User:TRevolutionist/Grim Batol

Grim Batol: The next Ironforge
I was looking for a place to put my new race idea but I decided to put it here.

One word: Wildhammer Dwarves.

In the next expansion I have this idea that instead of a brand new race, how about a used race but a diffrent clan, So the alliance can now have the Wildhammer dwarves of Grim Batol and the Horde can have some other clan of one of their races (Maybe those blackrock orcs in redridge?)

Starting zone: Khaz Rhonkki

If anyone has looked at a map of Azeroth they have seen the large peices of "Unknown lands" which are just filler areas for Bliz, east of Grim Batol there is a skinny area like this that if, you were to go there is currently just random rock spires and then the ocean. This is the 1-10 starting zone for Wildhammer dwarves, It is a thin peice of flat land that goes along the north eastern coast of south eastern kingdoms. This area would be home to Large pine trees and cliff sides, Look up pictures of the coastline in mid- California. This is what I think it should look like. In the middle of this zone there would be a large open rock door leading into Grim Batol, more on that next.

New captial: "New" Grim Batol

If you went to this section then you know the map of current Grim Batol, It is like IronForge but with the ceiling gone in the "Outer circle" of the town, the center holds a large natural rock dome thing. You are also wondering when the dragonflight was kicked out and the dwarves re-inhabited it. A joint effort of the 3 hammers, the town was taken back by a army of Wildhammer riders, Dark iron shamans, and Bronzebeard gunmen. Once recaptured the new great thane chose to have the top of the moutain blown off and the rock from the top be moved to be make a natural looking wall around the city. The center part of the town, which is still underground is home to a lost artifact that the Wildhammers have recently found in the deep dark tombs of their lost town. A large statue like scuplture of the first griffin.

The town would look like a exposed iron forge but the very top of the rock dome would be home to the HomeNest of all Griffins. The city would have constant waves of griffins flying through it.

New Race: Wildhammer dwarf

Racial abilites

One with earth- Grants 1/2 immunity to nature damge and frost damage Master riders- Grants half price of griffin rides, 3/4 cost of griffin mounts and plus 25% speed when flying a griffin (both as a mount and form of transport) Mace Specialization- Same as dwarves what ever the name of the ability tauren have- random double loot from herbs My Brothers- For every 500 reputation you get with Wildhammer clan you get 100 with the ironforge clan and vise-versa

Classes all but warlock and rouge Custiomizer: Same as Iron forge, but more braided beard and hair options, Options to add tatoos to face/ arms

Opening: A fly through starting in the peak of grim batol and moving across the land and pines soon ending on your character who is standing on a rock spire that is leaning out into the sea.

"The Great Wildhammer clan has emerged from the shadows of their Ironforge brothern and have successly retaken their old city of Grim Batol. A new member of the alliance, the Wildhammer dwarves ready themselves for the battles to come and are eager to prove their worthyness in the alliance. With a short time of peace and tranquillity the Wildhammer dwarves look to new recruits like you to help her allies and protect her borders.

Begining quest: Talk to Barrockor Stonehammer, Kill 10 of the Murloc invaders, These are simple level one Murlocs who are standing in the beachs below

Hope you like it and comment on ideas or thoughts