User:Lemona1d/Shaman

=Elemental=

Elemental Fury, Elemental Precision, and Elemental Reach rolled into a single passive ability

=Enhancement=

=Primal=

Mastery: Earth Warder - Reduces the cooldown of your Earth elemental totems by 8%, and increases their effectiveness by 12.3%. Each point of Mastery increases each bonus by 2.4%.

Active Abilities
Earth Shock - Instantly shocks the target with concussive force, causing 950 to 1048 (+ 58.1% of Spell power) Nature damage and applying the Weakened Blows effect.

Frozen Smash - Imbues the Shaman's weapon with the element of frost and smashes it into the target, dealing 125% weapon damage plus 829 as Frost and increasing magic damage taken by 5% for 45 seconds.

Primal Strike - An instant weapon strike that causes 1343 additional damage. Produces additional threat.

Shares a cooldown with Resonating Strike.

Resonating Strike - Smash the current target for 20% weapon damage, causing a wave of resonating energy that hits all targets within 8 yards for 35% Nature damage.

Shares a cooldown with Primal Strike.

Roar - Let loose a mighty roar, taunting the target for 5 seconds. Has no effect if the target is already attacking you.

Stoneskin Totem - Summons an Earth Totem with 10% of the caster's health at the feet of the caster for 6 sec that grants the caster 20% bonus Armor. 1 min cooldown.

Totemic Warrior - When activated, the next totem with a cooldown under 3 min the Shaman uses will turn into a buff granting 35% of the effect from the original totem. Benefits of the totem only activate during combat.

Passive Abilities
Breath of the Elements - While wielding a two-handed weapon, your parry chance is equal to 10% of your spell power. While wielding a shield, your block chance is equal to 5% of your spell power plus your parry chance.

Elemental Harmony - The Shaman's connection to the elements continues to give them further power. Whenever the Shaman uses a totem, they become attuned to the corresponding element, granting them bonus effects. The Shaman can only benefit from one effect at a time.


 * Earth: Increases armor by 10%.
 * Fire: Increases damage by 10%.
 * Water: Increases healing received by 8%.
 * Air: Increases dodge chance by 6%.

Grace of the Earth - Increases your armor by 165%. Increases your Stamina by 15%. Significantly increases threat generation.

Reduces the chance to be critically hit by 6%.

Increases your attack power by 150% of your spell power, and you no longer benefit from other sources of attack power. Your offensive spells, Shock spells, and totem spells cost 75% less mana.

Unshattered Resolve - Your Earth Shock and Earth totem spells generate Tectonic Shards, reducing physical damage by 3% and stacking 3 times. Lasts 9 seconds.

=Restoration=