Recipe



A recipe, sometimes also referred to as a blueprint, refers to an action in which the player is capable of using a set of required ingredients (also known as reagents or materials) to make or produce an item, an enchantment, or in rare cases perform what can be considered a spell. Different types of recipes composes different crafting-professions.

It is often important to differ between whether a recipe is in item-form, or in spell-form, although they are highly related.

Recipes as items




A recipe in form of an item is similar to what a recipe would look like in real life - it is simply an item which is capable of teaching the player how to make something. It does this by teaching the player the recipe in spell form. As such, recipes in the form of items will often be considered the "source" of a recipe rather than the recipe itself. Unlike real-life recipes however, a recipe in World of Warcraft will disappear when a player has "read" it. Notice that the expression "recipe as item" used here is not to be confused with the item the recipe (as a spell) has the ability to create (given it creates an item).

However, not every player may learn every recipe. As a player is limited to know two primary professions, in addition to all the secondary professions, a recipe-item is only available to him/her if the following conditions are met:
 * The recipe must teach an item which is crafted in a profession known by the player.
 * The player must have the required profession-skill which the recipe requests, such as "Requires Tailoring (250)".
 * If the required skill in the profession requires the player to be a certain level, then it is the same as saying the recipe requires the player to be a certain level.
 * The recipe must be either restricted to the player's class or have no class restriction at all (class restriction on recipes is however uncommon).
 * The player must not have learned the same recipe earlier (it would be pointless to learn the same recipe twice). It can however be learned once more if the player unlearns the entire profession and re-learns it.

Having all kinds of sources, recipes may be found all over the world. A recipe may typically be obtained in one of these four ways: In some cases a recipe may have more than one source. Notice that many high-level and/or powerful recipes are BoP.
 * Looted from a mob
 * Purchased from a vendor (some vendors, and sometimes also the items they sell, are faction-aligned)
 * Rewarded from a quest (some quests also directly rewards the player by teaching a recipe as a spell)
 * Found in a container (if the container itself is of the item-type, it is often obtained in one of the three ways above)

Rarely, a recipe will not teach the player how to make an item, but instead a new proficiency level (aka "skill levels"). This type of recipe is however hardly ever used as they were made obsolete in patch 3.1.0.

Recipe names and icons
As seen below in the next section, recipe-items are often named in a specific manner depending on which profession they are used in. The two exceptions are Alchemy and Cooking, in which a recipe is just referred to as a "recipe". In addition to naming, recipe-items are also often depicted in a similar manner. One type of recipe-items are usually having scrolls as icons, while another type may use paper sheets instead.

Although an important feature in professions, recipe names will usually (possibly only) be used when dealing with recipes in item-form. For example, when a player uses a Technique: Origami Rock and learns how to create origami rocks, the ability to do so will not in any way (by the system) be mentioned as a "technique". This includes linking (see below). The same goes for the recipe-item icon.

It is however common to see recipe names either being used in a broader or narrower manner than the game uses them. An example of the former is how the Wowpedia article about engineering recipes describe all those recipes as "schematics", although just a handful of them are learned from recipe-items. An example of the latter is how players often refer to any kind of recipe as a "recipe", whether it is a technique, schematic, etc. A third example, which can be considered both broader and narrower at the same time, is that recipe names are, to an extent, interchangeable. It is not uncommon to see people referring to ANY recipe, be it jewelcrafting, alchemy, etc, as a "pattern", "plans", or "design".

Primary professions

 * Trade mining.png Mining (Spell fire flameblades.png Smelting, to be accurate) recipes are books. There are only two of them in the game (as of 4.2), one referred to as a Inv misc book 11.png and the other a Inv misc book 08.png.
 * Trade blacksmithing.png Blacksmithing recipes are Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngInv scroll 04.pngls called Plans. There are also six Inv misc note 03.pngInv misc note 04.pngInv misc note 06.png sheets referred to as "volumes" which all combined will give armorsmith-blacksmiths 3 plans for enchanted thorium-armor.
 * Trade tailoring.png Tailoring recipes are Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngInv scroll 04.pngls called Patterns. There is also a Inv misc book 02.png called "A Guide to Northern Cloth Scavenging" teaching a passive skill.
 * Inv misc armorkit 17.png Leatherworking recipes are also Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngInv scroll 04.pngls called Patterns.
 * Trade engineering.png Engineering recipes are Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngInv scroll 04.pngls called Schematics. In rare cases they are called Plans.
 * Trade engraving.png Enchanting recipes are Inv misc note 01.pngInv enchant formulagood 01.pngInv enchant formulasuperior 01.pngInv enchant formulaepic 01.png sheets called Formulas.
 * Trade alchemy.png Alchemy recipes are Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngInv scroll 04.pngls simply called Recipes.
 * Inv misc gem 02.png Jewelcrafting recipes are Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngInv scroll 04.pngls called Designs.
 * Inv inscription tradeskill01.png Inscription recipes are called Techniques. There are only seven of them (as of 4.2), one Inv misc book 07.png and six Inv scroll 03.pngInv scroll 06.pngls. Many other glyphs are learned from books called Inv misc book 07.png which works a little different than other recipes - each book may teach the scribe a random glyph chosen from 55 different kinds.

Secondary professions

 * Inv misc food 15.png Cooking recipes are also called Recipes. Usually they are Inv scroll 03.pngInv scroll 06.pngInv scroll 05.pngls, but some are Inv misc note 01.png sheets and one is a Inv misc book 02.png. Before patch 3.1.0, players also required the two books Inv misc book 08.png and Inv misc book 10.png  in order to learn higher skill-levels in Cooking.
 * Spell holy sealofsacrifice.png First Aid recipes are books called Inv misc book 03.pngls. There is also a scroll called a Inv scroll 03.pngla. Before patch 3.1.0, players also required the two books Inv misc book 08.png and Inv misc book 10.png  in order to learn higher skill-levels in First Aid.
 * Trade fishing.png Fishing recipes are also books. Patch 2.3.0 implemented the book Inv misc book 09.png that is only obtainable by fishing. It teaches players an ability to find fish. This ability is however not treated like a recipe, but an independent ability like the Cooking Fire (ability). Before patch 3.1.0, players also required the two books Inv misc book 08.png  and Inv misc book 06.png  in order to learn higher skill-levels in Fishing.

Class-specified profession(s)

 * Trade brewpoison.png Poisons was once a profession only known by Rogues, which allowed them to make their own poisons. Patch 3.0.2 removed this skill, having Rogues buy poison instead of making it. Only one recipe existed for this profession, Inv misc book 10.png . Notice that the term "Handbook" and the item being a book counted for several Rogue-abilities taught from items in general, and not as recipes specifically for this profession. One item that taught a Rogue-ability was also Inv misc book 14.png book called a Manual.

Rarity of different recipe items
Recipes often come in different colors (both icon and name), depending on their rarity. Although the system differs between different professions, a common rule is that recipe-items in white are "common" recipes that usually are bought from vendors, while any other colors are more uncommon recipes dropped by monsters or obtained from quests. Generally, the color of a recipe-item reflects the quality of the crafted item, and if the item is either unusual or powerful for its level, the recipe-item is often hard to obtain.

There are however several exceptions; some white Cooking recipe-items may for example be considered somewhat rare even though they are bought for less than a gold from easily accessible vendors, or are rewards from simple low-level quests. This is because many Cooking recipe-items are only obtainable by players playing as a Horde-character and vice versa, thus only allowing the opposite faction to learn the recipe by selling it the recipe-item in the neutral auction house. Another phenomenon is rare recipe-items often selling for quite the price between players even though the crafted item may be next to useless; this is because many players devoted to their profession seek to complete it as much as possible, even with useless items. Before selling a recipe-item, players therefore should always check the market to see what people are willing to pay.

Recipes as spells




A recipe in spell form allows you to craft the item it describes, given you have the required ingredients. One may consider it the knowledge a person possesses to create something. Recipes in this form may be browsed in the profession-window, given the profession has one / is able to use recipes. Skinning, Herbalism, Fishing (despite the Weather-Beaten Journal) do not have profession windows. Archaeology does, but due to its high difference from a "normal" crafting-profession it can be discussed whether it produces items through "recipes".

While recipes in a profession are used to craft useful items, it is also used to improve a profession by yielding skillups (aka "skill points"). This is done by crafting items which are considered more or less advanced for your skill in a profession. To put it simply, in order to become better in a profession, you improve your skills by crafting more and more powerful items, which are taught by recipes. A higher skill in a profession will then allow the player to learn more powerful recipes. The "potential" (aka "difficulty") of a recipe to grant one (or in rare cases, several) skillups follows the color code below:


 * Orange = 100% chance to grant a skillup
 * Yellow = 60% chance to grant a skillup
 * Green = unlikely (probably around 10-20%) to grant a skillup
 * Gray = unable to grant any skillup

Most recipes start at orange (given they are learned as soon as they are available) and eventually turn yellow, green, and gray. As such, players are forced into learning new recipes one way or another to further improve their professions. Other recipes may begin at green or yellow, or even gray (meaning the recipe doesn't have any skillup-potential at all). You can check the skillup-potential of a recipe on a WoW-database such as Wowhead, as seen here (to the right) (external link) and here (top right) (external link). For example, 385  425  437  450 means that the recipe can be learned at skill 385, at which it is orange, becomes yellow at 425, green at 437, and gray at 450. Having knowledge of recipes' skillup-potentials, as well as choosing recipes requiring cheap materials, is an important part of economic profession-power leveling (if the profession uses recipes, of course).

Recipes "directly" taught as spells
Notably, only a portion of the recipe-spells a player knows is taught by recipe-items, meaning that the other recipes have other "sources". Many of these recipes are also taught by profession trainers. These can be found all over the game, in every capital city and often in small villages as well.

Recipes taught by trainers follow much the same conditions as recipes taught by recipe-items do:


 * The player must have the required profession-skill which the recipe requests, such as "Requires Tailoring (250)".
 * If the required skill in the profession requires the player to be a certain level, then it is the same as saying the recipe requires the player to be a certain level.
 * The recipe must be either restricted to the player's class or have no class restriction at all (class restriction on recipes is however rather uncommon). These recipes are only visible to the class or classes that can learn them.
 * The player must not have learned the same recipe earlier (it would be pointless to learn the same recipe twice). It can however be learned once more if the player unlearns the entire profession and re-learns it.
 * The profession trainer must also teach recipes for a profession known by the player. Unlike recipe-items for another profession (which only checks whether they player knows the relevant profession or not), profession-trainers for other (primary) professions will still display and offer their own profession to the player. If the player already know two other primary profession, he/she must unlearn one of them to learn a new. Still, unlearning a profession will in many cases waste more (especially time) than gained by learning another.

Categorizing, filtering and searching
Recipes known as spells are automatically and conveniently categorized in a number of different sections. It is furthermore easy to search for and browse in known recipes by using the different filters or having the profession search for items with matching letters and names. The categories and types of filters differ between professions.

Linking
It is also possible to link a recipe as a spell in chat. This is done by opening a chat command line, shift-clicking the recipe in your profession window (which causes the recipe to create a link) and then posting the message normally.

Recipes from recipes
In a few special cases, performing a recipe (as in making an item, not learning it) has a chance of teaching the player another recipe in the same profession. This may be considered a third method to gain new recipes, but only exists in a few professions. Recipes learned like this are not "revealed" before you know them; you won't know what you'll learn (or even if you will learn anything at all) before the moment you do so. This way of learning recipes is referred to as "discovery".

Inv inscription tradeskill01.png Inscription
Inscription uses "researches" to learn new recipes. When you "craft" any of them, you will learn how to make a new type of glyph. Notably, both have a cooldown which resets every day, meaning each can only be performed once each day. This is to prevent players from learning everything at once.
 * Minor Inscription Research
 * Northrend Inscription Research

Trade alchemy.png Alchemy
Alchemy uses two kinds of "discovery", one in which the player creates different items and another where the player performs a research.
 * Different items: This is a mechanic which applies to certain TBC and WOTLK recipes.
 * Northrend Alchemy Research

Trade engineering.png Engineering

 * Engineering discoveries are learned like the first kind in alchemy; by producing (Cataclysm-related) items. The recipes learned are a few tinker enchantments. Note that some of these enchantments are learned from trainers instead.
 * Players with Engineering can also create two recipes as items; Recipe: Goblin Rocket Fuel (Goblin Engineering specialization) and Plans: Inlaid Mithril Cylinder (Gnome Engineering specialization). Producing these recipes works just like producing a "normal" item, and are not discoveries.

Recipe-spell counting macro
Below is a macro which can be used to quickly tell you the number of recipes you know in a profession. In order to "adjust" it to the profession you want to check, replace the word PROFESSION with the name of the profession, such as engineering. Then, execute the macro. The result will be displayed in your chat window.

/run CastSpellByName("PROFESSION")local c,n,t=0 for i=1,GetNumTradeSkillsdo n,t=GetTradeSkillInfo(i)if t~="header" then c=c+1 end end print(c.." recipes known!")

The macro works by counting the "available" recipes listed, which means it is affected by filters. If you for example have materials in your inventory which can be used to create 5 different recipes, turn on the filter for "have materials" and then execute this macro, it will calculate that you know 5 recipes.

It sometimes gives you an incorrect number if you run it without having the profession's window displayed, possible due to the counting finishing faster than the list of recipes can load. As such, it's better to open the profession window and then run the macro in order to receive an accurate calculation.

The macro can also be used to calculate the number of recipes in a profession known by another player in your guild. In order to see a guild member's profession window, open your guild roster, filter after professions, select the specific profession and then select the player.

Other notes

 * Whether the majority of recipe-spells are taught from an item or a trainer depends on the profession. For example, only 38 of 202 recipes in Cooking is taught by trainers; the other 164 are taught by recipe-items (with the exception of a few quests which directly rewards the player by teaching the spell). In comparison, 26 of 28 recipes in Smelting is taught by trainers; only the 2 last are taught by recipe-items. (These numbers are valid as of 4.2.)
 * Cooking is the only profession having achievements that track known recipes (see Lunch Lady and its follow-ups).
 * Players who attempt to obtain every recipe in one or more professions are often called completionists or completists.
 * An addon called AckisRecipeList can be used to track recipes you miss, making it easier to acquire them.
 * World of Warcraft is the first Warcraft-game that features professions and recipes.