API IsSwimming

Returns whether the player character is swimming. isSwimming = IsSwimming

Returns

 * isSwimming : Flag - 1 if the player is swimming, nil otherwise.

Details

 * A swimming character's movement speed is based on their swim speed (per ).
 * In some locations and when affected by certain effects, player characters can run at the bottom of the ocean/lake/etc. In those cases, the player is not considered swimming (but is still submerged per ).
 * This function is available within the RestrictedEnvironment