Template:Profession Trainer dialogue

;Gossip I can teach you the basics of any gathering or production profession, but that's all.

To learn more than an apprentice's skills, you'll need to visit a specialist dedicated to only one profession.

You can learn up to two professions: Two gathering, two production, or one of each.

Secondary skills like Archaeology, Cooking, and Fishing don't count towards your two professions; you can learn as many of those as you like.


 * Gathering professions allow you to acquire raw materials used by production professions: gathering herbs; mining ore, stone, and jewels; or skinning beasts for their hides.
 * You can either support a related production profession with gathering, or simply sell the raw materials on the auction house.
 * Herbalism allows you to locate and gather herbs from the wild. These can be sold at the auction house or used to support the Alchemy or Inscription professions.
 * Skilled herbalists can also use their knowledge of the earth to heal themselves.
 * Mining allows you to locate and mine ore, minerals and stone from mining nodes in the wilderness and underground. These can be sold at the auction house or used to support the Blacksmithing, Engineering, or Jewelcrafting professions.
 * Skilled miners also become tough and gain increased Stamina.
 * You'll need a Mining Pick in order to mine; this can be purchased from trade or Mining Vendors.
 * Skinning allows you to remove and prepare the hides from slain creatures. These can be sold at the auction house or used to support the Leatherworking profession.
 * Skilled Skinners also become masters of anatomy, increasing their chance to critically hit a target.
 * You'll need a Skinning Knife in order to skin creatures; this can be purchased from trade or Leatherworking vendors.
 * Mining allows you to locate and mine ore, minerals and stone from mining nodes in the wilderness and underground. These can be sold at the auction house or used to support the Blacksmithing, Engineering, or Jewelcrafting professions.
 * Skilled miners also become tough and gain increased Stamina.
 * You'll need a Mining Pick in order to mine; this can be purchased from trade or Mining Vendors.
 * Skinning allows you to remove and prepare the hides from slain creatures. These can be sold at the auction house or used to support the Leatherworking profession.
 * Skilled Skinners also become masters of anatomy, increasing their chance to critically hit a target.
 * You'll need a Skinning Knife in order to skin creatures; this can be purchased from trade or Leatherworking vendors.
 * Skinning allows you to remove and prepare the hides from slain creatures. These can be sold at the auction house or used to support the Leatherworking profession.
 * Skilled Skinners also become masters of anatomy, increasing their chance to critically hit a target.
 * You'll need a Skinning Knife in order to skin creatures; this can be purchased from trade or Leatherworking vendors.
 * Skinning allows you to remove and prepare the hides from slain creatures. These can be sold at the auction house or used to support the Leatherworking profession.
 * Skilled Skinners also become masters of anatomy, increasing their chance to critically hit a target.
 * You'll need a Skinning Knife in order to skin creatures; this can be purchased from trade or Leatherworking vendors.
 * Skilled Skinners also become masters of anatomy, increasing their chance to critically hit a target.
 * You'll need a Skinning Knife in order to skin creatures; this can be purchased from trade or Leatherworking vendors.


 * Production professions allow you to turn raw materials into items that you can use yourself, give to companions, or sell at an auction house.
 * They are often paired with a gathering profession so that you can gather your own raw materials, but it is possible to simply buy materials on the auction house.
 * Alchemy allows you to use herbs and other materials to create a wide variety of useful elixirs, potions, oils, flasks and cauldrons. You'll also gain greater, longer-lasting benefits when using your own elixirs and flasks.
 * Highly skilled alchemists may also transmute elemental materials and certain minerals for use by other production professions.
 * Alchemy pairs well with Herbalism as it allows you to gather your own herbs.
 * Blacksmithing allows you to forge items from metals, minerals and stones: melee weapons, mail and plate heavy armor, raw materials used by other production professions, and upgrades to pieces of equipment such as sharpening stones and shield spikes.
 * Highly skilled blacksmiths can add a gem slot to their own bracers and gloves, as well as to their own or others' belts. These gem slots may then be filled with magical gems that make the gemmed item more powerful.
 * Blacksmithing pairs well with Mining as it allows you to gather your own ore and minerals.
 * Enchanting allows you to enchant items with a wide variety of beneficial effects, as well as disenchant items and create magical wands and oils.
 * Highly skilled enchanters can even enchant their own rings, which no one else may do.
 * Most raw materials for Enchanting must be gathered via disenchanting, a process which destroys the disenchanted item. For this reason the profession pairs well with Tailoring, as you can disenchant the magical Tailoring items you create for raw materials.
 * Enchanters may also place enchantments upon vellum, which allows the enchantment to be sold or saved for later use. Vellum and other useful Enchanting materials may be purchased from Enchanting vendors.
 * Engineering allows you to construct a wide variety of useful, amazing, and just plain weird items like rifles and scopes, motorcycles, and mechanical squirrels. However, many of these are only usable by yourself or other engineers, such as special goggles, mechanical additions to belts, boots, gloves and cloaks, and flying machines.
 * Most raw Engineering materials are metals gathered by Mining, so the two professions pair well.
 * Many creations require the use of a Blacksmith Hammer; this and other necessary materials, such as gun stocks or flux, may be purchased from trade or Engineering vendors.
 * Inscription allows you to create magical scrolls, glyphs, off-hand tomes, Darkmoon cards, and even recipes for other professions.
 * Many raw materials for Inscription come from milling herbs gathered by Herbalism, so the two professions pair well.
 * You'll need a Virtuoso Inking Set for inscribing things; this and other necessary materials, such as parchment, may be purchased from Inscription vendors.
 * Jewelcrafting allows you to fashion magical rings, amulets, and trinkets as well as cut gems.
 * The gems used in Jewelcrafting may be purchased or acquired via Prospecting from ore gathered by Mining; for this reason the two professions pair well.
 * Most Jewelcrafting designs also require a Jeweler's Kit while more advanced creations require a Simple Grinder; these may be purchased from Jewelcrafting vendors.
 * Leatherworking allows you to fashion armor, cloaks, armor-reinforcing kits, and other similar items from leather, hides, and scales. Other materials required for leatherworking [sic] can be purchased at trade and Leatherworking vendors.
 * Leatherworking pairs well with Skinning as it allows you to gather your own raw materials; other necessary items, such as threads and dyes, can be purchased from trade or Leatherworking vendors.
 * Highly skilled leatherworkers can also enforce their bracers and leg armor.
 * Tailoring allows you to fashion armor, cloaks, clothing, bags, spellthread, and other similar items from various types of cloth, which can be purchased or taken from slain humanoid enemies. Additional necessary materials such as threads and dyes can be purchased from trade or Tailoring vendors.
 * Highly skilled tailors can also upgrade their cloaks with magical embroidery.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.
 * Engineering allows you to construct a wide variety of useful, amazing, and just plain weird items like rifles and scopes, motorcycles, and mechanical squirrels. However, many of these are only usable by yourself or other engineers, such as special goggles, mechanical additions to belts, boots, gloves and cloaks, and flying machines.
 * Most raw Engineering materials are metals gathered by Mining, so the two professions pair well.
 * Many creations require the use of a Blacksmith Hammer; this and other necessary materials, such as gun stocks or flux, may be purchased from trade or Engineering vendors.
 * Inscription allows you to create magical scrolls, glyphs, off-hand tomes, Darkmoon cards, and even recipes for other professions.
 * Many raw materials for Inscription come from milling herbs gathered by Herbalism, so the two professions pair well.
 * You'll need a Virtuoso Inking Set for inscribing things; this and other necessary materials, such as parchment, may be purchased from Inscription vendors.
 * Jewelcrafting allows you to fashion magical rings, amulets, and trinkets as well as cut gems.
 * The gems used in Jewelcrafting may be purchased or acquired via Prospecting from ore gathered by Mining; for this reason the two professions pair well.
 * Most Jewelcrafting designs also require a Jeweler's Kit while more advanced creations require a Simple Grinder; these may be purchased from Jewelcrafting vendors.
 * Leatherworking allows you to fashion armor, cloaks, armor-reinforcing kits, and other similar items from leather, hides, and scales. Other materials required for leatherworking [sic] can be purchased at trade and Leatherworking vendors.
 * Leatherworking pairs well with Skinning as it allows you to gather your own raw materials; other necessary items, such as threads and dyes, can be purchased from trade or Leatherworking vendors.
 * Highly skilled leatherworkers can also enforce their bracers and leg armor.
 * Tailoring allows you to fashion armor, cloaks, clothing, bags, spellthread, and other similar items from various types of cloth, which can be purchased or taken from slain humanoid enemies. Additional necessary materials such as threads and dyes can be purchased from trade or Tailoring vendors.
 * Highly skilled tailors can also upgrade their cloaks with magical embroidery.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.
 * Jewelcrafting allows you to fashion magical rings, amulets, and trinkets as well as cut gems.
 * The gems used in Jewelcrafting may be purchased or acquired via Prospecting from ore gathered by Mining; for this reason the two professions pair well.
 * Most Jewelcrafting designs also require a Jeweler's Kit while more advanced creations require a Simple Grinder; these may be purchased from Jewelcrafting vendors.
 * Leatherworking allows you to fashion armor, cloaks, armor-reinforcing kits, and other similar items from leather, hides, and scales. Other materials required for leatherworking [sic] can be purchased at trade and Leatherworking vendors.
 * Leatherworking pairs well with Skinning as it allows you to gather your own raw materials; other necessary items, such as threads and dyes, can be purchased from trade or Leatherworking vendors.
 * Highly skilled leatherworkers can also enforce their bracers and leg armor.
 * Tailoring allows you to fashion armor, cloaks, clothing, bags, spellthread, and other similar items from various types of cloth, which can be purchased or taken from slain humanoid enemies. Additional necessary materials such as threads and dyes can be purchased from trade or Tailoring vendors.
 * Highly skilled tailors can also upgrade their cloaks with magical embroidery.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.
 * Leatherworking allows you to fashion armor, cloaks, armor-reinforcing kits, and other similar items from leather, hides, and scales. Other materials required for leatherworking [sic] can be purchased at trade and Leatherworking vendors.
 * Leatherworking pairs well with Skinning as it allows you to gather your own raw materials; other necessary items, such as threads and dyes, can be purchased from trade or Leatherworking vendors.
 * Highly skilled leatherworkers can also enforce their bracers and leg armor.
 * Tailoring allows you to fashion armor, cloaks, clothing, bags, spellthread, and other similar items from various types of cloth, which can be purchased or taken from slain humanoid enemies. Additional necessary materials such as threads and dyes can be purchased from trade or Tailoring vendors.
 * Highly skilled tailors can also upgrade their cloaks with magical embroidery.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.
 * Tailoring allows you to fashion armor, cloaks, clothing, bags, spellthread, and other similar items from various types of cloth, which can be purchased or taken from slain humanoid enemies. Additional necessary materials such as threads and dyes can be purchased from trade or Tailoring vendors.
 * Highly skilled tailors can also upgrade their cloaks with magical embroidery.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.
 * Tailoring allows you to fashion armor, cloaks, clothing, bags, spellthread, and other similar items from various types of cloth, which can be purchased or taken from slain humanoid enemies. Additional necessary materials such as threads and dyes can be purchased from trade or Tailoring vendors.
 * Highly skilled tailors can also upgrade their cloaks with magical embroidery.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.
 * Enchanters are often tailors as well, since they can disenchant the magical items they create.