Template:Champion tactics/Pandaren

Often the first kind of champion to be encountered by players, pandaren can also be some of the most formidable. With hard-hitting attacks and unlimited healing powers, encounters with pandaren champions present two main challenges: positional awareness and interruption.

As with most champions, pandaren champions deal relatively little damage from their melee auto-attacks. However, if the player strays further than 15 yards, the champion will respond with Chi Burst. This is a highly powerful attack which will kill most players in a few hits. The most important rule with pandaren is therefore not to stray too far, regardless of your class; pandaren can still be kited, but players should stay within 15 yards. Where possible, Chi Burst can also be prevented using line of sight, but be careful that they don't begin to cast Healing Mists (see below).

However, every so often pandaren will begin to cast Spinning Crane Kick. This causes substantial damage to anyone within melee range, and should always be avoided. This ability has a 3-second cast, giving you plenty of time to get out of range. Spinning pandaren will move toward the player (and are immune to roots and snares), but can easily be avoided. This lasts for 5 seconds. Be careful that you are not too far away when it ends, as the pandaren may begin to cast Chi Burst or Healing Mists. For this reason, it's usually best not to move too far away during the Spinning Crane Kick; alternatively, move quickly to a safe distance and use the time for ranged attacks, allowing the pandaren to close the gap.

The final pandaren ability is Healing Mists. This is the most critical and often most frustrating ability of all, potentially providing the pandaren with endless self-healing. The key here is to interrupt it as often as possible. Classes with good interrupts and silence effects will have no problem here; simply interrupt whenever the pandaren begins to cast it. Classes with less frequently available options can find pandaren champions hard to defeat, due to their limitless regeneration. Those relying on melee range interrupts should also be especially careful not to stray too far during Spinning Crane Kick. Other effects such as stuns and knockbacks will only stop the current cast; the pandaren will usually immediately resume casting the spell once the effect has expired.

In short:
 * Stay within 15 yards, or the champion will start casting Chi Burst
 * Run when the champion starts to cast Spinning Crane Kick - but not too far
 * Interrupt Healing Mists whenever possible