How to roleplay normally taboo characters

=Roleplaying= Roleplaying (RP) is assuming a character who adheres to the lore and history of azeroth, class and race are very important as well as a good backstory with double-checked history. However, some characters in roleplay are just too cliche or should never be roleplayed by someone completely new to RP. In this guide, you will learn how to properly roleplay characters that are normally completely taboo due to the people who failed quite greatly to pull off the character. Before however, here are a few things you must avoid.

The Do NOTS

 * You cannot be unkillable to every force on Azeroth: you can have a high invulnerability or be able to come back to life via many ways, including soulstones, or having your soul bound to a dark force, that will try to revive you, a unique kind of regeneration. Perhaps a ghost?


 * You should never try to roleplay a relative to a major lore character as well as any werewolves unless you're of a wolven cult. (with tails) If you're a worgen (does not have tail), you're fine. Also no half-dragons, half-demons (unless fel-sworn).


 * Do not try to find a way to be completely undetectable if you're some kind of rogue. Such a case is impossible, you can hide certain things with magic, but said magics will be detectable by those aware of magic.


 * Do not "godmode", which means NEVER control someone else's character's fate unless previously /whispered and agreed on by said player. As well as don't make your character too unbelievably powerful, by this I mean. Not as strong as or stronger than Illidan, Arthas, Sargeras, Kil'jaeden etc. It has been overdone, and annoys many characters who RP duel.


 * You don't know everything about Azeroth, so don't try to tell the history of everything or of history you had no involvement in and were separated from, and thus didn't know about.

Roleplaying demon hunters
This class has been glared at multiple times, so many people do it very wrong. Many people have done it so wrong it has become a cliché that people do this class wrong. Here is what you should follow as a demon hunter.


 * Demon hunters avoid civilization if at all possible, and rarely stop in. But when they do, they might purchase supplies, maybe rest for a night and then leave. Most people hate demon hunters in-character, not understanding the sacrifice they made. So don't feel discouraged.


 * Demon hunters wear kilts or pants made of leather or cloth, preferring agility over protection of plate and mail armor.


 * Most demon hunters don't cover their chests, even female demon hunters might not wear anything on their chests, if demon hunters do. It is highly light, and cloth. The reason, is the demonic runes on a demon hunter's chest will be disrupted by said cloth or leather, especially heavy armor.


 * Demon hunters normally use fire and arcane magic, the fire being fel fire when in a higher level of their path.


 * Demon hunters as they get higher in skill, and drain more magic from their demonic victims they've slain to power their glaives, they become mutated. Growing horns and fangs, hooves and wings, tails and scales. Their blood even turns black, in some cases. They gain similar powers to fel-sworn at this stage.


 * Though it isn't canon, a demon hunter can likely enough bind a demon into their body to increase their power and give them additional abilities.


 * Demon hunters despise demons, but they DO NOT battle demons they see in disguise in civilization. They'll seem like the bad guys attacking an innocent bystander.


 * Demon hunters who gouge out their eyes, might not wear blindfolds, the essence of demons in their eye sockets, allow them to see magic in all its forms as well as dimly see living things. And make the background all murky and grey. Many don't wear blindfolds for intimidation, but for most. They wear blindfolds.


 * Demon hunters normally uses glaives enhanced with demonic energy to fight fire with fire so to speak with demons.


 * Demon hunters kill demons and undead to serve their own contract, some are driven mad by their own inner demons or corruption when they get to higher levels.


 * Starting out demon hunters aren't likely able to do Metamorphosis, those who get higher in skill are. And it might be perilous to use it too often, because of the sheer bloodlust that demons feel. The form could amplify this said bloodlust.


 * Demon hunters don't socialize. Demon hunters normally keep to themselves and avoid others if at all possible. There are rare cases that demon hunters talk to people, and might even befriend people. But they leave them behind normally, not wanting something for the legion to use against them as a weakness.


 * It is possible that demon hunters can see 360 degrees in their environment, due to not seeing with eyeballs like everyone else, but no lore confirms this. Nor is the distance of their sight really clarified, however Altruis the Sufferer has claimed he can see a thousand paces.


 * It is possible for there to be wards to block your vision of the demons, likely enough. These wards keep you from looking past them, and likely hide the energy signature behind said ward. But the ward is visible.

Roleplaying a dragon
Another one that has become a great deal of taboo because of the lack of knowledge in such cases, or logic. Dragons are one of the greatest taboos aside from Demon Hunters. But here are a few things to consider when RP'ing a dragon.


 * Never tell ANYONE you're a dragon, in civilization you NEVER speak of being a dragon. A dragonsworn might ask you if you are, however. You might outwardly say nonsense and walk away, beckoning them to follow if they are a dragonsworn of your flight.


 * You DO NOT reveal your true form or powers in the middle of civilization, you're asking for it if you do.


 * NEVER speak Draconic around normal people, it will raise their suspicion.


 * NEVER attract too much attention to yourself, Dragons in civilization are there to OBSERVE not to get involved in mortal affairs. You should also never show your true powers, if you're a blue dragon and absolutely have to use your powers or a bronze dragon. Use basic mage magic or archmage magic and never explain the origin of how you learned it or lie through your teeth, like "I learned it in Dalaran."


 * Dragons are not all powerful, you may know a lot. But you might not know of everything, such as the Old Gods, the planets of the Great Dark Beyond.


 * If you are of the main dragonflights here is what you should know for each one.


 * Bronze:If you are a Dragon of time, you will not get involved in mortal affairs unless said mortal is disturbing the timeways and like the previous rules no claiming you're a dragon, in which case you try to confront them in a secluded place. However, never claim you're a dragon. Just tell them they are violating the rules of the timeways and you must come with me. It is best to trap them in a time-loop for capture, in most cases.


 * Black:This one is very hard to pull off, you show disdain for mortal and wish you could kill them. But you know you must stay put, and watch them and report your interesting findings to your master Deathwing. You wield the power to erupt lava from the ground or cause the ground to consume people, however it is very limited power. And you should NOT draw attention to yourself, even the black dragonflight is smart enough to know that they are outmatched in civilization. Normally assumes a human form.


 * Green: Druidic in nature, these dragons normally assume Night Elf or High Elven forms, as the Bronze Dragonflight normally does. They are the wardens of the Emerald Dream, and friends to Druids, however. They too avoid drawing too much attention, they normally have no reason to scry in civilization. Protectors of plant-life and anim


 * Red:Benevolent red dragons, are the keepers of life, and revere life in all its forms. They normally avoid drawing attention to themselves still, only watching over mortals. And perhaps if a promising one becomes good friends with the dragon, they will pull them aside in trust and ask them if they would like to serve the Red Dragonflight, and though not claiming to be a dragon. Claim they can set them up to talk with them.


 * Blue Dragonflight:Arcane in nature, this dragonflight wields the sheer powers of the arcane. Some of the most powerful arcane spells in azeroth. Normally Blue Dragonflight, observe the mortals in cities to ensure they don't violate the laws of magic or that they do not pose a threat to Azeroth in their plundering in Azeroth. They as any other dragon avoids drawing attention to themselves.

Demons
Another hard nut to crack is demon RP, closely similar to demon hunter RP. If you plan to RP a demon, it is not for the ones new to roleplay. As a demon you're a being of chaos, and hold an addiction to inflict pain and kill things, your aura is also corruptive. So if you go around civilization you must try to hide it as best you can, or suppress it. Dreadlords have no problem in this regard, possessing a body, and keeping their dark magics within. Here are a few rules for being a demon.


 * Don't tell anyone you're a demon, you'll be either enslaved by a warlock, shot in the face by guards, or attacked by paladins and priests.


 * Only drop your demonic disguise in secluded areas, where you won't be caught very easily.


 * Demons from fel magic hold a high strength, like demon hunters might have from fel corruption. So you might be able to throw a boulder at someone depending on your level of corruption.


 * Demons try to not attract attention. However, they enjoy mortals in pain and must resist giving this away.


 * Demons normally don't use their magics in public, so don't EVER use your demon magic in public or if you do, do it when no one is looking.


 * Demons LOVE eating souls, they normally eat souls instead of actual food, but you cannot be eating people's souls in public... Lure them away to a secluded place and then eat them.


 * Demons leave no witnesses, if one finds out you're a demon. Plan an effective way of killing them, either hiring an assassin or the like.


 * Never speak Demonic in front of normal people. The language will lure unwanted attention.

For those playing dreadlords here is a few tips:


 * As a dreadlord, you can speak any language, and talk to many people mentally.


 * Many dreadlords use priest-esque spells, including Mind Control and shadow spells.


 * Dreadlords, once slain, if their soul isn't destroyed as well, can return to life. Normally possessing a mortal, they devour the soul from within and bonding with the body until their true form regenerates.


 * Dreadlords enjoy torturing people, as well as causing conflicts among mortals. If you want to do this, do it in the background with not much or nothing leading to you.


 * Many dreadlords are skilled necromancers and raise the dead.


 * Like undead and demon hunters, you are weaker on holy ground and are hurt badly by light magic.


 * A dreadlord can apparently avoid suspicion from even paladins. Being able to totally mask their power and presence in their mortal body, however nothing has confirmed that a demon hunter can't see the energies within the said body.

Roleplaying a half-breed
Another big one, is roleplaying a half-breed like half-elves. Most communities despise such people, or people who play races they can't be in-game. Here is a few suggestions on how to play a half-breed.


 * It is extremely UNLIKELY that unless one race was raped, that there would be that half-breed. Such as troll-human, troll-night Elf, ogre-night elf, ogre-draenei etc.


 * As a half-breed you should read up on the lifespans of the half-breed you play. Half-breeds with draenei blood are likely very long lived, possibly for millions of years and age very slowly, unless subjected to magic, which makes one age faster than usual.


 * Half-breeds try to stay covered or avoid talking of their mixed heritage. Most civilizations hate half-breeds and will openly pick on them and beat them up.


 * Half-breeds sometimes have the powers from both parents if not a bit dulled down, like a half-night elf might be able to Shadowmeld.


 * Half-breeds do not always have the same lifespan of their parents, normally if its an elf and something with a smaller lifespan such as a human, their lifespan is likely only a few hundred years.


 * Half-breeds would most likely try to avoid attention, though their parents might accept them as their offspring, civilization will never. Thus, the parents would likely suggest seclusion or avoiding civilizations.


 * It is HEAVILY discouraged to be more than two races in roleplaying, to avoid the cliché of Med'an.

High Elves
Another doozie, high elves are unlikely to be in the Horde, unless they are blood elves who do not use fel magic to sate their arcane addiction. Most remain in the Alliance, distrusted by their allies. High elves are likely


 * Not allowed near moonwells, like most other races. Mages and arcanists as well.


 * Lugged in with their blood Elf cousins, so normally distrusted.


 * Suffer from Arcane addiction, thus have to feed on magical sources to dull this hunger or meditate extensively.


 * Dislike the Horde if you're alliance-side, and not agree very well with your blood elven cousins.


 * Likely avoid demonic magic, seeing as it was what partially sewed distrust in the Blood Elves by both the Horde and Alliance.