using Mark of Amber (which over the course of the encounter gains the risk of wiping the raid) during the fight. While mutated he removes all stacks of Mutated Strikes and can only be affected by 10 applications at a time.

Pri'jirelk starts with his Parasitic Infection that stacks quickly due to it proccing from his melee attacks. Simply switch tanks at 4 stacks. This debuff lasts quick long but its nothing damage reduction abilities can't handle.

The Amber Lord occasionally casts Infectious Amber. It will only target DPS so players must be aware when they are affected. This effect is a disease but dispellers should keep their fingers off of their dispel button because doing so results in the DoT not being removed. The DoT instead deals increased damage following a dispel. The only counter to the ability's "failsafe" mechanic is to not dispel at all and just let it wear off. Upon fading, this debuff takes on a different form based on the player's current Amber Enhancement.

Players who are mutated or has a higher number of Amber Mutation after Infectious Amber fades will become afflicted with Unstable Amber, which after 5 seconds will inflict a dangerous AoE attack to the whole raid. This is one of the abilities mutated players can block with their bodies, but in turn will amplify other mutated players' Amber Aura, requiring more healing to counter its damage. The more mutated players there are that suffer from this damage, the more intense raid healing will be. Because of this, the amount of Mutated players must be limited.

Players who are Evolved or has a higher number of Amber Evolution after Infectious Amber fades will become afflicted with Stabilized Amber, which is an irremovable debuff that can only be removed once the affected player is damaged below 30% health. Players under this effect should be ignored by healers until they fall under the health needed to remove this effect.

Pri'jirelk will also attack his tank with Ground Strike which has the strength to deal dangerous damage if the tank doesn't move from the impact zone. The attack will also release amber bolts (5 on 25-man/ 2 on 10-man) that expand outwards from the impact area that will deal AoE damage to players it collides with. The explosion will leave a 10-yard radius of flame that quickly kills anyone within it. Simply move out of the way of the moving flame following Ground Strike. In addition, attacking mutated players causes him to inflict 10 times the damage so any attempts at trying to tank Pri'jirelk while mutated is futile.

Pri'jirelk Phase Three: 40% - 10%
Reaching 40% health, Pri'jirelk returns to his Amber Pool, gaining a new form more stronger than the last. This removes all stacks of Mutated Strikes and allows only 10 applications at a time.

For the remainder of this phase, Pri'jirelk grows monstrous Amber Tendrils from his back, which assist him in attacking players in melee range while performing Amber Lashes on random players every 2 sec. for as long as players keep this boss in this Phase.

Pri'jirelk will use his Amber Nova attack to deadly effect. This ability has the power to wipe out most players if cooldowns aren't used or if they aren't topped off. Mutated players must block LoS of this ability with their body, which in turn amplifies their Amber Aura buff and puts players at risk of getting killed by the AoE of the aura.

One of the major mechanics in this Phase is his Mantid Evolution ability. Each cast grants him a random ability or effect that is randomized each attempt. On Normal difficulty he can have up to 3 Evolutions at a time. The combination of abilities granted can put a stress on players, but each ability individually have their own tricks.

Bladed Amberclaws is one of 6 Evolutions. This allows him to deal additional Nature damage to his target while dealing melee attacks. He also gains the ability of Amberclaw Swipe, this inflicts a massive amount of damage in which players have the damage split evenly with other players who take the damage. Therefore, all players should stack in front of Pri'jirelk to evenly split the damage with everyone in the raid. This attack hits extremely hard (especially on Heroic) so everyone must be full on health.

Gas Burst is a powerful raid-wide DoT that lasts 1 minute. Combined with the damage taken increase of Amber Mutation, this applies more pressure on healers. Dealing 5 million damage over one minute, any form of cooldown is recommended to outlast the massive DoT damage.

Sonic Disruption deals moderate damage and interrupts anyone in the process of casting. This attack also stuns players. If this is combined with Bladed Amberclaws, the stun will prevent players from casting an important heal or casting a raid-wide damage reduction effect. However, HoTs that are in place beforehand along with survival cooldowns ensures players will survive any Amberclaw Swipes bound to go off while stunned by Sonic Disruption.

Pneumatized Carapce grants him flight for 10 seconds. This temporarily stops him from casting any other Evolution abilities. He will cast Amber Barrage on all players that forces them to spread out for the duration. This ability, if players successfully spread out each time, is the least threatening of all. If he has Reflexive Muscles, the flight occurs more often, allowing only ranged to attack him.

Amber Eruption is applied to all players, and after 5 seconds, inflicts fatal damage to players next to one another. Players take half of the explosion damage but spreading out makes this debuff less threatening. Combined with Bladed Amberclaws, Pri'jirelk forces players to stack up to split the Amberclaw Swipe damage and then take another 50% of the Amber Eruption explosion damage. This can quickly kill players. If Pri'jirelk has Pneumatized Carapace, this ability doesn't occur that often (it rarely occurs if Pneumatized Carapace is combined with Reflexive Muscles). Sonic Disruption combined with this ability could have fatal consequences if handled poorly.

Reflexive Muscles allows Amber Lord to use his Evolution abilities more often (which is either good news or bad news depending on which abilities he gains, like Gas Burst, which will basically last nearly forever unless he is brought below 10% which ends this Phase and stops him from using that attack). One of the more harder combinations is if Pri'jirelk has this buff combined with Bladed Amberclaws along with Amber Eruption (Sonic Disruption also has its threats). This buff also improves his haste by 50%, making his melee attacks occur faster. As with the Mutation phase before, Pri'jirelk keeps his Lord of Amber passive effect which allows him to quickly kill mutated players if they surprisingly pull aggro.

Pri'jirelk Phase 10% - 0%
At the beginning of this Phase, Pri'jirelk becomes a horrified form of mutative and evolution powers. He removes all stacks of Mutated Strikes can only suffer up to 10 applications at a time. In this Phase, he continues to cast his Mark of Amber but at a faster rate (every 20 seconds compared to the previous 45 seconds). He will also keep using Infectious Amber and its related abilities (Unstable Amber and Stabilized Amber). He will also cast Amber Nova as he sees fit. Because of this, players must react properly to these abilities or else Pri'jirelk will quickly defeat the raid. Mutated players have a slightly more important job in this Phase as they must keep a lookout for when Amber Nova goes off, as it hits harder in this Phase since Pri'jirelk deals more damage this Phase. Mutated players who block this attack will have their Amber Aura dealing even more damage (since they will be blocking it during the previous phases) and bring players to the brink of death. Luckily, the increased healing from being evolved can counter the intense damage that will go out during this final Phase.

During this last part of the fight, players should no longer enter the Amber Pool to focus on burning the Amber Lord before the damage becomes unbearable (due to the possibilities of running low on mana). If players are one stack away from evolving or mutating, then they can enter the pool, but not if the Amber Pool is weakened by Amber Nova as it will only apply Amber Mutation and that is one of the last things wanted during this Phase because multiple Amber Auras ticking on the raid can quickly end the encounter in defeat. Just burn the boss before things get out of hand and all will be well.

Pri'jirelk will also use his Flare Orb ability that fixates and chase random players, one a time. These orbs never go away on their own and if it reaches its target, it results in a 75-yard explosion with a high damage output. This should never happen and the only way to get rid of the orbs is to have 2 orbs collide with each to have a lesser explosion in a smaller radius occur. The other trick of this ability is that more orbs are summoned the lower Pri'jirelk becomes with his health. Because of this, the small group of players that will be chased by orbs must run their orbs into other players' orbs after selecting who they will pair with. Right before Pri'jirelk goes down, the will be a cluster of orbs in play that risks killing players real quick.

Gri'mak Banners
Throughout the encounter, players can interact with Battleguard Gri'mak's Banners one a time. One banner grants players the Valor of Unity effect from the Banner of Valor. This increases the damage and healing of those who interact with it by 3% for every other player nearby. This encourages stacking up before interacting with it to get the maximum bonus from it. After use, they must wait 2 minutes before interacting with the banner again. The other banner grants Heroic Victory which improves haste by 20% and addition 2% for every other player within 8 yards at the time of the interaction. Any banner is beneficial for anyone but raid healers can use the Banner of Heroism to quickly top low-health players off and quickly counter the raid-wide damage, like Gas Burst and/or Stabilized Amber. The horrific Amber Aura effect, which becomes stronger on players who are mutated, is countered by Heroic Victory to prevent unwanted deaths. all DPS could use Valor of Unity to quickly burn through each Phase as quick as possible.

Heroic Changes

 * Pri'jirelk will cast Bubbling Amber Pool shortly into the encounter pull and every minute afterwards. This quickly kills players in the pool and only applies Amber Mutation at a fast rate. Additionally, if any Mutated player steps into the bubbling pool, they will violently explode which results in a wipe.
 * Players under Amber Mutation receive less healing per stack.
 * Mutated players who uncontrollably cast Unleash Amber will be instantly killed.
 * Players under Amber Evolution move slower per stack.
 * The Mark of Amber ability that Pri'jirelk casts throughout the encounter will amplify Amber Aura on mutated players which results in an extremely deadly aura ticking on the raid.
 * Stabilized Amber will spread to mutating players once it fades on evolved players. The damage vulnerability of Amber Mutation can aid in quickly killing players before this effect falls off due to the fact that it will now wear off at 10%.
 * Pri'jirelk, while mutated, gains the Crushing Leap attack that is use to deal extra raid damage to players and puts healers under stress by amplifying the Amber Auras of mutated players.
 * The Amber Tendrils increases Pri'jirelk's attack speed by 50%. If combined with Reflexive Muscles, he begins dealing high dps to tanks.
 * Amber Lord Pri'jirelk will now use up to 4 Evolutions granted by using Mantid Evolution. This reduces the number of combinations he can have but in turn increases the chances of him having the more deadlier combos, similar to Yor'sahj the Unsleeping and Primordius.
 * If a Flare Orb is forced to pass through Pri'jirelk, it strikes him and inflicts a burst of damage to assist in killing him during the final Phase. He will also be stunned for a brief moment.

Quotes

 * Intro
 * yell
 * yell
 * yell


 * Aggro
 * yell


 * Bubbling Amber Pool (Heroic)
 * yell
 * bossemote


 * Pour Amber
 * yell


 * yell


 * Mutation Phase
 * yell
 * yell
 * yell


 * Infectious Amber
 * yell


 * yell


 * Crushing Leap
 * yell


 * yell


 * Evolution Phase
 * yell
 * yell
 * yell


 * yell
 * yell


 * Amber Nova
 * yell


 * yell


 * Mantid Evolution
 * bossemote


 * Mutative Evolution
 * yell
 * yell


 * Flare Orb
 * yell


 * yell


 * Player killed (Pre-Evolution)
 * yell


 * yell


 * yell


 * Player killed (Post Evolution)
 * yell


 * yell


 * yell


 * Berserk (Pre-Evolution)
 * yell


 * Berserk (Post-Evolution)
 * yell


 * Death
 * yell

Achievements

 * Heroic: Amber Lord Pri'jirelk - Defeat Amber Lord Pri'jirelk in the Temple of Qri'vexx on Heroic difficulty.


 * Can't Touch This! - Defeat Amber Lord Pri'jirelk in the Temple of Qri'vexx on Normal or Heroic difficulty while preventing non-mutated players from taking damage from Amber Nova or Unstable Amber.


 * Genetic Grievance - Defeat Amber Lord Pri'jirelk in the Temple of Qri'vexx on Normal or Heroic difficulty before any raid member suffer from an Amber Mutation more than three times.