Adventure Guide Legion raids

Broken Isles
This area once stood as the cradle of elven civilization, centered around the ancient elven capital of Suramar, until the Sundering tore the land apart. While the power of the Nightwell preserved the city of Suramar, the surrounding lands bear the scars of that catastrophic event. But now Gul'dan has awakened the Tomb of Sargeras, and from the tauren camps in the peaks of Highmountain, to the druidic groves of Val'sharah, to vrykul settlements that dot Stormheim, the Isles live in the shadow of the Legion.

The Emerald Nightmare
The Emerald Dream was created by the titans as a blueprint for Azeroth itself - a verdant and perfect mirror that reflects the state of nature had it remained unspoiled by so-called civilization. For many years, the druids and keepers who are closest to nature have noticed signs of an unsettling presence stirring within the Dream. Spurred on by the Legion and Nightmare Lord Xavius, that creeping corruption has now burst forth, and will engulf all of Azeroth if it is not rooted out at its source.

Trial of Valor
Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

The Nighthold
The largest structure in the Broken Isles, and among the grandest in all of Azeroth, the Nighthold stands as a testament to the achievements of the nightborne civilization. Centered around the Nightwell, the fount of arcane energy that has sustained Suramar for centuries, these grounds were built as a haven from the worries of the world. But as a felstorm churns above the former temple of Elune across the bay, and Gul'dan himself now resides within the palace's walls, those worry now begin, not end, here.

Tomb of Sargeras
Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras' avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul'dan re-entered the tomb, he tore down Aegwynn's wards and opened a doorway for the Legion to invade. Now, the fel army tears at the vault, hoping to reclaim their master's power.

Antorus, the Burning Throne
At the core of Argus lies Antorus, the Burning Throne. From this seat of power, Sargeras drives his burning crusade to ravage the cosmos. Within the Throne's nigh-impenetrable depths, primordial powers are forged into weapons of utter annihilation. Should these forces rise to serve their master, the final hour will fall upon all of creation.

Invasion Points
From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death. Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes.

Guía de aventuras de las bandas de Legion