API GetPetHappiness

Returns the pet's happiness, damage percentage, and loyalty gain rate. happiness, damagePercentage, loyaltyRate = GetPetHappiness

Returns

 * happiness : number - the numerical happiness value of the pet (1 = unhappy, 2 = content, 3 = happy)
 * damagePercentage : number - damage modifier, happiness affects this (unhappy = 75%, content = 100%, happy = 125%)
 * loyaltyRate : number - the rate at which your pet is currently gaining loyalty (< 0, losing loyalty, > 0, gaining loyalty)

Example
local happiness, damagePercentage, loyaltyRate = GetPetHappiness if not happiness then print("No Pet") else local happy = ({"Unhappy", "Content", "Happy"})[happiness] local loyalty = loyaltyRate > 0 and "gaining" or "losing" print("Pet is "..happy) print("Pet is doing "..damagePercentage.."% damage") print("Pet is "..loyalty.." loyalty") end