User:Serillian/Metallion

Metallion is the fifth boss fight located inside the Uldris raid. He is a tough but straightforward gear check boss that tests the amount of damage players can handle from him before succumbing to his might. He also guards the entrance that leads deeper into the facility. He currently watches over the manufacturing plant as more mechanical constructs are being produced. He has an Elite mode that can be triggered by destroying his Power Core, similar to how XT-002 Deconstructor's hard mode can be activated.

Background
The mighty construct Metallion patrols the manufacturing plant looking for any signs of invaders, especially those with the Curse of Flesh. Under the order of the Iron Kings, Metallion surveys all mechanical constructions, ensuring each one is wholly prepared to face unwanted invaders. Metallion himself is considered by Brimshaper to be at the peak of his construction and thus is capable of decimating armies upon armies, especially after it bolsters its strength through combat modifications.

Abilities
Metallion enrages after 12 minutes on all difficulties.

Metallion










Tesla Coil
These tesla coils stick out of the walls surrounding the manufacturing plant. Interacting with them causes them to sprout out a disrupting shock to anything within 10 yards of it. All Tesla Coils will deactivate for 1 minute after each use.




 * 50,000,000 (10-man Normal)
 * 85,000,000 (10-man Heroic)
 * 75,000,000 (25-man Raid Finder)
 * 150,000,000 (25-man Normal)
 * 255,000,000 (25-man Heroic)
 * 255,000,000 (25-man Heroic)



Unrestrained

 * 220,800,000 (10-man Normal)
 * 310,500,000 (10-man Heroic)
 * 662,400,000 (25-man Normal)
 * 931,500,000 (25-man Heroic)
 * 931,500,000 (25-man Heroic)









Metallion
This is a tough gear check fight but very manageable all throughout. His main ability that must kept under control is his Plasma Bolt attack that targets those with the most current health out of the whole raid that is not a tank. Players struck will also start taking increasing magic damage that when given a few stacks may result in the target getting one-shotted. Fortunately, players have control over this ability and can choose who gets hit by the attack. A "soaker" rotation may be needed to prevent people from dying to this attack. Once a rotation is in place (chosen raid members are getting hit instead of every raid member getting hit at random intervals), handling this attack should be trivial. He will also use Plasma Bomb which kills anyone it hits and places a visual effect on the ground that does more damage. This serves as the "fire on the ground" and it should not be stood in by anyone.

Every now and then, Metallion will gain Assault Protocol that grants him a random ability for 15 seconds. The first one, Crushing Onslaught, causes each of the boss' melee attacks to reduce the tank's Armor by 5% per stack. As with other tank swapping abilities, switch tanks when the debuff is stacked at least to 25% as to prevent the current Tank from getting killed in one hit. The secondary ability is Shattering Strike. This ability is only on a 2-sec cooldown so it will be used quite often. Each use of this attack causes the receiving tank to take 25% more Physical damage which includes the Shattering Strike ability. One tank can hold the boss up to 3 stacks (where the debuff is at +75% Physical damage taken), and with the right cooldowns, can go up to 5. Initially, the first tank holds Metallion until 5 stacks and then the second tank picks him up and holds him for 5 stacks (giving the first tank enough time to get cleared of his stacks) until the first tank is ready. The cycle then starts over. However, it won't that easy due to Metallion's next ability.

Metallion will get a dangerous buff called Iron Rage which amplifies his Physical damage by 100% per stack. This should never get past one stack as it guarantees a one-hit kill. It will also prevent tanks from keeping Metallion when he gains his Shattering Strike ability. This can be countered by dragging him near a Tesla coil that decorate the walls of the room. When the boss is close enough to the coil, the tank should click on it to cause it to cast Tesla Shock. This does a hefty amount of damage to anyone (should only be the triggering tank) nearby and stun them. However, if Metallion is close enough (he should be otherwise the Tesla Coils go on a 1 minute cooldown after being used and Metallion gains another Iron Rage stack, causing him to destroy the tank), it strikes him too and removes his deadly Iron Rage buff.

Power Core
The moment Metallion loses his Iron Rage after being struck by Tesla Shock, he becomes stunned and his Power Core will expose itself. For 30 seconds, the Core takes 100% more damage and when it retreats back into Metallion, all damage is transferred to him. Each time the Core comes out, cooldowns should be used and the raid should burn the Power Core the best they can. Be mindful not to destroy the Power Core, unless you're going for No Restraints which requires killing the boss after destroying the Power Core. Luckily if the raid wants to get the achievement, the Power Core does not reset its health when it goes back into the boss.

Each time the Power Core goes back into the boss, he will cast Energy Shockwave, he will deal a massive amount of damage to whole raid. This damage can be mitigated if the raid stacks up tight. Following the shockwave, Metallion gains Plasma Aura which deals damage that increases each time Energy Shockwave is used. The best way to avoid the aura from hitting hard is to reduce the amount of Shockwaves that is used. Reduce the amount of Shockwaves used requires less Power Core phases. So each time the Power Core comes down, burn it to 70%, 40%, and 10% so that there will be 3 Shockwave casts total.

When Metallion is at 15% health, he enrages through Annihilation Protocol this increases his damage and attack speed. The time between his Plasma Bolt casts will be reduced which results in more stacks for those rotating the soak. In addition, Metallion can no longer be stunned by Tesla Shock so his Iron Rage will start stacking up (only if he isn't brought shortly into the enrage). To prevent any severe damage from being dealt during this Phase, trigger his Power Core (before he reaches 15% health) and bring it down to 1% health. The damage transferred to the boss will give the raid a head start during the enrage phase to allow them to kill Metallion before he deals too much damage. If desired, save Bloodlust until this point to kill him quick enough before his damage ramps up.

Metallion

 * Iron Rage will also increase Metallion's attack speed in addition to the damage bonus.
 * Plasma Bolt deals AoE damage when it strikes the initial target.
 * The ground AoE left by the Plasma Bomb remains for the whole encounter.
 * The Tesla Coil's Tesla Shock ability causes the triggering player to take 50% increased damage.
 * Energy Shockwave will be directed at a player instead of being a PBAoE.

Unrestrained

 * Energy Surge gains a small AoE effect.
 * Vulnerability's damage bonus decreases over the duration.

Quotes

 * Aggro
 * yell


 * Assault Protocol
 * yell


 * Tesla Shock/Power Core
 * bossemote


 * Energy Shockwave
 * bossemote


 * Unrestrained
 * yell


 * Unrelenting Wrath
 * bossemote


 * Short Circuit
 * yell
 * bossemote


 * Player Killed
 * yell
 * yell
 * yell


 * Enrage
 * bossemote
 * yell


 * Berserk
 * yell


 * Death
 * yell

Achievements

 * Uldris, Titan Facility - Defeat the boss of Uldris.
 * Heroic: Metallion - Defeat Metallion in Uldris on Heroic difficulty.
 * No Restraints - Defeat Metallion on Normal or Heroic difficulty after he gains the Unrestrained effect.