Combo point

Unique to the rogue class (and druids in Cat Form), combo points are a secondary resource accumulated as certain special attacks are performed against an enemy, then spent on other special attacks. The number of combo points obtained is represented by red circles beneath the character's energy bar in the UI. The maximum possible is 5 combo points.

Attacks which generate combo points are sometimes referred to as 'builders', and attacks which consume combo points are referred to as finishing moves or 'finishers'. The more combo points the player has built up, the greater the effect of the finishing move, with a roughly proportionate increase per point consumed. Finishing moves cannot be used without at least one combo point, and using a finishing moves will consume all available combo points.

Attacks
Combo points can be generated through a range of special attacks:


 * Rogue
 * Ambush (2 points)
 * Mutilate (Assassination - 2 points)
 * Hemorrhage (Subtlety - 1 point)
 * Revealing Strike (Combat - 1 point)
 * Cheap Shot (2 points)
 * Backstab (Subtlety - 1 point)
 * Garrote (1 point)
 * Dispatch (Assassination - 1 point)


 * Druid
 * Mangle (1 point)
 * Rake (1 point - Feral)
 * Shred (1 point)

Other
While combo points are mostly generated through the use of attacks against a target, some other techniques exist:


 * Rogue
 * Seal Fate (Assassination)
 * Premeditation (Subtlety)
 * Honor Among Thieves (Subtlety)
 * Marked for Death (talent)
 * Anticipation (talent)


 * Druid
 * Primal Fury

Finishing moves
Combo points are consumed to perform finishing moves. For a full list, see Finishing move.