User:Vethana/Woodworking

Storage Crates
Woodworkers of sufficient skill can build Storage Crates. The crates take up a single inventory slot but can function as a portable bank. Clicking on the Storage Crate produces a crate object on the ground next to the player similar to that summoned by the Level 11 Guild Perk Mobile Banking. The crate can then be opened and filled with whatever the player desires, then closed by clicking again on the inventory item. The objects remain within the crate, held in storage and able to be accessed any time the player places their crate again.

Crates can be accessed by anybody in the player's group and do not have a cooldown, making them an ideal method of carrying necessary consumables and other helpful items. The smallest Storage Crates have only eight slots but high level Woodworkers can create much larger ones. Most crates are BoE, but of course Woodworkers like to keep their finest creations to themselves and the largest are souldbound upon creation.

Charms
Woodworkers who excel at their craft can eventually learn to create charms. Charms are a new character equipment item created by Woodworkers (and occasionally obtained through questing). Charms are enchanted carvings that offer minor perks to those who carry them in their pockets. Charms are divided into two types: Luck Charms and Power Charms. A character may have one of each equipped at any time. Carrying more causes the magic of the charms to interfere with each other and become void. All charms, however, stack with any other similar benefits from talents, gear, or other effects.

Luck Charms provide the wearer with just a hint of magical luck (hence the clever name). They have benefits similar to those offered by various Guild Perks just on a smaller scale. A Luck Charm may increase the gold found on monsters by 1% or similarly boost reputation, honor or xp gains. The most powerful charms offer only minor boosts, around 3% or so, (lowest-level charms may only provide a 0.5% increase) but their benefits slowly add up over time. After all, 1% extra gold from every loot is better then 0% extra gold.

Power Charms are crafted to provide the wearer with a slight enhancement to their combat abilities. Examples include decreasing all damage taken by 1% or slightly reducing the cost of special abilities. Power Charms generally take higher skill to craft and talented Woodworkers can find their charms in high demand.

Amberstones
Probably one of the most sought-after Woodworking items are the Amberstones. Woodworkers carving into branches occasionally find pieces of amber. Enough amber of the same type can be combined and enchanted by the Woodworker to become an Amberstone. Amberstones function like Hearthstones and can be carried in addition to the player's current Hearthstone. Each Amberstone the player carries can be set independently to different locations. There are several different types of amber and each makes its own Amberstone. The Amberstones are unique, which means a player can only carry one of each type. The various types of amber, and their respective Amberstones, are organized according to continent/expansion. A player with a full collection of Amberstones can have, in addition to their Hearthstone, one Amberstone each set to the Eastern Kingdoms, Kalimdor, Outland (or the Draenei/Blood Elf zones), Northrend, the Cataclysm zones, and Great Sea. Each type of Amberstone can only be used within its respective continent (an Amberstone crafted from Northrend amber can only be set to a Northrend location, etc). Amberstones are selected from a pop-out menu on the Hearthstone similar to the Mage Portal spell.

Sparkling Amber Fragment (Glittering Amberstone) - Eastern Kingdoms

Ancient Amber Fragment (Eternal Amberstone) - Kalimdor

Mysterious Amber Fragment (Otherworldly Amterstone) - Outland

Insect-Trapped Amber Fragment (Encased Amberstone) - Northrend

Smouldering Amber Fragment (Burning Amberstone) - Cataclysm

Liquid Amber Fragment (Tidal Amberstone) - Great Sea

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