User:Piroso/World of Warcraft: The Conquered Worlds

World of Warcraft: The Conquered Worlds

 * Related areas: Argus, other zones of Draenor and other worlds conquered by the Burning Legion.
 * Related opposing forces: Burning Legion, Shadow Council and native races.
 * Related intelligent/playable races: Ogre and Half-ogre(Horde); Arakkoa and Worgen(Alliance).
 * New Hero classes: Demon Hunter
 * Related allies: Dragonflight (except the Black)

History
When the few survivors of the Shadow Council decide to help the Burning Legion in the invasion of Azeroth, many portals for worlds conquered by the Burning Legion are opened.

Ogre
Classes: - -  -  -  -

Half-ogre
Classes: - -  -  -  -

Starting Zones(Ogre/Half-Ogre):

When a boat with Ogres and Orcs fell in a storm, they were left to drift and were found on that island, where they made a base with the Goblins. Main City: - Leader: Grok'Vallha (An Half-Ogre)
 * Isle of Kezan level 1-15
 * Fortalok (Undermine is a neutral city that cannot reached by land.)

Arakkoa
Classes: - -  -  -  -

Starting Zones:

A lost piece of Outland and home of the Arakkoa. Main City: - Leader: Ner'kando
 * Nok'musshin level 1-20
 * Enoralto

Worgen
Classes: - -  -  -  -

Starting Zones:

The home world of the Worgen. Main City: - Leader: Morff the Giant (A Warlock/Warrior)
 * Urunahh level 1-10
 * Sin'Thalas (The city became known like that because the High Elves were the first non-Worgen who reached there.)


 * Kul Tiras level 11-20

Factions
This clan is the owner of Fortalok. The main clan of the Worgen.
 * Brown Forest Clan
 * Dark Claw Clan

Demon Hunter
Demon Hunters are dark, shadowy warriors who made a pact to fight against the forces of chaos using its own terrible powers against it.

Weapon
They wield demonically charged warblades in battle and even call upon demonic energies to augment their formidable combat skills. Can use:Daggers, One-handed Swords and Two-handed Swords(Learn)

Armor
Demon hunters eschew heavy armor, valuing mobility and speed. Can use:Leather and Cloth

Abilities
Demon hunters have a variety of abilities that assist them in destroying demons, though the power coursing through their bodies also allows them to prevail over lesser foes.As a demon hunter grows in power, they undergo a gradual evolution, becoming more and more demonic in appearance. The changes are cosmetic and can take many different forms, from burning eyes to black blood. By the time the demon hunter reaches the pinnacle of his development, he is a twisted and dark version of his former self - though the chaotic energy in his body does not affect his personality and allegiance (or so the demon hunters claim), it wreaks great changes on his physical form.

Demonology
Immolation

Shadow
Mana Burn

Combat

 * Dual Wield
 * Evasion

Demonology
Metamorphosis (warlock ability)

Race

 * Night Elf
 * Blood Elf

Annihilan Home World
Dungeon: Mac'ruin Dungeon: Gorgonash's Lair Dungeon: Field of Training Dungeon: The Pit Dungeon: Mannoroth's Citadel (The name is because he was the first owner of the Citadel.)
 * Man'ruin level 78-83
 * Somash level 80-83
 * Munn'losh level 82-87
 * Veilhu level 85-89
 * Broshio level 87-90

Nathrezim Home World
Dungeon: Vampiric Field Dungeon: Camp of Pain Dungeon: Camp of Shadow Dungeon: Camp of Corruption Dungeon: Nathrezim Fortress
 * Serrash level 80-84
 * Lokuchi level 82-87
 * Ironur level 85-90
 * Vankush level 88-94
 * Nurm level 90-95

Argus
Dungeon: Bilbudiss Dungeon: Marcovoi Dungeon: Meshlund Dungeon: Honrink Dungeon: Kesh'muon Dungeon: Mac'Aree
 * Ered'aid level 82-86
 * Normu'vis level 84-89
 * Molund level 86-92
 * Ered'aree level 87-94
 * Med'kish level 93-97
 * Serv'aree level 94-100

Main Bosses
Kil'jaeden (Mac'Aree final boss) Mephistroth (Nathrezim final boss) Azgalor (Mannoroth's Citadel final boss)
 * Bosses