Garments of the Light (Dun Morogh)

Objectives
Find Mountaineer Dolf and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Maxan Anvol in Kharanos.
 * Heal and fortify Mountaineer Dolf

Description
It's usually about this time that one of your power is tested to see if they're worthy of wearing robes denoting their place in the church. But to be honest, I got more pressing matters to look into. Citizen of Kharanos' just came in here and told me 'bout a hurt mountaineer just outside town to the south—name's Dolf.

You heal Dolf and give him Fortitude, and I'll consider you done with proving yourself. How's that sound?

Rewards
You will gain:
 * 270 XP (or at level 70)

Progress
Have you found Dolf yet, ?

You've probably already learned this, but our ability to heal is very useful. Not only are we able to take care of the wounded, but we're vital to the survival of all those would-be heroes out there trying to make a name for themselves. With Fortitude to increase the amount of blows we can take, and our healing magic to keep them alive, there's nothing we can't overcome!

Completion
Well done,. You got the Light inside you, that's for sure.

Here, take this robe. It'll denote your role in the church and help people recognize you as a --wear it if you want.

Later, there will be more tests that you'll have to go through. Do what you can to learn about your abilities and what you're capable of. Try your hand at a fight or two alone, and then again with other travelers.

But don't fret none... you're as powerful as they come.

Progression

 * 1) In Favor of the Light (Dun Morogh)
 * 2) Garments of the Light (Dun Morogh)