UNIT ENTERING VEHICLE

Fired as a unit is about to enter a vehicle, as compared to UNIT_ENTERED_VEHICLE which happens afterward.

UNIT_ENTERING_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch

Payload

 * unitTarget : string
 * showVehicleFrame : boolean
 * isControlSeat : boolean
 * vehicleUIIndicatorID : number
 * vehicleGUID : string
 * mayChooseExit : boolean
 * hasPitch : boolean