User:Serillian/Titanius

Titanius is the sixth boss encounter within the Uldris raid. He patrols both ends of the bridge that serves as the only form of access that leads deeper into the Facility. He will crush any invader that attempts to challenge his might. He is an intense DPS Race. His defeat serves as the "halfway checkpoint" of the raid.

Background
The eternal protector Titanius serves the mighty Titans with impeccable loyalty. He only allows those related to the Titans into the Facility and anything affected by the Curse of Flesh will face his supreme wrath. He defends the Facility's iron walkway, never turning away from his task until the day he is defeated. Unfortunately, Watcher Tyr has granted this guardian strength equal to or even greater than that of the Ulduar watchers. Those wishing to tread further into Uldris will have to first get past this eternal guardian.

Abilities
Titanius goes berserk after 6 minutes.



Titanius
Titanius assaults his enemies with the fury of the titans.









Strategy
Start the pull near the bridge's center so all raid members have enough room to escape Thundering Shout's AoE. There are a total of 15 Titan Orbs at the start of the fight. Any ranged attack will cause them to fall onto the bridge. In order to beat the enrage timer, most (if not all) of the dps will need to get the Titanic Power buff from the orbs. Starting from the best dps, put them in "sub-groups" and have them stack up under a Titan Orb so that all of them gains the buff once it falls down. Be sure to avoid knocking any Titan orbs down when they're over the boss as he can gain the buff too which adds extra damage to the raid. Just wait until the orbs move to a clear spot.

Every 30 seconds, Titanius will cast either Storm Fists or Iron Fists, both of which will grant him 2 additional abilities. Storm Fists causes each melee attack to deal extra Nature damage. The damage dealt by the buff mixed with Titanius' melee attacks will require heavy healing. However, if healers have Titanic Power, that healing will be lightened up. While under Storm Fists, Titanius will use Lightning Burst that serves as a Chain Lightning but increases in damage with each additional target hit. Due to this, spreading out is key. He will also cast Thunder Arc that is used on the player that is farthest away from him. Thunder Arc will cause the target to take a substantial amount of Nature damage if they are hit by it again so to avoid this, a rotation will be needed each time Storm Fists is up. Due to Thunder Arc being on a 5 second cooldown and Storm Fists lasts 30 seconds, 6 players will need to rotate taking the Thunder Arc to prevent anyone from being killed.

Iron Fists causes Titanius to deal 100% more Physical damage. That includes the two abilities he gain while under this buff. Titanius will hit extremely hard with only his auto attacks so cooldowns will be needed to survive this 30-sec phase. He will use Destructive Strike which, after the 3-sec cast, will cause a heavy spike in damage on the tank. Without any cooldowns, the tank risks death following the attack by Titanius' melee swing. This ability is on a short cooldown so it will be used quite often during Iron Fists. Think of it as being an extremely buffed up version of Patchwerk's Hateful Strike. He will also use Quaking Punch which is an AoE attack that strikes the whole raid. It also reduces Armor by 5% per stack which adds to the constant pain the tanks will be going through while Iron Fists is active.

Every minute of the fight, Titanius begins to cast Thundering Shout. This will one-shot anyone it hits. Damage is reduced the further you are from the boss but the attack is directional at first. This gives players enough time to move out of the direction of the AoE. The first Thundering Shout will be directed behind and in front of him. The next Shout is directed towards the front, back and his sides. Then, all following casts becomes a regular AoE that hits all players. At this point, the raid will want to all move in the same direction as to quickly heal up the damage taken from this attack. Also when staying grouped up, the raid will be moving in the same direction {which is towards either end of the bridge). Before this point, just simply move out of the targeted directions of the Shout.

This boss may take a few attempts to get the hang of it, but once his abilities and mechanics are learned, its all a matter of reacting to them correctly. During Storm Fists, spread for Lightning Burst and rotate players for Thunder Arc. For Iron Fists, rotate protective cooldowns to counter the damage from the buff and from Quaking Punch and Destructive Strike.

Heroic Changes

 * Storm Fists lasts half as long but deals twice the damage per melee swing.
 * Destructive Strike becomes instant and causes the affected tank to take 100% more damage from subsequent Strikes.
 * Titanius' Thundering Shout will affect all directions starting from its first cast.
 * Shortly into the fight, Electricity Orbs will spawn that travel from one end of the Iron Bridge to the other, granting a buff to either the boss or players. It will also deal damage to anyone without the Titanic Power buff. Up to 3 orbs will travel back and forth on separate "lanes" of the bridge.

Quotes

 * Aggro
 * yell


 * Storm Fists
 * bossemote


 * Iron Fist
 * yell


 * Thundering Shout
 * bossemote


 * No More Titan Orbs
 * yell


 * Player Killed
 * yell
 * yell
 * yell


 * Berserk
 * yell


 * Death
 * yell

Achievements

 * Uldris, Titan Facility - Defeat the bosses of Uldris.
 * Heroic: Titanius - Defeat Titanius in Uldris on Heroic difficulty.
 * Conservation of Power - Defeat Titanius on Normal or Heroic difficulty without using more than 8 Titan Orbs.