Bloodmyst Isle storyline



Bloodmyst Isle is a level 11-20 Alliance zone just north of Azuremyst Isle and is the second place draenei players visit on their questing journeys. Major conflicts on the island include battles against the irradiated wildlife, the local satyrs and the blood elves known as Sunhawks. Most of the questing is done from Blood Watch in the center of the island, though there are a couple of other questing hubs.

Kessel's Crossing
The first place Draenei players arrive is Kessel's Crossing, right on the border between Azuremyst Isle and Bloodmyst Isle. There, Kessel has numerous quests for them revolving around defending the crossing from the threats of the Blood Elves and the Naga. Other quests in the area involve collecting fruit from the island and balancing the local ecosystem after the Exodar's crash unbalanced it.


 * 1) Alien Predators
 * 2) A Favorite Treat
 * 3) Saving Princess Stillpine (ends in Blood Watch)

Kessel's Quests:
 * 1) The Kessel Run (takes place on Azuremyst Isle)
 * 2) Declaration of Power
 * 3) Report to Exarch Admetius (to Blood Watch)

With Saving Princess Stillpine and Report to Exarch Admetius, players move on to Blood Watch.

Blood Watch
In Blood Watch, players have many quest lines dedicated to the defense of Bloodmyst Isle against the myriad threats being faced by the newly-arrived Draenei. In order to combat these threats, there are Vindicators who offer specific quest chains dedicated to countering each threat. The quest chains intertwine with each other to lead to the ultimate goal of the safety of the island.

Sunhawks
The main Vindicator giving quests to defeat the Sunhawks is Vindicator Boros. Upon arriving at Blood Watch from the quest Report to Exarch Admetius, players are sent to Boros who immediately sends them into the field to terminate Sunhawks and collect crystals.


 * 1) What Argus Means to Me
 * 2) Blood Watch (quest)
 * 3) Irradiated Crystal Shards

After some time, players can then help Vindicator Boros as he searches for information on how the Sunhawks are fighting so valiantly against the Draenei. They discover the existence of Sun Gates - portals to Outland that the Sunhawks are using to summon reinforcements. This information is taken to Prophet Velen in Audience with the Prophet. He proposes that the Sun Gates can be located by the presence of Void anomalies. Using these Void Anomalies, players locate the Sun Gates and then destroy them in The Sun Gate.

Vindicator Boros:
 * 1) Intercepting the Message
 * 2) Translations...
 * 3) Audience with the Prophet
 * 4) Truth or Fiction
 * 5) I Shoot Magic Into the Darkness

Vindicator Kuros:
 * 1) The Cryo-Core (quest)

On finding Galaen's Journal, players discover that Vindicator Saruan, a Draenei leader, was captured and tortured by the Sunhawks before being brutally transformed into some sort of abomination. On hearing this, Vindicator Kuros is furious and has players capture the Blood Elf responsible, Matis the Cruel so he may be brought to justice.


 * 1) Galaen's Journal - The Fate of Vindicator Saruan
 * 2) Matis the Cruel (quest)

Vindicator Aesom:
 * 1) Don't Drink the Water
 * 2) Limits of Physical Exhaustion
 * 3) The Sun Gate

Having learned of the torture of Vindicator Saruan and destroyed the Sun Gates, players are directed to Exarch Admetius himself for the final stage of the plan to destroy the Sunhawks - destroying the Vector Coil. Players interrogate a Sunhawk prisoner to learn the weaknesses of the Vector Coil and are then dispatched to Vindicator's Rest to prepare the way for the assault. This starts the Vindicator's Rest quest lines.


 * 1) What We Know...
 * 2) What We Don't Know...
 * 3) Vindicator's Rest (quest)

Crystal Corruption
Harbinger Mikolaas is concerned with the nature of the crystals that were scattered around Bloodmyst Isle by the Exodar's crash, and the effects they are having on the local wildlife. He has players travel around and collect three crystal samples from the island so he can properly study them and their effects.

Other Draenei leaders are more concerned with the effects that the crystals are having and have players collect samples from the mutated Water Elementals and slay the mutated Spiders.


 * 1) The Missing Expedition

Satyrs
Vindicator Aalesia has players join the fight against the Burning Legion by investigating and slaying the satyrs of Bloodmyst Isle. It is discovered that the Satyrs are trying to contact the Legion in Signs of the Legion, so the Satyrs must be destroyed.


 * 1) Know Thine Enemy
 * 2) Signs of the Legion
 * 3) Containing the Threat

Other
There are several miscellaneous quests not related to the battle for survival that players can accept in Blood Watch.

Morae is investigating the Murlocs of the area and has players tag some of them for her, then goes on to investigate the treants and has players collect samples.


 * 1) Catch and Release
 * 2) Cruelfin's Necklace
 * 3) Victims of Corruption

Jessera of Mac'Aree asks players to collect mushrooms from around Bloodmyst Isle for her collection in Mac'Aree Mushroom Menagerie and then from Wyrmscar Island in Ysera's Tears.


 * 1) Mac'Aree Mushroom Menagerie
 * 2) Ysera's Tears

Tracker Lyceon has players collect materials from around the island so he can fashion them into tools to help the draenei cause.


 * 1) Constrictor Vines
 * 2) The Bear Necessities
 * 3) Culling the Flutterers
 * 4) WANTED: Deathclaw

Clopper Wizbang needs help studying the Blacksilt murlocs on the North of the island, then thanks players who help him with a Treasure Map. This leads them on a trip all around the island until the eventual discovery of Nolkai's Box.


 * 1) Explorers' League, Is That Something for Gnomes?
 * 2) Pilfered Equipment
 * 3) Artifacts of the Blacksilt
 * 4) A Map to Where?
 * 5) Deciphering the Book
 * 6) Nolkai's Words

Morae later asks players to find her husband Galaen, though it is discovered that he is dead and players return to Morae with this sad news.


 * 1) Searching for Galaen
 * 2) Galaen's Fate

Harbinger Mikolaas sends players onwards to Vindicator's Rest in Talk to the Hand while Exarch Admetius sends them in Vindicator's Rest, moving the quest hub to Vindicator's Rest.


 * 1) Talk to the Hand

Vindicator's Rest
In Vindicator's Rest, players must first help Scout Jorli return to Blood Watch for medical help and then slay the Void critters that wounded him. This brings players back to Blood Watch before returning to Vindicator's Rest.


 * 1) Cutting a Path
 * 2) Critters of the Void

Another quest involves rescuing members of a research expedition captured by spiders:


 * 1) They're Alive! Maybe...

On returning, players can join Vindicator Corin in clearing out all the threats around Vindicator's Rest before assaulting the Vector Coil itself and destroying it in Ending Their World


 * 1) Oh, the Tangled Webs They Weave
 * 2) Fouled Water Spirits
 * 3) Clearing the Way (Alliance)
 * 4) Ending Their World

Players can return to the Exodar to talk to Prophet Velen and be congratulated for their work.
 * 1) The Unwritten Prophecy

Wyrmscar Island
Messenger Hermesius will deliver players an urgent message from Admiral Odesyus, who sends them to Wyrmscar Island. On the Island, the long-dead Captain Edward Hanes has them help defeat the Naga of the island and end the mysterious Bloodcurse that is afflicting the souls of those who died on the island.


 * 1) Urgent Delivery
 * 2) The Bloodcurse Legacy
 * 3) The Bloodcursed Naga
 * 4) The Hopeless Ones...
 * 5) Ending the Bloodcurse

Also on the island, Prince Toreth has players retrieve Dragon bones from thieving Wildkin and then release the trapped spirits of the Emerald Whelps on the island, before slaying the abomination Razormaw.


 * 1) Restoring Sanctity
 * 2) Into the Dream
 * 3) Razormaw (quest)

After this, onwards to Valaar's Berth to take a boat and begin the Ashenvale storyline.