User:Nakabeast/Bamm Megabomb

Currently Under Construction; Part of the Forge of Goblinium raid concept

Bamm Megabomb is an optional boss encounter of Forge of Goblinium. Bamm's defeat is not required to progress passed the first wing.



Dungeon Journal
''Following Garrosh Hellscream’s reign of terror, many goblins of the Bilgewater Cartel seceded from the Horde to look for a less life-threatening home. Among these were Bamm Megabomb, who was enticed by both the wealth and power of the Sparknozzle Cartel. To prove his worth, he traveled to Pandaria to secure the finest beasts for the Trade Queen. As the cartel’s chief beastmaster, Bamm will use his new creatures to defend the forge from all opposition.''

Stage One: "Get 'Em, You Mongrels!"
Bamm begins the encounter riding one of three beasts. Every x seconds, Bamm will switch mounts.
 * Bamm rides a mighty mushan beast from Kun-Lai Summit
 * The mushan creates a mighty rumble beneath the earth, dealing x damage in a frontal cone of x yards.
 * The mushan targets a random player in a x yard radius, arching its head back for a moment before swiping furiously, knocking back, dealing y damage and applying Skull Fracture to all players caught in the hemispherical area.
 * An aching head wound deals x damage over y seconds.
 * Bamm rides a deadly tiger from Krasarang Wilds
 * The tiger leaps at a random player’s location, dealing x damage and applying Open Wounds to all players caught in the y yard radius.
 * The player bleeds out, dealing x damage over y seconds.
 * The tiger summons a stampede of bestial allies. The beasts will run from one end of the arena to the other, dealing x damage to any player.
 * Bamm rides a majestic cloud serpent from Townlong Steppes
 * The cloud serpent fires a spike of electricity at random players, dealing x Nature damage. After y seconds, the spike will detonate, dealing z Nature damage to all players caught in a t yard radius.
 * The cloud serpent creates a swirling orb of lightning slowly across the arena, dealing x Nature damage caught in its y yard radius.
 * Bamm fires various traps throughout the encounter. Bamm fires three random traps at a time.
 * Bamm fires a trap laced with cryo energies, freezing any player who steps in it. The player is unable to act until they are broken free from the ice.  This trap remains on the floor until triggered.
 * Bamm fires a trap armed with steel hooks that snag any player who steps in it, dealing x damage. Bamm slowly reels in the player to his location, but can be broken free by attacking the line.  If the player reaches Bamm, he will strike them, dealing y damage.   This trap remains on the floor until triggered.
 * Bamm fires a rocket-powered trap that launches any player who steps in it sky high into the air, dealing x Fire damage. This trap remains on the floor until triggered.
 * Bamm fires a trap that does nothing when stepped on. When Bamm switches mounts, he will detonate all Megamine Traps, dealing x Fire damage in a y yard radius.
 * Bamm will periodically summon two wasps from the Jade Forest.
 * If Bamm is not defeated in x minutes, he will unleash his entire bestiary to wipe the raid.

Stage Two: "All of You! Go! Go! Go!"
At 20% health, Bamm dismounts his current mount and summons all three at once. None of his mounts can be damaged. Each beast retains none of their existing abilities, but gains one for this stage. Bamm retains all abilities except for Megamine Trap.
 * The Kun-Lai Mushan aimlessly stomps around the arena, dealing x damage in a y yard radius with every step.
 * The Krasarang Tiger charges at random locations, dealing x damage to anyone caught in its rush.
 * The Townlong Cloud Serpent floats overhead, periodically dropping electricity fields down onto the arena, dealing x damage in a y yard radius before disappearing after z seconds.