User:Xerdux/Rise of the Empire

Azshara has got the Trident of the Seven Seas and now controls the seas of Azeroth, as Neptulon is dead. Now she is raising her empire from beneath the Maelstrom to the surface. Her great palace now surrounds the remains of the Well of Eternity and a fourth continent has emerged from the ocean's depths. Just south of this new landmass, stands Zandalar - the empire of the Zandali trolls. Led by the mysterious prophet Zul, they seek to repell both the Naga, Alliance and Horde for their own gains. Rumors say that the Loa themselves now serve under Zul and it is unknown if they do that with free will or if they are being enslaved. Being close to the original Maelstrom the Broken Isles were swallowed and integrated into the new landmass. But this has caused the former isles to have become even more unstable, and both mortals and Naga now seek to preserve the relics of the ancient city Suramar and Queen Azshara herself seems to have taken a strong interest in the Tomb of Sargeras. And yet, the Horde and Alliance contiune to wage war on each other. On the island nation of Kul Tiras the Horde seeks to conquer the island due to its strategic location overlooking the Eastern Kingdoms. Due to Azshara's magics, Kul Tiras now lies on the borders of her empire and hs become a prime target for Naga attacks. After the devastation caused by the Cataclysm, can Azeroth afford to have two superpowers clashing when Azshara is finally using her forces in the RISE OF THE EMPIRE?

Zones
There are seven major zones in this expansion. 85-86: Kul Tiras and Plunder Isle. 86-87: Kezan 87-88: Zandalar 88-89: Broken Isles 89-90: Nazjatar. PvP lv90: Kul Tiras.

Each zone is associated with one neutral faction, or two opposing factions.

Each zone also has a core storyline, like in Cataclysm but with more optional quests. The optional quests can be completed at any time during the Core storyline so the optional quests follow you around as you progress in the zone. At the end of each zone, players are usually led to a micro-dungeon or to the associated dungeon in that zone. At level 90, players will get sent back to the zones in order to establish the daily quest areas that contiune the story of the old zones. The daily quest content is unlocked in a similar way to the Molten Front in the Firelands in Cataclysm.

While Kul Tiras acts as an entry zone for the new expansion, it also becomes a PvP zone at level 90. Kul Tiras at level 90 will resemble a conflict on an even greater scale than that of the original Alterac Valley. It exceeds the size and length of the originl Alterac Valley. Lv90 Kul Tiras contains several PvE though mainly PvP-oriented daily quests and is set to be the most epic and largest PvP content yet to be seen in World of Warcraft. Instead of having players patricipating in single battles, they will be able to participate in phases of the whole battle. There are several phases and it can take days for all phases to have past. One battle does not represent a single phase. There is also a new Baradin Hold-like raid in the center of the zone and players will need to capture and hold the point where it is located. Winning a phase does not unlock the raid, unlocking the raid is a side objective of the massive battle.

Features
 * Massive PvP zone in Kul Tiras, greater than vanilla AV.
 * More Firelands style daily quest areas that will unlock Lv90 raids and dungeons.
 * Less linear questing, but one core questline with optional sidequests that can be completed almost anywhere in the zone.
 * Flexible dungeons based on +5, 15, 25, 35 men. Max 40 people in a raid. Having 28 people in a 25-man raid or 7 people in a heroic is not a problem, but the raid will automatically scale in difficulty.
 * Unique Relics for each class, that are visible on your character.
 * Unique spell effects depending on your race. Tauren paladins get different from Humans.
 * More customization. Orc to Mag'har, Tauren to Taunka etc.
 * Upgraded high quality race models!
 * Most mobs in old Azeroth get revamped to have their old, classic models replaced with new, high quality ones.
 * Expanded public quest systems and dynamic events happening in zones.
 * Player and Guild housing areas and boats!
 * PvP objectives in every zone!
 * Revamped world PvP system, including city sieges!
 * More unique Tier sets, their colours depends on what spec you are.
 * Big non-linear raids similar to the old Zul'gurub.

85-86: Kezan * Venture Co. Deathwing remenants. New Kaja'mite uncovered which Naga want to do their experiments at the Well of Eternity. Undermine is now dungeons. Goblins reclaim stuff. PvP thing is between Bligewater Goblins and Gnomes (escort shipments of Kaja'mite). Landscape is ruined, volcanic, petrified trees, slightly submerged and rainforest.

Quest Progression 1. Horde and Alliance players land in the immolated ruins of Bligewater Harbor. Only shells of buildings are left. Battle between Goblins and Gnomes. Results in a devastating suprise attack by the Venture Co, who have seized control over Kezan. Thier aggressivness is not revealed, but the Horde and Alliance move towards the Venture Co HQ in the southeast. The enviroment is that of an immolated town with only skeleton frames. A Goblin boss from the Undermine dungeon appears there.
 * The Undermine: Goblin wing, Twilight wing.

2. While moving towards the Venture Co HQ, Kajaros lava gets directed into becoming a wall between the volcano and the sea. This results in a gigantic volcanic wall that can not be breached. The Alliance and Horde figure out that they have to go through the other side of the island. Enviroment is jungle mixex with black, volcanic rocks. Glass may have formed from the heat.

3. Naga appears on the west coast with a big Squid-like vessel, think Dragon Isles. Old God origin. Inside the Vessel, plans are revealed by enemy NPCs to pick up shipments of Kaja'mite that is harvested by the Venture Co. Reveals alliance between Venture Co and Naga. Confrontation. Naga boss is first seen. Jungle and sand area. Naga are in the process of submerging the coast with new machines similar to the ones found in Zangarmarsh.

4. Alliance and Horde are divided to main Goblin and Human/Gnome bases in the east and west. Throughout Kezan there have been optional quests by a human questgiver, and these become mandatory by this point. He reveal himself to be Sabellian from Blades' Edge Mountains and he is seeking to free and redeem a number of Black Dragons, including a Brood mother that would ensure their survival, that are believed to be imprisoned inside of Kajaro and the Undermine. You enter volcanic caverns and discover evidence of it. Suddenly on the south side, three large Naga vessels surface. The Naga invades, submerging the southern land. Missions involve taking down the Naga vessels, that appear in a cinematic. In many ways they are beaten. You do bombing runs on all. You incinerate one with Sabellian's fire. You swim under one and sabotage from inside. You destroy one with a submarine. Naga bosses appear. Queen Azshara appears and uses the Trident to summon a massive tsunami that destroys all Horde and Alliance forces and through phasing, submerges the southern coast and surroundings. In the phase, hundreds of bodies float in the water. She says that the Kaja'mite operations have already begun inside of the Undermine and retreats with the two surviving, two damaged, Naga Vessels. PvP: The PvP objective is located between the Horde and Alliance bases. Every 30 min, a Mining Cart spawns with Kaja'mite. Escort it to your base and gain Rep, Gold, XP and Conquest points.

5. The attack on Undermine begins. Mainly enemy Goblins, and suicide bombers, but also a few Naga casters creating storms et cetera with shards of the Trident. Sabellian helps. Venture Co dark buildings. You help sabotage tunnels with Venture Co reinforements et cetera. Volcano erupts. You have to survive. The Gnome/Goblin leader in the Kezan questing both die. The eruption reveals the entrance to the Undermine dungeons where the Kaja'mite is produced... The Goblins/Gnomes send you into the entry level Goblin wing of the Undermine while Sabellian wishes you to return later (at lv90, to unlock the higher tier dungeon). Through a telescope, Goblins/Gnomes detect a force of Zandali warriors to the west and send you there to investigate. They are friendly and led by Witch Doctors and Shadow Hunters. They explain that King Rastakhan has been taken hostage on Zandalar, and Zul and the Loa themselves have seized the power. Because of the Loa, many of the citizens are on Zuls side but there are rebels who want to free Rastakhan and reclaim a part of the city. You board a small Zandali boat.

Dungeon: The Undermine The Undermine: Lv 87-89 1. Dire Hobgoblin who guards the entrance. 2. You enter an ara similar to the Grim Guzzler and dance on the floor, and then you fall down and the fat slavelord whos a relative of Gallywix laughs at you and you have to fight the gigantic Scorpion. You kill by smashing its head with the gates. On the trash there is a small crying Goblin Beast master who can't be attacked. 3. You make your way up again and kill people in the bar and the Slavelord which is a council fight with some random slaves. He will explode them etc. 4. Mogul Razdunk on his Steam Mech.

After Mogul is dead, a trapdoor is unveiled which leads to Kajaro but players must do the attunment quest first.

Kajaro: Lv 90 Sabellian helps you in this instance. 1. Naga Royal Guard 2. Old God Troll 3. Faceless Caster Lord. 4. Old God Brood Mother. Kajaro: Black dragon, Ascendant, Cultist, Old God, Naga. Behind rocks.

85-86: Plunder Isle * Pirates that sits upon an ancient Titan vault. New Titanic people, troll and tauren origins are known. Research on how to lock the Old gods. Stormwind Navy meets Forsaken. Plunder Isle and Titan Vault are now dungeons. Fortress jungle island. Pirates of the Caribbean styled. Sunny. Naga vessel has landed to look for Titan artifacts. Broken Isles Pandaria Zandalar The Eye/Raised Kalimdor PvP: Kul'tiras
 * Pirate wing, Titan wing.

The Sunken Empire