XML/Frame

 (inherits from ) constructs a widget which provides the basis for user interaction and responding to game events.

Elements
Each  may contain the following elements:
 * - Contains one or more layers.
 * - Contains one or more widget script handlers.
 * - A intended to function as the frame's title.
 * - Similar to and
 * - Classic Era only, replaced with BackdropTemplate in other flavors.

Attributes
may contain the following attributes:

Details

 *  responds to UI interaction and game-state changes through the handler, written as
 *  extends  by introducing a z axis for placing objects in-front or behind others
 * Frame Strata defines intervals in the z axis labelled "LOW", "MEDIUM", "HIGH", etc. with the special value "PARENT" to indicate inheritance
 * Frame Level further divides each frameStrata into smaller intervals numbered 0-10000
 * However, the XML schema provides only limited control via toplevel and useParentLevel attributes.
 * During runtime, the method provides greater access to all of these intervals
 *  provides the XML schema relating to abstract class, written as  and dividing the z-axis even further into Layers
 *  can parent another , written as
 * An intrinsic frame is like a virtual XML template, but its name becomes a new XML element or can be used in the first argument of . An intrinsic frame's scripts may also apply the intrinsicOrder attribute.