Argus the Unmaker

Argus the Unmaker was the world-soul of the eponymous planet Argus. He is the final boss of Antorus, the Burning Throne and the final raid encounter of World of Warcraft: Legion.

After defeating the corrupted Aggramar and freeing the Pantheon's spirits from the Coven of Shivarra, the raid and the corrupted world-soul of Argus are taken to the Seat of the Pantheon to sever its connection to the Burning Legion. With the Pantheon's aid, the raid puts an end to the Burning Crusade.

Compared to the final battle with Kil'jaeden, Argus the Unmaker is an encounter that has significantly fewer battle for survival elements and overlaps, with more focus on being a relatively short and intense encounter where the death of even a single DPS can cause the raid to lose valuable time and hit the berserk timer. Good raid awareness is required, as a single mishandled ability can quickly snowball into a wipe.

Adventure Guide
''Bound. Broken. Eons of existence, knowing only pain. A shattered soul, fueling infinite evil. The master beckons. Rise... Rise! Begin the end of all things.

Overview
The Unmaking of Creation: The Speaker has heard the anguished whispers of the Unmaker, an emerald star calling out from the darkness. Little is known of him, only that his once-noble soul has been twisted by ages of endless torment.

Damage Dealers

 * Move into Gift of the Sky or Gift of the Sea to gain the power of Golganneth. However, make sure you always move into the same one, as the effects are mutually exclusive!
 * If you are afflicted by Soulbomb, move to the Avatar of Aggramar to avoid being killed by Soulbomb Detonation.
 * Collect the Motes of Titanic Power while you are a ghost to empower Khaz'goroth, enabling him to cast Titanforging.

Healers

 * Players afflicted by Soulbomb and Soulburst will take heavy damage - make sure their health is high enough that they are not subsequently killed by Soulbomb Detonation and Soulburst Detonation.
 * If you are afflicted by Soulbomb, move to the Avatar of Aggramar to avoid being killed by Soulbomb Detonation.
 * Once Gift of the Lifebinder is afflicted with Withering Roots, heal it to keep it alive so that players can use it to come back to life.
 * Collect the Motes of Titanic Power while you are a ghost to empower Khaz'goroth, enabling him to cast Titanforging.

Tanks

 * Alternate tanks on Argus to minimize Sweeping Scythe damage.
 * If you are made the Avatar of Aggramar, you will need to protect players afflicted by Soulbomb so they are not killed by Soulbomb Detonation.
 * Constellar Designates equipped with Sword of the Cosmos and Blades of the Eternal should be tanked. Additionally, try to keep the Designate equipped with Sword of the Cosmos away from any other designates to avoid Cosmic Power stacking too high.

Stage One: Storm and Sky

 * Golganneth's Aid
 * Golganneth's Aid
 * Golganneth's Aid
 * Golganneth's Aid
 * Golganneth's Aid
 * Golganneth's Aid
 * Golganneth's Aid

Stage Two: The Protector Redeemed
When Argus reaches 70% health, Golganneth begins to cast Golganneth's Wrath, clearing away any Death Fog on the platform.


 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid
 * Aggramar's Aid

Stage Three: The Arcane Masters
When Argus reaches 40% health, he is sufficiently weakened such that Aman'Thul is able to subdue him with a Temporal Blast. However, the players must then contend with Argus' Constellar Designates.


 * The Constellar Designates
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid
 * Norgannon's Aid

Stage Four: The Gift of Life, the Forge of Loss
His Constellar Designates buying him the time to regain his strength, Argus kills the players with [Reap Soul]. All hope would be lost, were it not for the titans...


 * The Spirit World
 * Eonar's Aid
 * The Spirit World
 * Eonar's Aid
 * The Spirit World
 * Eonar's Aid
 * The Spirit World
 * Eonar's Aid
 * The Spirit World
 * Eonar's Aid
 * Eonar's Aid
 * Eonar's Aid
 * Eonar's Aid
 * Eonar's Aid

Stage Three: The Arcane Masters
When Argus reaches 40% health, he is sufficiently weakened such that Aman'Thul is able to subdue him with a Temporal Blast. Or so it seems...



Strategy
This fight requires 2 tanks. Bloodlust abilities should be saved for the final phase when Titanforging is cast on the raid. The fight's mechanics favor having more ranged DPS than melee due to there being adds at separate corners of the arena in the final phase, as well as having an easier time with Soul Blight in Phase 1 and interrupting adds in Phase 3. Throughout the fight, except for Phase 3, Argus will be causing raid-wide damage with Tortured Rage, which does high enough damage to kill players at medium-low health.

Phase 1
Tanks should position Argus in the center of the room and face him away from the raid. This will allow the tanks to avoid hitting the group with the boss' Sweeping Scythe, a frontal cone attack that puts a debuff on anyone it hits that increases their physical damage taken. The tanks should swap every 3-4 stacks.

DPS and healers should stay clumped in a single group to control where Argus will hit with his Cone of Death. This ability places a large cone of Death Fog on the ground where he strikes and can be targeted at any a random non-tank player. By having everyone in the same spot and with plenty of time to dodge as Argus winds up his attack, players should be able to keep the Death Fog covering the arena to a minimum by placing the Cones of Death right next to each other. During this time, Argus will also be placing Soul Blight Orbs on random non-tank players. Once this debuff expires, it will create a large patch of Death Fog on the ground around affected player. If one explodes in the group, it is likely at least 1 person caught in the blast will die before being able to move out of the fog. The players with Soul Blight must rush to the back of the room next to the rest of the Death Fog to drop their debuffs away from everyone else.

Finally, Golganneth will aid the players with Orbs of Sea and Orbs of Sky. He will place 2 debuffs on random players that will result in them dropping 2 orbs on the ground once they expire: a watery one and a lightning one. The Orb of Sea will give players increased Haste and Versatility, while the Orb of Sky gives Mastery and Critical Hit Chance. Once these orbs are out, players can walk through them to get the buff that they need more for their class. Though only 1 type of buff can be up at a time, the effects can stack each time a new set of orbs are out. It is important for the players who have the debuff to drop them close enough to the group for their fellow players to reach them, but far away enough so that orbs are not dropped onto players who do not want a certain type of buff. A few feet from the clumped up group of DPS and healers is typically sufficient. Overall, this phase is about keeping your desired buff up and stacking, while ensuring the Death Fog is covering as little of the room as possible.

Phase 2
When the boss hits 70%, he will briefly stop casting Sweeping Scythe and Golganneth will wash away the Death Fog with a massive storm. Everyone must stack in the center of the room and just focus on hurting Argus while the storm goes on. As soon as it ends, Argus will start casting his Sweeping Scythe again and begin casting Edge of Obliteration. This ability causes energy scythes to appear in random locations around the arena and show lines across the ground where they will shoot across the room. Simply stay out of the lines to avoid the damage.

The boss' most impactful ability in this phase is Soulburst. Argus will place 3 Soulburst Orbs on random non-tank players that will deal deadly damage to any players who are nearby when the debuff expires. He will also cast 1 Soulbomb, which will outright kill the player it is afflicted with and anyone nearby when it expires. To survive this, Aggramar will give 1 tank the Avatar of Aggramar buff, giving him increased health and a small circle around him which allows anyone who stands in the circle to survive lethal damage.

To ensure everyone survives Soulburst, the raid should designate markers on 5 corners of the room: 1 corner for the tank without Avatar to tank Argus, 3 for the players with Soulburst Orbs to safely detonate without hurting anyone, and 1 corner for the Avatar tank and the player with Soulbomb to stack safely. So long as the raid has good awareness and pre-plans where to place the Soulbursts and Soulbomb, no one should be dying in this phase.

Phase 3
As Argus reaches 40%, Aman'Thul will attempt to bind Argus, only to end up dividing Argus into 7 Constellar Designates. These 7 adds all need to be killed in order to move to the final phase. They normally cast Star Blast, which does negligible damage, and target random players with Cosmic Ray. Simply ensure that no other players are hit with the ray and the affected player should take similarly little damage. The true threat of these Constellar Designates is Cosmic Beacon. This is a 10-second long cast that will place a hard-hitting debuff on the entire raid. This effect stacks and even 2 stacks of Cosmic Beacon can potentially cause players to die. Thus, the raid should assign at least 1 ranged player to be on the lookout to quickly interrupt the Cosmic Beacon casts.

About 10 seconds into the phase, Norgannon will use place a debuff onto each of the adds which causes them to take damage from a particular school of damage: Nature, Fire, Ice, Arcane, Holy, Shadow, and Physical damage. For instance, a Retribution Paladin's Holy damage will be increased by 200% against the add with the Holy weakness. Use these debuffs to your class' advantage, but know that interrupting Cosmic Beacon always takes priority.

Finally, shortly after the phase begins, two of the adds will gain weapons and begin meleeing the raid for high amounts of damage. The tanks need to immediately pick these adds up and the DPS must focus them down, regardless of what type of bonus damage they take as these adds are strong enough to seriously threaten the tanks with their melee attacks alone.

As with the second intermission phase with Kil'jaeden, this phase poses less threat than the rest of the phases and is meant to run out the clock until Argus' berserk timer, as the DPS must be high to take down all the adds before too much time runs out.

Phase 4
Once the last Constellar Designate is killed, Argus will reform, trap the raid, and immediately kill everyone in the raid, even reviving anyone previously killed in the encounter, just to kill them once again. After a bit of RP, Eonar will allow everyone's spirits to release and run to the Gift of Eonar (a large glowing tree) to revive themselves. Once everyone is up, DPS Argus until he is almost finished with his End of All Things cast. At which point, you must interrupt him and the final phase will begin.

Beating this phase requires understanding the Gift of Eonar and how death is used as a resource to be managed. There is no way around players dying in this phase, it will happen quite often. Releasing will let a player run around the arena in ghost form and gather Motes of Titanic Power, which will allow Khaz'goroth to cast Titanforging on the raid, increasing everyone's attack and healing by 50%. This helps the players safely and quickly deal with the adds in this phase, get Argus down faster, and increase survivability by increasing their healing. Hence, once a player is down, they must see where they have died and assess how easy it will be get orbs while dodging the Hungering Soul adds that wander around the spirit world. Walking to the tree once again will revive the player, but this can only be done a limited number of times before the tree begins to wither (shown by it becoming gray instead of green) and eventually die, leaving those who die with no way to come back outside of battle resurrections and the only thing to do is to gather more motes.

Argus will continue using his Soulburst and Soulbomb debuffs from Phase 2, but this time, there is no Avatar of Aggramar to soak the bombs. Thus, the one afflicted with Soulbomb is merely going to die unless they have any immunity they can use to survive. The Soulburst players must simply move away from where Argus is being tanked and the rest of the raid to minimize raid-wide damage. If not handled well, the Soulbursts will kill players, especially when they are currently also receiving damage from Argus' Tortured Rage casts. Healers will be put to the test in this phase keeping everyone alive for as long as possible before they die. Those who run out of mana may want to consider dying and coming back if Eonar's Gift has enough energy left to spare. The raid also needs to dodge the Embers of Rage that fall from the sky in a swirl pattern. If these embers are slowing down your game's performance, turning down the particle effects in settings will help quite a bit.

Finally, the most deadly mechanic of this phase are the Reorigination Modules, large shining orbs. These 5 orbs that spawn around the room will slowly cast Initialization Sequence, then expand an expanse of Death Fog-like blackness that does lethal damage to those who stand in it. If left unchecked, the fog will encompass the arena and everyone will die. Ranged-heavy groups have an easier time dealing with this mechanic as they can more easily hit every orb that spawns. Melee-heavy raids may want to consider watching the raid-timers on DBM and spreading out just prior to the orbs coming out, allowing them to more easily kill the nodes before they begin expanding.

Overall, this phase has a ton of damage going out and requires very heavy healing and strong DPS to both kill the orbs and Argus before the berserk timer hits. This requires players quickly reacting to abilities as they happen and keeping Titanforging up for as long as possible. So long as the raid does not tunnel on Argus and ignore the Reorigination Modules, they will be able to keep damage high and casualties to a minimum.

Loot

 * Scythe of the Unmaker

Achievements

 * Seat of the Pantheon (achievement)
 * Mythic: Argus the Unmaker
 * Ahead of the Curve: Argus the Unmaker
 * Cutting Edge: Argus the Unmaker
 * Antorus, the Burning Throne Guild Run
 * Mythic: Argus the Unmaker Guild Run
 * Realm First! Argus the Unmaker
 * Stardust Crusaders

Quotes

 * Prelude
 * Cutscene plays.
 * say
 * Cinematic starts. Magni and the raid arrive at the Seat of the Pantheon.
 * Magni Bronzebeard: bossemote
 * The Pantheon quickly manifests in their respective thrones and begin channeling energies into the world soul of Argus, hoping to sever his connection to Sargeras. However, the world soul turns red and lashes out, knocking the titans back and surging dangerously. In the distance, an ominous green cloud swirling over Azeroth pulses as a booming voice addresses the raid and the Pantheon.
 * Sargeras: bossemote
 * The world soul manifests as Argus the Unmaker.
 * Sargeras: bossemote
 * Argus the Unmaker lets out a roar of fury matched only by its endless torment. A scythe born of celestial energies manifests in his hand.
 * Aman'Thul: bossemote


 * Aggro
 * yell
 * yell


 * Sea and Sky
 * yell


 * Phase 2
 * yell


 * Avatar of Aggramar
 * yell


 * Phase 3
 * yell
 * yell


 * Phase 4
 * yell
 * yell
 * yell
 * yell


 * Killing a player
 * yell
 * yell
 * yell


 * Wipe
 * yell
 * yell


 * Death
 * yell
 * yell
 * yell


 * Unused quotes
 * Aggramar: One among them shall serve as the vessel for my power, Highfather.
 * Aman'Thul: Norgannon! Your keen mind may expose our enemy's weakness!
 * Aman'Thul: The rage of the Unmaker surges! Quickly, heroes! Strike down these constructs!
 * Aman'Thul: Using their power, I shall bend the strands of time to aid our cause.
 * Aman'Thul: Khaz'goroth! Forge these heroes in our image!
 * Aman'Thul: The mortals have fallen. The final titan... cannot be saved.
 * Aman'Thul: Our champions have fallen. Nothing can stop the end of all things.
 * Aman'Thul: Our cause is lost. The Burning Crusade will consume us all.


 * Illidan Stormrage: It matters not. We have lost. Look to the skies!
 * Prophet Velen: Sargeras will soon undo all we have fought for.
 * Aman'Thul: No.
 * Aman'Thul: We will use the last glimmer of Argus's power to bind him here. The Seat of the Pantheon shall become Sargeras's prison... and ours as well.
 * Prophet Velen: You would condemn yourselves to stop him?
 * Aman'Thul: A sacrifice must be made.
 * Illidan Stormrage: Our world must survive... no matter the cost!
 * Aman'Thul: Return home, children of Azeroth. Protect the final titan.


 * High Exarch Turalyon: Prophet... what happened out there?
 * Prophet Velen: Illidan serves as the Dark Titan's jailer. His sacrifice has ended the Legion. At long last, the Burning Crusade... is over.

Closing cinematic

 * With Argus fallen, Aman'Thul addresses the champions of Azeroth.
 * Aman'Thul: bossemote
 * Eonar: bossemote
 * Aman'Thul: bossemote
 * As the Vindicaar teleports the others away, Velen turns to Illidan.
 * Prophet Velen: bossemote
 * Illidan Stormrage: bossemote
 * Illidan stares at an empty throne in the Seat of the Pantheon - the throne of Sargeras.
 * Illidan Stormrage: bossemote
 * Prophet Velen: bossemote
 * Illidan Stormrage: bossemote
 * Prophet Velen: bossemote
 * Smiling knowingly, Illidan approaches the throne.
 * Prophet Velen: bossemote
 * As Velen is teleported away, the Vindicaar breaks off and travels back through the rift to Azeroth. The Pantheon seat themselves in their thrones and channel their powers into a great astral beam that passes the Vindicaar, breaking through to the dark cloud enveloping Azeroth.
 * Aman'Thul: bossemote
 * As Velen, Magni, and Khadgar watch aboard the Vindicaar, the infernal form of Sargeras himself is pulled from the dark cloud, roaring with rage. He glares bitterly at the energies threatening to pull him from his long-sought prize.
 * Sargeras: bossemote
 * Summoning a massive sword, Sargeras stabs it through the atmosphere of Azeroth and deep into its surface before the pull of the Pantheon becomes too strong. As he is pulled away, Sargeras tries in vain to grab the fleeing Vindicaar, before he is teleported into his throne in the Seat of the Pantheon. Illidan stands before him, blades at the ready.
 * Illidan Stormrage: bossemote
 * With a flash, the rift opened by the Sargerite Keystone closes. Watching the blinking star that remains, Velen sighs and closes his eyes, relieved that the Burning Crusade is at last over. But down on the surface of Azeroth, the blade of Sargeras stands above the gaping wound it left in the sands of Silithus...

Aftermath

 * Alleria Windrunner
 * My heart soars to return to Azeroth alongside Arator and Turalyon. To see the forests of my homeland once again.
 * And yet...
 * Vereesa told me what has befallen Sylvanas. Though I dread the meeting, I must see with my own eyes what she has become.
 * Is she even my sister anymore? Or some Light-forsaken monster?
 * But of course, I have changed as well. The powers at my command may cause some to question my loyalties.
 * 
 * I must remain calm, focused. There is much to ponder...


 * Arator the Redeemer
 * I found them! At long last, I found them.
 * 
 * The two people who gave me life... have been absent for all of it. I know they fought to keep me safe, that they sacrificed so much. And yet...
 * We cannot suddenly become a happy family. They know next to nothing about me, and I know only legends of them. We have much to learn about one another, and many wounds to heal.
 * But at least we will do it together.


 * Archmage Khadgar
 * The campaign against the Legion has been long and wearying. We have traversed entire worlds, spanned the Twisting Nether itself to finally achieve victory.
 * I am tired, . Yet we cannot rest.
 * Magni's visions of doom shake me to my very core. Only one titan remains, champion, and we must defend it.


 * Grand Artificer Romuul
 * The Vindicaar may have been untested when we set out on this campaign, but she saw us safely home.
 * All those ship upgrades were worth it, yes?
 * Do not answer. It would only break my heart.
 * A ship's engineer's work is always underappreciated.


 * High Exarch Turalyon
 * At long last, the war is over.
 * Part of me never expected to survive to see this day. So many battles. So much loss.
 * 
 * Now we return home to a world I haven't walked in a thousand years.
 * My old life is long past. It is time to build a new one, and get to know the son who embodies everything I fought for.


 * Lothraxion
 * When the High Exarch ordered me to Azeroth, I was reluctant to leave his side. I felt someone else would be better suited to the task.
 * Now, though, I understand why he did it. He wanted to give me a glimpse of what he and Lady Alleria have been fighting for.
 * Our war may be over, but many battles lie ahead. Just because the Legion is defeated doesn't mean every demon in existence has surrendered.
 * 
 * Not yet, at least.


 * Magni Bronzebeard


 * Prophet Velen
 * Countless nights I dreamt of returning to Argus. Of seeing what became of my home. Of saving it.
 * 
 * There was no salvation to be had. But we did find victory.
 * What comes next, I cannot say. But I will not wait for visions to guide me. I will do all I can to support King Anduin, and to ensure he is prepared to face the threat that looms in the darkness.


 * Vereesa Windrunner
 * Alleria has changed. She wields powers I do not fully comprehend. But in her heart, she remains my beloved sister. I know it.
 * The news of Sylvanas weighs heavily upon her. There are matters to be settled... face to face.
 * The Windrunner sisters must meet. And there is only one place it can be done.