API EquipmentManager UnpackLocation

Takes an integer location value as returned by GetEquipmentSetLocations and returns unpacked location info. player, bank, bags, voidStorage, slot, bag = EquipmentManager_UnpackLocation(location)

Arguments

 * location : integer - This is the integer returned for a specific slot by GetEquipmentSetLocations

Returns

 * player, bank, bags, slot, bag


 * player : boolean - Is the item currently available to the player (either equipped, or in the player's bags)
 * bank : boolean - Is the item in the bank (only true if the item is in the bank, and the player has the bank frame open)
 * bags : boolean - Is the item in a bag (if bank is also true, then it is in a bank bag)
 * voidStorage: boolean - Is the item in the void storage
 * slot : integer - Which slot number is the item in, may be an inventory slot or bag slot (see notes)
 * bag : integer - Which bag is the item in (nil if bags is false)

Example
local array = {}; -- It is always a good idea to use a reusable array if calling GetEquipmentSetLocations multiple times. function FindMainHand(eqset) -- let eqset be a string equal to the name of a valid equipment set GetEquipmentSetLocations(eqset, array); local player, bank, bags, slot, bag = EquipmentManager_UnpackLocation(array[16]); -- 16 is the Main Hand weapon slot if (player and not bags) then print("The Main Hand is equipped in slot #", slot); elseif (player and bags) then print("The Main Hand is in bag #", bag, "in slot #", slot); elseif (bank and not bags) then print("The Main Hand is in bank slot #", slot); elseif (bank and bags) then print("The Main Hand is in bank bag #", bag, "in slot #", slot); else print("The Main Hand could not be found."); end end