Enchanting ingredients

Ingredients used in Enchanting recipes to enchant or craft items. Some Enchanting recipes require ingredients that are crafted or gathered by various professions, found as loot or purchased from vendors.

Apprentice Enchanting
This section is missing tons of stuff.

Apprentice Enchanting proficiency can be trained as early as level 5, permits progression up to 75 skill, and uses the following ingredients:

Professions
 * Enchanting (via Disenchanting):
 * Strange Dust, Lesser Magic Essence, Greater Magic Essence, Small Glimmering Shard, Large Glimmering Shard
 * Jewelcrafting (mostly via Prospecting) or Mining: Aquamarine

Vendors
 * Empty Vial, Maple Seed, Simple Wood, Copper Rod

Because both Tailoring and Leatherworking can create uncommon quality items at Apprentice proficiency, any item of that quality, or better, made through those professions is disenchantable. The amounts/quality of enchanting ingredients received are the same as any looted or vendor purchased items. Note that leatherworking requires a source of leather, whereas anyone can acquire fabric from humanoid mobs.

Take these tables as suggestions or guidelines. Brown Linen Robe is a very viable item to produce to disenchant, it is the cheapest disenchantable item a tailor can produce. However, you may find that producing a slightly more expensive item provides a skill-up for you after Brown Linen Robes have gone gray. Soft-Soled Linen Boots they have a 5% chance to produce a small glimmering shard when disenchanted (but require a source for leather.)

Leatherworkers may prefer to make Fine Leather Gloves. These require half the leather that Embossed Leather Boots require, but they require a Cured Light Hide. Cured light hide is generally available for a roughly similar price as light leather in the auction house, has lower supply, but also lower demand. You may find it is cheaper to make the gloves.

Tailors can produce disenchantable items starting at tailoring skill 30. All of these require fabric, farmable from humanoids.

Leatherworkers can produce disenchantable items starting at leatherworking skill 35, or at skill 40 using trainer recipes. All of these require leather, harvested primarily by skinners.

Blacksmiths can produce disenchantable items starting at blacksmithing skill 35. All of these require metal, and most require gems. Both ingredient types are harvested primarily by miners.

Jewelcrafters can produce disenchantable items starting at jewelcrafting skill 1. All of these require metal, and most require gems. Both ingredient types are harvested primarily by miners. Most jewelcrafting products (the rings and necklaces) are disenchantable.

Engineers can produce disenchantable items starting at engineering skill 50. Most of these require metal, many require gems, and may require other materials, such as leather or fabric.

Enchanter produced items are not disenchantable, even when similar items are available (wands) that are disenchantable.

Journeyman Enchanting
Journeyman Enchanting proficiency can be trained as early as level 10 and 50 skill, permits progression up to 150 skill and uses the following ingredients:

Professions
 * Disenchanting: Strange Dust, Soul Dust (Classic), Lesser Magic Essence, Greater Magic Essence, Lesser Astral Essence,Greater Astral Essence,
 * Lesser Mystic Essence, Small Glimmering Shard, Large Glimmering Shard
 * Alchemy: Blackmouth Oil, Fire Oil, Shadow Protection Potion
 * Blacksmithing: Golden Rod, Silver Rod
 * Herbalism: Kingsblood
 * Jewelcrafting: Shadowgem (via prospecting)
 * Mining: Iron Ore, Shadowgem

Loot
 * Iridescent Pearl

Vendors
 * Leaded Vial, Maple Seed, Star Wood

Expert Enchanting
Expert Enchanting proficiency can be trained as early as level 20 and 125 skill, permits progression up to 225 skill and uses the following ingredients:

Professions
 * Disenchanting: Soul Dust (Classic), Vision Dust, Lesser Mystic Essence, Greater Mystic Essence, Small Radiant Shard, Large Radiant Shard
 * Blacksmithing: Truesilver Rod
 * Herbalism: Sungrass, Dragon's Teeth
 * Jewelcrafting: Aquamarine (via Prospecting)
 * Mining: Aquamarine, Truesilver Bar
 * Skinning: Green Whelp Scale (only for Skinning (enchant))

Loot
 * Elemental Earth, Elemental Fire, Large Fang, Black Pearl

Vendors
 * Leaded Vial, Star Wood, Stranglethorn Seed

Artisan Enchanting
Artisan Enchanting proficiency can be trained as early as level 35 and 200 skill, permits progression up to 300 skill and uses the following ingredients:

Professions
 * Disenchanting: Dream Dust, Lesser Nether Essence, Greater Nether Essence, Small Brilliant Shard, Large Brilliant Shard
 * Illusion Dust, Lesser Eternal Essence, Greater Eternal Essence, Nexus Crystal
 * Alchemy: Elixir of Demonslaying, Frost Oil,
 * Blacksmithing: Arcanite Rod
 * Herbalism: Firebloom, Icecap, Purple Lotus, Wildvine, Black Lotus, Fel Lotus
 * Mining: Blood of the Mountain, Thorium Bar
 * Skinning: Rugged Leather

Loot
 * Breath of Wind, Core of Earth, Heart of Fire, Globe of Water, Ichor of Undeath, Golden Pearl, Righteous Orb

Loot or Alchemy
 * Essence of Fire, Essence of Air, Essence of Earth, Essence of Undeath, Living Essence, Primal Earth, Primal Shadow
 * All Essences can be looted off mobs, or transmuted by players with Alchemy skill level 275 or higher. Primals can be made by combining ten motes of a given element or transmuted, just as Essences.  These transmutations require the use of a Philosopher's Stone and are on a 24 hour timer.

Vendors
 * Crystal Vial, Imbued Vial

Master Enchanting
Master Enchanting proficiency can be trained as early as level 50 and 300 skill, permits progression up to 375 skill and uses the following ingredients:

Professions
 * Disenchanting: Arcane Dust, Lesser Planar Essence, Greater Planar Essence, Small Prismatic Shard, Large Prismatic Shard, Void Crystal
 * Alchemy: Major Healing Potion, Major Mana Potion, Primal Might
 * Blacksmithing: Adamantite Rod, Eternium Rod, Fel Iron Rod
 * Herbalism: Netherbloom

Loot or Alchemy
 * Primal Air, Primal Earth, Primal Fire, Primal Life, Primal Mana, Primal Shadow, Primal Water

Vendors
 * Imbued Vial