Function arguments

It's quite simple really...
Functions can have arbitrarily defined arguments defined in the opening line and subsequently used within the body of the function. Your parameters can be called any valid Lua name.

Below is a simple function without arguments, followed by another function that calls on the first:

function MyAddon_Mimic DEFAULT_CHAT_FRAME:AddMessage("Hello World!") end function MyAddon_Call MyAddon_Mimic end

Now the same function with arguments (you can define any number of arguments):

function MyAddon_Mimic(arg1) DEFAULT_CHAT_FRAME:AddMessage("Hello " .. arg1) end function MyAddon_Call MyAddon_Mimic("Buddy!") end

Whereas the first example would've simply printed "Hello World!" to the chat window, the second example will now print "Hello Buddy!" However, arg1 is a pretty non-discriptive argument name (and we only used one). Let's try something more interesting:

function MyAddon_Mimic(who, send) local posX, posY = GetPlayerMapPosition(who); if send==1 then DEFAULT_CHAT_FRAME:AddMessage(who .. " is currently at location " .. posX .. "," .. posY) end end function MyAddon_Call MyAddon_Mimic("player", 1) MyAddon_Mimic("party1", 1) MyAddon_Mimic("party2", 0) end

Here, our little addon will now print the location of our player and our first party member, but while it will get the location of party member 2, it won't print it.

Using the argument '...' efficiently
With patch 2.0 and the upgrade to lua 5.1, the '...' arg is much more powerful and less memory intensive than it was previously. Here's some handy tips on how to use this new functionality.

Hooking
Previously, the ... arg would create a table 'args' if called. This allocated a table into memory, and thus became a source of garbage churn. A very common pitfall of this came from hooking: local f = somefunc somefunc = function(...) -- do some crap return f(unpack(args)) end Now if this function is called often, or there are many hooks like this, there will be a significant hit on performance. With lua 5.1 we can do this hook with no memory wasted local f = somefunc somefunc = function(...) -- do some crap return f(...) end

Post-hooks
The new functionality also allows for a nice clean post hook to be made. In this example we need the first arg passed to the function, and we wish to maintain a full proper hook. That means every arg is passed to the hooked function, and every return from that is returned back from our function. local f = somefunc local ph = function(a1, ...) -- do something with a1  return ... end somefunc = function(a1, ...) return ph(a1, f(a1, ...)) end

Iterations
As with hooking, iteration over arbitrary number of args would create a table and thus waste memory. With lua 5.1 we can do this cleanly in a for loop function f(...) for i=1,select("#", ...) do    local x = select(i, ...) -- do something with x  end end

Recursion
Clean recursive functions are simple with ... function r(x, ...) local y = x*x if select("#", ...) > 0 then return y, r(...) else return y  end end