Krik'thir the Gatewatcher

Krik'thir the Gatewatcher is the first boss of Azjol-Nerub. He is a nerubian vizier under the command of Anub'Arak — a powerful servant of the Lich King. His main objective is to guard the gate that leads further into the ancient city.

Background
Krik'thir was the guardian of the gates to Azjol-Nerub, but fell in the War of the Spider defending their home from the Scourge. As per his station, he was in possession of the key to the hidden empire. Krik'thir did his job well, even though he died and was raised to serve the Lich King, he managed to keep most of the empire closed off.

During the Scourge resurgence, Krik'thir was one of the undead forces reanimated by Mawsworn kyrian in Mord'rethar: The Death Gate in Icecrown.

Adventure Guide
''The gates of Azjol-Nerub stood unchallenged for centuries until the arrival of the Lich King. In mockery of Krik'thir's inability to protect his home, the nerubian was raised into undeath and forced to protect the very gates he failed to guard successfully in life.''

Abilities

 * Watcher Silthik
 * Watcher Gashra
 * Watcher Narjil
 * Krik'thir
 * Watcher Gashra
 * Watcher Narjil
 * Krik'thir
 * Watcher Narjil
 * Krik'thir
 * Watcher Narjil
 * Krik'thir
 * Krik'thir
 * Krik'thir
 * Krik'thir

The Event
The boss is guarded by three groups of three spiders. The pulls are successive, meaning that once you pull the first group an event has started. Sometimes you can catch a break between groups to drink if you are able to kill them fast enough. There is no break before the boss is pulled.

Each pull consists of a miniboss and two adds. In addition to the constant risk of Anub'ar Skirmishers and Web Wrap, each miniboss has a special ability: from left to right these are:

Left: A poison spit that hits targets in a cone; it is ideal for the tank to face this boss away from the party, but given the chaos of the fight this is not always possible. The group can eat the damage.

Middle: A blast of webs that hits targets in a cone and disorients everyone for about three seconds. Beware of drops in healing and aggro.

Right: Attacks rapidly as through dual wielding with a Frenzy-style effect. Be prepared for massive incoming damage.

Some groups have an Anub'ar Skirmisher, which will drop aggro during the fight and focus on a random party member, becoming immune to taunt and CC, so they should be killed first. Throughout these pulls a random party member will become encased in webbing which needs to be attacked in order to free them. It's helpful to have one party member keeping a lookout for this. A good way to handle this encounter is to start with the furthest left group and pull them back into the hall a bit, giving the mana-users time to drink when the second group aggroes.

Heroic
The event is similar to the regular run. The groups pull successively after the first group. The large mobs, Watcher Silthik, Watcher Gashra, and Watcher Narjil are immune to shackle, however the smaller spiders can be crowd controlled.

Similar to Normal, kill the Anub'ar Skirmishers first. In addition it is important that no one turn their back on this mob, as they can hit with backstab for over 10k even on players with plate armor.

Related achievements

 * Azjol-Nerub (achievement)
 * Heroic: Azjol-Nerub
 * Watch Him Die

Quotes

 * To his minions
 * yell
 * yell
 * yell


 * When sending in reinforcements
 * yell
 * yell
 * yell


 * Upon being aggroed
 * yell


 * When unleashing the swarm
 * yell
 * yell


 * Upon killing a player
 * yell
 * yell
 * yell (Nerubian language)


 * Death
 * yell


 * Death Rising


 * (Same as above)
 * yell

Trivia

 * Krik'thir is voiced by Joe J. Thomas.