Tower (WC1 Human)

This is the mystic place where magiks are taught. These strange and mysterious workers of magic are a reclusive lot, and place themselves above the law in many ways. They also demand absolute secrecy and privacy for their studies, and so require their own domicile. Conjurers gather at the Tower to practice and train in their arcane arts. When new magiks are learned, that knowledge is immediately sent by thought to other conjurers wherever they be in the realm. The recruiting of Conjurers is a common practice, but a price must be paid in gold for their services, as few hold duty to anyone. The massive energies used in their spells require that the Tower be constructed with long shafts of metal placed within the stone walls to act as a mystic lightning rod, for without these, the building would explode into a thousand pieces. A blacksmith must be made available to create these devices to the exact specifications provided by the Conjurers.

Information
Towers are used to train Conjurers. They also allow you to research their spells.

Upgrades Provided

 * Research M inor Summoning
 * Unlocks the spell Summon Scorpions


 * Research R ain of Fire
 * Unlocks the spell Rain of Fire


 * Research M a jor Summoning
 * Unlocks the spell Summon Water Elemental

Upgrades

 * Upgrade S h ield Strength
 * Increases the armor of all your units and buildings by 2


 * WC1HUpgradeShieldStrength2.gif


 * Upgrade S h ield Strength
 * Further increases the armor of all your units and buildings by 2


 * {| class="darktable" style="text-align:center"

! Research Cost !! Researched At !! Upgrade Time
 * - class="alt"
 * 1500 [[File:WC1Gold.gif]] || Blacksmith || 120
 * }