User:Morderi/Warcraft III

=Todo=
 * Check name of Murloc Sorcerer.
 * Unified mission intros
 * Category:Warcraft III campaign heroes Mission lists
 * Warcraft III custom maps (page or category)
 * Keg of Ale (chen's item)

RTS page links - units

 * infobox-lore, add a section listing the units

Fix quotes

 * white
 * white

Update pages

 * Plaguewood
 * Staff of Antonidas - In Reforged, Jaina's staff has blue crystal (like the blue Battle for Azeroth version), but retains the ornate details ("spikes") of the original staff.

=Reforged=


 * The Story So Far (Warcraft III)


 * Tales from the Smithy (articles)

The Great Elven Eye Depression

 * To switch between blue and green eyes for basic units, add/remove "_V1" to the "Art - Model File".
 * Into the Realm Eternal - eyes are mixed up, some units have blue, others have green.


 * Blue
 * Dragonhawk Rider
 * Runner
 * High Elf (villagers).
 * Sylvie, Jennala & Thalorien


 * Green
 * Priest
 * Spellbreaker
 * Swordsman (blue on the icon)
 * Worker
 * Emissary (high elf, also sad)
 * Belf lieutenant
 * Archer - (blue on the icon)


 * Misc
 * Kelen the Seeker is a high elf archmage with gold eyes (WE).
 * In the campaign, the model is used by many random human archmages.
 * Anasterian - gold
 * Sorceress - red (green on the icon)
 * Blood Elf Engineer - brown

Culling

 * Plagued City House
 * Plagued Citizen
 * Lost Patrol - orcs and trolls
 * Scourge
 * Elite Scourge (Mal'ganis)
 * Salramm the Fleshcrafter and Meathook


 * Notes
 * Stratholme has a second big gate, not seen in WoW.

The Fall of Silvermoon

 * Randon archmages use high elf model but retain the human names.
 * There are human captains in Silvermoon as part of the Silvermoon Guard???
 * The shipyards are named Human Shipyards???
 * Rock Golems are part of Silvermoon Guard.
 * The entrance to the gate is like in the Warbringers
 * Sylvanas died south of the city, near the village, not in front of the gate.
 * Sylvanas is a hero!
 * Gryphon Aviary cannot be built.


 * Silvermoon
 * Silvermoon has one big gate and two smaller one, mirroring the entrances in wow.
 * Sunfury Spire is present
 * Farstrider quarter is present
 * Sunstrider Isle seems to be present.


 * Factions
 * Silvermoon Defenders
 * Runners
 * Elven Villagers
 * Silvermoon Guard
 * Farstriders

The Siege of Dalaran

 * Lots of Council Wizards
 * Heirloom Vault
 * Siege Golem, War Golem
 * Bladebane Armor


 * When Arthas invaded Dalaran, Antonidas made his final stand in the Violet Citadel. During the battle, he summoned Battle Golems and Berserk Elementals.


 * Factions
 * Enchanted Prisoners (from the violet hold; berserk wildkin, furbolg ursa warrior, stormreaver warlock, bandit lord)
 * Golem Parts

The Oracle

 * Ancient Dead
 * Fallen Ones
 * Cave Monsters
 * Captive Orcs
 * Statues
 * Human Expedition

=W3=

Races

 * Chasing Visions - Arathi Highlands (Hillsbrad Foothills): area near Durnholde Keep - murlocs, gnolls, an golem and an ogre near Durnholde Keep and the internment camps
 * Departures - Arathi Highlands (Hillsbrad Foothills): Area near Southshore - gnolls
 * The Defense of Strahnbrad - Alterac Mountains: Strahnbrad area - gnolls
 * Blackrock and Roll - near Orc Camp south of Strahnbrad - murlocs, ogres, gnolls
 * Ravages of the Plague - Alterac Mountains: King's Road, north of Strahnbrad south of "Brill" and Andorhal - ogres, murlocs, human bandits
 * The Cult of the Damned - Andorhal outskirts (north-slightly-east of King's Road villages) - human bandits, forest trolls, murlocs, gnolls, (mud & rock) golems
 * Overrun and Ruined house in front of Andorhal (female villager killed by two ghouls) - Chillwind Camp, forest troll hut - Chillwind Point, Kel'Thuzad's crypt - Uther's Tomb.
 * March of the Scourge - Hearthglen proper - ogres & murlocs
 * The "villages" are farms in WPL.
 * The Culling - Stratholme - human bandits.
 * RIP Zoo.
 * The Shores of Northrend - Howling Fjord's Daggercap Bay & Arthas' Base Camp - ice trolls, frost wolves, wendigos, nerubians.
 * Dissension - Howling Fjord's Daggercap Bay & Arthas' Base Camp - skeletons, nerubians, revenant, murlocs, blue dragons, pandaren, ogre & ice troll mercenaries.
 * Frostmourne - Drak'Tharon Keep - Frost wolves, wendigos, skeletons, frost revenant, nerubians, ice trolls, ghost, wraith.
 * Trudging through the Ashes - Vandermar Village - golems & human bandits.

Troll Base

 * Vol'jin and his trolls in Dustwallow

Theramore Humans

 * Jaina Proudmoore in Dustwallow

Jaina's Humans

 * In Theramore

Mulgore Tauren

 * Cairne, Tagar, Baine and the tauren.

Proudmoore
In Tidefury Cove.

Kul Tiras Navy
In the last mission.

Materials

 * Humans
 * Iron
 * Black gunpowder
 * Leather
 * Steel
 * Refined gunpowder
 * Dragonhide
 * Mithril
 * Imbuded gunpowder
 * Magic sentry
 * Flak cannon
 * Bomb
 * Flare
 * Storm hammer


 * Orcs
 * Steel
 * Thorium
 * Arcanite
 * War drum
 * Liquid fire
 * Burning oil


 * Undead
 * Disease cloud


 * Night elf
 * Hide
 * Moon armor
 * Vorpal blade
 * Corrosive breath


 * Naga
 * Coral
 * Chitin
 * Razorspine


 * Draenei
 * Burning oil


 * Blood elf
 * Iron
 * Steel
 * Leather
 * Mithril
 * Dragonhide


 * Other
 * Gemstone

Initial plans & not released content

 * Seed of Expulsion & Vine of Purification
 * Jaina was to be killed and become a banshee in The Cult of the Damned.
 * The Culling was to have teleport gates and the villagers were to be talking when the building was destroyed. Children would be here too. Also they would be hostile.
 * Muradin to use "gnome" as a taunt for someone in The Shores of Northrend.
 * Sylvanas to be killed in Key of the Three Moons.
 * Tauren war priest and a high elven town to be present and destroyed by the orcs in Landfall.
 * Teleports to the Azsune's chamber instead of gates, a lightning / generator thingy (pendant trap), and the earthquake effect in The Oracle.
 * A Magic Box / Vault and Mil'janza to be present in By Demons Be Driven.
 * Tharifas in The Awakening of Stormrage.
 * Frost traps (Tyrande's part) in Brothers in Blood.
 * The item version of the Skull of Gul'dan in A Destiny of Flame and Sorrow.
 * A human child is the target for Thrall's lightning bolt.
 * A mission after the Hyjal mission.
 * A gate for the wildkin den in Rise of the Naga.
 * The Book of Beard in Misconceptions.
 * Arthas, Jaina, Malfurion, Maiev, and Kargin Ironknee in The Dusts of Outland.
 * Kargin is in some other missions.
 * Draenei to be present in The Search for Illidan
 * Timmy is an invisible npc that is followed by the sheep in The Dungeons of Dalaran
 * Wirt's other leg and ... Wirt's leg hinting at the "connection" between the Burning Legion and the Sanctuary from Diablo in Lord of Outland.
 * Also taking of Magtheridon's sky barges.
 * Sylvanas would possess the murlocs, gnolls, and the forest trolls with more dialogues in The Dark Lady.
 * Little Timmy the penguin was to be brought to the Penguin King for items as a side quest in The Return to Northrend.
 * The King was to be accompanied by two penguin units.
 * Also the Book of Beards.
 * Earthquakes to be present and damage buildings in A Symphony of Frost and Flame.
 * Spell breakers were initially called thieves.
 * Totem for luring monsters.
 * Red skinned orc berserker.
 * Abomination's ability to explode, and originally created by merging 3 ghouls.
 * Carrion bugs were scarabs.