Temple of Atal'Hakkar

The Temple of Atal'Hakkar (also known as the Sunken Temple) is a shrine to the nefarious Blood God Hakkar the Soulflayer that was erected by the Atal'ai trolls led by their master Jammal'an the Prophet. Believing that this was the intended site for Hakkar's reentry into Azeroth, the great Dragon Aspect Ysera and her green dragonflight sunk the temple into the depths of the Swamp of Sorrows. However, this actually helped the Atal'ai by ensuring their efforts to summon Hakkar went on undisturbed.

Origins
Over a thousand years ago, the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, attempted to bring back an ancient blood god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire buckled in upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows. There they erected a great temple to Hakkar - where they could prepare for his arrival into the physical world. The great dragon Aspect, Ysera, learned of the Atal'ai's plans and smashed the temple beneath the marshes. To this day, the temple's drowned ruins are guarded by the green dragons who prevent anyone from getting in or out. However, it is believed that some of the fanatical Atal'ai may have survived Ysera's wrath - and recommitted themselves to the dark service of Hakkar.

Modern times
The Atal'ai priests once more sought to bring forth Hakkar's avatar into the world, this time by sacrificing green dragons.

The temple was once invaded by the night elf Lelior and the dwarf Ciarin, who fought against Atal'ai priests.

Quests

 * Adventurers Wanted: The Sunken Temple (Optional Breadcrumb)
 * Pool of Tears (quest) (Optional breadcrumb quest chain begins outside the instance)
 * Step One: The Priestess
 * Step Two: The Bloodletter
 * Step Three: Prophet
 * Blessing of the Green Dragonflight
 * The Heart of the Temple


 * Eranikus (quest)
 * Jammal'an the Prophet (quest)
 * The Blood God Hakkar

Entering the dungeon
Swim through the flooded depths of the Broken Hall, then follow the passageway to the right to find the Hall of Masks. The instance portal is here. In the passageway outside this room, the hallway proceeds to the left and the right. To the right, it goes down to the Chamber of Blood. To the left is The Butchery. Proceeding through the Den of the Caller, to the left through the Hall of Ritual, then down, you will find the Hall of Bones. Upon entering the instance portal, you will find yourself with Itharius, a green dragon, and you will be in the central room filled with corrupt dragonkin.

Jammal'an the Prophet
Jammal'an must be killed before heading to Shade of Eranikus. You can reach him by heading through the southeastern passage of the room, to the eastern part of the dungeon known as the Lair of the Chosen. The whole room must be cleared before engaging the boss, or they will join in the fight. These packs may fear, so pull them into a corner. Each of these mobs, when killed, will create an aggressive spirit that is immune to all damage and abilities; however each will die automatically after a few seconds. These spirits have very high melee damage, so move away from them until they disappear. After clearing the entire room, you can take on Jammal'an the Prophet and Ogom the Wretched. Kill Jammal'an first, as he has the ability to turn one party member against the rest.

Wardens of the Dream
Before awakening the final boss, you'll have to defeat his children, four large green dragons. If not killed, they will join the fight later on. First, take out Dreamscythe and Weaver, pulling them back to a spot away from other dragonkin. Keep these drakes turned away from the group, as they have acid spit that can spread across all five members. Through hallway to the south, the final boss is protected by two more large drakes, Hazzas and Morphaz.

The Dreamer
Shade of Eranikus is sitting alone in a large room. Simply tank Shade like any other dragon, to one side so melee DPS is standing at his stomach and ranged is safely away from his face and tail. This fight may be tricky as the boss casts two stuns. The first, Deep Slumber, makes the target invulnerable and stunned for 8 seconds. The second is War Stomp which will stun all enemies in melee range for 4 seconds. When the tank becomes stunned, it is helpful for a melee to taunt or to take aggro on the boss so he does not destroy the rest of the group.

Avatar of Hakkar
The Avatar of Hakkar is an optional boss which may be taken in any order the party wishes. A party member must have the Egg of Hakkar to summon this boss, from the quest The Blood God Hakkar. After completion of this quest, the player keeps the egg, so that the Avatar may be summoned in the future any number of times. Head to the west wing of the dungeon, known as the Sanctum of the Fallen God. Click the Shrine of the Soulflayer to summon the Avatar of Hakkar. Once summoned, gates at each side of the room will fall, and remain until the boss is killed.

Resources

 * Heavy Leather
 * Thick Leather
 * Rugged Leather
 * Heavy Hide
 * Worn Dragonscale
 * Green Dragonscale

Achievements

 * Sunken Temple (achievement)
 * Sunken Temple Guild Run

In the RPG
The area is known as the Lost Temple. This temple is located underneath the middle of the Swamp of Sorrows, where the monsters are the thickest. Also known as the Sunken Temple, trolls built it many centuries ago, using it to focus demonic arcane magic. They fell to its corrupting influences and since the Green dragonflight has taken over the area. They are attempting to cleanse the temple, but the dragons frequently fail and lose some of their number in the attempt. Now they see it as their duty to guard the temple from others who may be controlled by the power inside.

Several orcs have explored this area while keeping clear of the green dragons on watch. Some were even able to question surreptitiously the less intelligent of the green dragons and pull some information about the area from them. Long ago, the trolls here attempted to summon and control Hakkar, an old god of theirs. Eranikus the Green, a powerful dragon, was sent in to contain Hakkar's evil and cleanse the temple. Although he sunk the temple below the waters, over time Eranikus went crazy. That's the story, anyway, but no one has come close enough to the temple to verify it.