Spell Breaker (Warcraft III)

Spell Breakers are elven warriors who are trained to disrupt and contort magical energies. These Blood Elven warriors, fresh from the destruction of their homeland, have turned a new eye towards the dying land of Lordaeron. Can it possibly remain their home? Has Spell Immunity. Attacks land units.

Information
The Spell Breaker is a fairly uncommon unit among human players, mainly because of their niche use in a battle. Spell Breakers are short-ranged units dealing fairly negligible damage, but they have a hefty health pool and starting armor. Against mana using units, they are frightening enemies in battle.

Spell Breakers naturally come with Feedback, much like the Arcane Tower. Each successful hit by a Spell Breaker drains 20 mana against normal units or 4 against Heroes, and the combusted mana also damages the enemy for the same amount from non-spell immune units. Spell Breakers are good against Heroes because they can quickly drain the mana of a fairly low Intelligence hero, such as a Mountain King quickly.

Spell Breakers also come with Spell Steal, allowing them to steal positive buffs from enemies and remove negative buffs from allied units and place them onto a friendly/enemy unit respectively. This allows them to steal various effects such as Frost Armor, Bloodlust and Unholy Frenzy. Control Magic is seldom used due to a lack of summoned units, and high level summons have too much health to be stolen from.

Along with this, Spell Breakers also have natural magic immunity, protecting them from any unit with magic damage and spells. They can still be healed from by a friendly Paladin's Holy Light though.

Spell S t eal (Autocast)

 * Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.

Some spells such as Anti-magic Shell, Unholy Frenzy, and Cyclone, are only affected if Spell Steal is cast on them manually. Spell Steal only affects unit-cast spells, and doesn't work on Hero spells.

C ontrol magic

 * Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.

Feedback (Passive)

 * Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.

World Editor description

 * Elven warrior trained to destroy spellcasters. Initially has Spell Steal, which manipulates buffs to your advantage, Spell Immunity and Feedback. Can also learn Control Magic.

Quotes

 * See Warcraft III Spell Breaker quotes