Mage abilities

Mage abilities are abilities used by mages. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations. Mage abilities use three schools of magic: Arcane, Fire, and Frost.

Class
All mages automatically learn the following spells at the specified level, regardless of specialization. Portals and teleports are listed in another section of this article.

Specializations
The three mage specializations are Arcane, Fire, and Frost (all caster DPS).

For a summary of the character and strengths of each spec, see Mage specializations.

Talents
Talents become available at level 15. Only one talent can be chosen from each tier.

They can be swapped out any time outside of a rested area using Tome of the Tranquil Mind.

PvP talents
PvP talents become available at level 20. Up to 3 PvP talents may be active at any given time (with additional slots becoming available at levels 30 and 40).

These talents are active in the open world with War Mode turned on, as well as during instanced PvP. They have no effect in dungeons and raids.

 



 

Teleportation
Mages can learn to teleport themselves and open up portals for their party members for instant travel to friendly capital cities by visiting a portal trainer. Portal trainers are typically found nearby the mage trainers in each capital city. Since patch 5.0.4, neither teleports nor portals require reagents.

  

Extra spells
These spells are alternate versions of trainable spells, with some functionally identical, but possessing a different icon or other cosmetic difference. There are also several other miscellaneous spells which provide other effects. They are learned through books, items, or given as quest rewards.

Miscellaneous
All Mages can also purchase and use the Familiar Stone exclusive to their class at Level 11, which summons a non-combat familiar which follows them around.