Forgemaster Throngus

Forgemaster Throngus is the second boss that can be found in Grim Batol.

Adventure Guide
A smith for the Twilight's Hammer cult, this massive ettin is eager to use the weapons and armor he's forged to annihilate intruders.

Strategy
In between all of his weapon phases, Forgemaster Throngus uses Mighty Stomp, which causes a cave-in to appear over a random player. Move out of these cave-ins, Tanks should move Throngus should these cave-ins appear on the melee.

Sword Phase
This is the high single-target damage phase.

Mace Phase
This is a kiting phase, and Throngus resets aggro. Throngus hit extremely hard when he has the mace equipped, but will also be slowed. If you are not the tank, avoid these at all costs, as healers need all their mana to heal the tank during the shield phases. During this phase, Throngus also jumps to a random player and picks them up, doing some damage before letting them go.

Tanks may wish to start him near the stairs and then enter into a kiting rotation of going towards the entrance on one mace phase, back to the stairs on the next, and so forth. This will not be perfect due to his jumping. Melee must be very careful in this phase, and remember that surviving is more important than damage. Do not tax your healer unnecessarily, and especially don't get aggro in this phase, as any non-tank is likely to be killed with one hit.

Shield Phase
This is a movement and healing phase. Throngus will use his shield to get a buff called "Personal Phalanx," which reduces damage taken from the front by 99%. Meanwhile, flaming arrows rain down from the balconies.To manage this phase, everyone needs to move as close as possible to Throngus. Everyone who is not a Hunter should be standing right behind him, and Hunters should be as close to his back as their deadzone allows. When he turns around, the group simply has to move through him to get out of the shield-flame as quickly as possible.

Heroic
During Sword Phase, Throngus applies a debuff on the tank. This debuff should be dispelled as soon as possible. The tank can disarm Throngus and use cooldowns to reduce the damage to easily manageable levels if the debuff is dispelled, though it is not completely necessary.

During Mace Phase, Throngus leaves a trail of magma pools that do considerable damage; upwards of 20,000 on the first tick.

On heroic, Throngus' shield also sprews a wide cone of fire, and the flaming arrows do much more damage to the group.

During Shield Phase, the flaming arrows in the shield phase hits the party very hard, and this quickly drains healer mana. The entire group needs to work to get through this phase. Move out of AoE in the other phases to conserve your healer's mana, and get out of the shield's flames quickly in the phase itself. If you have damage-reducing or healing abilities, using them in the shield phase is not a bad idea. The more you can do to conserve healer mana for the flaming arrows, the better. The arrows do not seem to have any AoE splash damage, so there is no harm in gathering up as close as possible during the shield phase, if your healer's AoE heals require it.

Quotes

 * Aggro
 * yell


 * Equipping Mace
 * yell


 * Equipping Shield
 * yell


 * Equipping Swords
 * yell


 * Killing a player
 * yell
 * yell


 * Death
 * yell

Trivia

 * Throngus is voiced by Isaac C. Singleton Jr..