Warcraft III/Patch 1.18

Patch 1.18 was a major patch that was released on March 1, 2005.

Fixes

 * Fixed a problem that caused Gargoyles to become stuck in Stone Form.
 * Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
 * Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
 * Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
 * Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
 * Fixed a problem with Metamorphosis that allowed the timer to remain active after the Hero had died.
 * Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom maps.

Trigger Editor

 * Added new unit states:
 * Plagued
 * Snared
 * Stunned
 * Poisoned
 * Polymorphed
 * Sleeping
 * Resistant
 * Ethereal
 * Magic Immune

World Editor Fixes

 * Fixed custom buff support for Inferno.
 * Fixed multiple-level support for Shadowmeld.
 * Fixed Rain of Chaos' order id.

Features

 * 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, (8)Extreme Candy Wars 2004.

Fixes

 * Fixed a problem that caused Gargoyles to become stuck in Stone Form.
 * Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse.
 * Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them.
 * Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal.
 * Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune.
 * Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal.
 * Fixed the visibility of the Flamestrike de-buff icon.
 * Fixed a problem with Defend not absorbing Piercing splash damage.
 * Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate.
 * Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Their actual damage was not affected.
 * Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form.
 * Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards.
 * Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance.
 * Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow.
 * Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died.
 * Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.

Maps

 * (6)River of Souls - Changes to allow AMM play.
 * (8)Crossroads - Fixed a grammatical error.

Undead

 * Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral

 * Drunken Haze movement reduction has been changed to increase by level. The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
 * Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
 * Tornado mana cost has been reduced to 200 mana from 250 mana.
 * Incinerate can now be turned on or off. When turned on, it consumes 6 mana per attack. It is otherwise unchanged.
 * Lava Spawns now require 15 attacks to replicate, up from 14.
 * Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
 * Summon Hawk mana cost increased to 50 mana from 35 mana.
 * Pocket factory hit points increased to 300/450/600 by level from 300/400/500.
 * Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items

 * Staff of Teleportation gold cost has been increased to 150 gold from 100 gold.

Trigger Editor

 * Added new functions:
 * Environment: Terrain Pathability
 * Environment: Terrain Tile Type
 * Environment: Terrain Tile Variance
 * Floating Text: Permanent/Expires
 * Floating Text: Suspend/Resume
 * Floating Text: Change Position to Point
 * Floating Text: Change Position to Unit
 * Floating Text: Change Age
 * Floating Text: Change Lifespan
 * Floating Text: Change Fadepoint
 * Floating Text: Change Text
 * Game: Enable/Disable Selection (Functionality and/or UI)
 * Game: Enable/Disable Pre-Selection (Functionality and/or UI)
 * Game: Enable/Disable Drag-Selection (Functionality and/or UI)
 * Trigger: Get Trigger Name
 * Added new unit states:
 * Plagued
 * Snared
 * Stunned
 * Poisoned
 * Polymorphed
 * Sleeping
 * Resistant
 * Ethereal
 * Magic Immune
 * Lightning triggers now have their own category.
 * Lightning triggers now use the Z coordinate of the specified Location.
 * Custom Lightning triggers can now use an explicit Z coordinate.

World Editor Fixes

 * Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial Shackles, and Tornado.
 * Fixed multiple-level support for Shadowmeld.
 * Fixed Rain of Chaos' order id.