Hotfixes/2015 Archive

December 16

 * Winter Veil
 * Players are now automatically dismounted in the area around Greatfather Winter and Winter Veil presents.
 * Quests
 * Greatly increased the spawn rates of quest objectives for the following Winter Veil quests:
 * What Horrible Presents!
 * Grumpus (quest)
 * Menacing Grumplings
 * Where Are the Children?
 * What Horrible Presents!: Spirit Bomb should no longer incorrectly cause players to become flagged for PvP.

December 15

 * Guilds
 * Guild Challenge completion credit for guild groups in dungeons and raids are now only awarded when completing current-expansion content.
 * To offset this change, Guild Challenge completion credit no longer requires Dungeon Finder to queue for the dungeon. This means guild groups can now complete Mythic dungeons for Guild Challenge credit. Additionally, the gold awarded for all Guild Challenges has been increased by roughly 50%.
 * A discussion for these changes is available in the forum thread: Guild Challenge System Changes.

December 14

 * Class
 * Druid
 * Talents
 * Faerie Swarm (talented ability)'s movement reduction effect should now be able to be correctly dispelled by abilities that remove magical debuffs.
 * PvP
 * Ashran
 * Gear above item level 725 is no longer scaled down within Ashran.
 * Character Boost
 * Starting armor should now have dual primary stats for characters that utilize a Level 100 Character Boost.

December 9

 * World Environment
 * False-Bottomed Jar should now be lootable by players.
 * Raids and Dungeons
 * Completing a Call to Arms on Raid Finder for Raids should now correctly award a Savage Satchel of Cooperation.
 * PvP
 * A number of Tournament Gladiator items should now correctly scale up to item level 740 while in a Wargame.
 * Items
 * Black Market Auction House should now have a chance to offer items from Warlords Season 3 instead of Season 2.
 * Ironpelt Armor's 4-piece set bonus should now work correctly for Balance Druids.
 * Class
 * Shaman
 * Glyphs
 * Glyph of Ghostly Speed should no longer cause Ghost Wolf to not work correctly while in a Battleground or Arena.
 * Glyph of Ghostly Speed should no longer cause Ghost Wolf to not work correctly while in a Battleground or Arena.

November 30

 * Shipyard Changes
 * FF0000
 * Naval Missions
 * Rare naval missions should now appear more frequently.
 * Increasing the chance of success on a naval mission will now also decrease the chance a ship will be destroyed on failure. If the mission success chance is at or above 90%, no ships will be lost on the mission.
 * Naval blockade missions now have a shorter duration of 30 minutes (down from 4 hours), reduced Oil (currency) cost to 50 (down from 100), and increased the amount of time before a naval blockade returns to 7 days (up from 5 days).
 * Ships and Crews
 * Increased success chance bonus on missions provided by a Human Crew by 50%.
 * Increased success chance bonus on missions provided by a Pandaren Crew by 33% and the bonus will now apply to Missions that are 12 hours or longer (was 18 hours or longer).
 * Significantly increased the effectiveness and bonuses provided by Naval Equipment items by 100%.
 * PvP
 * The Alliance Conquest Quartermaster, Holly McTilla should now correctly offer Warmongering Gladiator's Medallion of Adaptation for sale and the Horde Conquest Quartermaster, Malukah Lightsong should now correctly offer Warmongering Gladiator's Medallion of Cruelty for sale.

November 23

 * World Events
 * Pilgrim's Bounty
 * Players should now be able to correctly obtain credit for the Undercity portion of the achievement, Pilgrim's Peril (Alliance) for Pilgrim's Bounty.
 * Raids and Dungeons
 * Hellfire Citadel
 * Gorefiend
 * [Hotfix in testing] Gorebound Spirit will no longer immediately use Raging Charge when emerging from Gorefiend’s stomach. Raging Charge’s damage is now properly reduced on Raid Finder and Normal difficulty.
 * Dungeons
 * Grim Batol
 * [Hotfix in testing] Valiona's Devouring Flames should no longer be dealing significantly more damage than intended.

November 20

 * Class Balance Tuning Changes
 * Hunter
 * Marksmanship
 * Chimaera Shot now deals 10% less damage while in PvP combat (down from dealing 20% less damage in PvP combat).
 * Monk
 * Windwalker
 * Rising Sun Kick now deals 20% more damage while in PvP combat.
 * Priest
 * General
 * Weakened Soul effect from Power Word: Shield now has an 11-second duration while in PvP combat (down from 15 seconds). The perk, Enhanced Power Word: Shield (Discipline, Shadow) will continue to reduce the duration of Weakened Soul by an additional 3 seconds.
 * Talents
 * Saving Grace (Discipline, Holy) is now 25% less effective while in PvP combat (down from being 33% less effective).
 * Shaman
 * Elemental
 * Lava Burst now deals 20% more damage while in PvP combat.
 * Enhancement
 * Maelstrom Weapon now increases direct healing done by 5% while in PvP combat (down from a 10% increase to direct healing).
 * Warlock
 * Destruction
 * Shadowburn now deals 20% more damage while in PvP combat.
 * 4-piece PvP set bonus for Destruction Warlocks now increases damage dealt by Incinerate on targets afflicted by the casting Warlock's Immolate by 100% (up from 50%).
 * World
 * Ashran
 * Players entering Ashran on a flying mount should no longer cause a Fel Reaver sound to play.
 * Quests
 * Hellfire Citadel
 * [Requires a realm restart] Dark Waters: Players that abandon the quest should now have an easier time acquiring it again.
 * Raids and Dungeons
 * Timewalking
 * Players are now scaled to item level 350 (up from 300) while Timewalking in End Time.
 * Items
 * Fangs of the Father's 2-piece set bonus should now correctly grant the 5 combo point bonus.
 * Warmongering Gladiator's Runeaxe should now be correctly labeled as a Warlords Season 3 item.

November 19

 * Quests
 * Shadowmoon Valley
 * Invisible Ramparts: Fixed an issue that could prevent characters from completing this quest.
 * Creatures and NPCs
 * Tanaan Jungle
 * [Hotfix in testing] Fixed an issue where champions of the Blackfang in Fang'rila weren't dropping Fel-Corrupted Apexis Fragments for players on the quest, Unseen Influence.
 * Raids and Dungeons
 * Dungeons
 * Auchindoun
 * Fixed an issue that could cause a character to disconnect after receiving Valor from defeating Teron'gor on Mythic difficulty.
 * PvP
 * Arenas
 * Conjured Mana Pudding consumed while in an Arena match should no longer incorrectly restore health and mana immediately.
 * Items
 * A number of Timewalking items should now correctly have dual primary stats.
 * Timewalking version of Ghostworld Chestguard should no longer incorrectly have Spirit, and now has Critical Strike and Mastery instead.
 * Gronntooth War Horn should no longer incorrectly extend its duration for longer than intended, and fixed an issue where the chance to trigger was incorrectly benefiting from Haste.
 * Orb of Voidsight's chance to trigger should no longer incorrectly benefit from Haste.

November 18

 * Racials
 * Undead
 * Touch of the Grave damage has been increased by 100%.
 * Class
 * Paladin
 * Talents
 * Final Verdict (Retribution) damage has been increased by 8% to match a class tuning change to Templar's Verdict in Patch 6.2.3.
 * Raids and Dungeons
 * Dungeons
 * Auchindoun
 * [Hotfix in testing] Valor is now awarded automatically after defeating Teron'gor on Mythic difficulty.
 * Items
 * [Hotfix in testing] Warlords Season 3 Combatant’s equipment now has the same item level as Warlords Season 2 Gladiator’s equipment in both PvE and PvP.
 * Some Season 3 Warmongering Insignia trinkets should no longer incorrectly trigger its effect immediately when equipped.
 * Infallible Tracking Charm now has a massively increased damage and chance to trigger, but now only increases damage against demons for 5 seconds (down from 10 seconds.)
 * Purified Shard of the Third Moon now creates a damage shield that absorbs 100% more damage on use.

November 17

 * Raids and Dungeons
 * Hellfire Citadel
 * Archimonde
 * Fixed an issue where some players were unable to loot Crystallized Fel from eligible Archimonde kills.
 * Damage bonuses against demons should now work correctly on Archimonde.
 * Dungeons
 * Auchindoun
 * The chest that appears after defeating Teron'gor should now correctly award loot or Valor on Mythic difficulty.
 * Skyreach
 * High Sage Viryx should now award Valor to players when defeated on Mythic difficulty.
 * PvP
 * Players are now automatically dismounted around the new Warlords Season 3 vendors.
 * Warlords Season 3 vendors in Warspear and Stormshield should now correctly offer a full selection of Conquest quality PvP gear.
 * Items
 * Corrected passive stat values on Warlords Season 3 Medallion trinkets, which were lower than intended.
 * Warlords Season 2 version of Champion's Honor now binds when picked up.

November 2

 * Achievements
 * To The Afterlife: Fixed an issue where credit for the achievement wasn't being granted correctly.

October 26

 * Class
 * Mage
 * Talents
 * Fixed an issue that could allow Rune of Power effects to be retained incorrectly.
 * Collections
 * Toy Box
 * Coin of Many Faces should now retain its cosmetic transformations while Timewalking.
 * Bug Fixes
 * Fixed an issue that could cause Alliance characters that had previously logged out in a Garrison Mine to be disconnected when logging back in.

October 21

 * Creatures and NPCs
 * Captain Bonerender is now immune to Death Knight's Control Undead ability.
 * Garrison
 * Naval Missions
 * Ghostly Naval missions should now appear for all characters on an account if one of the characters have unlocked the Ghostly Spyglass.
 * Items
 * [Requires a realm restart] Exquisite Costume Set: "Deathwing" now maintains its cosmetic transformation while mounted.
 * [Requires a realm restart] Exquisite Costume Set: "Deathwing" now maintains its cosmetic transformation while mounted.

October 19

 * Creatures and NPCs
 * Fixed an issue that could occur with Arachnis where players were unable to loot multiple items.
 * Achievements
 * What A Strange, Interdimensional Trip It's Been: Fixed an issue where Spooky Pepe found during the Hallow's End event was not contributing credit towards completing this achievement.

October 14

 * Raids and Dungeons
 * Hellfire Citadel
 * Mannoroth
 * Mannoroth's Fel Hellstorm and Empowered Fel Hellstorm now deals 20% less damage on all difficulties.
 * Fixed an issue where Mannoroth's Gaze could cause players to fall through the world.
 * Collections
 * Toy Box
 * Fruit Basket is no longer usable inside raid instances.

October 8

 * Quests
 * Bonus Event
 * The Time to Strike: Fixed an issue that could cause quest credit to not be credited correctly after completing an Apexis objective.
 * Darkmoon Faire
 * Fun for the Little Ones: Characters that have completed the quest previously should now be able to obtain it again for this month's Darkmoon Faire.

October 6

 * Raids and Dungeons
 * Hellfire Citadel
 * Kilrogg Deadeye
 * Fixed an issue that could allow stacks of Rending Howl to incorrectly persist on Salivating Bloodthirsters that have been transformed into Hulking Terrors after a wipe.
 * PvP
 * Ashran
 * Fixed an issue where players queuing for Ashran as a Mercenary could incorrectly receive Recreant.
 * Items
 * Bone-Link Fetish and other Dragon Soul trinkets should now correctly have a chance to trigger their effects when players are scaled down below level 90.
 * Corrected an issue that caused some legacy items from the Normal difficulty Pit of Saron dungeon to lose their gem sockets.
 * Bug Fixes
 * Fixed an issue where Tarecgosa's Visage transformation effect from Dragonwrath, Tarecgosa's Rest could be incorrectly removed while entering or exiting a phased area.

October 1

 * Raids and Dungeons
 * Fel Lord Zakuun
 * [Requires a realm restart] Cloven Soul should now always be applied to the target with the highest threat that is currently tanking Fel Lord Zakuun.
 * Collections
 * Toy Box
 * Mark of the Ashtongue is now usable while in combat and the cosmetic transformation no longer breaks in combat.
 * Items
 * Fixed an issue that could cause naval equipment to incorrectly display as red on the naval equipment vendor, (but is still purchasable) when the item in question has been unlocked for the character.
 * Fixed an issue that could cause naval equipment to incorrectly display as red on the naval equipment vendor, (but is still purchasable) when the item in question has been unlocked for the character.

September 30

 * Brewfest
 * Added the ability to sell a number of Brewfest items back to the Brewfest vendor that could not be sold back previously.
 * Raids and Dungeons
 * Hellfire Citadel
 * FF0000
 * Kilrogg Deadeye
 * Kilrogg Deadeye's Heart Seeker now deals damage and spawns globules only against the target of the ability on Normal Difficulty.
 * Significantly reduced the health of Blood Globule and Fel Blood Globule on Normal Difficulty.
 * Hellfire High Council
 * Reduced the damage of Dia Darkwhisper's Wailing Horrors by 30% on Normal difficulty.
 * Gorefiend
 * Gorefiend no longer uses Shared Fate on Normal or Raid Finder difficulty.
 * Gorebound Construct's Hunger for Life now only affects the fixated target on Normal difficulty.
 * Tyrant Velhari
 * Aura of Oppression in stage one and Aura of Contempt in stage two of the encounter now increases its effect over time more slowly on Normal difficulty.
 * Xhul'horac
 * Wild Pyromaniac's Fel Orb no longer creates patches of Chaotic Felblaze if it fails to impact a player on Normal and Raid Finder difficulty.
 * Unstable Voidfiend's Volatile Voidstep no longer spreads Creeping Void if the explosion contacts any players on Normal and Raid Finder difficulty.
 * Archimonde
 * Archimonde no longer uses Wrought Chaos on Normal or Raid Finder difficulty.
 * Nether Portals created by Nether Banish no longer summon Living Shadows on Normal or Raid Finder difficulty.

September 21

 * Creatures and NPCs
 * Tanaan Jungle
 * Remnant of the Blood Moon: To reduce the number Drained Blood Crystal needed to start the encounter, the health of the Blood Moon has been reduced to 1000 (down from 10,000).
 * Raids and Dungeons
 * Hellfire Citadel
 * Archimonde
 * The duration of Nether Corruption has been reduced to 5 seconds so it doesn't persist across multiple portal phases on Raid Finder difficulty.
 * PvP
 * Mercenary Mode
 * Players should no longer receive a bonus objective to kill a tower guardian for the wrong faction, Rylai Crestfall (Alliance) or Jeron Emberfall (Horde) while fighting as a mercenary.
 * Achievements
 * Rescue Operation: Fixed an issue where players were unable to free captured prisoners.
 * Bug Fixes
 * Fixed an issue that could prevent Monks from being able to use Zen Flight in areas where they were able to use other flying mounts.
 * [Requires a realm restart] Fixed an issue where the Swarming Insects debuff that prevents flight in The Feeding Pits in Townlong Steppes could persist incorrectly after leaving the area.
 * Fixed an issue that could cause characters to receive loot for the wrong class in Personal Loot mode on Mythic difficulty.

September 15

 * Raids and Dungeons
 * Hellfire Citadel
 * Archimonde
 * Shadowfel Burst no longer requires line-of-sight to deal damage or knock players up into the air.
 * PvP
 * Ashran
 * Players on a multi-passenger mount flying into Ashran should now be placed into the correct phase.
 * Mercenary Mode
 * Mages that fought for the opposite faction as a mercenary should no longer incorrectly retain the ability to use the opposing faction's teleport spells afterwards.
 * Achievements
 * Heirloom Hoarder: Fixed an issue where players were not receiving the Chauffeured Chopper after completing the achievement, Heirloom Hoarder.

September 10

 * Creatures and NPCs
 * Tanaan Jungle
 * Harbormaster Korak should no longer go into evade mode if more than one player is engaging him.
 * Raids and Dungeons
 * Hellfire Citadel
 * Xhul'horac
 * Voidscribe Aathalos is no longer susceptible to Charm, Possess, or Banish effects.
 * Weaponlord Mehlkhior, and other creatures around Xhul'horac are now immune to Charm effects.
 * Archimonde
 * All of the following Archimonde encounter changes requires a realm restart to take effect.
 * We have made a number of changes aimed at reducing the difficulty of the Archimonde encounter for smaller raid groups on Normal and Heroic difficulty, with a focus on the final phase of the encounter in particular. These changes are offset by increased scaling with respect to raid size, so that the experience for larger raid groups will be mostly unchanged.
 * Infernal Doombringer's health has been reduced by up to 15%.
 * Shadowed Netherwalker's health has been reduced by up to 15%.
 * Living Shadow's health has been reduced by up to 15%.
 * Reduced the damage of Wrought Chaos by up to 20%.
 * Reduced the damage of Shackled Torment by up to 20%.
 * Living Shadows now spawn from each Nether Tear at a reduced rate for smaller raid sizes.
 * Added a 3-second cooldown to the periodic healing of Eternal Flame, preventing Infernal Doombringers from healing other Infernal Doombringers until 3 seconds after spawning on all difficulties.
 * Archimonde's health has been reduced by 10% on Raid Finder difficulty.
 * Collections
 * Toy Box
 * Will of Northrend's cosmetic transformation now persists and is usable in combat.
 * Items
 * Timewalking 2-handed caster weapons now have bonus Spell Power equal to that of 1-handed caster weapons.
 * Bloodfire Greatstaff
 * Epoch-Mender
 * Grand Scepter of the Nexus-Kings
 * Spellfire Longsword
 * Staff of Polarities
 * Staff of Sinister Claws
 * Staff of Wayward Principles
 * Bug Fixes
 * Fixed an issue where Vicious War Kodo and Vicious War Mechanostrider were not correctly converting into the opposite faction equivalent while performing a Faction Change.

September 8

 * Garrison
 * Shipyard
 * [Requires a realm restart] Horde characters that have unlocked the carrier for their Shipyards should now be able to visit the carrier without having it phase out.
 * Progress bars have been added to a number of naval achievements.
 * Naval Bonus Specialist/Expert
 * Naval Combat Specialist/Expert
 * Naval Siege Specialist/Expert
 * Naval Training Specialist/Expert
 * Naval Treasure Specialist/Expert
 * Bonus Events
 * Timewalking
 * Fixed an issue where Frigid Timewarped Prism incorrectly required an account to be flagged for Warlords of Draenor to start or complete the quest, The Unstable Prism.
 * PvP
 * Mercenary Mode
 * Fixed an issue where the score board would incorrectly display a character's original race.
 * Bug Fix
 * Fixed an issue where newly created Goblin and Worgen characters were incorrectly receiving their racial abilities instead of learning them through the starting experience.

September 4

 * Raids and Dungeons
 * Timewalking
 * Gundrak
 * Fixed an issue where the loot tables for Gal'darah and Eck the Ferocious got swapped while Timewalking.
 * PvP
 * General
 * Fixed an issue where players were not transforming correctly into the opposite faction in Mercenary Mode.
 * Players with the Mercenary Contract effect should now be able to use faction mounts while in an Arena Skirmish, Rated Arena match, or Rated Battleground.
 * Fixed an issue where Rated Battleground faction auras were incorrectly applied while in the Arena.
 * Bug Fixes
 * Fixed an issue where some characters were unable to complete bonus objectives.

September 2

 * Raids and Dungeons
 * Siege of Orgrimmar
 * Spoils of Pandaria
 * Spoils of Pandaria can now be started by 1 player (down from 5) on Raid Finder difficulty.
 * PvP
 * General
 * Winning an Arena Skirmish match now award 40 Honor Points and 25 Conquest Points (up from 20 Honor Points). Skirmishes continue to award bonus Honor if a match goes on for an extended period of time.
 * Mercenary Mode is now only available to level-100 characters.
 * Bug Fixes
 * A number of Gnomish NPCs should no longer be unfashionably early in dressing up for Feast of Winter Veil.
 * Fixed an issue with a patch of ocean between Tanaan Jungle and Ashran that could cause characters to disconnect if they fly or swim over it.

September 1

 * Creatures and NPCs
 * Gorgrond
 * Bloodfang Grub has been removed from Gorgrond, a level 92-94 zone.
 * Raids and Dungeons
 * Hellfire Citadel
 * Gorefiend
 * Players that perish to Digest or suffer fatal damage while in Gorefiend's stomach should now be able to be seen and resurrected once their bodies have teleported back out.
 * Fel Lord Zakuun
 * The Befouled debuff should now clear immediately when Foul Explosion is triggered.
 * [Requires a realm restart] Exhausted Soul should now be correctly removed from players at the end of the encounter.
 * Archimonde
 * Archimonde's Source of Chaos ability should no longer be summoned without having a target on Mythic difficulty.
 * Raid Finder Difficulty Changes
 * Doomfire Spirits now produce Doomfire patches at a reduced rate on Raid Finder difficulty.
 * Doomfire Spirit health has been reduced by 30% on Raid Finder difficulty.
 * Archimonde's Shadowfel Burst now only knocks the primary target of the ability into the air on Raid Finder difficulty.
 * On Raid Finder difficulty, if less than 7 players enter the Twisting Nether while there are more than 7 players alive in the encounter, additional players will be pulled into the Nether based on role.
 * Shadowed Netherwalker health has been reduced by 20% on Raid Finder difficulty.
 * Infernal Doombringer no longer cast Eternal Flame and take 45 seconds to reach full energy (up from 30 seconds) on Raid Finder difficulty.
 * PvP
 * General
 * Battle Fatigue should now be correctly applied to player pets in a PvP environment.
 * Players placed into the opposite faction in a Rated Battleground should now be able to receive the quest, Battle Hardened.
 * Fixed an issue where players can carry the incorrect faction flag in an Arena Skirmish.
 * Ashran
 * Mercenary Mode should now be correctly enabled for the faction with the longer queue times.
 * Items
 * Aviana's Feather should no longer incorrectly require the character to have obtained Draenor Pathfinder in order to function on Draenor.
 * Felfume Cloth Armor 4-piece set bonus for damage dealers should no longer incorrectly trigger from Polymorph.
 * Tiny Abomination in a Jar no longer incorrectly has a chance to trigger from extra Blade Flurry hits.
 * Bug Fixes
 * The flight path offered by Tina Kelatara to take players from Warspear Outpost back to Stormshield Hold should no longer go through a wall.
 * [Hotfix in testing] Fixed an issue where Seer Kazal could sometimes not appear correctly in the Garrisons of new level 100 characters.
 * Class
 * Monk
 * Mistweaver
 * Healing Sphere no longer has an excessively loud sound effect.
 * Priest
 * Discipline
 * Divine Aegis should no longer have its damage absorption reduced by an incorrect amount through Battle Fatigue.

August 26

 * Raids and Dungeons
 * Hellfire Citadel
 * Gorefiend
 * Gorefiend's Touch of Doom will now spawn a Doom Well only if the debuff expires naturally. Doom Well will not spawn if the afflicted player dies or gets sent into the stomach.

August 25

 * Raids and Dungeons
 * Hellfire Citadel
 * Archimonde
 * Fixed an issue where Archimonde was not spawning on Raid Finder difficulty.
 * Defeating Archimonde on Raid Finder should no longer prevent players from being eligible to obtain Crystallized Fel if they defeat Archimonde again later that week on Normal, Heroic, or Mythic difficulty.

August 21

 * Raids and Dungeons
 * Hellfire Citadel
 * Gorefiend
 * Corrected an issue that could cause players to die outright instead of having their souls devoured when suffering multiple simultaneous fatal damage events.
 * Fel Lord Zakuun
 * Cloven Soul now provides a 4-second immunity to Wake of Destruction right after it's been applied to the player.

August 17

 * Raids and Dungeons
 * Loot Buff for Call to Arms
 * Savage Satchel of Cooperation, awarded for completing a class role that's in demand through Dungeon Finder or Raid Finder received a boost to its contents.
 * Increased the amount of gold awarded by over 200%!
 * The satchel now has a chance for additional Baleful tokens, Empowered Apexis Fragment, and Medallion of the Legion.
 * Hellfire Citadel
 * Xhul'horac
 * Omnus's Singularity damage can now be reduced by damage reduction effects on Raid Finder difficulty.
 * Items
 * Annihilator should no longer have a chance to trigger its on hit effect on targets that are above level 63.
 * Fixed an issue where Rancorbite Mail Agility 4-piece set bonus was not correctly scaling its damage down in Timewalking dungeons.

August 14

 * Raids and Dungeons
 * Hellfire Citadel
 * Hellfire High Council
 * Dia Darkwhisper's Darkness now lasts 15 seconds.
 * Dispelling Dia Darkwhisper's Mark of the Necromancer during Nightmare Visage should no longer incorrectly cause Burden of the Necromancer to deal more damage.
 * Dia Darkwhisper will no longer cast Mark of the Necromancer during her final cast of Reap.
 * Fel Lord Zakuun
 * Fel Lord Zakuun no longer targets non-players with Wake of Destruction.
 * PvP
 * Ashran
 * Players waiting to be resurrected at the center graveyard will now be teleported to their faction's base if the center graveyard becomes neutral.
 * Class
 * Paladin
 * Holy
 * Mastery: Illuminated Healing should now correctly have its damage absorption reduced by Dampening.

August 11

 * Quests
 * Nagrand
 * Challenge of the Masters: Warlord Dharl of the Thrice-Bloodied Blade should no longer get stuck in evade mode.
 * Raids and Dungeons
 * Hellfire Citadel
 * Hellfire High Council
 * Dia Darkwhisper should now use her Mark of the Necromancer and Reap abilities more consistently.
 * Xhul'horac
 * Omnus's Singularity damage can now be reduced by damage reduction effects on Normal and Heroic difficulty. Note: A separate hotfix is in the works for this to also apply to Raid Finder difficulty.

August 7

 * Raids and Dungeons
 * Hellfire Citadel
 * Fel Lord Zakuun
 * Wake of Destruction should no longer multistrike and should not scale with the caster's damage modifiers.
 * Items
 * The following battle standards are no longer usable in a rated PvP environment.
 * Hand of the Prophet Battle Standard
 * Vol'jin's Headhunters Battle Standard
 * Order of the Awakened Battle Standard
 * Saberstalkers Battle Standard

August 6

 * Garrison
 * Seer Kazal is now easier to locate in Horde Garrisons during the appropriate bonus events.
 * Garrison Campaign
 * Destroying the Competition: Players that have abandoned and reacquired the quest should now be able to complete it.
 * PvP
 * Ashran
 * Increased the respawn timer for Ancient Artifact.
 * Bug Fix
 * Fixed an issue that could cause players to be unable to teleport or log out after being dismounted from a multi-passenger mount.

August 5

 * Garrison
 * Followers
 * Talonpriest Ishaal's Last Rites ability should now correctly be considered a stun effect. The effect lasts 3 seconds when used against other players, and shares diminishing returns with other stun effects.
 * Raids and Dungeons
 * Hellfire Citadel
 * Hellfire High Council
 * Dia Darkwhisper's Mark of the Necromancer now deals 20% less damage. Additionally, applications of Mark of the Necromancer can no longer be delayed.
 * Items
 * Sanctus, Sigil of the Unbroken's on-use ability has been doubled in effectiveness and now grants 50% to Versatility (up from 25%) on the base ring.

August 3

 * Garrisons
 * Naval Missions
 * An Expert Captain threat can now be fully countered by 2 Pandaren Crews or 2 assist ship equipment (Ammo Reserves, Automated Sky Scanner, Extra Quarters, Noisemaker Mines, and Sonic Amplification Field).
 * Quests
 * Legendary Ring Quest Line
 * Master vs. Commander: Fixed an issue that could cause legendary naval missions needed to obtain a Draenic Sea Chart to not show up correctly.
 * Raids and Dungeons
 * Hellfire Citadel
 * General
 * Corrected an issue where bonus roll loot tables for Tyrant Velhari and Fel Lord Zakuun got swapped on Raid Finder difficulty.
 * Kilrogg Deadeye
 * Health of adds for the encounter have been reduced by roughly 20% for raid groups with 10 players on Normal and Heroic difficulty. This should help with the difficulty experienced by smaller raid groups losing their DPS when sending players down into the death phase. The health of adds scales back up and should be roughly unchanged from before as raid group size increases.
 * Gorefiend
 * Players who die to Digest or from fatal damage while in the stomach phase in the Gorefiend encounter should now be able to be resurrected once their bodies are teleported back outside.
 * PvP
 * Ashran
 * Fixed an issue that could incorrectly cause player pet health to increase while in the center lane in Ashran.
 * Items
 * Reduced the chance to obtain bonus Felblight.
 * Achievements
 * Naval Siege Specialist: Fixed an issue where certain naval siege missions wasn't granting credit towards the achievement.
 * Classes
 * Monk
 * Armor Sets
 * Tier-18 4-piece set bonus for Mistweaver Monks now also works on friendly non-player targets as well.

July 29

 * Achievements
 * Naval Mechanics: The achievement no longer requires players to obtain equipment blueprints that are not obtainable. Fixed an additional issue where players were not receiving credit for obtaining a blueprint for Blast Furnace (item).

July 28

 * Garrison
 * Trading Post Level 3: The increase to reputation gain should now work correctly while in a Draenor dungeon or raid.
 * Achievement
 * Filling the Ranks: Players that have already completed the criteria to obtain this achievement prior to a hotfix from July 21st should now correctly receive credit for the achievement.

July 27

 * Garrisons
 * Shipyard
 * Ships constructed at a Level 3 Shipyard should now always be Rare quality or better with an increased chance to be Epic quality.
 * All rare creatures and NPCs in Tanaan now have a chance to drop a number of equipment blueprints for ships.
 * Buffs to Garrison Resource
 * Completing the first Draenor Heroic Dungeon of the day now awards 200 Garrison Resource (up from 50).
 * Bringing Down the Iron Horde: The daily quest now awards 100 Garrison Resource on completion (up from 50).
 * Demonslayer of Tanaan: The daily quest now awards 100 Garrison Resource on completion (up from 50).
 * Pressing the Attack: The daily quest now awards 150 Garrison Resource on completion (up from 0).
 * Items
 * Tablet of Ghost Wolf's movement speed increase to Ghost Wolf form should now be working correctly.

July 24

 * PvP
 * PvP Reward Changes
 * Conquest vendors now sell non-set PvP armor pieces that could be found in the Champion’s Strongbox.
 * Removed the Ashran-only 200 Conquest Point bonus to the weekly Conquest cap. Total Conquest cap remains unchanged, but characters no longer need to go to Ashran to earn all of it.
 * For more information on these PvP reward changes, please visit the forum thread titled: Recent PvP Rewards Hotfix.
 * Creatures and NPCs
 * Shadowmoon Valley
 * Yggdrel's Entangling Vines should no longer continue to deal damage after the growth has been slain.
 * Quests
 * Kezan
 * Liberate the Kaja'mite: Fixed an issue where characters above level 20 were unable to loot Kaja'mite Chunks.

July 23

 * Creatures and NPCs
 * Tanaan Jungle
 * Supreme Lord Kazzak should now be immune to taunts from Bodyguard Followers.
 * Raids and Dungeons
 * General
 * Combat Rogues should no longer receive daggers via Personal Loot or Bonus Roll.
 * Affliction Warlocks should no longer receive Prophecy of Fear via Personal Loot or Bonus Roll.
 * Dragon Soul
 * Warmaster Blackhorn
 * Fixed a condition where damaging Warmaster Blackhorn and Goriona too quickly could cause players to be unable to progress onto the next boss encounter.
 * PvP
 * [Hotfix in testing] All healing and damage absorption has been reduced by 15% in PvP combat.
 * Ashran
 * Players that accept the queue and teleport into Ashran should now correctly receive credit when their faction wins an event.
 * Bug Fixes
 * Fixed an internal bag error that could occur upon entering a seamless instance with the prospected ore window open.
 * Class
 * Druid
 * Balance
 * Starsurge now deals 15% less damage in PvP combat.
 * Warlock
 * Affliction
 * Haunt (warlock talent) now deals 25% less damage in PvP combat.
 * Haunt (warlock talent) now deals 25% less damage in PvP combat.

July 22

 * Raids and Dungeons
 * Hellfire Citadel
 * Hellfire High Council
 * Fixed a situation where Mark of the Necromancer could stop dealing damage to players.
 * PvP
 * Ashran
 * Winning events in Ashran should now always award a Dented Ashmaul Strongbox.
 * Items
 * Etheralus, the Eternal Reward's absorption effect should now correctly factor in Multistrikes from Healing Stream Totem and Healing Tide Totem. Additionally, healing dealt by Spirit Link's health redistribution no longer counts towards the absorption effect.
 * Nithramus, the All-Seer's damage effect should now correctly factor in damage caused Prophecy of Fear's Doom Nova.
 * Prophecy of Fear's Doom Nova effect should no longer be incorrectly triggered by Sunfall.
 * Class
 * Rogue
 * Talents
 * Fixed an issue where Venom Rush could incorrectly persist indefinitely.

July 21

 * Class
 * Paladin
 * General
 * Tier-18 2-piece set bonus for Protection Paladins' Avenger's Reprieve effect no longer stacks and will refresh the duration of the effect instead.
 * Fixed an issue that caused Hammer of the Righteous to often hit the primary target twice instead of damaging one of the secondary targets.
 * Priest
 * General
 * Fixed an issue where the damage increase in a hotfix from June 26 for Repudiation of War was not working correctly.
 * Warlock
 * General
 * Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.
 * Garrisons
 * Naval Missions
 * Black Market Journal: This naval mission should now have the correct blockade prerequisite for Barrier Sea.
 * Achievements
 * Filling the Ranks: Tracking for progress towards completing the achievement should now be working correctly.

July 20

 * Class Tuning Changes
 * Please note that the following class tuning changes are now live.
 * Druid
 * Guardian
 * Ursa Major now lasts 15 seconds (down from 25 seconds).
 * Hunter
 * Beast Mastery
 * Bestial Wrath now lasts 15 seconds (up from 10 seconds).
 * Survival
 * Black Arrow, Explosive Shot, and Serpent Sting damage increased by 25%.
 * Mage
 * Fire
 * Dragon's Breath damage increased by 150%.
 * Flamestrike damage increased by 50%.
 * Monk
 * Windwalker
 * Stance of the Fierce Tiger now increases all damage dealt by 10% (up from 5%).
 * Paladin
 * Retribution
 * Sword of Light now increases damage dealt with two-handed melee weapons by 30% (up from 25%).
 * Protection
 * Avenger's Shield damage increased by 30%.
 * Bastion of Glory now increases the healing received from Word of Glory by 8% per stack (up from 6%). Additionally, Mastery: Divine Bulwark now adds 8% to Bastion of Glory (up from 6%).
 * Tier-18 2-piece set bonus for Protection Paladins now grants an absorb effect equal to 5% of maximum health (up from 1.5%).
 * Tier-18 4-piece set bonus for Protection Paladins now triggers Grand Crusader.
 * Shaman
 * Elemental
 * Mastery: Molten Earth damage has been increased by 11%.
 * Ascendance now has a 2-minute cooldown (down from 3 minutes) for Elemental Shaman.
 * Enhancement
 * [Added to yesterday's class tuning changes] Stormstrike damage has been increased by 30%.
 * Warlock
 * Affliction
 * Drain Soul damage has been increased by 50%, and now causes all other damage over time spells to instantly deal 50% of their normal damage (up from 40%).
 * Haunt (warlock talent) damage has been increased by 25%, and now increases periodic damage dealt by 35% (up from 30%).
 * Destruction
 * Chaos Bolt, Conflagrate, Immolate, Incinerate, and Shadowburn damage increased by 5%.
 * Warrior
 * Protection
 * Bastion of Defense now increases block chance by 15% (up from 10%).
 * Arms
 * Tier-18 4-piece set bonus for Arms Warriors now increases the tick rate of Rend by 33% (down from 50%), and fixed a bug where it was granting double the intended increase.
 * Class
 * Monk
 * Mistweaver
 * Fixed a number of issues with Sacred Draenic Incense for Mistweavers where it would benefit twice from effects which increase healing taken, and could bypass area-of-effect healing caps.
 * Priest
 * Armor Sets
 * Tier-18 4-piece set bonus for Discipline Priests now targets friendly targets to heal with the greatest % of missing health instead of current health. For example, the heal now prioritizes a player with 350k/500k instead of a player with 300k/300k health.
 * Shaman
 * Enhancement
 * Fixed an issue with Maelstrom Weapon that caused Healing Surge combined with the Tier-18 4-piece set bonus to heal for more than the intended amount.
 * Quests
 * Garrison Campaign
 * High Overlord Saurfang and Muradin Bronzebeard in the player's Garrisons now have chance to offer the Hellfire Citadel weekly raid quest when eligible.
 * Professions
 * Ruined Construct: Jewelcrafters in a raid group should no longer see an option to insert 1000 Apexis Crystals into the Apexis Gemcutter Construct.
 * Creatures and NPCs
 * Tanaan Jungle
 * Fixed an issue that could cause the demon invasion leading to Painmistress Selora appearing to not work correctly.
 * Raids and Dungeons
 * Hellfire Citadel
 * Gorefiend
 * Gorefiend should no longer be using other abilities while channeling Feast of Souls.
 * Fel Lord Zakuun
 * Fixed an issue that could cause Fel Lord Zakuun to cast two Rumbling Fissures in rapid succession depending on when he was brought below 30% health.
 * Xhul'horac
 * Xhul'horac's Overwhelming Chaos now increases damage dealt by 15% (down from 20%) per stack on Normal difficulty.
 * Combat rogues should now be able to correctly use Killing Spree again after receiving the Empowered Singularity debuff.
 * Archimonde
 * Dreadstalkers should no longer incorrectly spawn on players that are not on the platform.
 * Players should no longer be occasionally dropped off the platform when transitioning into the Twisting Nether.
 * Fixed an issue that could cause the portal leading to the Archimonde encounter to not reappear in the raid instance after a soft reset.
 * Fixed an issue that could cause Archimonde's Shadowfel Burst to not be removed correctly when the ability struck multiple targets.
 * PvP
 * Ashran
 * Ancient Artifact should now only appear when there are more than 20 players per team in the battle, and the item now has a respawn timer.
 * Items
 * Prophecy of Fear's visual effect for Doom Nova is now more subdued.
 * Bug Fixes
 * Fixed an issue that could occasionally cause the client to crash while loading into an Arena.
 * Fixed an issue where players were unable to queue for Pet Battles through the Pet Journal while in Tanaan Jungle.
 * Fixed an issue where players were unable to queue as a party for Timewalking dungeons if one of the party members had already completed the Timewalking Bonus Event quest.

July 16

 * Quests
 * Garrison Campaign
 * Get a Clue: Players no longer need to have a free inventory slot available in order to get a clue.
 * To Gul'dan!: Characters that have already completed "My Garona" should no longer encounter a phasing issue that prevented them from completing the quest.
 * Talador
 * The Battle for Shattrath: Fixed an issue that could cause players to fly through the terrain after completing the quest.
 * Twilight Highlands
 * Warm Welcome: Vermillion Sentinel should now correctly pick up the player and allow them to complete the quest.
 * Shadowmoon Valley (Burning Crusade)
 * Teron Gorefiend, I am...: Players should now have more health while they're Teron Gorefiend and be able to defeat Karsius the Ancient Watcher.
 * Creatures and NPCs
 * Tanaan Jungle
 * Keravnos Scouts should no longer appear underneath the world around the Iron Front area.
 * Added Apexis Crystal drops to the following NPCs:
 * Bleeding Hollow Brute
 * Bleeding Hollow Cabalist
 * Bleeding Hollow Herbalist
 * Bleeding Hollow Hunter
 * Bleeding Hollow Impaler
 * Bleeding Hollow Scavenger
 * Felblood Overseer
 * Raids and Dungeons
 * Hellfire Citadel
 * Hellfire Assault
 * Siegemaster Mar'tak should no longer repeatedly target the same players with her Howling Axe ability.
 * Fixed an issue that allowed players to exit the instance immediately after destroying the Reinforced Hellfire Gate and potentially fail to receive loot as a result.
 * Iron Reaver
 * Fixed an issue where visuals denoting the target area for Falling Slam may not display correctly if the targeted player was in the air when it was cast.
 * Kormrok
 * Kormrok's berserk timer should now reset correctly after an attempt.
 * Hellfire High Council
 * Dia Darkwhisper should now be using her Reap ability more consistently.
 * Fel Lord Zakuun
 * Wakes of Destruction should no longer incorrectly damage players affected by Seed of Destruction, and tanks should no longer sometimes fail to be damaged by Wakes inside the Shadow Realm.
 * Siege of Orgrimmar
 * Norushen
 * Norushen no longer sends players to Look Within when there are fewer than 5 players in the encounter on Raid Finder difficulty.
 * The Everbloom
 * Yalnu now properly alternates between targeting Kirin Tor Battle-Mages and Players with Entanglement on Mythic difficulty.
 * Players are now immediately freed and no longer remains stunned once Entanglement has been destroyed.
 * PvP
 * Strongboxes no longer have a chance to contain Versatility belts, boots, and bracers. These items are now available from the Conquest Vendor instead. For a more detailed explanation of the Strongbox loot changes and how they work, visit the forum thread titled: Recent PvP Rewards Hotfix.
 * Raid groups for Tol Barad and Wintergrasp should now automatically disband upon completion of the battle.
 * Ashran
 * Increased the area in which players can receive credit for completing Bonus Objective: Ashmaul Burial Grounds.
 * Fixed a number of issues that could cause players to not receive credit for completing an event.
 * Collections
 * Toy Box
 * Black Whirlwind should now work correctly for Druids.
 * Items
 * Captain's Hat for both factions are now a cosmetic item.
 * Etheralus, the Eternal Reward should now correctly count healing dealt from Healing Stream Totems and Healing Tide Totems.
 * Petrified Flesh-Eating Spore is no longer available as a drop. The item incorrectly had a chance to drop via Personal Loot on Brackenspore in Highmaul.
 * Prophecy of Fear's Mark of Doom can now correctly be triggered by a Druid's Moonfire.
 * Fixed an issue where Legendary Ring effects were incorrectly counting damage dealt to Prismatic Crystals.
 * Fixed an issue where Legendary Ring effects were incorrectly splitting the damage dealt with nearby corpses.
 * UI
 * Fixed an issue that could cause an invalid quest category to appear on the Map & Quest Log.
 * Class
 * Druid
 * Balance
 * Fixed an issue that could cause Solar Beam's area of effect to be incorrectly placed in the air instead of the ground and not trigger its effect correctly.
 * Armor Sets
 * Tier-18 2-piece set bonus for Balance Druids' summoned Fey Moonwing should now shoot Fey Missiles that travel smoothly to their targets.
 * Tier-18 2-piece set bonus for Restoration Druids no longer makes a sound whenever the set bonus effect triggers.
 * Hunter
 * Armor Sets
 * Tier-17 4-piece set bonus for Marksmanship Hunters should no longer be retained incorrectly if the armor is no longer equipped.
 * Paladin
 * General
 * Seal of Righteousness (Protection, Retribution) should now center its damage around the Paladin once more.
 * Priest
 * Talents
 * Cascade should no longer incorrectly cause Rogues to break out of stealth effects.
 * Halo visuals showing the area of effect before casting should now be accurate and is no longer incorrectly resizing based on the size of the character's model.
 * Rogue
 * General
 * Vanish can no longer be used before the animation for Death From Above has finished.
 * Shaman
 * Armor Sets
 * Tier-18 2-piece set bonus for Enhancement Shaman now has a more subdued visual for its Electrocute effect.

July 14

 * Quests
 * Garrison Campaign
 * Oronok's Offer: Players should now be able to obtain Oronok Torn-heart as a follower. Players who have already completed "The Cipher of Damnation (Tanaan Jungle)" should return to the Corrupt Refuge where the quest ended to acquire and complete this quest.
 * Class
 * Paladin
 * Talents
 * Hand of Purity's Purity effect should no longer incorrectly cancel if the target is struck by melee attacks.

July 13

 * Raids and Dungeons
 * Hellfire Citadel
 * General
 * Fixed an issue where using chaining abilities against very large targets could cause the ability to not chain correctly to smaller targets.
 * Hellfire High Council
 * Fixed an issue that could cause Dia Darkwhisper to not cast Mark of the Necromancer a final time upon reaching 30% health.
 * Items
 * Wrynn's Vanguard Battle Standard and Vol'jin's Spear Battle Standard can no longer be used while in a rated-PvP environment.
 * Class
 * Tier Armor Set Bonuses
 * Fixed an issue affecting a number of tier armor set bonuses not granting a chance to trigger the set bonus effect if the attacking ability's damage had been fully absorbed by a damage shield.
 * Tier-18 2-piece set bonus for Balance Druids
 * Tier-18 2-piece set bonus for Discipline Priests
 * Tier-17 4-piece set bonus for Combat Rogues
 * Tier-18 2-piece set bonus for Assassination Rogues
 * Tier-18 2-piece set bonus for Affliction Warlocks
 * Tier-18 4-piece set bonus for Affliction Warlocks
 * Druid
 * Restoration
 * Lifebloom should now be correctly granting full effects of Mastery: Harmony's bonus to periodic healing during the bloom portion of the spell.
 * Hunter
 * General Abilities
 * Fixed an issue where Kill Shot (Beast Mastery, Marksmanship) can occasionally fail to reset its cooldown if it fails to kill the target.
 * Talents
 * Barrage should no longer incorrectly hit targets that are in stealth if the Hunter is unable to see them.
 * Mage
 * Frost
 * Water Elemental's Water Jet and Freeze ability should no longer be incorrectly cast at the same time.
 * Monk
 * General
 * Fixed an issue with Monk abilities that could incorrectly detect two-handed vs. dual-wielded weapons.

July 10

 * Creatures and NPCs
 * Tanaan Jungle
 * Savage Whale Shark should now drop 2 Fel-Corrupted Apexis Fragments once a day for players on the eligible quest.
 * Varyx the Damned no longer requires the beams to be blocked to start the encounter.
 * Quests
 * Darkmoon Faire
 * Silas' Secret Stash (quest): Fixed an issue where Silas' Secret Stash could not be interacted with.
 * Raids and Dungeons
 * Hellfire Citadel
 * General
 * [Requires a realm restart] Sargerei Adjutant's Consuming Pain ability now deals 30% less damage.
 * [Requires a realm restart] Construct Peacekeeper's Protocol: Crowd Control ability now deals 30% less damage.
 * [Requires a realm restart] Sargerei Soul Cleaver's Devouring Spirit now scales with raid size.
 * Archimonde
 * Archimonde's Doomfire now deals 40% less damage on Mythic difficulty.
 * Hand of Purity now reduces the damage of Doomfire by 40% (down from 80%). Damage reduction against other abilities remain unchanged.
 * Shadowfel Burst should no longer sometimes cause the player to be ineligible for Shadowfel Burst.
 * Fixed an issue where players that were in the Twisting Nether when Archimonde is defeated would not see the cinematic.
 * Fixed an issue where players that leave the Twisting Nether could be unable to target players that didn't enter into the Twisting Nether with them.
 * Timewalking
 * Completing a Timewalking bonus event quest (A Frozen Path Through Time (Legion) and A Burning Path Through Time (Legion)) will now award a normal Iron Fleet Treasure Chest in addition to a Seal of Inevitable Fate.
 * Items
 * Insignias of Dominance should now only trigger its effect while the character is in combat.
 * Champion's Honor should no longer allow players to use it if it'll put them over the Honor or weekly Conquest cap.
 * Cursed Feather of Ikzan is no longer Unique.
 * Fel-Corrupted Apexis Fragments should now be slightly easier to obtain.
 * Class
 * Death Knight
 * Frost
 * Fixed an issue with Blood of the North that could cause Death Runes to incorrectly revert back into Blood Runes.
 * Paladin
 * General
 * Seal of Righteousness should no longer sometimes deal more damage than intended.
 * Holy
 * Denounce now causes 20% less damage.

July 9

 * Raids and Dungeons
 * Hellfire Citadel
 * Kilrogg Deadeye
 * Players that die during the Vision of Death phase should no longer have Spirit of Redemption or Purgatory triggered once the phase has ended and result in the player actually dying.
 * Gorefiend
 * Fixed an issue where a player can travel slower than intended if they receive a buff to their movement speed while they are on route to the stomach phase.
 * Socrethar the Eternal
 * Fixed an issue where transitioning between phases multiple times could cause adds from phase 2 of the encounter to sometimes incorrectly spawn in phase 1.
 * Archimonde
 * Archimonde's Shadowfel Burst now deals 900,000 damage (down from 1,500,000) on Mythic difficulty.
 * Items
 * Chipped Soul Prism now has Strength and Agility in addition to Intellect, and is obtainable and usable by all classes.
 * Mark of Supreme Doom now has Intellect in addition to Agility and Strength, and is obtainable and usable by all classes. Additionally, we've increased the amount of Avoidance, Speed, and Leech by 75%.
 * Piccolo of the Flaming Fire should now be able to cause players to dance once more.
 * Wild Gladiator's Medallion of Adaptation (Alliance) and Wild Gladiator's Medallion of Cruelty (Horde) are now available for purchase from a Conquest vendor.
 * Bug Fixes
 * Garrison
 * Lieutenant Thorn should no longer be sitting without a chair after players have upgraded to a Level 3 Shipyard.
 * Creatures
 * Fixed an issue where Nagrand Prowlers were not using Leap for the Kill correctly.

July 8

 * Creatures and NPCs
 * Tanaan Jungle
 * Captain Ironbeard now has a guaranteed chance to drop Equipment Blueprint: Ghostly Spyglass.
 * Varyx the Damned now returns to his spawn location instead of despawning if he drops out of combat. Additionally, only 1 beam needs to be blocked to restart the encounter.
 * Quests
 * Garrison Quests
 * [Requires a realm restart] Fixed an issue where completing daily assault objectives in Tanaan Jungle was incorrectly also granting completion credit for daily assault objectives in the Garrison.
 * Spires of Arak
 * Call of the Raven Mother: Fixed an issue where interacting with items during the ritual was causing player pets to use their abilities.
 * Raids and Dungeons
 * Hellfire Citadel
 * Tyrant Velhari
 * Fixed a timing issue that could cause Tyrant Velhari to use the incorrect finishing move just as a transition into the next stage happened.
 * Xhul'horac
 * Adjusted scaling to reduce the amount of health by roughly 10% on Xhul'horac, Omnus, Unstable Voidfiend, and Vanguard Akkelion for a 10-player raid on Normal and Heroic difficulty. Health should remain the same as before for raids with 30 players.
 * Mannoroth
 * Mannoroth no longer transforms back into a skeleton after being defeated.
 * Fixed an issue that could cause Gazing Shadows to sometimes not reduce movement speed.
 * PvP
 * Ashran
 * Fixed a number of issues affecting Ashran events that could cause characters to drop out of stealth effects.
 * Items
 * Increased stat bonuses for critical strike, Versatility, Stamina, and Spirit on all Wild Gladiator (Warlords Season 2) trinkets by 50%.
 * UI
 * Clicking “Join Raid” in the Adventure Guide should now open the Premade Groups menu instead of Raid Finder.
 * Class
 * Monk
 * Armor Sets
 * Yesterday's hotfix on July 7 for Tier-18 4-piece set bonus for Mistweaver Monks should now be healing for the correct amount.
 * Paladin
 * Talents
 * Yesterday’s hotfix on July 7 that reduced the healing of Execution Sentence by 25% in PvP combat now only applies to Holy Paladins. It has been returned to its previous effectiveness for Retribution and Protection Paladins.

July 7

 * Garrison
 * Ships
 * Pandaren Crew now increases success chance on naval missions that last more than 18 hours (was >1 day) and the degree of this success increase is now greater than a Human or Undead Crew.
 * Naval Missions
 * Oil Rig: Pickup Location should no longer require players to complete the wrong blockade mission.
 * Raids and Dungeons
 * Hellfire Assault
 * Adjusted scaling to reduce the amount of health by roughly 10% on some Hellfire Reinforcements and some Felfire-Imbued Siege Vehicles for a 10-player raid on Heroic difficulty. Health should remain the same as before for raids with 30 players.
 * Hellfire Reinforcements: Contracted Engineer, Gorebound Felcasters, Iron Dragoon, Hulking Berserker
 * Felfire-Imbued Siege Vehicles: Felfire Artillery, Felfire Crusher, Felfire Demolisher, Felfire Flamebelcher
 * Mannoroth
 * Mannoroth should now have a chance to target Hunters with Shadowforce.
 * Mannoroth should no longer use Shadowforce on players already affected by Mark of Doom.
 * Archimonde
 * Doomfire now persists for 120 seconds (up from 90).
 * PvP
 * Ashran
 * Fixed an issue where players that have died during an event may sometimes not receive quest credit after their faction wins the event.
 * Items
 * Hunter's Seeking Crystal and Master Hunter's Seeking Crystal no longer seeks out Varyx the Damned.
 * Achievements
 * Ironsides: Alliance characters should now be able to obtain credit for upgrading a transport to Epic quality and complete the achievement.
 * Class
 * Monk
 * Armor Sets
 * Tier-18 4-piece set bonus for Mistweaver Monks should no longer incorrectly benefit twice from critical strike chance and multistrike chance.
 * Paladin
 * Talents
 * Execution Sentence now heals for 25% less in PvP combat.
 * Priest
 * Talents
 * Cascade now deals 20% less damage in PvP combat.
 * Warrior
 * Armor Sets
 * Tier-18 2-piece set bonus for Protection Warriors should no longer incorrectly cause Shield Barrier to consume less rage and generate a weaker damage absorption shield than intended.
 * Tier-18 2-piece set bonus for Protection Warriors should no longer incorrectly cause Shield Barrier to consume less rage and generate a weaker damage absorption shield than intended.

July 6

 * Garrisons
 * Garrison Buildings
 * Shipyard
 * Upgrading to a Level 3 Shipyard now unlocks an additional Fleet Command Table at the player's Garrison town hall.
 * Raids and Dungeons
 * General
 * Players should no longer be incorrectly saved to a Hellfire Citadel raid instance after defeating a Voracious Soulstalker.
 * Shadow-Lord Iskar
 * Shadow-Lord Iskar's Fel Chakram ability no longer requires line-of-sight with the target.
 * Socrethar the Eternal
 * Sargerei Dominators should no longer immediately attack nearby players after spawning.
 * Soulbound Construct should now be able to be damaged by the Warrior talents Dragon Roar and Siegebreaker.
 * Fixed an issue that could cause the encounter to not restart correctly after a wipe.
 * Fel Lord Zakuun
 * Fixed an issue that could cause the encounter to not restart correctly after a wipe.
 * Xhul'horac
 * Xhul'horac now prefers to use Void Surge on players that aren't already affected by Feltouched, Chains of Fel, or Empowered Chains of Fel.
 * Xhul'horac now prefers to use Chains of Fel, or Empowered Chains of Fel on players that aren't already affected by Void Surge or Voidtouched.
 * Fixed an issue that could cause the encounter to not restart correctly after a wipe.
 * Mannoroth
 * Mannoroth should no longer use his Shadowforce ability on players already affected by Mannoroth's Gaze.
 * Mannoroth's Empowered Massive Blast Wave should no longer hit the tank at the same time as Massive Blast.
 * Using a bonus roll on Mannoroth should no longer have a chance to incorrectly award Tyrant's Decree (the trinket drops from Tyrant Velhari).
 * Archimonde
 * Archimonde's Shackled Torment ability no longer requires line-of-sight with the target.
 * Dungeons
 * The Everbloom
 * Kirin Tor Battle-Mages should no longer continue to receive damage after Entanglement has been destroyed.
 * PvP
 * Ashran
 * Captains should now be spawning correctly in the central lane once more.
 * Ashmaul Burial Grounds event: Increased the spawn rate of Risen Spirits.
 * The Ashmaul Strongbox that drops upon defeating Grand Marshal Tremblade or High Warlord Volrath is now rare (blue) quality to avoid confusion as to the qualify of its contents. There's been no change to the contents of the strongbox itself.
 * The progressive buff implemented from June 25 now also counts defeating Grand Marshal Tremblade or High Warlord Volrath as winning an event.
 * Grand Marshal Tremblade and High Warlord Volrath now only awards an Ashmaul Strongbox if they're defeated while their base is under attack.
 * Collections
 * Toy Box
 * Darkmoon Ring-Flinger no longer works while in combat.
 * Items
 * Pinchwhistle "Nitro Fuel" damage can no longer be absorbed.
 * Soul Capacitor's Spirit Eruption effect should now correctly deal 50% damage to players (was incorrectly only dealing 25% damage).
 * Throbbing Blood Orb's Blood Ritual transformation effect no longer allows players to leap while on a mount.
 * Bug Fixes
 * Fixed a number of issues that incorrectly allowed buffs from outside a raid instance to be brought into a raid instance.
 * Fixed an issue where credit for the Predator achievement was being awarded incorrectly.
 * Fixed an issue where credit for the Predator achievement was being awarded incorrectly.

July 2

 * Classes
 * Warlock
 * Burning Rush and Glyph of Life Pact no longer break crowd control effects.
 * Dungeons and Raids
 * The Everbloom
 * Yalnu
 * Kirin Tor Batttle-Mage no longer continues to choke after Entanglement is killed.
 * Players should no longer become saved to the Hellfire Citadel instance by killing a Voracious Soulstalker.
 * Kormrok
 * Kormrok no longer quickly despawns after being killed.
 * Socrethar the Eternal
 * Sargerei Dominators no longer immediately attack nearby players after spawning and applying their shield.
 * Sargerei Dominators’ Gift of the Man'ari has had its damage reduced by 15% on all difficulties.
 * PvP
 * Warlords Season 2 honor gear now scales to ilvl 715 in PvP, as intended.
 * Ashran
 * During the Ashmaul Burial Grounds event, Risen Spirits now spawn at a greater rate.
 * Quests
 * Previous-season versions of the PvP quest "Slay Them All!" are now removed from players quest logs, so that the new versions of these quests can be automatically picked up.
 * Previous-season versions of the PvP quest "Slay Them All!" are now removed from players quest logs, so that the new versions of these quests can be automatically picked up.

July 1

 * Garrisons
 * Work orders for tier-2 and -3 small plot buildings now work as normal if the player skipped completing the tier-1 tutorial quests.
 * Shipyard
 * Most long Naval Missions have been reduced to a time of 18 hours or less.
 * For Naval Missions currently underway, mission times will not change.
 * The duration of Raid-type Naval Missions has been reduced from 2 days to 4 hours. They will continue to immediately respawn if not completed.
 * Gold and Apexis Crystal rewards for Naval Missions that reward those currencies have been increased.
 * For Naval Missions currently underway, gold and Apexis Crystal rewards will be larger when the Mission is completed.
 * Oil costs for most missions have been increased.
 * For Naval Missions currently underway, Oil costs will not change.
 * The amount of Oil you receive from the Oil Rig has been doubled.
 * While in a raid group, players can now progress through "Upgrading The Fleet" and "Naval Domination" and increment quest credit as well as turn in the quest once completed.
 * Ship Blueprint: Battleship now requires 'friendly' faction standing to be obtained.
 * We continue to insist that the Shipyard grant players resting XP.
 * Quests
 * Felbound Wolf now count towards the demons slain count for the quest "Demonslayer of Tanaan".
 * Fixed a bug that was preventing Fel Pylons from always spawning during the quest “Assault on the Temple of Sha'naar”.
 * Alliance players who accept the Gorgrond breadcrumb quest from the Adventure Guide are now given the flight point to Gorgrond.
 * Completing the quest "Rumble in the Jungle (quest)" should now award the King of the Jungle buff, as intended.
 * Items
 * Soul Capacitor now deals 50% damage against players and player controlled creatures.
 * Hunter's Seeking Crystal should no longer take you to rare enemies you’ve already killed.
 * Empowered Apexis Fragments are now Bound to Battle.net Account, allowing them to be mailed to other characters.
 * Dungeons and Raids
 * Timewalking
 * Entering or leaving a Timewalking dungeon no longer removes tracking auras.
 * Socrethar the Eternal
 * Sargerei Dominator now always properly shields Soul of Socrethar after becoming active.
 * Archimonde
 * Archimonde will now heal for 5% of his maximum health if Nether Banish hits fewer than 3 players.
 * Achievements
 * Players can now earn the guild achievement “Kazzak Guild Run”.
 * Creatures and NPCs
 * A Grom'kar Deadeye in Fang'rila who was respawning too fast has been taught to chill out for a while after being killed.
 * The bonus roll option for Supreme Lord Kazzak now resets weekly.
 * Fixed a bug that was preventing players from looting both Soulslicer and The Blackfang on the same day.
 * Call to Arms NPCs no longer taunt bosses such as Supreme Lord Kazzak. They still have and use Taunt on other types of creatures.
 * Bug Fixes
 * Fixed an issue where mail with attachments could not be returned to original sender.
 * Fixed an issue where in-game mail from Blizzard Customer Support could not be deleted.
 * Attempting to apply Naval Equipment to a Ship (e.g. Felsmoke Launcher) will now display a blue outline around valid slots where the equipment can be applied.
 * Fixed an issue that would cause the Adventure Journal to display alerts too frequently.
 * Fixed an issue where some items that cost Alternate Currency (Mogu Rune of Fate, Ironpaw Token, etc) could not be purchased from vendors.
 * Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.
 * Fixed an issue for Mac users where in-game resolution would not be saved properly when switching between Fullscreen and Windowed mode.

June 30

 * Classes
 * Druid
 * Fixed a bug that was preventing Balance and Restoration Druids from gaining attack power from Intellect in Bear Form or Cat Form.
 * Hunter
 * Survival 4-piece set should trigger Shadow Nova on all targets affected by Black Arrow, not just the primary target.
 * Rogue
 * Killing Spree no longer provides immunity to Crowd Control abilities, regardless of Battle Fatigue.
 * Warrior
 * [In testing] Arms Tier 18 2-piece set bonus chance reduced to 50% (was 60%). Now triggers when Rend ticks are fully absorbed.
 * Dungeons and Raids
 * Completing a Timewalking dungeon now awards you.
 * Darkmoon Faire Adventure Guide items again drop at the expected rate.
 * Skyreach
 * The Cache of Arakkoan Treasures on Mythic difficulty now awards consolation loot if no item is won.
 * Hellfire Citadel
 * Socrethar the Eternal
 * Fel Dominators now spawn more frequently in all non-Mythic difficulties.
 * Soul of Socrethar's health has been reduced 15% in all non-Mythic difficulties.
 * Fel Dominators should now instantly shield Socrethar when spawning.
 * Archimonde
 * Nether Storm cannot crit or multi-strike.
 * Archimonde’s Nether Banish no longer counts dead players as valid targets.
 * Garrison
 * Shipyard maximum number of ships has been increased by 1 for Tiers 1 and 2, allowing for 6/8/10 active ships at Tiers 1/2/3.
 * Items
 * Mindscythe of the Legion and Element-Infused Knuckles now have weapon DPS that is appropriate for caster weapons.
 * [In testing] Reaper's Harvest chance to trigger reduced by 60% for Unholy Death Knights.
 * [In testing] Discordant Chorus damage done by Fel Cleave reduced by 50%.
 * Creatures and NPCs
 * Players should no longer receive zone-wide yells from enemies who are very far away or aren’t available.
 * Players who are hated by the Steamwheedle Cartel factions are no longer attacked by Goblin Sailors in the Shipyard.
 * It is no longer possible for players to bring Helix Gearbreaker outside of Deadmines.
 * Deathtalon will no longer evade when pulled on his pillar.
 * Bug Fixes
 * Alliance players who created a Shipyard first are now able to complete the quests to unlock their Fishing Shack.
 * Interacting with the Hero's Call Board or the Warchief's Command Board once again brings up the command board interface rather than the Adventure Guide.

June 29

 * Class
 * Class Trinket Tuning Changes
 * Please note that the following changes to class trinkets are currently still in testing.
 * Bleeding Hollow Toxin Vessel had its effect increased by 28% for Combat Rogues, and had its effect increased by 40% for Subtlety Rogues.
 * Core of the Primal Elements now deals 40% more damage for Enhancement Shaman.
 * Empty Drinking Horn's Fel Burn effect can now stack up to 30 times, down from 50.
 * Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
 * Reaper's Harvest had its chance to trigger reduced by 6% for Unholy Death Knights.
 * Repudiation of War had its effect increased by 30% for Shadow Priests.
 * Seed of Creation has had its chance to trigger reduced by 14% for Balance Druids. (The chance to trigger is exactly 100% at Mythic Warforged.)
 * Soul Capacitor's Spirit Eruption effect should now properly only hit intended targets within its area of effect.
 * Talisman of the Master Tracker had the chance to trigger reduced by 6% for Survival Hunters.
 * Tome of Shifting Words had its effect reduced in power by 33% for Frost Mages, and had its chance to trigger reduced by 6% for Fire Mages.
 * Raid Finder Armor Set Tuning Changes
 * The following changes have been made to set armor pieces found on Raid Finder difficulty.
 * Blackrock Foundry
 * Ebonflame Cloth Armor
 * 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
 * Sootfur Leather Armor
 * 4-piece set bonus for Damage Dealing Spellcasters no longer triggers twice on crits.
 * 4-piece set bonus for Healers now has an 8-second internal cooldown (up from 3 seconds).
 * 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).
 * Ashlink Mail Armor
 * 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75% and has an 8-second internal cooldown (up from 3 seconds).
 * Blacksteel Plate Armor
 * 4-piece set bonus for Healers now heals each successive target in the chain for 50% less than the previous target, and reduced the number of targets in the chain to 3 (down from 4).
 * 4-piece set bonus for Tanks now has an increased proc rate of approximately [1.7, increased by Haste] per minute (up from [0.85, increased by Haste]).
 * Felfume Cloth Armor
 * 4-piece set bonus for Damage Dealers now has a 3-second internal cooldown.
 * Ironpelt Leather Armor
 * 4-piece set bonus for Healers now has a 3-second internal cooldown.
 * 4-piece set bonus for Tanks now has a 2-second internal cooldown. The change should have a negligible impact on throughput.
 * Rancorbite Mail Armor
 * 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power, the Fel Explosion effect is now centered on the target, and has a 3-second internal cooldown.
 * 4-piece set bonus for Damage Dealing Spellcasters now has a 3-second internal cooldown.
 * Demonbreaker Plate Armor
 * 4-piece set bonus for Healers now has a 3-second internal cooldown.
 * 4-piece set bonus for Tanks now has an increased proc rate of approximately [3.67, increased by Haste] per minute (up from [1.7, increased by Haste]).
 * Death Knight
 * Frost
 * Obliterate should now correctly deal full damage against other players in PvP combat.
 * Hunter
 * Armor Sets
 * [Hotfix in testing] Tier-18 4-piece set bonus for Survival Hunters should now correctly trigger Shadow Nova on all targets affected by Black Arrow, not just on the primary target. Additionally, Shadow Nova should be be correctly benefitting from the Tier-18 2-piece set bonus, Black Decay.
 * Monk
 * General
 * [Requires a realm restart] Fixed several issues that made Roll monk ability and Chi Torpedo work inconsistently. The abilities should now always travel a consistent distance, be unaffected by snare effects, and reach the destination faster with increased stacking movement speed.
 * Fixed an issue where Surging Mist had no resource cost while Timewalking.
 * Rogue
 * Combat
 * Killing Spree should now correctly only provide immunity to roots, snares, and knockback effects.
 * Armor Sets
 * Tier-18 2-piece set bonus for Subtlety Rogues should now work correctly with Anticipation.
 * Shaman
 * Glyphs
 * Glyph of Ghostly Speed should no longer incorrectly trigger its movement speed increase while in combat.
 * Warrior
 * Armor Sets
 * Tier-18 2-piece set bonus for Protection Warriors should now work correctly if the Warrior knows Gladiator's Resolve.
 * Creatures and NPCs
 * Tanaan Jungle
 * Savage Whale Shark should now drop Equipment Blueprint: Trained Shark Tank for all players that have attacked it.
 * Fixed an issue where Sargerei Nullifier could immediately despawn after being defeated.
 * Fixed an issue where players may occasionally defeat a version of The Night Haunter that does not have loot.
 * Ashran
 * Kor'lok should no longer knock players out of Ashran with his ability, MASSIVE Kick!
 * Quests
 * General
 * Fixed an issue affecting quests that required the player to target something with a quest item or ability not correctly providing credit towards completing the quest.
 * Tanaan Jungle
 * Fixed an issue where Demonslayer of Tanaan, The Battle for the West, and Unseen Influence was not displaying correctly on the map.
 * Raids and Dungeons
 * Timewalking
 * Group leaders are now able to re-queue if someone leaves a Timewalking dungeon group.
 * Hellfire Citadel
 * Hellfire High Council
 * Blademaster Jubei'thos should no longer incorrectly reset the number of battle resurrections available to the raid group when he uses his Windwalk ability.
 * Iron Reaver
 * Fixed an issue that could cause the Iron Reaver to animate incorrectly and face the wrong way when using the Blitz ability.
 * Fixed an issue where Iron Reaver's Blitz ability could cause players to be stuck when attempting to use a flight path after the encounter.
 * Gorefiend
 * Gorebound Spirits should no longer summon players out of the world and teleport to them instead.
 * Players in the stomach phase in the Gorefiend encounter should now always be able to see the circle denoting where the exit is.
 * Socrethar the Eternal
 * Sargerei Shadowcaller's Shadow Word: Agony can no longer be copied by Dark Simulacrum.
 * Fel Lord Zakuun
 * Wake of Destruction should no longer incorrectly deal more damage than intended if multiple players are standing on top of each other when it explodes.
 * Mannoroth
 * Fixed an issue where Mannoroth can go into evade mode if his primary target is knocked into a Fel Spire.
 * Archimonde
 * [Hotfix in testing] Archimonde will now heal for 5% of his maximum health if Nether Banish hits less than 3 players.
 * Archimonde's Nether Banish should now be able to target players under the effects of Wrought Chaos, Focused Chaos, or Shackled Torment in Phase 3.
 * Archimonde no longer casts Demonic feedback before Nether Banished had faded in Phase 3.
 * Shadowed Netherwalkers should now attack players when they enter the Twisting Nether, regardless of where they are on the platform.
 * PvP
 * Ashran
 * Fixed an issue where players may incorrectly receive a Silver Strongbox for the previous Warlords PvP Season.
 * Slightly increased the delay between events.
 * Champion's Honor can no longer be used before the start of the relevant Warlords PvP Season.
 * Items
 * Defending Champion should now be correctly increasing maximum health by 10% instead of only by 10 health.
 * Figurine of the Colossus should now be correctly flagged for Timewalking.
 * Gemcutter Module: Critical Strike can now drop for multiple Jewelcrafters at the same time upon defeating Shadow-Lord Iskar in Hellfire Citadel.
 * Wild Gladiator's Greatcloak and Wild Gladiator's Tabard should no longer be available for sale.
 * Collections
 * Toy Box
 * Vial of Red Goo should now correctly prevent players from performing actions while they're transformed.
 * Bug Fixes
 * Players on a mount using the flight master at Vol'mar or Lion's Watch to fly to the Throne of Kil'jaeden should now be correctly dismounted.
 * Fixed an issue where Rogue Tier-18 Normal armor set was incorrectly using the appearance of the Mythic armor set.
 * Fixed an issue where Draenor Siege Engines and Demolishers did not have a cooldown on their first ability.
 * Fixed an issue where player combat pets were not being automatically resummoned after leaving a vehicle.
 * Fixed an issue where abilities that trigger when a target leaves an area like Binding Shot or Ursol’s Vortex were incorrectly still triggering its effects after the ability has expired.
 * Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.
 * Fixed an issue where players were able to retain the Well-Rested buff from Leatherworking Tents while in a Raid instance.

June 26

 * Garrisons
 * Followers
 * Leorajh has regained the ability to allow players to access the Follower Missions menu while in the field.
 * Class
 * Druid
 * General
 * Prowl can now be used while the Druid is sitting.
 * Creatures and NPCs
 * Tanaan Jungle
 * Supreme Lord Kazzak no longer drops Felblight for characters below level 100.
 * Quests
 * Vignette: Murktide Alpha: This quest is no longer cleared from your character during a daily reset or after logging off.
 * Tanaan Jungle
 * Pressing the Attack: Completing the chapter quest versions of the bonus objectives should now be awarding quest credit.
 * Raids and Dungeons
 * Loot Changes
 * Please note that the following loot changes require a realm restart to take effect.
 * Tripled the chance that a Mythic dungeon item can upgrade to Warforged. As a reminder, when a Mythic dungeon item is Warforged (which can drop from any Mythic dungeon boss), the item level is increased from 685 to 705.
 * Increased the number of set pieces that drop from set bosses in Hellfire Citadel on Normal and Heroic difficulty. This affects both personal loot and group loot.
 * Doubled the chance of an item being Warforged in Timewalking dungeons with an item level increase from 660 to 675.
 * Increase the chance of getting an item when using a Seal of Tempered Fate.
 * Timewalking
 * Legacy quests from previous expansions can now be completed while in a Timewalking dungeon.
 * Hellfire Citadel
 * Iron Reaver
 * Players should no longer be spammed with loot notifications for Internal Stabilizer Equipment Plan after defeating Iron Reaver.
 * Kilrogg Deadeye
 * The Fel Corruption buff gained from Hulking Terrors before the Kilrogg Deadeye encounter is now removed upon exiting combat.
 * Fel Lord Zakuun
 * Fixed an issue where Noxious Cloud's visual effect to affect framerates more than intended.
 * Archimonde
 * Players corpses should no longer be teleported out of the Twisting Nether in Phase 3 until the encounter is over.
 * Players corposes should no longer be teleported back up to the platform if they fall off the platform while in the Twisting Nether for Phase 3.
 * Allure of Flames no longer targets dead melee players.
 * Archimonde now prefers to cast Nether Banish on players who are in a tanking specialization.
 * PvP
 * Ashran
 * In The Breach, Stormshield Footman and Warspear Grunt no longer drop any loot.
 * The Stand Fast aura should provide an increase of 5% to your damage. The tooltip for this aura will be updated at a later date.
 * The Tower Defense aura should provide an increase of 10% to your damage. The tooltip for this aura will be updated at a later date.
 * The Hold Your Ground aura should provide an increase of 15% to your damage. The tooltip for this aura will be updated at a later date.
 * Victory in Ashran events now awards 150 Honor Points per win, down from 250.
 * Victory in Ashran Mines now requires 30 marks, down from 50.
 * Items
 * Ai-Li's Skymirror can no longer be used to copy Vial of Red Goo's transformation effect.
 * Baleful Cloak and Baleful Ring should now correctly grant a reward tailored for the character's loot specialization as intended.
 * Saberstalker Teachings: Trailblazer should now be refundable for the full amount paid to the vendor.
 * Trade Agreement: Arakkoa Outcasts: Fixed an issue that could cause players to be unable to use the item.
 * Bug Fixes
 * Fixed an issue that could cause quest progress to stop functioning after the completion of a dungeon.
 * Fixed an issue that could cause progress for a quest to be lost when splitting and recombining stacks of quest items.
 * Fixed an issue preventing some vendor items from being purchasable.

June 25

 * Class
 * Death Knight
 * Frost
 * [Hotfix in testing] Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
 * The change to Might of the Frozen Wastes remains in place and is a significant buff to Frost Strike damage while dual-wielding.
 * Obliterate once again deals full damage to players.
 * [Hotfix in testing] Howling Blast damage has been reduced by 13.5% but is still a slight buff from its pre-6.2 damage levels.
 * The change to Howling Blast's area damage remains in place, and continues to deal full damage to all enemies within range.
 * Hunter
 * Beast Mastery
 * [Hotfix in testing] Improved Focus Fire should now correctly increase attack power.
 * Shaman
 * Enhancement
 * [Hotfix in testing] Lava Lash now deals 20% more damage.
 * [Hotfix in testing] Stormstrike now deals 20% more damage.
 * [Hotfix in testing] Windstrike now deals 20% more damage.
 * World Environment and Events
 * Tanaan Jungle
 * Enabled a graveyard much closer to the Throne of Kil'jaeden area to no longer require completion of the quest The Assault Base.
 * Looted Bleeding Hollow Treasure should now contain more Garrison Resources.
 * Midsummer Fire Festival
 * Burning Blossom's Fire Festival Fury effect no longer stacks with flasks.
 * Creatures and NPCs
 * Tanaan Jungle
 * Savage Whale Shark has migrated to a savage new home in the waters around Ironhold Harbor.
 * Players should no longer be seeing zone wide messages from rare creatures or NPCs that are not in their area.
 * Fixed an issue where players were unable to block the beams to activate Varyx the Damned.
 * Fixed an issue that could cause players to not receive loot after defeating Supreme Lord Kazzak.
 * Quests
 * Garrison Quests
 * If At First You Fail, Try Again!: Fixed an issue that could cause players to be unable to complete the quest.
 * Tanaan Jungle
 * Tooth and Claw (quest): The quest now awards 100 Blackfang Claws on competition (up from 25 Blackfang Claws).
 * Legendary Ring Quest Line
 * Legacy of the Sorcerer Kings: Tracking and credit for obtaining Abrogator Stones should be working correctly once more.
 * The Shadow War (quest): The location for quest turn-in should now be updated correctly if Khadgar has moved to a new location.
 * Raids and Dungeons
 * Hellfire Citadel
 * General
 * Increased the chance for non-boss enemies (“trash”) in Hellfire Citadel to drop epic items.
 * Hellfire Assault
 * Contracted Engineer now has roughly 5% less health on Heroic difficulty.
 * Gorebound Felcaster now has roughly 5% less health on Heroic difficulty.
 * Hulking Berserker now has roughly 15% less health on Heroic difficulty.
 * Iron Dragoon now has roughly 5% less health on Heroic difficulty.
 * Kilrogg Deadeye
 * Fixed an issue where players that died during the encounter while the raid group completes the achievement A Race Against Slime was not receiving Ariok as a follower.
 * Shadow-Lord Iskar
 * Fel Bomb should no longer be incorrectly removed by Mistweaver Monk's Revival if the player is not holding the Eye of Anzu.
 * Socrethar the Eternal
 * Soulbound Construct while it's under player control should no longer be affected by Rallying Cry.
 * Sargerei Dominators now have a very brief delay before attacking after being spawned.
 * Fel Lord Zakuun
 * The number of players chosen for Seed of Destruction should now scale correctly based on raid size.
 * Mannoroth
 * Players should now be able to see a buff on Fel Iron Summoners to indicate the type of portal being opened during Stage One of the encounter.
 * Archimonde
 * Defeating a Hellfire Deathcaller should now correctly only remove a single stack of Death Brand on the target.
 * PvP
 * Ashran
 * Decreased the maximum number of players on each faction to 40. To compensate for this change, we've also increased the number of Ashran instances.
 * [Requires a realm restart] If a faction repeatedly loses at an Ashran event, they will now receive an invisible progressive buff that increases their damage, healing, and damage absorption by 5% per stack. This effect can stack up to 10 times. A stack of the buff will be removed each time the losing faction wins an event.
 * Items
 * Saberstalker Teachings: Trailblazer should now be usable by players that already have learned Treasure Map: Tanaan Jungle.
 * Sassy Imp should no longer have a chance to summon a stable master.
 * Bug Fixes
 * Fixed an issue that could cause players to be dismounted while on a quest flight path.

June 24

 * Garrisons
 * General
 * Horde characters should no longer incorrectly receive an item when attempting to use their garrison's jukebox to play the track "A Siege of Worlds".
 * Naval Missions
 * Sink or Swim: The naval mission was more difficult than intended and no longer has an Iron Horde Destroyer as a threat.
 * Creatures and NPCs
 * Tanaan Jungle
 * Akrrilo, Eyepiercer, and Rendarr are no longer attackable before jumping into the arena in Fang'rila.
 * Quests
 * Garrison Quests
 * A True Naval Commander: Fixed an issue for Horde characters where more than one NPC was offering the same quest.
 * Upgrading The Fleet: Completing "I Sunk Your Battleship" is no longer a prerequisite for this quest.
 * Equipment Blueprint quests are no longer sharable.
 * Raids and Dungeons
 * Kormrok
 * Kormrok's Empowered Explosive Runes that have reformed inside the Foul Pool should now correctly still be able to deal damage to the entire raid.
 * Gorefiend
 * Fixed an issue that could cause players that had just left Gorefiend's stomach to incorrectly be sent back in.
 * Monks with an active Zen Sphere while affected by Shadow of Death should no longer be getting stuck before being transported into or out of Gorefiend's stomach.
 * Shadow-Lord Iskar
 * Eye of Anzu should now correctly protect players from the effects of Shadow-Lord Iskar's Phantasmal Winds.
 * Socrethar the Eternal
 * Fel Prisons should now be able to correctly trap Sargerei Shadowcallers.
 * Soulbound Construct's Reverberating Blow should no longer incorrectly pull mobs from outside of the encounter.
 * Fel Lord Zakuun
 * Dark Devourer's Collapse ability should now correctly deal damage.
 * Shao'ghun's Shockwave ability now deals less damage.
 * Archimonde
 * Archimonde's Desecrate ability should no longer deal damage to pets.
 * Collections
 * Toy Box
 * The following toys can no longer be used while in a rated PvP match.
 * Burning Blade (toy)
 * Corrupted Primal Obelisk
 * Dazzling Rod
 * Ghostly Iron Buccaneer's Hat
 * Jewel of Hellfire
 * Podling Camouflage
 * Skull of the Mad Chief
 * The Perfect Blossom
 * Throbbing Blood Orb
 * Vial of Red Goo
 * Achievements
 * I'm a Soul Man: Fixed an issue that caused the achievement to be incorrectly awarded.
 * I'm a Soul Man: Fixed an issue that caused the achievement to be incorrectly awarded.

June 23

 * Tier-18 Set Bonus and Trinket Adjustments
 * We've made a number of adjustments to Tier-18 set bonuses based on feedback and data from raid testing on Public Test Realms (PTR). Tooltips for the following set bonuses may be inaccurate and will be fixed in a future client-side patch. For more information on these changes, please visit the 6.2 PTR discussion thread titled: Feedback Thread - Set Bonuses + Trinkets.
 * Death Knight
 * Armor Sets
 * Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% gain to haste (down from 5%) on critical hits with Obliterate and critical damage is increased by 6% (down from 10%) on critical hits with Frost Strike.
 * Druid
 * Armor Sets
 * Tier-18 2-piece set bonus for Feral Druids now increases the chance for Omen of Clarity to trigger by 90% (down from 133%).
 * Tier-18 4-piece set bonus for Balance Druids now increases Arcane and Nature damage by 6% (down from 8%).
 * Mage
 * Armor Sets
 * Tier-18 2-piece set bonus for Arcane Mages' summoned heroes now deal 40% less damage.
 * Tier-18 4-piece set bonus for Frost Mages now increases the duration of Water Jet by 10 seconds (up from 4 seconds).
 * Monk
 * Armor Sets
 * Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.
 * Paladin
 * Armor Sets
 * Tier-18 4-piece set bonus for Retribution Paladins now increases damage by 5% per stack (down from 6%).
 * Priest
 * Armor Sets
 * Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.
 * Rogue
 * Armor Sets
 * Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.
 * Shaman
 * Armor Sets
 * [Hotfix in testing] Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%), but now only counts up to a maximum of 5 Maelstrom charges (maximum 60% damage bonus).
 * Warlock
 * Armor Sets
 * Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
 * Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.
 * Warrior
 * Armor Sets
 * The change to Tier-18 2-piece set bonus for Arms Warriors has been reverted. Chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks is back to the original 60%. Tier-18 2-piece set bonus for Arms Warriors now has a 100% chance to reset the cooldown of Mortal Strike from Rend periodic damage ticks.
 * Trinkets
 * Empty Drinking Horn now deals roughly 50% less damage with its Fel Burn effect.
 * Prophecy of Fear's explosion effect is no longer triggered by Mastery: Icicles for Frost Mages or Mastery: Molten Earth for Elemental Shaman.
 * Soul Capacitor should no longer be dealing less damage than stated in the item's tooltip.
 * Garrisons
 * Garrison Buildings
 * Shipyard
 * Fixed an issue that could cause Naval Missions for Legendary Ring Quest Line items to appear prematurely on the Naval Mission map.
 * Creatures and NPCs
 * Frostfire Ridge
 * Rolosh Wavechaser should no longer appear to be floating in the air for Alliance characters that have completed the quest All Hands on Deck.
 * Gorgrond
 * [Requires a realm restart] and Yrel at the Iron Docks now have collision geometry.
 * Solog Roark now dismounts players in his immediate vicinity during the quest Hook, Line... and Sink Him!
 * Added a repair vendor to the Iron Docks for Alliance and Horde characters.
 * Ashran
 * Elite Conquest Quartermasters Alixandr Fallor (Alliance) and Legionnaire Gutcrush (Horde) now dismounts players in their immediate vicinity.
 * Fixed an issue where winning an event or completing an Ashran quest could award an incorrect version of Dented Ashmaul Strongbox.
 * Quests
 * Garrison Quests
 * [Hotfix in testing] The quest chain to obtain and construct a Shipyard can now be completed while in a raid group.
 * A True Naval Commander: Fixed an issue that incorrectly allowed players to construct Destroyers and Transports during the quest.
 * [Requires a realm restart] Hook, Line... and Sink Him!: Blackrock Grapples now have collision geometry and the grapple is automatically triggered by proximity.
 * [Requires a realm restart] Quuest:The Train Gang: Multiple players can now use the detonator simultaneously to complete the quest objective "Blow Open the Train".
 * Obstacle Course: Multiple players can now use the book and scroll simultaneously to complete the quest.
 * Tanaan Jungle
 * Rumble in the Jungle (quest): Fixed an issue where players could incorrectly receive the King of the Jungle buff before completing the quest.
 * Legendary Ring Quest Line
 * The Shadow War (quest): Fixed an issue where players that have built a Shipyard could be unable to complete the quest by speaking to Khadgar.
 * Ashran
 * Into the Wilderness (quest): The quest should now correctly award players with 100 Honor Points before the start of the next Warlords PvP season.
 * Raids and Dungeons
 * Premade Group Finder
 * [Hotfix in testing] Hellfire Citadel for Normal and Heroic difficulties should now be available as an option for Premade Groups.
 * Collections
 * Mount Journal
 * Fixed an issue where newly learned account-wide mounts could not be favorited until the character has relogged.
 * Items
 * [Requires a realm restart] Primal Gladiator gear sets should correctly have their set bonuses once again.
 * UI
 * Players should no longer be spammed with loot notifications when multiple players obtain a Tome of Chaos for the Legendary Ring Quest Line at the same time.
 * Class
 * Death Knight
 * Bug Fixes
 * Fixed an issue that could cause Death Coil to not heal a friendly target unless an enemy target is selected.
 * Priest
 * Bug Fixes
 * Fixed an issue that could cause Shadow Priests to be unable to shift out of the Shadowform visual effect.
 * Warlock
 * Bug Fixes
 * Grimoire of Sacrifice should no longer be incorrectly canceled at the end of a raid encounter.

May 22

 * Creatures and NPCs
 * Spires of Arak
 * Rukhmar now moves faster and can also move while channeling Solar Breath.
 * Elwynn Forest
 * Fixed an issue that could cause Hogger in Elwynn Forest to bug out if General Hammond Clay in Stormwind was slain.
 * Quests
 * Tanaris
 * Thunderdrome: Grudge Match! Fixed an issue where the quest would fail if Megs Dreadshredder deals damage to Steelspark LX-506.
 * Raids and Dungeons
 * Blackrock Foundry
 * Operator Thogar
 * Fixed a number of issues that could cause the Operator Thogar encounter to not start correctly.
 * Blackhand
 * [Requires a realm restart.] Slag Bombs' explosion now damages players in a 6 yard radius (down from 10 yards) on Normal and Heroic difficulties.
 * Incendiary Shot's damage has been reduced by 25% on Normal, Heroic, and Mythic difficulties.
 * Blackhand's Shattering Smash now deals 25% less damage during Stage Two on Normal, Heroic, and Mythic difficulties.
 * PvP
 * Battlegrounds
 * Fixed an issue where players were receiving more Conquest and Honor than intended for winning a Strands of the Ancients match via Random Battleground.
 * Fixed an issue that could cause the Isle of Conquest Workshop to not work correctly.

May 11

 * Classes
 * Paladin
 * General
 * Hand of Freedom is no longer usable while stunned.
 * Glyphs
 * Glyph of Denounce is now removed completely by dispel effects (dispel effects used to only remove one stack at a time).
 * Bug Fixes
 * Blood-Soaked Invitations should now convert into the correct Horde equivalent for Alliance characters performing a faction transfer.

May 7

 * Raids and Dungeons
 * Blackrock Foundry
 * Blackhand
 * Blackhand's Demolition ability now deals 20% less damage and his Massive Demolition ability now deals 5% less damage on Normal, Heroic, and Mythic difficulties.

May 5

 * Raids and Dungeons
 * Blackrock Foundry
 * The Blast Furnace
 * Additional Bellows Operators should no longer incorrectly spawn after the fight has transitioned into Phase 2.

April 28

 * Class
 * Warlock
 * General
 * Felhunter’s Spell Lock ability and the version of Spell Lock obtained through Grimoire of Sacrifice should now correctly share a cooldown with each other.
 * Quests
 * Legendary Ring Quest Line
 * An Inside Job: Reduced the number of guards present and amount for health on all guards in the quest area.
 * Southern Barrens
 * Run Out the Guns: Rageroar Rowboats should now continue to spawn.
 * Bug Fixes
 * Achievements
 * Home Alone can now be completed using alternate versions of a Hearthstone such as The Innkeeper’s Daughter or Garrison Hearthstone.

April 21

 * Raids and Dungeons
 * Blackrock Foundry
 * The Blast Furnace
 * Fixed an issue where Heart of the Mountain’s Tempered debuff could incorrectly persist on a player pet.
 * Items
 * Explorer’s Notebook or Garrison Scout Report used by players that already have an Exploration mission available should now be informed that they’re not eligible for additional missions of that type and no longer incorrectly consume the item.

April 20

 * Creatures and NPCs
 * Spires of Arak
 * Solar Magnifier should now allow players to loot it and no longer immediately despawn after being defeated.
 * Raids and Dungeons
 * Legacy
 * Siege of Orgrimmar
 * Galakras: Fixed an issue where players could not advance to Phase 2 because Anti-Air turrets were not spawning correctly.

April 13

 * Raids and Dungeons
 * Blackrock Foundry
 * General
 * The health and damage scaling of aspects of several encounters on Normal and Heroic difficulties have been adjusted to make them less punishing for smaller raid groups, to account for reduced availability of external cooldowns and the larger relative portion of the group that must deal with certain mechanics. Overall, these changes should make the encounters easier for groups with closer to 10 raiders, while having little noticeable effect for groups with closer to 30 players.
 * Kromog
 * Stone Breath now deals up to 20% less damage on Normal and Heroic difficulties.
 * The Blast Furnace
 * Foreman Feldspar, Security Guards, Bellows Operators, Firecallers, and Engineers now have up to 15% less health on Normal and Heroic difficulties.
 * Blackhand (tactics)
 * The damage over time dealt by the Impaled effect has been reduced by up to 30% on Normal and Heroic difficulties.
 * Blackhand now has up to 10% less health on Normal and Heroic difficulties.

April 10
The formula used to calculate a player’s catch-up cap is now:  × 1500 –  Further information on this change could be found in the forum thread titled: Changes to Conquest Catch-Up Cap.
 * Raids and Dungeons
 * Blackrock Foundry
 * Blackhand
 * Blackhand’s Marked for Death ability should no longer have a preference to target players that are already stunned during Stage Two.
 * PvP
 * Conquest Catch-Up Cap Changes
 * Conquest catch-up cap received a change to how it’s calculated that should result in a roughly 50% increase to the catch-up portion of the cap.
 * Bug Fixes
 * Players can no longer delete WoW Token letters in the mailbox if it still has gold attached.
 * Fixed an issue where whispers were not working correctly from the Mobile Armory chat client.

April 6

 * Raids and Dungeons
 * Blackrock Foundry
 * Blackhand
 * Fixed an issue that was causing Blackhand’s Slag Bombs to incorrectly explode instantly and the Slagged debuff to incorrectly persist on a character.
 * Legacy
 * Dragon Soul
 * Warmaster Blackhorn: Fixed an issue that could cause the encounter to not drop loot if Goriona was damaged too quickly during the transition to Stage Two.
 * Collections
 * Toy Box
 * Fruit Basket should no longer incorrectly have a chance to trigger trinket effects.
 * Items
 * Checkered Flag‘s mount speed bonus no longer works while inside of an instance such as dungeons, raids, Arenas, or Battlegrounds.

April 2

 * PvP
 * Chauffeured Chopper should no longer incorrectly allow players to mount up while holding a flag or orb.
 * Ashran
 * Ashran Paladin Captains (Vanguard Samuelle and Avenger Turley) should no longer bubble hearth when they have low health. This should make the Take Them Out achievement more obtainable.
 * Items
 * Robo-Rooster should correctly only be allowing one Robo-Rooster to be active at a time once more.

March 31

 * Classes
 * Druid
 * Armor Sets
 * Tier-17 4-piece set bonus for Feral Druids should now correctly have a chance to trigger from Multistrikes.
 * Quests
 * Legacy
 * Striking Back (Dun Morogh) (Dun Morogh): Repaired Bomber should now correctly fly over Ironforge Airfield and allow players to complete the quest.
 * Raids and Dungeons
 * Blackrock Foundry
 * The Blast Furnace
 * Phase 1
 * Furnace Engineers should now throw a bomb at players roughly every 6 seconds. Throw Bomb is now instant-cast, but the range is now 40 yards (down from 50 yards). These changes are intended to diminish the relative benefit of having two or more priests, compared to one or none: Mind Control allows for more controlled targeting of the Bombs, but does not speed up the phase as a whole.
 * Reduced the health of Heat Regulators.
 * Blackhand
 * 's health has been reduced by 5% on Mythic difficulty.
 * Blackhand's Massive Shattering Smash ability now deals 25% less damage on Mythic difficulty.
 * Iron Soldiers' health has been reduced by 15% on Mythic difficulty.
 * Collections
 * Heirlooms
 * In response to player feedback, we have increased the power of Heirloom for levels 91-100. This change is intended to help Heirlooms be more competitive relative to Draenor dungeon gear.
 * Bug Fixes
 * Fixed an issue that could cause Mistweaver Monks that had undergone a Paid Character Boost to deal less damage than intended while in the process of unlocking skills and abilities.
 * Fixed an issue that could cause looping flight paths used for quests to not work correctly.

March 27

 * Racial Abilities
 * Night Elf
 * Shadowmeld should now correctly drop the character from combat if another party member is in combat while in an Arena, Battleground, Rated Battleground, or outdoor PvP zone.
 * Garrisons, Followers, and Outposts
 * Summoned Bosses
 * Teluur should no longer incorrectly despawn while in combat with the player after being summoned.
 * Quests
 * Legendary Ring Quest Line
 * An Inside Job: Fixed an issue where may sometimes fail to eliminate a target.
 * Reverse Piracy: Fixed an issue where the map marker for Stolen Sha'tari Vault was not updated correctly after defeating The Iron Maidens.
 * Raids and Dungeons
 * Blackrock Foundry
 * The Iron Maidens
 * The Iron Maidens should no longer incorrectly trigger a Dreadnaught phase if they reach 100 Energy and 20% health at around the same time.
 * Legacy
 * Throne of Thunder
 * Durumu the Forgotten: Fixed an issue where the cones of light may incorrectly spawn high above ground during the Light Spectrum phase.
 * Items
 * Primal Gladiator's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Change.

March 23

 * Racial Abilities
 * Night Elf
 * Shadowmeld should now behave as it had before Patch 6.1 and drop the character from combat while in Arenas, Battlegrounds, Rated Battlegrounds, and outdoor PvP zones such as Wintergrasp, Tol Barad, and Ashran.
 * Garrisons, Followers, and Outposts
 * Garrison Campaign Quests
 * Dream of Argus: The Crystal Reborn: Fixed an issue where players were unable to interact with the crystal reconstruction device.
 * Environment and World Events
 * Spires of Arak
 * Morphed Sentient should no longer despawn while engaged in combat.
 * Pet Battles
 * Race MiniZep: The pet is now unique and is not eligible to be caged or released.
 * Items
 * Gleaming Ring should now correctly create a ring when used by Guardian Druids or Brewmaster Monks.
 * Bug Fixes
 * Players should now be able to complete the achievement, King of the Monsters while transformed into a Gluttonous Giant.

March 19

 * Raids and Dungeons
 * Blackrock Foundry
 * Iron Maidens
 * Admiral Gar'an now has a 3-second cooldown on all her abilities after using Deploy Turret on all difficulty modes.
 * Reduced The Iron Maidens' health by 25% on Raid Finder difficulty.
 * Reduced the health of Admiral Gar'an's Dominator Turret by 60% on Raid Finder difficulty.
 * PvP
 * Ashran
 * Events in Ashran are no longer on individual timers. Events are now selected at random at regular intervals.
 * Fixed an issue where announcements for some of the upcoming events in Ashran were not being broadcast correctly.
 * Classes
 * Death Knight
 * Unholy
 * Fixed an issue where both Shadow Infusion and Dark Transformation could be active at the same time.
 * Hunter
 * General
 * Fixed an issue where having an exotic pet in the first stable slot prevented duplicates of non-exotic pets from spawning during Stampede for non-Beast Mastery Hunters.
 * Bug Fix
 * Fixed an issue where Mark of Warsong could decrement incorrectly when two applications have been applied to the same character.

March 18

 * Items
 * To ensure that defeating new bosses feels appropriately rewarding, we are increasing the item levels of Blackrock Foundry raid drops by 5 item levels across all difficulties. Additionally, Stage-4 Draenor crafted and Tier-4 Apexis vendor gear have also been increased by 5 item levels to keep their power unchanged relative to Blackrock Foundry raid itemization. The above changes are retroactive. For more information on the reasoning for this change, please visit the forum thread titled: Blackrock Foundry Item Level Change.
 * PvP
 * In response to player feedback, we've reverted a hotfix from March 11 where players dealt 10% less damage against other players while in PvP combat.
 * Classes
 * Death Knight
 * General
 * [Requires a realm restart] Reverted a hotfix from March 11 that fixed a situation where Blood Tap (Talent) and Death Strike would interact incorrectly and allowed Death Runes to become permanent.
 * Mage
 * Frost
 * Fixed an issue where Enhanced Frostbolt's effect could be incorrectly consumed if the Mage was casting Frostbolt when it triggers.
 * Quests
 * The Day that Deathwing Came: What Really Happened: Upon reaching the end of the canyon, Martek should now correctly remember that his motorcycle could fly, and allow players to complete the quest.
 * Environment and World Events
 * Frostfire Ridge
 * Removed an inaccessible treasure marker on the mini-map for characters that have learned Frostfire Treasure Map.
 * Raids and Dungeons
 * Blackrock Foundry
 * The Blast Furnace
 * Blackhand should no longer be speaking to players during the encounter if he has already been defeated.
 * Legacy
 * Naxxramas: Fixed an issue that could cause players to become stuck if Gothik the Harvester was defeated too quickly.

March 12

 * Classes
 * Priest
 * Talents
 * Cascade will now properly use the casting Priest's Multistrike chance for bounces beyond the first one.
 * Raids and Dungeons
 * Blackrock Foundry
 * Operator Thogar
 * Grom'kar Man-at-Arms' Iron Bellow ability should no longer be redirected by a Grounding Totem.
 * Legacy
 * Icecrown Citadel: Players should now correctly only be saved to the raid when all three Blood Princes] have been defeated during the Blood Prince Council encounter.
 * Items
 * Auto-Repairing Autoclave now has 33% more Spirit.
 * Elementalist's Shielding Talisman now has 33% more Spirit.
 * Bug Fixes
 * Achievements
 * Players should now correctly receive credit towards the Call to Arms! achievement after completing a max level Battleground match.

March 11

 * Classes
 * Death Knight
 * General
 * Fixed a situation where Blood Tap (Talent) and Death Strike could interact incorrectly and allow Death Runes to become permanent.
 * Druid
 * General
 * Shred now deals 20% more damage while stealthed (down from 35%).
 * Hunter
 * General
 * Tranquilizing Shot now costs 50 Focus (up from 20 Focus).
 * Hunter Pets
 * Cornered now causes the pet to deal 20% more damage (down from 50%).
 * Talents
 * Fixed an issue where Exotic Munitions' Incendiary Ammo and Frozen Ammo were causing the Hunter's swing timer to reset incorrectly.
 * Raids and Dungeons
 * Blackrock Foundry
 * Blackhand
 * Siegemaker's Battering Ram ability is no longer considered to be an area-of-effect attack on Normal, Heroic, and Mythic difficulty.
 * Legacy
 * Icecrown Citadel: Defeating Professor Putricide too quickly should no longer cause players to become trapped in the room.
 * PvP
 * Players now deal 10% less damage against other players while in PvP combat.

March 9

 * Classes
 * Paladin
 * Holy
 * Light of Dawn should now correctly benefit from Critical Strike, Multistrike, and Haste.
 * Raids and Dungeons
 * Blackrock Foundry
 * General
 * Iron Taskmaster's Held to Task ability no longer plays the level up sound effect when used.
 * Kromog
 * Kromog's Stone Breath and Rune of the Grasping Hand now deal less damage on Raid Finder difficulty.
 * The Everbloom: Addled Arcanomancer, Putrid Pyromancer, and Infested Icecaller should no longer incorrectly strike multiple targets.
 * Legacy
 * Throne of Thunder: Ra-den's Murderous Strike should now be slightly less murderous, periodic damage dealt should no longer incorrectly scale up as the player was healed.
 * Bug Fixes
 * Fixed an issue with the disenchant window that that may cause a player to be disconnected from the game.

March 6

 * Cosmetic Transformations and Toy Effects
 * Demonology Warlock Metamorphosis (warlock ability) should now correctly have priority over cosmetic transformation effects.
 * Classes
 * Hunter
 * General
 * Fixed an issue where Steady Focus could incorrectly trigger without using Cobra Shot twice in a row.
 * Shaman
 * Elemental
 * Chain Lightning Multistrikes should no longer be incorrectly triggering Enhanced Chain Lightning twice in a row.
 * Raids and Dungeons
 * Legacy
 * Dark Heart of Pandaria (Scenario): Creatures in the scenario should no longer incorrectly scale to level 100.
 * Bug Fixes
 * Fixed an issue where Character Boosting a Protection Paladin was not granting Cold Weather Flying.

March 5

 * Classes
 * Druid
 * General
 * Dash should no longer continue to provide an increase to movement speed if the Druid shapeshifts out of Cat Form.
 * Mage
 * Fire
 * Mastery: Ignite modified by Glyph of Ignite should now correctly apply its snare effect when Ignite is spread by Inferno Blast.
 * Monk
 * Talents
 * Charging Ox Wave should now be correctly categorized as a Stun effect for diminishing returns.
 * Paladin
 * General
 * Fixed an issue where Glyph of Flash of Light's effect could be incorrectly consumed by other Paladin's casting Flash of Light on the target.
 * Talents
 * Saved by the Light (Holy) should now be able to trigger its effect without requiring line-of-sight with the casting Paladin.
 * Rogue
 * General
 * Fixed an issue where macros intended to work while Shadow Dance (Subtlety) was active would stop working when the effects of Subterfuge (Talent) ended.
 * [Requires a realm restart] Fixed an issue where Rogues were incorrectly being affected by crowd control abilities while in the middle of Death from Above (rogue ability) (Talent).
 * Shaman
 * Elemental
 * Ascendance for Elemental Shaman should now correctly have its cooldown reset at the end of a raid encounter.
 * Garrisons, Followers, and Outposts
 * Garrison Missions
 * Level 95-99 Garrison Missions should now repopulate more quickly.
 * Level 90-99 Treasure Hunter Missions (Inn, Level 3) now award less gold. Gold awarded from Level 100 Treasure Hunter Missions remains unchanged.
 * Level 95 Mission: Shreddercide, Level 97 Mission: Curiosity Killed Them, and Level 99 Mission: Raider Danger now awards Bonus Follower XP instead of Garrison Resources.
 * Completing Patrol Missions should now correctly contribute credit towards completing the "Patrolling Draenor" achievement.
 * Quests
 * Legendary Ring Quest Line
 * An Inside Job: Resolved an issue that prevented a cinematic from playing upon completion of the quest.
 * Frostfire Ridge
 * The Iron Wolf (quest): Players that have upgraded to a Tier 3 Garrison without completing Thunderlord Invasion! are now able to obtain this quest.
 * Environment and World Events
 * [Requires a realm restart] Players that have already obtained Voidtalon of the Dark Star are no longer able to interact with or enter Edge of Reality Portals.
 * Battlegrounds and Arenas
 * Queueing for an Arena Skirmish now allows everyone in the party (instead of only the party leader) to select roles other than Damage Dealing.

March 4

 * Darkmoon Faire
 * Tonk Challenge
 * Players are no longer able to destroy other players' Tonk Targets.
 * Increased the number of Tonk Targets spawned at the start of a Tonk Challenge session to 9 (up from 7). This should make the Ace Tonk Commander achievement more obtainable.
 * Classes
 * Druid
 * General
 * Fixed an issue where Ferocious Bite may sometimes consume an incorrect amount of Energy when the ability misses.
 * Priest
 * Discipline
 * Archangel should no longer incorrectly increase Flash Heal's mana cost.
 * Shaman
 * Enhancement
 * Fixed an issue where Lava Lash was not spreading Flame Shock to some targets.
 * Raids and Dungeons
 * Blackrock Foundry
 * The Blast Furnace
 * Phase 1: Security Guard's Defense ability now reduces damage taken by most allies by 90% (down from 99%).
 * Grimrail Depot
 * Skylord Tovra: Fixed an issue where Rakun may not placing pools of Diffused Energy correctly while flying overhead.
 * Legacy
 * Icecrown Citadel: Players should now be able to change between Normal and Heroic difficulty after defeating Valithria Dreamwalker.
 * Pet Battle
 * Battle Pet Abilities
 * Sandstorm should now correctly reduce damage dealt to all pets.
 * Bug Fixes
 * Fixed a graphical issue that could occur by using Reflecting Prism on a character that's transformed and riding a mount.
 * Fixed an error in calculating the shortest flight path from Ironforge to the Isle of Quel'Danas.

March 3

 * Darkmoon Faire
 * All of Darkmoon Island is now a Sanctuary zone. Note that some areas may still be incorrectly displaying as Contested areas on PvP realms. This display issue will be fixed in a future patch.
 * Players are now unable to start other Darkmoon Faire games if they're already on a racing quest.
 * Cosmetic Transformations and Toy Effects
 * Druid Incarnation, Shaman Ascendance and Ghost Wolf transformations should now correctly have priority over cosmetic transformation effects.
 * Glyph of the Treant's Treant Form now has the same transformation priority as other Druid combat forms.
 * Fixed an issue with the following cosmetic transformations that had an incorrect priority:
 * Celestial Defender's Medallion
 * Gamon's Braid
 * Manastorm's Duplicator
 * Mr. Smite's Brass Compass
 * Classes
 * General
 * Fixed an issue that could cause periodic effects that are not affected by Haste and had its duration extended to expire early.
 * Mage
 * Arcane
 * Arcane Power's cooldown now resets at the end of a raid encounter.
 * Paladin
 * Talents
 * Fixed a bug with Execution Sentence and Stay of Execution that could cause them to deal their damage or healing ticks in the wrong order.
 * Priest
 * Shadow
 * Vampiric Embrace should no longer incorrectly factor in damage caused by Searing Insanity.
 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Barn: Players trapping a creature should now drop out of combat as soon as the trap is triggered.
 * Mine, Level 2 (Horde): Fixed a mining node that can spawn in the air.
 * Stables: Players riding a Mount-In-Training are now dismounted when attacked by another player.
 * Quests
 * Legacy
 * [Hellfire Peninsula] Mission: The Abyssal Shelf (Horde) (Horde version): Wing Commander Brack should now correctly send players off on a bombing run.
 * [Mists of Pandaria] What's in the Box?: Defeating the Concentrated Sha too quickly should no longer cause them to stop spawning.
 * Raids and Dungeons
 * Blackrock Foundry
 * Blackhand
 * Fixed an issue that could cause players to take more fall damage than intended during the transition to stage two.
 * PvP
 * To make diminishing returns for crowd control effects more consistent and predictable, diminishing returns now have a reset window of 18 seconds. For a detailed explanation of this change, please visit the forum thread titled: Recent CC Diminishing Returns Changes.
 * Battlegrounds and Arenas
 * Flask of Conquest's effects should now correctly persist through death and be usable while in Arenas and Rated Battlegrounds.
 * Fixed an issue that caused players to stand up while eating or drinking during the preparation phase before the start of an Arena or Rated Battleground match.
 * Collections
 * Toy Box
 * Fixed an issue where using S.E.L.F.I.E. Camera while under the effects of Photo B.O.M.B. would incorrectly provide access to S.E.L.F.I.E. Camera MkII filters.
 * Items
 * Loot-A-Rang and Findle's Loot-A-Rang can now be used without dropping out of non-flight based shapeshift forms.
 * Snake Firework now has a 15-second cooldown.
 * Stone of Fire is now bind on equip and no longer requires Alchemy to equip.
 * Fixed an internal bag error that could occur while attempting to loot rare lunker fish.

February 27

 * Classes
 * Hunter
 * Talents
 * Focusing Shot now has a facing requirement.
 * Monk
 * Talents
 * Fixed an issue where Chi Explosion could incorrectly trigger Healing Elixirs while the Monk is at full health.
 * Priest
 * Talents
 * Saving Grace (Discipline, Holy) now heals for 34% less in PvP combat (up from 25% less).
 * Shaman
 * Elemental
 * Fixed an issue where Lava Surge can interact with the talent, Echo of the Elements incorrectly to provide an additional charge of Lava Surge.
 * Restoration
 * Chain Heal should now be correctly healing the most injured ally first.
 * Warlock
 * Talents
 * Soul Link's healing now ignores effects that increase or decrease the amount of healing received.
 * Warrior
 * General
 * Execute now deals 13% more damage for Fury and Protection Warriors, effectively restoring the ability's damage level back to pre-Patch 6.1.
 * Fixed a number of issues with Execute’s rage consumption and damage for Arms Warriors.


 * Garrisons, Followers, and Outposts
 * General
 * Visiting Garrison profession traders are now on a rotation and is no longer random.
 * Summoned Garrison bosses should no longer reset or despawn after being summoned if they're engaged by pets or Garrison NPCs.
 * Visiting High Overlord Saurfang no longer offers to accompany Horde players on patrol over concerns that he may cleave the Garrison in half.
 * Garrison Quests
 * Targets of bounty quests are now open tap.
 * Learning is Painful: Huge Crate of Weapons should now be interactable and allow players to complete the quest.
 * Follower Missions
 * Relic and Bounty missions are no longer being offered.

Raids and Dungeons
 * Creatures and NPCs
 * Fixed collision geometry designed to prevent crowding around the Horde PvP vendors in Warspear.


 * Legacy
 * Drak'Tharon Keep: Fixed an issue where Novos the Summoner was unkillable on Heroic difficulty.
 * The Culling of Stratholme: Fixed an issue where the Dark Runed Chest after defeating Mal'Ganis could not be looted on Heroic difficulty.


 * Items
 * Formidable Ring should no longer create invalid items.
 * Shadowtome can no longer be incorrectly upgraded by Weapon Crystal Ensorcelled Tarot (Corrected).
 * The Shatterer no longer has a chance on hit effect.


 * Bug Fixes
 * Trade Goods and Consumables should now be correctly deposited to bags assigned to favor those item types.

February 26

 * General
 * Players are now able to whisper or send party invites to players on any realm.


 * Classes
 * Death Knight
 * Blood
 * Shadow of Death should no longer be incorrectly canceled by Lichborne.
 * Druid
 * General
 * Movement speed bonuses from Stag Form combined with Stampeding Roar should now stack additively (previously, it did not and resulted in a loss of movement speed when both were combined).
 * Balance
 * Starfall and Sunfall should now correctly only hit enemies afflicted by the casting Druid's Moonfire or Sunfire without an active Glyph of Untamed Stars glyph.
 * Feral
 * Lunar Inspiration's Moonfire (Feral) now deals 20% more damage.Got it.
 * Initial attacks for Rake and Thrash should no longer be incorrectly benefiting from Bloodtalons twice.
 * Talents
 * Fixed an issue where Wild Charge in Aquatic Form was not working correctly.
 * Hunter
 * General
 * Ice Trap's trigger area should now match the visual.
 * Marksman
 * Chimaera Shot now deals 20% less damage in PvP combat.
 * Monk
 * General
 * Fixed an issue where Enhanced Roll was not correctly increasing the Monk's speed as much as it should.
 * Mistweaver
 * Mana Tea modified by Glyph of Mana Tea should now benefit correctly from Spirit.
 * Paladin
 * General
 * Fixed an issue where Paladins had an extra spellbook tab for glyphs.
 * Priest
 * Talents
 * Saving Grace (Discipline, Holy) now heals for 25% less in PvP combat.
 * Rogue
 * Talents
 * Rogues with the Subterfuge talent no longer incorrectly break out of Stealth from Prayer of Mending (Priest).
 * Fixed an issue where Subterfuge and Vanish interacted incorrectly, resulting in the wrong action bar being displayed for a short time.
 * Shaman
 * Enhancement
 * Fire Nova's visuals should now be visible to the casting Shaman.
 * Restoration
 * Lava Burst no longer deals extra damage in PvP combat for Restoration Shaman.


 * Garrisons, Followers, and Outposts
 * General
 * Music Roll: Totems of the Grizzlemaw should now play the correct Grizzly Hills track.
 * Increased the spawn rate for the chest containing Music Roll: Night Song in Darnassus.
 * Garrison Campaign Quests
 * Scouting Missives can now be completed if the player has already completed the daily version of the quests.
 * Herbs Galore: Completing the quest should now award 25 Primal Spirits (up from 15).
 * Portable Portals (Horde) (Horde version): Fixed an issue where Gez'la was not offering the quest to eligible players.
 * Garrison Buildings
 * Dwarven Bunker / War Mill: Increased the chance for obtaining Follower armor and weaponry sets from work orders.
 * Mage Tower / Spirit Lodge, Level 1: It should now support up to 7 work orders (was incorrectly only able to support 1 work order).


 * Quests
 * Gorgrond
 * Mossy Fate: Players should now be able to complete the quest if they receive Kaz the Shrieker as a Follower.


 * Creatures and NPCs
 * Heirloom vendors Estelle Gendry (Horde) and Krom Stoutarm (Alliance) are now ensuring that they have a lot more personal space.


 * PvP
 * Ashran
 * Being in a Premade Group should no longer prevent players from entering Ashran.
 * Fixed an issue where players in the same raid or party but in different instances of Ashran would still see each other's markers on the map.


 * Battlegrounds and Arenas
 * Battlegrounds
 * [Requires a realm restart] Low-level items should no longer have an excessive amount of Bonus Armor.
 * War Games now should have a 25-second resurrection timer.
 * Temple of Kotmogu: Paladins can no longer use Divine Shield or Hand of Protection on players holding an orb in Temple of Kotmogu.
 * Temple of Kotmogu: Hunters can no longer use Camouflage (hunter ability) to drop an orb in Temple of Kotmogu.


 * Collections
 * Heirlooms
 * [Requires a realm restart] Musty Tome of the Lost should now correctly accept Heirloom armor upgrade tokens (was incorrectly using weapon upgrade tokens instead).
 * Battle Pets
 * Battle Pet healing abilities should now heal for an amount much closer to the values stated in the tooltip.
 * Toy Box
 * S.E.L.F.I.E. Cameras can now be used while under a stealth effect.
 * Mounts
 * Chauffeured Chopper can no longer be driven by party members that are visiting another player's Garrison.


 * Items
 * Increased the amount of Stamina granted from Draenor food.
 * Tier 1 Stamina food now gives a bonus of 112 Stamina (up from 75).
 * Tier 2 Stamina food received no change and remains at 150 Stamina.
 * Tier 3 Stamina food now gives a bonus of 187 Stamina (up from 125).
 * The following glyphs are no longer bind on pickup.
 * Glyph of the Solstice (Druid)
 * Glyph of Flying Fists (Monk)
 * Glyph of Cleanse (Paladin)
 * Glyph of Purification (Priest)
 * Glyph of Purify Spirit (Shaman)
 * Primal Combatant's Medallion of Adaptation should now correctly count towards the PvP trinket set bonus, Gladiator's Distinction.


 * Bug Fixes
 * General
 * Fixed an issue where Touch of the Naaru's visuals was not correctly attached to character models.
 * Primal Combatant's Medallion of Adaptation should now convert into the correct faction version for characters that had undergone a Paid Faction Transfer.
 * Achievements
 * Don't Call Me Junior: Exploration Mission Master is no longer a requirement for completing the achievement.
 * [Requires a realm restart] Securing Draenor: Removed Challenge at the Ring of Blood as one of the requirements for completing the achievement.
 * What a Strange, Interdimensional Trip It's Been: Credit should now be correctly awarded for defeating Rukhmar with Pepe atop your head.

February 25

 * Classes
 * Tanking Specializations no longer generate threat from heals.
 * Fixed an issue where threat dropping abilities were sometimes incorrectly removing crowd-control effects.
 * Fixed an issue where images summoned by Spectral Guise (Priest Talent) or Mirror Image (Mage) would incorrectly retain threat when resummoned.
 * Druid
 * General
 * Shifting in-and-out of Cat Form should now correctly reapply Cat Form's speed bonus while Dash or Stampeding Roar is active.
 * Fixed an issue where various item effects that provides a buff based on the player's highest stat sometimes picked the wrong stat for Balance and Restoration Druids that were shapeshifted into Bear Form or Cat Form.
 * Fixed an issue where Ferocious Bite may consume more Energy than intended when the ability Multistrikes.
 * Talents
 * Bloodtalons (Feral) should no longer incorrectly consume a charge if the attack misses, is dodged, or parried.
 * Mage
 * Talents
 * Prismatic Crystal (talent) should no longer be incorrectly affected by friendly auras that reduces damage taken.
 * Monk
 * General
 * Tiger Strikes should no longer incorrectly activate on unsuccessful autoattacks, but will be able to activate from successful Multistrikes. Fixing this will result in an overall damage gain for all Monks, so there are a couple of additional adjustments (see below). Additionally, Tiger Strikes should now correctly provide the full 10% chance to trigger for Mistweavers in Crane Stance while equipping one-handed items in conjunction with off-hand items. For more details of this change, please visit the forum thread: Upcoming Tiger Strikes Hotfix.
 * Keg Smash (Brewmaster) now deals 20% less damage.
 * Rising Sun Kick (Windwalker, Mistweaver) now causes enemies to take 20% increased damage from the Monk's abilities (up from 10%).
 * The tooltip for Tiger Strikes is incorrectly stating that the chance for it to activate is 6.25% while dual-wielding. The actual chance is 5% (and has been since Warlords of Draenor released). The tooltip will be corrected in a future patch.
 * Talents
 * Fixed an issue with Chi Torpedo that caused it to deal no damage unless the Glyph of Water Roll was applied.
 * Paladin
 * Glyphs
 * Glyph of Holy Shock now decreases the healing of Holy Shock by 25% and increases its damage by 25% (down from a 50% decrease to healing and 50% increase to damage).
 * Priest
 * Talents
 * Saving Grace (Discipline, Holy) should now correctly reduce absorbs done (was incorrectly reducing absorption taken).
 * Armor Sets
 * PvP 2-piece set bonus effect for Shadow Priests is now removed at the beginning of a boss encounter. The set bonus will still work during the encounter.
 * Rogue
 * Armor Sets
 * PvP 4-piece set bonus for Combat Rogues should now provide the correct set bonus for Cold Blood. Note that the tooltip will incorrectly display text for the old set bonus and will be fixed in a future client-side patch.
 * Bug Fixes
 * Fixed an issue that could allow the effects of Master of Subtlety to persist longer than intended.
 * Attacking targets immediately after Vanish transitions to Stealth should now correctly remove Stealth and trigger Subterfuge.
 * Shaman
 * Enhancement
 * Fire Nova should now work correctly with Flurry. Additionally, Fire Nova should have its global cooldown reduced by haste.
 * Armor Sets
 * PvP 2-piece set bonus for Elemental Shaman should now correctly provide immunity to silence and interrupt effects while Ascendance is active.


 * Garrisons, Followers, and Outposts
 * Garrison Campaign Quests
 * Bringing the Bass: Lumbering Ancient can now be tapped by multiple players. Loot from the creature has been temporarily removed.
 * New Goods (Alliance version): Fixed an issue where Lieutenant Thorn was not offering this quest to eligible players.
 * Garrison Buildings
 * Mine, Level 2 (Horde): Fixed an issue where some of the ore nodes were spawning in the air.


 * Quests
 * Frostfire Ridge
 * The Battle of Thunder Pass (quest): Fixed an issue where players dying during the battle may sometimes be unable to complete the quest.
 * Nagrand
 * Shields Down!: Players should now receive credit for interacting with the Arkonite Crystal and be able to complete the quest.


 * Raids and Dungeons
 * Blackrock Foundry
 * General
 * Ogron Hauler no longer hits targets while casting Overhead Smash and Overhead Smash now increase Physical damage taken by 100% (down from a 200% increase) on Raid Finder difficulty.
 * Slagshop Brute now pauses for 2-seconds after using Lumbering Strength.
 * The Blast Furnace
 * Phase 1
 * Adds in the encounter should now be more immediately responsive to threat generation upon jumping into the encounter space.
 * Furnace Engineer's Repair ability now heals Heat Regulators' health every 1.5 seconds (up from every 1 second). Additionally, Furnace *****Engineers should no longer instantly cast Repair if they're in the middle of casting Electrocution or Bomb.
 * Phase 2
 * Firecaller's Volatile Fire now hits up to a maximum of 2 targets on Raid Finder difficulty, and 3 targets on Normal and Heroic difficulty.
 * Slag Elemental's nameplates now go away when they are Dormant.
 * Multiple Slag Elementals should no longer Fixate on the same player.
 * Flamebender Ka'graz
 * The fight should now reset when a Cinder Wolf is moved outside the encounter area.
 * Flamebender Ka'graz's Charring Breath and Lava Slash should now be correctly removed after an encounter reset.
 * Kromog
 * Players under the effects of Rune of the Grasping Hand should no longer take damage or stunned by Rune of Crushing Earth.
 * Beastlord Darmac
 * Beastlord Darmac's Pin Down ability should now deal damage in a radius of 25 yards around the spear impacts rather than around Darmac. Additionally, visuals for the attack should no longer be sometimes hidden by the floor.
 * Visuals for Spirit of the Rylak's Superheated Shrapnel and Dreadwing's Inferno Breath should now more accurately display the abilities' area of effect.
 * Operator Thogar
 * Fixed an issue where the door leading to Operator Thogar may fail to open if the raid wipes shortly after starting the encounter.
 * Blackhand
 * Blackhand should now correctly create a Slag Crater beneath the target of his Massive Shattering Smash.
 * Visuals for Blackhand's Shattering Smash and Massive Shattering Smash should now be visible with Projected Textures disabled.
 * Legacy
 * Throne of the Four Winds, Conclave of Wind: Fixed an issue where players may be unable to receive loot if their pet lands the killing blow on Conclave of Wind.


 * PvP
 * Ashran
 * Gleaming Ashmaul Strongbox no longer contains Primal Aspirant's gear (item level 600). Gleaming Ashmaul Strongbox now contains only Primal Combatant's gear (item level 620) with a small chance for Primal Gladiator's gear (item level 660) and Flask of Conquest.


 * Battlegrounds and Arenas
 * Battlegrounds
 * Warsong Gulch: Fixed an issue where players entering a match that's in-progress will cause the character to have 1 health and be displayed as dead.
 * Arenas
 * Fixed an issue where players were incorrectly awarded two Steel Lockboxes for completing a 3v3 and 5v5 skirmish.


 * Items
 * Blackrock Ham's well fed bonus should now correctly provide a buff to Critical Strike.
 * Dread Pirate Ring should correctly provide a bonus to Stamina, Critical Strike, and Haste once more (was incorrectly set to Intelligence, Stamina, and Critical Strike).
 * S.E.L.F.I.E. Cameras should now use the correct animation for Human Male and Female models.
 * Savage Feast's well fed bonus should now work correctly with the Pandaren Epicurean racial ability.


 * Bug Fixes
 * General
 * Resolved an issue where players that attempt to teleport back from a dungeon after having recently upgraded their Garrisons may receive an "Instance not found" error.
 * Fixed a server crash during the daily quest reset.
 * Items
 * Fixed an issue where Alliance players were unable to purchase the Battle Pet, Clock'em.

February 17

 * Classes
 * Rogue
 * Subtlety
 * Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues' Sanguinary Veins.


 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * Oregorger
 * Oregorger's health has been reduced by 10% on Normal difficulty.
 * Oregorger's Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
 * The Blast Furnace
 * Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
 * Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
 * Kromog
 * Kromog's Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect's radius has been decreased.
 * Beastlord Darmac
 * Beastlord Darmac's Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
 * Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
 * Operator Thogar
 * Enrage mechanic for the encounter is now more lethal.
 * Iron Maidens
 * Admiral Gar'an: Dominator Turret's Dominator Blast no longer deals damage to player pets, minions or guardians.
 * Enforcer Sorka's Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
 * Marak the Blooded's Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
 * Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
 * Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
 * Blackhand
 * Rubble Piles should no longer appear after the transition to stage two.
 * Fixed an issue where a player may not be correctly protected from Blackhand's Impaling Throw when multiple players were taking cover behind the same Rubble Pile.

February 12

 * Classes
 * Death Knight
 * Armor Sets
 * Tier-17 2-piece bonus for Unholy Death Knights in addition to its current effect also causes Dark Transformation to apply an additional 40% damage bonus to the ghoul, increasing total pet damage by roughly 20%.
 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * The Blast Furnace
 * Reduced the health of Primal Elementalists on Mythic difficulty.
 * Primal Elementalists are now immune to knockback effects.
 * Fixed an issue in Phase 2 where Slag Pools may fail to heat up Heart of the Mountain.
 * Fixed an issue where if the encounter is reset at the beginning of Phase 2, then Phase 2 adds would incorrectly spawn in during Phase 1 on the next attempt.
 * Kromog
 * Kromog’s Stone Pillars now persist for 60 seconds or if they are hit by Rippling Smash, whichever comes first.
 * Kromog’s enrage timer is now at 9 minutes (up from 8 minutes) across all difficulties.
 * Beastlord Darmac
 * Dreadwing's Inferno Breath and Spirit of the Rylak's Superheated Shrapnel no longer deals damage to player pets or guardians.
 * Fixed an issue in Stage Two where Beastlord Darmac may sometimes be unaffected by Cruelfang's Savage Howl.
 * Operator Thogar
 * Train schedules after the 7.5 minute mark have been adjusted to be less difficult on Normal and Heroic difficulty.
 * [Requires a realm restart.] Fixed an issue that could cause reinforcements from trains to appear to be standing still while still moving around.
 * Iron Maidens
 * Fixed an issue that could cause Enforcer Sorka to become stuck in the railing after using her Blade Dash ability.
 * Fixed an issue that could cause the Iron Maidens encounter to reset prematurely.
 * Fixed an issue where Iron Maidens were incorrectly only dropping Normal difficulty quest items for Sigil of the Black Hand on all difficulties.
 * Battlegrounds and Arenas
 * Arathi Basin: Completion criteria for the Resilient Victory achievement should now be tracking correctly and be obtainable.
 * Eye of the Storm (Rated): Fixed an issue where defending a capture point at Mage Tower and Blood Elf Tower displays the wrong tower in the chat window.

February 10

 * Classes
 * Warrior
 * Armor Sets
 * Tier-17 4-piece set bonus should now be correctly generating 6% increase to both critical strike and attack speed (was incorrectly generating 6% attack speed and 5% critical strike).
 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * Beastlord Darmac
 * Fixed an issue that could cause Faultline's Epicenter ability to persist in the environment after the raid has wiped.
 * Iron Maidens
 * Iron Will now increases damage dealt by 0.5% (down from 1%) every 10 seconds (up from every 20 seconds) after triggering on Normal and Heroic difficulty.
 * Blackhand
 * Blackhand's health has been reduced by 5% on Normal and Heroic difficulty.
 * Iron Soldier's health has been reduced by 15% on Normal and Heroic difficulty.
 * Blackhand's Massive Shattering Smash ability now deals 25% less damage on Normal and Heroic difficulty.
 * Blaze should no longer be dealing increased damage to players with the Incendiary Shots debuff.
 * Stage Three's Overheated effect should no longer incorrectly trigger player abilities that activate from being attacked.
 * The following hotfix from yesterday, February 9 was reverted. Blackhand's Marked for Death is back to a 15 second recast during Stage Two. In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds).
 * Items
 * Darmac's Unstable Talisman, Furyheart Talisman, and Goren Soul Repository can now trigger its effect from heals as well.
 * Frostwolf Fishing Journal can no longer be sold to a vendor and no longer has a sell price.

February 9

 * World Event: Love is in the Air
 * Crushing the Crown: Fixed an issue where the Crown Chemical Company Wagon in Darkshore was not granting quest completion credit.
 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * Gruul
 * Gronnling Laborer's Gronnling Smash ability now deals less damage.
 * Reduced the damage that Gruul’s Inferno Slice deals to 10-player raid groups on Normal and Heroic difficulties, but increased the rate at which damage scales with raid size. Larger raid groups should find the damage relatively unchanged; smaller groups will find that the ability now deals less damage.
 * The Blast Furnace
 * There's now a berserk timer for the encounter at the 13 minute mark.
 * Iron Maidens
 * Admiral Gar'an's Penetrating Shot no longer targets players who are riding a loading chain.
 * Fixed a situation where Tricks of the Trade (Rogue) or Misdirection (Hunter) could cause the Deckhands to go into evade mode.
 * Blackhand
 * [Requires a realm restart] Beginning with the new raid timer, Blackhand will consistently drop universal set tokens at the same consistent rates as other bosses in Blackrock Foundry.
 * If the Siegemaker's Fixated target dies, it should now Fixate on the closest target.
 * Cast time for Iron Soldier's Explosive Rounds ability should now be scaling smoothly with raid size and should no longer have breakpoints where the damage ramps up more than intended at 16 and 26 players.
 * Change Reverted: In Stage Two, Blackhand now casts Marked for Death every 16 seconds (up from 15 seconds).
 * Players no longer take falling damage upon landing after receiving Blackhand's Massive Shattering Smash.
 * In Stage Three, Blackhand's Attach Slag Bombs ability now prefers players that are not affected by the Impaled debuff.
 * Battleground and Arenas
 * Druid's Starfall and Sunfall no longer targets players that are capturing a PvP point in Arathi Basin, Battle for Gilneas, and Eye of the Storm.
 * Bug Fixes
 * Alliance characters that complete the Primal Combatant achievement are no longer being told to go to Orgrimmar to receive a reward.
 * Fixed an issue where characters that log out on the Deeprun Tram may be unable to log back in.

February 6

 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * Blackhand
 * [Requires a realm restart.] Siegemaker's Black Iron Plating is now removed by Slag Bomb. Slag Bomb's damage dealt to Siegemakers now scales up based on the number of players in the Raid. To adjust for this change, damage dealt to Siegemakers has been reduced for Impaling Throw by 20% and Slag Bomb by 30% (but damage still scales up based on Raid size).
 * Blackhand's Impaled effect should no longer be incorrectly removed by abilities that remove damage-over-time effects.
 * Shaman's Searing Totem and Liquid Magma should now correctly target Iron Soldiers while on the balcony.
 * Fixed an issue where Exploding Iron Star may sometimes not trigger or deal damage during the transition to Stage Two.
 * Upper Blackrock Spire
 * Sentry Cannons now self-destruct on Heroic difficulty when a player with Engineering uses Safety Protocols.
 * Battlegrounds and Arenas
 * Eye of the Storm: Fixed an issue where Horde players were unable to capture the flag at Mage Tower.

February 5

 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * Resolved an issue where Slagshop Brutes may sometimes not reset correctly if the raid wipes while they're casting Death Howl.
 * Hans'gar & Franzok
 * Hans’gar and Franzok’s Crippling Suplex now deals 30% less damage (200,000 damage on Raid Finder, 450,000 damage on Normal, 600,000 damage on Heroic, and 700,000 damage on Mythic).
 * Blackhand
 * Blackhand's Impaling Throw damage dealt to Siegemakers should now properly scale up based on the number of players in the Raid.
 * Visuals for Marked for Death and Slag Eruptions should now be easier to see.
 * Players should now only receive a single debuff that refreshes when running through Blazes created by Siegemaker Mortar attacks.
 * Resolved an issue that could cause some Hunters or Warlocks to suffer fatal falling damage during the transition to Stage Three: Iron Crucible.
 * Battlegrounds and Arenas
 * Faction flags should no longer appear for players in an Arena or Arena Skirmish match.

February 4

 * Classes
 * Druid
 * General
 * Mangle's damage has increased by 27%.
 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * Gruul
 * Gruul now uses Petrifying Slam against 5 targets in a 10-player raid, scaling up to 10 targets in a 30-player raid (used to be 8 targets for all raid sizes).
 * Hans'gar & Franzok
 * Mages should no longer be able to incorrectly Blink through the ramp at the end of the room.
 * Beastlord Darmac
 * Fixed an issue that could cause Beastlord Darmac despawn immediately once defeated.
 * Operator Thogar
 * Operator Thogar should now be immune to damage during the start of the encounter until he jumps down onto the tracks.
 * Iron Maidens
 * Admiral Gar'an should no longer interrupt herself while using Deploy Turret.
 * Blackhand
 * Players should no longer be able to avoid Incendiary Shot on the balconies in Stage Two.

February 3

 * World Event: Love is in the Air
 * Lovely Card buffs no longer work while in a Challenge Mode dungeon, Normal, Heroic, or Mythic difficulty Draenor raid.
 * Creatures and NPCs
 * World Boss: Rukhmar
 * Energized Phoenixes should now only fixate on players that are in combat.
 * Resolved an issue where Rukhmar could get stuck and not reset correctly.
 * Raids, Dungeons, and Scenarios
 * Blackrock Foundry
 * The Blast Furnace: Resolved an issue where if the encounter was reset during Phase 2 - The Heart Exposed, adds will spawn immediately the next time Phase 2 becomes active.
 * The Blast Furnace: Firecaller's Lava Burst and Volatile Fire abilities should now correctly always hit a player even if they attempt to kite them.

February 2

 * World Event: Love is in the Air
 * Players should now be able to complete the achievements Beacon of Love and They Really Love Me!
 * Manufactured Love Prism now has a 60-second cooldown (up from 30 seconds).
 * Garrisons, Followers, and Outposts
 * Garrison Campaign
 * [Requires a realm restart] Socrethar's Demise: Resolved an issue that could cause the event to not reset correctly.
 * Classes
 * Mage
 * Armor Sets
 * PvP 4-piece set bonus for Arcane Mages, Arcane Focus should now properly have its duration extended with Arcane Power by the Overpowered talent.
 * Paladin
 * Armor Sets
 * Tier-15 2-piece set bonus for Protection Paladins should no longer work for level-100 characters.
 * Quests
 * Gorgrond
 * Ambushing the Enemy: Resolved an issue where characters that have completed The Giant Cauldron first may be unable to see Thisalee Crow.
 * Legacy
 * Zul'Drak
 * Disclosure: Malmortis should no longer be getting stuck during a scripted event if the player was flagged for PvP combat and allow players to receive completion credit for the quest.
 * Raids, Dungeons, and Scenarios
 * Highmaul
 * Resolved an issue where a number of abilities from Kargath Bladefist, The Butcher, and Brackenspore were not triggering player abilities that should trigger from taking damage.
 * Twin Ogron: Resolved a situation where having the raid wipe just as the Twin Ogron are defeated with a raid leader that did not perform hostile action towards the bosses during the encounter could cause the raid to not be eligible for loot.
 * PvP
 * Ashran
 * Ashmaul Burial Grounds: Completing the event should now correctly grant credit towards the Tour of Duty achievement.
 * Battlegrounds and Arenas
 * Roll (monk ability) or Flying Serpent Kick (Windwalker) should now work correctly for Monks while they're carrying a flag.
 * Eye of the Storm
 * Flag captures in both normal and Rated Eye of the Storm match should now be correctly registering on the scoreboard and grant credit towards achievements that have to do with capturing a flag.
 * Flipping control of Draenei Ruins in a Rated Eye of the Storm match should now immediately teleport players waiting to be resurrected to the next available graveyard.
 * Resolved an issue in a Rated Eye of the Storm match that could cause a capture point to not flip correctly and be unable to be captured.
 * Items
 * Inscription-crafted Warlords trinkets should no longer be able to be upgraded using crystals meant for upgrading Inscription-crafted weapons as this could cause the trinket to end up in a broken state.
 * Goren Disguise can no longer be used while in a Challenge Mode Dungeon.

January 27

 * Garrisons, Followers, and Outposts
 * Tier 3 Garrisons: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
 * Garrison Campaign Quests
 * Assault on Skettis: Creatures and NPCs associated with Assault on Skettis now respawn more frequently and increased the amount of morale awarded for defeating them.
 * Gladiator's Sanctum Level 3: Players can no longer be votekicked from the Coliseum scenario.
 * Primal Fury: Players that have completed the quest before the hotfix from January 21 should now correctly receive Thisalee Crow (Alliance) or Choluna (Horde) as a Follower.
 * Classes
 * Druid
 * General
 * Ferocious Bite no longer loses damage when cast with a low amount of Energy while Berserk is active. Berserk will still discount Cat Form abilities' Energy cost, but will include the bonus damage as if it weren't cast with Berserk active.
 * Feral
 * Leader of the Pack (old) should now correctly trigger its heal for Druids that have learned the talent, Claws of Shirvallah.
 * Talents
 * Incarnation: Tree of Life's bonuses should no longer be incorrectly retained without having the talent learned.
 * Nature's Vigil should no longer be dealing excessive damage to high level targets by healing low level NPCs.
 * Rogue
 * Glyphs
 * Glyph of Recovery should no longer make Recuperate heal for less than the intended amount.
 * Quests
 * All quests should now still award experience even if the character is dead at the time of completion.
 * Frostfire Ridge
 * The Shadow Gate: Players who became stuck after completing "The Shadow Gate" will need to re-enter the cave within the Bloodmaul Stronghold in Frostfire Ridge if they were unable to see Orlana Strongbrow to continue their quest series.
 * Gorgrond
 * Ambushing the Enemy: Resolved an issue where players were unable to complete this quest if The Giant Cauldron has been completed first.
 * Talador
 * At Your Command: Horde characters who have faction changed to Alliance should now be able to complete the quest "At Your Command" if they have completed the Horde version previously.
 * Raids, Dungeons, and Scenarios
 * Grom'tash the Destructor and Gul'kosh should no longer force all party members into combat, including ones that aren't actively in combat with them.
 * Shadowmoon Burial Grounds
 * Ner'zhul: Resolved an issue where players may be unable to use the portal to re-enter the encounter area.
 * Icecrown Citadel
 * The Lich King: Resolved an issue where Val'kyr Shadowguards can prevent players from being able to complete the encounter if they pick the player up after Fury of Frostmourne has been cast.
 * PvP
 * Ashran
 * There's now a 30 minute delay between battles after Grand Marshal Tremblade or High Warlord Volrath has been defeated.
 * Stormshield Gladiators and Warspear Gladiators now respawn 3 minutes after Grand Marshal Tremblade or High Warlord Volrath has been defeated.
 * Items
 * Goren Disguise no longer works in Arenas or Rated Battlegrounds.
 * Scabbard of Kyanos' on use effect, the Sword Technique buff is now reduced by 40% while players have Battle Fatigue.
 * Swapblaster no longer works while in a Battleground.
 * Swapblaster no longer works while in a Battleground.

January 21

 * Garrisons, Followers, and Outposts
 * Garrison Campaign Quests
 * A Stolen Heart: Azuka Bladefury should no longer be getting stuck in evade mode for Horde characters.
 * Primal Fury: Completing the quest should now correctly award Thisalee Crow (Alliance) or Choluna (Horde) as a Follower. A fix to award the followers for players that have already completed the quest will be made at a later date.
 * Socrethar's Demise: Resolved an issue that could cause the banner used to challenge Socrethar to not work correctly.
 * Classes
 * Hunter
 * Talents
 * Hunter Talents should no longer incorrectly treat Lifelike Mechanical Frostboar as an active Hunter Pet.
 * Monk
 * General
 * Instant casting Surging Mist on self via Soothing Mist (Mistweaver) should no longer cause Surging Mist to not provide any healing.
 * Paladin
 * Glyphs
 * Glyph of Illumination is obsolete and should no longer be incorrectly retained by some Paladins.
 * Shaman
 * Restoration
 * Healing received through Spirit Link Totem redistributing player health to match each other should no longer be incorrectly affected by Dampening.
 * Warlock
 * Talents
 * Demonbolt (Demonology) now deals 25% less damage against other players in PvP combat.
 * Warrior
 * Arms
 * Mastery: Weapons Master's effects were overtuned and have been reduced in effectiveness by 18%. The mastery remains significantly stronger than before and is still 29% more powerful than prior to the hotfix from January 12.
 * Armor Sets
 * Tier-16 2-piece bonus for Protection Warriors now heals for 3% less for each character level above level 90.
 * Quests
 * Frostfire Ridge
 * In the Shadow of Giants: Players should now correctly receive completion credit while interacting with Flamrog or Kindler.
 * Legacy
 * Trapping the Leader (Kun-Lai Summit): Killing Shan Kien quickly should no longer prevent him from respawning.
 * Creatures and NPCs
 * Shadowmoon Valley
 * Gorum should now correctly leash back to their spawn point.
 * Gorgrond
 * Laughing Skull guards at Beastwatch in Gorgrond should no longer attack Horde players.
 * Raids, Dungeons, and Scenarios
 * Highmaul
 * Tectus: Resolved an issue where several mobs during the encounter did not reset the cooldown on Marked for Death (Rogue Talent) when killed.
 * Imperator Mar'gok: Volatile Anomaly's Destabilize ability should now correctly trigger player abilities that activate on taking damage.
 * Shadowmoon Burial Grounds
 * Bonemaw: Rogues should now be able to use the Death from Above (rogue ability) talent against Carrion Worms and Bonemaw.
 * PvP
 * Ashran
 * Players should now correctly teleport into Ashran when accepting the queue from Stormshield or Warspear.
 * Players leaving Ashran via mini-map are now teleported to a location just outside of Ashran instead of back to the bound Hearthstone location.
 * Scroll of Touch of Death's effect should no longer be incorrectly retained outside of Ashran.
 * Battlegrounds and Arenas
 * Resolved an issue where some items with Bonus Armor were scaling incorrectly in non-max level bracket Battlegrounds.
 * Items
 * Potions and flasks from earlier expansions should no longer be more powerful than ones from later expansions.
 * Cache of Highmaul Treasures should no longer incorrectly spawn items that can be upgraded.
 * Bug Fixes
 * Resolved an issue where characters that log out while in another player's Garrison may be unable to log back in.

January 15

 * Class
 * Paladin
 * Protection
 * Reduced the damage of Seal of Truth for Protection Paladins by 80%. Protection Paladins should primarily use Seal of Insight for defensive value.
 * [Currently in Testing]Seraphim now grants 750 of each stat for Protection Paladins (down from 1000).
 * Garrisons, Followers, and Outposts
 * Garrison Campaign
 * Garrison Campaign quests can now be found in the quest log under the "Garrison Campaign" category.
 * Bug Fixes
 * Classes
 * Warlock
 * Fixed an issue in in which glyphs could cause crowd controlled (cc'd) targets to have Damage Over Time spells (DoTs) removed which would cause stored Soul Swap DoT's to be removed from Warlocks.
 * Garrisons
 * Invasions
 * Corrected a bug in which Horde players weren't receiving credit toward the "It's an Invasion!" and "Invasion Specialist" Achievements for completing the introductory invasion quest.
 * Buildings
 * Mine
 * Miners now continue working after midnight instead of taking an unscheduled coffee break.

January 13

 * Class
 * Death Knight
 * Unholy
 * Festering Strike's damage has been increased by 28%.
 * Scourge Strike's damage has been increased by 28%.
 * Druid
 * Balance
 * Starfall's effect is now only suppressed when shapeshifting into a non-Moonkin form. Shifting back into the appropriate form will allow the effect to resume.
 * Monk
 * Armor Sets
 * Tier-17 4-piece set bonus for Brewmaster Monks now only triggers when you Purify Moderate or Heavy Stagger.
 * PvP 2-piece set bonus for Brewmaster and Windwalker Monks now only triggers while in PvP combat.
 * PvP 4-piece set bonus for Brewmaster Monks now confers 75% of the Guard effect to the 2 nearest allies.
 * Rogue
 * Combat
 * Blade Flurry is now able to trigger from Multistrikes.
 * Raids, Dungeons, and Scenarios
 * Highmaul
 * Kargath Bladefist: Resolved an issue where players can incorrectly get locked to the instance after wiping to Kargath on Mythic difficulty.
 * Imperator Mar'gok: Gorian Warmage's Fixate ability should now only cause the targeted player to drop out of stealth instead of incorrectly causing all steathed players in the raid to drop out of stealth.
 * Legacy
 * Blackrock Caverns
 * Rom'ogg Bonecrusher's Skullcracker ability should now correctly deal damage to Angered Earth elementals, allowing the achievement Crushing Bones and Cracking Skulls to be completed.
 * PvP
 * Alliance and Horde Conquest vendors should now offer non-set cloth gloves and non-set plate chest pieces for sale.
 * Ashran
 * Amphitheater of Annihilation: Mandragoraster's Fertile Spit ability now caps out at 6 nearby targets.
 * Battlegrounds and Arenas
 * Arathi Basin: Players should now always have a fixed 25-second resurrection timer while in a Rated Battleground match.
 * Deepwind Gorge: Using Ice Floes or Aspect of the Fox should no longer incorrectly allow players to capture a point while moving.
 * Items
 * The following items can now stack up to 20.
 * Crate of Salvage
 * Big Crate of Salvage
 * Excess Potion of Accelerated Learning
 * Follower Re-training Certificate
 * Hearthstone Strategy Guide
 * Supreme Manual of Dance

January 12

 * Secondary Stats
 * The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).
 * Classes
 * Death Knight
 * General
 * Blood Boil's damage has been reduced by 33.3%.
 * Frost
 * Icy Talons now causes the Death Knight to gain 20% (up from 5%) more of the Haste stat from all sources.
 * Druid
 * General
 * Rejuvenation's healing has been reduced by 5%.
 * Thrash (Bear Form) (Bear Form)'s direct damage has been reduced by 50%. Its periodic damage remains unchanged.
 * Balance
 * Mastery: Total Eclipse's effects have been increased by 6.7%.
 * Hunter
 * Beast Mastery
 * Mastery: Master of Beasts' effects have been increased by 12.5%.
 * Mage
 * Fire
 * Incineration (mage ability) now causes the Mage to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
 * Pyroblast's damage has been reduced by 5%.
 * Paladin
 * Protection
 * Sacred Duty (former paladin ability) now causes the Paladin to gain 30% (up from 5%) more of the Haste stat from all sources.
 * Glyphs
 * Glyph of the Alabaster Shield now increases Shield of the Righteous' damage by 3% (down from 10%) per stack.
 * Priest
 * General
 * Power Word: Shield's absorption has been reduced by 15%.
 * Shaman
 * Enhancement
 * Fire Nova now causes up to 6 novas (down from 7).
 * Stormstrike's damage has been increased by 11.1%.
 * Warlock
 * Demonology
 * Mastery: Master Demonologist's effects have been increased by 33%.
 * Destruction
 * Devastation (warlock ability) now causes the Warlock to gain 15% (up from 5%) more of the Critical Strike stat from all sources.
 * Warrior
 * General
 * Thunder Clap's damage has been increased by 40%.
 * Arms
 * Mastery: Weapons Master's effects have been increased by 57.1%.
 * Protection
 * Deep Wounds' damage has been increased by 40%.
 * Devastate's damage has been increased by 20%.
 * Revenge's damage has been increased by 40%.
 * Shield Slam's damage has been increased by 20%.
 * Talents
 * Gladiator Stance (Protection) now increases damage by 5% (down from 20%).

January 9

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * [Requires a realm restart] Barn: Trapping now awards a caged beast for each nearby party member with an appropriate level barn. More information regarding the change can be found on the forums.
 * Creatures
 * Shadowmoon Valley
 * Bahameye should no longer be incorrectly phased in some instances.
 * Gorgrond
 * Poundfist is now immune to crowd-control effects.
 * Raids, Dungeons, and Scenarios
 * Highmaul
 * Imperator Mar'gok: Councilor Gorluk's Phantasmal Weapons should no longer cause all players in the zone to go into combat.
 * PvP
 * Ashran
 * Grand Marshal Tremblade and High Warlord Volrath should no longer be able to be pulled through the side gates.
 * Battlegrounds and Arenas
 * Arathi Basin: Using Ice Floes or Aspect of the Fox should no longer incorrectly allow players to capture a point while moving.
 * Silvershard Mines: The northern track switch should now work correctly.

January 8

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Barn
 * [Requires a realm restart] Increased the spawn rate and number of spawn points for Direfang Alpha, Ironhide Bull, and Wetland Trampler. This hotfix will be deployed in combination with the hotfix from January 7 to increase spawn rates slightly.
 * Class
 * Abilities that heal based on a percentage of total/maximum health should now be able to be correctly modified by healing debuff modifiers.
 * Hunter
 * General
 * [Currently in testing] Freezing Trap now has a trigger radius of 3 yards (down from 5 yards).
 * Paladin
 * Armor Sets
 * Hotfix to change the PvP 4-piece set bonus for Retribution Paladins announced from January 5 has been deployed.
 * Priest
 * Glyphs
 * Glyph of Reflective Shield should now correctly only reflect damage on self-cast Power Word: Shields and not when it's cast on other players.
 * Quests
 * Gorgrond
 * Reagents from Rakthoth: This quest can now be completed if another quest, Plant Pruning has already been completed.
 * Seeking the Scout: This quest can now be completed if another quest, Plant Pruning has already been completed.
 * [Requires a realm restart] The Giant Cauldron: Players should now be able to reacquire or complete the quest if they disconnect or log out during the flight after speaking with Choluna.
 * Raids and Dungeons
 * Highmaul
 * Kargath Bladefist: Defeating Iron Grunts before the start of the encounter no longer grants favor with Roar of the Crowd on Mythic difficulty.
 * The Butcher: Pale Vitriol should now correctly be reapplied to Hunters under the effects of Deterrence on Mythic difficulty.
 * PvP
 * Ashran
 * Bonus Objectives in Ashran now restart every 30-40 minutes after completion (up from 20-30 minutes).
 * Battlegrounds and Arenas
 * Capturing a point in Arathi Basin, The Battle for Gilneas City, and the Rated Battlegrounds version for Eye of the Storm should now take 7 seconds (down from 8 seconds). This change restores time to capture a point back to what it was for these Battlegrounds in pre-6.0.2.
 * Items
 * All Follower contracts are now bind-on-pickup.

January 7

 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Barn
 * Deadly Iron Trap now only traps an elite creature (Direfang Alpha, Ironhide Bull, and Wetland Trampler) that the player or party has tap credit on.
 * [Require a realm restart] Spawn rates for Direfang Alpha, Ironhide Bull, and Wetland Trampler has increased slightly.
 * Class
 * Death Knight
 * Talents
 * Conversion for Frost Death Knights should now correctly count as 15 Runic Power spent toward other abilities that trigger based on Runic Power spent.
 * Druid
 * Restoration
 * Wild Growth's healing should now smoothly increase with Haste instead of having breakpoints. Total healing for the ability will vary slightly depending how much Haste the Druid had previously; with healing increasing slightly for most Druids.
 * Armor Sets
 * PvP 2-piece set bonus for Restoration Druids should no longer incorrectly consume Nature's Swiftness when the root effect is triggered.
 * Hunter
 * Talents
 * Resolved a situation that could cause Binding Shot to not stun the target correctly.
 * Monk
 * General
 * Way of the Monk now increases the Monk's autoattack damage with one-handed weapons by 25% (down from 40%), and increases the attack speed of two-handed weapons by 55% (up from 40%).
 * Priest
 * Talents
 * Clarity of Will's (Discipline) damage absorption shield can now stack up to a maximum of 75% of the casting Priest's health (instead of up to 50% of the target's health).
 * Rogue
 * Subtlety
 * Honor Among Thieves now only triggers its effect in combat.
 * Sinister Calling's triggered Bleed effects should now be able to Crit or Multistrike if the source Bleed effect could Crit or Multistrike.
 * Shaman
 * General
 * Lightning Shield should no longer expire prematurely when Cyclone is cast on an Elemental Shaman.
 * Warrior
 * Fury
 * Wild Strike should now be correctly crediting the full amount of Rage that had been spent towards the talent, Anger Management.
 * PvP
 * Ashran
 * Players should now receive advanced notification when the Bonus Objective: Brute's Rise will become active.
 * Fangraal no longer uses the Soul of the Forest ability.
 * Alliance PvP vendors Bregg Coppercast and Ingrid Blackingot now have collision boxes.
 * Horde PvP vendors Lieutenant Axelash and Lieutenant Brokefist have moved closer to the road leading into Ashran, and now have collision boxes.
 * Battlegrounds and Arenas
 * Hand of Protection should now interrupt players that are in the process of capturing a point in the Battlegrounds.

January 6

 * Class
 * Paladin
 * Protection
 * Shield of the Righteous should no longer incorrectly provide a greater than intended reduction to physical damage taken after refreshing the ability.
 * Rogue
 * General
 * Kidney Shot's stun effect is now capped at 6 seconds while in PvP combat. Revealing Strike can still increase the stun duration, but not beyond 6 seconds.
 * Dungeons, Raids, and Scenarios
 * Raids
 * Highmaul
 * Ko'ragh's Expel Magic: Arcane ability should no longer incorrectly damage players that are under an effect that grants immunity to damage.
 * Dungeons
 * Shadowmoon Burial Grounds
 * Ner'zhul: Credit for Souls of the Lost achievement should no longer incorrectly reset between waves of Ritual of Bones.
 * Bug Fixes
 * Got My Mind On My Draenor Money should now correctly credit gold looted while in a Dungeon or Raid.

January 5

 * WoW's 10th Anniversary
 * WoW's 10th Anniversary event has received an extension! The event will begin again at 10AM PST on Tuesday, January 6 and ends at 10AM PST on Tuesday, January 13.
 * Garrisons, Followers, and Outposts
 * Garrison Buildings
 * Dwarven Bunker/War Mill: Players can now accrue as many Iron Horde Scraps as they want.
 * Lumber Mill: Players can now accrue as much Timber as they want.
 * Class
 * Death Knight
 * Talent
 * Conversion now costs 15 Runic Power per second for Frost Death Knights (up from 10 Runic Power).
 * Hunter
 * Armor Sets
 * PvP 2-piece set bonus for Hunters should no longer incorrectly trigger its effect when Freezing Trap activates on a target that is immune.
 * Paladin
 * Talents
 * Empowered Seals (Protection, Retribution) should no longer incorrectly be providing a 30% increase to attack speed on top of its intended benefits.
 * Armor Sets
 * [Currently in testing] PvP 4-piece set bonus for Retribution Paladins now increases damage and healing by 2% per Holy Power spent (down from 3%) for 4 seconds (down from 8 seconds).
 * Rogue
 * Assassination
 * Assassin's Resolve now increases damage by 17% (up from 10%).
 * Combat
 * Vitality now grants 50% additional Attack Power (up from 40%).
 * Subtlety
 * Sanguinary Vein now increases damage dealt by 25% (up from 20%).
 * World Environment
 * Nagrand
 * Resolved an issue where players that die in the areas around Highmaul may be unable to resurrect at their corpse.
 * Dungeons, Raids, and Scenarios
 * Dungeons
 * Grimrail Depot
 * [Requires a realm restart] Nitrogg Thundertower: Assault Cannon's Suppressive Fire now deals less damage.
 * [Requires a realm restart] Nitrogg Thundertower: Grom'kar Gunner's Shrapnel Blast now deals less damage.
 * [Requires a realm restart] Nitrogg Thundertower: Iron Infantry now has less health.
 * PvP
 * Ashran
 * Players now have 60 seconds to accept the prompt to enter Ashran (up from 20 seconds).
 * Bug Fixes
 * Resolved an issue that could cause Quest achievements for Draenor zones to not be awarded correctly to characters below level 100.