Kormrok

Kormrok is a boss in the in Tanaan Jungle. The fight revolves around Kormrok empowering a different set of abilities based on which pool he leaps into: Green for earth/fel, Orange for fire, and purple for water/shadow.

Adventure Guide
''As ancient as itself, Kormrok once ruled Gorgrond, the creatures of the land slinking away from the giant magnaron's destructive fury. But then the Iron Horde came, trapping the behemoth and attempting to break his will. They were entirely unsuccessful... that is, until the rise of, and the fel power that Kormrok could not resist.''

Designer notes
''In general, the lower floor of Hellfire Citadel reflects the Iron Horde as it was before the influence of Gul’dan, whereas the upper reaches reflect the and the Legion more directly. Alongside siege machinery, the massive beasts of Gorgrond were the other lynchpin of the Iron Horde’s invasion force, so it should come as little surprise that Gul’dan would seek to corrupt and empower them with fel energies.''

Overview
Kormrok periodically jumps to the nearest fel pool of energy, empowering one of his abilities for a short duration depending on which pool he entered.

[[file:Dps_icon.png]] Damage Dealers

 * Kill Crushing Hands as quickly as possible.
 * Run away from any tanks affected by Fiery Burst.
 * Trigger Fiery Runes before they explode.
 * Spread out during Pound.

[[file:Healer_icon.png]] Healers

 * Pound inflicts heavy damage to the entire raid, compounded if players do not spread out.
 * Move away from any tanks affected by Fiery Burst.
 * Trigger Fiery Runes before they explode.

[[file:Tank_icon.png]] Tanks

 * Move Kormrok near the pool to which you want him to Leap.
 * Spread out during Pound.

Mutating Hatred
Kormrok will use different abilities against his current tank target based on the last pool he leapt into. Getting hit with any of these abilities afflicts the victim with Fel Touch.

Strategy
The fight requires 2 tanks due to the Fel Touch ability he places on tanks whenever he uses one of his Mutated Hatred abilities. Bloodlust should be used as soon as Kormrok completes his first leap. The boss will use the same three abilities (Grasping Hands, Explosive Runes, and Fel Outpouring) throughout the encounter, but once he jumps into the pool that corresponds to that ability ,(Green=GH Orange=ER Purple=FO) that ability will become temporarily empowered. The normal abilities are usually a mere hindrance, but the empowered abilities are all deadly. The raid should decide before the fight starts which order of pools they will do, as Kormrok jumps into the pool he is close to, but not one he has jumped into recently. This means the raid will go through his full set of empowerments before the pools reset.

The raid must decide beforehand which order they want to do the pools in. As Empowered Explosive Runes is the ability most likely to cause a wipe due to the unorthodox mechanic of pushing the runes, many raids choose to start with orange as it gives immediate practice with one of the fight's hardest mechanics.

Basic Abilities
Explosive Runes will cause several glowing red runes to spawn around the arena. If left unattended, they will grow and explode, causing massive fire damage to the raid Decide on a team of about 5 players beforehand to handle these runes by simply stepping on them. Grasping Hands causes hands of earth to reach out and grab the players, hurting them over time and keeping them immobile. Once the hands come up, they also inflict heavy damage to those within 4 yards of those inflicted. For this reason, the raid should stack loosely around a player marked with a raid marker, keeping 4 yards apart: far enough to avoid the initial damage, but close enough for AOE to hit most of the hands. Fel Outpouring will cause small waves of water to pour slowly from the purple pool toward the raid. They are slow enough to dodge without much trouble unless Grasping Hands are still up. Lastly, Kormrok will use Pound to cause raid-wide AOE damage that is amplified if raiders are within 6 yards, so spread out during Pound. Pound is Kormrok's only offensive ability that is not affected or empowered and is used throughout the fight.

Empowered Abilities
The orange pool grants Explosive Burst and Empowered Explosive Runes. Tanks who are hit with Explosive Burst will become immobile and radiate fire damage to those close by. The other tank should pull the boss away and the raid should stay away from the afflicted tank until the debuff wears off. Empowered Explosive Runes will spawn and do damage the same as normal runes, but with the twist that, once a rune is stepped on, it will respawn a distance away where the character who stepped on it was facing. Ergo, when a character steps on the runes, they are effectively pushing it where they are facing. All of the runes must be pushed to the center of the arena, as once they are all bunched together, they cannot respawn on top of each other. The rune team should ideally consist of players with speed buffs who can take care of the runes quickly before they explode, before returning to the boss.

The green pool grants Crushing Hand and changes Grasping Hands to Dragging Hands. Crushing Hand will hit the tank with a Grasping Hand with more HP and does more damage over time. Kill it to free the tank, but Dragging Hands take priority. These hands will grab all raid members (aside from the tank currently fighting Kormrok) and begin dragging them towards the pool closest to them. For simplicity's sake, stack up closer to the green pool than the others, and destroy the hands, as one can still attack and cast while being dragged. Channeled AOE like Blizzard will be less reliable here due to the hands moving.

The purple pool will grant Swat and Empowered Fel Outpouring. Swat will fling Kormrok's current tank very far backwards, which can lead to a tank's death if they are not back against a wall and they land in a pool. There are 2 ways a group can handle this. They can stack against the wall of stone in between the purple and green pools, allowing quick tank-swapping and minimal movement. Alternatively, they can stand against the wall of iron between the purple and orange pools, allowing the raid more time and room to dodge the Empowered Fel Outpouring. Empowered Fel Outpouring will send larger waves from all three pools toward the center of the arena, though they will keep moving until they hit a wall. Standing near the center of the arena is not recommended, as you will need to be dodging all three pool's waves at once, while standing near one of the walls sees only one or two pool's waves coming at you.

Related Achievements

 * Hellbreach
 * Mythic: Kormrok
 * Waves Came Crashing Down All Around

Quotes

 * Aggro
 * yell


 * Leap
 * yell
 * yell


 * Grasping Hands
 * yell


 * Pound
 * yell


 * Explosive Runes
 * yell


 * Fel Outpouring
 * yell


 * Mutating Hatred
 * yell
 * yell
 * yell


 * Berserk
 * yell


 * Killed a player
 * yell
 * yell


 * Reset
 * yell


 * Death
 * yell