Auchenai Crypts

Auchenai Crypts is the main seat of power for the Auchenai - a renegade religious sect of draenei led by the Exarch Maladaar. The crypts are populated by these draenei and the unliving creatures they have summoned. The most important remains interred within the crypt are those of D'ore, one of the naaru. D'ore perished in the collision that brought Oshu'gun (and the draenei) to Draenor. In death, D'ore entered its void stage. The dark energies exuded by this phenomenon resulted, directly or indirectly, in the evils that have since befallen the crypts and indeed, all of Auchindoun. It is a wing of the Auchindoun instance. Its entrance can be found to the west of the Ring of Observance.

Killing the mobs in Auchenai Crypts yields reputation gains for Lower City through ; once you are past honored, you can gain rep by doing this instance in heroic mode through.

Background
It is said that long ago, a shadowy cult invaded Auchindoun. In its depths, the cult released an immensely powerful, malevolent being from arcane captivity, blasting the decrepit city apart. Any adventurers brave enough to enter the abandoned, bone-littered remains of Auchindoun would do well to remember the warning of the city's original guardians, the Auchenai: those who do not respect the dead...... may become entombed along with them.

Many unsavory experiments were undertaken here in the pursuit of a greater understanding of the necromantic arts. Many spirits were tortured or destroyed therein.

Before Maladaar, another Exarch led the crypts.

Dungeon Journal
The original exiles on Draenor found death to be an unsettling and unfortunate consequence of life, and so the draenei hid their dead away in the subterranean grave-city of Auchindoun, a labyrinthine marvel beneath the forests of Terokkar.

Strategy
Pulls in the Crypts present a unique challenge for a few reasons.
 * All humanoid elite draenei will spawn a random non-elite ghost draenei when aggroed, even if the elite has been crowd controlled. Note that Mind Controlling these draenei as a first strike won't spawn a ghost until the mind control is broken.
 * There is a special type of patrol in here that is impossible to track. Phasing Clerics, Soldiers, Sorcerers and Stalkers will occasionally spawn at point a, walk to point b and despawn, only to respawn at point a in the near future.  They are now neutral and will not attack unless aggroed first.
 * The bridge prior to the Dead Watcher is full of danger. There are the Raging Souls; invisible pathing ghosts which will approach the party, show themselves, and begin casting an AoE knockback spell.  The knockback does no damage on its own, but the walls at the edges of the bridge are frighteningly short.  Likewise the Auchenai Monks have a quick whirlwind attack with a small knockback component.  While doing anything on the bridge, make sure everybody watches their step.

Dungeon denizens
The mobs in the Auchenai Crypts are mostly humanoid, undead draenei and skeletons. An average pull will consist of two or three draenei, with two to four undead non-elites joining the fight. There are many wandering non-elite undead in this instance, which in many cases can be avoided.

Quests

 * Everything Will Be Alright
 * Auchindoun...
 * What the Soul Sees
 * The End of the Exarch
 * The Dead Watcher
 * Raging Spirits
 * WANTED: The Exarch's Soul Gem


 * Everything Will Be Alright (BC Classic)

Achievements

 * Auchenai Crypts (achievement)
 * Heroic: Auchenai Crypts
 * Heroic: Auchenai Crypts Guild Run