Acidmaw and Dreadscale

The Two Jormungar, Acidmaw and Dreadscale, are a boss pair making up part of the Beasts of Northrend encounter in the Trial of the Crusader and Trial of the Grand Crusader raid.

Acidmaw

 * Mobile:


 * Stationary:
 * Getting hit by Burning Bile will remove the toxin. The toxin will eventually slow movement speed to 0%.

Dreadscale

 * Mobile:


 * Stationary:

Acidmaw

 * Mobile:


 * Stationary:
 * Getting hit by Burning Bile will remove the toxin. The toxin will eventually slow movement speed to 0%.

Dreadscale

 * Mobile:


 * Stationary:

Strategy
When Acidmaw and Dreadscale first appear, Dreadscale is mobile and can be moved around the room, however Acidmaw is rooted to the ground. Acidmaw can be tanked with a ranged class, but a melee class with high health is recommended. Acidmaw has an AOE paralytic toxin attack that can only be removed by a player that has Dreadscale's debuff called Burning Bile. He must be tanked facing away from the rest of the raid, and the raid should be spread out at least 10 yards from each other. He also does Slime Pool which is similar to Grobbulus's green clouds. Every once in awhile he will inject a player with paralytic toxin, a stacking debuff that will slow you down to zero movement if not cured.

At one point during the encounter they will submerge under ground and become unattackable, they will reappear but in switched positions, Dreadscale will be anchored and Acidmaw will be mobile. Again they are best tanked away from the raid and kind of close together to allow players with the burning bile to cure the paralytic toxin. Once you kill one Jormungar, the other one will enrage so it's best to concentrate on Acidmaw, and casting DoTs on Dreadscale.

Related achievements

 * Call of the Crusade (10 player)/Call of the Crusade (25 player)
 * Call of the Grand Crusade (10 player)/Call of the Grand Crusade (25 player)
 * Not One, But Two Jormungars (10 player)/Not One, But Two Jormungars (25 player)

Quotes

 * Intro
 * yell