Hotfixes/2011 Archive

December 23

 * Dungeons and Raids
 * Dragon Soul
 * Morchok
 * Morchok has been working out, now moves faster in all phases of the fight, and can no longer be kited.
 * Hagara
 * Players can no longer use Spiritwalker’s Grace to avoid the Watery Entrenchment debuff.
 * Ultraxion
 * Fading Light should now always appear in raid frames when a player is affected by it.

December 20

 * General
 * Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.
 * Classes
 * Hunters
 * Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.
 * Paladins
 * Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.
 * Dungeons and Raids
 * Deadmines
 * Helix Gearbreaker's Stickybomb should no longer break Stealth.
 * Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.
 * Vortex Pinnacle
 * Minister of Air
 * The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.
 * Well of Eternity
 * Mannoroth
 * Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.
 * Zul'Aman
 * Amani'shi Warbringer's damage has been reduced by 12%.
 * Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
 * When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
 * Amani'shi Reinforcement's damage has been reduced by 15%.
 * Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
 * Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
 * In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
 * Daakara's Creeping Paralysis now inflicts less damage.
 * Zul'Gurub
 * Berserking Boulder Roller's Boulders now inflict less damage.
 * Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
 * Gurubashi Shadow Hunters are now immune to Disarm.
 * Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
 * Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
 * Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
 * High Priestess Kilnara's Wave of Agony now deals less damage.
 * Jin'do's Twisted Spirit health has been reduced.
 * Jin'do's Twisted Spirit damage has been reduced.
 * Jin'do's Shadows of Hakkar now inflicts less damage.
 * Dragon Soul
 * Morchok
 * Double Stomp damage should now only come down on the heads of the two players closest to the boss.
 * Hagara
 * Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
 * Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
 * Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
 * Yor'sahj the Unsleeping
 * Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
 * The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
 * Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
 * Spine of Deathwing
 * A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
 * Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
 * Madness of Deathwing
 * Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.
 * Items
 * Timepiece of the Bronze Flight has been given an additional red socket.
 * Quests
 * Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
 * Graham Van Talen should no longer incorrectly offer Gnome Engineering (quest) and Goblin Engineering (quest) once the player has sufficient Engineering skill level.
 * Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure (quest) for multiple players.
 * Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.

December 12

 * Classes
 * Druid
 * Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
 * The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.
 * Paladin
 * Holy Radiance should now stack properly with other paladins' Holy Radiance, with all valid targets nearby being properly healed.
 * Warrior
 * Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
 * Dungeons and Raids
 * Hour of Twilight
 * Archbishop Benedictus
 * Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
 * Throne of the Four Winds
 * Al'Akir
 * Wind Burst should no longer knock players back too far.
 * Dragon Soul
 * Morchok
 * Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
 * Morchok's Resonating Crystals should now always target the closest players when they explode.
 * Yor'sahj the Unsleeping
 * Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
 * Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
 * Hagara the Stormbinder
 * Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
 * Warlord Zon'ozz
 * Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
 * Warmaster Blackhorn
 * Shockwave can now be broken by trinkets and other effects that cancel stuns.
 * Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
 * After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
 * Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
 * Spine of Deathwing
 * Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
 * Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
 * The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
 * Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
 * Madness of Deathwing
 * Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
 * This encounter should now complete when all players die after Deathwing has been defeated.
 * Items
 * Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.

December 6

 * General
 * Transmogrified items should always lose their transmogrification when mailed.
 * The Darkmoon Firework no longer has a duration, is now holiday-bound, and requires Darkmoon Faire to be active.
 * Darkmoon Faire revelers who enter an off-limits area in ghost form should now be properly ported out.
 * Entangling Roots, Freeze, and Frost Nova should now properly break when the affected player takes damage while a damage absorption effect is also active.


 * Classes
 * Hunter
 * Kill Command should now always consume the Resistance is Futile! buff, regardless of whether the target has Hunter's Mark or not.
 * Reverted a bug fix that caused Bombardment to be consumed by the next Multi-Shot. Fixing this bug proved to be a significant dps loss, so Bombardment once again lasts for its full 6 second duration regardless of the number of Multi-Shot casts. The tooltip will be updated in a future patch to reflect that this change is intended.
 * Paladin
 * Divine Aegis, Ancestral Awakening, Ancestral Vigor, Echo of Light, Illuminated Healing, and Living Seed now trigger properly based on pre-absorb healing, even if the triggering heal is fully absorbed.
 * Warrior
 * Deep Wounds should now be correctly activated by critical hits from Strikes of Opportunity, Raging Blow, Heroic Leap, and Intercept (old).
 * Using Pummel, modified by Gag Order, will now Silence the target for 3 seconds in addition to locking out the spell school for 4 seconds.


 * Dungeons & Raids
 * End Time
 * The trash preceeding Echo of Baine should now hit for less Fire damage.
 * Hour of Twilight
 * Flailing Tentacles now despawn shortly after they appear, and can no longer be attacked.
 * Well of Eternity
 * Players should no longer lose the Shadowcloak buff when a group member leaves, joins, or zones in or out of the instance.
 * Mannoroth
 * Magistrike Arc should no longer be activated by pet attacks, and now has a 100% chance of being activated after a 3 second cooldown.
 * Rogue Stealth and mage Invisibility are no longer broken when Doomguard Devastators land and become valid targets, or when other Demons spawn from the Nether Tear portal.
 * Dragon Soul
 * Accepting a Warlock summon while riding a drake taxi in Dragon Soul should now cancel the drake ride and port the player to the location of the summon.
 * Fall of Deathwing is now available via Raid Finder once you have completed Siege of Wyrmrest Temple.
 * Players who have killed the final boss in one of the wings of Dragon soul via Raid Finder will be more likely to enter fresh instances on subsequent Raid Finder instances that week. This should make it easier to kill earlier bosses that they might have missed.
 * Yor'sahj the Unsleeping
 * The Aggro Radius has been properly adjusted for all difficulties of this encounter.
 * Slimes, Mana Voids, and Forgotten Ones have had their HP reduced by 20% on Raid Finder difficulty.
 * Pets cannot be summoned during the decent into this encounter.
 * Warlord Zon'ozz
 * Ball damage should now be splitting its total damage amongst all players nearby on Raid Finder difficulty.
 * Pets cannot be summoned during the decent into this encounter.
 * Ultraxion
 * Players should no longer find themselves in the Twilight Realm after Ultraxion has been defeated.
 * Essence of Dreams should strain CPUs less in 25-player raids. This buff will now activate once per second for each healer who has the buff, and the healing done by the effect will equal the amount of health healed by the healer within that one second window.
 * Spine of Deathwing
 * Corruption, Hideous Amalgamation, and Burning Tendons are now level 88, up from 87, and have had their health slightly increased.
 * Madness of Deathwing
 * Priests under the effect of Spirit of Redemption will now receive credit for defeating Deathwing as long as they were part of the encounter.
 * Temple of Ahn'Qiraj
 * The Prophet Skeram, the Illusions of The Prophet Skeram, Princess Yauj, Lord Kri, and Vem no longer grant reputation when killed.
 * Throne of the Tides
 * Lady Naz'jar
 * All of the creatures in the Lady Naz'jar gauntlet are now immune to mind control mechanics.
 * Zul'Gurub
 * High Priest Venoxis has been convinced to clean up after himself when his encounter is reset, and his venom puddles should disappear.


 * Items
 * Bracers of Flowing Serenity now have a +20 Intellect socket bonus that is properly applied when the gem requirement is met.
 * Foul Gift of the Demon Lord and Varo'then's Brooch should no longer be usable by players under the effects of crowd control spells.
 * All three Heart of Unliving trinkets now additionally provide a passive intellect bonus.
 * Mana Tide Totem now benefits from Heart of Unliving.
 * Pit Fighter and Master Pit Fighter now have more stamina.
 * The Moonwell Phial trinket buff shold no longer be disabled when the player enters combat.
 * The paladin tier-13 four-piece set bonus should now increase healing done by Holy Radiance by 5%, down from 20%.
 * The priest tier-13 two-piece set bonus should again trigger a 23-second Temporal Boon for non-Discipline priests, up from 20 seconds.


 * Quests and Creatures
 * While on the quest "Archival Purposes", players should now be able to open Elementium Gem Clusters.

December 2 (Patch 4.3.0)

 * General
 * The Looking-For-Dungeon / Looking-For-Raid system should now properly assign classes to the roles that are most needed, as long as those roles are selected. It should no longer confine them to Tank/Healer/DPS priority if other roles are in short supply.
 * Master looter can no longer assign items in Looking-For-Raid groups to players that are already locked to that boss for the week.
 * Players should be unable to trade loot they got from Looking-For-Raid encounters to players that are loot locked to that boss.
 * Classes
 * Death Knight
 * Raise Ghoul, Blood Tap, Empower Rune Weapon, and Army of the Dead no longer benefit from the cooldown reduction and the duration increase from the buff Last Defender of Azeroth.
 * Druid
 * Druids can no longer cast Barkskin while Hexed.
 * Frenzied Regeneration is now correctly healing for 0.30% health for each point of Rage consumed and matches the amount in the tooltip.
 * Efflorescence should now correctly heal if the Swiftmended heal is absorbed by effects like Necrotic Strike.
 * Priest
 * A Priest with Spirit of Redemption who dies as the round is ending in Strand of the Ancients should no longer become permanently stunned for the rest of the game.
 * Rogue
 * Killing Spree should no longer return a script error when only stealthed targets are nearby.
 * Warrior
 * Deep Wounds should now only proc from crits, not passive damage.
 * Bladestorm will now always grant immunity when it is cast.
 * Dungeons & Raids
 * Well of Eternity
 * Eyes of Peroth'arn should now despawn after the stealth phase.
 * During the Mannoroth encounter in the Well of Eternity, players who drop combat via abilities like Vanish and Invisibility should no longer lose the Gift of Sargeras buff.
 * Displaced Shadowbats should now properly despawn in all situations.
 * Druids are no longer removed from their Shapeshifted form when they gain the Shadowcloak buff.
 * Hour of Twilight
 * Thrall should no longer be able to be killed in the gauntlet leading up to Archbishop Benedictus.
 * Thrall will no longer aggro additional trash packs in the Asira Dawnlayer gauntlet if a player mind controls a mob.
 * Dragon Soul
 * All bosses in Dragon Soul are now awarding both guild XP and reputation when defeated, in normal and Heroic raid difficulties.
 * Hagara
 * Ice Walls now move 15% slower on LFR Raid Finderdifficulty
 * Ultraxion
 * The minimum heal required to activate Essence of Dreams is now 1500, up from 500.
 * Spine of Deathwing
 * Players should no longer get disconnected once they release their spirit after jumping or falling off Deathwing.
 * Madness of Deathwing
 * Deathwing now properly slouches down and becomes attackable for phase two.
 * Corrupted Deathwing should now cast his spells appropriately when switching between platforms.
 * The Madness of Deathwing encounter should will appropriately die, play the end cinematic, spawn his appropriate loot chest, award Valor Points, and despawn when players defeat him.
 * Blackrock Caverns
 * Raz the Crazed's Furious Swipe should now properly hit enemies.
 * Temple of Ahn'Qiraj
 * All bosses should again reward the expected amount of Brood of Nozdormu reputation.
 * Items
 * The Speaking of Rage proc from all three versions of Vishanka, Jaws of the Earth should no longer miss against opponents of any level, regardless of the player's Hit Rating.
 * If a player loots a Heart of Flame with a full inventory, the item will be mailed to them.
 * Quests and Creatures
 * Kilix the Unraveler should no longer offer the deprecated quest "All Things in Good Time".
 * Telenus and Kali Remik no longer offer the deprecated quest "Seek the Farstriders".
 * Blackhowl Footsoldiers should no longer path under the terrain or path oddly around stairs.
 * The Crystalspire Stone Drake will no longer despawn for players who have engaged Zoltrik Drakebane

September 20

 * Dungeons & Raids
 * Firelands
 * Hell Hound Rend Flesh damage has been reduced by 25%.
 * The damage multiplier granted by energy to Unstable Magma has been reduced by 50%.
 * Alysrazor
 * Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
 * Alysrazor now drops 1 additional feather in 10-player mode and 2 additional feathers in 25-player mode in all cycles.
 * The Wings of Flame buff duration on Alysrazor is now uniformly 30 seconds.
 * Alysrazor’s Fiery Tornados now move slower.
 * Baleroc
 * Health and damage have been reduced by 25% on normal difficulty. Health and damage have been reduced by 15% on Heroic difficulty.
 * Baleroc now swings 25% slower while Decimation Blade is active.
 * The duration of Tormented has been reduced on normal difficulty.
 * Beth'tilac
 * Beth'tilac's health and damage have been reduced by 15% on both normal and Heroic difficulty.
 * Lord Rhyolith
 * Health and damage have been reduced by 15% on both normal and Heroic difficulty.
 * The health and damage of additional enemies in this encounter have been reduced by 15% on both normal and Heroic difficulty.
 * Majordomo Fandral Staghelm
 * Health and damage have been reduced by 25% on normal difficulty. Health and damage has been reduced by 15% on Heroic difficulty.
 * Druid of the Flame have had their health reduced by 15%, and Sunfire damage reduced by 25% on both difficulties.
 * The health and melee damage of Spirit of the Flame have been reduced by 25% on normal difficulty, and reduced by 15% on Heroic difficulty.
 * Ragnaros
 * Ragnaros' health and damage have been reduced by 25% on normal difficulty.
 * Ragnaros' damage has been reduced by 15% on Heroic difficulty.
 * Magma Trap damage has been reduced on all difficulties.
 * The health and damage of additional enemies in this encounter have been reduced by 25% on normal difficulty and 15% on Heroic difficulty.
 * Wrath of Ragnaros now knocks targets up, but not back, on normal difficulty.
 * Shannox
 * Health and damage have been reduced by 15% on both normal and Heroic difficulty.
 * Riplimb's health has been reduced by 15%.
 * Rageface's health has been reduced by 15%.
 * Magma Flare damage and Hurl Spear damage have been reduced by 15% on both difficulties.

September 14

 * Dungeons & Raids
 * The Deadmines
 * Foe Reaper 5000
 * Molten Shield has been reduced from 50,000 fire damage to 20,000 fire damage on Heroic difficulty.
 * Molten Slag's spawn timer has been increased in both phases of the encounter on Heroic difficulty.
 * Firelands
 * Flamewaker Subjugator and Animator packs should now behave as originally intended. As Flamewaker Subjugators become damaged, Flamewaker Animators will be attackable, and must be killed quickly to prevent a significant buildup of Unstable Magma.
 * Items
 * Bottle of Dalaran Red, Bottle of Aged Dalaran Red, Cask of Dalaran Red, and Cask of Aged Dalaran Red should no longer award the player the next tier of Dalaran Red when placed on the ground.
 * Quests and Creatures
 * The Brunnhildar transformation in the Storm Peaks should again be applied correctly to flying characters, and will not cause mounted characters to dismount. The transformation should not affect druids in Flight Form.
 * Alliance and Horde players are able to teleport to Anachronos as many times as they wish even after abandoning and re-accepting the quest "A Legendary Engagement".
 * Players will no longer go invisible in Uldum during the quest "Premature Explosionation". If players logout or disconnect during the cutscene, they will return to Khartut's Tomb instead of being ported to a nearby graveyard.

September 9

 * Classes
 * Paladin
 * The damage dealt by Censure from Seal of Truth has been increased by 40%.
 * Quests and Creatures
 * If the Steamwheedle Rescue Balloon is killed at the start of Rocket Rescue, players should now be ejected properly, and the ballon reset to its home location.
 * When a player exits the Skeletal Steed vehicle in Welcome to the Machine, all quest NPCs will now despawn.

September 8

 * Dungeons & Raids
 * Firelands
 * The number of Smouldering Essences that can be collected from a single boss in 25-person Firelands on Heroic difficulty has been reduced.
 * The number of Smouldering Essences that can be collected from a single boss in 10-person Firelands on normal mode has been increased.
 * Beth'tilac
 * The hit points and damage done by drones and spiders in this encounter have been reduced by 10%.
 * Ragnaros
 * Ragnaros' health has been reduced by 15%, and the melee damage of molten elementals was reduced by about 25% on Heroic difficulty.
 * Sunwell
 * Kalecgos
 * Kalecgos should no longer despawn when first engaged.
 * Items
 * The Wrath of Tarecgosa should no longer ignore cooldowns when a clone spell procs.
 * The Wrath of Tarecgosa should no longer trigger melee procs from trinkets and other effects.
 * The Variable Pulse Lightning Capacitor now does an average of 2.6x more damage than before, but is less likely to reach a large stack of charges.
 * Moonwell Chalice should no longer grant its mastery rating bonus when the activating player unequips it.
 * Quests and Creatures
 * The vehicle entered when on the quest Punting Season should no longer provide players immunity to fall damage.
 * Scourged Flamespitters should no longer grant experience when killed.
 * Subdued Canyon Ettins from Redridge are no longer capable of being led to Stormwind.

August 29

 * Classes
 * Druid
 * Starfall should no longer hit enemies with whom the player is not in combat in Grim Batol or the Firelands.
 * The Feral druid 4-piece tier-12 set bonus should now interact properly with Primal Madness and Euphoria.
 * The radius of effect of the Restoration druid 4-piece tier-12 set has been increased.
 * Mage
 * Fireblast now properly triggers Impact (mage talent) on the primary Fireblast target, even if that target was not yet in combat.
 * Paladin
 * The radius of effect of the Holy paladin 4-piece tier-12 set has been increased.
 * Dungeons & Raids
 * Firelands
 * A few of the Molten Surger patrols in the entrance area of Firelands have gone on vacation.
 * Shannox
 * The number of enemies that must be killed before Shannox spawns has been reduced.
 * Battlegrounds
 * Isle of Conquest
 * Players should no longer take large amounts of damage when being launched from catapults.

August 16

 * Classes
 * Threat
 * Threat generation for all tanks has been increased to 500%, up from 300%. This applies to warriors in Defensive Stance, death knights in Blood Presence, druids in Bear Form, and paladins with Righteous Fury.
 * Vengeance should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)
 * More information can be found in our latest Dev Watercooler.
 * Dungeons & Raids
 * Baradin Hold
 * Occu'thar has come into a larger supply of PvE gear than he previously possessed.
 * Firelands
 * Hell Hounds should now be nigh impossible for a single player to kill.
 * The first six bosses now have an increased chance of dropping a Crystallized Firestone on Heroic difficulty.
 * Baleroc
 * Baleroc should now always choose Inferno Blade the first time he casts Blades of Baleroc.
 * Beth'tilac
 * Beth'tilac now does slightly less damage on normal difficulty.
 * Lord Rhyolith
 * The explosion damage radius of each Magma Meteor just before Lord Rhyolith should now more closely match their spell effect visuals.
 * Volcanoes should no longer emit plumes of smoke while they are dormant.
 * Concussive Stomp should no longer knock nearby players back.
 * Magma Flow lines are now 30 yards long, down from 40 yards, on normal difficulty.
 * Rhyolith now activates volcanoes less often on normal difficulty.
 * Stepping on an active volcano now removes 16 stacks of armor, up from 10, on normal difficulty.
 * Majordomo Fandral Staghelm
 * All threat generated in this encounter has been reduced in Heroic difficulty.
 * Ragnaros
 * Ragnaros’s Sons of Flame should now be immune to silence effects.
 * Shannox
 * Shannox, Riplimb and Rageface have all had their damage reduced slightly on normal difficulty.
 * Quests
 * Players should now be able to keep the Quest Giver buff from the quest Welcome to the Machine in Hillsbrad Foothills.

August 10

 * Classes
 * Death Knights
 * Applicable death knight abilities are now using the correct amount of resources (and putting them on cooldown) when there are 4 Death Runes available and the Unholy Runes are depleted.
 * Druids
 * Druids that shapeshift will now clear the Potion of Illusion buff.
 * Mages
 * Combustion damage from Ignite is no longer penalized by Resilience more than once, nor can it gain double benefit from Flashburn (mastery).
 * Dungeons & Raids
 * Dungeon Finder
 * If a player is kicked by vote from a dungeon finder group, the leader of the group is no longer able to invite that player back.
 * Firelands
 * Rogue Smoke Bombs cannot prevent the spawning of Magma Traps during the fight against Ragnaros.
 * Several creatures in the Firelands are no longer susceptible to snares or other immobilizing effects.
 * Unbound Pyrelords, Unbound Smoldering Elementals, Unbound Blazing Elementals, and Patriarch Fire Turtles now drop silver instead of gold.
 * Guilds
 * The Recently Mass Resurrected debuff is correctly being applied to players who are in the process of logging out of the game.
 * Items
 * Brawler's Trophy and Core of Ripeness cannot be active at the same time as each other, or other burst trinkets.
 * Eternal Embers are now epic quality.
 * Heirloom items can once again be linked in chat.
 * Creating a macro to use the Runestaff of Nordrassil multiple times will only trigger the use once.
 * Quests & Creatures
 * Hyjal Regrowth & Molten Front
 * The Burning Treants summoned by the Druid of the Flame now disappear when the summoner is captured.
 * 3 different elementals spawn on any given day for the Death From Above achievement, up from 1.

August 4

 * General
 * Balloon pets can no longer be sold to vendors.
 * Flight points in Outlands should correctly display for characters created after the release of patch 4.2.
 * Classes
 * Melee auto-attacks should properly trigger trinkets.
 * Druids
 * Primal Fury is correctly triggered when Rake gets a critical hit, and is putting an extra combo point on the target.
 * Starfall should no longer strike targets with which the druid is not in combat.
 * Hunters
 * Burning Adrenaline is properly removing the focus cost of Arcane Shot.
 * Rogues
 * Mutilate should now properly trigger trinkets.
 * Warriors
 * Deep Wounds should no longer incorrectly apply double damage when certain buffs are present on the warrior.
 * Dungeons & Raids
 * Blackrock Spire
 * The Scarshield Quartermaster is properly flagged as a quest NPC and not a rare spawn.
 * Firelands
 * Burning Orb attack range has been increased for the Majordomo Staghelm encounter.
 * The criteria for the achievement Do a Barrel Roll! reset properly after a failed attempt on Alysrazor.
 * Smoldering Essences are now properly applied to Firelands bosses and can be syphoned, even if the only raid member that is on step 13 of the legendary quest line dies during the encounter.
 * Players should never get Rage of Ragnaros on Heroic difficulty. Rage of Ragnaros will only be given on normal difficulty if someone on the legendary quest line has 250 shards. Heart of Flame should always be given on Heroic difficulty, even if a player doesn’t have Rage of Ragnaros, but does have 250 shards.
 * Icecrown Citadel
 * The Val'kyr will again despawn after the Lich King reaches 10% health. If they are in the process of carrying a player, they will first drop them to the ground before leaving.
 * Zul'Farrak
 * Player should no longer be unable to open the gates to complete the dungeon due to NPC allies dying during the troll invasion event.
 * The Zul'farrak Zombies and Skeletons of Zum'rah, associated with Witch Doctor Zum'rah, now clean up properly when the encounter is reset or the boss dies.
 * Items
 * Item Sets
 * The Burning Treant and Fiery Imp pets summoned by the Balance druid and warlock tier-12 sets now have reduced damage taken from area-of-effect spells, consistent with other combat pets.
 * The Smoldering Rune buff from the death knight tier-12 2-piece set bonus is now properly cleared off of the character if he/she does not have the set bonus the next time it ticks for runic power.
 * The Spirit buff gained from the 4-piece priest tier-11 set will be lost if the priest casts any spell or uses any ability while not wearing the set.
 * The warrior tier-12 4-piece damage-dealing set bonus is now properly activating, even if a Mortal Strike or Raging Blow attack is fully absorbed.
 * The weapon speed of the Masterwork Elementium Deathblade has been reduced to 3.5, down from 3.8.
 * Ricket's Magnetic Fireball now shares a burst cooldown with other on-use trinkets.
 * Unheeded Warning now grants 1926 attack power, instead of 680 weapon damage.
 * PvP
 * Strand of the Ancients
 * Stampeding Roar (druid spell) no longer grants a speed boost to Demolishers.
 * Quests & Creatures
 * Hyjal Regrowth & Molten Front
 * Molten Lords should no longer stay tapped by the first player who damages them while on the bombing run for the quest Fire in the Skies.

July 26

 * General
 * Characters should no longer receive errors or potential disconnects when using Levitate, Slow Fall, or the Parachute Cloak while falling.
 * All combat and vanity pets should now respawn normally after players use any flight path.
 * Classes
 * Mages
 * Combustion should no longer ignore damage modifiers on a target. As an example, Smoldering Elemental packs in the Firelands should no longer take full damage from Impact’s spread of Combustion, despite these creatures having damage reduction modifiers.
 * Shaman
 * Shamanism (Elemental passive) now causes Lightning Bolt, Chain Lightning, and Lava Burst spells to gain an additional 32% benefit from the shaman’s spell power, up from 20%.
 * Warriors
 * Deep Wounds should no longer ignore damage modifiers on a target. As an example, Smoldering Elementals in the Firelands should no longer take full damage from Deep Wounds, despite these creatures having damage reduction modifiers.
 * Dungeons & Raids
 * Players who die and release before a boss is killed should now receive Valor and Justice points. However, players that release at the moment the boss dies and are currently at the loading screen will become locked to the dungeon, but will not receive any currency for the kill. We’re working to address this in a future update.
 * Firelands
 * Alysrazor
 * Alysrazor cannot dodge or parry attacks from players.
 * Alysrazor’s melee evasion angle has been adjusted so that players have a larger area to use abilities which require that they be behind their target.
 * Blazing Talon Clawshapers will now properly aggro a new target when threat is dropped.
 * On Heroic difficulty, Brushfires will despawn once Firestorm is cast, and since the Initiates shield themselves during Firestorm, none are cast again until it ends.
 * Molten Feather is removed once Alysrazor ignites at 50 energy, as opposed to when she burns out.
 * Baleroc
 * On 25-player Heroic difficulty, Torment now grants a stack of Vital Spark per 5 applications, up from 3. To compensate, Baleroc’s health has been reduced on 25-player Heroic difficulty.
 * Beth'tilac
 * Attacking the Fire Hawk flock along the way to Beth'tilac will not cause the Hell Hound pack to aggro as well.
 * Majordomo Fandral Staghelm
 * Fandral’s health has been reduced on 25-player Heroic difficulty.
 * Damage suffered from a shaman's Spirit Link totem will no longer break player Concentration.
 * Player pets should now benefit from their master's Concentration.
 * Fandral now gains energy when his Flame Scythe hits fewer than 7 targets. The amount gained increases as fewer targets are hit.
 * The Occulus
 * Wiping to Mage-Lord Urom in any phase of the encounter no longer causes players to be unable to use their Dragon Essences to mount drakes.
 * Items
 * The Moonwell Chalice is now on a shared cooldown with other on-use trinkets.
 * The Moonwell Phial is now on a shared cooldown with other on-use trinkets.
 * Professions
 * Crafted Bloodthirsty bind-on-equip relics and cloaks are no longer unique, allowing players to craft and hold more than one of the same item type in their inventories.
 * PvP
 * Battlegrounds
 * Eye of the Storm has been temporarily removed from the Rated Battlegrounds options.
 * Quests & Creatures
 * Eastern Plaguelands
 * Beezil Linkspanner's gossip option should now always be available if players have completed the quest Onward, to Light's Hope Chapel, allowing players who have not already done so the ability to complete the achievement Full Caravan.
 * Hyjal Regrowth & Molten Front
 * Players should now be able to accept the quest Unlocking the Secrets Within from Rabine Saturna after turning in A Smoke-Stained Locket.
 * Players who are Hated or Hostile with the Steamwheedle Cartel faction can still turn in the quest Well Armed to Ricket.
 * The creature abilities Smoldering Roots and Blazing Stomp no longer affect pets (the unexpected launch of player pets no longer occurs).

July 19

 * General
 * The frequency at which players can use /yell, /say, and any emotes is now throttled to prevent excessive spamming of chat logs from occurring.
 * Classes
 * Death Knights
 * Improved Death Strike now provides 40/80/120% bonus damage, up from 30/60/90%, and a 10/20/30% critical strike chance, up from 3/6/9%.
 * Druids
 * Flight Form now cancels the Leyara's Locket buff.
 * Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.
 * Dungeons & Raids
 * All bosses in The Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds once again award Valor Points in all raid sizes and difficulties. 10-player bosses award 35 Valor Points, while 25-player bosses award 45 Valor Points. This change does not apply to Argaloth in Baradin Hold. More information can be found here.
 * Firelands
 * Superheated cannot be cast on players, even if they attack the Flamewaker Animators as they are channeling energy towards the Unstable Magma.
 * Alysrazor
 * Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
 * Alysrazor will now always face the correct direction during Firestorm.
 * Imprinted should now be cleared from characters under all conditions when the encounter resets.
 * Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.
 * Beth'tilac
 * Beth'tilac will now only eat spiderlings that move very close to her (the range on her ability to consume them has been reduced). In addition, eaten spiderlings will no longer sometimes remain on the ground or on players once she consumes them.
 * Drones should no longer evade or aggro characters on top of the web.
 * Fixate now truly fixates on random targets.
 * Ragnaros
 * On 25-player Heroic difficulty, Cloudbursts will now always properly apply Deluge to 3 players before fading away.
 * It should always be possible to interact with Cloudbursts, even if several players click on one at the same time.
 * Items
 * Heroic bind-on-equip items now sell to vendors for gold.
 * PvP
 * A resolution has been put into place which should help alleviate Rated Battleground matchmaking delays. This fix corrects an issue that could occur if a team at the front of the queue was particularly difficult to match, resulting in a bottleneck which slowed matchmaking for all players in queue. More information can be found here.
 * Quests & Creatures
 * The melee evasion angle of several creatures has been adjusted. Most notably, melee classes should no longer be seeing abilities, such as Backstab or Shred, getting parried when standing well enough out of Ragnaros’s melee evasion angle, or other bosses/creatures with similar evasion angles.

July 14

 * Dungeons & Raids
 * Baradin Hold
 * The Eye of Occu'thar shared cooldown on Focused Fire has been increased, while eye health has been decreased.
 * Firelands
 * Ragnaros
 * Molten Elementals can no longer be knocked back while having the Molten Power buff. Molten Elemental move speed has also been decreased by 15% on Heroic difficulty. These adjustments will require a realm restart to take effect.
 * Rhyolith
 * Concussive Stomp damage has been increased on Heroic difficulty.
 * Eruption now increases fire damage taken by 5% per stack, down from 10%.
 * The Eruption debuff is now cleared when transitioning into phase 2 of the fight.
 * Shannox
 * Successful attacks on Rageface will now always be critical strikes while he is channeling Face Rage.
 * Players on the legendary quest Delegation should now be able to get the Dull Emberstone Focus charge off of Shannox’s spear more easily, so long as it’s placed within 50 yards of the spear.
 * Quests & Creatures
 * Hyjal Regrowth & Molten Front
 * Players should no longer experience performance issues when the Fire Hawk Egg Carry Ping spell is cast while on the quest Peaked Interest.
 * Nexus (A Legendary Engagement)
 * Shaman Grounding Totems now properly redirect Thyrinar's primary Twilight Blast ability.

July 12

 * Classes
 * Pet Defensive stance will no longer cause the pet to assist the player while a vanity pet is active.
 * Druids
 * Rake should again be able to trigger Primal Fury.
 * Dungeons & Raids
 * Firelands
 * Characters who make for a good Dinner Time should no longer be ported to Ancient Core Hounds they are not in combat with when the ability’s effects end.
 * Fire Scorpion and Flamewaker corpses no longer provide loot or reputation when they’re eaten by Hell Hounds and Fire Turtles.
 * Unstable Magmas are now gaining energy properly from the Flamewaker Animators.
 * Alysrazor
 * Voracious Hatchlings will now Imprint on a new target if their current target dies.
 * Majordomo Fandral Staghelm
 * Flame Scythe now properly hits pets.
 * Fandral can now cast Searing Seeds and Burning Orbs while moving.
 * Ragnaros
 * Several locations which could be used to avoid damage from Engulfing Flames have been adjusted so they’re no longer safe spots.
 * Combustible will always be reapplied to Living Meteors, even if the attacking character dies as a Meteor Impact occurs.
 * Living Meteors will now become frozen by Cenarius under all conditions when transitioning into phase 4 on Heroic difficulty.
 * If a Living Meteor is frozen in the lava pool during the transition into phase 4 on Heroic difficulty, it will teleport on a player after the stun ends, but will no longer explode immediately. Players now have a 2-second window to escape the meteor’s melee range.
 * Living Meteors will gain the Living Meteor Transform buff once frozen in the Breadth of Frost trap, even if a meteor is knocked into it.
 * If a Living Meteor's fixated target drops aggro via Feign Death, the meteor will target the pet, and then select a new non-pet target upon which to fixate.
 * Ragnaros now enrages after 18 minutes in all raid difficulties and sizes, up from 15 minutes.
 * Quests & Creatures
 * Hyjal Regrowth & Molten Front
 * Wounded Hyjal Defenders should no longer sometimes spawn in with full health and in a standing position when players are on the quest Burn Victims.
 * Molten Lords no longer become tapped by the first player who attacks them with any of the Trained Fire Hawk's abilities while on the quest Fire in the Skies, allowing for any player who dealt damage to the Molten Lord to gain quest credit upon its death.
 * Windcallers now respawn within 1 minute on average for the quest Into the Fire when both are rendered inactive. Additionally, players will only experience a maximum of approximately 75 seconds of a delay before they are able to initiate the escort event.

July 8

 * Classes
 * Combat pets should no longer aggro creatures while the player is mounted.
 * Dungeons & Raids
 * Firelands
 * Baleroc
 * Death knight Bloodworms are no longer removing stacks of Torment when they explode to heal other players.
 * Ragnaros
 * Molten Elementals are no longer able to critically hit players.
 * The responsiveness of the Molten Power ability has been increased on Heroic difficulty.
 * Rhyolith
 * Multiple volcanoes casting Eruption will now create separate stacks. Crushing a volcano will cause its stacks of Eruption to fade shortly after.
 * Ranged pets can no longer damage Rhyolith’s legs without beginning the encounter.
 * The Ancient Lava Dweller can no longer be looted by engineers with the Loot-A-Rang.
 * Unbound Pyrelords are no longer casting Ignite Elemental on the same target. All Unbound Smoldering Elementals should now be changed to Unbound Blazing Elementals by the time the pyrelord dies.
 * The Unbreakable Shell buff present on Unbound Smoldering Elementals now reduces damage received by 50%, down from 90%.
 * Unbound Smoldering Elementals are now correctly resetting and are no longer retaining Blazing Flame when they leave combat.
 * Items
 * Riplimb's Lost Collar seemed to truly be lost. This item now properly has a chance to drop from select creatures.
 * Several Ruthless Gladiator’s items have had their Stamina values increased to more appropriate levels.

July 6

 * General
 * An issue has been corrected that would cause players to lose their progress towards Veteran of the Horde II, Veteran of the Alliance II, Warbringer of the Horde, or Warbound Veteran of the Alliance if Veteran of the Horde or Veteran of the Alliance were complete.
 * Classes
 * Characters should no longer disconnect or receive movement enforcement errors when certain spells, abilities, or item effects are used while on moving transports.
 * Druid
 * Faerie Fire and Faerie Fire (Feral) will now remove Stealth, Invisibility, Vanish, Shadowmeld and Prowl from players.
 * Mages
 * When using Spellsteal on a shaman, Lava Flows will no longer be given to the mage as a buff. The buff, however, will be removed from the shaman.
 * Priests
 * Shadowfiend is now causing the casting priest to enter combat when cast on enemy players.
 * Shaman
 * A Fulmination critical strike for more than 30,000 damage (10-player) or 45,000 damage (25-player) should now properly interrupt Rageface’s Face Rage in the Firelands.
 * When Lava Flows is stolen by a mage via Spellsteal, the mage will no longer gain the Lava Flows buff.
 * Dungeons & Raids
 * Firelands
 * Heroic difficulty has been activated and is accessible in all regions.
 * Pet corpses, guardians, and placed items should no longer provoke Engorged Broodlings to a premature detonation.
 * The pack of creatures fighting each other around Flamewaker Beast Handlers will stop fighting each other and attack the raid once provoked.
 * Flamewaker Subjugators now award 50 reputation, up from 15, while Flamewaker Animators award no reputation or loot.
 * The aggro radius on the third pack of Hells Hounds on the way to Beth’tilac has been reduced.
 * Unstable Pyrelords now have an active stealth detection aura present when the gauntlet is triggered which prevents stealth classes from traversing up the hill undetected.
 * Baleroc
 * Baleroc’s health has been increased on 10-player Heroic difficulty.
 * Baleroc's gate now despawns properly when he resets.
 * Shards of Torment despawn when Baleroc resets even if they are spawned after Baleroc has despawned.
 * Lord Rhyolith
 * Lord Rhyolith can now be quickly snapped from left to right, or right to left, if the appropriate amount of damage is dealt to the opposite foot.
 * Lord Rhyolith now prefers to activate volcanoes that are in front of him over volcanoes that are behind him.
 * Lord Rhyolith now spawns slightly further back on his platform, allowing players to stand on the edge of the terrain and not aggro him.
 * Lord Rhyolith no longer despawns when reaching the end of the encounter area, and does not despawn when casting Drink Magma from any of the possible locations.
 * Lord Rhyolith now summons in volcanoes when intended, and it is no longer possible for the first set of volcanoes to be ignored.
 * Majordomo Staghelm
 * Majordomo Staghelm has had his health increased by 10% on Heroic difficulty.
 * Ragnaros
 * Living Meteors no longer evade and return to their spawn point when their original target dies or uses a threat drop. They will instead choose a new target.
 * The Sons of Flame can no longer be missed by melee attacks and abilities.
 * Shannox
 * Shannox will now rotate when appropriate instead of moving to get in range of his target while being tanked.
 * Shannox will always use Hurl Spear after a raid wipes, even if Riplimb collapsed just prior to the group wiping.
 * Items
 * Jamus'Vaz and Faldren Tillsdale are once again offering players Conquest Points in exchange for Valor Points.
 * Normal and Heroic versions of Deflecting Star now correctly bind when picked up.
 * Eternal Embers are now epic quality.
 * Normal and Heroic versions of Pauldrons of Roaring Flame now have mastery rating instead of hit rating.
 * Ruthless, Vicious, and Bloodthirsty Gladiator’s Clasps of Cruelty have had their Stamina values increased to remain consistent with equivalent belts. Note that the tooltip will require a patch to update.
 * Quests & Creatures
 * Hyjal Regrowth & Molten Front
 * Players are now receiving 6 Marks of the World Tree from Caught Unawares and 10 marks from The Sanctuary Must Not Fall, which now allows players to obtain 20 marks as soon as they finish their first days’ worth of daily quests and unlock the Molten Front. The amount of marks offered is properly updated in player Quest Logs as well.
 * There are now many more Wounded Hyjal Defenders to accommodate a large concurrency of players in the Molten Front.
 * The Fiery Behemoths and Molten Behemoths are now the same size.
 * Rayne Feathersong has been moved from the cave and is still available as a daily quest giver at Malfurion's Breach.

July 1

 * General
 * Characters should no longer randomly suffer falling damage.
 * Classes
 * Pets should no longer be attacking new targets at random while a player is under the effects of any crowd control.
 * Druids
 * It is no longer possible to cancel Lunar Shower by right-clicking the buff, or canceling it via a macro.
 * Starfall is no longer hitting targets that are within 40 yards if they are not in combat with the druid or his/her party/raid members. It is targeting all hostile characters in combat with the druid’s party/raid members, is not hitting Stealth characters, is not breaking crowd control effects, and is not targeting nearby critters.
 * Hunters
 * All of the Hunter-centric rare spawns in Mount Hyjal and Molten Front are now immune to both Distracting Shot and Taunt.
 * Priests
 * The Flash Heal from Surge of Light (priest talent) will now correctly activate Chakra.
 * The heal-over-time effect from the Glyph of Prayer of Healing now will correctly apply to targets that are within 30 yards of the target of Prayer of Healing, but over 40 yards away from the priest.
 * Channeled spells are no longer being interrupted if cast immediately after Shadowfiend.
 * Rogues
 * Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped.
 * Warlocks
 * Warlocks will no longer fall through pillars in Ring of Valor if the pillar is moving when the player uses Demonic Circle: Teleport.
 * Dungeons & Raids
 * Dungeon Finder
 * It is no longer possible for two separate guild groups with less than five players each to be matched with any other groups or players in the queue from the same guild.
 * Firelands
 * Firelands Heroic difficulty has been turned off in all regions until the following week's realm maintenance.
 * Alysrazor
 * Blazing Talon Clawshapers and Blazing Initiates cannot be interacted with any longer prior to them shifting to human form.
 * The Molten Feather power bar is now reappearing when appropriate.
 * Baleroc
 * Baleroc's gate will now properly unlock itself again after a wipe, even if Shannox is still alive.
 * Beth'tilac
 * Beth'tilac's trash will no longer respawn after she has been killed.
 * Cinderweb Drones will now add threat to players on the bottom floor (below the web) and not give any threat to players above the web.
 * The Widow’s Kiss will now ignore immunities, including Divine Shield and Anti-Magic Shell.
 * Rhyolith
 * Rhyolith is now slightly easier to turn in 10-player mode.
 * Creatures
 * Cinderweb Spiderlings no longer drop any loot and their health is restored to full after players exit combat.
 * The Flame Archon range of Fiery Torment has dramatically increased.
 * Flamewaker Subjugator, Flamewaker Animator, and Unstable Magma health has been reduced. Flamewaker Subjugator damage has been increased for 25-player raids.
 * The damage-over-time effect from the Hell Hound ability Rend Flesh now stacks up to 5 times, down from 10.
 * Molten Flamefathers had too much health in 10-player mode, and too little health in 25-player mode. This has been corrected.
 * Surger damage dealt by Surge has been reduced.
 * Unbound Blazing Elementals now have a greatly reduced chance to drop epic items and crafting recipes. They also drop less gold.
 * Unbound Pyrelords can properly target banished/cycloned Smoldering Elementals with Ignite Elemental. In addition, Ignite Elemental cannot be interrupted.
 * Unbound Pyrelord health has increased, while Unbound Smoldering Elemental health has decreased.
 * Neither the Sulfuron Span nor Shatterstone volcano are able to be affected by the siege damage done by a Saronite Bomb.
 * The rate at which crafting recipes drop has been greatly reduced.
 * Zul'Drak
 * Players are again successfully able to complete the quest Betrayal.
 * Items
 * The Heroic and normal versions of the crossbows Arbalest of Erupting Fury and Lava Bolt Crossbow no longer have identical stats.

June 29

 * Classes
 * Druids
 * Feral druids can now use Skull Bash in the Firelands raid. It only seems fair.
 * Dungeons & Raids
 * Baradin Hold
 * Eye of Occu'thar damage and health is now properly scaled for 10- and 25-player versions of the dungeon.
 * Blackwing Lair
 * All Brood Affliction debuffs applied by Chromaggus are now removed after zoning out of Blackwing Lair.
 * Firelands
 * The stationary Hell Hound pack at the front of the dungeon should no longer cause players to become stuck in combat.
 * There are now fewer Hell Hounds before Beth'tilac, making the engagement a little less… hellish.
 * Beth'tilac and her offspring now have increased health and damage on Heroic difficulty.
 * Rageface’s Face Rage is now slightly less rageful, as the increase of the rate of damage per tick has been reduced.
 * Creatures linked to Shannox will now respawn every 4 hours until he is killed, up from 2 hours.
 * Zul'Gurub
 * High Priest Venoxis and Zanzil have had the damage of many of their spells and abilities reduced.
 * Items
 * Cauldron of Battle and Big Cauldron of Battle no longer lose flask charges from repeated clicks when players already have one in their inventory.
 * Eternal Embers dropped in the Firelands raid now bind when picked up. Master Looters are only able to give Eternal Embers to players who are on the quest All-Seeing Eye (quest).
 * Paladin tier 12 2-piece set bonus: It should no longer be possible to get a double proc of Flames of the Faithful.
 * Many item procs were not being triggered properly by melee auto attacks after a hotfix made yesterday. This has been corrected.
 * Holiday Rewards
 * Satchel of Chilled Goods, Keg-Shaped Treasure Chest, Heart-Shaped Box, and Loot-Filled Pumpkin will no longer remain in character inventory once the associated holiday is over. Players must loot the items from these caches before the corresponding holiday ends. More information can be found here.
 * PvP
 * Arenas
 * The Ring of Valor
 * There is no longer a 6-second delay on the rising of the pillars after the match has begun.
 * Quests & Creatures
 * It is no longer possible to complete some daily quests more than once a day by turning them in during a small window before the standard reset time.

June 28 (Patch 4.2.0)

 * Dungeons & Raids
 * Blackwing Descent
 * Atramedes's Sonar Pulses are properly moving toward raid members when spawned underneath him.
 * Firelands
 * Fiery Blood from Fire Scorpions now only affects other Fire Scorpions and Giant Fire Scorpions.
 * Fire Turtles should no longer keep players in combat after their pack is killed.
 * Items
 * Alliance and Horde Guild Battle Standards cannot be used inside the Firelands raid.
 * Both Faldren Tillsdale and Jamus'Vaz (Valor Point vendors) now display items grouped together in the following manner: rings, necks, bracers, relics, ranged weapons, thrown weapons, then tier sets.
 * The Severed Visionary Tentacle is no longer infinitely applying to characters.
 * Quests & Creatures
 * Elemental Bonds Quest Chain
 * Aggra's bubble is now significantly larger and has a sparkle effect, making it easier for players to locate her when on the quest Elemental Bonds: Desire.
 * Players should be able to see Therazane and turn in the quest Into Constant Earth while at any stage of Deepholm progression without issue.

May 20–June 1

 * Classes
 * Stationary ground effects should no longer move with the casting character if he or she moves (or is moved) from his or her current location.
 * Warlocks
 * It is no longer possible under specific circumstances for players to keep the buff from the now-defunct Improved Demonic Tactics talent.
 * Glyph of Imp should not be increasing the spell damage of all warlock pets by 20%.
 * Dungeons & Raids
 * Blackwing Descent
 * Maloriak now prefers to cast Flash Freeze on caster targets more than 15 yards away. Tank-specialized characters are not targeted, but Flash Freeze can chain onto them. If all the characters in the raid stack up within 15 yards of the boss, they can be hit by Flash Freeze.
 * Throne of the Tides
 * Unstable Corruptions now award much less experience when killed on normal difficulty.
 * Zul'Gurub
 * Shadows of Hakkar can no longer be reflected or deflected.
 * Professions
 * Archaeology
 * The Bountiful Bags guild perk should no longer sometimes incorrectly reward Archaeologists with multiple keystones from dig sites.
 * Skinning
 * Players can no longer continue gaining Skinning skill points using low-level creatures below the intended skill threshold.
 * PvP
 * Arenas
 * It should no longer be possible under specific conditions for the Matchmaking Value shown at the end of an Arena match to be incorrect.
 * Battlegrounds
 * Several changes have been made to Battleground queuing to improve the flow for those who queue for random Battlegrounds versus those who queue for specific ones.
 * The ability for players to retain a second queue for a Battleground after they’ve already entered one has been removed. Previously, players were able to queue for two Battlegrounds, have one queue pop and retain their second queue while they decided if they wanted to join the one that was ready. This is no longer the case. When a Battleground queue pops players will automatically be removed from all other active queues. To queue for a different Battleground it will be necessary to finish the match and queue again. This solves a design issue in that the old system gave players an opening to abandon their teammates if things weren’t going as well as they’d hoped; and it also solves some queue system inconsistencies that were being caused as a side effect of how the old system functioned.
 * Races
 * The goblin racial Best Deals Anywhere should now only be applying to vendors with associated reputations. It no longer incorrectly applies to vendors with no attached reputations, nor does it apply to flight path costs. (Note: the displayed costs for flight paths require a client-side patch to update and are not currently reflecting this racial change). In addition, it is no longer possible for goblin characters exalted with their guild to receive an extra discount on top of the exalted faction discount from guild vendors.
 * Quests & Creatures
 * Gilneas
 * Genn Greymane should now always correctly enter The Battle for Gilneas City, ensuring the event won’t sometimes stall during the final phase.

May 19

 * Classes
 * Death Knight
 * Howling Blast has been reduced by approxomately 8-9%.
 * Necrotic Strike's AP coefficient has been reduced from 0.75 to 0.7.
 * Obliterate has been reduced from 160% to 150% base weapon damage.
 * Shaman
 * Healing Surge has been reduced in power by 20%.
 * Warlock
 * Drain Life now deals 25% less damage.

May 11

 * General
 * There were several situations on transports or moving objects where players were receiving Movement Enforcement Error messaging, which should now be corrected.
 * Players using Mobile Guild Chat should no longer sometimes receive error messages incorrectly stating they are not in a guild.
 * Mail sent from the Auction House should no longer sometimes display incorrect information about the transaction. This also applies to those using the Mobile Auction House.
 * Parties will no longer disband immediately after all members log out. There is now a 5-minute grace period before the group is disbanded.
 * Classes
 * Characters who are resurrected by a player on a moving platform should now be transferred to the caster’s world position, rather than the location they were in when the spell was first cast.
 * Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.
 * Druids
 * Stampeding Roar (Cat) should always properly cost 30 energy when used.
 * Hunters
 * Hunter pets no longer lose talent points when a Beast Mastery hunter gains a level.
 * The Disorient effect from Scatter Shot should no longer immediately break if Scatter Shot hits the target immediately after a buff on the target fades.
 * Warlocks
 * Molten Core now correctly enhances all three Incinerate spells cast while the buff is active.
 * Dungeons & Raids
 * The Bastion of Twilight
 * The Blood of the Old God aggro radius during the Cho'gall encounter has been dramatically increased.
 * Blackwing Descent
 * Fiends should no longer cause any quirky despawning issues during the Atramedes encounter, particularly after Atramedes is defeated.
 * Zul'Gurub
 * Kill credit for Kilnara for the Here, Kitty Kitty... achievement can no longer be carried over to the next kill.
 * Items
 * The Miniature Voodoo Mask dropped in Zul'Aman is now a Greed-only item. No class can roll Need on this item.
 * The Voodoo Hexblade and Amani Scepter of Rites are now properly labeled as Main Hand and can only be equipped as such.
 * PvP
 * Players should no longer sometimes become stuck or crash while in a Battleground or Arena queue.
 * Quests & Creatures
 * Players should again be able to successfully complete the quest The Firelord in Mount Hyjal. NPC heroes should be functioning correctly.
 * The Horde NPC Kadrak is visible for players to turn in the quest Mor'shan Caravan Delivery after completing the quest To the Rescue! (quest) in Northern Barrens.

May 4

 * General
 * An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
 * Children's Week quests should no longer be unavailable to players who recently transferred factions.
 * Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.
 * Classes
 * Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.
 * Rogues
 * Shadowstep is instantly teleporting players behind their target when the target is in motion.
 * Dungeons & Raids
 * Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.
 * Throne of the Four Winds
 * Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.
 * Items
 * Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.
 * Quests & Creatures
 * The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
 * Players now fail The Crucible of Carnage: The Earl of Evisceration! when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.

May 2

 * Classes
 * Death Knights
 * Death and Decay can be cast correctly on Cho'gall's trapdoor (or other transports).
 * Druids
 * Efflorescence will heal targets standing on Cho'gall's trapdoor (or other transports) regardless of the druid's location.
 * Paladins
 * Consecration can be cast correctly on Cho'gall's trapdoor (or other transports).
 * Rogues
 * The energy gained from both ranks of the Murderous Intent (rogue talent) talent is now properly applied immediately after Backstab consumes energy.
 * Shaman
 * The internal cooldown of the mana effect from Water Shield has been doubled.
 * Warlocks
 * Due to the damage increase when Unstable Affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced.
 * Dungeons & Raids
 * Stratholme
 * Players should be able to complete the quest Weapons for War regardless of tradeskill.
 * Zul'Aman
 * Akil'zon’s Static Disruption will no longer chain if players are more than 5 yards apart and is now cast every 12 seconds, up from 5.
 * No non-elite creatures should drop epic loot.
 * Zul'Gurub
 * No non-elite creatures should drop epic loot.
 * Items
 * The Gurubashi Punisher is correctly able to be sent in the mail between characters.
 * Horde players no longer have access to Alliance-only tabards.
 * Professions
 * Archaeology
 * The new rare Archaeology items should now correctly grant skill-ups when crafted.
 * PvP
 * Player should no longer have issues resurrecting and using graveyards in Battlegrounds under certain conditions.
 * Quests & Creatures
 * Mount Hyjal
 * Twilight Juggernauts are now immune to Death Grip and cannot be moved from their location without being engaged. Players are still able to engage and kill the creatures while on the quest Disassembly.
 * Stonetalon Mountains
 * Deepmoss Webspinners are now properly exiting combat.
 * The quest item Krom'gar Flame Thrower for the quest Ashes to Ashes is now zone-bound.

April 28–29

 * Classes
 * Some interrupts were still incorrectly missing targets. Wind Shear, Spell Lock, Counterspell, Mind Freeze, and hunter pet abilities Nether Shock and Serenity Dust should no longer miss.
 * Characters who mount up with a pet bar active should no longer lose control of the pet if they dismount while under the effects of any crowd control.
 * Priests
 * Divine Aegis will no longer produce a shield if the full heal that should cause it is absorbed by a death knight’s Necrotic Strike.
 * Dungeons & Raids
 * The Satchel of Exotic Mysteries given to the member(s) of a class role eligible for Dungeon Finder: Call to Arms rewards now has an increased chance of containing a non-combat pet.
 * The Bastion of Twilight
 * The timing between Corrupted Adherent Summons and Cho'gall Fury is consistent with its behavior prior to 4.1.
 * Blackwing Descent
 * Maloriak no longer interrupts his own casts of Arcane Storm by moving mid-cast.
 * Nefarian will no longer stutter step toward his main target.
 * Zul'Aman
 * All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
 * Akil'zon will summon Amani Kidnappers less frequently, but their health has been increased.
 * Zul'Gurub
 * All non-elite creatures which respawn quickly no longer award loot, reputation, or experience.
 * Gurubashi Villagers and Gurubashi Refugees no longer drop epic loot.
 * Ohgan will no longer fail to target and kill Chained Spirits if he is stunned at certain times.
 * Guilds
 * Guilds close to level 25 should correctly receive the realm-first achievement (when applicable), regardless of whether or not contributing members recently transferred to the realm.
 * Items
 * Players are no longer able to purchase any of the city reputation satchels without having the required reputation.
 * Professions
 * Engineering
 * Nitro Boosts now do 80% of the engineer’s health in damage over 8 seconds when they fail due to a Rocket Fuel Leak, down from 120%.
 * Quests & Creatures
 * NPCs should be a little less talkative when interacted with. They were saying their lines on virtually every interaction (buying, selling, etc.).
 * Mount Hyjal
 * Arch Druid Hamuul Runetotem is no longer incorrectly visible at the Shrine of Malorne after players complete the quest Firefight while on the quest Aessina's Miracle.
 * Players should again be able to successfully complete the quest The Firelord.
 * Rise of the Zandalari
 * The quest Bwemba's Spirit should no longer complete prematurely for select players when others nearby start the quest event with their spirit version of Bwemba.

April 27

 * General
 * Disconnecting immediately after dying no longer causes players to lack a Release Spirit button upon logging back in.


 * Classes
 * Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks).
 * Druids
 * Predator's Swiftness being active will no longer prevent Omen of Clarity Clearcasting from being consumed when it should be.
 * Hunters
 * Marked for Death (hunter talent) is now applied properly to the target of Arcane Shot or Chimera Shot, allowing for focus macros (i.e. /cast [@focus] Chimera Shot) to apply Marked for Death to the focused target and not the primary target.
 * The Recluse Hatchling can correctly be targeted, attacked, and killed by players and NPCs after being tamed.
 * Serpent Spread was only affecting targets closer than 38 yards to the hunter. It now affects all targets hit by Multi-Shot.
 * Priests
 * Holy Word: Sanctuary should now properly benefit from Echo of Light.
 * Warlocks
 * Dark Intent no longer incorrectly procs off critical direct damage spells. It still functions correctly on damage- and heal-over-time critical hits for both the warlock and the target of Dark Intent.


 * Dungeons & Raids
 * Blackwing Descent
 * Obnoxious Fiends should no longer despawn erratically during the Atramedes encounter. Their behavior is now only appropriately obnoxious.
 * Summoning combat pets/guardians should no longer cause any issues with the Omnotron Defense System golems becoming activated.
 * Poison Bombs that Toxitron summons correctly prioritize ranged targets over melee targets first.
 * Zul'Aman
 * The range on Amani'shi Flame Caster's Fireball Volley has been reduced to 35 yards (the tooltip still says 40 yards) and should no longer pull additional creatures when used by a player.
 * Zul'Gurub
 * Gub will no longer cast Knock Away, as he was evading when knocking the tank into unfortunate locations.
 * Toxic Link (High Priest Venoxis) now has a 100-yard range, down from infinity.
 * Zul’Gurub Bind on Equip items can correctly be mailed, traded, sold, and bought back.


 * Items
 * Flask of Battle should now correctly grant 450 base Stamina.
 * Pygmy Oil should correctly be turning players into gnomes, not funky error cubes.
 * Trinket procs should no longer persist indefinitely.
 * Zul’Gurub Bind on Equip items can correctly be mailed, traded, sold, and bought back.


 * PvP
 * Players are now awarded 180 Conquest Points for an Arena win up to the weekly cap, up from 135, and 400 Conquest Points for a Rated Battleground win up to the weekly cap, up from 335, regardless of rating or matchup. More information can be found here.
 * Tol Barad
 * Attempting to use the "Have Group, Will Travel" guild perk while the Battle for Tol Barad is in progress will now provide an error that states "You can't use that here." After a battle concludes, the guild perk works as intended and summons party members to the caster's location.


 * User Interface
 * A bug was causing the addon chat filtering feature to not allow registered addon messages to come through. Addon chat filtering has been temporarily disabled and restored to 4.0.6 functionality.

April 26 (Patch 4.1.0)

 * General
 * Players should no longer sometimes get stuck retrieving characters or unable to enter instances when the Optimize Network for Speed option is disabled.
 * Classes
 * Death Knight
 * Runes should no longer be regenerating erratically.
 * Priest
 * Desperate Prayer is now properly casting its heal on the caster at all times, even after Spirit of Redemption has been triggered.
 * Dungeons & Raids
 * Zul'Aman
 * The Plucked debuff applied during the Akil'zon encounter should no longer sometimes persist after he is killed.
 * Zul'Gurub
 * Zanzil's cauldrons will now remain active once he has been defeated, allowing the party to survive the Zanzil’s Graveyard Gas phase.
 * Items
 * The Amani Scepter of Rites, Voodoo Hexblade, and Legacy of Arlokk now have melee damage ranges consistent with other caster melee weapons.
 * The Zulian Throwing Axe now has its range properly displayed in the tooltip.

March 25–29

 * Dungeons & Raids
 * The Bastion of Twilight
 * A bug has been fixed that could cause Flame Strike during the Ascendant Council encounter (Heroic difficulty) to target an existing fire patch, instead of creating a new one.
 * Guilds
 * The guild perk "Have Group, Will Travel" no longer allows players to summon guild mates inside dungeons, raids, Battlegrounds, or Tol Barad when the battle is in progress. It will also not function while the player is on any transport.
 * Quests & Creatures
 * Uldum
 * Hostile NPCs are no longer present at the Temple of Uldum once the cutscene from picking up "Harrison Jones and the Temple of Uldum" finishes playing.

March 17–24

 * Dungeons & Raids
 * Using Mind Control on the final creature of any dungeon gauntlet event should no longer cause the event to reset.
 * Creatures no longer evade and reset after Mind Control effects wear off.
 * The Bastion of Twilight
 * On Heroic difficulty, Fester Blood will no longer sometimes cause Cho’gall to stop consuming fire elementals.
 * Blackrock Caverns
 * Aura of Arcane Haste is now removed when leaving the dungeon.
 * Blackwing Descent
 * Magmaw will no longer cast Tantrum as long as he has a target in melee range.
 * Blackwing Lair
 * Razorgore does not evade when attacked immediately after being released from the orb. He should also no longer reset when the orb controller is interrupted.
 * Halls of Origination
 * The achievement Faster Than the Speed of Light should now immediately be awarded upon completion.
 * Items
 * Drums of Forgotten Kings resistance does not stack with Shadow Protection, Resistance Aura, Elemental Resistance Totem, or Aspect of the Wild. It chooses the highest value for each resistance.
 * Shadow's Edge is no longer able to be disenchanted.

March 2–16

 * General
 * Using macros no longer halts or delays transports.
 * Classes
 * Priests
 * Casting Holy Word: Chastise against bosses will cause damage, but no longer disorient them when they are immune to such effects.
 * Dungeons & Raids
 * Bastion of Twilight
 * Valiona and Theralion overall damage and health has been reduced by roughly 10% on Heroic difficulty. In addition, Twilight Zone no longer increases damage taken from Rift Blast.
 * Blackwing Descent
 * Atramedes will no longer sometimes snap back to his starting location as he finishes casting Sonic Breath.
 * Magmaw overall damage and health was a little too high on all difficulties and has been reduced slightly. In addition, on Heroic difficulty, Nefarian will now prefer ranged targets when spawning Blazing Bone Constructs.
 * Maloriak’s Scorching Breath should no longer incorrectly share its damage among pets. To offset what would be increased damage per player as a result of this fix, the damage dealt by the ability has been reduced on Heroic difficulty.
 * Players will move at the same speed, even when setting their normal speed to "walk" using the keybind, when Nefarian casts Dominion.
 * The Omnotron Defense System encounter has had its health reduced by 15% on Heroic difficulty, and the damage of Incineration Security Measure has been reduced.
 * Items
 * The Sands of Time (alchemy) is now a blue superior-quality item. This item can still be used to craft Vial of the Sands when combined with other required materials. The vendor price is unchanged.
 * Players are no longer able to activate Synapse Springs in conjunction with Fury of Angerforge, or vice versa, with or without a macro.
 * Professions
 * Engineering
 * Flexweave Underlay, Parachute Cloak, and various rocket boot effects can no longer be used in rated Battlegrounds.
 * Players are no longer able to activate Synapse Springs in conjunction with Fury of Angerforge, or vice versa, with or without a macro.
 * PvP
 * Battlegrounds
 * Players can no longer carry enemy flags while on the elevated graveyard in Twin Peaks. An aura will cause the flag to reset as intended if taken to the graveyard via Demonic Circle or Leap of Faith.
 * Quests & Creatures
 * Feralas
 * Shandris Feathermoon can no longer be pulled too far from her default location before resetting (i.e. she won’t be waging war from the Orgrimmar Auction House anymore).
 * Uldum
 * The Beserking buff obtained by killing Schnottz Supply Choppers will now be removed when a player leaves Uldum.

March 1

 * PvP
 * Flag carriers in rated Battlegrounds now take 25% more damage from all magical and physical attacks. The 25% additional damage from carrying the flag stacks with the Focus and Brutal Assault debuffs. Flag carriers in normal Battlegrounds are not affected by this change.
 * Quests and Creatures
 * Tol Barad Peninsula
 * The quest "Walk A Mile In Their Shoes" has not always been correctly awarding players with quest credit after completing the escort event. This quest is being temporarily disabled and removed from the achievement criteria for Just Another Day in Tol Barad. This fix will require a realm restart to take effect.

February 25

 * Dungeons & Raids
 * Bastion of Twilight
 * Blackout will no longer hit players sent down to the Twilight Zone by either Valiona or Theralion.
 * Collapsing Twilight Portal should no longer close faster when a person uses it while on Heroic difficulty. It now has a set duration.
 * Devouring flame maximum damage has been reduced.
 * Theralion's damage should now be more consistent with Valiona's on 10-player Heroic difficulty.
 * Twilight Blast damage has been reduced on 10-player Heroic difficulty.
 * Twilight Protection now lasts 6 seconds, up from 3.
 * Players should now always receive the Twilight Protection buff when entering the Twilight Realm.
 * Twilight Sentries have slightly lower health on 10-player Heroic difficulty.
 * Twilight Zone damage has been lowered slightly.
 * Unstable Twilight's search effect has been lowered to a 1-yard radius, down from 2.
 * PvP
 * Players in Battle for Gilneas and Twin Peaks who are Neutral with the associated factions should no longer experience issues resurrecting at the appropriate graveyards.

February 22

 * Classes
 * Hunters
 * Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
 * Aspect of the Hawk now provides 2000 attack power at level 85.
 * Dungeons & Raids
 * Throne of the Four Winds
 * The Catch Fall aura is now removed whenever a player leaves the dungeon.

February 19

 * Classes
 * Hunters
 * The changes to Aimed Shot and Aspect of the Hawk announced yesterday have not yet been applied to live realms and should not go into effect until after the holiday weekend.

February 18

 * Battlegrounds
 * Demolishers were respawning too quickly in Strand of the Ancients. They are now on a 20-second spawn timer.
 * Classes
 * Death Knights
 * Death knight Ghouls under the effects of Dark Transformation can no longer cast Gnaw while it's on cooldown.
 * Hunters
 * Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
 * Aspect of the Hawk now provides around an additional 2000 attack power at level 85.
 * Paladins
 * Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.
 * Priests
 * Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted).
 * Rapture now returns 2/5/7% of maximum mana when Power Word: Shield is consumed, up from 2/4/6%.
 * Instant-cast Shadow Bolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.
 * Warriors
 * Two-Handed Weapon Specialization (warrior specialization) (Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.
 * Dungeon Finder
 * If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
 * When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
 * If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
 * The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
 * The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
 * The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
 * These changes will require realm restarts to take effect. More information can be found here.
 * Dungeons & Raids
 * When switching a normal raid dungeon over to Heroic difficulty, players were instantly becoming saved without warning. There is now a warning dialog box which will appear before the difficulty is changed.

February 16

 * Classes
 * Druid
 * It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
 * Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.
 * In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
 * Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
 * More information on these changes can be found here.
 * Dungeons & Raids
 * Blackwing Descent
 * Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.

February 15

 * General
 * The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest.
 * Shield of Velen guards in The Exodar are now consistent with other "royal" city guards in terms of health, level, and damage.
 * Classes
 * Mages
 * Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.
 * Dungeons & Raids
 * Baradin Hold
 * Argaloth despawns and resets properly if the raid wipes during Fel Firestorm.
 * Blackwing Descent
 * While flying around the Vault of the Shadowflame, Nefarian no longer forces everyone to stand up if engaged.
 * Throne of the Tides
 * It should no longer be possible to summon a mount in certain areas of this dungeon.
 * Items
 * Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells—the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.
 * Professions
 * Engineering Target Dummies are no longer able to taunt boss-level creatures.

February 14

 * General
 * Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it's earned. This will be corrected in a future patch. More information can be found here.
 * Classes
 * Druids
 * Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).
 * Paladins
 * The hotfix to Beacon of Light and Light of Dawn on February 11 did not produce the intended results and has been reverted. Light of Dawn should still trigger Beacon of Light.
 * Dungeons & Raids
 * Blackwing Descent
 * The Atramedes achievement Silence is Golden was incorrectly failing when any raid member's sound bar went over 30%. The achievement now requires no one's sound bar to go over 50% as advertised.
 * Professions
 * Alchemy
 * The Mysterious Potion was restoring the wrong amount of mana. It now restores 1 to 15,000 mana, instead of 1 to 30,000.
 * Fishing
 * The Bone Fishing Pole and Jeweled Fishing Pole quest rewards are now item level 15, down from 200.
 * Herbalism
 * Whiptail was spawning too quickly in Uldum after patch 4.0.6. The spawn time has been reduced.

February 11 (Patch 4.0.6)

 * General
 * Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.
 * The South Island Iced Tea recipe no longer awards credit toward the Set the Oven to "Cataclysmic" or Time To Open A Restaurant guild achievements.
 * Players can now Ignore other characters from different realms or battlegroups when queuing for Battlegrounds or dungeons using the command: /ignore playername-servername(region). Note that the user interface Ignore function and "/ignore playername" command still do not work correctly for players on different battlegroups and will require a future patch to correct.
 * Releasing one's spirit after dying while on a transport or in a vehicle should no longer cause the player to disconnect.
 * Classes
 * Area-of-effect abilities such as Consecration, Efflorescence, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now function correctly when cast on any trapdoors (ala Cho'gall) or transports even while the caster is not standing on one of those same objects.
 * Death Knights
 * Death's Advance may now not allow movement-impairing effects to reduce the death knight below 60/75% of normal movement speed, down from 75/100%.
 * Death and Decay (death knight ability) no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.
 * Druids
 * Mangle (Bear) and Maul (Bear) damage has been increased by approximately 10%.
 * Moonfury (Balance druid passive) now increases Arcane and Nature damage by 10%, down from 15%. More information can be found here.
 * Starfall no longer exceeds 20 stars within its duration.
 * Frost Nova, Tranquility, War Stomp, and Starfire are all properly scaled when used by or on a druid in Tree of Life Form. The previous temporary hotfix which removed the ability to use War Stomp while in Tree of Life Form has been reverted.
 * Hunters
 * Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
 * Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
 * The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
 * The Warp Stalker ability Time Warp (pet) can no longer be used on paladins with the Divine Shield buff active.
 * Mages
 * The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.
 * Paladins
 * Beacon of Light no longer triggers from Light of Dawn.
 * Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
 * The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
 * The Warp Stalker ability Time Warp (pet) can no longer be used on paladins with the Divine Shield buff active.
 * Priests
 * Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
 * Shadow Power (priest) (Shadow priest passive) now increases Shadow damage by 15%, down from 25%. More information can be found here.
 * Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.
 * Rogues
 * Combat Readiness now triggers from all ranged attacks.
 * Gouge is now breaking properly from spell and ability damage.
 * Warlocks
 * All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).
 * Warriors
 * Raging Blow has been reduced from 120% to 100% weapon damage at max level. More information can be found here.
 * Dungeons & Raids
 * The Bastion of Twilight
 * The Elementium Monstrosity's health now more accurately reflects the state of the individual Ascendants.
 * Blackwing Descent
 * Drakeadon Mongrels can now be taunted.
 * The debuff from Pyrecraw's Flame Buffet now only lasts 8 seconds.
 * The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
 * The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
 * Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.
 * Items
 * Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
 * All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
 * PvP
 * Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.
 * Battlegrounds
 * Players should no longer sometimes gets stuck in the world and unable to login upon completing a rated Battleground.
 * Under certain conditions after queuing for Battlegrounds, players were still able to enter the Dungeon Finder queue. While this made it appear as though players were not actually queued properly for Battlegrounds, that wasn't the case. This issue has been fixed so that players cannot queue for both Battlegrounds and via the Dungeon Finder under these select circumstances.
 * Battle for Gilneas
 * The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).
 * Races
 * Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.

February 9

 * Classes
 * Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.
 * Death Knights
 * The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
 * Dark Transformation now increases pet damage by 60%, down from 80%.
 * Death Coil (death knight ability) damage has been reduced by 15%.
 * The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.
 * Priests
 * Holy Word: Serenity is correctly granting Binding Heal an extra 25% chance to critically hit.
 * Inner Focus now appropriately increases the critical heal chance of Flash Heal, Binding Heal, Greater Heal, and Prayer of Healing.
 * Dungeons & Raids
 * Bouquet of Ebon Roses and Bouquet of Red Roses (Love Is in the Air) now properly drop from Cataclysm dungeons.
 * The Bastion of Twilight
 * Players are no longer instantly killed when auras are removed after defeating Cho'gall.
 * Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
 * Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.
 * Blackwing Descent
 * Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.
 * Deadmines
 * Players should no longer get disconnected when dying in the Vanessa VanCleef encounter on Heroic difficulty.
 * Shadowfang Keep
 * Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.
 * Items
 * Talismans of the Horde and Alliance are properly only available for purchase from their respective factions.
 * Professions
 * Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.

February 8

 * General
 * Escape Artist again correctly removes movement impairing effects.
 * Players who have used the Paid Race Change service to transfer to a goblin or worgen character post-patch 4.0.6 can properly use the Dungeon Finder again.
 * Love Is in the Air has been extended by 48 hours. The in-game Calendar should now reflect it runs through February 21.
 * Classes
 * Druids
 * Disentanglement (druid ability) (new passive specialization) is now properly functioning for Restoration druids, allowing them to get out of root effects by using Shapeshift. Logging out or changing zones no longer causes the spell to be unlearned.
 * Attempting to use War Stomp while in Tree of Life Form returns a "You can't do that yet" error and does not cast the spell.
 * Mages
 * Rank 2 of Fingers of Frost now has the correct proc chance.
 * Shaman
 * Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning correctly generate Rolling Thunder charges.
 * Stormstrike is now correctly proccing Maelstrom Weapon.
 * Warlocks
 * Refreshing Immolate with Hand of Gul'dan is now correctly augmented by the Inferno (removed warlock talent) talent, refreshing Immolate to a 21-second duration instead of 15.
 * Dungeons & Raids
 * Blackwing Descent
 * Maloriak's Aberrations should correctly spawn even if Vile Swills are still alive from the previous phase.
 * Shadowfang Keep
 * Lord Walden again correctly uses Ice Shards and Toxic Catalyst.
 * Throne of the Four Winds
 * Conclave of Wind bosses now correctly regenerate health out of combat.
 * Items
 * The Fire-Etched Dagger swing speed was too slow and has been updated. The tooltip will not reflect the updated time of 1.7 seconds until a client-side patch can be applied.
 * Heroic and normal versions of Magma Plated Handguards did not have enough Strength and have been updated.
 * Heroic and normal version of Reinforced Sapphirium Handguards did not have enough Strength and have been updated.

January 7–18

 * General
 * Broiled Dragon Feast is correctly being tracked by the guild achievement, Set the Oven to "Cataclysmic".
 * The guild achievement Lower Blackrock Spire Guild Run can now only be earned in a group of at least 4 players from the same guild in a 5-player party.
 * The achievement Sunwell Plateau Guild Run now requires a guild group to complete. This achievement can no longer be completed without the requirement of having 75% of the raid be guild members.
 * Guild experience daily resets should no longer sometimes fail to occur.
 * Classes
 * Death Knights
 * Necrotic Strike is now affected by resilience.
 * Druids
 * Druids previously unable to learn Nature's Grasp will be able to learn that spell now.
 * Rejuvenation now consumes 16% of base mana, down from 26%, but still requires 26% of base mana in order to be cast.
 * Mages
 * Rank 1 of Pyromaniac no longer improperly gives 5% passive haste.
 * The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of base mana), and Fireball (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.
 * Priests
 * Sin and Punishment is now properly causing its terror affect when dispelled. In addition, it no longer shares diminishing returns with fear effects. It now shares diminishing returns with horrify effects.
 * Priests who were unable to learn Holy Nova will now be able to train the spell.
 * Warlocks
 * While Nightfall (warlock talent) is active, Doomguards will not instantly cast Doom Bolt.
 * Warriors
 * A bug has been fixed where the Shield Block ability granted 25% more critical block chance than was intended for Protection warriors with very high total chance to avoid attacks.
 * Dungeons & Raids
 * It should no longer be possible for players to inadvertently be locked out of killing a raid boss depending on whether or not they were online when the boss was killed.
 * The battle resurrection counter will now correctly reset if players are not inside the dungeon when an encounter resets.
 * The Bastion of Twilight
 * The hotfix on January 5 to increase the damage of Liquid Ice during phase 3 of the Ascendant Council fight has been reverted. Due to a separate bug with the size of the Elementium Monstrosity's hitbox, it is often impossible for melee classes to avoid damage from this ability. This issue is slated to be addressed in patch 4.0.6 so that Liquid Ice damage can again be increased.
 * Many adjustments to the behavior of various mechanics in the Sinesetra encounter have been made.
 * Fester Blood now hits everyone in the room instead of having a 20-yard radius on Heroic difficulty during the Cho'gall encounter. No more kiting he who has too many eyeballs.
 * Valiona's Blackout can no longer be absorbed by Grounding Totem or reflected. Its healing absorption effect has also been increased for 10-player normal difficulty.
 * Blackwing Descent
 * Atramedes will now reset if the players targeted by Sonic Breath or Obnoxious Fiends attempt to leave the room.
 * Zoning into the dungeon after a soft reset now causes all Atramedes-related objects and creatures to reset completely. The introduction event will replay once the dwarves have been cleared. Entering combat with Atramedes forces the gongs to become usable and the fight will function normally from this point.
 * Atramedes will no longer despawn when his tail passes through the area trigger in the entrance to his room. He will no longer despawn randomly during the fight. Pulling him out of his room will now cause him to reset.
 * The damage of Chimaeron's Caustic Slime has been reduced for both raid sizes and dungeon difficulties.
 * Chimaeron will not cast Caustic Slime on Feral tanks in Bear Form unless there aren't enough non-tank specialized targets available. This fix applies to Magmaw's targeting functionality as well.
 * Rip and Bane of Doom damage is no longer affected by the damage increase of Stolen Power when engaging Nefarian.
 * Abberrations spawned during the Maloriak encounter were displaying inappropriately high health values on Heroic difficulty. This has been corrected.
 * Items
 * Bloodthirsty Gladiator's Badge of Dominance and Vicious Gladiator's Insignia of Dominance on-use effects now properly modify healing done.
 * Darkmoon Card: Volcano now triggers from periodic damage.
 * Divine Shield and Blessing of Protection no longer remove the Blind Spot debuff from the normal (Jar of Ancient Remedies) and Heroic (Jar of Ancient Remedies) versions of the Jar of Ancient Remedies. When targeting an ally at very close range (2-3 yards) when using this item, it will still energize them instead of the user. This will be fixed in an upcoming patch.
 * Free Action Potions now cannot be used above level 80.
 * Professions
 * Archaeology keystone fragments can no longer be prospected.
 * Lifebound Alchemist Stones can no longer be disenchanted.
 * PvP
 * Arenas
 * Ring of Valor has been temporarily disabled until select bugs can be fixed in an upcoming patch.
 * Battlegrounds
 * Teams who are in the rated Battleground queue and have a member disconnect are now removed from the queue after 10 minutes if the player does not come back. The team is still at the top of the queue if the player comes back and the Battleground will pop almost instantly.
 * Battleground ratings, wins, and losses should now always update after every game when playing in rated Battlegrounds. Certain conditions were not causing this to happen previously.
 * Players who do not show up to a Rated Battleground, either by leaving the queue or letting the Battleground queue time out, are not being credited for a win.
 * Players who are removed from a Battleground when it closes due to a lack of players will not receive the Deserter debuff.
 * Players are again able to queue for more than one Battleground at a time without issue.
 * Quests & Creatures
 * Darnassus
 * Worgen character hearthstone location is now set to the Craftsmen's Terrace in Darnassus upon completing the quest "Rut'theran Village (quest)".
 * Deepholm
 * Fungalmancer Glop no longer grants experience and now rewards quest kill credit to all players who have damaged him.
 * Tol Barad Peninsula
 * Players will receive quest credit for killing any quest boss, regardless of party status, so long as they participate in killing these bosses.
 * Problim can now be seen from a much larger distance.
 * Cell Watchers in D-Block are no longer incorrectly tagged as elite.
 * "The Leftovers", "Swamp Bait" and "A Huge Problem" can now be shared between members of the Alliance. In addition, these quests now award the correct amount of gold and faction for the Horde and Alliance as well.
 * Darkwood Broodmothers no longer flee at 25% and periodically inflict targets with Reckless Toxin instead.
 * Hungry Ghouls and Skeletal Beastmasters now drop the Cursed Femur quest item when on the quest "Salvaging the Remains", and the tooltip also indicates these creatures drop the quest item.
 * Restless Infantry and Restless Soldiers now spawn more quickly.
 * Twilight Highlands
 * If reinforcements are not called after 60 seconds, Skullcrusher will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.
 * Uldum
 * Titanic Guardian's Burning Gaze ability should no longer put everyone in the zone in combat.

January 6

 * Classes
 * Death Knights
 * Ghouls do not gain Shadow Infusion when Death Coil (death knight ability) is cast during the preparation phase of an Arena or rated Battleground match, making it impossible to use Dark Transformation before the game starts. Shadow Infusion and Dark Transformation both work normally after the preparation phase.
 * Hunters
 * Hunters can no longer sometimes activate multiple aspects at once through the use of Camouflage (hunter ability). Very sneaky.
 * Paladins
 * Paladins using Divine Shield are now able to cast on targets within the same Smoke Bomb effect area, as well as heal others.
 * Priest
 * Casting Flash Heal while under the effects of both Surge of Light (priest talent) and Inner Focus will now only consume Surge of Light.
 * Warriors
 * Warriors can no longer teleport when using Charge with the Tahret Dynasty Mallet.
 * Dungeons & Raids
 * The Bastion of Twilight
 * It is no longer possible to outrange the Halfus Wyrmbreaker drakes without being attacked by melee. The drakes now reposition themselves correctly in order to regain the capability to melee the target.
 * Twilight Phase-Twister's Twist Phase ability now has an initial cast delay of 7 seconds, up from 5, and a cast time of roughly 8 seconds, up from 6.
 * Blackrock Caverns
 * The Evolution aura during the Corla encounter now displays its warning visual on players at 74 stacks, instead of 82.
 * Deadmines
 * Shapeshifted characters should no longer be unable to jump on the rope during the Vanessa VanCleef encounter. They will now be pulled out of a shapeshift form automatically. In addition, players should no longer lose pets when jumping on the rope (they will respawn when the player lands after swinging). Please note that until a client-side patch can be applied, an inappropriate aura will be displayed when pet classes or shapeshifted characters use the rope. The tooltip of this aura will read "Delicious Aura (UNUSED REUSE) / Instant / Delicious food increases haste by 10%" and can be disregarded, as it does not provide a haste buff. It's an aura of free word association... Enjoy!
 * Lost City of the Tol'vir
 * Tamed Tol'vir Prowlers now have regular loot and Skinning tables, instead of epic-quality loot.
 * Throne of the Four Winds
 * Al'akir's Static Shock now does 5,000 damage and only interrupts the spell the player is casting at that moment. It doesn't lock out the caster and only casts every 5 seconds or so.
 * Items
 * Darkmoon Card: Tsunami now properly procs Giant Wave when basic heal-over-time spells are cast.
 * Professions
 * Jewelcrafting
 * Shaman were unable to obtain Design: Figurine - Demon Panther from Neferset Looters. This has been corrected.
 * PvP
 * Strand of the Ancients
 * Demolishers now spawn at about the same moment that the boats reach the docks in the second round.
 * Tol Barad
 * If a player is already in Tol Barad and does not join the battle, the player will be ported back to the camp.
 * Using /afk ejects players out of the raid and back to the camp.
 * Entering Tol Barad via the bridge during an active battle by joining the queue will port the player to the correct starting place of the battle, but players who do not join the queue will be ported back to the camp.
 * Both the Hellscream's Reach Battle Standard and the Baradin's Wardens Battle Standard now have a 10-minute cooldown.
 * Quests & Creatures
 * Tol Barad
 * The spawn rates of all three Tol Barad quest micro dungeons have been adjusted to a more reasonable level. This should alleviate the issues players were having with creatures respawning too quickly.
 * The escorted Farson Keep Prisoner for the quest "Walk A Mile In Their Shoes" no longer engages in combat with opposing faction players.
 * Twilight Highlands
 * If reinforcements are not called after 60 seconds, Skullcrusher the Mountain will now despawn. When reinforcements are called, Skullcrusher no longer improperly despawns.
 * Uldum
 * The Ramkahen Guardians now correctly melee, throw nets to snare characters, and utilize knock-back shots with their bows when they are unable to path to the target.

January 4–5

 * General
 * Mix Master (guild achievement) is now awarded at 1,000 flasks, down from 10,000, and Better Leveling Through Chemistry (guild achievement) is awarded at 3,000 flasks, down from 25,000. It turns out we overestimated these numbers just a smidgen. More information can be found here.
 * The 7th and 8th guild bank tabs will now let players withdraw and deposit items after the guild master is changed.
 * All six of the guild battle standards have had their experience and honor gain buffs increased to 5/10/15%, up from 2/4/6%, and they last for a duration of 10 minutes.
 * Haste buffs no longer reduce the effectiveness of haste on resource regeneration rates (energy, focus, etc.).
 * "Smart" food ended up not being so smart. Players who have small amounts of dodge rating as a vestige of some item bugs in the past will no longer get a dodge buff when they eat "smart" food like Cataclysm feasts if they are not plate tanks. Other classes and specializations will get their dominant primary stat.
 * Classes
 * Druids
 * Fungal Growth is now applied even if Wild Mushroom: Detonate is used at a distance of 40 yards.
 * Skull Bash no longer interrupts the target if it fails to land successfully.
 * Priests
 * The heal from Atonement is now capped at 30% of the priest's health before any modifiers such as healing percentage bonus effects/talents.
 * Warlocks
 * Friendly Grounding Totems are no longer affected by a warlock's Soul Swap or Soul Swap Exhale. The Grounding Totem is not despawning on either cast, and Soul Swap is working correctly when moving damage-over-time effects to other targets that are near the totem.
 * Dungeons & Raids
 * Several Cataclysm raid bosses are now properly immune to pet provoke abilities.
 * Players are no longer put in their own instance after relogging in a dungeon to which they've already been saved.
 * The Bastion of Twilight
 * Shadow/Fire elementals are now always absorbed during the Cho’gall encounter. Elementals are absorbed no matter what amount of health they have. Cho’gall always receives the appropriate amount of the appropriate buff when consuming an elemental. The elementals are unable to fall below 1 health or otherwise be killed, so Cho’gall always gets 1 stack of the corresponding buff at minimum.
 * Shadow Lords will no longer regenerate health under any circumstance.
 * The damaging component of Eruption no longer interrupts Terrastra when casting Harden Skin or Quake.
 * Blackrock Caverns
 * Bellows Slaves no longer drop elite-level loot.
 * Blackwing Descent
 * Anti-Magic Shell no longer stops Onyxia or Nefarian's Shadowflame Breath from being cast.
 * Chimaeron now resets his melee attack cycle after each Massacre and removes the Double Attack buff.
 * Caustic Slime no longer effects non-player targets.
 * As creature pulls in Blackwing Descent can be very condensed, they now have a slightly higher chance of dropping epic loot.
 * Deadmines
 * Heroic Deadmines now has significantly less trash mobs.
 * The mechanical nightmare section of the Vanessa VanCleef encounter has less sparks of doom, and is notably easier and faster to navigate.
 * Vapors in the Ripsnarl encounter now increase in power every 8 seconds, up from 6.
 * Vortex Pinnacle
 * No aura or strange movement is applied when using the Slipstream after Grand Vizier Ertran is killed.
 * A summoned pet will correctly re-summon when using the Slipstream after Altairus is killed.
 * Professions
 * Alchemy
 * Crafting the four Northrend flasks (Flask of Endless Rage, Flask of Pure Mojo, Flask of the Frost Wyrm and Flask of Stoneblood) no longer counts toward the guild achievements Mix Master or Better Leveling Through Chemistry.
 * Flasks made by the Cauldron of Battle and the Big Cauldron of Battle are no longer soulbound.
 * Both cauldrons now last 10 minutes. Please note the tooltips will not be updated until a client-side patch is applied.
 * The Big Cauldron of Battle now has 20/30 charges instead of 17/25. Please note the tooltip will not be updated until a client-side patch is applied.
 * Engineering
 * All eight of the Engineering discoveries are now able to be learned through crafting the Overpowered Chicken Splitter at max-level Engineering.
 * The Invisibility Field no longer causes the Dazzler backfire effect. Additionally, the Invisibility Field effect does not carry over into Arenas and cannot be used in Arenas.
 * Fishing
 * Giant Catfish now drop more frequently and Hardened Walleye now drop a little less frequently while on the appropriate daily quests.
 * Skinning
 * Dragonkin in Grim Batol can now be skinned.
 * Creatures can no longer be skinned more than once.
 * PvP
 * Battlegrounds
 * Cooldowns should now properly reset upon entering a rated Battleground.
 * Players should no longer lose their Horde/Alliance buffs if caught by a druid's Cyclone while participating in War Games.
 * Tol Barad
 * The number of guard spawns has been increased for both Horde and Alliance base camps, with guards now surrounding the edges of each camp. Both Alliance and Horde guards use all abilities that the Furious Hyjal Warden uses and will attack with ranged abilities when unable to find a path, or at a distance. Guards are also immune to taunt effects. In addition, Hellscream and Baradin Guards now respawn more quickly.
 * The northern graveyards on Tol Barad Peninsula for each faction have been moved further apart from one another to lessen the fantastic camping.
 * Quests, Creatures & Zones
 * Dalaran
 * Red Rider Air Rifle and Red Rider Air Rifle Ammo are now part of Jepetto Joybuzz's vendor list and can be purchased for their displayed prices.
 * Mulgore
 * Kruban Darkblade now spawns above ground and paths normally in Orgrimmar while the Darkmoon Faire is active.
 * Tol Barad
 * Spiny Tidecrawlers and Darkwood Hatchlings now appear as non-aggressive (yellow).
 * Imprisoned Workers now have a smaller aggro radius. They also drop Cellblock Rations for players that are on the quest "Food From Below".
 * The Baradin Crocolisk can be skinned without issue and the Crocolisk Hide, used in the quest "Swamp Bait", is no longer multi-drop.
 * "The Leftovers", "Swamp Bait", and "A Huge Problem" quests are now sharable on the Alliance, and both the Alliance and Horde versions give high reputation and gold.
 * Tank and Problim now have full immunities to all crowd control effects.
 * Uldum
 * The Desert Fox is now flagged "Cannot be tamed" when Beast Lore is cast on the creature.
 * Ramkahen now has a functional mailbox. What can King Phaoris do for you?
 * Vashj'ir
 * Overseer Idra'kess now leashes and returns to his original position.

January 3

 * Classes
 * Mages
 * Flame Orb and Frostfire Orb no longer break any version of Polymorph.
 * Paladins
 * Righteous Fury is now unable to be dispelled.
 * The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.
 * Dungeons & Raids
 * Bastion of Twilight
 * It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
 * If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
 * The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
 * Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.
 * Blackwing Descent
 * Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
 * It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
 * Atramedes' Sonic Breath now properly ignores line of sight.
 * Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.
 * Deadmines
 * Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
 * The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.
 * Grim Batol
 * Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.
 * Lost City of the Tol'vir
 * Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.
 * Throne of the Four Winds
 * Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
 * It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
 * Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).
 * Items
 * Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
 * Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.
 * Professions
 * Archaeology
 * Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.
 * Cooking
 * The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.
 * Tailoring
 * Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.
 * PvP
 * Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
 * Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.