Talk:Twilight of the Gods (WC3 NightElf)

Evil questline
This has to be the most God awful, most complicated, and most insane quest line I have EVER layed my eyes on...
 * The simple answer to that, is yes.--Sky
 * Oh yes. But that is most likely precisely what Blizzard has intended it to be. I'm loving it; it'll make you really feel you've accomplished something when you finally make eye contact with Archimonde. [[Image:IconSmall BloodElf Male.gif|16px]] APΘLLΘ (ZEUS)  04:34, 19 January 2007 (EST)


 * Yup, this will be great, unless Blizzard screws something up. This will be the first instance where both the Horde and the Alliance players (hopefully!) are to fight together against a common enemy... I wonder about Forsaken players, as the undead then are only the slaves of the Lich King and are supporting Archimonde. Are they going to be changed into humans/other race or will they stay undead (Malfurion and Tyrande, as well as Jaina and Thrall didn't know anything about free-willed undead as they were non-existent during the event, so dunno why they should be allowed to join their forces in their normal form - they might be taken as spies or sth).09:00, 27 January 2007 (EST)
 * Perhabs they'll get the same buff/debuff as in Old Hillsbrad. (Same goes for bloodelves and draenei, I'd believe))--Maibe 09:09, 27 January 2007 (EST)


 * Complicated? Seems simple to me.  Do the other 2 instances in Caverns, do one quest where you get two items off two raid bosses.  Yes there's a crapload of stuff you have to do to get there... but you're not going to be doing all that stuff with the intent of doing Hyjal, you're going to be doing it to attune to the other instances.  In the big picture there's a lot to do, yes, but you're going to be doing these attunements in little bits, not one huge push.   09:14, 27 January 2007 (EST)


 * The common misconception is that the attumenment to Mount Hyjal is a "long epic quest chain", when in fact it's a single quest to clear the previous raid instances. Putting the Shattered Halls key chain on a Hyjal attunment chart was pretty much the same thing as making a deadmines attunement chart with "Get Money" "Go to Shop" "Buy Computer" etc and was pretty silly journalism Laserdruid 11:48, 27 April 2007 (EDT)

Debut of the Dark Trolls?

 * Moved to Talk:Dark troll. 20:30, 4 February 2007 (EST)

Blood/High Elves?
So, in this battle, will there be High Elves? And won't they be confused to see Blood Elves considering that organization hadn't started yet? Same thing goes for Dranei&Forsaken, won't they all be confused? --Blackmorsel


 * That's an interesting question; the blood elves could theoretically blend in, only the whacky hairstyles would really give them away. Draenei and forsaken would probably be morphed into something else; I'm told that in Durnhold, undead are visually changed to humans. -- Ragestorm (talk &middot; contr) 22:13, 10 February 2007 (EST)


 * Not to mention their revamped clothing and use of demonic magic (the warlocks)--Blackmorsel


 * There would have been a few warlocks among those races- a very small number, but a few. -- Ragestorm (talk &middot; contr) 18:06, 11 February 2007 (EST)


 * There technically shoudn't be gnomes during the battle either, since they were historically said to be fighting their own battles in Gnomeregan at the time. Perhaps there will be disguises?Baggins

"There would have been a few warlocks among those races- a very small number, but a few"

Lore wise, they wouldn't be in public at that particular time, especially fighting side by side with paladins, their "enemies". Its only recently that they are now starting to be allowed a place in society (or at least their actions are becoming more public), rather than being caught, imprisoned, killed or reindoctrinated. Although, there is apparently still dislike to them by paladins, and priests of the holy light, as their beliefs or actions are opposites.Baggins

Theory on how it would work
Okay, so you get everyone attuned to the instance and zone in. However, due to the immense powers at play (Malfurion's spell, Archimonde, etc.) the Bronze Dragonflight can't risk teleporting you straight to the peak. As such you must fight your way to the top. First you get to the Scourge base, where you must fight Rage Winterchill. After that, you move up to the ruins of the Alliance base, where you fight Anetheron. You then move on to the Horde base, where you fight Azgalor. He, of course, doesn't die, retreating at X% health, but you still get phat lootz. Finally you reach the Night Elf base, where the Infinite Dragonflight has ravaged the Night Elven defenders. Here you would fight an actual Dragon from the Infinite flight, maybe even the Broodlord of the flight (name would be Eternus, or Infinus or something). He, as any good villain would, explains his master plan to raid, confident you will all die anyways, but you defeat him and get phat lootz. A representative of the Bronze Dragonflight then appears, briefly freezing time to allow you recover (and organize loot). However, he informs you that while you took care of the cause of the problem, the problem still exists. The Infinite Dragonflight all but destroyed the Night Elf base, and now your 25-man  raid is the only thing that stands between Archimonde and the World Tree. Upon talking to him, he unfreezes time and the Archimonde encounter begins. You are given a time limit that you must hold back Archimonde for, while Malfurion finishes his spell. (Just to ensure that DPS actually has a role in the encounter, Archimonde comes with friends that like to enrage and wipe the raid if they aren't killed.) Once the time limit is up, Archimonde will A) one shot the entire raid, or B) just ignore the raid. Either way, he heads straight for the World Tree, but Malfurion has finished the spell and as such Archimonde goes "boom." The Bronze Dragonflight then presents you with loot for saving the world once again. --Adonzo 17:21, 25 February 2007 (EST)
 * Is that how it actually works? —The preceding unsigned comment was added by.
 * No. Only a theory.--Sky 00:47, 27 February 2007 (EST)


 * Pretty good theory :) It has everything it should have...action, story, though fight. This is exactly how i imagine a fun :D. I like most the part from Night elf base.. Good idea really. 10/10 --Axell 10:57, 19 April 2007 (EDT)

Its a pretty nice theory, however i happen to know that it is not true. My friend created a test server and used it to get into the instance. the Hyjal instance is, infact, exactly like the original battle in Warcraft III, only from the ground. Its absoltely incredible. Amazing, in fact. You fight along side the likes of Thrall, Jaina, Tyranda and all of the heros of the great battle, it is really quite somthing! Massive ammounts of undead troops charge as you hold your ground until the last hold where u meet Archimonde face to face. Amazing. (Just try not to crap yourself when you see him, and yess pallys have the Upper hand in this battle)

How does it work?
Nobody tried this instance? --Gurluas 08:49, 9 March 2007 (EST)


 * Everyone that's got Lady Vashj and Prince Kael'thas on farm status raise their hands... yea that's what I thought.  08:54, 9 March 2007 (EST)

As of the latest hotfix to the 2.1.0 PTR, players are able to gain free attunement and access to the Mt. Hyjal raid. I am currently compiling as much information and pictures as possible, and an updated page here with all preliminary information should be up by the end of the day --Tarutaru 11:17, 26 April 2007 (EST)


 * I've got a post up on the PTR forum with first thoughts and a map . Nowhere near ready to get included on the wiki yet. --Kaydeethree 12:44, 26 April 2007 (EDT)


 * Voice files in the MPQ indicate Anetheron, Rage Winterchill, Azgalor, and Archimonde as bosses. Oddly enough, Azgalor actually dies in the battle. --Adonzo 11:58, 28 April 2007 (EDT)
 * Spite could be loot! Woot! -- 16:20, 28 April 2007 (EDT)

Instance vs Lore
Should the Lore article and Instance article be separated? Once people get into this place full time this article will fill up quickly. Having both the Lore parts and the Instance parts in the same article will get complicated and will be entirely too cluttered. I think we should split the two now before the information becomes too much. Depending on responses I wouldn't mind doing this. Locien 13:50, 1 May 2007 (EDT)


 * Good point, you should do that. It is cluttered as it is.-- 16:35, 1 May 2007 (EDT)

Theory about some events and the creation of Infinite Dragonflight.
Moved to Talk:Infinite Dragonflight

Lore/Tactics
GIven the recent deletion of the original (ie, true and unaltered) discription of Archimonde's Ascent, should we divide this page into lore and tactics, as with most major characters. -- Ragestorm (talk · contr) 14:01, 17 May 2007 (UTC)
 * Seems like a good idea to me. --Sagaril 08:39, 19 May 2007 (UTC)

Dragons? Where?
Far as I know, the Infinite Dragonflight has yet to make an appearance in the dungeon, and Archimonde has been defeated on test. So, um... why exactly were we sent back? --Adonzo 10:40, 19 May 2007 (UTC)


 * From the tour:
 * "All we know of this timeway is that it leads to Mount Hyjal. The Infinite Dragonflight have gone to great lengths to prevent our involvement. We know next to nothing, mortal. Soridormi is currently attempting to break through the timeway's defenses but has thus far been unsuccessful. You might be our only hope of breaking through and resolving the conflict."
 * Of course, this says nothing directly about what they're doing about Mount Hyjal, but I thought I'd say it here. It's quite possible that the scripted parts of the event were skipped over, or that they haven't included parts that would show direct involvement by the Infinite Dragonflight. Until Mount Hyjal is publicly available, I don't think we'll know the story of them being in there. Pzychotix 10:51, 19 May 2007 (UTC)

Maybe it's part of a ploy by the Dragonflight to get the adventurers involved in the Battle of Mount Hyjal for without their participation, the Legion would have won? Mr. peasant 16:14, 19 May 2007 (UTC)

Wait a minute... Archimonde, defeated? As in, before he gets to the World Tree? What if this was all an insidious plot by the Infinite Dragonflight to make the Bronze Dragonflight think they had to intervene, although their actual intention was to prevent Nordrassil from being destroyed? Just like the closing of the Dark Portal, this could actually turn around and do some major damage to the current timeline. Maybe they left out the final battle of this instance, saving it for when people actually get attuned. Or maybe I'm looking into this too much... Socran 20:45, 23 May 2007 (UTC)


 * Archimonde had a scripted death, probably involving him getting blown up on the world tree. --Adonzo 21:34, 25 May 2007 (UTC)

leaders
was'nt there only 4 leaders?-User:Cholchester1221


 * Kaz'rogal was not in WCIII.-- 02:14, 14 November 2007 (UTC)

Nordrassil's primal fury?
"The name "Ancestral Spirits" was also given to the thousands of wisps which gathered at the call of the Horn of Cenarius to Nordrassil to destroy Archimonde." So whats this about "Nordrassil's primal fury"? I've seen nothing to indicate that the wisps should be specially tied to Nordrassil for some kind of defense. TherasTaneel (talk)


 * For all I know the wisps blow themselves on Archimonde, and then Nordrassil blowed up from the inside (its "primal fury" I assume).
 * 12:25, 21 June 2009 (UTC)