Finishing move

A finishing move is a type of rogue or cat form druid skill that requires combo points on the target before it can be performed. The effect of the finishing move is more powerful or lasts longer if more combo points are gained prior to use. Successfully using the move resets the combo points on that target back to zero.

Abilities
Finishing moves for the Rogue class are:


 * Eviscerate
 * Slice and Dice
 * Recuperate
 * Envenom (Assassination)
 * Deadly Throw (Talent)
 * Kidney Shot
 * Rupture
 * Crimson Tempest

Finishing moves for the Druid class (Cat Form) are:


 * Ferocious Bite
 * Savage Roar (Feral)
 * Rip (Feral, Guardian)
 * Maim

Improvements
While there are numerous improvements available for various finishing moves, the following enhancements improve all finishing moves:


 * Rogue
 * Restless Blades (Combat)
 * Relentless Strikes


 * Druid
 * Predatory Swiftness (Feral)
 * Primal Fury (Feral)
 * Soul of the Forest (talent - Feral version)