User:Thegenegerbread/Reborn

Reborn Features
World of Warcraft: Reborn seeks to reset the Warcraft franchise's timeline back to its origins in vanilla. However, with the resources and technology available today, Reborn will include tweaked systems, updated graphics, as well as new areas to explore that were originally intended for the game's release in 2004.


 * A New, Updated and Open World: Perhaps the biggest change that Reborn brings to the table is a rehaul of both the Eastern Kingdoms and Kalimdor continents. Players will be able to journey through zones in their full, intended glory.
 * New and Updated Dungeons and Raids: Along with World of Warcraft's world reset comes major graphical changes to its dungeons and raids, as well as the addition of a few new dungeons and raids.
 * Class Halls: Each class has their own class hall somewhere in Azeroth

Class Halls
In Reborn, each class will have their own class hall somewhere in the world. Unlike Legion, these halls will not have any major gimmicks or systems attached to them. Instead, these halls are meant to be a quest hub and training spot for each class. Each class has a unique way in which they can access their class hall as well.

Functions

 * Class Quests: Receive class quests from trainers in your hall that establishes the lore of your class, allowing you to obtain new gear, new abilities, skins for abilities, and more.

Locations

 * Druid Class Hall - Nighthaven Peak, Moonglade: Looking out towards Teldrassil, Nighthaven Peak is a geographical rise in Moonglade where druidic energies are strong.
 * Hunter Class Hall - Farwatcher's Lodge, Stonetalon Mountains: In an open rise looking out towards the sea, the Farwatcher's Lodge is easily accessible by flight, and has wonderful scenic views.
 * Mage Class Hall - Tirisgarde Sanctum, Tirisfal Glades: In the Whispering Forest, a tower in ruins holds the many secrets of the allegedly disbanded Tirisgarde.
 * Paladin Class Hall - Sanctum of the Shattered Hand (Ruins of Stratholme), Eastweald: Stratholme, a city now covered with vines and foliage, holds a sanctum in which the world's paladins still meet.
 * Priest Class Hall - The Lost Cathedral (Caverns of Time), Tanaris: Buried beneath the sands of time is the fabled Lost Cathedral, where all priests must make a pilgrimage to at least once.
 * Rogue Class Hall - Ravenholdt Manor, Hillsbrad Foothills: In its own little aerie, Ravenholdt Manor and its teachings are guarded by the fiercest assassins.
 * Shaman Class Hall - Molten Core (Blackrock Mountain), Burning Steppes: There exists a portion of the Molten Core that has yet to be reached by Ragnaros. Here, the strong elemental energies are wielded by Azeroth's shamans.
 * Warlock Class Hall - Shrine of the Deceiver, Felwood: Guarded by demons of the Burning Legion, the Shrine of the Deceiver is taken by a sect of warlocks who seek to work against Sargeras' demons.
 * Warrior Class Hall - Hall of Kings (Fray Island), The Barrens: Seemingly a barren isle, Fray Island holds a chamber beneath its surface where the kings of Azeroth's history are honored by Azeroth's warriors.

Transportation

 * Druid Transportation:
 * Hunter Transportation - Flight of the Wild: Across Azeroth, there exists a network of lodges that will fly hunters straight to Farwatcher's Lodge
 * Mage Transportation - Portal to Tirisgarde Sanctum: Mages are able to conjure a portal that only they can use to access Tirisgarde Sanctum
 * Paladin Transportation - Righteous Emissaries:
 * Priest Transportation:
 * Rogue Transportation - Ravenholdt Insignia: Any service building that has a raven on its sign allows for quick transport to Ravenholdt Manor when presented with a Ravenholdt Insignia
 * Shaman Transportation:
 * Warlock Transportation - Ritual of the Deceiver: Siphon 65% of your health to summon a gate to the Shrine of the Deceiver
 * Warrior Transportation - Kingsblood Pact: Beckon a beast that only you can fight. Defeating it will allow you quick entry to the Hall of Kings

Major Factions

 * Argent Dawn:
 * Cenarion Circle:
 * Court of Tides: Align yourself either with the Bloodsail Buccaneers or the Blackwater Raiders and take to the high seas to combat other pirate organizations and solve the mysteries of Azeroth's other oceans.
 * Bloodsail Buccaneers:
 * Blackwater Raiders:
 * Darkmoon Faire:
 * Darnassus (Alliance only):
 * Dwarven Clans:
 * Ironforge (Alliance only):
 * Kirthaven:
 * Thorium Brotherhood:
 * Gnomeregan (Alliance only):
 * Hydraxian Waterlords:
 * Orgrimmar (Horde only):
 * Quel'thalas:
 * Ravenholdt:
 * Shen'dralar:
 * Steamwheedle Cartel:
 * Booty Bay:
 * Everlook:
 * Gadgetzan:
 * Ratchet:
 * Stormwind (Alliance only):
 * Thunder Bluff (Horde only):
 * Timbermaw Hold:
 * Troll Tribes:
 * Darkspear Tribe (Horde only):
 * Amani Tribe:
 * Zandalar Tribe:
 * Undercity (Horde only):
 * Wyrmrest Accord:
 * Brood of Alexstrazsa:
 * Brood of Nozdormu:
 * Brood of Ysera:

PvP-related Factions

 * Frostwolf Clan (Horde only):
 * League of Arathor (Alliance only):
 * Silverwing Sentinels (Alliance only):
 * Stormpike Guard (Alliance only):
 * The Defilers (Horde only):
 * Warsong Outriders (Horde only):

10.0.2

 * New Raids: Molten Core, Onyxia's Lair, Blackwing Lair

10.1.0

 * New Raids: Zul'Gurub, Zul'Aman

10.3.0

 * Dragons of the Nightmare:
 * New Dungeon: Timbermaw Hold

10.4.0

 * Flying on Azeroth:

10.5.0 - Gates of Ahn'Qiraj

 * New Outdoor Zone: Ahn'Qiraj, the Fallen Kingdom
 * Revamped World Event: Re-live the breach of Ahn'Qiraj's walls once more in a world event at an even grander scale