CHAT MSG COMBAT HOSTILE DEATH

Fired when any hostile NPC or player dies near you. "CHAT_MSG_COMBAT_HOSTILE_DEATH", arg1, arg1

Arguments

 * arg1 : - Chat message (eg: "Snowshow Rabbit dies." or "You have slain Snowshow Rabbit!")

Details

 * If you provide the killing blow, you may or may not get a 'unit dies' event but you will get a 'slain unit' event.
 * Otherwise, if you do not provide the killing blow, you will get a 'unit dies'.
 * The 'slain unit' event fires before the 'unit dies' message.