Gothik the Harvester (Classic)

Gothik the Harvester is the second boss in the Deathknight Wing in Naxxramas.

Phase One
At the start of the encounter Gothik becomes invulnerable and the gate dividing the room will close. Gothik will then summon timed waves of set mobs on the left side of the room, dubbed the "living" side. Each time a mob is killed, their soul will travel across either balcony to be reborn on the other side of the room, dubbed the "undead" side. Phase one lasts 4 minutes and 34 seconds.

Living side

 * Unrelenting Trainee
 * Level 60 Humanoid - 4,578 health. Transforms into Spectral Trainee when defeated.


 * Unrelenting Deathknight
 * Level 61 Elite Undead - 20,436 health. Transforms into Spectral Deathknight when defeated.


 * Unrelenting Rider
 * Level 62 Elite Undead - 25,900 health. Transforms into a Spectral Rider and a Spectral Horse when defeated.

Undead side

 * Spectral Trainee
 * Level 61 Elite Undead - 5,030 health.


 * Spectral Deathknight
 * Level 62 Elite Undead - 16,185 health.


 * Spectral Rider
 * Level 63 Elite Undead - 9,993 health.


 * Spectral Horse
 * Level 63 Elite Undead - 29,979 health.

Phase Two
At 4 minutes and 34 seconds, Gothik teleports onto the living side of his room and engages the raid, switching sides every 15 to 20 sec. Gothik stops teleporting and the central gate opens at 30% health remaining.

Preparation
This is considered one of the toughest encounters in Naxxramas. Raid leaders need to split their raid into two proper compositions, one for the living side and one for the undead side. As all of the mobs on the undead side are immune to magical damage, this side should mainly consist of melee players. Likewise, casters should be on the living side with Priests, Mages, and Hunters prioritized specifically due to their CC. All adds except Unrelenting Trainees hit hard and require tanks, though no more than three tanks are necessary on the living side.

Phase one
During this phase, Gothik spawns sets of adds on the living side in timed waves, with the first set spawning at 24 seconds into the encounter. These composition of these waves are pre-determined, as well as the platforms these mobs can spawn on. The undead side spawn locations are not fixed, but players can see which bone pile each soul travels to in order to determine where the spectral add will spawn.

Whenever a mob is killed on the living side, it will spawn a corresponding mob on the undead side (or two mobs in the case of Unrelenting Rider]]. These mobs are more powerful than their "living" counterparts and are immune to most if not all CC effects. Simply killing adds will flood the undead side and likely lead to a wipe. In contrast CCing too many adds will overwhelm the living side with spawns and make it impossible to kill enough before Phase 2, assuming none break CC early and start killing players. Communication is important in order to feed adds across the room at an adequate rate without overwhelming either side with too many spawns.

On the living side, trainees are vulnerable to all CC effects, deathknights can be shackled and rooted, and all three add types can be snared. On the undead side, only stuns are effective and only on trainees and deathknights. Spectral riders and horses are immune to all CC effects.

The final wave will spawn 50 seconds before Gothik lands, and any remaining adds on the living side that cannot be killed on the undead side in time should instead be CC'd. All CCs will need to be maintained for the duration of the encounter as Gothik is the highest priority.

If at any point one side of the room has no living players, the central gate will open and all active mobs from that side will immediately aggro onto remaining players.

Kill priority (Highest to Lowest):
 * Unrelenting Rider > Unrelenting Deathknight > Unrelenting Trainee
 * Spectral Trainee > Spectral Rider > Spectral Deathknight > Spectral Horse

Phase two
Gothik teleports down at 4:34 in fight. This phase is considered a dps race due to Harvest Soul, a stacking debuff that reduces all stats by 10%. Harvest Soul is cast immediately when Gothik lands and about every 20 seconds after, requiring the raid to quickly dispatch him before their stacks become too high. Too many stacks will cause Shadow Bolt to one-shot players, and the significantly reduced damage and healing dealt by the raid will be too little to keep up.

Gothik lands on the living side, and then will teleport to the melee side after 15 to 20 seconds, repeating this cycle. As the gate blocks line of sight, only players on the same side of the gate will be able to damage Gothik (Gothik can target any raid member regardless of los and will shadow bolt through the gate). Once Gothik is reduced to 30% health, the central gate will open and the raid is free to run across and finish him up.

Notably, after Gothik's defeat, any remaining adds must be killed as they do not despawn. Slain living adds will continue to spawn their spectral counterparts on the undead side.

Loot
You receive 100 reputation with the Argent Dawn at all reputation levels.

Quotes

 * Intro
 * yell


 * Phase Two
 * yell


 * Killing a Player
 * yell


 * Death
 * yell