Hotfixes/2009 Archive

Thursday, December 17th

 * Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Drain Soul.
 * Sweeping Strikes will now only trigger once per whirlwind rotation of Bladestorm.
 * Players will now receive appropriate credit for the Full House achievement.

Wednesday, December 16th

 * , in the Halls of Lightning, will now only disperse once during the course of the fight.
 * of Drak'Tharon will now only steal your flesh one time during the encounter.
 * Players with the quest Wrath of the Lich King will now properly receive quest credit.
 * and will no longer gain stacks of Battlefury from totems. Additionally, the duration of Battlefury has also been reduced.
 * is now tauntable.
 * The Looking For Group item level requirement for Halls of Reflection has been raised to match the difficulty of the encounters.

Tuesday, December 15th

 * Quel’Delar is now unique equip.
 * Naxxramas can now be cleared in any order for the Immortal and Undying achievements.
 * The drop rate for the Battered Hilt has been increased.
 * The Skeletal Slave in the Pit of Saron has had the ability to drop the Battered Hilt and other random drop epics removed.

Monday, December 14th

 * In Ulduar, the Salvaged Demolisher’s Hurl Boulder ability will now properly ignite tar.
 * Vault of Archavon bosses are again able to be hit by area of effect abilities.
 * Chains of Ice is no longer limited to a single target. In addition, when Chains of Ice is used on a snare immune target with Endless Winter talented, it will once again apply Frost Fever.
 * Druids will now be able to shapeshift out of a spell-reflected Entangling Roots spell.
 * The trinket Ephemeral Snowflake will now be triggered by all healing spells.
 * The players’ Gunship will now appropriately dock after achieving victory.
 * will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
 * Everlasting Affliction can now refresh the duration of Corruption on a target when the Warlock casts Shadow Bolt. This talent also refreshes the duration of Corruption with Drain Life and Haunt.

Thursday, December 10th

 * Onyxia will now move at a normal speed when performing a Deep Breath.
 * Onyxia has been cut off from the magic that sustained her invulnerable state.
 * Players will no longer die while zoning into Icecrown citadel as the Gunship event resets.
 * The Battered Hilt will show it’s appropriate faction-racial restrictions.
 * Hunters, Rogues, and Shaman will once again be able to roll need on off-hand weapons when the need before greed looting system is active.
 * Earthen Power now properly removes snare effects.
 * Hunger for Blood now increases a rogue's damage by 10% down from 15%.
 * The Ephemeral Snowflake trinket now has a very short cooldown to prevent it from restoring inappropriately large amounts of mana.
 * The Shadow damage from Scourge Strike will no longer be able to critically strike. The physical component will continue to be able to critically strike.
 * You are now able to recast Mind Flay after missing with the spell without receiving a “This spell is not ready yet” message.

Wednesday, December 9th

 * Onyxia has settled down and is once again killable and flying in the proper areas during phase 2.
 * Icetouched Earthragers casting Avalanche now deals appropriate damage.
 * The quest “Keeping the Enemy at Bay” is now completable.
 * Totems are no longer targeted by chain effects as intended.
 * The Death Knight chest piece, Scourgelord Chestguard, has been updated to reflect appropriate tanking statistics.
 * Emblem of Triumph quartermasters now allows players to pay one Emblem of Triumph to purchase one Emblem of Conquest.
 * The NPC Usuri Brightcoin in Dalaran now allows players to pay one Emblem of Frost to purchase one Emblem of Triumph.
 * Bosses no longer respawn in the new Frozen Halls 5 player dungeon after being defeated.
 * Scourgelord Tyrannus now heals to full when the encounter begins.
 * The chance for epic items to drop off trash mobs in the Icecrown Citadel raid dungeons has been reduced.
 * The chance for epic items to drop off trash mobs in the Frozen Halls 5 player dungeons has been reduced.
 * Running up the ramp at the end of the 3rd encounter in Halls of Reflection will no longer disconnect players.
 * Trading soulbound items will no longer make them appear as lost.
 * Improved Counterspell now triggers Burning Determination as intended.
 * The Call to Arms: Warsong Gulch daily quest is now properly offered to players of all levels.
 * The quest No Mercy for the Merciless can now be completed as intended.

Saturday, October 24th



 * We have recently applied a hotfix that should no longer cause certain Candy Buckets to affect a character's ability to complete the Trick or Treats of Eastern Kingdoms, Kalimdor and Outlands for Hallow's End. Characters are now free to get candy from any location they have not yet gathered from and can complete the achievements.

Thursday, October 22nd



 * Disenchanting and shattering has been slightly altered to provide more Infinite Dust than before.

Wednesday, September 30th



 * Brewfest is a time of year where the focus is placed squarely on the celebration of fun and food. In order to give everyone enough time to truly experience this event (and after some fine tuning on the part of the event organizers), we will be extending the event two additional days. The festivities will end on October 5 at 11:59PM, so don't miss it!




 * A new enchanting recipe, Abyssal Shatter, is now available on enchanting trainers.
 * Diminishing returns have once again been applied to taunt abilities as intended.

Thursday, September 24th



 * With the updates to the encounter in patch 3.2.2, this boss now resets every Tuesday like most raid instances. There was an issue when the patch first launched where an incorrect reset timer was listed. This has been resolved and Onyxia will reset next Tuesday as intended.

Wednesday, September 23rd



 * The will now heal for more in Heroic difficulties and ignore any heal dampening effects.
 * now pauses after casting Blazing Embers before casting Burning Breath.
 * Reclaimed Thunderstrike and Reinforced Thunderstrike will now properly grant attack power to druids in Cat Form, Bear Form, and Dire Bear Form as listed in the item tooltip.
 * The experience gained in all Battlegrounds has been increased.

Tuesday, September 22nd



 * The encounter in the normal 10-player and normal 25-player Trial of the Crusader instances have had a number of spells and abilities altered which should result in less overall damage.
 * The encounter has been changed on all difficulties. Anub'arak now attacks faster, the Nerubian Burrowers should hit a little harder, and their Expose Weakness ability now caps at 9 stacks.
 * Some season 7 arena weapons will now have a socket.
 * Threat of Thassarian will now properly halve the damage of Rune Strike for the off-hand strike.
 * Soulstone Resurrection now fades upon entering raid combat if the character who cast it is not present.
 * The Idle/Inactive debuff is now cleared upon round switches in Strand of the Ancients.
 * The will now target more accurately in the 25 man Heroic  encounter.
 * The damage of hunter Volley ability has been increased.

Wednesday, September 9th


We just deployed a hotfix to modify Holy Wrath so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough paladin in your raid who then rotate their Holy Wrath casts.

This will affect the difficulty of, but we didn't want the "right way" to defeat this fight to involve bringing five Paladins who their Holy Wrath spell.



We just hotfixed the following changes to the Trial of the Grand Crusader (aka Heroic mode).
 * Beasts of Northrend
 * Fixed a bug where the flag that prevents a creature from gaining attack speed after a parry was inadvertently left off . This bug is fixed in normal mode as well.
 * Increased the amount of time players have to defeat the encounter before berserks.
 * You have an extra half second to get out of the way of a very angry charging Yeti. Players with high ping rejoice.
 * Icehowl will become tauntable. (This particular element isn't hotfixed quite yet, but should be shortly).
 * Infernal Eruption will now spawn an additional the instant the eruption occurs.
 * Nether Portal now summons slightly more often.
 * Nether Portal now summons slightly more often.




 * is now tauntable on both 10- and 25-player heroic difficulties.
 * In the Trial of the Crusader encounter, the frost patches created by destroying frost spheres will now last longer and should disappear only through the encounter's mechanics and not by themselves.

Tuesday, September 8th



 * For both 10- and 25-player heroic modes, the s and will spawn a little quicker in the  encounter.
 * no longer attacks quickly after a parry in any difficulty.
 * takes a bit longer to enter the arena in 10- and 25-player Heroic modes.
 * Icehowl takes longer to berserk in both 10- and 25-player Heroic modes.
 * Relentless Gladiator ranged weapons damage has been adjusted to the appropriate value for their item level.
 * Holy Wrath now has diminishing returns and shares this with all other stuns.

Friday, September 4th



 * Ok, we just deployed a hotfix that will repair all broken saved raids of the Crusader's Coliseum that did not have properly spawn. Without Barrett Ramsey, raids are unable to start the event that grants access to the final boss. You will have to soft reset the instance again if you already have your broken instance open, but Barrett should be back after that.

Thursday, September 3rd



 * A hotfix has been deployed that will prevent the instance from entering a bugged state where does not spawn after a soft reset. If you haven't gotten to Anub'arak yet, you'll be fine now.

Wednesday, August 27th



 * The following bug fixes to Val'kyr Twins were just deployed, and they will increase the overall difficulty of the encounter.
 * Surge of Light and Surge of Darkness were not being cast properly on Normal difficulties.
 * Light Vortex was doing less damage than Dark Vortex.
 * Along with those two major bug fixes, we also increased the rate with which the Concentrated Light and Concentrated Darkness spawns

Monday, August 10th



 * Several changes have been made to the Seaforium Bombs and Huge Seaforium Bombs:
 * Seaforium Bombs and Huge Seaforium Bombs will now do less damage to players.
 * Seaforium Bombs and Huge Seaforium Bombs will now do more siege damage.
 * The respawn timer on Seaforium Bombs and Huge Seaforium Bombs have been reduced.
 * In the Flame Leviathan encounter, the Tower of Life buff will no longer remain active after the Tower of Life has been destroyed.
 * The melee damage of Acidmaw, Dreadscale and Icehowl, in the Beasts of Northrend encounter, has been slightly reduced in the 10-player encounter.

Saturday, August 8th



 * Prayer of Mending will now trigger Divine Aegis on the healed target and not the priest who cast Prayer of Mending.
 * Players on vehicles, when the Isle of Conquest battleground ends, will now properly receive the appropriate number of Isle of Conquest Marks of Honor.
 * General Vezax will now cast Shadow Crash slightly less frequently.
 * Reckoning is no longer able to be used on targets that are immune to taunt, including players

Thursday, August 6th


During the 3.2 development cycle, players reported the bug that Hot Streak did not trigger from Living Bomb critical periodic damage. Initially, we made the decision to continue preventing Hot Streak from triggering. This resulted in the "non-periodic" text being added to the Hot Streak tooltip. Late in the 3.2 cycle, the decision was revisited, and Hot Streak was allowed to trigger from Living Bomb periodic damage, but too late to correct the tooltip. However, around the same time, Living Bomb was changed to be allowed on multiple targets per Mage. In addition, our QA team discovered a 3.2.0 live bug that periodic damage from Fireball and Frostfire Bolt was being counted toward breaking the Hot Streak (as these could never crit). In discussion yesterday, we determined that with multiple targets per Mage, Living Bomb periodic damage triggering Hot Streak was too powerful. However, we still liked Living Bomb being used on multiple targets and didn’t want to change that. Instead, yesterday (Wed Aug 5) we hotfixed Hot Streak so it could no longer be triggered by periodic damage, resolving both the bug with Fireball and Frostfire Bolt, and the balance concern with Living Bomb. In the course of that hotfix, a data error was introduced which caused the non-periodic damage from Fireball and Frostfire Bolt to never break the Hot Streak streaks on non-crits. That data error was corrected with a hotfix this morning (Thr Aug 6). Final result: Host Streak triggers exactly as stated in its tooltip: "2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt". Only non-periodic damage interacts with it, and only those spells listed. Periodics do not affect the streak in any way. Direct damage from the listed spells always count, for or against the streak.
 * Alchemist transmutes, while in raids, will now count towards quest completion.
 * Steam-Powered Auctioneers are no longer attackable.
 * The Generals in Isle of Conquest now do less damage.
 * Druid, Priest and Shaman heal over time spells now appropriately trigger heal over time related effects, even when the target has full health.
 * Mage Hot Streak Update: http://forums.worldofwarcraft.com/thread.html?topicId=19110153306&sid=1

Sorry for any confusion that resulted from us not posting this sooner. We’ve been making many fixes since 3.2 went live this week.

Wednesday, August 5th



 * The weapon damage and armor of items dropped in the 5-man Coliseum Heroic version have been updated to match their item level.
 * Using Braxley's Backyard Moonshine will no longer trigger the regurgitation animation.
 * Wintergrasp Commendation and Commendation of Bravery can no longer be used inside any battlegrounds.
 * Kel'Thuzad should no longer cause some players to disconnect during the encounter.
 * Reginald Arcfire will no longer grant Horde players access to the Alliance auction house.
 * Epic gem recipes are now available from the following vendors in Shattrath:
 * Kirembri Silvermane (Scryer)
 * Nemiha (Aldor)
 * Inessera (Aldor)
 * XT-002 Deconstructor will now spawn in fewer adds.
 * The Black Knight will now drop a Frozen Orb in heroic difficulty.
 * Razorgore the Untamed can once again be controlled multiple times and defeated appropriately.

Tuesday, July 21st
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 * Tamed Garwal pets have had their skins changed to the Northrend white worg appearance. In addition they have been reset to level 68, or 5 levels below the hunter's level, whichever is higher. They are now a proper wolf pet with a talent tree, pet skills, and can be fed normally.




 * Curse of Weakness no longer stacks with Demoralizing Shout or Demoralizing Roar.
 * The following Ulduar bosses have had their melee damage slightly reduced in both normal and heroic versions:, , , and.

Tuesday, July 7th



 * Garwal is no longer able to be tamed by hunters.

Thursday, July 2nd


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Wednesday, July 1st



 * In the Mimiron encounter, the abilities Rapid Burst and Hand Pulse no longer cause spell pushback.

Tuesday, June 30th



 * Immortal Guardians are now able to target players in the "illusion room" of Yogg-Saron with their summoning ability. This hotfix has been fully deployed to all regions.
 * We're also in the process of deploying a hotfix for an issue with Immortal Guardians that could cause them to pause their movement before reaching melee range. This fix will also prevent the Immortal Guardian from running away if their target is stunned.

Thursday, June 25th



 * The hard mode of the Mimiron encounter has received the following changes: the damage of the flames has been reduced, the damage/health gained from the Emergency Buff has been slightly reduced, the range of the Emergency Fire Bot's Deafening Siren ability has been reduced in heroic difficulty and this ability is no longer cast in normal difficulty, the damage of Heat Wave in phase 2 has been reduced, and the damage from Plasma Blast in phase 1 has been reduced.

Monday, June 22nd



 * We are in the process of applying an in-game fix that will restart all of the quests associated with the Midsummer Fire Festival event and allow players to complete them once again. If you are in the process of completing an achievement such as, this fix will reset your progress and you will need start over. This fix will require realms to be restarted.

Thursday, June 17th



 * Once the Yogg-Saron encounter is started players outside of Yogg-Saron's area will begin to go insane, after 15 seconds.

Tuesday, June 15th



 * The additional healing Freya receives, through the Attuned to Nature buff, has been increased.
 * Focus Anger, on Yogg-Saron’s Crusher tentacles, will no longer result from pet attacks.
 * Pyrite will now disappear after 3 minutes instead of 1 minute.

Thursday, June 11th



 * The Yogg-Saron encounter has received the following changes: Death Ray no longer hits players who are under the effect of Malady of the Mind, Guardians of Yogg-Saron no longer use Dominate Mind, the spawn rate of Guardians of Yogg-Saron is more forgiving, and these Guardians will no longer spawn if a player that is protected by Hodir's Flash Freeze hits an Ominous Cloud.
 * In the opening sequence of Ulduar you can now see Liquid Pyrite from farther away.
 * The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.
 * The XT-002 Deconstructor encounter has received the following changes: the health of the heart has been slightly reduced in heroic difficulty and the rate at which Gravity Lapse and Searing Light are cast has been reduced.

Monday, June 8th



 * When immune to the stun of following abilities, Maim, Bash (druid ability), and Hammer of Justice will no longer cause player spells to be interrupted but they will still interrupt NPCs. Also, when these abilities do stun a player target, they will not perform an interrupt effect and lock out the affected magic school.
 * The Retribution Paladin talent Vindication no longer reduces the targets stamina or intellect but does correctly lower agility, spirit, and strength as mentioned: http://forums.worldofwarcraft.com/thread.html?topicId=17631617432



Once this hotfix is live, the tooltip will be incorrect until we can update it in the next content patch.
 * We are in the process of completing a hotfix that could go live as early as this afternoon that will make the Paladin talent Vindication no longer reduce Intelligence or Stamina from the target it is applied to. The talent will continue to reduce Agility, Spirit, and Strength as it currently does. We felt this change will help balance the ability out, especially in the lower arena brackets where they are very prominent, while not being a negative impact on a Retribution Paladin's PvE dps.

Friday, June 5th



 * We've made some adjustments to the siege engine and demolisher in the Flame Leviathan encounter in order to make them more effective.
 * The Tower of Life's adds have had their health reduced.
 * The Ancient Water Spirit in the Freya encounter should now be vulnerable to interrupt effects.
 * Life Sparks will no longer chain their Shock spell.

Thursday, June 4th



 * Commanding Shout and Battle Shout are again free to use during the preparation period of battlegrounds and arenas.
 * To resolve an exploit we have removed all non-boss chests from dungeons introduced in The Burning Crusade: Ramparts, Blood Furnace, Shattered Halls, Steam Vault, Underbog, Slave Pens, Arcatraz, Botanica, Mechanar, Shadow Labyrinth, Sethekk Halls, Mana-Tombs, and Auchenai Crypts.

Tuesday, June 2nd



 * Runic Power costs will no longer be lowered by abilities intended to lower mana costs.
 * The Leviathan Mk II's Self Repair will no longer be canceled when VX-001 casts Spinning Up.

Monday, June 1st



 * The tentacle creatures and floating skulls in Yogg Saron's brain rooms should now load faster.
 * The following items have had their stats increased to properly reflect their item level: Earthshaper, Valorous Siegebreaker Shoulderplates, and Conqueror's Siegebreaker Shoulderplates.
 * The Leviathan's Coil ring has had its armor reduced from 882 to 448 to properly reflect the item level.

May 22nd



 * A bug with the Blood Draining weapon enchant has been fixed to allow the Blood Reserves to restore the proper amount of health.
 * Wintergrasp Demolishers should now properly damage all Siege Workshops.
 * The bonus damage from spell power on the Druid ability Thorns has been reduced by half.
 * The bonus damage from spell power on the Paladin ability Retribution Aura has been reduced by half. The threat generated by that damage has been doubled per point of damage to keep the threat generation about equal to before.

May 21st



 * Furious Gladiator's Libram of Justice will now only grant additional healing to Flash of Light as originally intended.
 * Amice of Inconceivable Horror and Vestments of the Blind Denizen will no longer have class restrictions
 * It will now take the proper 4 seconds of drinking in arenas before a player will start gaining mana.
 * Storm, Earth and Fire (shaman talent) talent root proc will now properly affect a 10 yard radius.
 * Mimiron Assault Bots no longer despawn during the transition from phase3 to phase 4. This should allow the achievement to be completable.

May 19th



 * Innervate now properly restores the correct amount of mana to Shapeshifted targets that do not have a mana bar active.
 * Thrust and Shield-Break attacks in the Argent Tournament are correctly being mitigated by the number of Defends that are active on the target.
 * The Supercharged ability on Storm Tempered Keepers near Auriaya will no longer increase the damage of Storm Wave.
 * Some of the trash mob packs have been removed in the areas leading to Ignis the Furnace Master and Freya.
 * In the tunnel leading to Mimiron, the Clockwork Sapper's Ice Turret's ability, Ice Nova, now does considerably less damage in both difficulty modes.
 * In the Antechamber leading to the Assembly of Iron, the Rune Etched Sentry's ability, Flaming Rune, does considerably less damage over time in both difficulty modes.
 * The Molten Colossus near Ignis the Furnace Master will no longer cast Unquenchable Flames.
 * Chamber Overseer's Staggering Roar does considerably less damage.
 * Some issues were fixed and Algalon the Observer should now properly reset every time a raid wipes.
 * The hit point increasing hard mode ability for XT-002 Deconstructor has been reduced to 50% in the 10 player Normal setting, and 60% in the 25 player Heroic setting. The corresponding damage increase for XT-002 has also been reduced to 15%. Life Sparks also have half of their previous hit point values.
 * The engineering boot enchant, Nitro Boosts, will no longer be usable in rated or skirmish arena matches.
 * The duration of Kologarn's Crunch Armor effect has been greatly reduced in normal difficulty. This change negates the explicit need to tank swap Kologarn.
 * Thorim's Chain Lightning will no longer affect more than 8 targets in normal and heroic difficulty.
 * General Vezax now does 10% less melee damage in normal difficulty.
 * Thorim's Unbalancing Strike ability will no longer be able to miss and will now function as an "on next swing" ability.

May 15th



 * The Glyph of Icebound Fortitude now increases the minimum damage reduction of Icebound Fortitude to 30% as intended.

May 14th



 * The chance for the Lightning Overload talent to be triggered is being increased from 7/13/20% to 11/22/33%.
 * We have decreased or removed the stealth detection from numerous items. Please visit this link for more information
 * Wild Growth can no longer proc Revitalize (druid talent) if you don't have talent points spent in Revitalize.
 * In the Yogg Saron encounter, Paladin Judgement spells will no longer cause diminish power from Crusher Tentacles to cease channeling.
 * The vehicles in the Flame Leviathon encounter will now respawn faster.
 * Hodir will no longer shatter his Rare Cache of Winter if defeated while casting a spell, like Flash Freeze.

May 13th



 * If a pet dies from Overwhelming Power on Steelbreaker in Ulduar, Steelbreaker will gain an Electrical Charge.
 * The Doomguard's ability Cripple now reduces ranged and melee attack speed by 20% instead of 45%. Cripple's slowing effect does not stack with other slowing effects such as Thunderclap and Infected Wounds.
 * Thorim's Unbalancing Strike ability will now be used at more consistent intervals.

May 7th



 * The Impale ability used by the Iron Ring Guards in the Thorim encounter should now hit the player tanking them and only that player tanking them.
 * The damage done by Swamplord Musel'ek's Aimed Shot ability has been reduced and be more in line for players at the appropriate level to face him.
 * We have corrected an issue with the two-piece set bonus for the Paladin set, Conqueror's Aegis. Holy Mending no longer costs additional mana.
 * We recently made a change to the sell value of Nerubian Legguards. The material costs used to create this item were unintentionally low, and we were prompted to make changes to minimize the impact on the game's economy.

May 4th



 * The NPCs just inside the front entrance of Ulduar (like a repair ogre) should no longer despawn.
 * The Druid Tier 8 Nightsong Battlegear 4 piece bonus should now properly extend the length of Savage Roar.
 * The Auriaya encounter has received the following changes: The range of Savage Pounce has been slightly reduced, the impact and periodic damage has been reduced in Heroic difficulty, the Guardian Swarm ability now summons 10 Swarming Guardians instead of 25 but their individual damage has been increased.
 * The reflected damage done by Elder Stonebark with his Petrified Bark ability has been significantly reduced.
 * In the Hodir encounter, the time to complete the hard mode has been increased to 3 minutes. (This will be applied during maintenance beginning with North America on Tuesday May 5.)
 * The health of the Heart of the Deconstructor in the XT-002 Deconstructor encounter has been reduced.
 * In the Thorim encounter, the Iron Ring Guard's Whirling Trip ability will now only hit the tank.
 * In the Assembly of Iron encounter, the duration of Overwhelming Power has been increased to 30 seconds in heroic mode and the amount of healing that Steelbreaker receives from Electrical Charge has been reduced to 20% of his max health.
 * The first pack of trash mobs in the Conservatory of Life has been removed, one of the trash packs in the General Vezax room has been removed, all of the humanoids in General Vezax's room are no longer immune to stuns, the Faceless Horrors will only go immune and summon Void Beasts once instead of 3 times, and the damage done when a Clockwork Sapper explodes has been significantly reduced.

April 30th



 * Mimiron should no longer continue to cast Heat Wave after phase 2 is completed.
 * Players who are Champions of Exodar should now display the appropriate Exodar banner.
 * The Pollinate spell cast by the Forest Swarmer inside of the Conservatory of Life in Ulduar should no longer be Spellstealable.
 * The Warlock ability Nether Protection will reduce spell damage by 30% instead of 60%.
 * If a player loses their Orphan Whistle at any time during the in-game Children's Week event they can speak to a Matron in cities to receive a replacement.
 * The NPCs in the Hodir encounter will now cast Storm Power and Toasty Fire more quickly after being freed from Flash Freeze at the start of the encounter. Toasty Fire will also be cast more consistently throughout the fight.
 * Blind (Rogue) is now in the same diminishing returns category as Fear effects, but no longer shares diminishing returns with Cyclone (Druid).
 * The Warlock ability Death Coil now heals you for 300% of the damage done, up from 100%.
 * Mana Burn has been reduced to 10% mana burned (up to a maximum of 20% of the Priests mana), down from 13% (max 26%).
 * Mana Burn now causes Fear, Hex and Psychic Scream to break early when used.
 * Players can now obtain another orphan whistle from an orphan matron, even if they have completed all the associated orphan's quests.
 * Fixed an issue with the achievement "," which prevented players from getting credit for daily quests if they had already completed dailies without their orphan present.

April 29th



 * Fixed an issue where Mimiron could randomly change targets while casting P3Wx2 Laser Barrage in phase 4. It is still possible for it to appear that he is turning quickly for an instant to shoot another direction, but this is just a visual bug that will be resolved in a future patch.
 * The Auriaya encounter has received the following changes: the damage of Strength of the Pack has been increased, the duration of Terrifying Screech has been reduced, the damage of Sonic Screech has been reduced, and the damage from Seeping Feral Essence has been reduced.

April 28th



 * Pure Saronite mining nodes have temporarily been disabled in Ulduar and will return in the future.
 * The effectiveness of the Priest spell Divine Hymn has been reduced.
 * The Priest ability Soul Warding now only reduces the mana cost of Power Word: Shield by 15% instead of 30%. The tooltip for this spell will be updated at a later date.
 * Glyph of Mass Dispel will now reduce the cost of the spell by only 35%.
 * The Emalon encounter has received the following changes: The total health of the Tempest Minions has been reduced and Emalon's Chain Lightning spell will now have a limit on the number of targets it can hit.
 * The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased.
 * The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit.
 * Spring Flowers will not cast or go on cooldown if the target already has the buff.
 * The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced.
 * The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors.
 * The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced.
 * The Assembly of Iron encounter has received the following changes: The damage of Rune of Death has been reduced, the damage of Chain Lightning has been reduced, and the damage of Lightning Whirl has been reduced.

April 24th



 * Glyph of Overpower will now properly provide a 100% chance to enable Overpower after a parry.
 * Ghostly Philanthropists have gone broke and will now drop zero gold.
 * Replenishment has been changed in Arenas: http://forums.worldofwarcraft.com/thread.html?topicId=16474152841&sid=1

April 23rd



 * Fear Ward will now properly be consumed whether a player is sitting or standing.
 * The Rogue talent Savage Combat should now properly be removed after leaving an arena match.
 * Greater Blessing of Wisdom and Mana Spring Totem will no longer stack as intended.
 * The trash mobs before XT-002 Deconstructor have gone through additional changes that should make them a little easier to get through.
 * The Ocular in Icecrown should be killable again using the quest item Eyesore Blaster.
 * The quests "Shatter the Shards" and "The Guardians of Corp'rethar" should be completable again whether or not you are involved in Argent Tournament quests.
 * The trash mobs before Mimiron have gone through additional changes that should make them a little easier to get through.
 * The Priest ability Serendipity is now properly consumed when a spell finishes casting and does not affect a second spell.
 * Nature's Swiftness should properly affect Rebirth.
 * The damage of XT-002 Deconstructor's Gravity Bomb ability has been reduced.

April 22nd



 * General Vezax's Shadow Crash ability will no longer benefit non-caster classes.
 * Mother Shahraz's Fatal Attraction ability will once again hit only 3 people at a time.
 * Players can no longer use the Fetch Ball or Rope Pet Leash on the Argent Gruntling.
 * Players who are exalted with the Argent Crusade will no longer be able to complete the quest "Contributin' To The Cause" in the Argent Pavillion.
 * The level requirement for the following quests has been appropriately set to level 65: Shipment: Wicked Sun Brooch, Infused Mushroom Meatloaf (quest), Mustard Dogs!, and Cheese for Glowergold.
 * The enrage timer on XT-002 Deconstructor has been increased.
 * The rating requirement for Furious Gladiator's Armwraps of Salvation has been changed to bring them in line with other items of this type.
 * The Feral Essence on the Feral Defender in the Auriaya encounter will decrease anytime one is killed as intended.
 * The Stone Nova ability cast by Rubble in the Kologarn encounter has had it's damage decreased, will now be mitigated by armor, but can no longer be blocked, dodged, or parried.
 * The Thunderfall Totem will no longer increase the casting time of Healing Wave or Lesser Healing Wave when Tidal Waves is active.
 * Killing Anzu in Sethekk Halls will properly save you to the instance.

April 21st



 * The Saronite Animus in the heroic General Vezax encounter has had its health increased.
 * The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health and damage bonuses he receives from Emergency Mode.
 * The damage bonus of the Frozen Power talent should no longer affect boss creatures.
 * The buff players receive from Tenacity in Wintergrasp is now stronger.
 * Stoneclaw Totem should no longer put a shield on hostile targets.
 * For the trash mobs leading to Mimiron: the damage from a Clockwork Sapper's Energy Sap ability has been decreased, the Energy Sap no longer drains mana, and the health of Boomer XP-500 has been decreased.
 * General Vezax's abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.
 * Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced.
 * For Ignis the Furnace Master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets.
 * Katherine Lee should no longer be attackable in Dalaran, meanies.
 * Shattering Throw will no longer consume an extra 25 rage.
 * The heirloom item, Discerning Eye of the Beast, will now return mana at any level.
 * The item Gauntlets of the Wretched can now be sold or disenchanted.
 * All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
 * It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor.
 * For the Hodir encounter, the damage from Champion of Hodir's Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
 * For the Thorim encounter, the Dark Rune Champion should no longer whirlwind after being disarmed and the Runic Colossus should no longer melee when it charges.
 * Glyph of Polymorph will no longer limit the number of recipes learned through Northrend Inscription Research.
 * The Iron Council encounter has received the following changes: the amount healed through Electric Charge has been increased, the timer to Berserk has been increased, the range of Overload has been decreased, the Lightning Elementals are no longer immune to the nature school, Stormcaller Brundir's melee damage has been decreased (only in normal mode), and increased Runemaster Molgeim's damage (only in heroic mode).
 * The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip.
 * Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Chamber Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased.
 * The Auriaya encounter has received the following changes: Sanctum Sentries should no longer spawn while Auriaya is in combat and lowered the damage of Savage Pounce.
 * Sniper Training should no longer remove players from stealth.
 * Death Strike will now heal the Death Knight for 5% of his or her maximum health per disease on the target, up to a maximum of 15%.
 * Focus Magic and Hunger for Blood should no longer last through a talent switch.
 * Vanish should now properly remove the effects of the Mage spell Slow.
 * The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn't be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the Assault Bots had their damage decreased in both and normal modes and their health decreased in only heroic mode.
 * Emalon should no longer use any of his special abilities for a short time after casting Overcharge.
 * The Yogg-Saron encounter has received the following changes: Guardians of Yogg-Saron in phase 1 and Immortal Guardians in phase 3 have had their health reduced by 15% in heroic mode, the Destabilization Matrix cast by Mimiron will now correctly hinder the casting speed of Crusher Tentacles in both normal and heroic modes.
 * Psychic Horror will now properly disarm targets at all ranges.
 * The Razorscale encounter has received the following changes: the mole machines should now spawn closer together, Razorscale's Fireball damage has been decreased in normal mode only, and Dark Rune Sentinel health has been reduced.
 * Players can no longer summon the Black Knight unless you are riding an Argent Warhorse.
 * Some of the trash mobs in Ulduar have received the following changes: the Molten Colossus should do less damage in normal mode, the Superheated Winds cast by Magma Ragers should have a smaller radius, and a slightly slower periodic damage, and Faceless Horrors have had their health reduced.
 * The Stone Nova ability cast by Rubble in the Kologarn encounter has had it's damage decreased, will now be mitigated by armor, but can no longer be blocked, dodged, or parried.
 * Freya's Gift will now properly contain Emblems of Valor or Emblems of Conquest as appropriate for the completion of the encounter.
 * Kologarn should no longer permanently despawn without being killed.
 * Some creatures in the Conservatory of Life have undergone the following changes: the health of Guardian Lashers has been reduced, reduced the number of charges of Elder Stonebark's Petrified Bark ability, the healing of the Forest Swarmer's Pollinate ability has been reduced, the frequency of the Forest Swarmer's Pollinate ability has been increased, the healing of the Misguided Nymph's Bind Life ability has been reduced in heroic mode.
 * Ignis the Furnace Master has had his melee damage reduced.
 * Shadow Mastery and Improved Scorch will no longer stack with each other.
 * Critical strikes from the Hunter ability Explosive Shot should properly trigger Thrill of the Hunt again.

April 17th



 * Several changes to the Razorscale encounter have been made including the range and damage of the Dark Rune Watcher's Chain Lightning being reduced, and the radius of Razorscale's Devouring Flame being slightly reduced.
 * To increase the challenge, Hodir's hard mode should need to be completed faster than before and the bonus of the Moonlight buff that NPCs provide to players should be decreased.
 * Totem of the Dancing Flame should no longer cause a target affected by Stormstrike to take additional damage.
 * Maim should no longer be removable with Berserker Rage.
 * The damage done by Thorim and Sif in hard mode has been increased in multiple ways.
 * Freya has had her health and damage increased in hard mode in multiple ways.
 * The Ignis the Furnace Master encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties.
 * XT-002 Deconstructor's health and damage has been slightly increased in hard mode.
 * XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum.
 * Piercing Shots will now cause the correct amount of damage against shielded targets.
 * The healing a Death Knight receives from damage done by Death Strike has been reduced.
 * Earthen Power will now properly be applied on the first pulse of an Earthbind Totem.
 * The paladin ability Vengeance can no longer be spellstolen.
 * For the trash leading up to Ignis the Furnace Master, the Magma Rager's Superheated Winds have had their speed reduced. The normal mode Molten Colossus have had the cooldown of Pyroblast increased.
 * The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past.
 * In the General Vezax encounter on hard mode, the Saronite Animus's Profound Darkness will now hit harder.
 * The Twilight Whelps on the Sartharion encounter will now properly come outside of the twilight realm.
 * Ignis the Furnace Master should no longer melee players he is grabbing.

April 16th



 * We have made it so player cannot attack additional quest giver NPCs at the Argent Tournament.
 * Pets have been properly trained to now attack Kologarn when instructed.
 * Hunter pets should now have their talents refunded when a hunter switches talent specs, even if they are dismissed at the time.
 * When re-implemented into the game, the trash mobs before XT-002 Deconstructor should be a little easier to defeat.
 * Blood Boil should no longer penetrate Ice Block or Divine Shield.
 * Rank 2 of maim should now correctly provide an interrupt effect.
 * Improved Aspect of the Hawk should no longer allow Rapid Regeneration to provide additional mana beyond the intended scope of the ability.
 * Players killed or ghosts that move into Crystalsong Forest should now be on a spectral gryphon to ride back to their body.
 * Champion of the Frozen Wastes should now be able to be completed again.
 * Lifebloom can no longer be forced to bloom early.
 * Stunning a druid while not in cat form should no longer remove the Primal Tenacity (druid talent) buff.
 * The Glyph of Envenom was not supposed to be put into the game and has been removed.
 * Quest giving NPCs at the Argent Tournament should no longer be able to be attacked by players.
 * Certain fishing nodes for one of the fishing daily quests should no longer be spawned on land.
 * The Book of Glyph Mastery has had its drop rate increased.
 * T.N.T. (hunter talent) should now properly increase the damage of Explosive Trap.
 * The disarm effect from Psychic Horror should no longer be able to be dodged.
 * Players should no longer be able to equip and soulbind an item they aren't able to use.

April 15th



 * We have altered XT-002 Deconstructor's heart aggro radius down to 60 yards so players will no longer get stuck in combat when at the entrance to his room.
 * The trash mobs before XT-002 Deconstructor have temporarily been disabled. These mobs will return in the future after we have resolve the issue with them being linked.
 * Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one.
 * You can no longer check the box to make your character "at war" with the Sunreavers faction.
 * Upon completion of the quest "The Last Line Of Defense" you will continue to the proper phase for the story in Icecrown.
 * We have hotfixed the damage of the Warlock spell Conflagrate from 100% to 70% of Immolate's total periodic damage instantly. The tooltip may still show 100% until a future update though.
 * Death knights casting Reaping will no longer cause Pestilence to convert 2 Blood Runes into Death Runes.
 * The Dark Rune Sentinels in the 10 player Razorscale encounter have had hit points and damage reduced.
 * The effects of Meltdown will no longer be able to be bypassed by using Divine Shield.
 * Each difficulty level of Flame Leviathon's hard modes have had the boss's health increased.
 * We have temporarily removed Emblems of Valor and Emblems of Conquest from all levels of difficulty from the chest, Freya's Gift, that you receive upon completion of the Freya encounter. We will restore these in a future patch when the issue has been resolved.
 * The enrage time for the Razorscale encounter has been increased to 10 minutes.
 * The Dark Rune Watchers will no longer cast chain lightning while moving.
 * Elemental Mastery will no longer allow a player to cast 2 spells instantly.

April 9th



 * We recently made a change to the sell value and disenchant materials obtained from Legplates of Conquest. The material costs used to create this item were unintentionally low, and we were prompted to make changes to minimize the impact on the game's economy.

April 8th



 * We have updated the Silent Fang so the chance to proc decreases starting at level 61 and is no longer possible on targets level 71+. The proc effect also causes diminishing returns with controllable silences such as Improved Counterspell and Strangulate.

April 1st



 * The debuff caused by the Rune of Razorice is no longer dispellable.
 * The weapon enchants Rune of Razorice and Rune of Lichbane will no longer cause the Killing Machine talent to be triggered more often.

March 14th



 * Level restrictions have been applied to Lake Wintergrasp. Only players level 70 or higher can count towards the tenacity tally or obtain the tenacity buff and get credit for victory or defeat. In addition, only players level 50 or higher will be able to use the portal to Wintergrasp.

March 6th



 * The flame wall in the Ring of Valor arena will now be able to break spells like fear and roots after a player takes damage.
 * The gates in the Ring of Valor arena have been removed so players are now free to begin combat as soon as the elevators reach the floor of the arena.
 * We modified the small side pillars in the Ring of Valor arena to start in the up position instead of rising up a few seconds after the start of the match.

March 3rd



 * Demonic Circle will no longer allow you to teleport to a location within the sewer pipe in the Dalaran Arena and result in an error message instead.
 * Dancing Rune Weapon will now only copy appropriate Death Knight cast spells.

February 25



 * We have increased the drop rate for the quest items required to complete the following quests in Lake Wintergrasp: A Rare Herb, Bones and Arrows, Fueling the Demolishers, Warding the Warriors, Healing with Roses, Jinxing the Walls, and Warding the Walls.

February 18



 * Icy Prisms are now unique, they cannot be mailed but can still be traded.
 * The Rogue ability Mutilate now does its appropriate damage based on talents.
 * Raise Dead (death knight ability) now properly detects the presence of Corpse Dust in your inventory.
 * The Glyph of Windfury Weapon will not apply additional attack power.
 * A Grounding Totem is now properly destroyed even if the grounded spell did not do damage.
 * Tremor Totem now properly pulses every 3 sec.
 * Crippling Poison now has a PvP duration of 10 seconds.
 * Wound Poison now has a PvP duration of 10 seconds.

January 7


During the transition from patch 2.4.3 to 3.0.3 the following talents were not unlearned properly by some players, resulting in those players still gaining the benefits despite the talents no longer existing in the talent trees. As a result, we've pushed a hotfix which has corrected this matter and affected players will longer receive credit for having these talents.
 * Warlock: Improved Lash of Pain
 * Warlock: Fel Stamina
 * Shaman: Totemic Mastery
 * Shaman: Improved Lightning Shield (shaman talent) (Rank 3)
 * Paladin: Precision (paladin talent)
 * Rogue: Fist Weapon Specialization
 * Priest: Shadow Focus (priest ability) (Ranks 4 and 5)