Talk:Mystic (Warcraft III)

"They have the appearance of human Apprentice Wizards, a variant of the high elf Priests, and are tinted red. They notably cast shamanistic spells and are the only non-druid male night elves in the game." To answer the question that I've always want to know - "Why Mystics had human figure in Warcraft 3, well this is information from designer's viewpoint (check: DesignerDave/youtube; one of Blizzard's campaign designer) to answer my question.

My question: "Ok so I have question, but it may never be answered. As you probably remember those guys in library were some kind of mages with human models, and they are part of the Watchers and are hostile to us. Why they do not have at least high ELF models? If we check for Mystics on wowpedia we can learn that they are very similar to Highborne, and lorekeepers from Shen'dralar, and Talrendis point. The Shen'dralar (meaning "Those Who Remain Hidden"). And now question - if they were Highbornes, and knowing the fact how much Maiev and her watchers hate Highbornes, are they probably prisoners too? If so, why they were still hostile to us? Probably only Warcraft 3 campaigns developers can answer this - to be logic with lore and with gameplay. And again why I remember this - because it's against the storyline to put there some kind of mages (mystics) with human models. Same situation with high elf (but with human model) prisoner in cutscene just before first mission with Arthas in Quel'Thalas.

So - those exapmles were in you opinion mistakes or some kind made for some purpose?

Dave's answer: "As to why the high elf models were used... No time. Assets were locked at that point, so if we wanted something in a level that didn't exist, we had to use what was available or do without it. The old joke around the level designers was "If you need a new unit, just pick one that exists, scale it up and tint it red." ;) (...) All games go through a process where things get locked down. Art is typically first, then code, then data, then campaign. The cut off for art usually comes long before the campaign is fully designed out. It's just a byproduct of bad production scheduling, but it plagues almost all AAA games.﻿"Goretian (talk) 15:50, 30 December 2017 (UTC)
 * Can you link the Youtube video in question? -- Dark T Zeratul (talk) 17:15, 30 December 2017 (UTC)

https://www.youtube.com/watch?v=zLhqf6gD0tE&t=5122sGoretian (talk) 16:14, 31 December 2017 (UTC)


 * Thanks! Xporc (talk) 20:08, 2 January 2018 (UTC)