User:Genegerbread/Reborn

Features Overview
There are several different features that will make World of Warcraft: Reborn one of Blizzard's most ambitious projects yet. Listed below is a quick synopsis of the content, systems and story that is further elaborated upon throughout this document. To navigate to each feature's in-depth review, click the link attached to said feature.

An Open-World Setting

 * Regions, not Zones: Ravaged by an event simply referred to as "end time," Azeroth 250 years after its champions left for the Shadowlands is much different now. The world is now split into much larger areas known as regions, each region having a distinct environment. Regions flow into one another, and entire continents are made to feel like genuine locations, enhancing the realism of this version of Azeroth. Due to the cataclysmic event mentioned, the world is now in ruin, with few cities and civilizations left.
 * Mapping System: Mapping out areas in Reborn will be different from past expansions. Now, adventurers will enable a region's central core, which will reveal the entire region on the map. There are five additional cores that players will collect throughout their journeys on Azeroth, however, that will allow the map to provide much more information about the environment.
 * Fabled Beasts: The Fabled Beasts

Systems

 * Classes and Class Orders:
 * Abandoned Tower:
 * Caverns of Time:

Collection and Customization

 * Aspirations: Replacing achievements are aspirations. Though there are far less aspirations than achievements, they generally take much longer to achieve and provide more meaningful rewards.
 * Customization: Customization is being expanded upon much further in Reborn. To provide basic examples, worgen can be humans or night elves, draenei can choose an eredar option, and the undead have an elven counterpart. This is just a short list of examples, though. Allied races have been delegated to being racial customization options as well.

Regions
Regions, the replacement for zones in Reborn, are much larger swathes of land that exist on the Eastern Kingdoms and Kalimdor.

Major Regions

 * Khaz Modan (1-10):
 * Quel'thien Forest (1-10):
 * Bloodhoof Bluffs (10-20):
 * Tirisfal Wetlands (10-20):
 * Wildhammer Highlands (10-20):
 * Ashwood Canyon (20-30):
 * Stranglethorn Vale (20-30):
 * Timbermaw Cliffs (20-30):
 * Hinterlands (30-40):
 * K'nuki Hydrolands (30-40):
 * Lordaeron Plains (40-50):
 * Gorribal Plateau (40-50):
 * Elwynn Woods (40-50):
 * Timeswept Dunes (50-60):
 * Blackrock Mountains (50-60):
 * Great Northern Forest (60):

Minor Regions

 * Skyport An'she (Capital):
 * Tirisgarde Pass (45-50):
 * Tower of Time (Content Hub):
 * Labyrinth of the Makers (Outdoor Dungeon):
 * Cocoon of Madness (Outdoor Dungeon):
 * Lair of Despair (Outdoor Dungeon):
 * Engines of Fate (Solo Challenge):
 * Darkmoon Islet (Event):

Capital Services
Skyport An'she serves as the capital city in World of Warcraft: Reborn. Nestled in the cliffs of Bloodhoof Bluffs is said skyport, which operates from a large forested bluff that hosts many docks that lead to numerous places across Azeroth. Beyond that, however, Skyport An'she offers many other services, which are discussed in further detail below.

Sky Docks
The sky docks are an integral part of Skyport An'she, as they are what makes it a skyport in the first place! Listed are the numerous docks and services that are offered in the sky dock quarter.


 * Fleet Admiral's Office: Looking over the