User talk:Kenzaro30599

= Stats and Effect =


 * Spell damage - Spell damage directly affects how hard our spells hit for. Spell damage increases all schools of magic, while a specified spell damage group such as fire or shadow only increases the respective school of magic. Shadow damage is mostly all warlocks care about though, so shadow damage and spell damage are pretty interchangeable.


 * Spell hit - Against boss level mobs, warlocks have 83% chance to hit with any spell. We can increase our chance to hit by adding spell hit, to a cap of 99% chance to hit. We need 12.6 spell hit for 1% increased chance to hit. The maximum spell hit you will ever need is 202 spell hit. Any more is wasted.


 * Spell critical strike - Spell crit simply increases our chance to cause a critical strike with a direct damage spell. We need 22.1 spell crit points to increase our crit chance by 1%. Without Ruin, spell critical strikes do 150% of normal damage. With Ruin, they do 200%.


 * Spell haste - Spell haste reduces our cast time of our spells and the global cooldown to a minimum of 1 second. It takes 15.76 points of spell haste to reduce a spell's cast time and the global cooldown by 1%.


 * Spell penetration - Spell penetration reduces a targets resistances to a school of magic. This is not to be confused with a chance to hit a mob. This is primarily a PvP stat.


 * Resilience - Resilience reduces the chance to be struck by a critical strike, and reduces damage we take from DoTs and critical strikes. This is primarily a PvP stat.

= Demons =

Attack all totems if not, attack target
/petattack /petattack [target=Tremor Totem] /petattack [target=Earthbind Totem] /petattack [target=Windfury Totem] /petattack [target=Fire Resistance Totem]

Pet Button 1
/focus [target=focus,noexists]; [target=focus,dead] /cast [pet:Succubus,target=focus]Seduction /cast [pet:Felhunter,target=focus]Spell Lock /cast [pet:Voidwalker,combat]Sacrifice
 * 1) showtooltip

Pet Button 2
/cast [pet:Felhunter,target=player] Devour Magic /cast [pet:Felhunter,target=pet] Devour Magic /cast [pet:Felhunter] Devour Magic /cast [pet:Voidwalker] Consume Shadows /cast [pet:Succubus] Soothing Kiss
 * 1) showtooltip

Pet follow or Clear focus
/petfollow /clearfocus /cast Summon Dreadsteed(Summon) /dismount
 * 1) showtooltip

Summoning Imp
/cast [combat] Fel Domination /castsequence reset=target/combat Summon Imp(Summon), Soul Link
 * 1) showtooltip Summon Imp(Summon)

Summoning Voidwalker
/cast [combat] Fel Domination /castsequence reset=target/combat Summon Voidwalker(Summon), Soul Link
 * 1) showtooltip Summon Voidwalker(Summon)

Summoning Succubus
/cast [combat] Fel Domination /castsequence reset=target/combat Summon Succubus(Summon), Soul Link
 * 1) showtooltip Summon Succubus(Summon)

Summoning Felhunter
/cast [combat] Fel Domination /castsequence reset=target/combat Summon Felhunter(Summon), Soul Link
 * 1) showtooltip Summon Felhunter(Summon)

Re-Enslaving Demons
/stopmacro [nomodifier:alt,target=focus,nodead,help] /focus [nomodifier:alt,target=focus,nodead,harm] focus; target /cast [target=focus] Enslave Demon
 * 1) showtooltip

= Stone Management =

Drain Life without re-casting again
/cast [nochanneling:Drain Life] Drain Life
 * 1) showtooltip Drain Life

Drain Soul with auto delete last Shard
/script if GetContainerNumSlots(4)==GetInventoryItemCount("player",23) then PickupContainerItem(4,1); local a,b,c=GetCursorInfo; if a=="item" and b==6265 then DeleteCursorItem; else ClearCursor; end; end /cast Drain Soul(Rank 1)
 * 1) showtooltip

/script if GetContainerNumSlots(4)==GetInventoryItemCount("player",23) then PickupContainerItem(4,1); local a,b,c=GetCursorInfo; if a=="item" and b==6265 then DeleteCursorItem; else ClearCursor; end; end /cast [nochanneling:Drain Soul] Drain Soul

Announce Summoning
/script local C; if(GetNumRaidMembers==0) then C = "PARTY" else C = "RAID" end SendChatMessage("Summoning %t to << "..GetMinimapZoneText.." >>. Please assist.", C) /cast Ritual of Summoning
 * 1) showtooltip

= Curse =

Amplify Curse of Exhaustion
/cast Amplify Curse /stopcasting /cast Curse of Exhaustion
 * 1) showtooltip Curse of Exhaustion

Amplify Curse of Agony
/cast Amplify Curse /stopcasting /cast Curse of Agony
 * 1) showtooltip Curse of Agony

Amplify Curse of Doom
/cast Amplify Curse /stopcasting /cast Curse of Doom
 * 1) showtooltip Curse of Doom

= Crowd Control =

Focus Banish

 * This macro will set your focus to a mob and banish it all in one click. If your focus dies, it will reset the focus and cast banish on the next mob that the macro is used with. If your focus is still alive, it will cast banish on your focus, no matter what your target is. You can force it to reset your focus to your current target by using the clear focus command. If your focus is somehow set to a help target, it will clear the focus and cast banish on your current target (but will not set the focus to that target).

/focus [target=focus,noexists]; [target=focus,dead] /clearfocus [target=focus,help] /cast [target=focus,harm] [] Banish
 * 1) showtooltip Banish

Focus Fear

 * This macro will set your focus to a mob and fear it all in one click. If your focus dies, it will reset the focus and cast fear on the next mob that the macro is used with. If your focus is still alive, it will cast fear on your focus, no matter what your target is. You can force it to reset your focus to your current target by using the clear focus command. If your focus is somehow set to a help target, it will clear the focus and cast fear on your current target (but will not set the focus to that target).

/focus [target=focus,noexists]; [target=focus,dead] /clearfocus [target=focus,help] /cast [target=focus,harm] [] Fear
 * 1) showtooltip Banish