Talk:Aramar Thorne

Teldrassil
It is Teldrassil, I felt like bringing it up here as well just in case.

Mainly because, it is a piece of art, which is very different from what we see in-game. Art is also subject to huge differences in scale. For example, the buildings on its side are massive compared to the buildings on top of the canopy, where you can see even mountains. The same can be seen in the art for Zuldazar, the troll figures on the ground are like, 80 feet tall compared to the residential buildings around them. Doing perspective drawings from so far away is not the easiest thing to do.

The art is also similar to the Teldrassil concept art from the Warcraft movie. WarGodZajru (talk) 00:59, 21 April 2017 (UTC)


 * And if I recall correctly, Blizzard even said at one point, the Teldrassil we have in-game is far from an accurate description of what it looks like lorewise. Simply because, it is so extremely massive that it would never fit inside the game. Hence why they made it a massive stump, rather than the full tree itself WarGodZajru (talk) 01:01, 21 April 2017 (UTC)


 * Would u happen to have a source for this? --Mordecay (talk) 12:02, 21 April 2017 (UTC)


 * I don't think you're bringing any compelling arguments here. I'll cover both sides.
 * - It is not Teldrassil. Just because there are mountains at the top doesn't mean it is Teldrassil. Even if we eliminate the "building size is not accurate" or whatever. Teldrassil is lost at sea. There are no mountains whatsoever around it. There is no land around it. It's just a world-tree, in the sea. It's not connected to any land.
 * Some people have suggested that it was Aldrassil. But that's way too huge for it to be true. Plus there are no mountains on Aldrassil and, again, no water nearby. There's a lake to the south but it's not even close to the tree itself.


 * - It is Teldrassil. The book implied Aram would head east.
 * You see, it's hard to judge, specially without an explicit proof that it is or is not Teldrassil. Unless someone can bring an explicit proof! -- MyMindWontQuiet (talk) 12:47, 21 April 2017 (UTC)


 * To me it looks like Teldrassil, but without source, it's speculation at best, even with the similarity to the picture linked above. The part about art representation of ingame areas is true in almost all cases though, seeing as pretty much all cities and places in general are scaled down to playable areas, because of course the planet isn't "actually" lorewise small enough to auto-fly around in less than 30 minutes. Even a town like Ratchet was described as a larger town with a population of around 8 thousand I think it was, although that might have been in the, now no longer canon, RPG books. PeterWind (talk) 13:29, 21 April 2017 (UTC)
 * Definitely. I personally think it's Teldrassil too but I don't think we can affirm that until confirmation (next book?), because the contradictions laid out above are more than game-fidelity/scale related. -- MyMindWontQuiet (talk) 14:07, 21 April 2017 (UTC)


 * I get both sides have their own arguments, but one thing to keep in mind is, art isn't always 100% accurately depicting lore. Another example of this is Zin-Azshari from Chronicle Volume 1: here. As you can see, Azshara's palace (to the bottom right) is far from the Well of Eternity. Unlike the Well of Eternity dungeon, which depicts it as looming right above it. So with the limits of game-breaking scales not limiting an artist's work, whomever drew this version of Teldrassil drew it from what he/she knew lorewise (or was told by Blizzard employees) about it. Art representations of lore locations can be really finicky, simply because art has so much more freedom than what World of Warcraft's current game engine does. Though, it could also be drawn from the perspective of facing towards Darkshore, with the house where we see Tyrande, Malfurion and Aramar is just located on an extension of the island as we see one of the massive tree roots leads up to it by a road, where they then are surrounded by the ocean, etcetera. And the tree in the image doesn't have to be connected to the land behind it, this is another illusion you get from when massive scales and extremely distant perspectives are in play. So let's say the tree in the image actually isn't connected to the land behind it, thus, it could very much be Darkshore, the image drawn from "behind" Teldrassil so that the artist could fill up the scenery with stuff other than just.. endless water. WarGodZajru (talk) 16:01, 21 April 2017 (UTC)