Socrethar the Eternal

Socrethar the Eternal is a boss in the Amphitheater of the Eternal in the in Tanaan Jungle. Following his death in during the Garrison Campaign, his soul was taken by his Sargerei and placed into a fel-tainted vigilant construct so he could become immortal.

The battle with Socrethar the Eternal is one of the easier fights in the upper wing of Hellfire Citadel. So long as the tank who pilots the construct in phase 2 understands his abilities, the fight is quite simple.

Adventure Guide
''The greatest warriors of the draenei have their souls imbued into gleaming constructs, serving as eternal Vigilants in defense of their people. Originally a member of the Council of Exarchs before his descent into darkness, Socrethar has perverted this holiest of rituals, and used a warped fel construct to preserve his soul after his defeat in Talador.''

Designer notes
''Another familiar name, Socrethar represents one of the leaders of the Sargerei with whom players contended in Talador. His soul is ensconced in a construct, a twisted version of the first boss of, giving us a chance to play with a boss design idea that we haven’t really seen since Razorgore all the way back in Blackwing Lair: What if you let the player control a raid boss and use all its abilities for a period of time?''

Overview
Socrethar begins the encounter occupying the Soulbound Construct. When players deplete the Soulbound Construct's health, Socrethar's spirit will be ejected from the construct, and a player can take control of it. The Sargerei then stream into the chamber, and together with Socrethar attempt to regain control of the Construct. When the Construct's health is depleted when controlled by a player, they are ejected and Socrethar regains control, beginning the cycle again. Players must destroy Socrethar's soul to complete the encounter.

[[file:Dps_icon.png]] Damage Dealers

 * Raid members must take turns absorbing Shattered Defenses to keep the tanks from suffering fatal damage.
 * Interrupt Exert Dominance to prolong the period of time that your tank is able to control the Construct.
 * Do not let Haunting Souls reach their targets.

[[file:Healer_icon.png]] Healers

 * Raid members must take turns absorbing Shattered Defenses to keep the tanks from suffering fatal damage.
 * Apocalypse deals heavy damage to the raid.
 * Run away from Haunting Souls who are fixated on you.

[[file:Tank_icon.png]] Tanks

 * Alternate who is tanking the Soulbound Construct to prevent Shattered Defenses from stacking too high.
 * One tank should take control of the Construct when Socrethar is ejected.
 * When controlling the construct, avoid Soul Dispersion by staying away from Haunting Souls.

Socrethar and the Sargerei
Once Socrethar is ejected from the construct, players can take control of it. The Sargerei join the battle in attempt to wrest control of the Construct back from the raid.

Strategy
Socrethar the Eternal requires 2 tanks, one to pilot the construct in phase 2 and one to tank Socrethar himself, as well as tank swapping in phase 1. Bloodlust should be used when the first dominator comes out in phase 2.

Socrethar starts the battle in the soulbound contruct and must be brought to 0 health to eject him. He will use Reverberating Blow on the tanks in a cone in front of him, so keep him pointed away from the group and positioned in the center of the room. Tanks should swap when they get to 4 or 5 stacks. When he casts FEL Prison, move away from the green circle on the ground. If someone does get caught in it, dps need to switch to the fel crystal to break the trapped person free. When afflicted by Gift of the Man'ari, move away from the group to let it fall off.Ranged should be stacked in the back-middle of the room. Set up 2 markers and decide where the group should drop Felblaze Charges and fel orbs: in the left and right corners of the room. When targeted by Felblaze Charge, a player should move to the designated side so when Socrethar rushes the player and leaves behind green fire, it won't be near the group. SAME concept for Unstable ORBS: move to the side so only 1 player will get hit by the damage instead of the whole group.

When the Soulbound Construct reaches 0, the Soul of Socrethar will be ejected with 1 tank picking it up and the other tank jumping into the construct. The construct is weakened when under player control and must avoid taking damage because if it reaches 0, the player will be ejected, Socrethar will regain control and phase 1 will begin again. Three portals will spawn: Red (dominators), purple (Enemy casters), and light blue (GHOSTS). Players should move and position Socrethar next to the red portal. As soon as the Sargerei dominator spawns, all dps must switch to it to make the shield protecting Socrethar drop. The boss will attempt to cast Exert Dominance to greatly damage the construct which must be interrupted. He cannot be interrupted when the dominator's shield is up. If no dominators are up, ranged dps should prioritize the ghosts that spawn from the blue portal that fixate and run towards a random player. After the ghosts, the dps should kill the caster adds that spawn. After all adds in range are dead, then focus on the boss.

Much of the responsibility of the fight rides on the tank piloting the construct. To beat the enrage timer, the tank must keep 5 stacks of Reverberating Blows on Socrethar as well as plenty of autoattacks. To keep the ghosts from reaching where the party is stacked on the red portal, the tank must use Felblaze Charge so the flames form a straight line from the ghosts to the group so that they are slowed down and vulnerable to the party's ranged attacks for as long as possible. Use charge as often as possible to keep the line of fel fire as long and thick as possible, as it only takes a few ghosts getting through to cause a wipe. If a tank is seasoned enough, they can also throw an Unstable Orb at the ghosts to cause some extra damage. Half-way through the fight, the portals will change locations and the whole raid must reposition accordingly. Due to the fact that the ghosts are likely to spawn their next wave before the tank has enough time to make a large-enough line of felfire, use Fel Prison on the first ghost wave to keep them at bay long enough to set up the felblaze charges.

Related Achievements

 * Bastion of Shadows
 * Mythic: Socrethar the Eternal
 * I'm a Soul Man

Quotes

 * Korvos aggroed
 * yell
 * yell


 * Korvos defeated
 * yell


 * Disciples aggroed
 * yell


 * Disciples killed
 * yell


 * Intro
 * yell


 * Aggro
 * yell
 * yell


 * Reverberating Blow
 * yell
 * yell


 * Soul ejected
 * yell
 * yell
 * yell


 * Apocalypse
 * yell
 * yell
 * yell


 * Soul regained to construct
 * yell
 * yell


 * Death
 * yell


 * Outro (Killed first)
 * yell


 * Outro (Killed second)
 * yell


 * Outro (Killed third)
 * yell


 * Outro (Killed fourth)
 * yell


 * Outro (Killed last)
 * yell


 * Unused quote
 * Soulbound Construct: Time itself bends to my will!

Videos
Heroic Socrethar the Eternal - Mage - Boss Voice

Mythic Socrethar the Eternal - Mage - Boss Voice