Talk:Race ideas

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Archives of the many heated discussions about this page:
 * Talk:Rumored Races/Archive
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 * Talk:Rumored Races/Archive3
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 * Talk:Rumored Races/Archive5
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 * Talk:Rumored Races/Archive11
 * Talk:Rumored Races/Archive12
 * Talk:Rumored Races/Archive13
 * Talk:Race ideas/Archive intro
 * Talk:Race ideas/Archivevote

Worgen
According to the Worgen page, they have "no apparent way of returning". And yet Velinde Starsong claimed that large numbers of worgen willingly aided her, even though they had their own supernatural enemy to battle on their homeworld. This surprises me, since the permanent loss of many of their forces would surely hasten the worgen civilization's defeat. In any case it would be little concern to them as to what happened to another world to which they had no connection. So this leads me to suspect a different story - slavery.

What if Velinde managed to summon them unwillingly, and then bent their minds to her control? It would explain how she was able to control them enough to use them to fight against the demons, but then they suddenly abandoned her. Perhaps she somehow lost control over them and they regained their freedom, but unable to return they wandered off into the woods, crazed and savage.

If this were true the remaining worgen back on their homeworld would not be best pleased by this. They would make every effort to discover what had happened, and would eventually manage to follow the summoned ones into Azeroth. This would explain how more continued to appear even after Velinde stopped using the Scythe of Elune. It may even be the reason for the enslaved worgen regaining their freedom. In any case, they would likely try to do something about Velinde to stop her summoning any more, and so might have killed her in secret.

We can assume something similar would happen with Archmage Arugal. A few worgen spies would materialise to investigate him, but due to his magic they would be unable to kill him without help. So they retreat into the woods, biding their time.

In the meantime, we already know that the war against the Lords of the Emerald Flame is going badly. Suppose it was eventually lost and the worgen civilization destroyed. The survivors would flee to the only other world they knew of - Azeroth. Because they would know of Arugal due to the spies reports, they would try to materialise somewhere nearby so that they could prepare an assault. But because it would be difficult to get the positioning right over such a large distance, it is only natural that a portal might emerge a few miles away from where it was wanted. And a likely candidate for the destination is Gilneas, just to the south.

Since Gilneas had cut itself off from the outside world, it would be fairly easy for the worgen to overrun it, resulting in a possible starting area. Then they would wait behind the Greymane Wall until the time that the worgen playable race is introduced, building up an army. Eventually they would reveal themselves to the outside world. They would join the Horde, because they could potentially share a similar culture, and also to fight their enemies the humans and night elves. Young worgen would begin their training in Gilneas, and then move on to Silverpine Forest where they would eventually battle their mortal enemy Arugal. After he is defeated the worgen would remain with the Horde and continue the rest of the game like any other race.

Thoughts anyone?


 * I took it as retreat from the Lords, not slavery, and the Arugal part seems completely out of the blue.-- 22:40, 24 December 2008 (UTC)


 * The playable ones are the civilized worgen from their home planet, not the savage ones seen at the moment though they are given as a reason for the originals coming. Velinde Starsong summoned worgen with the Scythe of Elune, but she said they came of their own free will. However they actually had no choice, so some of their friends killed her. Arugal tried to do the same thing, so the worgen tried to kill him too but couldn't for various reasons. By that time the Lords had won the war, forcing all the worgen to Azeroth, and they chose Gilneas as their new home because it was close to Shadowfang Keep and there would be no Alliance to stop them while they made prepared to take on Arugal. Make sense now?


 * Yeah... It is an interesting twist.-- 23:27, 24 December 2008 (UTC)

Trogg
Another suggestion, this time for a Horde race. The Horde seems to welcome savage races, and although the Trogg are described as very stupid, their brute force and hostile takeover of the Gnome homeland suggests they'd be right at home with the warlike tribes. The ones who inhabit Ragefire Chasm seem to be the only sect of the Trogg race that has any problem with the Horde, but they could easily be explained as under the influence of the Burning Blade cult in the same dungeon.

The Horde may accept savage races, but never something mindless. AngryBiscuit 4-2-09

The Horde is mindless?--Gurluas (talk) 01:20, 3 July 2009 (UTC)

Well it is possible I suppose. It wouldn't be too difficult to concoct a story that presents a more intelligent type of Trogg. they did it with the Ogres of Orgri'la after all. A Shamanistic branch would fit in well with the Horde, ands theres plenty of spite coming from Dwarves and Gnomes towards them. They probably wouldn't be very high on the selection list though... Kayb (talk) 11:36, December 12, 2009 (UTC)
 * Troggs are deformed dwarves... in body and mind. 21:25, December 12, 2009 (UTC)


 * True, but that wouldn't stop Blizz from creating a story around a clever bunch of em Kayb (talk) 21:43, December 12, 2009 (UTC)


 * I think Troggs could work. Of course, like many others on the list of race ideas, they would have a few 'against' and 'strongly against', but should I go ahead and create them?--Sheffi (talk) 13:20, May 2, 2010 (UTC)


 * I won't prevent you from placing them if the community wants them to be playable... however, everything you add for them will need citations. 19:08, May 2, 2010 (UTC)

Race ideas has come a long way
I just wanted to comment on how in-depth and comprehensive the race ideas page has become since it first appeared (16:09, 15 December 2005 by Xmuskrat) based on speculation of the new races introduced in. We've even developed a whole process for formatting and debating about the validity of each race. It all seems very impressive to me.

Thanks to all who have contributed. -- Fandyllic  (talk · contr) 2:49 PM PST 8 Apr 2009


 * I'm really glad to see what this has evolved into :)-- K IROCHI  ) 14:22, 1 December 2015 (UTC)

Neutral factions removed earlier
The factions in the Hinterlands from Classic WoW could be implemented. (Wildhammer Dwarves, Revantusk Trolls) The dwarves have shown ties with the Alliance, although they say they are independent (Highlighted in several quests at Aerie Peak). For a level 1-10 starting area, the shoreline west of the Wetland is perfect. As for a capitol, Grim Batol would be the ideal choice, but with Deathwing experimenting with the Twilight Dragonflight, at the time it its not viable. —The preceding unsigned comment was added by.

Harpy
I think we should remove harpy section because the earlier one was also removed and this new one is rather poor too. Noobi666 (talk) 19:12, 2 July 2009 (UTC)

there was rule that before doing any great editions to article you shall ask first. I remove the harpy section but fell completely free to undo if you agree. the section was made by newb who just added it there. prepaire for edit war. Noobi666 (talk) 19:15, 2 July 2009 (UTC)

It is very probable those races will NEVER be released
Blizzard will be focusing on hero classes, and its highly unlikely that they add a new class AND a new race. I think that should be noted in the article. Any thoughs? Dr.M.Ginius (talk) 16:26, 18 July 2009 (UTC)


 * Where has Blizzard ever said that they will be focusing on hero classes? -- 16:29, 18 July 2009 (UTC)


 * Whoops, youre right, I meant they where most likely focusing on hero classes Dr.M.Ginius (talk) 18:01, 18 July 2009 (UTC)

am i gonna be the first to mention the new halloween masks everyones talking about? because it already spread on almost all the major WoW sites. I wont say what it is since i afraid my account will be suspened for speculation--Maelstrong 18:04, 18 July 2009 (UTC)

RPG playable races
I am not sure if anyone has mentioned this but the RPG has "playable races" also. So if there is a race in this article and it is a playable race in the RPG, I think that would get a dark green or lime green + entry. Rolandius ( talk  -  contr ) 16:35, 18 July 2009 (UTC)

Wolvar?
Should they be added to this list? Anatomy-wise they're tons better than naga and tuskarr. Garm (talk) 02:16, 21 July 2009 (UTC)

Mo'arg
The mo'arg entry is all about the felguard. Wouldn't the felguard belong on the subspecies race ideas article? Rolandius ( talk  -  contr ) 07:21, 22 July 2009 (UTC)

Sporeling
Apologies if this is in the wrong spot! But what about the Sporelings? Their lore is relativly small and easy to work with with minimal to no retcon. Nothing states there wasn't more of them prior to Draenor's destruction so there could be more on a seperate floating island/continent, perhaps under the protection of a Naru? Draenor was said to be a huge planet, surely the few zones we have now can't be the only surviving ones, there could be more out there. Admittedly the chances of a return to Outland is slim, let alone player races that start off world of Azeroth.

A plus side though is they could easily slot into either Horde or Alliance. Personally I'd rather see them with the Horde but they have the potential for either.

Their buildings are unique, could easily fit into Shaman and Priest classes (priestly type seen sometimes healing the troops at a Auchindoun instance entrance.) If a Naru was involved somehow they could possibly have Paladins as well. They already have a racial trait, Sporeskin. Their taxi mounts could be giant sporebats, their ground mounts could be smaller versions of spore walkers.

Overall they have the potential I believe and could be added to the list of possible future races. --User:Kayb 10:47, 16 August 2009 (AEST)


 * Go ahead and add them if you like, just follow the rules: Facts only, no speculation. 01:06, 16 August 2009 (UTC)

Formatting
Going with the wikify theme, what about this look-and-feel? I did the Arakkoa as an example:


 * 1) AAAAAA

2:47 AM, 17 Aug 2009 (EDT)
 * Ooh, I like it. Looks very nice. As a side note, though, I do feel compelled to point out that their current models don't actually wear armor; they can hold weapons, but their armor is part of their character models. -- Dark T Zeratul (talk) 07:26, 17 August 2009 (UTC)
 * Continuing the tangent, are you sure it's not armor? For example I have a, and the various transformations it produces look quite a bit different from each other. 5:14 AM, 17 Aug 2009 (EDT)
 * There are three different arakkoa models: a caster, a warrior, and a "normal" one. Their armor is part of their character models rather than player armor being applied to a base like with goblins, vrykul, or the broken. -- Dark T Zeratul (talk) 23:02, 17 August 2009 (UTC)
 * The only problem would be the image, as it can't be shown in the middle of the table, instead it is shown in the upper part leaving a space with nothing. Benitoperezgaldos (talk) 14:44, 17 August 2009 (UTC)
 * I don't follow. All of the races have an image to the right. None of them have images "in the middle." 4:09 PM, 17 Aug 2009 (EDT)


 * He means the table is pushed down cause of the image, leaving a huge blank space. 20:29, 17 August 2009 (UTC)


 * Must be a browser thing - it floats nicely in mine. Which OS/Browser/Browser version are you using Benito? 6:11 PM, 17 Aug 2009 (EDT)
 * Oh I see it in FF now. How's this? 6:18 PM, 17 Aug 2009 (EDT)


 * Cool, now it's fixed. Then I support the usage of this tables. Benitoperezgaldos (talk) 23:13, 17 August 2009 (UTC)

The use of the + - and ? was mostly for lack of saying for, against, and neutral. So if we went to the table having as you've shown, I say remove the + - and ? and just use the colored strongly for, for, neutral, against, and strongly against. 00:22, 20 August 2009 (UTC)


 * The table does not seem very newer-user friendly, and upkeep may get annoying if additions throw off the coding.-- 00:48, 20 August 2009 (UTC)


 * That may be a good thing... additions/revisions/removals should be discussed anyway, and newer users tend to just throw things in, rather than discuss. 01:05, 20 August 2009 (UTC)

I like it, much better than the old version.--Centaur77 (talk) 01:07, September 25, 2009 (UTC)


 * Yeah, i'ts realy alot better. Nice.

Minor miner7 (talk) 15:11, September 26, 2009 (UTC)

Kinda off topic but seeing how its the bird folk displayed.... I see that it mentioned the Arrakoa wear armor like player models do. Isn't this incorrect? I thought they were just different models, not armor capables? --Kayb (talk) 06:56, April 5, 2010 (UTC)

Ideas Modified Based on Goblins and Worgen
It seems that, with Goblins and Worgen in the Horde and Alliance (respectively), new information is required. If any races have opinions regarding the Goblins and Worgen, it would be advisable to cite it. Maybe a race has new leaning towards Horde or Alliance based from said citation? Garm (talk) 21:12, September 10, 2009 (UTC)
 * Obviously... But that information does not exist yet. All anyone knows is what was announced at Blizzcon, and we won't know anything else until the Alpha comes out. -- Dark T Zeratul (talk) 21:25, September 10, 2009 (UTC)
 * And even then alpha falls under the WP:NDA, so information would have to wait till beta. 22:55, September 10, 2009 (UTC)

Racial Mount ideas
Many potential playable races currently do not have a known racial mount. However it is clear that any race made playable will have its own racial mount. I'm wondering how these ideas can be added to this page, or any page. Of course they can't just be wishful or irrational thinking, they must make sense. Here's my list of mounts I find suitable for good reasons:


 * Ogres: Clefthoof (from Nagrand)
 * Furbolg: Beetle (found underground in Barrow Deeps)
 * Arakkoa: Basilisk (from Terokkar Forest)
 * Ethereals: Warp Stalker (from Netherstorm)
 * Gnolls: Crocolisk (from Wetlands)
 * Kobolds: Spiders (from caves)

Could come up with more, obviously. Starvethedead (talk) 21:51, November 23, 2009 (UTC)


 * Things that make the list on this page must be citable. Since these are your ideas, the best place for them would be your user space. Please see WP:PA and WP:FANFIC. 21:47, November 23, 2009 (UTC)

Editing Sections
Not sure why, but the sections Quilboar, Satyr, and Sporeling do not have their own edit button they they appear as subsections of Pandaren when you click Pandaren's edit link. 22:06, November 26, 2009 (UTC)

CENTAUR MOUNTS I GOT ONE!!!
Hehe, just had a thought. Obviously they cannot really ride a mount, and plainstriding stops you collecting mounts, so: They have a group of mounts to do with them (such as the humans have horses, orcs have wolves and so on) only instead of riding them, they either turn into them completely, or just their lower half, make them some sort of, morph-a-taur. This would certaintly get around the restrictions. Lord loss210 (talk) 20:18, December 21, 2009 (UTC)


 * hm, possibly. but they're already horsey folk as it is, they shouldn't need a mount at all


 * Aye, you're right of course, but that would mean they couldn't collect mounts, as all the other races can. Lord loss210 (talk) 17:04, December 30, 2009 (UTC)

Removal of the Strongly Against Pandaren regarding the law against violence upon pandas.
I have taken it into my hands to remove this, as there is no law against the depiction of violence on pandas, as is mentioned in the Pandaren article. (See last paragraph of section) http://www.wowwiki.com/Pandaren#A_history_of_rumors --Xaladar (talk) 03:49, January 19, 2010 (UTC)

mutant murlock?
well I was thinking maybe a diferrint type of evolution or mutation of murlock. you know we have already seen the gorlock which is an evolved mulock race. maybe if there is an emerald dream expansion there could be a pure murlock race. you know like one that isnt as savage as the ones on azeroth. —The preceding unsigned comment was added by.

Free edit?
Well, one this page (not the talk page) are some ideas and comments of new races. I have an idea. But DO I have to tell it here or may I edit the article page immediatly? And can I cmoonet any other Ideas? Jupitus (talk) 12:31, May 16, 2010 (UTC)

Vrykul
The Vrykul are said to be the ancestors of Humans, during a quest you would find an ancient Vrykul couple discussing waht to do with their unqiue child, the wife says shell send it far away from Northrend, that could have been the first or one of the humans. Furthermore, making this race playable will be awsome, they have their own building style their own mounts(Blizzard can decide which to use), their own capital and their own weapons. Would this be a good idea?. P.S They probably would join the Alliance because their descendents are Humans, which are the main race in the Alliance.Also their capital in the Howling Fjord is Next to an Alliance base (Valgrade). —The preceding unsigned comment was added by. 01:09, October 10, 2010


 * Related race ideas. 06:35, October 10, 2010 (UTC)

Tol'vir
I would like to add Tol'vir. I find it likely, that if Centaurs are added, Tol'vir would be their counterpart, rather than Sons/Daughter of Cenarius, which are too night-elfy. Centaurs could be for Alliance, and Tol'vir for Horde, because Allies got a dog-people, so Horde should get the cat-people. Both of these four-legged playable races would get faster 'mount' running at levels 20 & 40. It would have a cast time, just like Worgen's 'Running Wild'. At level 60 you would grow some magic wings. Centaur/Tol'vir would be unable to use any other mount. From the race page "...it's possible that more tol'vir still exist in the hidden titan city of Uldum or deep within the remnants of Azjol-Nerub." Or they could be the remaining Neferset, after Deathwing's defeat. Finally, pants and boots would simply be skinned on all four legs, similar to Blizz's implementation of boots on Tauren/Draenei/Trolls, and pants/boots on Naga. It's an easy workaround. Starvethedead (talk) 21:51, 4 February 2011 (UTC)


 * Go ahead, just remember to follow the guidelines and format currently in use. 00:54, 5 February 2011 (UTC)


 * I feel it's also worth noting that the Tol'vir are technically related to Dwarves, and may find a kinship with them. Also, with how many 'taur types there are on the list, it would be easy for them to add one for each side, and use the same animations and code for both. MarkTheRabidCat (talk) 07:14, 5 February 2017 (UTC)

Update
Boy this page needs an update conforming to Cataclysm information (for example, the references to Zenn Foulhoof as a "friendly" Satyr - you now kill him in Darkshore). Also, lowering importance of the RPG info, since that declaration. If nobody's gonna volounteer for that, I can do it, but I would prefer not to. Don't want to mix anything up. Algibens (talk) 13:13, 12 September 2011 (UTC)

So I cleared up old stuff, and added some new arguments from Cataclysm information. What I'd want to do now, is weigh in arguments for some new races from Cataclysm and Mists of Pandaria. Before I try coming up with everything on my own, maybe I can have someone's help with arguments for and against stuff like Pygmies, Tol'vir, Jinyu or Hozen. Algibens (talk) 10:31, 30 March 2012 (UTC)

Pandarens against/Strongly against horde/Alliance
Looking at the reasons to join one side or another on the Pandaren section is questionable at best. Why is a "Dislike for Blood elves/Forsaken" listed as a Strong against where as them leaving the known world because of the Night elves summoning the burning legion as well as a Pandaren killing the leader of Kul Tiras, and father of Jaina, both only "Against."

That seems like the wrong way around. On top of that the completely lack of discussion of Chen Stormstouts assistance to Rexxar and Thrall feels like there is something missing here. --

SRT4W(talk)

Recent large removals
I believe this latest edit should have been discussed prior to it happening. Even with the RPGs considered non-canon (even though parts are considered canon with parts brought over into the game from them), some of the points removed were valid points that might have needed resourcing. But then again... an idea page probably shouldn't even be subject to RPG info removal either. 05:04, 28 September 2011 (UTC)
 * Reverting until it's discussed, plus you broke the tables towards the end. 05:22, 28 September 2011 (UTC)
 * Add a RPG tag and put it in the bottom of the list.--Ashbear160 (talk) 20:05, 28 September 2011 (UTC)
 * Or a tag to each RPG-based point.-- 20:41, 28 September 2011 (UTC)
 * Each point based solely off information from the RPG should mention its non-canonicity. Copperblast (talk) 18:30, 29 September 2011 (UTC)

Potential classes
I'm considering adding "potential classes" table to all the races listed here. I'm attaching below a sample of that table, for Arakkoa. It's a rather speculative content, based roughly on lore information we have on certain races and characteristics of known mobs of their race, so I thought I might ask for feedback before I just write it in. (Also, Gourra seems to be rewriting the references in the page right now). Algibens (talk) 12:08, 30 March 2012 (UTC)

Add colours much like in the Reputation article--Ashbear160 (talk) 19:46, 30 March 2012 (UTC)

Drakonids/Dragons in the Horde? How?
Hello ladies and gentlemen, I would like to bring before the court a case of frivolous trial... Errrm, frivolous argument unjustly given as much visibility as any other argument. I'm not even mentioning the fact that the whole race should be wiped out as a possibility. Or maybe I will.

I propose for the first argument to be removed wholly from the list, as it is apparently based on the fantasy of someone who liked the idea of dragon-on-blood elf a little too much. To side with the Horde means to say: 'F**k the Alliance, f**k the Kirin Tor, f**k my hot powerful babe Jaina Proudmoore, I'm going to burn them all to oblivion on sight if they come near my new mana-hungry traitor friends'. Just no.

I suggest the second argument gets removed as well. Dragons aided some blood elves. Big deal. There's hundreds of thousands of free dragons on Azeroth, none of them naturally favor the Horde over the Alliance, and green and red dragons have been working hand in hand with the Alliance for over a decade. A terrorist once helped an old lady cross the street and I know a vegan who's a cool dude, but what do these facts tell us about old ladies and cool dudes in general? Not much.

I demand that the third argument gets changed from Neutral to Strongly against. Please read it and tell me that's not a turn-off for any dragon looking for a new boss. '-Oh, how about the guys who worship the light and never tried to enslave us? -Nah, those are lame, let's bend the knee to another green-skinned power-hungry brute from another planet!' Yea indeed, huzzah.

I apologize for the somewhat ironical to aggressive tone of this message, I mean no disrespect to anybody who wrote this list, but I believe it is high time we changed it. I remember this page from when it was much uglier and written in worse words and grammar, and I would like to support initiatives to keep up the good work and update the content.

Until next time,-- K IROCHI  ) 04:09, 7 December 2015 (UTC)


 * No response in over a year. I think I'll do what I said I wanted done. Don't complain :p -- K IROCHI  ) 23:50, 30 January 2017 (UTC)

"Murlocs in the Alliance are unheard of" Not anymore!
Sir Finley Mrrgglton is a member of the Explorers' League!-- K IROCHI  ) 08:48, 7 May 2017 (UTC)

Delete
I really see no point to why this should exist as of today. Also it's understandable why most mobs may not have female or even male counterparts or can't wear armor. I'm all for getting rid of these kind of pages.


 * Another thing, we can say in a trivia note on the appropiate page that this creature is in the character dbc file (the file that lists all playable characters, you can see Vrykul and Tuskarr on there) 18:25, 14 March 2018 (UTC)

Murloc theories outdated and lacking content from Legion
As a Murloc entusiast, i was searching for some other information about having them as playable. I've found the theories now on article are outdated and incomplete. There is no one hint about all the murloc lore and unique content revealed during quests of the Legion Expansion.

- Informations about Sir Finley Mrrgglton, his quests, his capability to talk to Alliance and Horde players and his equipment are missing. - Informations about the quest line of King Mrgl-Mrgl and Murky (and his capability to understand all players) in Highmountain and the outcome of those quest are missing - Some informations about other friendly tribes in Legion and the Winterfin tribe are missing - all the hints about classes of murlocs, their religion, their culture and their connection with the Legion, the Army of Legionfall and class halls during the expansion are missing - The new hint about sexual diversity of the skin found in the chain quest in Suramar, starting with the quest "Do The Thing!", is missing - Information about equipped murlocs in legion are missing - All the cultural and lore shared point with Horde and Alliance are missing. Are missing all the hints about old and present theories about murlocs as Neutral Race like the Pandaren.

Can i suggest also to consider to delete the informations about the Oracles and other variation of Murlocs? they are more separated races, with unique animations and less point in favor then Murlocs in this thread.

Nekrelldrae 18:50 05/29/2018

Vrykul for the Alliance
While is true that the initial rejection of the vrykul towards their human offprings could be a stopgap for a succesfull relantionship, i consider more likely they join the alliance for several reasosns.

1.- the initial rejection was due they were considered weak fortheir size and so on, we dont know if their opinion has change after all has happened,

2.- it would be doubfull that the vykrul join the horde, lets not forget that Sylvanas tried to enslave one their gods, and struck a deal with Odyn's antient enemy to do so, not to mention that the Valkyr in the forsaken side are undead and a Lich King's pervertion of the real valkyr ascendants ritual, whose Silvanas use to rise undead, wich is a pervertion of their original porpouse.

3.- besidesis hard time the alliance has their own big race to match the tauren.

since the most allied races are reskins vykrul would be a fair one, they are just oversized humans -- Freeman1785 (talk) 15:27, 6 September 2018 (UTC)


 * The Stormheim vrykul, who are now back to being friends with Odyn since Skovald's death and Sigryn's ascension, don't seem to want to ally with us either as per A Common Enemy - "Though your people may never truly be allies with the Tideskorn..".
 * But vrykul are already listed anyway as one of the possible race ideas. -- MyMindWontQuiet 17:01, 6 September 2018 (UTC)