User:Serillian/Pantheon Hyper Tank 1269

The Pantheon Hyper Tank 1269 is the seventh boss encounter within the Uldris raid. Similar to Moltaan, this boss requires vehicle combat as a means to defeating the boss. The fight against this boss is a Gear check. He has an Elite mode which requires his defeat without destroying the Pantheon Turret. This adds to much more damage going out throughout the fight.

Background
One of Uldris' finest machinations, the mighty PHT-1269, also known as the Pantheon Hyper Tank 1269, is the strongest of the vehicular automatons that are scattered about the facility. Cycling through several weapon systems, this tank poses a great threat to those seeking to progress further into the Facility. It is capable of decimating armies upon armies under the order of the Iron Kings. Those willing to venture further into Uldris must go head-to-head against the PHT-1269, engaging in mechanical combat with it in an attempt to defeat the seemingly unstoppable machine.

Abilities
Vehicles that are usable by the raid for the PHT-1269 fight consists of Uldris Shock Spiders, Uldris Gauss Choppers, and Uldris Hellion Demolishers. There will always be 2 Shock Spiders for Tank-specced players while there are a mixed amount of Gauss Choppers and Hellion Demolishers for healers and dps players.

Vehicle Constructs
Players use three different types of machines for this encounter. The health and damage values of the vehicles are increased by the controlling player's Item Level.

Uldris Shock Spider
Two Uldris Shock Spiders will be available for tank-specced players for the fight against the PHT-1269 and the gauntlet before the boss.


 * 63,000,000 (10-man Normal)
 * 97,800,000 (10-man Heroic)
 * 157,500,000 (25-man Raid Finder)
 * 189,000,000 (25-man Normal)
 * 294,000,000 (25-man Heroic)
 * 294,000,000 (25-man Heroic)











Uldris Gauss Chopper
The Gauss Choppers are available for non-tank players during the PHT-1269 Gauntlet and the boss encounter.


 * 25,200,000 (10-man Normal)
 * 38,700,000 (10-man Heroic)
 * 63,000,000 (25-man Raid Finder)
 * 75,600,000 (25-man Normal)
 * 116,100,000 (25-man Heroic)
 * 116,100,000 (25-man Heroic)











Uldris Hellion Demolisher
The Hellion Demolishers are available for dps and healers during the gauntlet and the PHT-1269 encounter.


 * 42,500,000 (10-man Normal)
 * 57,600,000 (10-man Heroic)
 * 106,250,000 (25-man Raid Finder)
 * 127,500,000 (25-man Normal)
 * 172,800,000 (25-man Heroic)
 * 172,800,000 (25-man Heroic)













Factory Gauntlet
The fight against the PHT-1269 begins with a gauntlet through the immense factory. The Pantheon Hyper Tank 1269 does not aggro after the gauntlet is complete. Players can enter any of the factories to repair their vehicles.

Uldris Sky Striker
Uldris Sky Strikers assault the raid through the duration of the gauntlet.



Factory Guardian
Across the Factory, several guardians patrol about.


 * 29,500,000 (10-man Normal)
 * 36,900,000 (10-man Heroic)
 * 73,750,000 (25-man Raid Finder)
 * 88,500,000 (25-man Normal)
 * 110,700,000 (25-man Heroic)
 * 110,700,000 (25-man Heroic)



Sentinel Giant
The Sentinel Giants forge the massive walls and pillars that decorate the Titan Factories within Uldris.


 * 45,520,000 (10-man Normal)
 * 57,940,000 (10-man Heroic)
 * 113,800,000 (25-man Raid Finder)
 * 136,560,000 (25-man Normal)
 * 173,820,000 (25-man Heroic)
 * 173,820,000 (25-man Heroic)





Uldris Forge-Welder
Forge-Welders attempt to assist the Sentinel Giants and Factory Guardians during the gauntlet. Up to 15 Forge-Welders will assist the giants and guardians.


 * 3,780,000 (10-man Normal)
 * 4,850,000 (10-man Heroic)
 * 9,450,000 (25-man Raid Finder)
 * 11,340,000 (25-man Normal)
 * 14,550,000 (25-man Heroic)
 * 14,550,000 (25-man Heroic)







Pantheon Hyper Tank 1269
After the gauntlet is complete by defeating all 15 Sentinel Giants or Factory Guardians (there is a mixed amount of Giants and Guardians), the Pantheon Hyper Tank 1269 arrives from its factory at the far end of the iron grounds. It does not engage in combat when it spawns but has an aggro radius of 45 yards. The PHT-1269 does not have an enrage timer. When it is engaged, the rest of the factory will be littered with Destroyer Mines, which instantly destroys any vehicles outside the Hyper Tank's factory encounter area.

Uldris Saboteurs sneak onto 1-2/3-4 (10/25) Hellion Demolishers and 1 Shock Spider every 45 seconds, planting explosives onto them. After 5 seconds the charges detonate, dealing Fire damage equal to 10% of the vehicle's total health. Uldris Bomb Bots run towards 2/4 (10/25) Gauss Choppers at high speed. Inflicts Fire damage equal to 15% of the Gauss Chopper's remaining health upon reaching them. Instantly destroys any chopper under 10% health.

















Pantheon Turret
The PHT-1269 is outfitted with a mighty turret gun that shifts between several weapon systems to allow it to handle tactical intruders.


 * 78,350,000 (10-man Normal)
 * 103,480,000 (10-man Heroic)
 * 195,875,000 (25-man Raid Finder)
 * 235,050,000 (25-man Normal)
 * 310,440,000 (25-man Heroic)
 * 310,440,000 (25-man Heroic)













Strategy
Before starting the boss fight, there is a gauntlet the raid must go through. Outside the gauntlet there are 3 vehicle types for the raid to use for this encounter.

Uldris Shock Spider
The Shock Spiders are for tank specced players as they gain defensive attributes from their controller. The main source of damage and threat building is from Fire Beam. With no cooldown, it can be used throughout the whole fight with every other beam doing double damage. Their secondary attack is the Imperial Gun Cannon which when used, deals a high amount of damage but if used too far away from the target, the hit chance goes down. It is best for Shock Spiders to remain within 15 yards to allow this attack deal full damage. Shock Spiders also have an interrupt ability known as Disruption Shock. This is used to interrupt the Lightning Volley from the Sentinel Giants during the gauntlet along with Lightning Weld from the many iron dwarf adds that spawn during the gauntlet. It can also be used to interrupt the PHT-1269's Burning Vents ability.

Another threat generating attack is the Apollo II Cluster Rockets. This shoots up to 8 rockets at the target. The threat gained by this attack depends on the amount of rockets fired. This attack builds more threat than the interrupt attack and Fire Beam, but only if 8 rockets are fired each time. Therefore, Fire Beam is the main threat builder due to Cluster Rockets having a cooldown. When the opportunity presents itself or whenever the player wants to, they can use the Energy Barrier to reduce all damage taken by 90%. The downside of this is that no other abilities can be used while the shield is up. Energy is also drained to keep this buff up. This ability can be used again to cancel it early. This buff will help if too much damage is being taken, which will occur during the boss encounter.

Uldris Gauss Chopper
The Gauss Choppers move fast and are used by any dps'ers and healers. They use Fuel as a resource for most of their abilities. This Fuel does not regenerate normally like Energy does and when abilities are used, the Fuel spills onto the ground underneath the Chopper when the ability was used. They also have an ability called Electric Turbo which greatly increases movement speed to allow them to travel from and to the target. They can also use Vacuum to absorb another Chopper's Fuel after it has spilled onto the ground. Using this often allows players to restore more Fuel and to keep their own Fuel level high. X-92 Fuel Bomb allows players to set 3 bombs in a line in front of them. These bombs detonate after 6 seconds or when detonated manually. This can be used when there are tons of adds during the gauntlet or on the boss when its chasing another vehicle.

Another ability is Fuelfire Bolt which, after its first cast, deals more damage while costing more Fuel for every elapsed second after it comes off cooldown. This ability can deal high damage if not used for a while but will cost alot of Fuel if delayed for too long. Choppers can also use Splash Fuel which slows attack and movement speed. However, this effect does not stack when multiple Choppers use this ability. The good side of this is that the fuel can be ignited by any fiery attack. When ignited, the target burns permanently and can stack in damage.

Uldris Hellion Demolisher
The Hellion Demolishers can also be used by any healers and dps players. Drivers of this vehicle can switch different primary attacks from Fiery Boulder to either Acid Barrel and Inferno Bombardment, both of which can deal substantial dps. Fiery Boulder and Inferno Bombardment can ignite the fuel splashed onto the target by Gauss Choppers. Demolishers can also use Hellion Ram on any mobs that are too close for ranged attacks. They can also use Shock Grenade to drop any immunities the target currently has. It also deals extra damage on targets with such protections. Any Demolisher player can use this when the immunity goes up. Turbo Boost can bust to get out of a dangerous situation if cornered by the PHT-1269 or to get across the gauntlet faster.

Factory Gauntlet
Before going up against the boss, the raid has to deal with the Gauntlet and successfully complete. There are several mob types that appear during the gauntlet.

Gauntlet Enemies
Uldris Sky Striker: These aerial mobs spawn in groups of 5 that cannot be attacked by the raid. They consistently engage the raid with rocket attacks and chain guns. Going through the gauntlet quick reduces the damage taken by these mobs. They also despawn shortly after another Sky Striker pack spawns.

Factory Guardian: These iron golems are part of completing the gauntlet. Killing these is the criteria towards finishing the event. They use a Shockwave Strike that deals damage and stuns the initial target and damages anyone else 20 yards away. Counter this mob by kiting it to prevent it from using Shockwave Strike. However, the damage is low so keep him faced towards a wall when killing these.

Sentinel Giant: These giants are needed to complete the gauntlet. Killing them is the criteria for finishing the event. Defeating up to 15 Giants or Guardians (combined) completes the event. They come with a Lightning Volley attack that must be interrupted before it finishes its channel. They will also use a Storm Bolt that hits anyone near the impact point for quite some damage. If you continue to move, this attack can be avoided.

Uldris Forge-Welder: These dwarfs will spawn up to 250 times over the course of the gauntlet. They must be killed at any opportunity allowed as they attempt to heal the giants and guardians with an interruptable Lightning Weld. They will also cast Storm Orbs on the nearest Sentinel Giant or Factory Guardian. With this buff, melee attacks performed by the buffed mob has a chance to deal additional damage on hit. Burning the Giants/Guardians down quick reduces the amount of times Forge-Welders will cast this attack.

PHT-1269
After successfully going through the gauntlet and defeating 15 Sentinel Giants/Factory Guardians, a 15 second intermission begins to allow the raid to get into position before the boss comes out of his factory door. Players must stay within the boundaries of the boss' factory area. Anyone that is left behind outside this area will be destroyed by the Destroyer Mines that spawns after combat begins.

The Hyper Tank does not have a normal enrage timer, but constantly grows in strength via Strength of the Pantheon which increases its damage by 5% every 15 seconds. This means the fight cannot take too long or the damage dealt will be too much to handle. The boss has two different mobs that can be attacked during the encounter: the Tank itself and the turret mounted atop it that attacks random players.

The Hyper Tank moves from target to target over the course of the fight, pursuing that target before changing to another through Acquire Target. If the tank ever reaches its target, it will use Devastating Ram which deals a high amount of damage, knocks the player back, and increases damage taken by 100%. The Hyper Tank will use this ability frequently along as its target is close (it does not have an official melee attack). The Hyper Tank moves faster through Building Speed which increases its movement speed to 100% over 2 minutes. The boss will eventually gain a full stack and move at high speed towards its target. When targeting Demolishers, use Turbo Boost to outrun the Tank before it catches its target and uses Devastating Ram.

Every so often, PHT-1269 will cast 42-LR Missile Barrage. This sends out a massive barrage of missiles that hits all vehicles with extra missiles left over to hit the same vehicles several times over. While not normally dangerous, as the Hyper Tank grows in power, this ability becomes more and more dangerous. It will also use Burning Vents which increases in damage as the boss continues to channel it. Shock Spiders must be close enough to use their Disruption Shock ability to interrupt the Burning Vents otherwise all player vehicles will suffer serious damage. All Hellion Demolishers must watch out for Pantheon Defense Matrix. It renders the Hyper Tank immune to all damaging attacks except for the Demolishers' Shock Grenade. The Shock Grenade is on a minute cooldown while the Defense Matrix ability is on a 45 second cooldown. A rotation between Demolishers may be needed to ensure the shield goes down nearly at the same time it goes up. The Shock Grenade will deal more damage when breaking the barrier and the boss' Building Speed buff will fade.

Pantheon Turret
The raid will also have to deal with the Hyper Tank's Turret that is mounted on it. It will attack random players throughout the fight. Destroying it causes the Hyper Tank to perform a System Reboot, which stuns it and removes its Building Speed stacks. While stunned, it takes 100% more damage for 20 seconds. At this point, Gauss Choppers should set up their Fuel Bombs and use their Fuelfire Bolt the moment the boss becomes stunned. Demolishers can go all out (any Demolisher not in the shield-breaking rotation can use Shock Grenade freely) while Shock Spiders spam their Fire Beam while rotating Imperial Gun Cannon and Cluster Rockets. The Hyper Tank will only become stunned once (due to there being only one Turret to destroy) so make great use of this Stun Phase and bring the Hyper Tank's health as low as possible. Upon recovering from the stun, all of the Tank's abilities (save for Strength of the Pantheon) will reset their cooldown timers. Without the Turret, damage taken by the raid will go down a lot, giving players breathing room.

As for the Turret's individual abilites, it too benefits from Strength of the Pantheon and as such, it starts to progressively inflict more damage over the course of the fight. Its primary attack is a Cannon Strike that is used on random players. Every 5 seconds, the turret will cast HS-82 Missile that targets the vehicle with the most current Energy or Fuel. This attack deals high damage that only increases through SotP (Strength of the Pantheon). The Turret will also cast a random Weapon System ability that changes its primary spam attack. Depending on the weapon system it switched too, it will gain a new ability that replaces the old one. It will still, however, use HS-82 Missile. The Turret cycles through its Weapon System ability every minute it remains active.

Switching to Plasma Cannon grants it the Plasma Strike ability. This deals direct damage to a vehicle followed by a short range AoE that hits anyone near the targeted vehicle.

Switching to Flame Cannon grants it the Flame Gout that deals damage in a wide range that will hit any other player near the target. If possible, players should spread out so that only a single vehicle is hit.

Switching to Ice Cannon grants it the Frost Beam that causes the Turret to channel a beam in the direction of a vehicle. This Frost Beam is highly dangerous has it deals an extreme amount of dps to any vehicle it hits and if it continues hitting a vehicle for a short while, that vehicle becomes frozen, requiring other players to break the frozen vehicle out. No vehicle should be behind any other vehicle during the Ice Cannon buff.

Switching to the Lightning Cannon grants it the Thunder Strike which is another spread out attack. Failing to spread results in this powerful attack chaining to other vehicles, doubling in damage each time.

In order to avoid dealing with the Turret for the duration of the encounter, all players should focus on it starting from the beginning of the encounter to get it out of the way early and to cause a System Reboot on the Hyper Tank. Bursting the PHT-1269 down while stunned will give the raid a head start on defeating it before its Strength of the Pantheon stacks grow too high.

Heroic Changes

 * Uldris Sky Strikers will return to aid the Pantheon Hyper Tank 1269 when the encounter begins.
 * Every 45 seconds, Uldris Saboteurs will plant explosives on several Demolishers and one Shock Spider, that detonate for 10% of their total health in Fire damage. Uldris Bomb Bots will chase down several Gauss Choppers and explode upon reaching them, causing 15% of their current health in Fire damage. This adds to increased damage the raid suffers during the fight.
 * The PHT-1269 will move faster per stack of Building Speed and reaches its maximum stack after one minute, down from two minutes.
 * Each missile fired by 42-LR Missile Barrage causes their targets to take 3% increased damage per missile.

Quotes

 * Gauntlet begins
 * yell
 * yell


 * Gauntlet Completed
 * yell


 * Pantheon Hyper Tank Emergence
 * yell
 * yell

Pantheon Hyper Tank 1269

 * Aggro
 * yell


 * Acquire Target
 * yell
 * yell


 * Pantheon Defense Matrix
 * yell


 * Defense Shield Fades
 * yell


 * System Reboot
 * yell


 * Reboot Finished
 * yell


 * Weapon System Changed
 * yell
 * yell
 * yell
 * yell


 * Player Killed
 * yell
 * yell
 * yell
 * yell


 * Death
 * yell

Achievements

 * Uldris, Titan Facility - Defeat the bosses of Uldris.
 * Heroic: Pantheon Hyper Tank 1269 - Defeat the Pantheon Hyper Tank 1269 in Uldris on Heroic difficulty.
 * Tyrannical Turret - Defeat the Pantheon Hyper Tank 1269 without destroying its turret on Normal or Heroic difficulty.