UIOBJECT FontString

FontString (inherits from and, created with ) draws a block of text on the screen.

FontStrings are used widely through the UI, to display labels on controls, the names of units, keybindings on action buttons, health and mana values, and most other text data. You can change the text contents of it, set it to use a new, and set how it handles text that doesn't fit in its normal dimensions, such as how to wrap the text and whether to indent subsequent lines.

FontStrings must have a font assigned before they appear, either with or. FrameXML includes several fonts to choose from:
 * defines the traditional game fonts.
 * defines additional fonts for certain use cases.

Or with a element in an xml file