Lockmaw



Lockmaw and Augh compose the second boss encounter in the Lost City of the Tol'vir.

Dungeon Jornal
''Amid the Neferset's chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol'vir city. Among his race, Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw.''

Abilities
While Lockmaw is alive, Augh is immune to damage and will periodically enter the fight stealthed then use his Paralytic Blow Dart, Whirlwind, or Smoke bomb abilities before retreating. After Lockmaw dies in Heroic Difficulty, Augh steals Lockmaw's loot and becomes attackable.
 * Lockmaw
 * Augh
 * Augh
 * Augh
 * Augh
 * Augh
 * Augh
 * Augh

Strategy

 * Pull Lockmaw back, closer to the stairs you came from. This will allow for easier add management throughout the fight. Avoid his tail, as he likes to Dust Flail, doing damage to targets behind him.
 * Augh will appear every now and then during the fight, whirlwinding players around him. Have your ranged DPS shoot a few spells at him, it will make him go away.
 * Spread out in order to minimize the damage done by Viscous Poison, which Lockmaw will shoot at a random party member. Have your healer remove the poison debuff left by this move.
 * They key ability of the encounter is Scent of Blood, which Lockmaw will do frequently throughout the fight. He will use this on a random party member, causing 4 Frenzied Crocolisks to spawn in the water pools on the side of Lockmaw's lair and head for the debuffed person. Slow, snare, stun, and nuke them fast, since those guys can be quite vicious. Your tank can help out by taunting some of them off their main target.
 * When Lockmaw hits 30% health, he will go into Venomous Rage. This is an Enrage effect and can be removed, but is far from deadly if it's not.
 * On heroic mode, don't be dismayed when you see no loot! Augh will appear and be quick to point out that he is smart and managed to steal the loot from under your nose. You'll have to fight him too.
 * The pygmy chieftain is a simple fight. He will not engage immediately after Lockmaw, giving you time to heal up, rebuff, and resurrect.
 * Avoid his Whirlwind by kiting him. He is tauntable when spinning, so your tank can "pick" him up and kite him away from the squishier party members.
 * Paralytic Blow Dart should be removed.
 * Augh will disorient your tank with Dragon's Breath, which will make him go after the second person on the threat table for 3 seconds. Move away from him if you want to, but a hit or two from this fellow isn't too bad.
 * Frenzy cannot be removed, so you should save your cooldowns for this time of the fight.

Loot
In heroic mode Augh 'steals' the loot from Lockmaw after you have killed him, thus sharing the same drops.

Related Achievements

 * Acrocalypse Now

Quotes

 * First Aggro
 * say


 * Goes to Lockmaw
 * say


 * Whirlwind
 * say


 * Lockmaw dies
 * say
 * say