User:Serillian/Qor'magg

Qor'magg is the Heroic-mode only boss in the Depths of Nightmare, similar to Sinestra from the Bastion of Twilight and Algalon the Observer from Ulduar. He is accessible after defeating N'zoth on Heroic difficulty.

Background
A creature of immeasurable power, Qor'magg has spent recent months lurking in the lowest parts of the Depths, feasting on pure Shadow energy. It is whispered among the demented spirits that this beast was manifested from the boundless shadows deep beneath the caverns of the faceless. Qor'magg now quietly awaits more foolish travelers looking to explore the deep places of the world.

Abilities
Qor'magg goes berserk after 8 minutes of combat, causing him to cast Dark Annihilation on the raid. Players start off fighting him in the Physical Realm but soon plummet into the Void to face the brunt of his attacks.

Physical Realm







 * Increases all haste by 75%.
 * Spell and Ability cooldown increased by 50%.
 * Damage done increased by 100%.
 * Healing done reduced by 45%.
 * Chance to critically strike reduced by 30%.
 * All threat generated increased by 80%.
 * All threat generated increased by 80%.





The Void
Players enter the Void when they enter a portal or are targeted by Realm Removal. Within the Void, players fall victim to Qor'magg's full power. Players remain in the Void for minute before returning to the Physical Realm.


 * 195,000,000 (10-man Heroic)
 * 585,000,000 (25-man Heroic)
 * 585,000,000 (25-man Heroic)









Strategy
The fight against this boss takes place between two different realms. Start off with the tank facing Qor'magg away from the raid. Move closer to a wall if possible as to prevent anyone else being struck by Spirit Drain. He will constantly use his Shadow Buffet attack throughout the fight so its stacks will sky rocket on anyone that stays in the Physical Realm forever. To counter this, a rotation will be needed for the raid when the portal opens which is roughly 1 minute into the fight. Right before the portals open, Qor'magg uses Draw Soul on his tank. This spawns the tank's soul next to them for 30 seconds and lets them take control of it. Qor'magg will only attack the soul so DPSers in the Physical can go all out at this point. The Tank's soul will have doubled health but takes 50% more damage from the boss so heals will have to come more faster to keep the tank up during this point. As obvious as it is, if Qor'magg kills the soul, the tank dies so defense cooldowns should be used, especially when the tank has high stacks of Shadow Buffet. Unstable Shadows will go out randomly which grants a random effect to players that affects their ability to heal or deal damage during the fight.

One minute into the fight, Qor'magg will cast Realm Removal which ports a chosen player to the Void and leaves a portal in their place. This is the opportunity for other players (up to 4 for 10 man and 12 for 25 man) to enter that same portal. When entering the portal, players get a 1 minute debuff that will port them out of the Void upon its expiration. After being ported out, players are afflicted by a debuff called Void Exhaustion that prevents them from entering a portal to the void for another minute. Additionally, any player with this debuff will instantly die if they are near an open portal so be on the lookout for where the portal will spawn. A tank will be needed to enter the portal each time it opens. Inside the portal lies Qor'magg's Unbound form. He constantly pulses an AoE on players inside. Luckily players inside deal 200% increased damage to him for as long as they are inside (which is only 1 minute). When Dark Feast is cast, the tank must use whatever cooldown he has to survive the massive damage that will be dealt. Each time this ability is used, Qor'magg in the Physical Realm deals 10% more damage which will effectively put a soft enrage on him where his Draw Soul or Spirit Drain will hit hard enough to one-shot the tank, even against the tank soul.

Qor'magg will use a deadly attack known as Engulf, which deals increasing damage over time that will then jump to another player regardless of range. This spell alone can kill if it is not handle carefully. It is best to have this spell stay on its first target for atleast 10 seconds before dispelling it so the damage can reset. Depending on who it lands on, the player can use Anti-Magic Shell, Cloak of Shadows, or any other useful defense cooldown to remove or keep it longer. Eventually this debuff will make its way to the Physical Realm where Qor'magg may send another Engulf out to the group in the Void. This debuff also serves as a soft enrage in that over the course of the fight, more and more players will be affected by this debuff and dispelling it will just have it jump to another player, killing them faster. Beware of his Void Shell, it can be dispelled to prevent unneeded damage to the raid. Lastly, when Qor'magg Unbound reaches 1% health, he begins to cast Dark Annihilation which will wipe the raid if its cast time is completed. This is the cue for the rest of the raid to finish off Qor'magg in the Physical Realm before they are killed by Shadow Buffet. Qor'magg will no longer open portals if either of his forms are under 10% health and those in the Void will have to burn him down which causes them to automatically port out back to the Physical Realm. Qor'magg will instantly cast Dark Annihilation if there are no players in the Void for atleast 5 seconds.

When Qor'magg or his Unbound form reaches 10% health, the lower health Qor'magg enrages through Uncontainable Rage which grants him 50% increased damaged and 45% increased attack speed. This will be deadly for either form as Qor'magg in the physical realm will hit harder with all of his abilities (bringing tanks dangerously close to being one-shotting if not two-shot) and put a strain on the healers. Qor'magg Unbound will have an increased chance of killing his tank with a single Dark Feast channel. All in all, the raid has to kill Unbound Qor'magg first to avoid anymore Engulfs going out. It is best to have Qor'magg in the Physical Realm down low right before killing Unbound Qor'magg to have enough time to kill his Physical form before Dark Annihilation goes off, killing the raid. When both Qor'maggs reach 10% health within 10 seconds of one another, Uncontainable Rage gains another stack and the raid risks wiping due to high damage that will go out during the remainder of the fight.

Quotes

 * Intro (after N'zoth)
 * yell
 * yell


 * Aggro
 * yell


 * Special
 * yell
 * yell
 * yell


 * Realm Removal
 * yell
 * yell


 * Qor'magg Unbound
 * yell
 * yell


 * Dark Feast
 * yell
 * yell
 * yell


 * Void Shell
 * yell


 * Enrage
 * yell
 * yell


 * Player Killed
 * yell
 * yell
 * yell


 * Berserk
 * yell
 * yell


 * Wipe
 * yell


 * Death
 * yell
 * emote
 * yell

Achievements

 * Heroic: Qor'magg - Defeat Qor'magg in the Depths of Nightmare on Heroic difficulty.
 * The Void Awaits - Defeat Unbound Qor'magg in The Void phase of the Qor'magg encounter before players are sent to the Void a fourth time.
 * To The Shadows and Back Again - Defeat Qor'magg in the Depths of Nightmare without any raid member dying during the encounter.