Kor'kron Dark Shaman

The Kor'kron Dark Shaman are the seventh boss encounter in the Siege of Orgrimmar. They are located within Grommash Hold in the Valley of Strength after the players break through the front gates. Haromm and Kardris Dreamseeker, formerly normal shaman Class trainers, now twist and bind the elements to their will as Dark Shaman. The encounter is very telegraph heavy, and contains numerous Stay out of the fire mechanics that turn the battle field into chaos in a small amount of time.

Adventure Guide
''Haromm and Kardris trained thousands of shaman to whisper reverently to the elements to requisition their aid. The army of Garrosh, however, does not ask - they take what they desire in the name of the True Horde. Dark Shamanism forces the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.''

Encounter Design
''One of the precepts of Garrosh’s True Horde is a disdain for all demonic magic, so when we wanted a more caster-oriented boss, we instead delved into the question of what shamanism would look like within Garrosh’s army. The attire for these two wolfriders was inspired by the traditional Warcraft III Shaman unit, and we’re excited to be able to give lucky Shaman players a chance to earn that look for themselves by defeating this encounter.''

Overview
Haromm and Kardris begin the encounter fighting alongside their vicious war wolves. The two powerful Dark Shaman share health, and they drop corrupted totems that grant them each different abilities as they sustain damage.

[[file:Dps_icon.png]] Damage Dealers

 * If targeted by Haromm's Foul Stream, aim the blast away from other raid members.
 * Keep away from Ashen Walls and Foul Slimes, which damage anyone near them.

[[file:Healer_icon.png]] Healers

 * If targeted by Haromm's Foul Stream, aim the blast away from your allies.
 * Keep away from Ashen Walls and Foul Slimes, which damage anyone near them.
 * When Falling Ash strikes the ground, the blast deals heavy damage to the entire raid.

[[file:Tank_icon.png]] Tanks

 * Take turns tanking Haromm in order to allow the effects of his Froststorm Strike to dissipate.
 * Position Haromm's Ashen Walls carefully to avoid limiting your allies' movement.
 * Keep the Foul Slimes spawned by Foul Geyser away from your allies.

Strategy
This fight is relatively straightforward, but can be very challenging, as the chaotic nature of the fight pretty much forces you to "wing it", rather than plan carefully. You will need 2 tanks, 3 to 6 healers, depending on group size, and as much ranged DPS as possible.

First, kill both wolves as quickly as possible. Next, and for the rest of the fight, the tanks should keep the bosses together as much as possible so as to allow for cleave damage.

The main challenge comes from avoiding standing in bad stuff - and there is a LOT of it. Some particularly notable abilities that require special player actions are as follows:

Foul Stream: A large green light beam will shine on a player, and a few seconds later, a line of bad stuff will appear between Haromm and that player. That player will need to move so that the line doesn't go through the rest of the raid group.

Ashen Wall: A line of ash elementals will appear perpendicular to the line between Haromm and the tank currently on him. The tank should stand with his back to the boundary of the arena, so that the wall doesn't block the other players. See the External Links section for an interactive web page that helps you learn to position the wall.

Foul Geyser: Kardris will spawn a large number of slimes from a particular location. All players will need to avoid letting them get within melee range, and the ranged DPS will need to kill the slimes as quickly as possible.

The tanks will need to taunt swap regularly doe to Haromm's Froststorm Strike. If there are any warriors, rogues, or monks in the group, you can disarm Haromm with Disarm, Dismantle, and Grapple Weapon. This will impair Haromm's attack power, reducing stress on the tank and healer. If there are multiple players capable of disarming Haromm, you may want to set up a rotation to keep him disarmed as much as possible.

The other attacks, Falling Ash, Toxic Storm, and Toxic Tornado, produce large, easy-to-see telegraphs that the players simply need to avoid.

At 25%, the bosses will cast Bloodlust. At this point, you should cast your own Bloodlust, and burn the bosses down as quickly as possible.

Alternate Strategy
There is an alternate way to defeat the bosses that is generally considered to be easier, and MUCH more melee friendly. It requires 3 tanks.

At the very beginning, the fight should be done the same way as above, with the bosses and wolves kept close together for easy cleave and AoE damage, with everyone attacking Darkfang and Bloodclaw, the wolves. However, once the wolves are down, the raid should split into 2 groups, with one group attacking Haromm and the other group attacking Kardris.

Haromm group
The group attacking Haromm should have 2 tanks, all the melee DPS, and as many healers as you think you will need (They will need to be able to heal through Toxic Mist). This group should go either inside Grommash Hold or up the hill to the northeast, depending on preference, and stay there for the rest of the fight. Players in the Haromm group will have to worry about Foul Stream (Green line) and Ashen Wall (Line of elementals).

The active tank should stand inside an alcove with his back to the wall so that Ashen Wall doesn't get in the way, and the tanks should move to a different alcove each time that happens, and whenever a taunt swap is needed.

Whenever a player gets Foul Stream, he should move so that it does not run through the rest of the group. Proceed like that for the rest of the fight. At 25%, the bosses will cast Bloodlust. At this point, you should cast your own Bloodlust, and burn the bosses down as quickly as possible.

If there are any warriors, rogues, or monks in the group, you can disarm Haromm with Disarm, Dismantle, and Grapple Weapon. This will impair Haromm's attack power, reducing stress on the tank and healer. If there are multiple players capable of disarming Haromm, you may want to set up a rotation to keep him disarmed as much as possible.

Kardris group
The group attacking Kardris should have 1 tank, all the ranged DPS, and as many healers as you think you will need. This group should stay outside. Players in the Kardris group will have to worry about Toxic Geyser (Slimes), the toxic storms (Purple AoE), and the Falling Ash (Big red circle).

Whenever the slimes appear, the ranged DPS will need to kill them as quickly as possible, and players will need to avoid letting them get within melee range. Other than that, pretty much all you have to do is avoid the slimes and the red and purple telegraphs, and you'll be good. Proceed like that for the rest of the fight. At 25%, the bosses will cast Bloodlust. At this point, you should cast your own Bloodlust, and burn the bosses down as quickly as possible.

Achievement: Rescue Raiders
The achievement criteria for Rescue Raiders is done on the trash preceeding the Dark Shaman, and not on the boss encounter itself (although achievement credit is only given once the bosses are defeated).

To save Ji Firepaw, the trash around him will need to be taken out before he is executed. This requires the tanks to pull his trash as soon as possible once the raid enters Orgrimmar, and for DPS to be quick about killing the Overseer in the trash pack.

Once Ji Firepaw has been saved, the raid can then rescue a group of unwilling combat participants. Either the neutral group of orcs outside Grommash Hold or the Theramore prisoners near the auction house will suffice. They can however be killed (a legendary cloak proc will decimate them), so the best idea is to have the neutral mobs CC'd, then have a death knight grip the Overseer controlling the neutral mobs over to the raid and have the raid then nuke the Overseer down. If done correctly, the neutral mobs will turn friendly and run away.

Rescuing a set of caged prisoners is the easiest step to perform. Kill Mokaur (he can be found in the bank), loot his keys, and let the prisoners out of the nearby cages.

Once all three groups have been rescued, achievement credit will be given if the Dark Shaman are defeated in the same raid lockout.

Related Achievements

 * Gates of Retribution
 * Mythic: Kor'kron Dark Shaman
 * Rescue Raiders
 * Siege of Orgrimmar Guild Run

Quotes

 * Prologue
 * Past the front gate, and around the corner the raid finds a Blind Blademaster kneeling in front of a stack of supply crates. When the blademaster becomes occupied with the adventurers, who else should reveal themselves to have been stealthily waiting on top of the crates but none other than Aysa Cloudsinger, leader of the Alliance's Tushui Pandaren.  Having patiently waited for a distraction, she immediately drops down to the floor and cautiously makes her way to the inner entrance.
 * say
 * The raid enters the Valley of Strength: by the entrance is Aysa, while her counterpart, Ji Firepaw of the Huojin Pandaren kneels in his own blood at the center of the valley, guarded by two Kor'kron Grunts. Overseer Komak stands behind him, axe at the ready.
 * yell
 * yell
 * Despite how they parted ways, Aysa is highly distressed that Ji's life is in danger.
 * say
 * say


 * Overseer Komak not killed in time
 * yell
 * Komak executes Ji.
 * yell
 * Aysa rushes in to attack and, since there are likely not enough mobs cleared, is killed.


 * Overseer Komak dies
 * Aysa quickly and cautiously makes her way to Ji and kneels in front of him, pleading.
 * say
 * say
 * Aysa puts Ji over her left shoulder and makes her way out of Orgrimmar.


 * Approaching Eitrigg
 * Eitrigg is kneeling in his own blood just outside the inner entrance of Grommash Hold, having been grievously injured.
 * say
 * say
 * say


 * Aggro
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell


 * Rusted Iron Totem
 * yell


 * Poisonmist Totem
 * yell


 * Foulstream Totem
 * yell


 * Ashflare Totem
 * yell


 * Bloodlust
 * yell
 * yell


 * Killed a Player
 * yell
 * yell


 * Death
 * say
 * say


 * Unused quotes
 * Aysa Cloudsinger: Ji must be in here somewhere. I have to find him.
 * Eitrigg: Brothers! Over here.

Trivia

 * "Storm, earth and fire - heed my call!" is a mantra repeated by Shamans and is referenced in the song the Power of the Horde. The Dark Shaman repeat a variation of this mantra, saying 'bend to our will' instead.