User:Xavius69025/Warcraft: Arena of Champions

General
Arena of Champions is a fighting game for computers, where legendary heroes and villains can fight on famous battlefields. The game is playable both offline and on BattleNet.

Characters
Many characters are playable in WAoL, and most of them have different "skins" to choose from, representing both themselves at various points in life (and unlife) and even other characters in lore. In addition, each character has an alternate melee weapon that can be unlocked.

All characters can fight both in melee and at a range, although some are better at one or the other. In addition, each character has access to four different abilities, using the character's Mana to perform powerful attacks or bestow potent effects, plus a special Ultimate Ability only available after a certain period of time has passed in a game, draining all the character's Mana and having a long recharge time, but with an unequalled efect.

Characters marked with are unlockable and not available from the start of the game. All skins are also unlockable.

More skins will be available with downloadable patches.

Statistics
Unique Characters: 49

Skin Characters: 76 (78 with Arthas and Ner’zhul)

Total Characters: 125 (127 with Arthas and Ner’zhul)

What Skins Change
Skins may (and often do) change the following: physical appearance, weapon appearance, name (written and announced), voice.

Skins never change the following: abilities, stats (Mana, Health, attack, defense, mobility...), movement scheme, general size, type of weapons.

Arenas
All arenas are fully three-dimensional, with a mix of open spaces and ideal ambush spots. Much of the scenery is destructible, and everything is at least dentable.

Items
Sometimes, special items appear on the arena. Pick them up to activate their powers. Items come in three categories:

Summoning Tomes
A Summoning Tome summons a computer-controlled entity to assist its summoner for a short period of time.

Enchantment Scrolls
An Enchantment Scroll provides the character with a temporary combat bonus. Enchantments come in Minor, normal, and Major varieites.

Replenishment Orbs
There are three kinds of Replenishment Orbs: red Health orbs, restoring a bit of the character's Health, blue Mana orbs, restoring a bit of the character's Mana, and magenta Power orbs, restoring a bit of both Health and Mana. Orbs also come in three sizes, the larger the more effective.

Traps
Some items are not items, but rather traps, meaning that when you try to pick the "item" up, you instead get exposed to a damaging effect. Tough luck.

Game Modes
Deathmatch: This is the standard mode. All normal rules apply. Can be played in both Time and Stock versions, and with Army.

Duel: A mode for two characters only. The fighting area becomes very restricted. Can be played in both Time and Stock versions.

Ranged Duel A variant of Duel where both characters are placed in tiny, separate zones, and are unable to enter melee.

Capture the Flag: A mode for two teams. Capture the opposing team's flag and hold it for the required period of time while at the same time protecting your own. Can be played with Army.

Time means that the character who has suffered the least damage when the designated time has passed wins. In a Time game, ultimate abilities become available after 2/3 of the time has passed (default, can also be set to 1/3, 1/2, and immediately).

Stock means that any character who dies the designated number of times (which can include 1) is out, and the last man (or woman) standing wins. In a Stock game, ultimate abilities become available after a set period of time has passed.

Army means that each character has a batallion of appropriate (computer-controlled) minions that fights with him or her. These minions are weaker than normal characters. Characters can slo give simple commands to their minions (fight offensive, fight defensive, attack that character...). In Stock games, they possess as much stock as their master, and disappear when that character dies. In Time games, they respawn, but losses have impact on their master's score. Minions are also unable to capture the flag in the mode of that name.