Wand

A wand is a ranged weapon that causes Arcane, Fire, Frost, Nature, Shadow or (in rare cases) Holy or Physical damage. They may be used by priests, mages, and warlocks. There is no restriction on the damage type that can be wielded and used; you can use wands outside your native damage capabilities. No class that can use wands needs to train to use them. Wands can autoshoot.

Wands will work at both ranged and melee distance. Wands are not affected by disarm effects, and they cannot be interrupted except by a disable.

Shooting a wand does not require mana, and it does not count as casting, which means that mana regeneration occurs normally. This also means that they do not receive benefit from spell power. They are typically used as a back-up for when the player runs out of mana. For low-level casters, a wand is often considered an effective means of killing a mob while saving their smaller mana pool for other spells, such as crowd control or healing.

The listed DPS on a wand will always be greater than on other weapons of comparable level. However, other weapon attacks benefit from statistics like attack power, while wands do not. It is always a significant DPS loss to use a wand instead of casting a damage spell.

Use of a wand
To use a wand:
 * 1) Equip a wand in your main hand slot on the Character panel.
 * 2) Right Click to attack.

To stop using a wand, do any of these:
 * Use an ability.
 * Take a few steps in any direction, or jump.
 * Press the Esc key.
 * Click the fire button again.
 * Right-click a mob (this should put you back into melee mode).
 * Re-target a mob by pressing 'T' (assuming you have the default key shortcut).
 * Activate an item.
 * Use a  macro.

Made by Enchanters

 * Lesser Magic Wand
 * Greater Magic Wand
 * Lesser Mystic Wand
 * Greater Mystic Wand

Vendors

 * in Stormwind City
 * in the Wyrmrest Temple, Dragonblight
 * in Ironforge
 * in Orgrimmar
 * in The Exodar
 * in Shattrath City
 * in Undercity
 * in Silvermoon City