PLAYER ENTERING WORLD

Fired when the player logs in, /reloads the UI, or zones between map instances, basically whenever the loading screen appears. PLAYER_ENTERING_WORLD: isInitialLogin, isReloadingUi

Payload

 * isInitialLogin : boolean - Returns true whenever the character logs in. Including when logging out to character select and then logging in again.
 * isReloadingUi : boolean