API UnitRangedDamage

Returns the unit's ranged damage and speed. speed, lowDmg, hiDmg, posBuff, negBuff, percent = UnitRangedDamage("player");

Arguments

 * unit : UnitId - The unit to get information from. (Likely only works for  and   -- unconfirmed)

Returns

 * speed : Number - The unit's ranged weapon speed (0 if no ranged weapon equipped).
 * lowDmg : Number - The unit's minimum ranged damage.
 * hiDmg : Number - The unit's maximum ranged damage.
 * posBuff : Number - The unit's positive Bonus on ranged attacks (includes Spelldamage increases)
 * negBuff : Number - The unit's negative Bonus on ranged attacks
 * percent : Number - percentage modifier (usually 1)

Example
local speed, lowDmg, hiDmg = UnitRangedDamage("player"); local avgDmg = (lowDmg + hiDmg) / 2; local avgDps = avgDmg / speed;

Result
Calculates your average damage per second.