Talk:Gunship

Name
Was Llane's Oath replaced by Lorthuna's Gate in Deepholme?

13:52, July 27, 2010 (UTC)


 * It would appear so. That's the name of the ship when I landed on it. I haven't seen a Llane's Oath in Deepholm. Korval (talk) 18:04, July 27, 2010 (UTC)
 * I'm going to add Llane's Oath back. I'm not exactly sure if this is the name of gunship since the name never appears as a sub-zone. Korval (talk) 03:40, July 28, 2010 (UTC)
 * Lorthuna's Gate is a subzone on the ground, the gunship flies around Deepholm and it does not have it's own Subzone.--Gurluas (talk) 14:54, 9 April 2012 (UTC)
 * A little late.-- 21:57, 9 April 2012 (UTC)

Broken Shore gunship
There is a wreckage of a Horde gunship called Darkspear's Might in the PTR Broken Shore, can it be the same as the one use for the Horde's assault? --Kandooww ^^ (talk) 12:00, 13 February 2017 (UTC)
 * Yep, that must be it. Xporc (talk) 12:46, 13 February 2017 (UTC)

How does a Horde gunship turn?
Just something I figured would make an interesting note is that the Horde gunship displays nothing for actual turning mechanisms that even typical zeppelins would possess. It's two fixed balloons keeping it up with a large rocket projecting it forwards, but it possessing no shifting/turning fins or wings or anything of the nature that would allow it to bank or go anywhere except forwards; there's not even a helm or wheel of any sort. Yet the Legion cinematic tries to give us the impression that it can bank and move about with considerable agility. Mjadunn (talk) 00:37, 15 August 2018 (UTC)
 * For starters it is a fantasy game so "magic". But also the model is old and probably it was't put much thought on it. I'm not sure but I think the Alliance gunship has not any wheel or helm either. Maybe lore-wise there are little rockets around the ship that makes it turn or maybe the the balloons have some kind of mechanism. But anything is possible. --Ryon21 (talk) 08:13, 15 August 2018 (UTC)
 * The Alliance one has multiple helms, but the Horde one does not have a rudder that I can find.-- 17:53, 15 August 2018 (UTC)
 * While Horde gunships would scientifically be unable to fly, the sheer force of Saurfang's anger is enough to take them where he wishes. PeterWind (talk) 20:53, 15 August 2018 (UTC)
 * I was actually compelled to think it was "magic", but there's no visible indication of that, and we all know Blizz can't do any magic without there being a big display of melodrama and flashy lights for even the most minuscule of acts. I'd also believe it was constructed under the mechanical principle of the "Rule of Cool", but it's not really that cool; zeppelins are pretty lame to begin with. The Alliance airship is definitely made under that principle, given Marvel lifted it for their flicks a few years later; giant naval ship with propellers, pretty cool. I guess we'll go with fat guy counter balances. Send all the biggest crewmembers to whichever side you need to tilt downwards. Seems like usual Horde logic. ᛗᛃᚨᛞᚢᚾᚾ (talk) 02:59, 10 August 2019 (UTC)
 * Just as a minor point, SHIELD helicarriers have existed in the comics since 1965; if anything Blizzard lifted the idea from Marvel. -- Dark T Zeratul (talk) 03:15, 10 August 2019 (UTC)
 * To be fair, the helicarriers were inconsistently depicted and prior to the film looked like actual fortress buildings with turbines. The version in the films weren't directly based on any of those, it was simply taking a carrier ship and putting some fans on the sides, kinda like Blizz just making a bulky man-o-war ship with four fans. After the film, the comics used the idea of a carrier ship with turbines rather than a fortress. So Marvel had their helicarriers first, but Blizz made the flying boat first. ᛗᛃᚨᛞᚢᚾᚾ (talk) 10:43, 10 August 2019 (UTC)
 * Airships have been a thing for at least since the 1800's. Jules Verne already wrote up one. And you also have the flying ships from Final Fantasy. I mean, who cares at this point? Fantasy worlds are not meant to make much sense either way. --Ryon21 (talk) 13:18, 10 August 2019 (UTC)
 * A) "The difference between fiction and reality is that fiction needs to be credible." Fantasy is the ultimate expression of fiction, so while we can suspend our disbelief where magic exists, there still necessitates feasibility in regards to things that do exist. Blizz could've made the gunships utilize magitek or just blatant magic to fly, given they were introduced alongside the idea that Dalaran is now a magically floating city, but they opted for cartoony mechanics. Originally I was just pointing out that it'd be worth noting that the Horde airship can't turn despite us being shown it does both in-game and dramatically in a cinematic. Wasn't really starting a debate. Then others responded.
 * B) There's a difference between just an airship and a naval ship with propellers on the side; that's what's being recently discussed.
 * C) If fantasy worlds don't need to make sense, then why bother with fantasy at all? If anything can and does happen on a whim and not the result of cause and effect, then there's no need for a story or world. ᛗᛃᚨᛞᚢᚾᚾ (talk) 07:32, 11 August 2019 (UTC)
 * The own definition of fiction and fantasy already tells you "imagining improbable of impossible things", something untrue. Fiction can be whatever the creator wants to be, even if they want it to be "credible" or not. Also detail, those ships are from WotLK era and so they do not have much detail. If they did them today they would add much more including a way for the Horde ships to steer, probably. And there are so many fantasy worlds that do not make much sense but people still loves. Magic was crated to make impossible things possible without any proper explanation. If I made a fantasy world I'd try to, at least, make as much sense as possible, depending on the story I wanted to tell. But there are people who do not care or not have time for such details. Also, those airships I was talking about have propellers. Last note, in the Legion intro cinematic the Horde gunship seems to steer using, um, ailerons it is called? They on the rear-sides and seem to be moving in the cinematic. --Ryon21 (talk) 12:40, 11 August 2019 (UTC)

They turn the same way that Alliance gunships or gnomish tech even work, suspension of disbelief. We need to accept that, in-universe, a lot of things work, when realistically they shouldn't. And this is fine as long as it is consistent within the same universe. -- — MyMindWontQuiet 18:47, 11 August 2019 (UTC)


 * It can still be noted that they don't have any sort of rudder, as it is right now on the page-- 01:07, 12 August 2019 (UTC)