List of arcane abilities

Druid

 * Moonfire
 * Burns the enemy for X Arcane damage and then an additional Y Arcane damage over 12 sec.
 * Starfire
 * Causes X Arcane damage to the target.
 * Starfall
 * You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing X Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
 * Starsurge
 * You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes X Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.

Hunter

 * Arcane Shot
 * An instant shot that causes 100% weapon damage plus X as Arcane damage.
 * Flare
 * Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec.
 * Hunter's Mark
 * Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by X. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min.

Mage

 * Arcane Explosion
 * Causes an explosion of arcane magic around the caster, causing 243 to 263 Arcane damage to all targets within 10 yards.
 * Arcane Missiles
 * Launches Arcane Missiles at the enemy, causing 230 Arcane damage each second for 5 sec.
 * Arcane Power
 * When activated, you deal 20% more spell damage and damaging spells cost 10% more mana to cast. This effect lasts 15 sec.
 * Counterspell
 * Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
 * Polymorph
 * Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
 * Spellsteal
 * Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.

Druid

 * Teleport: Moonglade
 * Teleports the caster to the Moonglade.
 * Remove Corruption
 * Nullifies corrupting effects on the friendly target, removing 1 Curse and 1 Poison effect.

Hunter

 * Eagle Eye
 * Zooms in the Hunter's vision. Only usable outdoors. Lasts 1 min.

Mage

 * Arcane Brilliance
 * Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
 * Blink
 * Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
 * Conjure Mana Gem
 * Conjures a mana gem that can be used to instantly restore X mana.
 * Conjure Refreshment
 * Conjures mana food providing the mage and his/her allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
 * Dalaran Brilliance
 * Infuses all party and raid members with brilliance, increasing their maximum mana by X and spell power by 6% for 1 hour. If target is in your party or raid, all party and raid members will be affected.
 * Evocation
 * Gain 15% of your mana instantly and another 45% of your total mana over 6 sec.
 * Focus Magic
 * Increases the target's chance to critically hit with spells by 3% for 30 min. When the target critically hits your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self. Limit 1 target.
 * Invisibility
 * Fades the caster to invisibility over 3 sec, reducing threat each second. The effect is cancelled if you perform any actions.  Lasts 20 sec.
 * Mage Armor
 * Increases your resistance to all magic by X and causes you to regenerate 3% of your maximum mana every 5 sec. In addition, the duration of all harmful Magic effects used against you is reduced by 35%. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
 * Mage Ward
 * Absorbs X Fire, Frost or Arcane damage. Lasts 30 sec.
 * Mana Shield (original)
 * Absorbs X damage, draining mana instead. Drains 1 mana per damage absorbed. Lasts 1 min.
 * Portal (spell)
 * Creates a portal, teleporting group members that use it to X.
 * Remove Curse
 * Removes 1 Curse from a friendly target.
 * Ritual of Refreshment
 * Begins a ritual that creates a refreshment table. Raid members can click the table to acquire Conjured mana food. The tables lasts for 3 min or 50 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right-click the refreshment portal and not move until the ritual is complete.
 * Slow Fall (ability)
 * Slows friendly party or raid target's falling speed for 30 sec.
 * Teleport
 * Teleports the caster to X.
 * Time Warp
 * Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec. Allies receiving this effect will become unstuck in time, and be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min.