Hotfixes/2013 Archive

December 20

 * Items
 * Rotten Helper Box's drop rate has increased slightly.

December 19

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * Ka'roz the Locust's Hurl Amber ability will now form a poll of Caustic Amber at the target's feet 3 seconds after targeting them. The timing was less predictable previously and varied based on the targeted player's distance from Ka'roz.
 * [Requires a realm restart.] Effects transforming a player's appearance should no longer prevent them from being able to interact with a defeated Paragon.

December 17

 * Classes
 * Priest
 * Discipline
 * Resolved an issue that caused Power Word: Barrier's damage reduction effect to not apply properly to players under various conditions.


 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * Melee damage from the Paragons should now be more consistent and less likely to spike.
 * Ka'roz the Locust's Hurl Amber ability should no longer target players that have mutated into an Amber Scorpion.
 * Resolved an issue where Xaril the Poisoned Mind was not using Toxic Injection on the raid as soon as he joins the fight.
 * Terrace of Endless Spring
 * Terrace of Endless Spring now only has an item level requirement of 470 to be eligible to queue on Raid Finder difficulty. The additional requirement for a character to have completed Heart of Fear first had been removed.

December 16

 * Classes
 * Priest
 * Talents
 * Resolved an issue where From Darkness Comes Light was not activating correctly from Smite.
 * Creatures
 * [Requires a realm restart.] Resolved an issue that caused Dragonmaw and Wildhammer NPCs in Twilight Highlands to be non-attackable.
 * Raids, Dungeons, and Scenarios
 * To help smooth difficulty scaling as players are added or removed from a Flexible raid, several raid boss abilities that target additional players as the size of a Flexible raid increases will use weighted randomization rather than strict breakpoints. For more information on the change, check out this thread on the Dungeons, Raids and Scenarios forum.
 * Siege of Orgrimmar
 * Cross-Realm raid browser (located in the Social Pane under Other Raids on the Raid tab) now has a minimum item level requirement for players attempting to list for Siege of Orgrimmar on Flexible raid difficulty.
 * Vale of Eternal Sorrows requires a minimum item level of 510.
 * Gates of Retribution requires a minimum item level of 517.
 * The Underhold requires a minimum item level of 524.
 * Downfall requires a minimum item level of 531.


 * Battlegrounds and Arenas
 * Legendary Metagem effects (Capacitive Primal Diamond, Courageous Primal Diamond, Indomitable Primal Diamond, and Sinister Primal Diamond) should no longer have a chance to activate while in an Arena, Battleground, or Rated Battleground.
 * Timeless Isle
 * Resolved an issue where rocks from a cave-in blocking the entrance to the Mysterious Den did not have proper collision detection.

December 11

 * Classes
 * Hunter
 * General
 * Deterrence modified by the talent Crouching Tiger, Hidden Chimera should now correctly provide immunity to physical interrupt effects.
 * Revive Pet now has a casting time of 2 seconds (down from 4 seconds).
 * Talents
 * Resolved an issue where Battle Pets were incorrectly receiving the Spirit Bond (hunter talent) talent.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * Hisek the Swarmkeeper will no longer hit players with Fire if the channel effect of Aim is broken.
 * Korven the Prime will now always apply Vicious Assault's bleed effect to the target of his Shield Bash, and will pull the tank towards them during Vicious Assault if they're over 12 yards away.
 * Skeer the Bloodseeker will now only pull the tank towards them if they're over 13 yards away (up from 12 yards away).
 * Throne of Thunder
 * Durumu the Forgotten
 * Resolved an issue where a cone of light would not target another player if the targeted Holy Priest dies with Spirit of Redemption.
 * Battlegrounds and Arenas
 * Arenas
 * Arena matches should correctly have a maximum duration of 20 minutes again.
 * Hunter aspects and Trap Launcher effect should no longer be removed at the start of an arena match.
 * Mage armor buffs should no longer be removed at the start of an arena match.
 * Paladin seals should no longer be removed at the start of an arena match.
 * Priest's Inner Fire, and Inner Will should no longer be removed at the start of an arena match.

December 2

 * Creatures
 * The Celestials (Chi-Ji, Niuzao, Xuen, and Yu'lon) have their health reduced to 25% of original health. If more than 10 players from the same faction are engaged with the Celestial, their health will scale up. The health increase will cap at 100% of their original health with 40 players.

November 25

 * Classes
 * Death Knight
 * General
 * Soul Reaper's effect to cause additional damage if the target falls below 35% health after 5 seconds should now trigger even if the Death Knight is dead.
 * Druid
 * Talents
 * Soul of the Forest's effect for Restoration Druids that gives 100% haste for the next spell no longer modifies the cast speed of Revive.


 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Siegecrafter Blackfuse
 * Siegecrafter Blackfuse's Magnetic Lasso will now also pull character corpses that are on the conveyor belt to the main platform.
 * Resolved an issue during the Siegecrafter Blackfuse encounter where players dropping into the conveyor belt may sometimes take fatal fall damage.
 * Resolved an issue where destroying the last disassembled weapon right as it exits the conveyor belt may cause Siegecrafter Blackfuse to incorrectly gain the Energized Defensive Matrix effect.

November 21

 * General
 * Resurrection spells cast by players now ignore resurrection timers.
 * Pet Battle
 * Battle Pets
 * Kovok (companion)'s Pheromones ability now deals 50% less damage.
 * Murkalot's Righteous Inspiration has had its cooldown increased to 8 rounds (up from 5 rounds).
 * Murkalot's Shieldstorm is now on the same tier as Righteous Inspiration.

November 19

 * Classes
 * Druid
 * Talents
 * Nature's Vigil should now be correctly affected by effects that modify healing (Battle Fatigue, Mortal Strike, Dampening, etc.).

November 18

 * Classes
 * Shaman
 * General
 * Stormlash Totem's Stormlash effect now has a 50% chance to activate and deals 40% of current damage (This is up from a 20% chance to activate and down from a 100% damage increase when activated compared to a hotfix from October 4).
 * Talents
 * Stone Bulwark Totem's damage absorption shield should now be properly affected by Battle Fatigue and Dampening.
 * Pet Battles
 * Battle Pets
 * Zao, Calfling of Niuzao's Niuzao's Charge ability should play the correct sound instead of a quote by the Headless Horseman.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * Xaril the Poisoned Mind should no longer be incorrectly receiving credit in the combat log for spells cast by players that were under the effects of Canned Heat.

November 12

 * Classes
 * Priest
 * Class Armor
 * Resolved an issue that sometimes caused Holy Spark from the Discipline/Holy Priest Tier-16 2-piece set bonus to not function correctly while in a Battleground.
 * Quests
 * At the Stonemother's Call: Players should now be able to accept this quest from Terrath the Steady after completing Resonating Blow.
 * Creatures
 * Elder Lin and Sage Whiteheart have learned to respect each other's personal space should no longer occasionally try to occupy the exact same spot in the Shrine of Seven Stars.
 * Visual effects for Flamestrikes cast by NPCs should no longer incorrectly appear twice as large as its actual area-of-effect.
 * Pet Battles
 * Battle Pets
 * Murkalot's Righteous Inspiration should no longer incorrectly affect the entire team instead of just the swapped-in pet.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Paragons of the Klaxxi
 * Skeer the Bloodseeker's Bloodletting ability should now correctly spawn blood creatures even if the player has an immunity effect on them.
 * Garrosh Hellscream
 * Players who are dead will now continue to emanate the full effects of Malice for the remainder of its duration.
 * Resolved an issue with creature pathing during the Realm of Y'Shaarj phase in the Temple of the Jade Serpent.
 * Battlegrounds and Arenas
 * Armsmaster Holinka and Roo Desvin have returned from their vacations and will offer to sell Season 14 gear for honor points to players who have obtained a 2000 rating and earned the Grievous Conquest achievement.
 * Items
 * Contemplation of Chi-Ji should no longer incorrectly disenchant into Haunting Spirits.

November 4

 * Classes
 * Monk
 * Windwalker
 * Touch of Karma should no longer incorrectly count drops in health caused by Void Shift or Spirit Link Totem as damage.
 * Talents
 * Dampen Harm should no longer incorrectly activate from having their health reduced through Void Shift or Spirit Link Totem.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Note: All the adjustments below affecting Raid Finder difficulty will require a realm restart to take effect!
 * Galakras
 * Master Cannoneer Dagryn, High Enforcer Thranok, and Lieutenant Krugruk now have less health and deals less damage on Raid Finder difficulty.
 * Dragonmaw Flameslinger's Flame Arrows now deals less damage on Raid Finder difficulty.
 * Dragonmaw Tidal Shaman's Chain Heal now heals for 5% of health (down from 10%) on Raid Finder difficulty.
 * Iron Juggernaut
 * Iron Juggernaut now has less health and deals less damage on Raid Finder difficulty.
 * Kor'kron Dark Shaman
 * Earthbreaker Haromm's Froststorm Strike now deals less damage on Raid Finder difficulty.
 * Wavebinder Kardris' Froststorm Bolt and Toxic Tornado now deals less damage on Raid Finder difficulty.
 * General Nazgrim
 * General Nazgrim's Sundering Blow now has a cap at 4 stacks, allowing him to gain up to a maximum of 25 Rage (50 while in Berserker Stance) on Raid Finder difficulty.
 * Kor'kron Arcweavers, Kor'kron Assassins, Kor'kron Ironblades, and Kor'kron Warshamans now have less health and deals less damage on Raid Finder difficulty.
 * Spoils of Pandaria
 * Increased the time available before the defense system fully powers up for each quadrant to 360 seconds (up from 300 seconds) on Raid Finder difficulty.
 * Mantid Commanders' Set to Blow ability now deals less damage on Raid Finder difficulty.
 * Siegecrafter Blackfuse
 * Siegecrafter Blackfuse now deals less damage on Raid Finder difficulty.
 * Crawler Mine's Detonate! ability now deals less damage on Raid Finder difficulty.
 * Disassembled weapons now have less health on Raid Finder difficulty.
 * Siegecrafter Blackfuse's Electrostatic Charge is now also applied to player controlled pets.
 * Resolved an issue where Blackfuse Sellsword's Envenomed Shadowstep was causing more damage than intended.
 * Paragons of the Klaxxi
 * Hisek the Swarmkeeper's Sonic Resonance should no longer damage players that were also the target of his Aim ability.
 * Garrosh Hellscream
 * Garrosh Hellscream now deals less damage on Raid Finder difficulty.
 * Kor'kron Warbringers now have less health on Raid Finder difficulty.
 * Farseer Wolf Riders now have less health and their Ancestral Chain Heal heals for 5% of health (down from 10%) on Raid Finder difficulty.
 * Minion of Y'Shaarj's Empowering Corruption is now less effective on Raid Finder difficulty.
 * Empowered Touch of Y'Shaarj now increases the health of mind controlled players by 50% (down from a 100% increase) on Raid Finder difficulty.

October 31

 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Iron Juggernaut
 * Resolved an issue where the Iron Juggernaut had more health than intended on Heroic difficulty.
 * Siegecrafter Blackfuse
 * Resolved an issue where the deactivated weapons on the conveyor belt had more health than intended on Normal and Heroic difficulties.
 * Battlegrounds and Arenas
 * Arenas
 * For Arena matches that lasts for 20 minutes, the team with the most players left standing will now be awarded a victory. If both teams have an equal number of players alive, the match will still end in a draw.
 * Resolved an issue that caused the Dampening debuff icon to appear early, before the debuff is active.

October 29

 * Classes
 * Druid
 * Class Armor
 * Resolved an issue where casting Healing Touch while Nature's Swiftness is active did not consume the Restoration Tier-16 2-piece bonus.
 * Monk
 * General
 * Blackout Kick's damage-over-time component for the Windwalker specialization should no longer be incorrectly affected by Resilience a second time.
 * Expel Harm's damage should now properly benefit from PvP Power and interact correctly with Resilience.
 * Mistweaver
 * The glyphed version of Surging Mist should no longer incorrectly cost slightly less mana than the unglyphed version.
 * Windwalker
 * Touch of Karma should now correctly redirect the same amount of damage that the Monk receives in PvP. Previously, the ability was incorrectly being modified by both the target and Monk's own Resilience.
 * Quests
 * Resolved an issue where harvesting Juicycrunch Carrots and Scallions did not start Work Order: II quests.
 * Creatures
 * Tormented Spirits in Kun-Lai Summit now respawn less quickly.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * The Fallen Protectors
 * Resolved an issue that prevented players that have died during the encounter from receiving credit for the Go Long achievement.
 * Norushen
 * Amalgam of Corruption, Manifestation of Corruption, and Essence of Corruption's health has been reduced by 15% on Raid Finder difficulty.
 * Iron Juggernaut
 * Iron Juggernaut's health has been reduced by 5% on Raid Finder difficulty.
 * Kor'kron Dark Shaman
 * Earthbreaker Haromm and Wavebinder Kardris' health has been reduced by 5% on Raid Finder difficulty.
 * Mokvar the Treasurer's Bribe ability should now be properly removed when the target has less than 50% health.
 * Malkorok
 * Malkorok's health has been reduced by 10% on Raid Finder difficulty.
 * Spoils of Pandaria
 * Kor'kron Wild Gun should no longer incorrectly drop Normal difficulty loot for Raid Finder and Flexible difficulties.
 * Resolved an issue that prevented players that have died during the encounter from receiving credit for the Criss Cross achievement.
 * Thok the Bloodthirsty
 * Thok the Bloodthirsty's health has been reduced by 15% on Raid Finder difficulty.
 * Kor'kron Jailer should no longer incorrectly drop Normal difficulty loot for Raid Finder and Flexible difficulties.
 * Garrosh Hellscream
 * Garrosh Hellscream, Kor'kron Warbringers, and Farseer Wolf Riders' health has been reduced by 5% on Raid Finder difficulty.
 * Embodied Despair's health in the Realm of Y'Shaarj has been reduced on Raid Finder difficulty.
 * Resolved an issue where players were able to obtain the "Strike!" achievement on Raid Finder difficulty.
 * Sunwell Plateau
 * Resolved an issue for players soloing the encounter that could cause Sathrovarr the Corruptor to not award any loot.

October 23

 * Classes
 * Death Knight
 * General
 * Reduced Death Strike's healing by 50% for Blood Death Knights in Arenas.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Garrosh Hellscream
 * [Requires a realm restart.] Kor'kron Reapers now deal less damage on Raid Finder difficulty.
 * [Requires a realm restart.] Minion of Y'Shaarj's Empowering Corruption now heals for 15% of health (down from 30%) and increases damage dealt by 20% (down from 50%) on Raid Finder difficulty.
 * [Requires a realm restart.] Harbinger of Y'Shaarj's Y'Shaarj Touched now heals for 2% of health per second (down from 5%) and increases damage dealt by 20% (down from 50%) on Raid Finder difficulty.

October 22

 * Classes
 * Mage
 * Class Armor
 * Tier-15 4-piece set bonus now increases the effects of Arcane Charges by 5% per stack (down from 20% per stack).
 * Monk
 * General
 * Tigereye Brew and Mana Tea gains from Chi Brew now correctly benefit from Mastery: Bottled Fury and Brewing: Mana Tea.
 * Warlock
 * General
 * Damage from Soul Link should no longer incorrectly activate the Voidlord's Void Shield (voidlord ability) effect.
 * Raids, Dungeons, and Scenarios
 * The number of guild members needed to be considered a guild Group in Flexible difficulty has been reduced. Previously, the number of guild members required in Flexible difficulty didn't account for the scaling group size. It now requires 80% of the current group size, rounded down.
 * Siege of Orgrimmar
 * Garrosh Hellscream
 * Hellscream's Warsong now grants a 75% increase to Physical damage dealt and health (down from 125%) on Raid Finder difficulty.
 * Touch of Y'Shaarj now has a 4-second cast time for players (up from 3 seconds) on Raid Finder difficulty.
 * Reduced the health of Minions of Y'shaarj on Raid Finder difficulty.
 * Battlegrounds and Arenas
 * Arenas
 * Players who pick up a Shadow Sight orb will be unable to stealth for the duration of the effect.

October 21

 * Classes
 * Druid
 * Talents
 * The Dream of Cenarius effect is now removed when the Druid switches talents.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Norushen
 * The number of Look Within orbs spawned by Norushen in Flexible difficulty will now round up instead of down, so that the ratio of orbs to players is never worse than on Normal difficulty.
 * Galakras
 * The portal leading back to the Vault of Y'Shaarj can no longer be used while in combat.
 * Battlegrounds and Arenas
 * Arenas
 * [Requires a realm restart.] The Crowd Chose You has been removed and replaced with a debuff called Dampening.
 * [Requires a realm restart.] For Arena matches that last more than 10 minutes, all players in the Arena will begin to receive Dampening.
 * Dampening is a stacking debuff applied to all players in the Arena every 10 seconds.
 * Each stack of Dampening reduces all healing and damage absorption by 1%.
 * If neither team has won after 20 minutes, the Arena match will end in a draw.
 * Necrotic Strike's healing absorption is not affected by Dampening.
 * Items
 * Protection Paladins are now eligible to receive the following items with via personal loot (Raid Finder and Flexible difficulty) and bonus rolls (all difficulty modes).
 * Siege of Orgrimmar: Bubble-Burst Bracers, Corruption-Rotted Gauntlets, Darkfallen Shoulderplates, Demolisher's Reinforced Belt, Legplates of Unthinking Strife, Poisonbinder Girth, and Thranok's Shattering Helm.
 * Ordos: Magdalena's Murderous Crown, Partik's Purified Legplates, Remnar's Ruinous Girdle, Rossi's Rosin-Soaked Shoulderplates, and Vanguard's Burly Bracers.

October 16

 * Classes
 * Mage
 * Class Armor
 * Resolved an issue that could cause the Tier-16 2-piece set bonus Frozen Thoughts to be consumed without effect.
 * Priest
 * Holy
 * Mastery: Echo of Light's healing has been increased by 4%.
 * Warlock
 * Talents
 * Archimonde's Darkness' effect should now be correctly removed when the Warlock switches talents or glyphs.
 * Quests
 * Timeless Treasures: Weekly treasure chests on the Timeless Isle can now grant credit towards completing this quest.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Galakras
 * Reduced the health of ranking officials and foot soldiers in Phase 1 of the encounter on 10-player Normal difficulty.
 * Kor'kron Dark Shaman
 * Ashen Wall, Toxic Storm, Toxic Mist, Foul Stream, and Foul Geyser now deal less damage on Raid Finder difficulty.
 * Spoils of Pandaria
 * Reduced the health of most of the creatures during the Spoils of Pandaria encounter on Raid Finder difficulty.
 * Having multiple players start the encounter should no longer incorrectly cause the timer to count down rapidly.
 * Thok the Bloodthirsty
 * Captive Cave Bats on Raid Finder difficulty will no longer incorrectly drop Normal difficulty loot.
 * Garrosh Hellscream
 * Garrosh Hellscream should now use his abilities more predictably when starting Stage Three: MY WORLD.
 * Mogu'shan Vaults
 * Resolved an issue that prevented players from completing the Straight Six achievement.
 * Battlegrounds and Arenas
 * [Requires a realm restart.] Silvershard Mines: The eastern mine cart now doesn't spawn in until shortly after the gates open.
 * Professions
 * Cooking
 * Noodle cart chefs will now receive a well-fed buff while serving other players bowls of noodle soup.
 * Items
 * Nazgrim's Burnished Insignia's should no longer be incorrectly activating from actions that aren't helpful spells.
 * Ticking Ebon Detonator's should no longer be incorrectly activating from actions that aren't attacks.

October 9

 * Classes
 * Druid
 * Restoration
 * To help address issues with input lag, Efflorescence now heals for twice as much every 2 seconds (was once every 1 second). Additional adjustments have been made so the total amount healed by Efflorescence from Swiftmend, Force of Nature Treants, and Wild Mushroom remains unchanged.
 * Warrior
 * Talents
 * Corrected an issue that allowed Warriors to cast Storm Bolt while under the effects of a Hex.


 * Creatures
 * [Requires a realm restart] Engaging Ordos in combat will no longer cause the Ordon Sanctuary gate to close.
 * Added an upper limit to the number of wolves that could be summoned by Moonfang's Call the Pack ability.
 * Flik and Flik's Frog should no longer incorrectly wind up under the terrain on Darkmoon Island.


 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Norushen
 * Resolved an issue that could cause the Overconfidence debuff to persist after defeating Zeal.
 * Kor'kron Dark Shaman
 * Reduced the amount of hostile NPCs in the areas leading up to the Dark Shaman encounter on Raid Finder difficulty.
 * General Nazgrim
 * Reduced the amount of hostile NPCs in the areas leading up to General Nazgrim on Raid Finder difficulty.
 * Spoils of Pandaria
 * Blade of the Hundred Steps should now only be applied to one tank per quadrant in Normal and Heroic difficulties.

October 7

 * Classes
 * Priest
 * Holy
 * To help address issues with input lag, Mastery: Echo of Light now heals for three times as much every 3 seconds (was once every 1 second). Total amount healed remains unchanged.
 * Shadow
 * To help address issues with input lag, Vampiric Embrace now heals every second instead of every time the Priest deals Shadow spell damage. The total amount healed remains unchanged.
 * Class Armor
 * Corrected an issue where the Tier-16 Shadow 4-piece set bonus was improperly applying the damage bonus to additional spells when multiple instant cast spells are cast at the same time.
 * Rogue
 * Talents
 * Corrected an issue with Cloak and Dagger that could allow Rogues to bypass some targeting and line-of-sight restrictions.


 * Creatures
 * Evermaw's spawn is no longer tied to Dread Ship Vazuvius.
 * Moonfang should now always drop something when defeated.


 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Spoils of Pandaria
 * Corrected an issue where Spark of Life had more health than intended on Flexible difficulty.
 * Garrosh Hellscream
 * Garrosh Hellscream should no longer use Malice against players who have an Iron Star fixated on them on Heroic difficulty.

October 4

 * Classes
 * Death Knight
 * General
 * Resolved a visual issue caused by Death Knights using a Glyphed version of Horn of Winter while transformed by the Rime of the Time-Lost Mariner.
 * Druid
 * Class Armor
 * Resolved certain situations that could cause the Tier-16 Guardian 4-piece heal-over-time effect to heal for less than intended.
 * Shaman
 * General
 * To help address issues with input lag, Stormlash Totem's Stormlash effect now has a 20% to activate but deals 5 times more damage (down from a 100% chance to activate). Overall damage output should remain unchanged.
 * Warlock
 * Affliction
 * Haunt (warlock talent) should no longer incorrectly increase the damage of non-periodic spells.
 * Warrior
 * General
 * Resolved an issue with Whirlwind where polearms equipped in the off-hand slot were not hitting enemies.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Malkorok
 * Resolved an issue where Malkorok may sometimes fail to respawn after a soft reset of the raid instance on Heroic difficulty.
 * Thok the Bloodthirsty
 * Creatures leading up to the encounter with Thok the Bloodthirsty are now skinnable.

October 3

 * Timeless Isle
 * Resolved an issue that could cause some weekly treasure chests on the Timeless Isle to be uninteractible.
 * Classes
 * Death Knight
 * General
 * Death and Decay (death knight ability), Howling Blast, and Pestilence should no longer incorrectly grant a radius bonus when cast while the Death Knight is moving.
 * Class Armor
 * Tier-16 DPS 2-piece set effect should no longer incorrectly cause stacks of the buff to provide no bonus under certain conditions.
 * Druid
 * General
 * Casting Healing Touch should no longer incorrectly consume both bonuses from Soul of the Forest and Sage Mender (Tier-16 Restoration 2-piece set bonus) at the same time.
 * Monk
 * Class Armor
 * Mistweaver PvP 2-piece set bonus should no longer cause the Monk to stand up when they gain a charge of Mana Tea.
 * Paladin
 * Holy
 * Holy Radiance should correctly benefit from Holy Avenger once more.
 * Class Armor
 * Corrected an issue where Divine Purpose and the Tier-16 Retribution 4-piece bonus was not interacting properly with each other.
 * Warlock
 * General
 * Grimoire of Sacrifice should no longer incorrectly reduce spell damage while Fire and Brimstone is also active.
 * Quests
 * The Celestial Tournament (quest): Players can now get credit for winning the tournament while in a raid group.
 * Creatures
 * Players should no longer be incorrectly flagged as having defeated Ordos for the week if the player tapped him and went offline or entered an instance.
 * Yu'lon now launches 5 Jadefire Bolts (down from 10).
 * Gulp Frogs are now immune to mind control abilities.
 * Magnataurs can no longer be pickpocketed.
 * Dame Evniki Kapsalis is now offering her wares to players that meet the proper criteria once again.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Sha of Pride
 * Resolved an issue that could cause Corrupted Prisons to stop functioning.
 * Resolved an issue that could cause Unstable Corruption rifts to stop forming on 25-player Heroic difficulty.
 * Kor'kron Dark Shaman
 * Wavebinder Kardris should no longer target non-players with Toxic Storm.
 * Darkfang and Bloodclaw should now move around significantly less while being tanked alongside their masters.
 * Resolved an issue that could cause Blind Blademasters in the Drag to enter combat with players during the Dark Shaman encounter.
 * Spoils of Pandaria
 * Modified Anima Golem's Matter Scramble should now always spawn on the floor.
 * Resolved an issue that would sometimes cause a Burial Urn's Spark of Life to path to the wrong area.
 * Resolved a situation that could cause the encounter to not reset correctly if the player starting the encounter dies immediately.
 * Siegecrafter Blackfuse
 * Demonic Circles are now cleared when the encounter starts.
 * Paragons of the Klaxxi
 * Resolved certain situations that could cause players to retain the Paragons' abilities after resetting the encounter.
 * Resolved an issue where the last surviving raid member using a threat drop may cause the encounter to not reset correctly.
 * Garrosh Hellscream
 * Garrosh Hellscream now drops two Kor'kron Juggernauts on 25-player Heroic difficulty. (Requires realm restarts to take effect.)
 * Dungeons
 * Shado-Pan Monastery: Defeating Gu Cloudstrike immediately after Azure Serpent has been killed should no longer prevent players from continuing through the Shado-Pan Monastery.
 * Battlegrounds and Arenas
 * Grievous Gladiator weapons have a level requirement of 90 once more.
 * PvP on-use trinket effects should no longer incorrectly scale down while in a Battleground, Rated Battleground, or Arena.
 * Items
 * Trinkets with cleave and multistrike effects no longer require players to be facing the target to successfully deal damage.

October 2

 * Timeless Isle
 * Bloody Coins are now only awarded from defeating Level-90 players.
 * Removed the silver icons for Master Kukuru and Whizzig on the mini-map.
 * The following bind-on-pickup items are no longer able to be traded between players: Burden of Eternity, Reins of the Thundering Onyx Cloud Serpent, Cauterizing Core, Falling Flame, Golden Moss, Giant Purse of Timeless Coins, Ash-Covered Horn, and Elixir of Ancient Knowledge.
 * Classes
 * Death Knights
 * General
 * Control Undead should no longer prevent Frost or Blood specializations from using Raise Dead while Control Undead is active.
 * Raise Dead (death knight ability) and Wild Mushroom: Plague (obtained through Druid's Symbiosis) should no longer cause each other's summons to despawn.
 * Druid
 * Balance
 * Astral Communion should now behave correctly if a Druid changes glyphs, talents, or specialization while an Eclipse is active.
 * Talents
 * Dream of Cenarius (Feral) should no longer incorrectly cause Treants to deal extra damage.
 * Dream of Cenarius (Guardian) should now properly affect the free version of Healing Touch to benefit from Attack Power.
 * Class Armor
 * Tier-16 Guardian 2-piece set bonus should no longer cause Frenzied Regeneration to incorrectly consume 60 Rage for Druids with Glyph of Frenzied Regeneration active.
 * Tier-16 Guardian 4-piece set bonus
 * Fixed a number of situations where the effect was not activating when it should.
 * Fixed an issue where the 4-piece bonus could cause the 2-piece bonus to incorrectly consume 60 Rage.
 * Monk
 * General
 * Roll (monk ability) should now work while under the effects of Scuttler's Shell.
 * Brewmaster
 * Brewmasters now deals 5.6% less damage with all attacks (-15% in total).
 * Paladin
 * Holy
 * Fixed an issue where Holy Radiance may sometimes heal less players than intended.
 * Priest
 * General
 * Prayer of Mending's healing should now be correctly modified by Battle Fatigue.
 * Holy
 * Lightwell's healing should now be correctly modified by PvP Power while the Glyph of Lightwell is active.
 * Warlock
 * General
 * Command Demon can no longer be cast while the pet is stunned or feared.
 * Affliction
 * Agony's damage has been reduced by 15%.
 * Destruction
 * Flames of Xoroth should no longer incorrectly cause revived demons to lose Soul Link.
 * Warrior
 * Class Armor
 * Tier-16 Protection 2-piece set bonus should no longer be healing the Warrior before the damage has been applied.
 * Quests
 * Trial At The Temple of the White Tiger: Players should no longer be able to acquire this quest before completing A Witness to History.
 * Work Order: Golden Lotus I: The quest should now be obtainable once more for players that have met the necessary prerequisites.
 * Creatures
 * Scary Sprite now deals 40% less damage and should spawn slightly more frequently.
 * Pet Battles
 * Bonkers can now be sold to a vendor for 25 gold.
 * Jadefire Spirit's Fade ability now has an 8-round cooldown.
 * Pierre is no longer bind-on-pickup and players can have up to 3 of them.
 * Rascal-Bot is no longer bind-on-pickup and players can have up to 3 them. The Phaser ability now has a duration of 1-round.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * The Fallen Protectors
 * Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
 * Norushen
 * Fixed an issue where Amalgam of Corruption's Unleashed Anger was not always hitting the tank.
 * Fixed an issue where Amalgam of Corruption's Blind Hatred may hit players who were not in the beam.
 * Galakras
 * Galakras should no longer be able to be damaged or debuffed before landing in Phase 2.
 * Kor'kron Dark Shaman
 * Changes on Raid Finder difficulty:
 * Wavebinger Kardris' Falling Ash now deals 200,000 Fire damage (down from 999,999).
 * Foul Slimes' Foulness aura now deals 30,000 Nature damage (down from 50,000).
 * Fixed an issue where placement of Earthbreaker Haromm's Ashen Wall was not always perpendicular to the direction he's facing.
 * General Nazgrim
 * Changes on Raid Finder difficulty:
 * General Nazgrim's health has been reduced by 10%.
 * General Nazgrim's Ravager now hits for 200,000 damage.
 * General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
 * General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave's Aftershocks (down from 3 Rage).
 * General Nazgrim now gains 2 Rage from Kor'kron Banner (down from 3 Rage).
 * Kor'kron Warshaman's Earth Shield now heals for 2% of maximum health (down from 5%).
 * Kor'kron Warshaman's Empowered Chain Heal now heals for 4% of maximum health (down from 10%).
 * Siegecrafter Blackfuse
 * Players are now immune to Superheated while being pulled off the conveyer belt.
 * Shockwave Missile no longer hits players that are exiting a transport pipe.
 * Paragons of the Klaxxi
 * Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.
 * Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.
 * Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.
 * Garrosh Hellscream
 * Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.
 * Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.
 * Kor'kron Iron Stars now properly deal damage to Kor'kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.
 * Battlegrounds and Arenas
 * Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.
 * Professions
 * Cooking
 * Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.
 * Items
 * Rain Stone, Blizzard Stone, Ashen Stone, and Sunset Stone are no longer able to be used while in a raid instance.
 * Book of Ages should no longer remove food buffs on the character when used.

September 24

 * Classes
 * Death Knight
 * Talents
 * Runic Corruption activating multiple times should no longer cause the ability to extend its duration by an incorrect amount.
 * Monk
 * Mistweaver
 * Renewing Mist no longer requires line-of-sight to jump to a nearby target.
 * Priest
 * Discipline
 * Flash Heal now should correctly receive an increased critical chance from Inner Focus while Surge of Light is active.


 * Creatures
 * Loot notifications for world bosses in Pandaria should no longer be visible to all members in the raid.


 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Immerseus
 * Corrosive Blast now has a greatly increased range.
 * Kor'kron Dark Shaman
 * Kor'kron Shadowmage's Mind Spike ability now deals less damage on Raid Finder and Flexible Raid difficulty.
 * Kor'kron Warshaman's Healing Tide Totem now has less hit points on Raid Finder difficulty.
 * Kor'kron Supplies no longer spawn on Raid Finder difficulty.
 * Paragons of the Klaxxi
 * Ka'roz the Locust should no longer damage players in his path while dashing towards a ledge to Hurl Amber.
 * Players in a damage-dealing specialization that have already interacted with Rik'kal the Dissector should now be able to interact with Skeer the Bloodseeker.
 * Garrosh Hellscream
 * The Y'Shaarj Touched buff can no longer be spellstolen.
 * Battlegrounds and Arenas
 * Grievous Conquest achievement vendors (the ones that allow Conquest gear to be purchase with Honor points) have been temporarily removed.
 * Grievous Gladiator weapons have a temporary level requirement of 91.
 * Items
 * Oddly-Shaped Horn is no longer usable while in the Battlegrounds or Rated Battlegrounds.
 * Tuft of Yak Fur is no longer usable while in the Battlegrounds or Rated Battlegrounds.

September 23
[Notice] The class changes and Heroic Norushen hotfixes will take effect during tomorrow's realm restarts on September 24.


 * Timeless Isle
 * Fixed an issue where defeating rare creatures while in a raid group may sometimes incorrectly display a loot cursor or sparkle effect when the creature has no loot.
 * Vision of Time items can no longer be used while in a Raid Finder raid until the wing has been completed.
 * Fishing in the waters surrounding Timeless Isle should now yield different fish than in the lakes within Timeless Isle.
 * Classes
 * Druid
 * General
 * Rip's damage has been increased by 20%.
 * Druids should no longer cast One with Nature while being mind-controlled by NPCs.
 * Talents
 * Nature's Vigil should now properly increase the Druid's healing by 12%.
 * Class Armor
 * Tier-16 Guardian 2-piece bonus now automatically applies both a 3-second Savage Defense and a 20-Rage Frenzied Regeneration when Barkskin fades. The automatic version of Frenzied Regeneration no longer triggers a global cooldown and is not affected by the Tier-15 Guardian 2-piece bonus.
 * Hunter
 * Marksmanship
 * Chimera Shot's damage has been increased by 50%.
 * Survival
 * Explosive Shot's damage has been increased by 10%.
 * Mage
 * General
 * Ice Lance's damage has been increased by 20%.
 * Waterbolt's damage has been increased by 10%.
 * Monk
 * Brewmaster
 * Brewmasters now deal 10% less damage with all attacks.
 * Paladin
 * Talents
 * Eternal Flame's heal-over-time effect is increased by 50% when used on the Paladin (down from 100%).
 * Priest
 * General
 * Shadow Word: Pain's damage has been reduced by 15%.
 * Rogue
 * Assassination
 * Assassin's Resolve now increases the Rogue's damage by 20% (down from 25%).
 * Subtlety
 * Sanguinary Vein now causes the Rogue to deal 35% additional damage to targets afflicted by Rupture, Garrote, or Crimson Tempest (up from 25%).
 * Class Armor
 * Tier-16 4-piece set bonus should no longer incorrectly activate from attacks other than Backstab.
 * Shaman
 * General
 * Flametongue Weapon's Flametongue Attack effect now deals 50% more damage.
 * Lightning Bolt's damage has been increased by 10%.
 * Enhancement
 * Windfury Weapon's Windfury Attack effect now deals 50% more damage.
 * Warlock
 * Affliction
 * Haunt (warlock talent) now increases all periodic damage against the target by 35% (down from 40%).
 * Demonology
 * Wild Imps' Fel Firebolt now deals 30% less damage.
 * Destruction
 * Immolate's damage has been increased by 30%.
 * Warrior
 * Fury
 * Bloodthirst's damage has been increased by 20%.
 * Raging Blow's damage has been increased by 20%.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Norushen
 * Reduced the number of Fragments of Pride patrolling the area leading up to Norushen on Raid Finder difficulty.
 * A number of changes have been made to Norushen on Heroic difficulty.
 * Starting Corruption for all players is now 75.
 * Residual Corruption and Burst of Anger no longer pulse additional raidwide Corruption.
 * Expel Corruption no longer increases the target's Corruption.
 * Increased the health of the Amalgam of Corruption to offset the reduced Corruption generated by external sources.
 * The Purified buff no longer persists after gaining additional Corruption.
 * Siegecrafter Blackfuse
 * Automatic Repair Beam should now always be properly applied to Automated Shredders when they get near Siegecrafter Blackfuse.
 * Ulduar
 * Fixed an issue with the Yogg-Saron encounter, where players were unable to proceed to phase 2 of the fight by damaging Sara.
 * Battlegrounds and Arenas
 * Players should no longer be unable to cast spells or use items after repeatedly using restricted items while in a Wargame.
 * Items
 * Reduced the activation rate for caster and healer Legendary cloak effects for characters in a tanking specialization by 75%.
 * Evil Eye of Galakras was only reducing the cooldown on 5 abilities for Warriors. The trinket should now also reduce the cooldown of Heroic Leap.
 * Unerring Vision of Lei Shen now has a 40% reduced chance to activate its effect for Warlocks.

September 20

 * Classes
 * Death Knight
 * Glyphs
 * Glyph of Regenerative Magic should no longer improperly increase the cooldown on Anti-Magic Shell when a small amount of absorption remaining as it expires.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Norushen
 * Look Within should now correctly favor selecting characters with higher levels of corruption for trials during the Norushen encounter on Raid Finder difficulty.
 * Sha of Pride
 * Altered the visual effects of Bursting Pride, Swelling Pride, Aura of Pride, and Unstable Corruption to improve their clarity and visibility.
 * Portals to Orgrimmar should now spawn properly after defeating the Sha of Pride and soft resetting the instance.
 * Garrosh Hellscream
 * Garrosh no longer has a chance to critically hit when under the effects of Leader of the Pack or other similar buffs from players that have been mind controlled by Touch of Y'Shaarj.
 * Battlegrounds and Arenas
 * The Conquest vendors have been restored.
 * Fixed an issue where a number of players had a higher than intended Conquest cap.
 * Items
 * Toy Windmill should now only summon 1 Windmill Lance.
 * Brewfest
 * [Requires realm restarts] Keg-Shaped Treasure Chest should now be awarding level-90 items.

September 19

 * General
 * With the conclusion of the Battlefield: Barrens event, realm coalescing has been re-enabled for the Durotar area.
 * Classes
 * Hunters
 * General
 * Deterrence should now correctly have a 5-second cooldown after using a charge for Hunters with the Crouching Tiger, Hidden Chimera talent.
 * Monks
 * Talents
 * Xuen summoned by Invoke Xuen, the White Tiger should now be able to use Crackling Tiger Lightning against Aberration type creatures.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Sha of Pride
 * Sha of Pride no longer drops Droplet of Y'Shaarj on Raid Finder difficulty.
 * Alter Time no longer teleports players that have been banished on Heroic difficulty.
 * Galakras
 * Resetting the Galakras encounter should no longer cause doors to the towers to remain closed.
 * Siegecrafter Blackfuse
 * Siegecrafter Blackfuse will no longer Overcharge more than one cluster of Crawler Mines per wave on Heroic difficulty.
 * Battlegrounds and Arenas
 * The Crowd Chose You should now be correctly applied to players that are under the effects of Cyclone.
 * Proving Grounds
 * Healer Trials
 * NPC party members should now be better at moving out of the fire, and use their area-of-effect attacks and swap targets correctly.
 * Large Illusionary Flamecallers no longer cast Pyroblast against targets that have been recently hit by a Fireball.

September 18

 * Classes
 * Druid
 * General
 * Nature's Grasp triggering Entangling Roots should no longer be incorrectly using up Nature's Swiftness.
 * Rogue
 * Combat
 * Killing Spree's range is no longer being incorrectly modified by Blade Flurry.
 * Creatures
 * Cursed Hozen Swabby now has a 2-second cooldown on their Rusty Shank ability.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Norushen
 * Players on Raid Finder difficulty with the Despair aura should no longer remain in the wrong phase when the fight ends.
 * Garrosh Hellscream
 * Removing the Touch of Y'Sharrj or Empowered Touch of Y'Shaarj debuff now also removes Weakened Blows, Mortal Wounds, and Master Poisoner effects from the player.
 * Timeless Isle
 * Fixed quest tracking issues that affected some of the quests on the Timeless Isle.

September 17

 * Classes
 * Hunter
 * Talents
 * Lynx Rush should now correctly apply its bleed effect against very large targets.
 * Mage
 * General
 * Blink modified by the Glyph of Rapid Displacement should no longer incorrectly free the Mage from stuns and bonds.
 * Priest
 * Talents
 * Cascade should no longer hit PvP enabled players if the Priest is not PvP enabled.
 * Shaman
 * Glyphs
 * Glyph of Chain Lightning should now be properly reducing the damage of Chain Lightning.
 * Warrior
 * Glyphs
 * Glyph of Victory Rush should now properly increase the total healing provided by Victory Rush.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Mages and Warlocks now have a chance to obtain Gaze of Arrogance (Sha of Pride) and Lever of the Megantholithic Apparatus (Siegecrafter Blackfuse) through bonus rolls on Normal difficulty.
 * Non-boss NPCs in 10-player Normal difficulty should no longer incorrectly drop Flexible Raid quality items.
 * Sha of Pride
 * Swelling Pride's secondary effects can no longer be incorrectly redirected by Zen Meditation.
 * Malkorok
 * Ancient Barrier should now allow Surging Mist glyphed with Glyph of Surging Mist to generate Chi normally.
 * Paragons of the Klaxxi
 * Players with the Strong Legs buff should no longer be getting knocked off the platform early.
 * Players that acquire "the Prime" title during the fight and successfully complete the encounter now have a buff that allows them to retain the title for 60 minutes.
 * Garrosh Hellscream
 * Fixed an issue where the Kor'kron Iron Star did not damage targets that were under a silence effect.
 * Throne of Thunder
 * Waterspouts in Tortos' Lair should allow players to travel back to the Council of Elders area once more.
 * Fixed an issue where Ice Comets had less health than intended.
 * Battlegrounds and Arenas
 * Conquest vendors have been temporarily removed while we investigate an issue with Conquest caps.
 * Items
 * Timeless Curio should no longer create Contemplation of Chi-Ji for Elemental Shamans, Shadow Priests, and Balance Druids.
 * Timeless Isle
 * [Requires a realm restart] Celestials in The Celestial Court will now only rotate their order after they have been defeated.
 * Time-Lost Shrines reactivate much more frequently now.
 * Proving Grounds
 * In Tanking trials, Sikari the Mistweaver's Crackling Jade Thunderstorm should now have a chance to break crowd-control effects that have a chance to break on damage.

September 16

 * Classes
 * Priest
 * Holy
 * Spirit of Redemption should no longer prevent Priests from getting the Sacrificed to Ordos debuff.
 * Creatures
 * Dread Ship Vazuvius should no longer be knocking players back after it has been defeated.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Spoils of Pandaria
 * Claw of Burning Anger now deals more damage.
 * Paragons of the Klaxxi
 * Fixed an issue where more than one player was able to obtain the Power of the Paragons buff from the same Paragon.
 * Garrosh Hellscream
 * Garrosh Hellscream should now properly drop three Tier-16 armor tokens in 25-player mode.
 * Please check this forum post for additional information on the hotfix.
 * Professions
 * Cooking
 * Fixed an issue where the new cooking recipes were only obtainable by characters with a cooking skill of exactly 525.
 * Items
 * Spark of Zandalar should now scale down correctly in Battlegrounds, Rated Battlegrounds, and Arenas.

September 13

 * Classes
 * Druid
 * Talents
 * Force of Nature Treant summoned by Restoration Druids should no longer die immediately after casting Swiftmend and Efflorescence.
 * Priest
 * Shadow
 * Landing a killing blow with Shadow Word: Death should no longer incorrectly grant 2 Shadow Orbs.
 * Warlocks
 * Destruction
 * Conflagrate now has a 15% chance to generate an additional Burning Ember.
 * Incinerate now has a 15% chance to generate an additional Burning Ember.
 * Talents
 * Soul Link is no longer incorrectly being applied to the second demon summoned through Grimoire of Service.


 * Quests
 * The Darnassus Mission: Players on this quest should no longer be placed into an incorrect phase when using Curious Bronze Timepiece from Journey to the Timeless Isle.


 * Raids, Dungeons, and Scenarios
 * The raid leader's boss progression in the raid instance now determines which bosses are still available when starting a Flexible Raid. Check out this forum post for a detailed explanation on the change.
 * Siege of Orgrimmar
 * Norushen
 * Purifying Lights now always spawn in the same locations on Flexible Raid difficulty.
 * Damage from Titanic Corruption's Hurl Corruption ability can now be absorbed by damage absorption shields.
 * Sha of Pride
 * Fixed an issue where players were able to obtain a second Titan Runestone from the Sha of Pride after having already received one on a different difficulty setting.
 * Galakras
 * Flames of Galakrond is now more responsive in detecting when it passes through a player and provides a a clearer visual as the flames decreases in severity.
 * Lor'themar Theron (Horde)/King Varian Wrynn (Alliance) no longer uses taunt on Galakras.
 * Spoils of Pandaria
 * Reduced the delay before Crates of Pandaren Relics may be opened on Flexible, Normal and Heroic difficulties.
 * Malkorok
 * Malkorok will now correctly apply Fatal Strikes on a tank even if they successfully dodge his melee attacks.
 * Kor'kron War Wolf's Dread Howl now works like a normal fear and can be removed or dispelled by non-self cast abilities. Self-cast abilities like Berserker Rage or Will of the Forsaken do not work at this time and will be addressed in a future patch.
 * Mistweaver Monks stunned with the Touch of Y'Shaarj affliction will no longer be impossible to hit due to Dematerialize.
 * Thok the Bloodthirsty
 * Fixed an issue where players can take damage from creatures that are still locked in their cage.
 * Garrosh Hellscream
 * Faith, Hope, and Courage effects no longer stack with each other while in the Realm of Y'Shaarj.


 * Battlegrounds and Arenas
 * Rogues can no longer use Shadowstep on Antipersonnel Cannons in Strand of the Ancients.


 * Items
 * Effects for Legendary cloaks no longer activate while fighting against other players.


 * Timeless Isle
 * Fire-Watcher achievement now requires players to obtain 2,000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher (down from 10,000 Bloody Coins).
 * Players will now correctly receive credit for Big Bag of Herbs towards the Going To Need A Bigger Bag achievement.


 * Proving Grounds
 * Lava pools created by Illusionary Flamecallers should no longer damage Monk statues or Shaman totems.

September 12

 * Classes
 * Paladin
 * Talents
 * Evil is a Point of View should no longer incorrectly cause Turn Evil to affect targets that are immune to loss of control effects.
 * Priest
 * General
 * Prayer of Mending is now generating a heal and absorption shield for the correct amount when critically striking for a Discipline Priest.
 * Warlock
 * General
 * Fel Flame's mana cost has been increased by 100%.
 * Destruction
 * Incinerate's damage has been increased by 5%.
 * Quests
 * A Pandaren Legend: Lorewalker Cho should no longer confuse Worgen and Alliance Pandaren players.
 * A Time-Lost Treasure: This quest no longer has a faction requirement with Order of the Cloud Serpent.
 * Path of the Mistwalker: Completing this daily quest now awards 250 reputation with the Emperor Shaohao faction. In addition, Southsea Plunderer and Southsea Lookout elites now award credit towards completing this quest.
 * The Temple of the Jade Serpent: Fixed an issue where players were unable to move after the cutscene.
 * Creatures
 * Ordos
 * Flame-Scarred Cache of Offerings now has a chance to award Flexible Raid quality items (up from Raid Finder quality).
 * Kor'kron related NPCs and creatures in Northern Barrens should be neutral to players below level 85 once more.
 * Highwind Albatross already carrying a player will no longer have its flightpath interrupted when attacked by other players. Players who have been picked up by an Albatross can still interrupt its flight by attacking it.
 * Lil' Canny is back after a tune-up and is wandering around in the Shrine of Seven Stars once more.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Siegecrafter Blackfuse
 * Players standing on the conveyor belt should now be able to see Shockwave Missile and its damage effect regardless of the Shockwave Missile' position in the room.
 * Garrosh Hellscream
 * Farseer Wolf Rider can no longer be hit multiple times by the same Iron Star.
 * Kor'kron Warbringer can no longer deal critical strikes to players.
 * Items
 * Fixed an issue where many mana regeneration drinks was not regenerating mana.
 * For Death Knights, the Endurance of Niuzao effect from the Qian-Le legendary cloak should now activate before triggering Purgatory.
 * Timeless Isle
 * The Celestial Court spirit walls no longer close while engaging the Celestials.
 * Chests on the Timeless Isle now have a Level-90 requirement to open.
 * Reduced the chance for Burdens of Eternity to drop from Kukuru's Caches.
 * Mogu Rune of Fate now costs 1000 Timeless Coins (down from 2500 Timeless Coins).
 * Bug Fixes
 * The Release Spirit prompt should no longer pop up after performing a reloadui after dying and resurrecting.
 * Players dying and releasing while in the Siege of Orgrimmar raid instance should no longer see the loading bar multiple times before arriving at the graveyard.
 * Tracked quests, achievements, and tutorials should now be saving correctly after relogging.

September 11

 * Classes
 * Hunter
 * Talents
 * Dire Beast should no longer summon snakes that were larger than usual while on the Timeless Isle.
 * Mage
 * General
 * Fixed an issue where a Mana Gem modified by the Glyph of Loose Mana was restoring more mana than intended. The total amount of mana restored should now be the same as an unglyphed Mana Gem.
 * Quests
 * A Change of Command: The gate leading to High Marshal Twinbraid at Lion's Landing should now be open, allowing Horde characters to complete the quest.
 * A Vision in Time: Fixed an issue where the music wasn't playing correctly after using Vision of Time.
 * Ace in the Hole: Fixed an issue preventing players from being able to complete the quest.
 * Bad Feeling, Worse Result: Players are now able to use the Lin Family Scroll to resummon the Ghost of Lin Da-Gu.
 * When Death is Not Enough: Fixed an issue preventing players from being able to complete the quest.
 * Creatures
 * Burning Berserkers and Eternal Kilnmasters no longer use Fiery Charge on targets who are not in combat.
 * Dread Ship Vazuvius now deals less damage with its Cannon Barrage, the range of its knockback ability has been reduced, and can apply its Eerie Fog effect more readily.
 * Nomi should now have the correct conversation text for players on the appropriate reputation level.
 * Zarhym should now properly despawn after a player has started the event to search for his body.
 * Rare creatures in the Vale of Eternal Blossoms should now follow the correct tapping mechanics.
 * Raids, Dungeons, and Scenarios
 * Siege of Orgrimmar
 * Thok the Bloodthirsty
 * Thok the Bloodthirsty's rate of energy regeneration should now increase properly after each use of Deafening Screech on Flexible, Normal, and Heroic difficulty.
 * Garrosh Hellscream
 * Embodied Despair can no longer be stunned.
 * Items
 * Capacitive Primal Diamond no longer has a 1-second internal cooldown for the Capacitance effect.
 * Cliffbreaker Breastplate should now correctly have a socket bonus for Strength instead of Intelligence.
 * Gar'tok, Strength of the Faithful should no longer be incorrectly flagged as a caster weapon.
 * Spark of Zandalar should now be awarding the appropriate amount of Strength to players based on the item's level instead of the player's level.
 * Timeless Isle
 * A Rock-breaking Hammer will now always be available to players inside of the Mysterious Den.
 * Snowdrift Tiger Talons, Riverspeaker's Trident, and Flameheart Shawl will now properly destroy rocks in the Mysterious Den.
 * Bug Fixes
 * Players in the Silent Sanctuary area in Vale of Eternal Blossoms should no longer be put into an incorrect phase.
 * Items that starts a quest with Tina Mudclaw should now be dropping at the appropriate friendship faction levels.
 * Fixed an issue where the Healer Proving Grounds had a chance to cause the realm to crash.

September 4

 * Items
 * Salyin Battle Banner can no longer be used inside of raid instances. The item can still be used in regular dungeons and in non-instanced areas.

August 26

 * Quests
 * Death to the Broodmother: Desperiona should no longer get stuck while approaching the player, allowing the quest to be completed.
 * Last Rites: The quest event should now work properly, allowing players to complete the quest.

August 19

 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Twin Consorts
 * Lu'lin should now always be casting at least two Ice Comets before Suen begins channeling Nuclear Inferno on Heroic difficulty.

August 9

 * Classes
 * Warlock
 * Demonology
 * Metamorphosis (warlock ability) should now properly increase damage dealt by 24% for Warlocks that are below level 80.
 * Quests
 * Celestial Blessings: Reduced the health and damage of for players attempting Yu'lon or Xuen's Celestial Challenge.

July 26

 * Creatures
 * Spirit of Warlord Teng should now properly give credit towards the It Was Worth Every Ritual Stone achievement when defeated.


 * Isle of Thunder
 * Additional fixes for situations where players using incantations to summon bosses were receiving the error message "You can't do that right now."

July 23

 * Brawler's Guild
 * Fixed a crash in the client affecting some players that occurred when Ahoo'ru used their Divine Circle ability.

July 19

 * Classes
 * Shaman
 * Talents
 * Ancestral Guidance should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied a second time while healing nearby party or raid members.
 * Restoration
 * Ancestral Awakening should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied a second time while healing nearby party or raid members.


 * Quests
 * A Scarlet Letter (quest): Lilian Voss is no longer attackable for Alliance players.
 * Celestial Blessings: Fixed an issue where could become unkillable for Hunters that use Feign Death.


 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Twin Consorts
 * Fixed an issue where Suen was not using her abilities properly if Lu'lin is defeated first.


 * Battlefield: Barrens
 * Alliance players that are hostile with the Steamwheedle Cartel should no longer be immediately attacked by Ratchet Bruisers when teleporting into Ratchet from Shrine of Seven Stars.

July 9

 * Classes
 * Paladin
 * Holy
 * Mastery: Illuminated Healing's damage absorption shield should now properly interact with Battle Fatigue on both the initial application and when refreshed. Previously, Battle Fatigue was being incorrectly applied to the damage absorption shield a second time on refresh.
 * Guardian of Ancient Kings (Holy version) should now properly interact with Battle Fatigue. Previously, Battle Fatigue was being incorrectly applied to the ability's subsequent heals.
 * Quests
 * Last Rites: Thassarian should now allow players to speak with them, allowing the quest to be completed.
 * The Darkness Within: Captain Doren should no longer get stuck in evade mode if the player dies when he has less than 3000 health.

July 3

 * Classes
 * Mage
 * Talents
 * Fixed an issue where certain situations could cause Mages to not receive the Invoker's Energy buff after successfully completing an Evocation.
 * Quests
 * Battle of Razor Hill: Fixed an issue where players were becoming stuck because the Zulu Rock buff was not being removed when the player dies.
 * Mogu Incursions: Master Snowdrift should no longer be engaging in combat with Shan'ze Invaders, allowing players to turn-in the quest.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Ra-den
 * Fixed an issue where Protection Warriors are unable to receive bonus loot upon defeating Ra-den.
 * Scenarios
 * Blood in the Snow: General chat has been temporarily removed from the scenario to fix an issue affecting General chat in Dun Morogh. A proper fix for this is in the works in an upcoming patch.
 * Isle of Thunder
 * Made additional fixes for an issue where players may be unable summon incantation bosses.

June 25

 * Quests
 * Send Word to Phaoris: Players should now be placed into the correct phase after the cutscene, allowing the quest to be completed.
 * Slash and Burn: Players should now be placed into the correct phase after the cutscene, allowing the quest to be completed.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Durumu the Forgotten
 * Hidden Fogs leading up to the Durumu encounter should now be more responsive while engaged in combat with players.
 * Horridon
 * Reduced the health of Gurubashi, Amani, Drakkari, and Farraki combatants by 10%, and reduced the damage of their abilities like Sand Trap and Frozen Orb by 20% for the Horridon encounter on 10-player Normal difficulty.

June 24

 * Classes
 * Shaman
 * Enhancement
 * Stormblast's damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.
 * Unleash Wind's damage has been normalized. Overall damage remains the same, but the damage range is narrower, and is more consistent now.
 * Quests
 * Going Bearback: Players should no longer be able to take Icefang outside of the intended quest area.
 * Seeds of Discord: Players attempting to talk to Karr'gonn should now properly receive a dialogue option to distract them.
 * Creatures
 * Ice Caller Briatha, Heretic Bodyguard, and Heretic Emissary can no longer be killed.
 * Pet Battles
 * Battle Pets
 * Qiraji Guardling's spawn rate has been greatly increased.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Horridon
 * Hex of Confusion can no longer cause players to critically hit themselves.
 * Lei Shen
 * Mages who cast Alter Time while under the effects of Discharged Energy will no longer incorrectly retain the debuff.
 * Mages who cast Alter Time while under the effects of Discharged Energy will no longer incorrectly retain the debuff.

June 21

 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Ji-Kun
 * The Golden Egg can now only be passed to other players.
 * The Soft Hands achievement should now be properly awarded to Priests in Spirit of Redemption form as well as players that are dead.
 * Dungeons
 * Resetting a Challenge Mode will now reset the cooldowns for Invisibility and Lesser Invisibility Potions.
 * Items
 * Xan'tish's Flute now should properly only able to be used once every 5 minutes and cannot be used while the character is dead.
 * Isle of Thunder
 * Fixed an issue where players were sometimes unable to use incantations to summon bosses.

June 14

 * Creatures
 * Kor'kron Commanders are now immune to charms.


 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Lei Shen
 * Bouncing Bolts that do not impact with a player will no longer cause Unharnessed Power to spawn on Raid Finder difficulty.


 * Pet Battles
 * PvP Pet Battles are now required to last at least a minute before the match is eligible for experience to be awarded


 * Items
 * Meta and blue gem sockets have been added to helmets awarded from Heroic Scenarios. Bonuses on the helmets have been reduced slightly to offset the addition of those sockets.


 * Brawler's Guild
 * Razorgrin should no longer slowly regenerate health.

June 10

 * Hunter
 * General
 * Arcane Shot now deals 10% more damage.
 * Cobra Shot now deals 10% more damage.
 * Hunter Pets summoned by Stampede now only use auto-attacks against their target.
 * Steady Shot now deals 10% more damage.
 * Talents
 * Blink Strikes now has a 10-yard minimum range, and the teleportation effect cannot happen more than once every 20 seconds.
 * Quests
 * Destroying the Altars: Master Summoner Zarod should once again drop Master Summoner's Staff, allowing players to complete the quest.
 * The Might of Three: Buffs from the four celestials should now continue to work properly for players entering the Big Blossom Excavation area.
 * Creatures
 * Bleeding Hollow Tormentor no longer summons a Bleeding Hollow Worg.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Durumu the Forgotten
 * Elixir of Detect Lesser Invisibility will no longer allow players to see fog beasts while they are invisible.
 * Fixed an issue where Azure Fog may incorrectly trigger Flash Freeze at the end of the Light Spectrum phase.
 * Ji-Kun
 * Fixed an issue where players intercepting food globules were not properly gaining stacks of Slimed, preventing them from obtaining higher stacks of the Primal Nutriment damage buff.
 * Lei Shen
 * Lei Shen will now always drop a Titan Runestone or Secrets of the Empire for players that are on the legendary quest line.
 * Brawler's Guild
 * Ro-Shambo should now properly display the UI for Rock, Paper, Scissors! if the character was casting a spell at the time.
 * Bug Fixes
 * Rocketway rockets in Azshara should no longer be despawning too quickly after being summoned.
 * Mac
 * Fixed an issue where changing the resolution settings could cause hot corners to not work correctly on Mac OS X 10.8.
 * Fixed an issue where binding a modifier key to a mouse button could cause the modifier key to become stuck.
 * Fixed an issue where certain circumstances could cause the cursor to become smaller than intended on the Retina MacBook Pro.

June 5

 * Raids, Dungeons, and Scenarios
 * Scenarios
 * Fixed an issue where players did not receive a Heroic Cache of Treasures for completing the first Heroic Scenario of the day if they had completed a Normal Scenario first.

June 4

 * General
 * Alliance players are now able to initiate duels in the exterior areas around the Shrine of Seven Stars.
 * Classes
 * Druid
 * Talents
 * Force of Nature should no longer incorrectly cause targets to face the Treant when summoned.
 * Hunter
 * General
 * Fox pet family's Tailspin ability now have a duration of 10 seconds, down from 30 seconds to make its duration comparable to other pet families' single-target abilities.
 * Paladin
 * Retribution
 * Mastery: Hand of Light now deals the proper amount of additional Holy damage.
 * Priest
 * General
 * Smite's cast time should now be correctly reduced by Borrowed Time (priest ability).
 * Warlock
 * General
 * Touch of Chaos should now increase Corruption's duration by the proper amount while Glyph of Everlasting Affliction is active.
 * Warrior
 * General
 * Intimidating Shout should now correctly have a range of 8-yards. Additionally, targets affected by the fear effect will no longer receive an increase to their movement speed.
 * Quests
 * Commandeer That Balloon!: Players should now be able to interact with the rope ladder.
 * Lighting the Way: Minimum level to start the quest has been reduced to level 88, down from 89.
 * Path of the Last Emperor: Fixed an issue where rope anchors were incorrectly despawning for players that moved too far away from Seer Hao Pham Roo.
 * Perfectly Pure: Pure Water should now be lootable by multiple players in the same party again.
 * The Fragrance of Money: Bear Musk should have a chance to drop again.
 * That's a Big Bug!: Minimum level to start the quest has been reduced to level 88, down from 89.
 * Raids, Dungeons, and Scenarios
 * Raids
 * Throne of Thunder
 * Dark Animus
 * Massive Anima Golems will no longer target the same player with multiple Matter Swap debuffs.
 * Monk's Revival ability will no longer dispel the Matter Swap debuff.
 * Dungeons
 * Gate of the Setting Sun
 * The dungeon should now properly require characters to be at least level 88 before allowing them to enter on Normal difficulty.
 * Items
 * Sun-Lute of the Phoenix King and Retinal Armors should no longer be scaling incorrectly for the level 85-89 bracket for Battlegrounds.

May 29

 * Classes
 * Hunter
 * General
 * Pets will now correctly auto-cast Bite, Claw, and Smack again.
 * Talents
 * Blink Strikes' teleportation will no longer work for pets that have been rooted.
 * Beast Mastery
 * Beast Cleave damage against nearby targets will no longer be affected by damage taken modifiers on the primary target.
 * Monk
 * Windwalker
 * Fists of Fury is now able to be cast while affected by a silence effect and silence effects will not interrupt the ability while it's being channeled.
 * Raids, Dungeons, and Scenarios
 * Dungeons
 * Wailing Caverns
 * Fixed an issue where Muyoh could be killed, preventing players from completing the dungeon.
 * PvP
 * Conquest Quartermasters (Armsmaster Holinka and Roo Desvin) should be available once again.
 * Items
 * Meta and yellow gem sockets have been added to helmets created by combining Radical Mojo with a Latent Kor'kron Helm.
 * Greater Cache of Treasures, awarded for completing Normal difficulty Scenario should now properly have a chance to contain Motes of Harmony.
 * Tyrannical Gladiator's Greatsword and Tyrannical Gladiator's Decapitator now give 6,195 PvP Power. This is in-line with other Season 13 ilevel 498 two-handed weapons.
 * Ra'sha's Sacrificial Dagger can no longer be used while in Bizmo's Brawlpub or Brawl'gar Arena.
 * (CN, TW, KR) Upgrades for items from Terrace of Endless Spring on 25-player normal difficulty now should correctly cost 250 Valor Points.
 * Battlefield: Barrens
 * Markers on the World Map for Barrens Commanders are now properly removed when defeated.
 * Jessina the Blazing's Unstable Magma Totem now has an arming time after spawning and can no longer be hit by area-of-effect damage.
 * Kor'kron Immolators and Kor'kron Earthshakers no longer use Corrupted Fire Nova or Corrupted Stoneskin totems.
 * Kor'kron Motivators, Kor'kron Grunts, and Kor'kron Spotters now use Mortal Strike instead of Wild Cleave.
 * Brawler's Guild
 * Grandpa Grumplefloot's Bad Luckydos will no longer hop towards players that are not in the arena.

May 24

 * Classes
 * Paladin
 * General
 * Divine Protection should now be usable while stunned.
 * Quests
 * Lighting the Way: Minimum level to start the quest has been reduced to level 89.
 * That's a Big Bug!: Minimum level to start the quest has been reduced to level 89.
 * Creatures
 * Summonable bosses on the Isle of the Thunder King will drop their unique weapons more frequently.
 * Raids, Dungeons, and Scenarios
 * Karazhan
 * Chess Event: Medivh's buff to damage on chess pieces has been reduced to 100%, down from 200%.
 * Chess Event: Damage from Medivh's fire has been reduced to 4k, down from 10k.
 * PvP
 * Big Zokk Torquewrench should once again be selling their wares to characters that have attained the rank of Legionnaire (Horde), Knight-Captain (Alliance), or above.
 * Battlegrounds and Arenas
 * Deepwind Gorge has been added back to the map rotation for Rated Battlegrounds.
 * Pet Battles
 * Battle Pets
 * Unborn Val'kyr remembered that they can fly.
 * Items
 * Quest rewards from Path of the Last Emperor should now be eligible to be upgraded for Valor Points.
 * Fixed an issue where socket bonuses for a number of helmets were incorrectly giving a bonus to Resilience instead of PvP Power.
 * Battlefield: Barrens
 * Adjusted the pathing for southbound caravans being escorted by players. Those caravans should now stop before crossing into Southern Barrens.

May 23

 * Classes
 * Druid
 * General
 * Thrash's periodic damage component can once again be affected by critical chance.
 * Balance
 * Solar Beam and the Symbiosis version of Solar Beam's silence effect can no longer be reflected.
 * Shaman
 * General
 * Elemental Overload version of Lava Burst should now properly deal 75% of the damage dealt by the Lava Burst that activated it.
 * Warlocks
 * Destruction
 * Fire and Brimstone can now only be cast when the Warlock has at least 1 Burning Ember active.
 * Creatures
 * Elite versions of Quivering Filth should now have a chance to drop Half-Empty Food Container.
 * Pet Battles
 * Pet Abilities
 * Blackout Kick (pet battle ability) should now correctly have a 100% chance to hit.
 * Deep Freeze (pet battle ability) should now only stun 100% of the time when target is chilled.
 * Fury of 1,000 Fists should now only stun 100% of the time when target is blinded.
 * Surge of Light (pet battle ability) should now only stun 100% of the time when the weather is darkness.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Dark Animus
 * Anima Golems now generate more threat when attacking their current target.
 * Durumu the Forgotten
 * Crimson Fog and Azure Fog should now properly remain visible after being revealed by cones of light.
 * Battlegrounds and Arenas
 * Deepwind Gorge capture points will now properly use the faction you have been assigned to when capturing mines.
 * Items
 * Champion's Purse should now always award a Champion's Seal again.
 * Battlefield: Barrens
 * Goblin Kor'kron Commanders' Throw Dynamite ability now deals 40% less damage.
 * Shaman Kor'kron Commanders' Crackling Fury will now only increase in damage by 50% each jump, down from 200%.
 * Warrior Kor'kron Commanders will now only cast Titanic Thunderclap when there are enemies within 10 yards.
 * Some Kor'kron Commander abilities will no longer target or affect pets and totems.
 * Fixed an issue where Overturned Caravans were despawning earlier than intended.
 * Brawler's Guild
 * Challenge Card quests can now be completed while in a raid. Note that credit for defeating a boss will not be shared amongst party or raid members.
 * Anthracite will now reset properly when a player dies or leaves the arena and can no longer be attacked by players spectating the fight.
 * Bug Fixes
 * Achievement: Waste Not, Want Not should now be properly awarded to players that satisfied all but the Cooldown Power-Up requirement.
 * Sound effects should no longer be cut out in areas with a large number of ambient sounds.
 * Fixed an issue where some sounds were not playing correctly during boss fights.
 * Fixed an issue where the raid warning sound was not playing correctly.

May 22

 * General
 * Players that die and release around the Seat of Knowledge area will now be provided with a Spectral Gryphon (Wisp for Night Elves) or a Spectral Wyvern; allowing them to fly back to their bodies.
 * Classes
 * Druid
 * Talents
 * Force of Nature: Balance Treant should be more responsive while chain casting. The global cooldown on their version of Wrath has been reduced to 0.5 seconds, down from 1.5 seconds.
 * Force of Nature: Restoration Treant should no longer cause their target to taunt enemies.
 * Priest
 * Shadow
 * Vampiric Embrace should now split healing amongst multiple allied targets by the proper amount.
 * Shaman
 * General
 * Healing Rain's area-of-effect now should cap properly at 6 targets.
 * Talents
 * Conductivity should now split healing amongst multiple allied targets by the proper amount.
 * Healing Tide Totem's heals no longer require line-of-sight.
 * Warlock
 * General
 * Demonic Gateway now should correctly gain charges while the Warlock is mounted or on a passenger mount.
 * Siphon Life should now heal for the proper amount for Warlocks that have the Fel Armor passive ability.
 * Glyphs
 * Glyph of Nightmares will now properly cancel the water walking effect when the Warlock dismounts or takes damage.
 * Quests
 * Enemy at the Gates: Fixed an issue where players were unable to ride the War Serpent.
 * Pet Battles
 * Fabled Pandaren Pet Supplies should now always contain a Lesser Pet Treat.
 * Raids, Dungeons, and Scenarios
 * Scenarios
 * Secrets of Ragefire: Fixed an issue where certain situations could cause the Scenario to get stuck on Stage 3.
 * Items
 * Enchant Weapon - Spirit of Conquest is now soulbound.
 * Enchant Weapon - Bloody Dancing Steel is now soulbound.
 * Battlefield: Barrens
 * Kor'kron Commanders are now non-faction specific multi-tap for all characters that attack them.

May 21

 * Classes
 * Druid
 * Talents
 * Force of Nature now summons Treants that have 40% of the Druid's health, up from 10%.
 * Balance Druid Treants: Cast time for Wrath has been increased to 2.5 seconds, up from 2.0 seconds, and damage dealt has been increased by 25%.
 * Monk
 * Mistweaver
 * Surging Mist will again properly grant Chi to the casting Monk when healing targets other than themselves while Glyph of Surging Mist is active.
 * Paladin
 * General
 * Divine Protection should now be usable while stunned.
 * Shaman
 * General
 * Fixed an issue for Restoration Shamans where Ascendance did not divide the amount healed by Restorative Mists among nearby allies properly.
 * Quests
 * Path of the Last Emperor: Seer Hao Pham Roo should no longer be overlapping with Lorewalker Cho.
 * Creatures
 * Galleon should now use the correct loot table while awarding loot.
 * Raids, Dungeons, and Scenarios
 * Karazhan
 * Chess Event: Increased the delay between moves for enemy chess pieces.
 * Scenarios
 * Fixed an issue with characters not shape-shifting back into the correct race while under the effects of an illusion spell enabling them to participate in an opposing faction's Scenarios.
 * PvP
 * Conquest Quartermasters Armsmaster Holinka and Roo Desvin have been temporarily disabled while we work to resolve an issue with the Tyrannical Conquest achievement.
 * Big Zokk Torquewrench has been found by a search party and brought back from their extended leave of absence.
 * Battlegrounds and Arenas
 * Deepwind Gorge has been temporarily removed from Rated Battlegrounds rotation while we work to resolve an issue affecting base capture.
 * Battlefield: Barrens
 * Map markers for caravans that have been destroyed should now be properly removed from the world map.
 * Overturned caravans should now despawn properly.
 * Bug Fixes
 * Fixed a crash on startup for Macs with the GMA 950 chipset.

May 10

 * Classes
 * Fixed an issue where healing reduction effects from Mortal Wounds, Wound Poison, and Widow Venom were stacking.
 * Druid
 * Guardian
 * Growl should now properly transfer Vengeance (druid) to the casting Druid when taunting off of another tank character.
 * Warlock
 * Item Sets
 * Tier-15 Warlock 4-piece set bonus should now properly increase the damage of Malefic Grasp and bonus periodic damage for Drain Soul.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Primordius
 * Viscous Horror can now be seen from farther away.
 * Twin Consorts
 * Tanks under the Beast of Nightmares debuff should no longer receive stacks of Corrupted Healing from self-heal mechanics.

April 30

 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Lei Shen
 * Lei Shen's hitpoints have been reduced by 10% on Raid Finder difficulty.
 * Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.

April 29

 * PvP
 * Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have departed to refit their wares and will be returning in Patch 5.3. A forum thread has been created with additional information and reasoning for the hotfix.

April 26

 * Classes
 * Death Knight
 * General
 * Necrotic Strike's damage against players and pets should now be properly affected by base Resilience and the amount of healing absorbed has been reduced.
 * Creatures
 * Fixed an issue where players in a tanking specialization may not receive loot under certain conditions when Nalak is defeated.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Durumu the Forgotten
 * Cones of light should now properly reveal fog beasts that spawn under Walls of Ice on 10-player and 25-player Heroic difficulty.
 * Iron Qon
 * Fixed an issue where players were able to remain out of range for Quilen champions' abilities on 10-player and 25-player Heroic difficulty.

April 24

 * Creatures
 * Fixed an issue where bonus rolls on Nalak did not work properly for players coalesced from a different realm.

April 22

 * Creatures
 * Players coalesced from a different realm are now eligible to receive loot or use a bonus roll after defeating Oondasta or Nalak.
 * Raids, Dungeons, and Scenarios
 * Mogu Runes of Fate: Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
 * Throne of Thunder
 * Twin Consorts
 * Cosmic Barrage now summons 4 Crashing Stars (down from 6) on 10-player Normal, Heroic, and Raid Finder difficulty. 8 Crashing Stars (down from 12) are summoned on 25-player Normal and Heroic difficulty.
 * Items
 * Sinister Primal Diamond should now correctly have different activation rates depending on the class and specialization. In addition, activation rate for Fire Mages has been increased.

April 18

 * Classes
 * Warlock
 * Destruction
 * Fixed an issue where targets of Havoc were receiving more damage than intended from Immolate.
 * Quests
 * Eyes of the Thunder King: Engaging Unblinking Eyes and Focused Eyes will now place all members of the raid in combat, preventing players from releasing when they die.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Ra-den
 * Fixed an issue where it was possible to have 2 instances of Unstable Vita active during the Ra-den encounter.
 * Twin Consorts
 * Crane Rush now deals 5 million damage, down from 30 million damage in Raid Finder difficulty.
 * Items
 * Brutal Talisman of the Shado-Pan Assault now grants a reduced bonus of 4400 to Strength, down from 8800 Strength, and the effect duration now lasts 30 seconds, up from 15 seconds when the effect is activated in PvP combat.
 * Tyrannical Primal Diamond when socketed to a bind-on-equip helmet now causes the helmet to become soulbound.
 * Vicious Talisman of the Shado-Pan Assault now grants a reduced bonus of 4400 to Agility, down from 8800 Agility, and the effect duration now lasts 40 seconds, up from 20 seconds when the effect is activated in PvP combat.
 * Bug Fixes
 * Resolved an issue where Capacitive Primal Diamond's effect was not activating properly.

April 16

 * Classes
 * Druids
 * Glyphs
 * Glyph of Regrowth should now properly remove the periodic component of Regrowth while active.
 * Quests
 * Secrets of the First Empire: Fixed an issue where an excessive amount of Trillium Bars could be removed while completing the quest.
 * Securing A Future: Lady Jaina Proudmoore should reappear properly if the player logs out while completing the quest.
 * Creatures
 * Maturing Raptor should spawn more frequently now.
 * Trained Compy should spawn more frequently now.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Durumu the Forgotten
 * Durumu will now have a longer delay before resuming his attacks while the maze of Eye Sores despawn.
 * Iron Qon
 * During the final phase of the encounter, Iron Qon's Quilen champions should no longer try to reposition themselves in 10-player and 25-player Heroic difficulty.
 * Reduced the health of Ice Tomb.
 * Ji-Kun
 * Fixed an issue where players with Daedalian Wings may incorrectly receive the Lesson of Icarus debuff while flying between some of the upper nests.
 * Primordius
 * Fixed an issue that could cause Fully Mutated players to deal excessive damage to Living Fluids or Viscous Horrors that are under the effects of a Warlock's Immolate.
 * Reduced the health of Primordius by 11% in 10-player and 25-player Heroic difficulty.
 * Reduced the health of Viscous Horrors by 15% in 10-player and 25-player Heroic difficulty.
 * Tortos
 * Fixed an issue where certain situations could cause Whirl Turtles to travel more slowly than intended when kicked.
 * Twin Consorts
 * Reduced the health of Lu'lin and Suen by 10% in Raid Finder difficulty.
 * Items
 * Socketing a legendary Meta Gem (Capacitive Primal Diamond, Courageous Primal Diamond, Indomitable Primal Diamond, and Sinister Primal Diamond) to a bind-on-equip helmet now causes the helmet to become soulbound.
 * Courageous Primal Diamond should no longer have its Clearcasting effect get overwritten incorrectly, and the Clearcasting effect should no longer activate if the character is not in combat.
 * Indomitable Primal Diamond should now properly have a chance to activate the Fortitude effect received from all damage sources, not just from auto-attacks.
 * Rune of Re-Origination should now activate its effect more frequently for Hunters.

April 10

 * Classes
 * Paladin
 * Item Sets
 * Tier-15 Retribution Paladin 2-piece set bonus will no longer interrupt the Paladin's weapon swing timer when Exorcism is cast.
 * Quests
 * Charged Moganite: Players under the effects of Charged Moganite will now deal a flat amount of nature damage against a target, subject to the effects of Resilience and other effects that reduce spell damage.
 * The Darkness Within: Captain Doren should no longer get stuck in evade if a player dies while he is casting Rejection.
 * Creatures
 * Loa-Infused Bladetalon now deals less damage when using the Pounce ability.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Elemental and Restoration Shamans are now eligible for caster staves that give a bonus to Spirit (Giorgio's Caduceus of Pure Moods, and Suen-Wo, Spire of the Falling Sun) in Raid Finder difficulty and via bonus rolls.
 * Elemental Shamans are now eligible for caster staves that give a bonus to Hit (Dinomancer's Spiritbinding Spire) in Raid Finder difficulty and via bonus rolls.
 * Council of Elders
 * Decreased the power gain rate of possessed council members in 10-player Normal difficulty.
 * Frost King Malakk now deals less damage with each stack of Frostbite in 10-player Normal difficulty.
 * Sul the Sandcrawler now deals less damage with Sandbolt in 10-player Normal difficulty.
 * Durumu the Forgotten
 * Disintegration Beam now dissipates sooner before reaching the end of the maze.
 * We've created a forum thread discussing additional details behind recent adjustments for the Durumu encounter.
 * Horridon
 * Reduced the health of Farraki Wastewalkers, Gurubashi Venom priests, Drakkari Frozen Warlords, and Amani Warbears in the Horridon encounter by 15% in 10-player Normal difficulty.
 * Drakkari Frozen Warlord now deals less damage with Mortal Strike in 10-player Normal difficulty.
 * Risen Drakkari Champions and Warriors now deals less damage with Deadly Plague in 10-player Normal difficulty.
 * Primordius
 * Reduced the health of Primordius slightly in 10-player and 25-player Heroic difficulty.
 * Tortos
 * Whirl Turtles now have a reduced base movement speed in 10-player Normal difficulty.
 * Vampiric Cave Bats now deal less damage in 10-player Normal difficulty.
 * Heart of Fear
 * Garalon
 * Garalon's enrage timer has been increased to 12 minutes, up from 7 minutes in 10-player and 25-player Normal difficulty.

April 9

 * Classes
 * Hunter
 * Talents
 * Powershot now has a 25% decrease to damage, cast time, cooldown, and focus cost.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Durumu the Forgotten
 * Safe spots in the maze of Eye Sores now appear earlier, before the Disintegration Beam starts moving.
 * Adjustments were made to visual effects for Eye Sores to make it easier to see the maze.
 * Primordius
 * Mutated Abomination effect once again reduces his damage taken from non-Fully Mutated players by 75% on 10-player and 25-player Heroic difficulty only.
 * Bug Fixes
 * Fixed a crash that occurred when Gnomes or Tauren log into the game while riding a mount over water.

April 8

 * Creatures
 * Zandalari Beast Handler is now properly seated in a saddle while riding a Direhorrn.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Giorgio's Caduceus of Pure Moods is no longer being awarded to Elemental and Restoration Shamans on Raid Finder difficulty or via bonus rolls.
 * Primordius
 * During the Primordius encounter, spells which dispel a single harmful effect (Sear Magic (Fel Imp ability), Singe Magic, or Mass Dispel) will no longer work if any of the positive effects are active on the target (Improved Synapses, Keen Eyesight, Thick Bones, Clear Mind, or Fully Mutated).
 * Ra-den
 * Fixed an issue that could prevent Ra-den from absorbing Essences of Anima/Vita as intended.
 * Engaging Ra-den now resets the cooldown on Reincarnation for Shamans.
 * Bug Fixes
 * Fixed an issue where some situations could cause players to not receive credit towards Pay to Slay or It Was Worth Every Ritual Stone achievement after defeating Incomplete Drakkari Colossus.

April 4

 * Quests
 * Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.
 * Raids, Dungeons, and Scenarios
 * Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.
 * Throne of Thunder
 * Durumu the Forgotten
 * During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.
 * Items
 * Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.

April 2

 * General
 * Brightly Colored Eggs now spawn more frequently.
 * Quests
 * To the Skies! (quest): Fixed an issue where players would remain on Thunderwing and be unable to progress to Stage 3.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Assassination Rogues should no longer be receiving non-dagger agility weapons from bonus rolls and Raid Finder.
 * Vampiric Cave Bat now deals less damage in Raid Finder difficulty.
 * Durumu the Forgotten
 * Eye Sore and Mind Daggers now deal less damage on Raid Finder difficulty.
 * Amber Fog, Azure Fog, and Crimson Fog now remain visible after being revealed on Raid Finder difficulty.
 * Items
 * Inscribed Bag of Hydra-Spawn now has an increased chance to activate its shielding effect.

March 29

 * Classes
 * Mage
 * Tier-15 Fire/Frost 4-piece set bonus should now properly increase Frostbolt's chance to activate Fingers of Frost effect.
 * Priest
 * Tier-15 Discipline/Holy 4-piece set bonus should summon a Golden Apparition that now heals for the correct amount and can activate Divine Aegis.
 * Rogue
 * Combat
 * Blade Flurry now has a range of 8 yards, up from 5 yards, and will only hit targets that are within the Rogue's line-of-sight.
 * Raids, Dungeons, and Scenarios
 * Ji-Kun's Feed Young ability should now be slightly easier to intercept.
 * To the Skies! (quest): Fixed an issue where the Hail of Arrows debuff not being removed after defeating Beastmaster Horaki.
 * Items
 * Enchant Weapon - Glorious Tyranny can no longer be used on other player's weapons and will cause bind-on-equipped items to become soulbound.
 * Lightning-Imbued Chalice now has a greatly increased chance to generate Infinite Power.

March 27

 * Classes
 * Druid
 * Tier-15 Feral Druid 2-piece set bonus should now work correctly with Savage Roar while Glyph of Savagery is active.
 * Monk
 * Tier-15 Brewmaster Monk 2-piece set bonus should now correctly increase Stagger by 12%.
 * Fixed a situation where Tier-15 Mistweaver Monk 2-piece set bonus could cause Renewing Mist to heal more than intended.
 * Charges of Mana Tea, Tigereye Brew, and Elusive Brew will now be removed after the Preparation buff wears off in Battlegrounds.
 * Paladin
 * Fixed an issue where Word of Glory or Eternal Flame did not work when both Divine Purpose and Tier-15 Protection Paladin 2-piece set bonus was present.
 * Priest
 * For Discipline Priests with Divine Aegis, Prayer of Healing criticals should now heal for the correct amount.
 * Power Word: Solace should now correctly have a chance to activate item and enchantment effects.
 * Shaman
 * Chain Heal now heals for 20% more.
 * Healing Rain now heals for 20% more.
 * Restoration
 * Earthliving Weapon now heals for 20% more.
 * Creatures
 * Itoka's Strange Metal Ingot can now be looted by multiple players.
 * Oondasta's health had been reduced by 50%.
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Fixed an issue where bracers with a random secondary stat may be awarded to the wrong role through Raid Finder or bonus roll.
 * Fixed an issue where zone drops were incorrectly disenchanting into Haunting Spirit.
 * Items
 * Big Bag of Zandalari Supplies is now soulbound.
 * Dragonmaw, Reborn now has a bonus to spellpower.
 * The Drakefist Hammer, Reborn now has a bonus to spellpower.
 * Bug Fixes
 * Tyrannical Conquest achievement should now be correctly tracking a character's Conquest gains.

March 21

 * Classes
 * Warlock
 * Demonic Gateway should no longer despawn when the casting Warlock moves far away.
 * Quests
 * The Crumbled Chamberlain: Statue pieces now do not despawn when looted, allowing other players to loot the statue piece as well.
 * Stone Cold: Fixed an issue where players were unable to interact with Grave Guardian statues.
 * Creatures
 * Oondastas for everyone! Oondasta now respawns much more frequently.
 * Exchange Guards have resumed their stance of not interfering with players engaged in Horde/Alliance hostilities(PvP combat).
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Gastropod should now favor attackers that are at range.
 * Reduced the amount of creatures in the area leading up to Ji-Kun in Raid Finder.
 * Fixed an issue where players winning a bonus roll after defeating Iron Qon on Heroic mode could receive a non-heroic version of the tier token.
 * Fixed an issue where damage from Lei Shen's Crashing Thunder, Lightning Whip, Overcharge and Discharged Energy was not being reduced by Feint.
 * Twin Consorts
 * Reduced the health of Suen and Lu'lin in 25-player Heroic mode.
 * Icecrown Citadel
 * Fixed an issue where Master Looters were unable to assign Shadowfrost Shards to another player.
 * Temple of Ahn'Qiraj
 * The Prophet Skeram has loot again and no longer creates illusions for now. He'll be back to normal in a future patch.
 * Items
 * Increased the cast time to perform the ritual for summonable bosses using Shan'ze Ritual Stones on the Isle of Thunder from 2 seconds to 5 seconds.
 * All uncommon(green) item drops from the Isle of Thunder should now be disenchantable.
 * Darkmoon Whistle should no longer cause other players to drop out of stealth.
 * Essence of the Breeze should now only usable while on the continent of Pandaria.

March 19

 * Classes
 * Monk
 * Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
 * Paladin
 * Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
 * Quests
 * Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
 * Creatures
 * Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.
 * Zandalari Warbringers are now immune to crowd control and interrupt effects.
 * Fixed an issue where some players may not receive loot after defeating Nalak.
 * Raids, Dungeons, and Scenarios
 * Mogu'shan Vaults
 * Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.
 * Throne of Thunder
 * Council of Elders
 * Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.
 * Dark Animus
 * Dark Animus will now use its abilities at more consistent intervals.
 * Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
 * Explosive Slam now deals significantly less damage on 10-player Heroic mode.
 * Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
 * Ji-Kun
 * Fixed an issue where Bore Worms would remain submerged.
 * Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.
 * Lei Shen
 * Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.
 * Megaera
 * Reduced the damage dealt by Megaera's breaths and Ignite Flesh on 10-player Normal mode.
 * Reduced the damage dealt by Rampage on 10-player Normal mode.
 * PvP
 * Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
 * Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
 * Battlegrounds
 * Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
 * Items
 * Ra'sha's Sacrificial Dagger now has an increased cooldown for its special ability.
 * UI
 * There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map.

March 15

 * Classes
 * Death Knight
 * Fixed an issue where Chilblains may fail to apply its snare effect.
 * Druid
 * Symbiosis will now cancel properly if the Druid and the target remains separated for a period of time.
 * Hunter
 * Dire Beast summons should now have the Avoidance aura.
 * Mage
 * General
 * Incanter's Ward is no longer transferred to a Mage who Spellsteals it, but is dispelled from the target.
 * Talents
 * Living Bomb now deals 70% of its damage when used against other players, down from 100%.
 * Nether Tempest now deals 70% of its damage when used against other players, down from 100%.
 * Paladin
 * Divine Purpose should no longer activate from unsuccessful attempts to cast Inquisition (paladin ability).
 * Warrior
 * Glyph of Die by the Sword should now only apply its effect for Warriors that have that it set as an active glyph.
 * Quests
 * Be Raptor: Fixed an issue where the final cutscene may not display correctly. Players should now be able to obtain completion credit and turn the quest in.
 * Liquid Gold: Players should now be able to loot supply crates and complete the quest.
 * Lunk's Adventure: Rendan's Weakness: Iron Summit Guards should now join the conga line, allowing players to complete the quest.
 * Creatures
 * Arcanital Mara'kah's barrier spell now lasts 30 seconds, up from 20 seconds.
 * Players of both factions are now eligible to receive loot from Nalak when at least one of the factions has fully unlocked the Isle of Thunder.
 * Pet Battles
 * Resilient should now properly prevent Critter pets from being stunned by Rupture (pet battle ability).
 * Raids, Dungeons, and Scenarios
 * Throne of Thunder
 * Council of Elders
 * Fixed an issue where the Council of Elders did not always drop 2 items on 10-player normal mode.
 * Durumu the Forgotten
 * Azure Fogs are now no longer able to be damaged by area-of-effect spells when they are not revealed.
 * Twin Consorts
 * Suen's Fan of Flames now has a 50-yard range.
 * PvP
 * Tyrannical Conquest achievement for both factions now requires a character to obtain 25,000 Conquest points in Season 13, down from 27,000 Conquest. The tooltip and progress indicator will still display that the character needs 27,000 Conquest. This will be fixed in a future patch.
 * Items
 * Reduced the higher than intended drop rates for Shado-Pan Assault Insignia from Sunreaver Bounty.
 * UI
 * Fixed an issue where stage progression on the world map for Isle of Thunder was not displaying correctly for players outside the isle.
 * Reduced the amount of spam on Local Defense - Isle of Thunder channel while engaging Kirin Tor or Sunreaver NPCs.
 * Bug Fixes
 * Using a potion while under Stealth/Invisibility no longer causes the potion to go on permanent cooldown.

March 14

 * Classes
 * Monk
 * Chi Wave should now correctly bounce between targets that are in range.
 * Creatures
 * Oondasta should no longer drop Terrorful Weave for Discipline and Holy Priests, and Girdle of Dimorphodontics should no longer drop for Mages and Warlocks.
 * Raids, Dungeons, and Scenarios
 * The time for players to decide if they want to use a bonus roll has been increased to 3 minutes.
 * PvP
 * Conquest quartermasters should now be properly stocked with PvP rings, amulets, and trinkets.
 * Professions
 * Thunderforges on the Isle of Thunder can now also function as a normal anvil and forge.
 * Archeology
 * Mantid archeology items should now correctly award a Mantid Amber Sliver when turned in.

March 12

 * Classes
 * Our lead systems designer share the reasoning behind some recent class changes.
 * Death Knight
 * Blood
 * Rune Strike now deals 25% more damage.
 * Frost
 * Howling Blast had its area-of-effect splash damage equal to 50% of the damage taken by the primary target (down from 65%).
 * Unholy
 * Unholy Frenzy damage will no longer break crowd-control effects that break on damage.
 * Mage
 * Talents
 * Frost Bomb now deals 40% more damage. Frost Bomb now deals 60% of its damage when used against other players, down from 80%.
 * Living Bomb now deals 40% more damage.
 * Nether Tempest now deals 40% more damage.
 * Monk
 * Windwalker
 * Spirits summoned by Storm, Earth, and Fire should now deal the correct amount of damage with Rushing Jade Wind.
 * Priest
 * Shadow Word: Pain now deals 25% less damage.
 * Warlock
 * General
 * Corruption now deals 25% less damage.
 * Talents
 * Blood Horror now checks that the Warlock has at least 5% health before casting.
 * Demonology
 * Doom now deals 25% less damage.
 * Warrior
 * Protection
 * Deep Wounds now deals 50% more damage for Protection Warriors.
 * Shield Slam now deals 25% more damage.
 * Quests
 * Flight in the Firelands: Fixed an issue where players were unable to complete the quest.
 * Pterrible Ptorment: Spawn rate of Tormented Skyscreamer has been increased and fixed an issue where players in certain situations were unable to complete the quest.
 * Pet Battles
 * Gusting Grimoire is now a Rare quality companion pet.
 * Raids, Dungeons, and Scenarios
 * Our lead encounter designer offers their thoughts on feedback regarding raid boss hotfixes.
 * Throne of Thunder
 * Horridon
 * Reduced the health of adds in the Horridon encounter by 15% for 10-player normal mode and 10% for 25-player normal mode.
 * Lei Shen
 * Fixed an issue where images of Past Self created by Alter Time could be killed during the encounter.
 * Megaera
 * Reduced the health of Megaera's heads in 10-player normal and heroic modes.
 * Zandalari Council
 * Kazra'jin's Reckless Charge should no longer hit players twice at the point of impact.
 * Scholomance
 * Fixed an issue in Challenge Mode where players may not receive credit for killing Lilian Voss.
 * PvP
 * Malevolent Gladiator's Endgame now matches Malevolent Gladiator's Reprieve in PvP Power and PvP Resilience. The additional 274 PvP Power has been replaced with 274 PvP Resilience.
 * Battlegrounds
 * Secondary stats on heirloom items should now scale correctly while inside a Battleground.
 * Items
 * Protections for unlucky streaks have been added for trinkets that use the RPPM (real procs per minute) system.
 * Activation chance for trinket effects on a pull has been increased.
 * Every time the trinket fails to activate, there's an increasing chance that it will activate.
 * Increased the activation chance for agility and strength trinkets from Throne of Thunder by 10%.
 * Increased the activation chance for intellect and spirit trinkets from Throne of Thunder by 5%.
 * Bug Fixes
 * Fixed an issue where players may be unable to obtain Isle of Thunder daily quests for Stage 2.
 * Fixed an issue where some players may be unable to loot Isle of Thunder rare spawns.
 * Players will no longer get dismounted when flying over the Shrine of Goldrinn.

March 11

 * Classes
 * Rogue
 * Blind should now break on damage from Frozen Orb (mage ability).
 * Quests
 * Beasts of Fable: Players should now be able to obtain credit for defeating Greyhoof.
 * More Giant Dinosaur Bones and Many More Giant Dinosaur Bones can now only be completed once per day.
 * Creatures
 * Players visiting a different realm are no longer eligible to receive loot from Oondasta or Nalak, The Storm Lord. A forum thread discussing the reasoning for this change have been created.
 * Fixed an issue that could cause Oondasta to not award loot to some players.
 * Fetid Meat Pile now properly lets players that are sufficiently far away to drop out of combat.
 * Zandalari Dinomancers now have a much lower chance to drop the Zandalari Anklerender, Footslasher, Kneebiter, and Toenibbler.
 * Raids, Dungeons, and Scenarios
 * All raid bosses should now drop the appropriate number of tier tokens for Raid Finder, 10/25-player normal and heroic modes.
 * Fixed an issue where Luck of the Draw would sometimes be incorrectly applied to Challenge Mode groups.
 * Throne of Thunder
 * Combustion now deals 100% of the player's damage to Primordius while the player is under the effects of Fully Mutated.
 * Reduced the health of The Council of Elders for 10-player normal and heroic mode.
 * Fixed an issue with Durumu the Forgotten where Life Drain's stun was not transferring correctly.
 * Reduced the health of the Gurubashi, Amani, Drakkari, and Farraki adds on the Horridon encounter.
 * Iron Qon for 25-player normal and heroic modes had the following change: The amount of damage dealt by Unleashed Flame and number of people needed to trigger Unleashed Flame had been reduced.
 * Iron Qon for 10/25-player normal modes had the following changes: Shatter damage have been reduced by 20%, damage from Arching Lightning have been reduced by 10%, and Rising Anger stacks more slowly.
 * Scholomance
 * Fixed an issue where Lilian Voss' Dark Blaze was invisible.
 * Temple of Ahn'Qiraj
 * The Prophet Skeram and any illusions created during the encounter no longer drop loot or provide reputation when killed. This is a temporary change to address an issue with the encounter.
 * Battlegrounds
 * Fixed an issue with latency near the beginning of a Battleground.
 * Professions
 * Blacksmithing
 * Creation of Lightning Steel Ingots now requires at least one of the factions to have unlocked the Thunder Forge.
 * Items
 * Saurok Ritualist's Sacrificial Dagger is no longer bind-on-equip (BoE).
 * Bug Fixes
 * The Skin of the Saurok disguise in Ihgaluk Crag will no longer cancel Druid Moonkin and Tree of Life forms.
 * Fixed an issue where Worgen were unable to use Two Forms after crossing into a coalesced zone while in combat.

March 7

 * Classes
 * Hunter
 * Marksmanship
 * Glyph of Chimera Shot will now properly increase the healing from Chimera Shot from 5% to 7%.
 * Monk
 * Chi Spheres are no longer consumed by the Monk when they are at full Chi.
 * Spear Hand Strike now properly causes the target to be locked out of the school of the interrupted spell.
 * Priest
 * Holy/Discipline PvP 4-piece set bonus will no longer reduce the cooldown of Silence incorrectly.
 * Quests
 * Cleaning House: Players should now be able to obtain credit for defeating Fizzy Yellow Alemental and complete the quest.
 * Giant Dinosaur Bone (quest): This quest is now a proper daily quest and can only completed once each day.
 * Plunder the Black Temple: Door to the Den of Mortal Delights should now open properly when the player reaches the appropriate step in the quest.
 * The Warren-Mother: Players should now be able to obtain credit for defeating Chaufa and complete the quest.
 * Where are My Reinforcements?: Players should now be able to receive completion credit after speaking with Ban Bearheart.
 * Creatures
 * Ra'sha now scales their health based on the number of players they're engaged in combat with.
 * Zandalari Prospect now properly drop loot.
 * Pet Battles
 * Experience gains from winning a Pet Battle have been reduced.
 * Heirlooms and experience buffs will now correctly increase the amount of experience gained from winning a Pet Battle.
 * A brief explanation and list of exact changes to Pet Battle experience could be found here.
 * Raids, Dungeons, and Scenarios
 * Ghost Iron Lockbox and Elementium Lockbox are no longer eligible for need rolls.
 * The correct number of tier tokens should now drop for 25-player Normal and Heroic difficulty raids.
 * Mogu'shan Vaults
 * Patroller's Girdle of Endless Spring should no longer appear in Cache of Mogu Riches for Druids.
 * Nullification Barrier once again negates the shield thrown by Feng the Accursed.
 * Heart of Fear
 * Blade Lord Ta'yak and Wind Lord Mel'jarak as well as their minions are now affected by the Klaxxi Resonance debuff.
 * Throne of Thunder
 * The Mistweaver ability Revival will no longer dispel players who have any of the following effects:
 * Primordius: Clear Mind, Fully Mutated, Improved Synapses, and Thick Bones
 * Durumu: Dark Parasite
 * Jin'rokh the Breaker: Ionization
 * Crazed Storm-Caller should now be able to use the spell Storm Energy.
 * Roaming Fog should no longer cause Druids to drop out of shapeshift form.
 * Spirit Flayers now despawn when Stormbringer Draz'kil is defeated.
 * Spiritfire Beam will now only jump to targets less than 3 yards away.
 * Torment now has a duration of 10 seconds.
 * PvP
 * Season 13 one-handed weapons, excluding the Spellblade and Gavel had their cost reduced from 2250 to 1750 Honor or Conquest points respectively.
 * Players taking periodic damage while in PvP should no longer stand up while eating or drinking.
 * Big Zokk Torquewrench is going on a short leave of absence to take care of unfinished business.
 * Professions
 * Jewelcrafting
 * Primal Diamond no longer requires an anvil to craft.
 * Serpent's Heart (item) no longer requires an anvil to craft.
 * Items
 * Mistlurker Helm, Mistborne Hood, Mountainscaler Hide Helm, and Mountainscaler Satin Hood should display the item information correctly and appear when worn.
 * Overgrown Lillypad now works when on the Isle of Thunder.
 * Thunder Caressed Waistguard now gives a bonus to Expertise instead of Parry.
 * Sunsong Ranch
 * The way to obtain Work Order quests on the Sunsong Ranch farm has changed. The quests will be given while harvesting crops, or by interacting with the drop-off crate.
 * Fixed an issue where players could be placed into the incorrect phase after abandoning the quest, "Inherit the Earth".
 * Fixed an issue where Occupied Soil would sometimes not update correctly or become non-interactive after clearing the associated Squatting Virmen.

March 5

 * Classes
 * Death Knight
 * Frost
 * Icy Talons now increases attack speed by 30% (was 25%).
 * Might of the Frozen Wastes now increases melee attack damage by 20% (was 15%).
 * Threat of Thassarian now increases the damage of Frost Strike by 50% (was 40%).
 * Monk
 * General
 * Stance of the Fierce Tiger now increases the damage done by 10% (was 20%).
 * Mistweaver
 * Mistweaver Monks no longer favor non-caster weapons with higher DPS on damage calculations for abilities that are based on weapon damage.
 * Muscle Memory is now automatically learned at level 20 (was level 65).
 * Paladin
 * Retribution
 * Templar's Verdict should now work properly with Seal of Justice.
 * Holy PvP 4-piece set bonus no longer causes Eternal Flame to generate a charge of Holy Power.
 * Priest
 * General
 * Shadow Word: Pain now deals 25% more damage.
 * Discipline
 * Atonement healing granted from critical strikes now heal for the correct amount.
 * Shadow
 * Shadowy Apparitions will no longer pursue targets that are actively stealthed.
 * Rogues
 * Assassination
 * Assassin's Resolve now increases the Rogue's damage by 25% (was 20%).
 * Warlock
 * Destruction
 * Fire and Brimstone version of Incinerate now deals the correct amount of damage.
 * Shadowburn now properly generates 2 Burning Embers after killing a target that yields experience or honor.
 * Quests
 * Fixed an issue where quest items could drop less frequently than intended.
 * Players should now be able to speak with Waterspeaker Goria to complete the quest, "The Ritual".
 * Creatures
 * Shapeshifted players should now be able to use Lightning Rods when fighting Electromancer Ju'le.
 * Risen Ancestors spawn rate has been increased.
 * Pet Battles
 * Sleep effects should now break properly when a pet is attacked.
 * Raids, Dungeons, and Scenarios
 * Living Sand now has 15% less health.
 * Items
 * Sunreaver Beacon and Kirin Tor Beacon no longer share the same cooldown.
 * Sunsong Ranch
 * Work orders to plant a crop no longer award gold.
 * UI
 * Players should no longer see or hear chat from other player's NPCs during the introduction to the Isle of Thunder.

January 22

 * Raids, Dungeons, and Scenarios
 * Sigils of Power now only drop in Mogu'shan Vaults, and Sigils of Wisdom will only drop in Heart of Fear and Terrace of Endless Spring, with a very small chance to drop in LFR Mogu'shan Vaults. This should ensure that players who had access to Mogu'shan Vaults for a longer period of time are now seeing more Sigils of Wisdom.
 * Heart of Fear
 * Amber-Shaper Un'sok
 * Un'sok's Amber Scalpel will now always be awarded to the correct classes in the Raid Finder version of this encounter.
 * Temple of Ahn'Qiraj
 * Emperor Vek'lor and Emperor Vek'nilash in the Twin Emperors encounter will now always award loot properly when slain.
 * Bug Fixes
 * Progress towards the "A Test of Valor (quest)" quest and achievement will now be saved when a character changes factions.

January 14

 * Creatures
 * Various Hozen rare spawns can now be slain appropriately.
 * Kor'kron Flak Cannons will now appropriately deal damage to Alliance players over Domination Point. Attacking the cannon will no longer flag players for PvP.
 * Quests
 * Fixed an issue where some players were unable obtain the quest "The Bell Speaks" to progress in the Shieldwall quest chain. Achievement credit for "In Search of Harmony" will be corrected in a future patch.
 * Bug Fixes
 * Players will no longer sometimes become stuck in the Battle for Gilneas.

January 8

 * General
 * Attack Power gained from Vengeance is now capped at the player's maximum health.
 * Quests
 * Commander Oxheart in Townlong Steppes will now sell Crystallized Dread, Crystallized Terror, Crystallized Horror, and Eye of the Black Prince for gold to players that have completed the appropriate quest lines.
 * Completing "Heart Of The Alliance" or "A Gathering Storm" will no longer sometimes cause players to be phased incorrectly.
 * Dungeons, Raids & Scenarios
 * Mogu'shan Vaults
 * Feng the Accursed now correctly has a chance to drop Fan of Fiery Winds and Feng's Ring of Dreams in the 10 player Heroic mode version of the encounter.