Adventure Guide Warlords of Draenor raids

Draenor is a savage land, birthplace of the orcish race yet named by draenei refugees hundreds of years ago. For generations, orcs, draenei, and the Gorian ogre imperium all coexisted, though not without strife and territorial skirmishes. Ancient and primal forces of creation and destruction clashed, maintaining equilibrium through violence. This is the world on which Garrosh awoke after his escape. And now, thanks to the Iron Horde and the dark hand of Gul'dan, the fate of two worlds hangs in the balance.

Highmaul
Highmaul is the seat of power for the Gorian Empire, the ogre civilization that ruled Draenor for generations, until the arrival of the draenei. A massive city that belies the ogre reputation for brutish stupidity, Highmaul is full of bustling markets, wealthy nobles, and the roar of the Coliseum crowd echoing through the streets of the slums. Visible from everywhere within the city's walls, Imperator Mar'gok's citadel casts a long shadow, a reminder of his watchful eye and iron grip.

Blackrock Foundry
This foundry was the ancestral home of the Blackrock orcs, wherein master smiths smelted and worked the impossibly hard ore that is the clan's namesake. Now, massive giants captured and broken by the Thunderlord heat the great forges, flamebenders of the Burning Blade imbue the ore with an inner fire, and engineers shape the slag according to otherworldly schematics. Warlord Blackhand's foundry is the center of the Iron Horde's military might, churning out the weaponry that will be used to raze Azeroth.

When Garrosh encouraged Grommash to begin construction of this massive stronghold at the heart of Tanaan Jungle, to serve as a staging ground for the assault of Azeroth, he even suggested the name Hellfire, pulled from a different time and a different land. He dreamed of seeing mighty orcish iron towering over an unblighted landscape, so very different from the wasteland he had known in Outland. But even as times change, so too do they stay the same.