The Third Fall of Kel'Thuzad

The Third Fall of Kel'Thuzad is the finale of the Necrolords Campaign, featuring the Necrolord Covenant attacking the House of Rituals to defeat their nemesis Kel'Thuzad and rescue the captive Margrave Sin'dane. The quest mostly takes place in a single-player scenario titled Assault on the House of Rituals.

The Venthyr Campaign finale, The Medallion of Dominion, depicts the same battle from the venthyr perspective.

Objectives
Remove Kel'Thuzad from Maldraxxus.
 * Remove Kel'Thuzad from Maldraxxus

Description
The time has come to purge Maldraxxus of treachery.

Our armies are rallied. Our allies stand ready. The machine of war is in motion.

We must win this battle, or all of the Shadowlands will be lost.

Rewards
You will receive:
 * Armored War-Bred Tauralus
 * Emblem of Renown
 * 14,200 XP
 * 14,200 XP

Completion
Kel'Thuzad escaped into the Banished One's hands, but at least his evil has been driven from Maldraxxus.

Well fought,. Now we focus on rebuilding our forces and restoring order to our realm.

Stage 1: Into the Breach

 * Confront Kel'Thuzad at the House of Rituals.


 * Confront Kel'Thuzad

You start off placed some distance behind Balmedar, Emeni, Draka, Vashj, and Alexandros. Start running and the party will head up the steps.

If you run too far from the scenario area, the screen will fade to black and you'll get teleported back with the words:
 * say

Stage 2: Plan of Attack

 * Breach Kel'Thuzad's defenses.


 * Listen to Draka's Plan
 * Defeat Baroness Ninadar

At the top, the Necrolord forces are already busy fighting Kel'Thuzad's minions. Siege Artillery is assaulting the walls while Prime Steelskins and Mountain Watchers are dueling Necromancer Ritualists. Aran and Messana are waiting by the side of the road, as is Deathfang (who can be petted). This scenario features a large number of named lich mobs whose names are randomly chosen from "Fel'endae", "Mal'endra", "Rathborne", and "Thultain". Since there are only four possible names, there will oftentimes be multiple liches with the same name in each stage of the scenario. In this article, they will be referred to as just "named liches" for simplicity. In the second stage, two named liches are overseeing the battle from behind a barricade atop some stairs.

When the player's party reaches the top, they are greeted by a huge projection of Kel'Thuzad.
 * say
 * yell
 * say
 * The image fades away.
 * say
 * say
 * say
 * yell
 * say
 * Aran and Messana quickly scurry off along the southeastern road to a platform where they remain standing, staring at a cliff wall. Meanwhile, the main party heads northwest and stops in front of the northwestern stairs, near two Prime Steelskins.
 * say
 * say
 * say
 * say
 * say

When you start heading to the stairs, the two Steelskins will automatically rush ahead, destroy the Barricades blocking the path, and start fighting their way up. A third Steelskin also spawns to accompany and assist you directly.

The stairs are guarded by two named liches, Necromancer Ritualists, and Bone Thralls. At the top, Baroness Ninadar waits behind a wall of unattackable Skeleton Bulwarks, continually raining frost magic down on the attackers. Help the two AI-controlled Steelskins clear a path to the top, at which point they'll instantly destroy the Skeleton Bulwarks, but Ninadar proceeds to freeze them in place. Aggro Ninadar with your third, as-of-yet unfrozen Steelskin companion:
 * yell
 * yell
 * yell
 * Ninadar freezes the Steelskin, forcing the player to fight her alone.
 * say
 * yell

Get her to 10% and she teleports away:
 * yell

Stage 3: Storm the Courtyard

 * Clear enemy forces.


 * Defeat Necromancer Ritualists (8)
 * Defeat Ascended Liches (3)

Draka, Alexandros, Vashj, Balmedar, and two more Steelskins run up the stairs and into the Grimoirium (labeled as just "House of Rituals" during the scenario).
 * yell
 * yell

The Grimoirium enters a phase in which it is filled with Ascended Liches, Necromancer Ritualists, and Skeletal Defenders, many of which are fighting more Mountain Watchers and Steelskins. At the center of the area, an unattackable Ninadar is absorbing an immense amount of anima from a huge crystal. To the southeast, down at the Prime Arcanum, Kel'Thuzad and three named liches can be seen channeling around the Ritual Bone Pile inside a circular wall of magic.

Kill the quota of enemies. Draka's party will help, but will not kill them on their own.

Stage 4: The Final Lesson of Baroness Ninadar

 * Defeat Empowered Baroness Ninadar.


 * Defeat Empowered Baroness Ninadar

Ninadar finishes her channeling and turns into Empowered Baroness Ninadar. Draka and Alexandros run over and start fighting her while Balmedar sits back and watches.
 * yell

Join the fight. Ninadar will periodically cast Ice Fall, whose projectiles create ice blocks where they land, followed by casting Shattering Lance:
 * bossemote


 * yell
 * yell

At 10% the encounter ends:
 * yell
 * Ninadar starts channeling more anima from the crystal.
 * yell
 * yell
 * Ninadar explodes. The Staff of the Primus is left behind.

Stage 5: The Prime Arcanum

 * Stop the Ritual at the Prime Arcanum


 * Destroy Stabilization Crystals (2)
 * say
 * say
 * Balmedar picks up the staff.
 * say
 * Draka and Alexandros begin running southeast.
 * yell
 * yell
 * yell
 * yell
 * yell

Draka, Alexandros, and Balmedar (now wielding the Staff of the Primus) join the Steelskins fighting around the area. The Shield Stabilization Crystals are guarded by two named liches. Defeat the guards, then interact with the crystals to destroy them. Destroying the first:
 * yell

The second crystal starts a cutscene, advancing the stage.

Stage 6: The Prime Arcanum

 * Defeat the Maw Infernous.


 * Defeat the Maw Infernous

A cutscene begins the stage:
 * Kel'Thuzad floats away from the Ritual Bone Pile as his three assistants sacrifice themselves to open a portal to the Maw.
 * say
 * The Maw Infernous emerges.
 * say
 * A group of Mountain Watchers and Prime Steelskins rush at the Infernous but are instantly burned to ashes. Alexandros and Draka watch from some distance away with more Watchers and Steelskins.
 * say
 * say
 * Draka and her forces rush at the Infernous. It prepares to unleash more flames, but suddenly General Draven swoops by, interrupting it. The general lands nearby with Kael'thas Sunstrider.
 * say

On the other side of the cutscene:
 * yell

Draven and Kael'thas have now joined the Necrolords in battle at the stairs up to the Reagentry while Sinfall Legionnaires roam the skies above. Kael forgets how to cast spells and tries to punch his way to victory while Draven stands by and watches. Aggro the giant, who is still standing in the center of the Prime Arcanum:
 * yell

You are granted a bonus ability:

When the ability is used:
 * yell

Stay out of the telegraphs, use the bonus ability on cooldown, and take out the Infernous.

Stage 7: The Third Fall of Kel'Thuzad

 * End Kel'Thuzad's manipulations in Maldraxxus.


 * Speak to General Draven
 * Defeat Kel'Thuzad

Draven runs down into the Prime Arcanum:
 * say
 * say

Speak to Draven:
 * On your command, Maw Walker.

Draven grabs you and flies you to the necropolis, Exoramas. Inside, Kael, Balmedar, Draka, Vashj, and Alexandros stand ready to face Kel'Thuzad, who is floating next to the incapacitated Margrave Sin'dane with the Medallion of Dominion on his chest. Rows of Skeleton Bulwarks stand guard in Exoramas' four corners. When you arrive:
 * say
 * say
 * yell
 * say
 * say

The battle begins. Kel'Thuzad becomes attackable and the party spreads out to attack the Skeleton Bulwarks—Draven in the northwest corner, Kael and Balmedar in the northeast, Vashj in the southwest, and Draka and Alexandros in the southeast.
 * say
 * say

This encounter is an echo of the original Kel'Thuzad encounter in Naxxramas. Soldiers of the Frozen Wastes and Soul Weavers periodically spawn and fixate on the player. Take them out while working on Kel'Thuzad and avoid his variety of AoE attacks.

At 75% health:
 * yell

Get him to 10% and the encounter ends.

Final Stage: The Maldraxxian Armistice

 * Witness the First Maldraxxian Armistice.


 * Listen to Margrave Sin'dane

A cutscene plays:
 * say
 * As Kel'Thuzad gloats, Balmedar places the Staff of the Primus in Margrave Sin'dane's hand.
 * say
 * The frozen prison holding Sin'dane shatters, knocking Kel'Thuzad back.
 * say
 * say
 * say
 * Kael'thas begins channeling a fire spell to attack Kel'Thuzad, but General Draven steps in front of him, taking the Medallion of Dominion from Kel'Thuzad's chest.
 * say
 * say
 * say
 * A portal from the Maw opens and five Mawsworn Kyrian emerge, forcing the party back. Two of the kyrian grab Kel'Thuzad's arms.
 * say
 * The Mawsworn pull Kel'Thuzad through the portal, which closes behind them.

Afterwards, the remaining party meets to discuss the future:
 * say
 * say
 * say
 * Sin'dane gives the staff to Draka.
 * say
 * say
 * say
 * say
 * say
 * The party goes separate ways: Draka, Vashj, and Alexandros use one of the necropolis' Transport Pads to leave, while Draven and Kael'thas do the same with the other pad. Sin'dane and Balmedar remain.
 * say
 * say
 * say
 * say

Use the translocation sphere to get to the upper floor, where a Seat of the Primus portal awaits to take you back to Draka.