Militia (Warcraft III)

The workers of the Human Alliance can be converted into Militia when the need arises. You can transform Peasants individually by clicking on the Call to Arms icon on each Peasant's command card or convert them en masse by ringing the Call to Arms bell at your Town Hall. Peasants will then rally to the Town Hall, where they don armor and wield axes to fight invaders. After a set amount of time, Militia will revert back to Peasants, or you can prematurely end their military tenure at the Town Hall with the Back to Work bell.

Information
Militia are created by Peasants arming themselves at their Town Hall, Keep, or Castle. For expansion Town Halls, it must be upgraded into a Keep in order to create Militia; only the player's starting Town Hall has the ability to make Militia. Militia are on a timer of 45 seconds and will convert back to Peasants when their timer runs out. You can always convert Peasants to Militia via the Town Hall and convert them back to Peasants at any time. Compared to the Peasant, the Militia has a stronger and faster attack, more and stronger armor (Normal to Heavy) and have a base speed of 270, compared to the Peasant who has 190.

Upon expiration of the timer, if the Militia was attacking a unit, then the ensuing Peasant will still keep attacking. If the Militia is sent back to the main building via recall, then they'll return to whatever they were doing before turning into Militia.

Militia are popular among human players for rushing creep camps near the player that they'd normally have trouble with other units at the time, and make perfect meatshields doing so. They're often supported by a few Footmen, though other players may simply bring more Militia than normal to clear the creep camp. If the Militia take heavy damage, recall them back to the Town Hall so they return to work immediately. Note that your resource gains will dip with varying effect for the duration of the Militia depending on how many Peasants were converted.

When under attack, try to avoid using Militia if possible. Defensive towers generally have a better play, and forcing your Peasants to turn into Militia will prompt the enemy to attack again, as they know you don't have an army to defend your base, and you'll be weakened from the lack of resources. Militia also provide more experience compared to Peasants since they've turned into a combat unit.

Back to W ork

 * Run to the nearest Town Hall to disarm the Militia, converting it into a Peasant.

Quotes

 * See Warcraft III Peasant quotes