Vision of Orgrimmar

The Vision of Orgrimmar is a constructed realm that is accessed through the Tenebrous Gateway found in the Chamber of Heart. The Orgrimmar shown in here, is not that of the waking world, but the dangers are as real as can be. Once unlocked, a series of altars can be activated to change the experience. The vision can be evacuated via the Expedition Gateway. One Vessel of Horrific Visions is needed per expedition into the vision. Due to the twisted nature of this realm, the sanity of adventurers who brave its dangers is constantly drained. The Titanic Research Archive in the Chamber of Heart can be used to research ways to better withstand the madness of the Old Gods. The research is unlocked through Corrupted Mementos. All enemies in the visions have a chance to drop these. They can also be found in Black Caches hidden through the visions.

A vision will end when the adventurers run out of sanity or a disciple of N'Zoth has been defeated. Once the disciple is defeated, the adventurers will be brought back to the hub area and presented with a Corrupted Chest.

While a single vision need not take long to clear, if only the main objectives are sought out, searching every nook and cranny may prove bountiful.

Objectives

 * Stage 1 – Enter Orgrimmar
 * Speak with the Image of Wrathion.


 * say
 * say

We stand at the edge of N'Zoth's vision. Once you embark from here, you will be immersed in his influence.
 * Speaking with the Image of Wrathion

Brace yourself,. You are about to witness terrible things. Remind yourself that it is all an illusion.

When you are ready, we shall sacrifice the vessel and continue our mission.


 * The Image casts Open Vision.


 * Stage 2 – Slay the Disciple
 * Defeat the disciple of N'Zoth.


 * Final Stage – Collect Reward
 * Collect Reward and exit vision.


 * say


 * say

Further runs
 * say


 * Fail
 * say

Bonus objectives

 * The Drag (quest)
 * Valley of Honor (quest)
 * Valley of Spirits (quest)
 * Valley of Wisdom (quest)

Bosses

 * Oblivion Elemental, a void elemental in the Valley of Spirits.
 * Inquisitor Gnshal, a k'thir in the Drag.
 * Vez'okk the Lightless, a c'thraxxi in the Valley of Wisdom.
 * Rexxar, a fallen champion of the Horde in the Valley of Honor.
 * Thrall, the disciple of N'zoth in Grommash Hold.

Thrall will gain one new ability, as well as a 10% health buff, from each of the bosses that have been killed. Killing the bosses will result in obtaining a chest for each one killed at the end of the vision. The vision automatically ends when Thrall is defeated.

Altars
Horrific Visions have a scaling progression system that can be activated called Faceless Masks. Each Faceless Mask that is used will increase the health and damage done of all creatures in the Horrific Vision. All 5 Faceless Masks share this same effect. If multiple masks are active, their effects are added.


 * +25% Health of all enemies
 * +25% Damage of all enemies
 * +20%  Corrupted Mementos gained

In addition to the above, each mask has a unique effect.


 * Faceless Mask of the Long Night - Reduces Maximum Sanity by 50%.
 * Faceless Mask of the Burned Bridge - Moving causes void zones to spawn in your path and drain sanity if standing within them.
 * Faceless Mask of the Daredevil - All Sanity damage caused by creatures is increased by 400%.
 * Faceless Mask of the Pained - Each area will consist of 2 Madnesses (instead of 1).
 * Faceless Mask of Dark Imagination - While below 50% sanity, occasionally an enemy of the void will spawn and attack you.

Geography

 * Gates of Orgrimmar
 * Vision of Grommash Hold