UNIT ENTERED VEHICLE

Fired once the unit is considered to be inside a vehicle, as compared to UNIT_ENTERING_VEHICLE which happens beforehand.

UNIT_ENTERED_VEHICLE: unitTarget, showVehicleFrame, isControlSeat, vehicleUIIndicatorID, vehicleGUID, mayChooseExit, hasPitch

Payload

 * unitTarget : string
 * showVehicleFrame : boolean - Vehicle has vehicle UI.
 * isControlSeat : boolean
 * vehicleUIIndicatorID : number - VehicleType (possible values are 'Natural' and 'Mechanical' and 'VehicleMount' and 'VehicleMount_Organic' or empty string).
 * vehicleGUID : string
 * mayChooseExit : boolean
 * hasPitch : boolean - Vehicle can aim.