Zo'gron

Zo'gron is a broker serving as the fourth boss of Tazavesh, the Veiled Market.

Encounter journal
''The drinks are ethereal, the ambiance intoxicating, and the live performers may not leave that way if they fail to please the crowd. Within Tazavesh, this is the only neutral space where brokers from every cartel gather to deal in the shadows.''


 * Overview – Each player selects an instrument to play, and must try to hit their notes as waves of belligerent patrons periodically rush the stage.
 * When enough patrons have been defeated, Zo'gron himself steps in to put an end to the performance.
 * Tanks –
 * Hitting notes with instruments makes you Jazzy, increasing your haste. A flawless performance grants you Up Tempo!
 * Oasis Security staff inflict heavy damage with Security Slam and Menacing Shout.
 * Zo'gron inflicts additional damage when players are in close proximity to each other with Suppression Spark.
 * Damage Dealers –
 * Hitting notes with instruments makes you Jazzy, increasing your haste. A flawless performance grants you Up Tempo!
 * Oasis patrons will become Rowdy if not defeated quicly.
 * Zo'gron inflicts additional damage when players are in close proximity to each other with Suppression Spark.
 * Healers –
 * Hitting notes with instruments makes you Jazzy, increasing your haste. A flawless performance grants you Up Tempo!
 * Oasis Security staff inflict heavy damage with Security Slam and Menacing Shout.
 * Zo'gron inflicts additional damage when players are in close proximity to each other with Suppression Spark.
 * A Pentatonic Performance – Grab an instrument and perform for Au'myza by hitting notes that appear on stage.
 * Jazzy – Hitting a note increases haste by 1% for 40 sec. This effect stacks.
 * Up Tempo! – Gaining 12 applications of Jazzy increases damage and healing by 25% and haste by 25% for 40 sec.
 * Removes all applications of Jazzy.
 * Horn Improvisation – Perform an improvisation on the horn to hit notes within 4 yds. Each note grants the performer an application of Jazzy.
 * Guitar Riff – Slide forward 12 yds, hitting notes along the way. Each note grants the performer an application of Jazzy.
 * Sax Solo – Slide forward 12 yds, hitting notes along the way. Each note grants the performer an application of Jazzy.
 * Trumpet Slide – Slide forward 12 yds, hitting notes along the way. Each note grants the performer an application of Jazzy.
 * Drum Beat – Play the drums to hit notes around the drumset. Each note grants the performer an application of Jazzy.

Stage One: Unruly Patrons Oasis clientele periodically rush the stage to put an end to the performance.


 * Rowdy – Upon reaching 100 rage speakeasy patrons become rowdy, increasing damage done by 100%.
 * Rotten Food – Unruly Patrons throw disgusting refuse that inflicts 16455 Nature damage to players within 3.5 yds of the impact location.
 * Brawling Patron
 * Throw Drink – The caster throws a drink in a player's face, inflicting 10970 Physical damage.
 * Disruptive Patron
 * Hyperlight Bolt – The caster inflicts 8228 Arcane damage to a player.
 * Teleport – Teleports to a nearby location.
 * Suppression – The caster channels to suppress a player for 8 sec, inflicting 411 Arcane damage every 0.5 sec and reducing their movement speed by 30%.
 * Oasis Security
 * TankSecurity Slam – The caster clobbers their target with a hammer, inflicting 21940 Physical damage.
 * InterruptibleMenacing Shout – Inflicts 10970 Physical damage to all players and interrupts spellcasting for 6 sec. Ignores armor.

Stage Two: Closing Time The bad-tempered bouncer emerges to put an end to the show.


 * Zo'gron
 * Suppression Spark – Zo'gron pulls players towards his location, creating an opportune moment for a group performance.
 * After 6 sec each player inflicts 21940 Arcane damage to allies within 4.5 yards.
 * Crowd Control – Zo'gron deflects all attacks and spells from the front for 5 sec.
 * When the guard ends, Zo'gron inflicts 21940 Arcane damage to all players in a frontal cone and knocks them back.
 * Security Slam – The caster clobbers their target with a hammer, inflicting 21940 Physical damage.
 * Menacing Shout – Inflicts 10970 Physical damage to all players and interrupts spellcasting for 6 sec. Ignores armor.

Quotes

 * yell