Base attributes

Base attributes are granted to each character as they gain a level, based mostly upon which class the character is. Characters have a non-zero base attribute for all four of the primary attributes (plus spirit and crit). Beyond that, which race the character is has a slight effect on the base attributes.

Crit
Players have 5% base crit for all classes, races, and levels. Agility-users increase that base to 15% with the Critical Strikes passive.

Other secondary and tertiary stats
All other stats (that is, Haste, Mastery, Multistrike, Versatility, Bonus Armor, Avoidance, Leech, and Speed) have a baseline of 0 without any equipment equipped at all character levels for all races and classes.

Racial modifiers
Relative to the baseline attributes in the five tables above, characters of the specified race have slightly more or less of each stat. However, adding up all of the relative stats for each race should wind up with a sum of zero, so no race has more stats overall than any other.