User:Dparvin15337/Stamina

Stamina (often abbreviated STA) has the following effects:


 * Stamina provides 10 health for each point for all Classes/Mobs/NPCs (except from the first 20 points of Stamina that provide 1 health for each point instead). It also increases health points of a player's pet for classes with pets. There are other non-standard adjustments that can be made for stamina:
 * Tauren - 5% Maximum Health increase - Stamina provides 10.5 health for each point.
 * Druids - talent Heart of the Wild (removed druid talent) (Feral, tier 6) provides a +4% bonus to stamina in bear form per talent point, max 5.
 * Tauren Druids - In bear form and feral specced, gain the following percentages to stamina: 5% (racial), 25% (bear form), 20% (Heart of the Wild), and 3% (Survival of the Fittest), for a total of 16.225 health per stamina. With Blessing of Kings, it jumps to 17.85 health per point of stamina.
 * Hunters - talent Survivalist (hunter talent) (Survival, tier 3) provides a +2% bonus to stamina per talent, max 5. Hunters also have Endurance Training (Beast Mastery, tier 1) which gives up to a %5 health bonus, effectively giving you up to 11.5 health per point of Stamina.
 * Paladins
 * Talent Sacred Duty (former paladin ability) (Protection, tier 6) provides a +3% bonus to stamina per talent, max 2.
 * Talent Combat Expertise (Protection, tier 8) provides a +2% bonus to stamina per talent, max 5.
 * With both Sacred Duty (former paladin ability) and Combat Expertise have a Stamina Modifier of 1.16 with Both Talents, this does stack with Standard buffs such as Blessing of Kings. Sacred Duty (former paladin ability) and Combat Expertise + Kings buff = 27.6% increase
 * Priests - 30 minute buff Power Word: Fortitude provides 54 stamina at the highest rank, which can be further improved by Improved Power Word: Fortitude (Discipline, tier 2) 15% increase to Power Word: Fortitude, and Prayer of Fortitude, max two talent points, increasing the stamina from 54 (rank 6) to 70. At level 70 it is raised to 79 and to 102 with Improved.
 * Rogues - talent Vitality (Combat, tier 7) provides a +2% bonus to stamina per talent, max 2.
 * Warlocks - talent Demonic Embrace (Demonology, tier 1) provides a +3% bonus to stamina per talent, max 5.
 * Warlocks - Imp can grant bonus stamina to his party members through Blood Pact, which can further be improved by Improved Imp (Demonology, tier 1) 10% increase to Blood Pact per talent, max 3.
 * Warriors - talent Vitality (Protection, tier 8) provides a +1% bonus to stamina per talent, max 5.

Gems
Gems which are socketed into your gear can be used to increase the stamina of your character.

Enchants
Enchanting your equipment can also be a good way of permentantly increasing your stamina.

Elixirs
Only 4 Elixirs can be used to increase the your agility on a temporary basis:

Alchemy Flasks
These flasks are created by Alchemists.

Unstable Flasks
These flasks are purchased with Apexis Shards from either the Crystalforges or the Aether-tech Assistant. Their effects only work in the Blade's Edge Mountains plateaus and in Gruul's Lair. They cannot be made by alchemists.

Food
These types of food will allow your character to gain agility on a temporary basis:


 * (+10 agility)
 * (+20 agility, +20 spirit)
 * (+20 agility, +20 spirit)


 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+2 stamina, +2 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+4 stamina, +4 spirit)
 * (+6 stamina, +6 spirit)