Warcraft: Orcs & Humans units

The following is an overview of units appearing in Warcraft: Orcs & Humans. Units are either trained at buildings or summoned by spell-casting units. The units available to each faction have similar or identical abilities, except for Wounded and The Dead, which are grouped together here for convenience. The biggest difference are the spells available to each faction.

Neutral and Hero units cannot be built or summoned, and appear only in Dungeon maps (missions 4 and 8 of each campaign and Custom Games).

Units can deal two types of damage: Basic Damage is reduced by the target's Armor, while Piercing Damage is not. For example, if a Footman (Basic Damage 9, Piercing Damage 1) hits a Grunt (Armor 2), he will always deal (9-2)+1=8 damage. These values have been extracted using the Warcraft Unit Editor v1.50 utility. Note that, unlike in Warcraft II, there is no random factor involved; an attack will always deal a set amount of damage.

All attacks except Catapult projectiles have a 20% chance of missing and dealing no damage.

"Sight" refers to a unit's sight radius - the values listed below only apply when the unit is stationary; mobile units always have a sight radius of 2. This information was acquired through in-game testing.

Unused Units and Costs
The game contains some data for an unused unit, the Dragon. If added to the game, it is revealed to have 250 Hit Points and uses the Ogre portrait, but cannot do anything except move and die. In addition, some units that cannot be built in-game are given gold costs, as seen in the table below: