Talk:Battle for Mount Hyjal (instance)

Infinite Dragonflight
How does the Infinite Dradonflight is involved in this event? N&#39;Nanz 16:49, 11 June 2007 (UTC)
 * They're not, although the attuning NPC's claim there are. Perhaps an oversight on the designers' part.  Oddly though, if you travel to modern day Hyjal, there's a cave opening identical to Onyxia's. -- 19:55, 16 June 2007 (UTC)
 * Hmmm... Flavor Lore to explain the lack Infinite dragons could be that the flight is directly protecting the time stream and your group is basically overwhelming force to make sure everything goes right, and as extra help in case the infinite break through to attempt to disrupt the battle? Heading them off at the pass, With the dragons fighting "off screen." ArthosRa 19:38, 14 July 2007 (EST)
 * Having been standing outside Hyjal just recently, I noticed "wisps" that are labelled "Time Keepers" and seem to be classified as dragonkin entering the portal to Mt. Hyjal. Presumably, one could make the argument that the dragonflight, disguised as wisps, were indeed the ones to strike the killing blow at MH.  That explains, to some extent, the way in which the KOT/Scale are involved.  But, considering this it would be concievable that the Infinite Dragonflight is disgused as some of the trash in MH.--Hermodamus (talk) 00:02, 5 August 2008 (UTC)

I have a theory concerning the Infinite Dragonflight and Hyjal. Most of it comes from dialog I gleaned from Saridormi. She stated that the bronzes protect the Battle of Mount Hyjal because it is/was the most pivotal event in Azeroth's history. However, despite their efforts, subtle fluxes in the timeline are threatening to alter the outcome. From this (and other information), I suspect that there are no Infinite agents in the instance because it's the one they are most directly trying to change by interfering with the other three events. Though the Infinite dragons have yet to succeed, their attempts alone have affected the timeline enough to tip the scales of the Battle in favor of the Legion, however slightly. Adventurers are sent to the Battle to ensure that it more-or-less plays out the way it is meant to.--ToaCodyNuva (talk) 03:54, February 3, 2010 (UTC)

There is no purpose to the Battle for Mount Hyjal
In a thread posted in the US Wow forums titled "What is the point of Battle for Mount Hyjjal?" http://forums.worldofwarcraft.com/thread.html?topicId=965509103&sid=1 Drysc answer was

"It's a "time pocket" if you will. There's no intended link to the Infinite Dragonflight or their dastardly deeds of altered timeways, and you're not literally interacting with history. It's simply a way for players to experience some of the larger moments in Warcraft history, and admittedly the Mount Hyjal instance isn't really linked to the world for any rhyme or reason. The timeway presented itself, it's an amazing opportunity to be there and experience such a major event, and Archimonde drops phat purples." http://forums.worldofwarcraft.com/thread.html?topicId=965509103&pageNo=3&sid=1#58

The only point if you can call it one is so the player can experience it.

The Vials of Eternity quest therefore doesnt' make any sense. "With the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj. Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient. The outcome of the Battle of Mount Hyjal must be preserved."

Also at the end the random group of 25 people end up KILLING Archimonde, which means the wisps have no need to detonate and Nordrassil doesn't get blown up....... Isn't that kind of changing the outcome of the battle?? Nathanmaxtro 05:38, 14 August 2007 (UTC)


 * I'm pretty sure that when Archimonde hits 0% in WoW, he doesn't die. Rather a group of wisps come along and detonate him, so you can still say the outcome hasn't been change at all. Still, the whole Hyjal instance should not have been implemented imo, WoW just can't satisfactorially recreate a battle of that size. --Raze 05:50, 14 August 2007 (UTC)

From what i understand the instance has nothing to do with the lore of warcraft(neither the other 2)so it's probably not such a big deal(for those that don't play and stick only to the lore)(Marakanis)

Move
I propose moving most of this info to Hyjal Summit, and move info Hyjal Summit to Mount Hyjal, as Hyjal Summit is what this raid instance is named. Non-raid Mount Hyjal is NOT currently in-game despite possibly being able to access it illegally. If/when it does get released, it may be renamed. For now, the only in-game Hyjal Summit is the raid instance, so I say we should keep raid info there. -- 18:40, 4 March 2008 (UTC)
 * According to the BC Raids section of the High-End Content page on the official site the Caverns of Time dungeon at Mount Hyjal is called The Battle for Mount Hyjal, so I'm not sure your suggestion is valid for moving this page at least. You may be thinking of the pre-release name for this instance which people called "Hyjal Summit". Also, the internal game code that DBs pickup may also be Hyjal Summit. --[[Image:gengar orange 22x22.png]] Fandyllic  (talk &middot; contr) 11:22 AM PST 7 Mar 2008

Melee vs Frost Wyrms
Under General Rules it states that Frost Wyrms can only be damaged by ranged attacks. However, the page on Frost Wyrms states that they can be attacked by melee standing directly under them. Which is correct? WoWWiki-Flowers 20:44, 24 April 2008 (UTC)

Friendly NPCs
This instance is not a big long slog for level 70s and up to kill all alone; it's got a number of friendly NPCs based on the playable combat/support units that were present in Warcraft III for their respective faction. This article makes not even a perfunctory reference to this fact. We should gather these units into a grid or at least have pages for them that we link into from this page. It's not rocket science, and it's not hard to do. --MadHatter121 (talk) 03:16, 23 November 2013 (UTC)
 * Go for it!&#32;- jerodast (talk) 18:36, 22 November 2014 (UTC)
 * It's worth mentioning that the Hyjal Summit article has some information relating the various versions of this zone, including stuff along the lines of what you mentioned. The entire section about what happens in the raid should probably just be moved into this article.&#32;- jerodast (talk) 03:30, 23 November 2014 (UTC)

Solo section
I appreciate the thought that went into the new "soloing" section, but there's not really a need for such a section in almost any raid. The advice tends to be basically the same - "it's much easier and less interesting at high level" - so they'd be pretty redundant. At most, a quick note about what approximate level it's soloable at could be part of the overview, although even that might be too subjective to bother with.


 * Notes on specific boss fights / abilities like Rage's are best put on that boss's encounter page, especially when it's more of a historical note than a currently relevant warning.
 * The rep faction is already linked on the page, and people looking to find out about faction rewards should be looking at the tables on almost every faction page.
 * Similarly, discussion of reputation buffs is best left to the reputation page, which has a much more comprehensive list.
 * The overall dungeon structure (three portals, waves of mobs) are already discussed in the overview section so there's no reason to duplicate all that information.

I moved the note about Rage Winterchill's Death and Decay to his page. The rest of the information is already present elsewhere, so I've removed it. I did spruce up a number of other sections so hopefully the information is more apparent to everyone.&#32;- jerodast (talk) 22:53, 22 November 2014 (UTC)

References to Infinite Dragonflight / timeway interference
Mordecay (justifiably) questioned these references, since the actual battle appears to proceed almost exactly as it did in WC3 with no sign of Infinite infiltration, and the various rep reward quests don't add much. However, just to clarify, The Vials of Eternity does have several hints at this: "preserving the outcome", "the timeline is not safe", "much depends on it". It doesn't actually mention the Infinite Dragonflight but it was very natural for players at the time to assume that they were responsible for this "danger to the timeways", given their involvement in every other CoT instance.

You may also want to check NPC gossip texts. I've often thought we should document those - without them, our depiction of the storyline of a given zone is not exactly comprehensive...

&#32;- jerodast (talk) 22:49, 28 March 2015 (UTC)


 * Yea the facts you say and the references Aqua added (thanks, btw :) ) indicate it. You know... eventually it got cut :D --Mordecay (talk) 08:42, 29 March 2015 (UTC)