User:GoldenYak/Voidlands Incursions

Related to the Into the Void Expansion Concept.

Void Incursions are an ongoing World Event that takes place in the Voidlands. Each day, a random region in the Voidlands will become engulfed by the Void. Regions that are engulfed by the Void will suffer from Void Incursions every 2 hours, causing large numbers of high-level Void entities to spawn and assault specific regions throughout the zone. As adventurers destroy these entities, more powerful boss-level monsters will spawn. Ending a Void Incursion will yield rewards and benefits for every adventurer in the region, and the faction that accomplishes the most will gain additional bonuses.

Prelude
Ethereal Voidwatchers in Or'Damaz will predict that a region of the Voidlands will be engulfed in the Void the day before it happens. Possible zones that can be targeted for Void Incursions are the Algol Expanse, Rakari, the Netherglades, and Vegathis.


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Phase 1 - The Void Reaches Out
When a region is engulfed by the Void, it will suffer a Void Incursion every 2 hours. During a Void Incursion, the region will be shrouded in darkness, numerous Void Rifts will spawn at specific locations throughout the region, and powerful max-level Void entities will begin spawning from the rifts. The majority of these entities can be dealt with by a single adventurer, though packs of stronger entities will also spawn that may require several to deal with.

Phase 2 - The Darkness Grows Thicker
With every lesser Void entity slain, the nearby Void Rift will grow more unstable. When a sufficient number of Void entities are killed, powerful elite bosses will spawn that will require several adventurers to fight. These creatures are intended for max-level adventurers in groups of 5-8. Destroying an elite boss will cause the nearby Void Rift to destabalize completely and collapse. If a location has been cleared of all Void Rifts, adventurers will need to seek out additional rifts to continue the effort to thwart the Incursion. A location that has been cleared of rifts can be still be afflicted with more rifts at a later time during the Incursion, but will remain clear for a while.

Phase 3 - Masters of the Void
When a sufficient number of Void Rifts has been cleared, Residual Void Rifts will form in the nearby areas and a massive floating fortress-construct called the Hand of Nigh will appear high above the zone, with a powerful Void Master entity spawning there. Adventurers can either fly up to the top of the Hand of Nigh or use the Residual Void Rifts to teleport there. Void Masters are mighty foes, intended to be fought by groups of 20 or more players, and yield valuable loot when slain. After the defeat of the Void Master, the Hand of Nigh will retreat into the Void, forcing adventurers to quickly depart on flying mounts or through Residual Void Rifts.

Ending the Incursion
Destroying a Void Master will end the Incursion, and no further Void Rifts will spawn in the region until the next Incursion. If an Incursion goes on for 1 hour, one of the Naaru will appear and end it automatically, despawning all Void entities present. However, players will not receive bonus rewards if the Incursion is ended in this way.

Rewards

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Apart from the treasure acquired from destroying the Void entities, there are other benefits to participating in fighting an Incursion.

Destroying lesser entities yields a small amount of Lesser Damazii Coins, a special currency that can be used in Or'Damaz. High level Void entities yield a larger amount of coins. Destroying a Void champion will yield loot and a small amount of Greater Damazii Coins, which can be used to purchase more valuable rewards in Or'Damaz.

Acclaim of the Naaru and Benediction of the Light
Every time a Void entity is slain, the faction responsible will receive Acclaim of the Naaru, as part of a cumulative point-scoring system. The more powerful a Void entity slain, the greater the Acclaim that will be granted to a faction. Void Masters cannot be tagged, so Acclaim is awarded based on the amount of contribution to its defeat a faction has made.

When a faction obtains 10000 Acclaim, the faction will be granted the Benediction of the Light, a zone-wide buff allows every member of the faction in the zone to acquire greater amounts of Damazii Coins from slaying Void entities. In addition, any daily quests completed in a zone while under the effects of Benediction of the Light grant greater rewards and reputation gains. While one faction has Benediction of the Light, the other faction's Acclaim is locked out - they will not be able to acquire any Acclaim, but they keep the Acclaim that have gathered up to that point.

Benediction of the Light lasts for 2 hours, after which time the faction's Acclaim will be reset to 0 and they may begin acquiring Acclaim again. The opposing faction will also be able to gather Acclaim once more.

Example
During a Void Incursion, the Alliance acquires 10000 Acclaim of the Naaru while the Horde acquires 7500. The Alliance wins the Benediction of the Light and the Horde's Acclaim is locked out - they retain their 7500 Acclaim but cannot acquire any more. After 2 hours, the Alliance's Benediction of the Light expires, and their Acclaim is reset back to 0. The Horde retains its 7500 Acclaim and is no longer locked out, so they may acquire more. The Alliance and Horde acquire further Acclaim until the Alliance are at 2000 and the Horde reaches 10000. Now, the Horde wins Benediction of the Light for 2 hours and the Alliance is locked out of acquiring more Acclaim, retaining their 2000.

Crystallized Worldsoul Fragments
While under the effects of Benediction of the Light, adventurers have a chance to acquire Crystallized Worldsoul Fragments when slaying any max-level enemies in the zone - these special tokens can be turned in to NPCs in the zone to spawn a World Boss. Once an NPC has been given a total of 100 fragments, they will spawn a World Boss after a short time.

World bosses can also spawn naturally. Additional world bosses cannot be spawned while a naturally spawned world boss is active.

Factions must wait one hour after downing a world boss before they can spawn another.

fan fiction