Fallen Protectors

The Fallen Protectors is the second boss of Siege of Orgrimmar. This trio of bosses is a council encounter where they must be killed together.

Adventure Guide
''The Golden Lotus and Shado-Pan guardians of the Vale of Eternal Blossoms were caught in the epicenter of the devastating blast that scarred the Vale, and torn apart by the dark energies. Their spirits linger in the place they once protected, confused and tormented by their failure.''

Encounter Design
''Once we decided to permanently change the face of Pandaria by having the power unleashed by Garrosh ruin the eastern half of the Vale, a natural query was what would become of the beloved Golden Lotus questgivers who had steadfastly tended to the Vale throughout the expansion. This encounter answers that question—you may earn some epic items from the Golden Lotus one final time.''

Overview
Players battle the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three Fallen Protectors assault the raid simultaneously. At 66% and 33% health remaining, each Protector performs Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated.

[[file:Dps_icon.png]] Damage Dealers

 * Each Protector channels Bond of the Golden Lotus at 1% health remaining, and will recover unless all three are defeated at once.
 * Defeat the dark manifestations summoned by each Protector's Desperate Measures to end that phase.
 * During Rook's Desperate Measures, interrupt Embodied Gloom's Corruption Shock.

[[file:Healer_icon.png]] Healers

 * Dispel Sun Tenderheart's Shadow Word: Bane quickly before it spreads.
 * During Sun Tenderheart's Desperate Measures, her Dark Meditation inflicts sustained damage to the entire raid.

[[file:Tank_icon.png]] Tanks

 * If tanking Rook Stonetoe, position him carefully so that his Vengeful Strikes do not damage the raid.
 * If tanking He Softfoot, turn your back when he performs Gouge to avoid being incapacitated.

Sun Tenderheart

 * Players take 35% less damage when inside her Meditative Field. Players at a distance greater than 40 yards take increased damage.
 * Players take 35% less damage when inside her Meditative Field. Players at a distance greater than 40 yards take increased damage.

Strategy
This is a two tank fight and can be two healed if geared and confident, but the enrage timer is generous so three healing is easily do-able, with an even mix of dps.

Rook is tanked facing away from the group to avoid the damage from his Vengeful Strikes. Dps and healers need to watch out for his Corrupted Brew. By itself the damage is negligible, but coupled with his Corruption Kick or Sun's Calamity the damage can ramp up quickly.

Softfoot is tanked on top of Sun to allow cleave damage until he activates Noxious Poisons at which point the tank pulls him away from the middle and kites him around the room till it expires, making sure to always turn away and run a short distance when he casts Gouge.

Sun does not need to be tanked and ranged and healers should be spread loosely to avoid the damage from her Sha Sear. Bane should be cleansed as soon as possible to avoid it jumping to additional targets.

Rook is targetted first to 66% at which point Misery, Sorrow and Gloom will spawn. The Rook tank picks up Misery (which is killed last), He's tank picks up Gloom (which is killed second), while Sorrow is burned down. Those marked with Inferno Strike should run into melee to split the damage. If there're not enough melee to compensate a meeting point can be designated. A dps which low cd interrupts should be assigned to help the He tank keep Gloom locked down to avoid having to burden the healers with Corruption Shock. After both Sorrow and Gloom are down, melee should jump on He, while ranged focus on Misery. This is to avoid any extra damage if people are slow in getting out of Defiled Ground.

He should be close to 66% at this point which will cause Embodied Anguish to spawn. Anguish marks a random player with inflicts 50k damage to it's target every second while also increasing their vulnerability to damage from anguish itself. If the marked person is one with strong personal cds (frost mage, DK, etc.) they CAN keep the mark for a period of time while the rest of the raid burns it down before passing it, but most times it is best to simply pass it off to the He tank as quickly as possible. Again the tank should position himself on top of Sun to keep damage on her.

Once Anguish is dealt with and He respawns next is Sun. Tanks need to watch their timers here as it would be bad to enter Sun's Dark Meditation field while Rook is casting Vengeful Strikes or He has Noxious Poisons active. The main focus of Sun's Desperate Measures is to stay inside her field as much as possible while aoeing down the adds Despair and Desperation send against you. Cd's should be used liberally if damage starts to ramp up (as if Rook casts Corruption Kick).

From then it's just a matter of rinse and repeat with getting Rook, then He, then Sun to 33% then to 0%. Once you get past Sun's 33% Desperate Measures it is vitally important that everyone is aware of how much health each boss has. Once one hits 1% you have ten seconds to bring the other two down as well otherwise the currently defeated mob will heal to 20%.

Achievement: Go Long
Earning Go Long takes place during He's Deperate Measures phase (when the Embodied Anguish is active). At least five raid members (perhaps more) should stand in a circular shape and pass the Embodied Anguish between them over a total distance of 200 yards or more before passing it off to the He tank. The maximum range for passing Embodied Anguish is 40 yards, so it is doable with 5 raid members with careful planning.

The raid should however keep in mind that incoming damage will ramp up the more times that Embodied Anguish is passed, due to Shadow Weakness stacking up.

Related Achievements

 * Vale of Eternal Sorrows
 * Mythic: Fallen Protectors
 * Go Long
 * Siege of Orgrimmar Guild Run

Quotes

 * Intro
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 * Aggro
 * yell
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 * emote


 * Corruption Kick
 * yell


 * Calamity
 * yell


 * Desperate Measures
 * yell
 * yell
 * emote


 * Killed a Player
 * yell
 * yell


 * Wipe
 * yell


 * Bond of the Golden Lotus casting
 * yell
 * yell
 * emote


 * Bond of the Golden Lotus finished casting
 * yell
 * yell
 * emote


 * Souls freed
 * yell
 * yell


 * Outro
 * yell
 * yell

Trivia

 * Rook is voiced by Eric Bauza.
 * Sun is voiced by Sumalee Montano.

Speculation
The bodies the Fallen Protectors use for their Desperate Measures adds clearly resemble the Golden Lotus forces, yet several of them, including Ren Firetongue, Anji and Kun Autumnlight all appear alive in the Ruins Rise and Setting Sun Garrison. Ion Hazzikostas later clarified that the Desperate Measures spirits are merely "projections of negative emotions" and not corrupted protectors.