User:Nakabeast/Drottinn Bruundor

Currently Under Construction; Part of the Abyssal Maw Raid Concept

Drottinn Bruundor is the first boss encounter of the the Nazjatar Embassy wing of the Abyssal Maw. He is the leader of the Kvaldir forces invading the Abyssal Maw and their hated enemy: the naga. He condemns the Alliance and Horde for killing his father and former Kvaldir leader, Drottinn Hrothgar.

The encounter is a very mobile one, forcing the raid to switch between multiple targets and focus their fire on specific units.

Dungeon Journal
''Crowned Drottinn of the Kvaldir following his father Hrothgar's death during the campaign against the Lich King, Bruundor entered the depths of the Abyssal Maw to personally oversee the destruction of the hated naga. It was a welcome surprise to find that the Horde and the Alliance, both of which he condemns for his father's murder, had sent their own heroes into the Maw. Once he "helps" them destroy the naga, Drottinn Bruundor's time for vengeance will come.

Phase One: Let's See What This Embassy Can Do!

 * Drottinn Bruundor stomps the ground dealing x damage to any player in melee range. The stomp unleashes shockwaves in eight directions, dealing an additional y damage every second and reducing the player's movement speed by 50%.
 * Drottinn Bruundor launches a harpoon at a player at range, pulling them into melee range and reducing their movement speed by 75%. Bruundor then crashes his weapon down upon them after x seconds, dealing y damage in a conal area of effect.
 * Drottinn Bruundor spins his weapon recklessly, slowly traveling towards random players and dealing x damage every second to any player within melee range.
 * Drottinn Bruundor stumbles upon the embassy's defense systems, periodically activating one of three scenarios.
 * The pillars surrounding the battlefield begin churning with dangerous magic.
 * A stone golem rises from the floor and defends the embassy. Destroying it will deactivate the embassy's defenses.
 * The Templar of the Mist activates one of the pillars and continues to activate an additional pillar every x seconds. The pillar sends out a pulses of dangerous mist energy, dealing y Frost damage every second in a radius of z yards.
 * The Templar of the Mist fires a bolt of mist energy at random players, dealing x Frost damage.
 * If the Templar of the Mists activates all four players, they will overload, dealing x damage every second to all players.
 * Three globe turrets rise from the floor and remain there until destroyed.
 * Continually heals Drottinn Bruundor, restoring x damage every 5 seconds.
 * Bombards Drottinn Bruundor's current target, dealing x Frost damage in a y yard radius.
 * Noxious tendrils assault the players.
 * Strikes random players, dealing x Shadow damage, an additional Shadow damage every three seconds for z seconds and reducing all stats by 50%.
 * Three guardian statues begin floating around the battlefield. After x seconds, they statues till deactivate
 * The Wizard Statue periodically fires a beam at a random player. After x seconds, the targeted player will explode, dealing y damage to itself and any other players within a z yard radius.
 * The Hydra Statue fires a beam at five random players. If these players remain within x yards of each other, they will suffer y damage every z seconds.
 * The Enchanter Statue fires a beam at Drottinn Bruundor, increasing damage done by x% every y seconds. Any player can stand in the beam to absorb the effects, but they will also suffer z damage every second.

Phase Two: Warriors of the Mists, To Me!
At 1% health remaining, Drottinn Bruundor retreats to the steps of the Temple of Drowned Worshipers. Reaching him and striking the final blow will end the encounter.
 * The final embassy defense systems activate. The pillars ignite the battlefield, creating a static field across the arena, blocking the pathway into the main temple.  Destroying the pillars will deactivate the field.
 * Standing in the static field will deal x Nature damage every second.
 * Drottinn Bruundor rallies his forces to cover his retreat. The Kvaldir attack in waves of seven.  After x seconds, another wave attacks the players, gaining a stack of Loyalty to the King.  Each successive wave will gain additional stacks.  The first wave does not have any stacks.
 * The honor-bound Kvaldir receive an x% increase in damage for each stack.
 * The Kvaldir spin their weapons recklessly, slowly traveling towards random players and dealing x damage every second to any player within melee range.
 * The Kvaldir bring down a line of boiling water towards a random player, dealing x damage every second. The boiling stream remains on the battlefield for y seconds.