Mortar Team (Warcraft III)

Armed with their innovative exploding shells, the stalwart Mortar Teams of Ironforge are capable of blasting apart enemy ranks from long range. These fearless dwarves are masters of explosive devices and relish in pounding fortified enemy emplacements to dust.

Information
Learn how to use ranged units with unit control.

Mortar Teams have the largest area of effect damage of all the artillery units. As long-range siege units, they are effective against anything with Fortified armor. Mortar Teams may learn Fragmentation Shards when the Castle is unlocked, which allows them to deal extra damage towards Medium-armored units.

They are the only artillery unit to not be considered mechanical, meaning that Mortar Teams can be affected by spells which can increase or decrease their offense depending on what spell is used on them. A popular tactic is to have several Sorcereresses cast Invisibility on your Hero and Mortar Teams and sneak them into an enemy base to destroy their Town Hall, as most players generally won't fortify theirs unless they've been attacked. When the enemy attempts to return to the base to defend it, teleport out to preserve the Mortar Teams.

F lare

 * Launches a Dwarven flare above a target point, which reveals that area for 15 seconds. Reveals invisible units.

You can cast an unlimited amount of Flares but there is a 120 sec. cooldown before you can cast another Flare.

Fragmentation S hards (Passive)

 * Uses fragmentation mortars to increase damage dealt to Unarmored and Medium armor units.

The damage dealt by Fragmentation Shards is affected by both Armor type and value.

So the damage values listed above will actually be half as much against Medium armor,

and 50% more against Unarmored.

World Editor description

 * Long-range siege weaponry. Exceptional damage versus buildings, but slow and vulnerable. Can learn the Fragmentation Shards and Flare abilities.

Quotes

 * See Warcraft III Mortar Team quotes