Runecarver

The Runecarver is located in Torghast, Tower of the Damned. Using Soul Ash, this master smith can help the Maw Walker craft powerful pieces of equipment.

The Runecarver was imprisoned in Torghast long ago and no longer remembers his life before he was a prisoner. His designs were extracted from him and used for the Mawsworn army. He was forced against his will by the Jailer to craft Frostmourne and the Helm of Domination, referred to by Zovaal as the "vessels of Domination". Ve'nari believes that the Runecarver shouldn't be trusted.

During the Chains of Domination campaign, after recovering the sigil of the Necrolords and bringing it to the Runecarver, it was revealed that the Runecarver was actually the Primus himself. After defending against the Jailer's attack on the Runecarver's chamber, the Primus left an echo of his Runecarver form to aid other Maw Walkers and went to Korthia.

Quests
After reaching max level, choosing a covenant, and completing the first chapter of the covenant campaign, players are directed to Torghast. There, they will discover a mysterious key that unlocks the way to the Runecarver. Once players manage to release one of the Runecarver's hands, players are granted the ability to craft Shadowlands legendaries.


 * 1) Deep Within
 * 2) Reawakening (quest)
 * 3) A Damned Pact
 * 4) The Weak Link
 * 5) Ashes of the Tower
 * 6) The Final Pieces


 * The Vessels of the Thread
 * The Vessels of Jewels
 * The Vessels of Leather and Bone
 * The Vessels of Metal

Legendary crafting
To craft a legendary, players will need a base item from one of the production professions (Tailoring, Leatherworking, Blacksmithing, or Jewelcrafting), two missives crafted with Inscription, Soul Ash, and a memory of the runecarver legendary recipe, which is unlocked by completing other objectives in the game (raids, PvP, mythic dungeons, etc).

Base items
Players who have Tailoring, Leatherworking, Blacksmithing, or Jewelcrafting as one of their primary professions will unlock the recipes for base items by playing max-level content. The crafted items are not soulbound, and can be traded or sold on the Auction House to other players.

Base items start at item level 190 and have four ranks, up to item level 235. Crafters can produce base items for all eight armor slots, as well as necklaces and rings. As players repeat crafts they will unlock higher ranks of the item, which require the same ingredients, but more of them.


 * Ring: Shadowghast Ring
 * Neck: Shadowghast Necklace

Missives
Scribes create missives, which define which stats the final legendary will have. Two different missives are required to craft a legendary:


 * Missive of Critical Strike
 * Missive of Haste
 * Missive of Mastery
 * Missive of Versatility

Soul Ash
Legendaries start at item level 190 (rank 1), which requires 1250 Soul Ash, and scale up to item level 235, which requires 5150. Patch 9.1 adds the 250 and 260 item level upgrades, which require Soul Cinders from layers 9-12 in the tower.

Completing Layers of Torghast, Tower of the Damned awards Soul Ash. The first time a layer boss is defeated, it will drop Soul Ash. In an attempt to not force players to run trivial layers, they can skip ahead to higher unlocked layers and loot the Soul Ash from all lower layers. For instance, should a player start off at Layer 4 for their first kill, the layer boss will drop 375 Soul Ash. Players can earn up to 1140 Soul Ash a week by fully clearing (through layer 8) both available wings.

Upgrades
To upgrade legendaries to a higher rank, return with a higher-rank base item and the requisite amount of soul ash. For instance, to upgrade to rank 3 from rank 2, 1200 Soul Ash is required.

Memories of the Runecarver / Legendary powers
Players will be able to loot Memories of the Runecarver after they first unlock the runecarver in The Weak Link, which awards the achievement The Forgotten One. After that, players can then complete a specified objective in the game, usually killing a raid boss, completing a mythic dungeon run, or various PvP tasks.

The Adventure Guide lists all available powers and their sources.

General
General powers are usable for all classes and specs:
 * Echo of Eonar
 * Judgment of the Arbiter
 * Maw Rattle
 * Norgannon's Sagacity
 * Sephuz's Proclamation
 * Stable Phantasma Lure
 * Third Eye of the Jailer
 * Vitality Sacrifice

Death knight

 * General
 * Death's Embrace
 * Grip of the Everlasting
 * Phearomones
 * Superstain
 * Blood
 * Brynador's Might
 * Crimson Rune Weapon
 * Gorefiend's Domination
 * Vampiric Aura
 * Frost
 * Absolute Zero
 * Biting Cold
 * Koltira's Favor
 * Rage of the Frozen Champion
 * Unholy
 * Deadliest Coil
 * Death's Certainty
 * Frenzied Monstrosity
 * Reanimated Shambler

Demon hunter

 * General
 * Collective Anguish
 * Darkest Hour
 * Darkglare Boon
 * Fel Bombardment
 * Havoc
 * Burning Wound
 * Chaos Theory
 * Darker Nature
 * Erratic Fel Core
 * Vengeance
 * Fel Flame Fortification
 * Fiery Soul
 * Razelikh's Defilement
 * Spirit of the Darkness Flame

Druid

 * General
 * Circle of Life and Death
 * Draught of Deep Focus
 * Lycara's Fleeting Glimpse
 * Oath of the Elder Druid
 * Balance
 * Balance of All Things
 * Oneth's Clear Vision
 * Primordial Arcanic Pulsar
 * Timeworn Dreambinder
 * Feral
 * Apex Predator's Craving
 * Cat-eye Curio
 * Eye of Fearful Symmetry
 * Frenzyband
 * Guardian
 * Legacy of the Sleeper
 * Luffa-Infused Embrace
 * The Natural Order's Will
 * Ursoc's Fury Remembered
 * Restoration
 * The Dark Titan's Lesson
 * Memory of the Mother Tree
 * Verdant Infusion
 * Vision of Unending Growth

Hunter

 * General
 * Call of the Wild
 * Nesingwary's Trapping Apparatus
 * Soulforge Embers
 * Craven Strategem
 * Beast Mastery
 * Dire Command
 * Flamewaker's Cobra Sting
 * Qa'pla, Eredun War Order
 * Rylakstalker's Piercing Fangs
 * Marksmanship
 * Eagletalon's True Focus
 * Secrets of the Unblinking Vigil
 * Serpentstalker's Trickery
 * Surging Shots
 * Survival
 * Butcher's Bone Fragments
 * Latent Poison Injectors
 * Rylakstalker's Confounding Strikes
 * Wildfire Cluster

Quotes
Do I know you? You don't look familiar...
 * Gossip


 * If the adventurer has a crafting profession

You have the look of a... crafter?

If you possess the skills, I can impart my knowledge to you of how to create the vessels to hold the rune powers.

On-click

 * Greetings
 * I... remember... you.
 * I will aid you as I can.
 * We must stop him.
 * I recall... so... little.
 * This place holds countless legends.
 * Fate has brought our paths together.
 * The past is a shattered mirror.
 * What have you found?


 * Farewell
 * Do not lose yourself to despair.
 * We walk among the fragments of memory.
 * Go carefully into the darkness.
 * Beware the Jailer's eye.
 * Safeguard your soul, mortal.
 * Within these halls lie horrors beyond imagining.

Notes and trivia

 * During development, the Runecarver was referred to as the Runesage or the Blacksmith.
 * The idea of a blacksmith that made magical weapons is likely rooted in, while the notion of a master runesmith could be an attribution to , who is said to have invented the runes.