The Mage Hunter

Objectives
Recreate Arrexis' ritual in Faronaar and defeat Balaadur.
 * Take the hippogryph in Dalaran to Faronaar
 * Claim Ebonchill
 * Return to Meryl in the Hall of the Guardians.

Description
And with that, we have what we need to recreate the ritual... however flawed it may be. It must be conducted somewhere highly visible so that word reaches our target swiftly.

I've heard reports that the Legion is heavily invested in the Faronaar region of Azsuna. An excellent place to begin a ritual they won't want us to complete.

The chances of us dying horribly are exceptionally high.

Rewards

 * 15,050 XP

Progress
Do you have it?

Completion
Your ability continues to astound me! Balaadur lies dead in his own realm, and you now wield Ebonchill. I look forward to seeing what you will do next.

Stage 1: Preparations

 * Meryl is here preparing for the assault. Speak with him and Alodi to begin preparations.


 * Speak with Meryl and Alodi

Meryl is standing amidst several slain demons and begins talking to you as the hippogryph drops you off.


 * say
 * say
 * say
 * Meryl bows before starting to walk southeast.
 * say
 * Meryl pauses and casts a spell on you.
 * say
 * say
 * Meryl salutes you and then teleports away.

Stage 2: Placing the Wards

 * The Fel Dampening Wards must be placed at highly visible locations to be seen. Fight to the locations, setup the wards, and defend them.


 * Wards set up (3)

Spread around Faronaar are three designated locations that, once interacted with, causes you to channel a "Conjuring" spell for six seconds, after which a Fel Dampening Ward appears along with three Arcane Guardians. Alodi has something to say about each of the three locations:

Felbeast Dens (amidst several blue dragon whelp corpses):
 * say

Trickster's Cut:
 * say

Pits of Despair:
 * say

Stage 3: The Altar of End Times

 * The wards are activated, it is time to begin the ritual. Go to the Altar of End Times and speak with Meryl Felstorm.


 * Go to the center of the Altar of End Times
 * Activate the Ritual Focus

Head to the center of the Altar of End Times, directly below the enormous Legion vessel hovering above.
 * say
 * Meryl begins walking around the altar, placing four large Mana Gems.
 * say
 * say
 * say
 * Meryl summons a Ritual Focus in the center of the altar.
 * say

Stage 4: The Great Ritual

 * Use the Ritual Focus whenever possible to complete the ritual.


 * Use the Ritual Focus whenever possible to complete the ritual.


 * say

A percentage bar appears in the scenario objective listing in the UI. To fill it up to 100%, you need to keep channeling into the Ritual Focus. However, this will also cause packs of demons to spawn and attack you.
 * yell

After defeating a pack, Meryl tells you to go back to channeling.
 * yell

Upon getting the bar past 20%:
 * yell

50%:
 * yell

70%:
 * yell

At 87%, you are suddenly knocked back and stunned for 10 seconds as the Focus is destroyed and a fel portal opens in its place.
 * yell
 * yell

You are then automatically pulled in the portal and transported to the Realm of the Mage Hunter, where a short cutscene begins to play.
 * Balaadur, Hunter of Mages, is overlooking a fel pit with Ebonchill in hand.
 * yell
 * The eredar turns around towards the camera and roars.
 * The cutscene ends.

Stage 5: Showdown in the Realm of Madness

 * Balaadur has swept you up into his realm. Slay the eredar lord.


 * Slay Balaadur.

Be careful not to burst-damage Balaadur. Try to slowly get him to approximately 40%.

Aggroing Balaadur:
 * yell

Spellsteal Balaadur's Quickening buff and use Slow Fall (ability) when he knocks you into the sky.

At roughly 40% health, an arcane explosion erupts around Balaadur as Ebonchill escapes from his hands and lands a short distance away.
 * yell
 * yell

At roughly 20%:
 * yell

Killing Balaadur:
 * yell

Final Stage: Ebonchill

 * Ebonchill lies near the fallen demon. Claim it for your own.


 * Claim Ebonchill

After equipping and looting Ebonchill, a portal back to the Altar of End Times opens.
 * yell

Returning to the Altar:
 * say
 * Meryl opens a portal back to the Hall of the Guardian, after which he steps through it himself.

Follow Meryl back to the hall and speak with him to turn in the quest.