Zombie Infestation



The Zombie Infestation, or Zombie Plague, is the world event sparked one week after patch 3.0.2 immediately preceding the release of Wrath of the Lich King. It was followed by the second Scourge Invasion.

Background
Found in the rotting diary of Eric Farrington in the dead city of Andorhal…

Wednesday

''My beloved home, Andorhal, has fallen victim to an evil plague. I have witnessed the horrors of the Scourge firsthand, and seen unimaginable things. Death was not granted to my loved ones. Instead, everyone I've ever known has turned into monsters. Monsters of unfathomable, relentless viciousness!''

''I thought nought of a few illnesses, a few fevers. We continued to ship out crates of grain to Lordaeron, and we weren't fearful of this new sickness -- we were confident our healers could handle it. I know now that was foolish, blind.''

''The denizens of Andorhal turned into vile zombies of the Scourge. These monstrosities no longer held any thoughts or abilities from their mortal lives. Most certain of all, they readily used new powers we had never seen before to further spread the disease and hasten the destruction of the city.''

I have been hiding for two days in the sewers, but I must venture out soon to find supplies or possibly a way out of the city to the forests.

Friday

Help me, I’ve been bitten!

''I cannot believe I was foolish enough to think I could sneak past all of them on the streets. The zombies are everywhere now, and Andorhal is only a shell of its former glory, a sad and twisted remnant of my beautiful home.''

''I can already feel the disease taking me. May the light bless me as I go to be with my family and friends once again. I'm not sure how much longer I can keep my sanity. I am weak. I hunger, and must eat...''

Eat...

Brains...

Phase 1 (Day 1)
Started on October 23, at 00:00 (server time).
 * Conspicuous Crates appear in the port city of Booty Bay, infecting players who touch them.
 * Argent Healers have appeared in capital cities and low level zones to fight off the new plague of zombies.
 * Argent Healers when clicked will say, "The Lich king is Attempting To Make his presence known. We must not let this occur."
 * The Infection can easily be cured by a single cure disease effect by a player or Argent Healer, though lower level players are unable to cure disease on players above their level range.
 * Infected players have 10 minutes to receive treatment before they transform into a Plague Zombie.

Phase 2 (Day 2)
Started on October 24, at 00:00 (server time).
 * Numerous Conspicuous Crates have been transported to the various capital cities (exclude Shattrath).
 * Plagued Roaches start to appear in capital cities (include Shattrath) and Booty Bay, spreading the Infection to any players who kill them, even when struck from a distance (although pets and Magma Totems can kill them safely).
 * The Infection's incubation period shortens from 10 minutes to 5 minutes, causing players to become Zombies more quickly.
 * Argent Healers when clicked will say, "Be wary, for the plagued tendrils of the Lich King lurk close."
 * The Infection becomes more resistant to cure disease effects, taking as many as five casts to remove by player character (Argent Healer still can remove it at once).

Phase 3 (Day 3)
Started on October 25, at 00:00 (server time).
 * Groups of Plagued Residents begin to wander the lower level zones, attacking other mobs and players at random.
 * Argent Healers when clicked will say, "The forces of the Scourge bear down upon us. Take heart, and fight on!"
 * Zombie HP increased and hit rating went from negative to 0.

Phase 4 (Day 3-4)
Started on October 25, at 21:00 (server time).
 * ,, and have spawned in capital cities.
 * , and an  have spawned near Light's Hope Chapel in Eastern Plaguelands.
 * Chamber of Secrets, Light's Hope Chapel, Shadows of Doom, Under the Shadow, and Letter from the Front added.
 * Low level quests Investigate the Scourge of Thunder Bluff and etc. added.
 * The Infection's incubation period shortens from 5 minutes to 2 minutes, causing players to become Zombies more quickly.
 * The level 10 Plagued Residents can Infect city guards (and presumably other NPCs) with a potent 1 minute incubation, quickly turning a level 10 annoyance into a level 70 threat.
 * The Scourge Invasion and relevant quests and bosses have reappeared with appropriate level adjustment, including a new boss,, in Karazhan above in the kitchen.
 * Number of has decreased. For example, there were 4 in Thunder Bluff (between the auctioneers, in the bank, in the inn and at the flight master), there are only two now (in the inn and at the flight master).
 * Text when interacting with Argent Healers has changed to, "Do not lose hope, my . With faith, we will march through this darkness and once again see the dawn."
 * Small infestations of Scourge, deploying from flying necropolises, have appeared in areas across Azeroth. Speak to an Argent Messenger in any city for locations currently under attack, or look at the world map of Azeroth.
 * The quests Faint Necrotic Crystal (quest) and Cracked Necrotic Crystal (quest) have become available again.
 * begin to manifest in cities.
 * Zombies around the Necrotic Shard drop a . When you keep this item in your inventory, a Scourge Haunt (Warcraft III's Shade unit), a strange shadowy ghost, follows you around. Same haunts also have appeared in capital cities. Players can't interact with them, but hunters can track them as friendly undead.

Phase 5 (Day 4-5)
First part (also known as Phase 5.0) started on October 26, at 18:00 (server time), second part (also known as Phase 5.5) started on October 27, at 00:00 (server time).
 * The Infection's incubation period further shortens from 2 minutes to 1 minute.
 * Argent Dawn Healers have almost completely vanished.
 * Text when interacting with Argent Healers has changed to, "We must resist! Gird your soul! Burn the foul plague wherever you find it!"
 * Plague resistance to cleanse increased from 60% to 70%.
 * Plagued Vermin now attack city guards, causing them to become infected.
 * Zombie DPS has increased by 20.
 * The Royal Apothecary Society, led by Grand Apothecary Putress, has set up a base in Shattrath trying to find a cure for the Plague. Horde players can accept a quest here. Players receive whispers from the "Dual-Plagued Brain" item they receive as part of the quest telling them to give up their attempts to fight the Lich King.
 * An altar has been set up where the concentrated essence of the Naaru has been made into a weapon to destroy the necropolises. Alliance members can accept a quest from Bishop Lazaril to deliver this to their racial leader.
 * Players receive whispers from "Frozen Shade" telling them to give up their attempts to fight the Lich King after starting the above quest. Also get followed by a shade looking similar to that of Haunted Memento, although this one phases in and out of existence while it whispers.

Phase 6
Started at noon PST on October 27, 2008
 * A cure is found for the Plague and the zombie infestation ends.
 * The Scourge Invasion itself still continues.
 * Player avatars in the Forums become zombies.
 * Plagued Roaches no longer infect those who attack them. They slowly disappear, and no longer respawn when one is killed.

Becoming a zombie
Most characters (NPCs and players) can be infected with the new plague. The plague can be obtained from an attacking zombie, the green Retch! cloud from zombies, attacking a or from "Conspicuous Crate" in cities. When a player or NPC is infected they have only a few minutes (depending on the current phase) or until their death to get the disease removed or they become a Plague Zombie. The timer can be accelerated by repeated attacks from a turned zombie. Not only does this new undead add to the Scourge's ranks as a warrior, but it is also capable of infecting others with the very same disease that turned it.

Players who become Zombies remain in control of their (somewhat transformed) characters. They cannot use their usual abilities or spells, but gain access to new, unique zombie abilities (see below). Player Zombies can infect other players and NPCs, and can communicate with other player Zombies regardless of faction.

NPCs which are killed, or die from the disease, also come back as Plague Zombies and have their level reduced to the next level divisible by 10. So the 75 city guards become 70, the 65 town guards become 60, except that mobs less than 10 become 1st level.

Zombie abilities



 * Speed - The Zombie's speed is 50% of normal movement speed, regardless of player abilities.
 * Auto Attack - Infects the recipent and heals the ghoul for 3% of his maximum health.
 * Mangle!&#91;1&#93; - Instantly attack for 30% damage and also shortens the time the infection takes to zombify it's victim by about 15 seconds. With many fellow zombies at once, this means npcs and high hp players can almost instantly be converted into Scourge.
 * Retch!&#91;2&#93; - Retches on the ground, creating a cloud that heals fellow zombies and slows non-zombies by 40% in addition to infecting them after a certain period of time. The healing component can stack so several retches are useful for quick heals.
 * Beckoning Groan&#91;3&#93; - Calls up to 4 NPC zombies that are not in combat to you. 40 yard range.
 * Lurch!&#91;4&#93; - Increase the speed of yourself and nearby zombies by 100%. Despite the cooldown, the buff can be kept up constantly if you have several fellow zombies doing it one after the other. This makes zombies go normal running speed.
 * Zombie Explosion!&#91;5&#93; - Burst into pieces, destroying yourself but infecting those around you. Short range.


 * Along with these abilities, increased damage, 1.0 attack speed and the ability to track players were given to zombies and infected players

FAQ
From '''0. Zombie Infestation Survival Guide''' 10/22/2008 06:08:49 PM PDT by Bornakk:
 * How do I become a zombie?
 * Disease-infected crates are scattered throughout the cities of Azeroth, spreading a sickness that transforms its sufferers into zombies. And of course, when zombies attack, their victims can be afflicted by the disease as well.


 * How do you stop being a zombie?
 * The disease can be cured by other players who can cast ‘Cure Disease’ or by special healer NPCs in the cities. The other alternative is to not attack anything whatsoever. Zombie health is dependent upon attacking either NPC guards, other players, or regular mobs. If you decide to not attack anyone/anything, health will decrease, resulting in death.


 * Can I become a zombie again?
 * Yes.


 * As a zombie, what are some things I can/cannot do?
 * You can no longer cast the spells/abilities that you had as a normal character, and formerly friendly NPCs now consider you an enemy. You can, however, cast new, unique zombie spells.


 * Anything else I should know while being a zombie?
 * As a zombie, you are part of a special faction that is friendly with all zombies and can converse with them, regardless of whether they were part of the Horde or Alliance in their mortal existences.


 * Is it intended that we take dura loss when we die as a zombie?
 * If you decide to leave your armor on then the durability damage will happen as usual, yes.