Living Fluid

Living Fluids are oozelings located in the Saurok Creation Pit in the Throne of Thunder.

Abilities

 * Mutate Primordius - If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.
 * Mutagenic Pool - When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.
 * Mutate Primordius - When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.
 * Helpful Mutation: Thick Bones - The player's bones become thick and powerful, increasing all stats by 10%. This effect can stack up to 10 times.
 * Harmful Mutation: Fragile Bones - The player's bones become thin and brittle, reducing all stats by 10%. This effect can stack up to 10 times.
 * Helpful Mutation: Clear Mind - The player's mind becomes clear and focused, increasing Mastery by 10%. This effect can stack up to 10 times.
 * Harmful Mutation: Clouded Mind - The player's mind becomes clouded and unfocused, reducing Mastery by 10%. This effect can stack up to 10 times.
 * Helpful Mutation: Improved Synapses - The player's neural synapses fire more quickly, increasing Haste by 10%. This effect can stack up to 10 times.
 * Harmful Mutation: Dulled Synapses - The player's neural synapses fire more slowly, reducing Haste by 10%. This effect can stack up to 10 times.
 * Helpful Mutation: Keen Eyesight - The player's eyesight becomes exceptionally keen, increasing Critical Strike chance by 10%. This effect can stack up to 10 times.
 * Harmful Mutation: Impaired Eyesight - The player's eyesight becomes exceptionally poor, reducing Critical Strike chance by 10%. This effect can stack up to 10 times.
 * Harmful Mutation: Impaired Eyesight - The player's eyesight becomes exceptionally poor, reducing Critical Strike chance by 10%. This effect can stack up to 10 times.