API UnitClassification

Returns the classification of the specified unit (e.g., "elite" or "worldboss"). classification = UnitClassification("unit")

Arguments

 * unit : String - unitId of the unit to query, e.g. "target"

Returns

 * classification : String - the unit's classification: "worldboss", "rareelite", "elite", "rare", "normal", "trivial", or "minus"

Note that "trivial" is for low-level targets that would not reward experience or honor ( would return '1'), whereas "minus" is for mobs that show a miniature version of the v-key health plates.

Example
if ( UnitClassification("target") == "worldboss" ) then -- If unit is a world boss show skull regardless of level TargetLevelText:Hide; TargetHighLevelTexture:Show; end

Result
 * If the target is a world boss, then the level isn't shown in the target frame, instead a special high level texture is shown.