Eye of the Jailer (mechanic)



The Eye of the Jailer is one of the core mechanics of the Maw at max level, representing the gaze of the physical entity of the same name. Players are not intended to stay in the zone all day - and the Eye of the Jailer will encourage players to leave once the difficulty ramps up. It resets daily.

The mechanic is disabled for players who complete the quest Focusing the Eye in the Chains of Domination campaign, allowing those players to stay in the Maw as long as they like.

Mechanics
The Eye of the Jailer has six stages, each with increasing threats: None Soulseekers attack you on sight Towers bombard your location, dealing damage and slowing you Assassins are sent to kill you Winged Abductors hunt you from above The jailer rapidly erodes your life force (and Stygia and Ve'nari reputation gains are reduced by 100%) 

Soulseekers
Mawsworn Soulseekers are normally neutral mobs in a few quest areas. At level one, they turn hostile.

Towers
Towers will spawn a ~10-yard radius white swirly underneath the player. Get well clear of it or Soul Surge will hit for 50% of max health and spawn five Shackles to snare the player:

Assassins
Assassins (appearing in-game as "'s Assassin") are level 61 mawsworn humanoids with a handful of variants that will spawn following some telegraphs:
 * bossemote

The next time the player enters combat, an Assassin will spawn and aggro on the player:
 * say

Assassins have various abilities, but always lead off with a charge of The Jailer's Mark, unless protected by the Sigil of the Unseen from Ve'nari:
 * Blackguard
 * Inquisitor
 * Reaver
 * Stalker
 * Inquisitor
 * Reaver
 * Stalker
 * Reaver
 * Stalker
 * Reaver
 * Stalker
 * Stalker
 * Stalker

Killing 100 assassins (of any variety) awards the achievement Who Sent You?.

Winged abductors


Stygian Abductors occasionally attack without warning. They will swoop out of the sky and pull the player ~50 yards into the air, immediately applying Soul Brand (unless protected with the Soul-Stabilizing Talisman from Ve'nari), and will wind up a 10-second cast of Quietus Strike that will launch the player from the Maw. Quickly finish it off before the cast finishes!



Immediate extermination
In this final stage, players lose incoming healing by 10% every twenty seconds, stacking to -100%. At that point, players start taking 3% of their maximum health as damage every tick. Players thus have 200 seconds (3 minutes 20 seconds) to exit the Maw or make it to Ve'nari's Refuge.

Additionally, all Stygia and Ve'nari reputation gain from drops/kills is nullified while in this stage. Players can still turn in their quests and will get their expected reputation and Stygia.



In-game implementation
In-game, the Jailer threat value is a number from 0 to 5000, with each tier breakpoint at a multiple of 1000. While in the Maw, players can run this macro to see their raw threat value:

To compare with the table at the top of this article: a regular (non-Perdition Hold) weekly quest adds 1000 points (100% of a threat level), normal rare enemies will raise the threat by 300 points (or 30% of a level), while rare-elites add 500 points to the total.