Council of Tribes (tactics)

SS Kings' Rest

The Council of Tribes is the third boss of Kings' Rest, situated in the Hall of Ashes.

Adventure Guide
''There was once a time when no single emperor could rule Zandalar. After a period of civil war, the heads of three families formed an uneasy coalition and tried to rule the empire together. Though they did not often agree, there was peace in Zandalar. Briefly.''

Overview
The battle will begin with one of the three councilors - the order that the councilors join the battle changes from week to week. When a councilor is defeated, they will return to their urn and the next will join the encounter. However, the defeated councilor will periodically rejoin the battle to use a single ability, and then return to their urn.

When all three councilors are defeated, the encounter ends.

Damage Dealers

 * Interrupt Zanazal the Wise's Poison Nova.
 * Be prepared to quickly kill Zanazal the Wise's totems when he casts Call of the Elements.
 * Move in front of players targeted by Barrel Through to reduce the damage they take.

Healers

 * Aka'ali the Conqueror's Debilitating Backhand will inflict heavy damage to your tank.
 * Kula the Butcher's Severing Axe inflicts heavy damage over time.
 * If Zanazal the Wise's Thundering Totem is able to finish its cast of Thundering Crash, it will interrupt spell casting - stop casting if its cast completes to avoid lockout.

Tanks

 * Aka'ali the Conqueror's Debilitating Backhand will inflict heavy damage and apply Shattered Defenses for a short time - try to keep away from her while affected by it.
 * Kula the Butcher's Whirling Axes start close to her - moving out of melee range can make them easier to dodge.
 * Move in front of players targeted by Barrel Through to reduce the damage they take.

The Council of Tribes
... ... ...
 * Kula the Butcher
 * Aka'ali the Conqueror
 * Zanazal the Wise

Related achievements
...

Quotes
...