Monk tactics

General advice

 * You should wear leather armor in all armor slots for the 5% stat boost from Leather Specialization (monk).
 * Remember to keep Legacy of the White Tiger (Brewmaster, Windwalker) or Legacy of the Emperor (Mistweaver) up.
 * Cooldowns and situational abilities:
 * Use Roll (monk ability) to get into melee range, to escape from melee attackers, and to get out of AoE.
 * Resuscitate revives an ally. It can't be used in combat.
 * Use Detox to remove Poison and Disease debuffs.
 * Fortifying Brew increases your health by 20% and reduces incoming damage by 20% for 20 seconds, with a 3 minute cooldown. Once the buff expires, the temporary health is lost, but the health loss will not bring you below 1 health. Use in emergencies.
 * Use Spear Hand Strike to interrupt casters.
 * Use Paralysis to CC foes.
 * Use Transcendence and Transcendence: Transfer to improve mobility.
 * Remember, glyphs, talents and set bonuses may affect your rotation.

Gear
Brewmasters should use leather agility gear and may use either a two-handed weapon or dual-wield a pair of one-handed weapons. Two-hand weapons will generate Elusive Brew stacks in a more "bursty" pattern while dual-wielding will result in a steadier accumulation of stacks, but both will generate approximately the same number of stacks over time and both will deliver approximately the same DPS, so there is no inherent advantage of either and the Brewmaster should use whichever option gives them a higher item level or better secondary stats.

Secondary Stats
As of 6.0.2, Brewmasters should generally prefer Bonus Armor as their best secondary stat, followed by Critical Strike and a reasonable amount of Haste, then Versatility, Multistrike and finally Mastery as the lowest-priority.
 * Bonus Armor decreases physical damage taken and also significantly increases attack power through Bladed Armor.
 * Critical Strike increases generation of Elusive Brew which is an important defensive tool for a Brewmaster monk, enabling her to dodge many incoming attacks. After level 90, Brewmasters receive 5% extra crit from all sources due to Ferment.
 * Haste increases energy regeneration which is important for being able to maintain Shuffle. A Brewmaster should have enough Haste that she can use Blackout Kick often enough that she can maintain 100% uptime of Shuffle while also using her other abilities.
 * Versatility increases attack power and self-healing and reduces damage taken. Notably, this is the only stat a Brewmaster can prioritize to reduce the magic damage she receives.
 * Multistrike increases generation of Gift of the Ox healing spheres that the Brewmaster can use to heal herself.
 * Mastery increases Stagger, allowing the Brewmaster to stagger more damage and also modestly increases attack power.

Utility Abilities and Cooldowns

 * Use Provoke to taunt.
 * Use Summon Black Ox Statue to generate AoE threat at a distance.
 * Use Dizzying Haze is for kiting since it is AoE, ranged, and generates a large amount of threat.
 * Use Breath of Fire for AoE when you don't need Chi for defensive abilities. Make sure you debuff the foes with Dizzying Haze first. Should only be used on multi target fights, and when the mob is not immune to Dizzying Haze.
 * Zen Meditation reduces incoming damage by 90%. Lasts 8 seconds, ends prematurely if you're hit by a melee attack. 3 minute cooldown. Use against heavy incoming spell damage when you aren't going to be hit by a melee attack. Can also be used to mitigate one extremely large physical attack, but will break after it reduces the damage.
 * Fortifying Brew is your standard emergency cooldown and should generally be saved either for a critical moment during a boss encounter or in case something goes horribly wrong and you are taking more damage than you should.
 * Use Elusive Brew liberally. If you are expecting a high damage phase to begin soon, such as a boss getting a significant damage buff or a wave of dangerous adds, it is wise to pool some Elusive Brew for that period.

Talent Selection
Level 75 Level 90
 * Healing Elixirs is a powerful self-heal, but generally a poor choice for Brewmasters as it will trigger off Elusive Brew and Purifying Brew, abilities which you use frequently and will cause very significant overhealing.
 * Dampen Harm is the best choice for encounters where you will take large hits fairly often. that need to be mitigated to survive.
 * Diffuse Magic is the best choice for magic-damage heavy encounters, or for encounters where you will be exposed to a single, very large magic attack that would otherwise kill you.
 * Rushing Jade Wind is the best choice for fights with significant, sustained cleave (e.g. Council encounters where the bosses will remain stacked) or for fights with many adds that are constantly spawning. When there are three or more targets up, it should be used on cooldown.
 * Invoke Xuen, the White Tiger is the best choice for single-target encounters and for encounters where there is a significant need for burst damage from the tank (e.g. the Titanic Corruption from the Norushen encounter). It should be used as a DPS cooldown and, if possible, timed with Bloodlust, Heroism or similar effects.
 * Chi Torpedo is the weakest option and should not be selected currently.

Rotation

 * Chi generators (use to spend Energy and generate Chi):
 * Use Keg Smash on cooldown.
 * Use Expel Harm on cooldown as long as it won't overheal you.
 * Use Jab to generate Chi if no higher priority Chi generators are available.
 * Use Spinning Crane Kick instead of Jab against 3 or more foes.
 * Channel Crackling Jade Lightning when you can't reach your target, or want to keep your target out of melee range.
 * Chi spenders (use when you have spare Chi):
 * Use Blackout Kick to maintain a Shuffle duration of at least 12sec.
 * Use Guard (monk ability) to protect against large hits.
 * Use Purifying Brew to clear heavy staggered damage.
 * Use Touch of Death to finish off foes when you don't need Chi for defensive abilities.
 * Other rotational abilities:
 * Spam Tiger Palm whenever you have a free GCD and don't have enough Energy for a Chi generator.

Mistweaver

 * Mistweavers should use healer and / or generic caster gear, wielding a staff or a one-handed weapon and off-hand item.
 * You should generally stay in Stance of the Wise Serpent.
 * Channel Mana Tea whenever you're low on mana or about to reach the stack cap. Glyph of Mana Tea is often preferred to channeling, as it turns Mana Tea into an instant cast consuming 2 stacks on cooldown.
 * Use Summon Jade Serpent Statue before tougher fights.
 * If you intend to cast Enveloping Mist or Surging Mist, start channeling Soothing Mist on the target, then immediately apply the desired spell. It will be instant cast.

Single-target healing

 * Keep Renewing Mist applied to the target. Refresh on cooldown to generate 1 Chi.
 * Channel Soothing Mist for sustained healing.
 * Use Enveloping Mist when you have 3 Chi and the damage over time is too high for Soothing Mist alone.
 * Use Surging Mist as an expensive, instant cast heal.
 * Use Jab to generate Chi when incoming damage is low, or if you cannot generate Chi fast enough from heals alone.
 * Use Life Cocoon in emergency situations, followed immediately by some healing over time spell.

Multiple target healing

 * Spread Renewing Mist across targets and keep it refreshed. On cooldown, cast on a player who does not have Renewing Mist applied yet, or on one surrounded by other players, to take advantage of the spreading effect.
 * Channel Soothing Mist on wounded targets to generate Chi.
 * Use Uplift when you have 2 Chi.
 * Use Surging Mist as an expensive, instant cast heal.
 * Use Jab to generate Chi when incoming damage is low.
 * Spam Spinning Crane Kick as an AoE heal when damage to all targets is high, but beware of the mana drain.
 * Use Revival in emergency situations.

Soloing / DPSing

 * Rotational abilities:
 * Chi generators:
 * Use Expel Harm on cooldown as long as it won't overheal.
 * Keep Renewing Mist up whenever you could use some extra healing.
 * Use Surging Mist at 5 stacks of Vital Mists.
 * Use Spinning Crane Kick instead of Jab against 3 or more foes.
 * Channel Crackling Jade Lightning when you can't reach your target, or want to keep your target out of melee range.
 * Chi spenders:
 * Use Blackout Kick to stack and refresh Serpent's Zeal.
 * Use Tiger Palm to stack Vital Mists.
 * Use Touch of Death to finish off foes when you don't need Chi for defensive abilities.
 * Other spec-specific cooldowns and situational abilities:
 * Use Life Cocoon for tougher fights.

Windwalker

 * Windwalkers should use agility / DPS gear: a two-handed agility weapon or dual-wield a pair of one-handed agility weapons, and should wear agility leather.
 * You have no choice but to stay in Stance of the Fierce Tiger, the only stance available.
 * Remember to keep Legacy of the Emperor and Legacy of the White Tiger up.
 * Use Flying Serpent Kick or Roll (monk ability) to pull or get into melee range.
 * Use Disable to slow and root enemies.
 * Rotational abilities:
 * Chi generators (use to spend Energy and generate Chi):
 * Use Jab whenever you have Energy to spare and there aren't any higher priority Chi generators.
 * Channel Crackling Jade Lightning when you can't reach your target, or want to keep your target out of melee range.
 * Chi spenders (use when you have spare Chi):
 * Use Rising Sun Kick on cooldown.
 * Use Fists of Fury on cooldown if no higher priority abilities are available.
 * Use Tiger Palm to stack or refresh the Tiger Power buff for longer fights.
 * Use Blackout Kick when Combo Breaker is active or you don't have any higher priority Chi spenders. Hits harder from behind, but heals you if used from the front.
 * Use Spinning Fire Blossom to attack distant foes.
 * Use Touch of Death to finish off foes.
 * Use Path of Blossoms to deal damage while you're running around.
 * Other spec-specific cooldowns and situational abilities:
 * Touch of Karma redirects all incoming damage for 10 seconds from you to your attackers. 90 second cooldown. Use against tougher foes.
 * Energizing Brew regenerates 60 Energy over 6 seconds, with a 1 minute cooldown. Use on cooldown unless you're cloe to the Energy cap.
 * Tigereye Brew consumes all stacks to increase your damage by 2% per tack for 15 seconds. Use at 10 stacks.