Warcraft II: Tides of Darkness Shareware

The Warcraft II: Tides of Darkness Shareware, also called Warcraft II Demo, is a game demo of Warcraft II: Tides of Darkness which was developed by Blizzard Entertainment and released on January 28, 1996.

It contains a unique set of missions.

Description
Barely a year after the release of its popular predecessor, Warcraft II brings a number of advancements to the Blizzard's medieval RTS franchise. This time, the humans have allies, such as elves, gnomes and dwarves, and form the Alliance, while orcs have allies such as trolls, goblins and ogres, and form the Horde. The resolution is doubled to SVGA 640×480 (which still doesn't let you see much of the screen), maps come in multiple sizes, oil is added as a third resource type, naval and aerial units are added, and up to nine units can be given orders at a time. Once an area has been explored, it continues to be semi-revealed after units are no longer within sight of that area (called "Fog of War map masking"): the terrain is remembered, but you can no longer see enemy units on that part of the map. An expansion pack called Beyond the Dark Portal added two new campaigns and ten new heroes. The game was re-released in 1999 as Warcraft II: Battle.net Edition for Windows and Mac, which made it easier to play multi-player games over the internet. There are 28 campaigns in this game, with only 6 unique campaigns playable in the shareware demo.

System requirements

 * 486/33 or better processor
 * 8 megs of RAM
 * Super VGA monitor
 * Microsoft compatible mouse
 * CD-ROM Drive
 * Sound/Music card optional

Cheat codes
Press Enter to bring up the "MESSAGE:" prompt. Type one of the cheats shown below and press return to activate it. If you have typed correctly, you will be notified by the text "Cheat enabled" or "Cheat disabled".


 * SHOWMAP - displays the entire map
 * CASH - gain vast sums of resources
 * FASTBUILD - villagers work incredibly fast
 * ALLOWJUMPS - Enables the following commands
 * ORC1 (ORC2, ORC3) - go to Orc scenario #
 * HUMAN1 (HUMAN2, HUMAN3) - go to Human scenario #