Hotfixes/2017 Archive

December 22

 * Classes
 * Death Knight
 * Unholy
 * Dreadwake Armor 4-piece set bonus can now proc from its own bonus Death Coil. Proc chance reduced to 16% (was 20%).
 * Developers’ notes: This fix addresses a bug that prevented the bonus from activating as often as intended, and should average a small increase in throughput for the Unholy 4-piece.
 * Mage
 * Arcane
 * Fixed a bug preventing some Mages from progressing through the steps to obtain their hidden Artifact weapon appearance.
 * Items
 * Golganneth's Vitality should no longer break stealth when it procs.

December 14

 * Classes
 * Hunter
 * [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror.
 * Dungeons and Raids
 * Throne of Thunder
 * Jin’rokh the Breaker
 * Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended.
 * Antorus, The Burning Throne
 * Hounds of Sargeras
 * Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended.
 * Items
 * Pantheon's Blessing will now stack.

December 12

 * Classes
 * Demon Hunter
 * Vengeance Demon Hunters now correctly generate Pain when damaged by certain abilities.
 * Dungeons and Raids
 * Seat of the Triumvirate
 * Players may now complete "Seat of the Triumvirate: The Crest of Knowledge" while in a raid group.
 * Antorus, the Burning Throne
 * Corrected an issue where raids that queued for LFR difficulty could fail to get loot.
 * Garothi Worldbreaker
 * The damage reduction from Apocalypse Drive and from a Druid’s Earthwarden can now activate during the Garothi Worldbreaker encounter.
 * Hounds of Sargeras
 * Resolved an issue that could cause multiple tank-specialization characters to gain Shadowtouched (or Flametouched) simultaneously.
 * Portal Keeper Hasabel
 * Traversing any of the portals within Portal Keeper Hasabel's arena no longer removes your Well Fed buff.
 * Varimathras
 * [WITH SERVER RESTARTS IN EACH REGION] Varimathras' health lowered by 10% in Mythic difficulty.
 * [WITH SERVER RESTARTS IN EACH REGION] Necrotic Embrace will no longer miss players who are under the effects of Aspect of the Turtle or Cloak of Shadows.

December 6

 * Classes
 * Demon Hunter
 * Havoc
 * Fixed an issue where Nemesis was applying at half duration against some creatures.
 * Druid
 * Restoration
 * The Bearmantle Battlegear 2-piece set bonus healing effect Dreamer now correctly interacts with Flourish and the Essence of G'Hanir.
 * Warrior
 * Arms
 * The Juggernaut Battlegear 2-piece set bonus now properly activates if the Artifact ability Warbringer applies Colossus Smash to any targets.
 * Player versus Player
 * Warlock
 * Grimoire of Service summons can no longer be cast while silenced.
 * Demonology
 * Call Felhunter is now in the Shadow school (was incorrectly in Physical school).

December 5

 * Classes
 * Priest
 * Shadow
 * Vampiric Touch and Shadow Word: Pain damage reduced by 12%.
 * All other abilities increased by 3%.
 * Rogue
 * Outlaw
 * All damage abilities increased by 4%.
 * Warlock
 * Affliction
 * Corruption and Agony damage reduced 6%
 * Unstable Affliction damage reduced 4%
 * Dungeons and Raids
 * Antorus, the Burning Throne
 * Coven of Shivarra
 * Corrected an issue that caused the health of Torments to not properly scale with raid size.
 * Eonar the Life-Binder
 * Players who are disconnected during the Eonar encounter will have access to Surge of Life once they reconnect.
 * Argus the Unmaker
 * Cheat Death and similar effects will not reset their cooldowns when you die during the final phase of the Argus the Unmaker encounter.
 * Boss Health increased by 10% on Normal and Heroic difficulties
 * Soulbomb and Soulburst now deal periodic damage more rapidly
 * Edge of Obliteration damage increased by 50%
 * Constellar elemental vulnerabilities reduced from +200% to +100% damage taken
 * Items
 * Carafe of Searing Light now correctly shares a short cooldown with other "Use" trinkets.
 * Convergence of Fates primary stat increased by 13%. Effect reduced to 3 seconds of cooldown reduction (was 4 seconds).
 * Developers’ notes: This change is aimed at changing how Convergence of Fates scales with item level – or rather, how it doesn’t. For some specializations, the cooldown reduction effect is so powerful that the item level of the trinket is all but irrelevant. We’re shifting more of the item’s power to primary stat and less in the base proc to cause the trinket’s scaling with item level to be more similar to other trinkets in Legion.
 * Forgefiend's Fabricator damage increased by 25%.
 * Garothi Feedback Conduit Haste amount increased by 10%.
 * Gorshalach's Legacy damage increased by 25%.
 * Highfather's Machination healing amount increased by 10%.
 * Ishkar's Felshield Emitter absorb amount increased by 10%.
 * Prototype Personnel Decimator damage increased by 10%. Minimum damage when targets are 20 yards from the impact point increased to 50% of max damage (was 20%).
 * Seeping Scourgewing damage increased by 10%.
 * Shadow-Singed Fang stat bonuses increased by 20%.
 * Sheath of Asara damage increased by 20%.
 * Tarratus Keystone healing increased by 10%.
 * Terminus Signaling Beacon damage increased by 15%.
 * Vitality Resonator Intellect increased by 10%.
 * Demon Hunter
 * Havoc
 * Felreaper Vestments 2-piece bonus changed to 40% Eye Beam damage (was 30% Eye Beam damage).
 * Felreaper Vestments 4-piece haste bonus changed to 25% (was 15%).
 * Druid
 * Balance
 * Stormheart Raiment 4-piece – Starsurge and Starfall now increase your Haste by 2% (was 3%), stacking up to 4 times (was 5).
 * Hunter
 * Beast Mastery
 * Serpentstalker Guise 4-piece – Kill Command now reduces the cooldown of Aspect of the Wild by 2.5 seconds (was 1.5 seconds).
 * Marksmanship
 * Serpentstalker Guise 4-piece – Marked Shot now has a 50% chance (was 30%) to fire an extra Marked shot at up to 3 additional targets.
 * Monk
 * Brewmaster
 * Chi-Ji’s Battle Gear 4-piece – Dodging an attack now reduces the remaining cooldown of Breath of Fire by 2.0 seconds (was 1.0 seconds).
 * Rogue
 * Assassination
 * Regalia of the Dashing Scoundrel 4-piece – Your Deadly or Wound Poison critical strike now generate 3 Energy (was 2 Energy).
 * Subtlety
 * Regalia of the Dashing Scoundrel 4-piece – Backstab and Shadowstrike now have a 4% chance (was 3%) to grant Shadow Gestures.
 * Warlock
 * Affliction
 * Diabolic Raiment 4-piece – Spending a Soul Shard now has a chance to grant you 10% Haste (was 15%).
 * Grim Inquisitor’s Regalia 4-piece – Unstable Affliction and Seed of Corruption now increase the damage targets take from your Agony and Corruption by 15% (was 10%).
 * Demonology
 * Grim Inquisitor’s Regalia 4-piece – Demonic Empowerment now causes your Dreadstalkers to immediately cast another Dreadbite with 75% increased damage (was 50%).
 * Warrior
 * Arms
 * Titanic Onslaught Armor 4-piece – The amount of bonus Mortal Strike damage events has been reduced to 2 during Bladestorm (was 3), and 1 during Ravager (was 2).
 * Player versus Player
 * Priest
 * Shadow
 * PvP Template Intellect increased by 2%.
 * Mind Blast damage increased by 5% in PvP situations.
 * Mind Flay damage increased by 15% in PvP situations.
 * Warlock
 * Affliction
 * PvP Template Versatility increased by 25%.

December 1

 * Classes
 * Mage
 * Frost
 * Fixed an issue where the Runebound Regalia 4-piece bonus, Arctic Blast, would sometimes only benefit part of an Ice Lance cast when using the talent Splitting Ice.
 * Monk
 * Windwalker
 * Reapplying Mark of the Crane to a target will now properly increase Spinning Crane Kick's damage.
 * Dungeons and Raids
 * Antorus, the Burning Throne
 * Argus the Unmaker
 * Fixed a bug that caused Argus the Unmaker to stop casting Soulbomb during the final phase of the encounter.
 * Fixed a bug that prevented some players from being successfully resurrected after dying during the encounter.
 * Items
 * [With Server Restart] Insignia of the Grand Army now displays item level 1000.
 * Fixed a bug that briefly prevented players collecting Pristine Argunite while in a raid group.
 * UI
 * [With Server Restart] Crafted Legendary items should no longer display an item level of 1060.

November 28

 * Classes
 * Priest
 * Shadow
 * Void Eruption no longer deals a separate damage event for each of your Shadow Word: Pain or Vampiric Touch on each target. Instead, it now deals a single damage event to all targets that have either your Shadow Word: Pain or Vampiric Touch.
 * Void Eruption damage increased by 700%.
 * Shadow Crash cooldown reduced to 20 seconds (was 30 seconds), Insanity generation increased to 20 (was 15), and Missile speed increased by 60%.
 * Mind Sear (Passive) damage increased by 50%.
 * Heart of the Void (Legendary) increases Void Eruption’s damage by 75% (was 300%) and heals you for 25% (was 40%) of the damage done.
 * Developers’ note: This is compensation for the Void Eruption buff. The overall effect is mostly neutral.
 * Shadow Word: Pain damage reduced by 4%.
 * Vampiric Touch damage reduced by 4%.
 * Developers’ note: This is compensation for the Void Eruption buff in extended fights.
 * Player versus Player
 * Intellect, Strength, Agility, and Versatility granted by Concordance of the Legionfall in PvP situations is reduced by 65% for all players (was 60% reduced).
 * Death Knight
 * Frost
 * Pillar of Frost increases Strength by 12% in PvP situations (was 20%).
 * Frozen Core increases Frost damage dealt by 5% in PvP situations (was 10%).
 * Druid
 * Balance
 * Solar Beam's persistent silence effect can no longer be avoided by jumping.
 * Hunter
 * Scorpid Sting can no longer be cast while stunned.
 * Marksmanship
 * TNT should no longer cause enemy player targets standing at the maximum range of Bursting Shot to ignore Bursting Shot's disorient effect.
 * Mage
 * Arcane
 * PvP Template Intellect reduced by 4%.
 * Monk
 * Mistweaver
 * Blackout Kick damage increased by 10% in PvP situations.
 * Rising Sun Kick damage reduced by 10% in PvP situations.
 * Windwalker
 * Blackout Kick damage increased by 10% in PvP situations.
 * Fists of Fury damage reduced by 5% in PvP situations.
 * Ride the Wind now correctly stacks with other movement speed increasing spells and effects.
 * Rising Sun Kick damage reduced by 10% in PvP situations.
 * Priest
 * Holy
 * Ray of Hope final damage is no longer reduced by damage reduction abilities.
 * Holy Ward now properly prevents the application of Bursting Shot and Between the Eyes.
 * Greater Fade now properly causes Bursting Shot's disorient to miss.
 * Shadow
 * Mind Bomb's AoE stun now adheres to line of sight checks from the initial target.
 * Void Eruption's damage reduced by 60% in PvP situations.
 * Lash of Insanity now grants 2 Insanity per tick in PvP situations (was 3).
 * Rogue
 * Assassination
 * Flying Daggers increases the radius of Fan of Knives by 50% (was 100%).
 * Shaman
 * Skyfury Totem will no longer incorrectly keep the casting Shaman in combat for its duration.
 * Restoration
 * Tidal Totem (Tidal Pools artifact trait) will no longer incorrectly keep the casting Shaman in combat for its duration.
 * Elemental
 * Elemental Overload spell damage reduced by 25% in PvP situations.
 * Restoration
 * Healing Wave's healing increased by 175% in PvP situations (was 200%).
 * Warlock
 * Demonology
 * Implosion damage reduced by 30% in PvP situations (was 20%).
 * Destruction
 * Cremation now deals 3% of the target's health (was 5%).
 * Warrior
 * Arms
 * PvP Template Versatility reduced by 5%.

November 21

 * Dungeons and Raids
 * Siege of Orgrimmar
 * Paragons of the Klaxxi and Siegecrafter Blackfuse are much better hosts and no longer lock their doors if you leave the raid early.
 * Items
 * Death Knight: Dreadwake Armor
 * Frost
 * 4-piece bonus now deals 210% weapon damage per tick (was 420%).
 * Unholy
 * 2-piece bonus now deals 35% of direct damage (was 25%) from Death Coil over 4 seconds.
 * Demon Hunter: Felreaper Vestments
 * Havoc
 * 4-piece bonus now increases haste by 15% (was 40%) for 8 seconds.
 * Druid: Bermantle Battlegear
 * Balance
 * 4-piece bonus now increases the damage of Moonfire and Sunfire by 20% (was 10%) for 6 seconds.
 * Hunter: Serpentstalker Guise
 * Beast Mastery
 * 4-piece bonus now reduces the cooldown of Aspect of the Wild by 1.5 seconds (was 2.0 seconds).
 * Survival
 * 2-piece bonus now increases the critical strike damage of your next Raptor Strike by 100% (was 50%) within the next 20 seconds.
 * Mage: Runebound Regalia
 * Arcane
 * 2-piece bonus now increases your damage by 2% (was 4%) for 8 seconds per Arcane Charge spent.
 * 4-piece bonus now has a 10% chance (was 8%) to increase your haste by 15% (was 20%) for 6 seconds.
 * Fire
 * 4-piece bonus now increases your critical strike damage by 10% (was 12%) while Combustion is active.
 * Frost
 * 2-piece bonus now increases the damage of Flurry by 15% (was 25%) for each successive ice bolt.
 * 4-piece bonus now increases the damage of your next Ice Lance by 20% (was 25%).
 * Monk: Chi’Ji’s Battlegear
 * Brewmaster
 * 4-piece bonus now reads, “Every time you dodge an attack, the remaining cooldown of Breath of Fire is reduced by 1.0 sec.”
 * Windwalker
 * The 4-piece bonus is now the 2-piece bonus, and still has a 10% chance to generate 1 Chi when you consume Blackout Kick!
 * The 2-piece bonus is now the 4-piece bonus, and now it increases the damage of your next Blackout Kick by 175% (was 150%).
 * Paladin: Light’s Vanguard Battleplate
 * Retribution
 * 2-piece bonus now increases the damage of Judgment by 40% (was 60%).
 * Priest: Gilded Seraph’s Raiment
 * Shadow
 * 4-piece bonus now increases the critical strike chance of Mind Flay, Void Bolt, and Mind Blast by 0.5% (was 1%) per stack of Void Form.
 * Rogue: Regalia of the Dashing Scoundrel
 * Assassination
 * 2-piece bonus now increases the critical strike chance of Deadly Poison and Wound Poison by 60% (was 15%) for 6 seconds.
 * 4-piece bonus now has a chance to grant 2 Energy (was 4 Energy) when your Deadly Poison or Wound Poison critically strikes.
 * Outlaw
 * 2-piece bonus now increases the damage of your next Run Through by 15% (was 5%), stacking up to four times.
 * 4-piece bonus now has a 16% chance (was 12%) to grant you a random Roll the Bones effect, that is not already active, for 10 seconds.
 * Subtlety
 * 4-piece bonus now has a 3% chance (was 5%) to grant Shadow Gestures when using Gloomblade, Backstab, and Shadowstrike.
 * Shaman: Garb of Venerated Spirits
 * Enhancement
 * 2-piece bonus now has a 30% chance (was 15%) to increase the damage of your next Rockbiter by 100%.
 * 4-piece bonus now causes the target to take 15% (was 10%) increased Fire and Nature damage from your attacks for 4.50 seconds after using Rockbiter.
 * Warlock: Grim Inquisitor’s Regalia
 * Affliction
 * 4-piece bonus now increases Corruption, Siphon Life, and Agony damage by 10% for 8 seconds (was 6 seconds).
 * Destruction
 * 2-piece bonus now increases the critical strike chance of Incinerate by 40% (was 20%).
 * Warrior: Juggernaut Battlegear
 * Arms
 * 2-piece bonus now increases your critical strike damage by 7% (was 10%) after using Colossus Smash.
 * 4-piece bonus now increases the damage and critical strike chance of your next Whirlwind or Slam by 12% (was 15%), stacking up to three times.
 * Fury
 * 2-piece bonus now causes the target to bleed for an additional 18% (was 30%) of the direct damage dealt by Rampage, over 4 seconds.
 * 4-piece bonus now increases the damage of your Rampage by 25% (was 75%) for 8 seconds.
 * Events
 * WoW's 13th Anniversary
 * Anniversary boss bonus rolls now reward Artifact Power instead of gold if you do not receive an item.

November 14

 * Items
 * Players can now use the following toys in dungeons: Sandbox Tiger, Darkmoon Seesaw, Love Boat, and Fishing Chair.
 * Player vs Player
 * All non-tank specs now receive 40% less damage from players in World PvP.
 * Draught of Souls's Fel-Crazed Rage damage reduced by 70% against players.
 * Kil'jaeden's Burning Wish damage reduced by 60% against players.
 * Druid
 * Fiery Red Maimers increases Maim damage by 165% against players (was 500%).
 * Feral
 * The Entangling Roots version of Earthen Grasp is now properly affected by Hardened Roots.
 * Death Knight
 * Cold Heart damage reduced by 75% against players.
 * Paladin
 * Protection
 * Pillars of Inmost Light increases Eye of Tyr damage by 150% against players (was 300%).
 * Retribution
 * Scarlet Inquisitor's Expurgation increases Divine Storm damage by 3% per stack against players (was 6% per stack).
 * Priest
 * Discipline
 * Dark Archangel's visual spell effect is now visible for all targets affected.
 * Rogue
 * Insignia of Ravenholdt damage reduced by 50% against players.
 * The Dreadlord's Deceit increases Fan of Knives and Shuriken Storm damage by 6% per stack against players (was 25% per stack).

November 10

 * Classes
 * Priest
 * Holy
 * Prayer of Healing can now correctly heal designated non-player targets.
 * Dungeons and Raids
 * Tempest Keep: The Arcatraz
 * Level 110 enemies should no longer appear in the level 70 version of Tempest Keep: The Arcatraz.
 * Throne of Thunder
 * Council of Elders again drops loot when defeated.
 * Items
 * Relinquished Armor Sets no longer stack, and can now be refunded for Nethershards within the refund period.
 * Reputation
 * Fixed a bug where players below level 110 could earn paragon reputation rewards. This was not intended.
 * Fixed a bug where players who were not eligible for paragon reputations could still use reputation token items, not receive the reputation, and lose the item. These items will now prevent the player from using them until the player is eligible.

November 6

 * Class Halls
 * The mission "Another Rat Problem" should again be available, and awards pet supplies with a bonus pet supplies reward.
 * Dungeons and Raids
 * Court of Stars
 * Watchful Inquisitor's Searing Glare should be more reliably interrupted by stuns and interrupts.
 * Dragon Soul
 * Fixed a bug that was causing NPCs to disappear in some circumstances.
 * Tomb of Sargeras
 * Fallen Avatar
 * Tainted Essence healing absorb has been reduced to 8% (was 10%).
 * Tainted Essence now cancels upon death.
 * Kil'jaeden
 * Armageddon Hail is now spawned only once in Mythic difficulty.
 * Items
 * The Unstable Portal Emitter should now function again … with predictably unpredictable results.

October 26

 * Argus
 * Fixed an issue where Khazaduum could not be slain in Krokuun while the world quest "Holding the Spire" was active.
 * Fixed a bug preventing Invasion Point: Cen'gar from properly appearing on the map.
 * Classes
 * Monk
 * Windwalker
 * Damage of all abilities increased by 15%.
 * Vestments of Enveloped Dissonance 2-piece bonus now reduces the cooldown of Rising Sun Kick by 1 second (was 2 seconds).
 * Xuen's Battlegear 4-piece bonus now increases critical strike chance of Rising Sun Kick by 30% when Fists of Fury ends (was 65%).
 * Developers’ notes: These changes, along with adjustments to the same set bonuses that were made in patch 7.3.2, should put the combination of 2- and 4-piece sets in line with our plans for the power of those tiers, and allow us to make the forthcoming Antorus tier competitive and valuable for Monk damage dealers. The spec-wide damage increase is intended to keep all of these adjustments from reducing overall damage output, and we’ve counteracted the changes in PvP with intent to be neutral.
 * Dungeons and Raids
 * The Deadmines
 * Resolved an issue that could cause "Captain" Cookie's Throw Food from throwing food as intended.
 * The Nighthold
 * Fixed a bug causing the Living Infernal Core to sometimes drop in Raid Finder difficulty.
 * Player versus Player
 * Monk
 * Windwalker
 * PvP template Agility reduced by 14.5%.

October 24

 * Classes
 * Demon Hunter
 * Vengeance
 * Demonic Wards stamina bonus increased to 65% (was 55%).
 * Paladin
 * Protection
 * Passive stamina bonus increased to 40% (was 30%).
 * Priest
 * Shadow
 * Void Tendrils no longer cause performance issues when attacking an enemy affected by Grounding Totem.
 * Warrior
 * Fury
 * Rampage will now consume the Massacre buff when it is cast, instead of on the final hit.
 * Meat Cleaver will no longer be canceled early if Whirlwind is cast while a Rampage animation is in progress.
 * Dungeons and Raids
 * Seat of the Triumvirate
 * Common enemies
 * Arcing Void damage reduced by 20% in Mythic difficulty.
 * Collapse cast time increased to 5 seconds in Heroic and Mythic difficulties (was 4 seconds).
 * Consume Essence damage reduced by 20% in Mythic difficulty.
 * Dark Withering damage reduced by 33% and damage taken debuff lowered to 10% per stack (was 20%) in Mythic difficulty.
 * Negating Brand damage reduced by 25% in Heroic and Mythic difficulties.
 * Unstable Dark Matter base health reduced 20% in all difficulties.
 * Zuraal the Ascended
 * Decimate damage reduced 40% in Mythic difficulty.
 * Saprish
 * Void Trap stun duration reduced to 4 seconds (was 5 seconds) and can be dispelled.
 * Dread Screech cast time increased to 3 seconds (was 2.5 seconds).
 * Viceroy Nezhar
 * The number of summoned Umbral Tentacles reduced to 3 with each summoning (was 4).
 * Void Lashing cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 5 seconds (was 6 seconds) in all difficulties.
 * Void Lashing healing reduction reduced to 2.5% (was 5%) per stack, max stacks increased to 40 (was 20), and duration reduced to 8 seconds (was 15 seconds) in Mythic difficulty.
 * L'ura
 * Naaru's Lament damage reduced by 20% in Mythic difficulty.
 * Umbral Cadence damage reduced by 15% in all difficulties.
 * Player vs Player
 * The Fierce Combatant achievement is once again visible in the Player vs Player achievement category.
 * Recurrent Arena and Rated Battleground titles such as Duelist and Gladiator are now correctly available to players who earned their respective achievements in Season 4.
 * Temple of Kotmogu
 * Orbs of Power are no longer dropped when you attempt to summon a mount. Successfully summoning a mount will still drop the Orb.
 * Quests
 * "Supplying the Antoran Campaign", and similar quests, can now be turned in to Turalyon on any instance of the Vindicaar.
 * Toys
 * The Horse Tail Costume now comes with a tail, as advertised.

October 20

 * Classes
 * Priest
 * Shadow
 * Void Tendrils spawned by Call of the Void should no longer cause game performance issues when attacking an enemy affected by Grounding Totem.
 * Battle Pets
 * Lesser Pet Treats and Pet Treats should once again stack.
 * Naxxy will now fly alongside you when you’re on a flying mount.
 * Player versus Player
 * Your item level is now set to 935 while participating in Tournament Rules wargames (was iLvl 900).

October 17

 * Achievements
 * Power Ascended no longer requires the quest "A Gift from the Six".
 * Dungeons and Raids
 * Tomb of Sargeras
 * Mistress Sassz’ine
 * Fixed a bug where Abyss Stalkers could become stuck in the walls.
 * Fallen Avatar
 * Dark Mark damage reduced by 25% in Heroic difficulty and 20% in Mythic difficulty.
 * Kil’jaeden
 * Armageddon Rain damage-over-time and impact damage reduced 15% in Mythic and Heroic difficulties.
 * Erupting Reflection health reduced 20% in Mythic difficulty.
 * Flaming Orb time to minimize size reduced to 6 seconds in Heroic and Mythic difficulties (was 10 seconds).
 * Focused Dreadflame damage reduced to 12 million in Mythic difficulty.
 * Illidan's Sightless Gaze damage reduced 20% in all difficulties.
 * Items
 * Corrected an issue causing Feverish Carapace, Recompiled Guardian Module, and Shifting Cosmic Sliver’s effects to trigger far less frequently than intended for Brewmaster Monks.

October 10

 * Argus
 * Fixed an issue where bonus rolls would fail to occur when defeating some Greater Invasion Point bosses.
 * Fixed an issue on Mac'Aree where players were being sent to graveyards incorrect graveyards.
 * Dungeons and Raids
 * The Nighthold
 * Fixed an issue preventing players from getting loot when killing Grand Magistrix Elisande.
 * Player versus Player
 * Death Knight
 * Chains of Ice now reduces the target's movement speed by 50% for Unholy and Frost Death Knights in PvP situations (was 70%).
 * Monk
 * Windwalker
 * Storm, Earth, and Fire spirits will now gain Tigereye Brew.
 * Tigereye Brew now reduces your damage dealt by 25% (was 20%).

October 4

 * Class Halls
 * Players no longer need to complete “The Seat of the Triumvirate (quest)” in the Argus storyline to unlock “The Ruins of Oronaar”, which allows further follower and mission progression.
 * Follower equipment that improves item level is more likely to appear from Argus missions, once “The Ruins of Oronaar” has been completed.
 * The final tier of Argus missions are now less difficult, reward more Veiled Argunite, and reward more bonus Gold.

October 3

 * Argus
 * Resolved an issue where some players could have the Army of the Light emissary complete but were unable to see Vindicator Jaelaana and turn it in.
 * Classes
 * Paladin
 * When Chain of Thrayn is unequipped, it cancels any active Avenging Wrath or Crusade.
 * Priest
 * Holy
 * Guardian Spirit's heal should now be more responsive when the target is being attacked from multiple sources.
 * Items
 * Carefully Hidden Muffins are now Bind-on-Acquire.
 * Player versus Player
 * The cooldown of Vindicaar abilities will no longer reset when joining a Skirmish or Arena.

September 26

 * Argus
 * Account-wide access to World Quests and treasures in Antoran Wastes is now allowed once "The Assault Begins" chapter of the Argus campaign has been completed.
 * Account-wide access to Invasion Points and Greater Invasion Points is now allowed once the "Dark Awakenings" chapter of the Argus campaign has been completed.
 * Items
 * Zenk'aram, Iridi's Anadem now correctly increases Shadow damage in Voidform.
 * Netherlight Crucible
 * Dark Sorrows damage increased by 40%.
 * Player versus Player
 * Druid
 * Shred now deals an additional 25% damage while stealthed in PvP situations (was 50%).
 * Rake now deals an additional 50% damage while stealthed in PvP situations (was 100%).
 * Feral
 * Enraged Maim now costs 5 Combo Points.
 * Enraged Maim incapacitates the target for 5 seconds (was 6 seconds).
 * Enraged Maim now has a 10 second cooldown (was 6 seconds).
 * The damage of the Lunar Inspiration version of Moonfire is reduced by 20% in PvP situations.
 * Ferocious Wound reduces the maximum health of the target by 15% (was 25%).
 * Demon Hunter
 * Imprison's duration on players is now 3 seconds (was 4 seconds).
 * Detainment increases Imprison's cooldown to 45 seconds, up from 30 seconds.
 * Monk
 * Mistweaver
 * PvP Template Versatility increased by 5%
 * PvP Template Armor increased by 10%
 * Mana Regeneration increased by 5% in PvP situations.
 * Life Cocoon's absorb is increased by 10% in PvP situations.
 * Paladin
 * Holy
 * Avenging Crusader heals for 175% of damage dealt (was 200%).
 * Shaman
 * Restoration
 * Earth Shield reduces all damage the target takes by 10% (was 15%).
 * Warlock
 * Destruction
 * Chaos Bolt's damage is reduced by 10% in PvP situations.
 * Focused Chaos increases Chaos Bolt damage by 65% (was 75%).
 * Firestone increases critical strike chance by 65% (was 75%).
 * PvP Template Intellect increased by 6%.

September 22

 * Achievements
 * Fixed a bug that excluded certain repeatable Highmountain Clan chests from counting toward the Treasures of Highmountain Achievement.
 * Argus
 * Invasion Points
 * Crazed Corruptors' Shadow Bolt spell now deals significantly less damage.
 * Classes
 * Warlock
 * Wrathsteeds will once again leave glowing hoofprints while flying.
 * Event
 * Coren Direbrew
 * Healing should now scale properly with player level.

September 19

 * Classes
 * Paladin
 * The Netherlight Crucible trait Infusion of Light (artifact trait) will no longer proc from Greater Blessing of Wisdom healing.
 * Non-Player Characters
 * Fiona's Caravan should no longer be mysteriously missing on some servers.
 * Grand Lector Enaara should now properly appear during the world quest "Recurring Madness" on Mac'Aree for all players.
 * Player versus Player
 * Druid
 * Feral
 * Enraged Maim (Honor Talent) will now be properly removed from targets when they take damage from abilities and spells.
 * Professions
 * Herbalism
 * Fel Lasher drop rate increased. It can now also drop from Astral Glory on Argus.
 * Quests
 * The Tomes of Torment are no longer difficult to see during the quest "Lessons of Fire and Pain".
 * Abandoning "Talgath's Forces" or "Flanking Maneuvers" after completing one quest should no longer prevent you from re-acquiring the other.

September 16

 * Argus
 * The Elite enemies around the Seat of the Triumvirate will now leash back to their location when appropriate.
 * Classes
 * The Netherlight Crucible trait Shadowbind will now correctly benefit from the caster's Critical Strike chance.
 * Player versus Player
 * Shaman
 * Elemental, Restoration
 * Fixed a bug causing Lava Burst and Lava Burst: Overload to deal less damage than intended in PvP situations.
 * Restoration
 * Spirit Link (Honor Talent) can no longer be applied to targets under level 100.
 * Professions
 * Technique: Glyph of Fel-Touched Shards should be usable again to learn how to make the glyph.
 * Quests
 * The "All In" scenario in Suramar should no longer become stuck at 96% progress.

September 13

 * Argus
 * Toraan has been reminded of his allegiances and now provides an Argussian Reach faction discount.
 * Fixed a bug preventing some of the Seat of the Triumvirate dungeon World Quests from counting toward the appropriate Emissary.
 * Dungeons and Raids
 * Seat of the Triumvirate
 * Shadow Pounce cast by Shadow Stalker panthara should no longer destroy Sealed Void Caches for the Let it All Out achievement.
 * Zuraal the Ascended
 * Dark Aberrations should cast Release Void Energy if disoriented.
 * Viceroy Nezhar
 * Fixed a bug where Viceroy Nezhar could cast Howling Dark while under the effects of Dark Bulwark, making it impossible to interrupt.
 * Fixed a bug where Viceroy Nezhar sometimes did not begin the fight by gaining energy.
 * Tomb of Sargeras
 * Mistress Sassz'ine
 * The blood visual for Dread Sharks has been improved on Mythic difficulty.
 * Burden of Pain now counts damage after absorbs such as Stagger, Mastery: Blood Shield, or Power Word: Shield on all difficulties.
 * Player versus Player
 * Monk
 * Mistweaver
 * The Ancient Mistweaver Arts version of Soothing Mist will no longer incorrectly cancel when recasting on a new target.
 * Quests
 * Fixed a bug preventing Peacebloom vs. Ghouls from being playable for Brazie the Botanist's quests.

September 12

 * Argus
 * Soultender Videx is no longer required for the Commander of Argus achievement.
 * [With restarts in each region] Argus Waystones no longer drop from bosses in Invasion Points. Any Argus Waystones in your possession have been converted to Veiled Argunite.
 * [With restarts in each region] The quests Invasion Point Offensive and Invasion Onslaught no longer require Argus Waystones.
 * [With restarts in each region] The Argussian Reach emissary again requires 4 World Quests completed.
 * Classes
 * Developers' notes: All of the damage increases below are a combination of buffing specs that don't benefit from the Netherlight Crucible's item level increase as much as other specs, as well as tuning the specs relative to each other.
 * Death Knight
 * Frost
 * All damage increased by 4%.
 * Demon Hunter
 * Havoc
 * All damage increased by 3%.
 * Druid
 * Feral
 * All damage increased by 2%.
 * Hunter
 * Beast Mastery
 * All damage increased by 6%.
 * Survival
 * All damage increased by 5%.
 * Monk
 * Windwalker
 * All damage increased by 9%.
 * Rogue
 * Assassination
 * All damage increased by 5%.
 * Outlaw
 * All damage increased by 6%.
 * Subtlety
 * All damage increased by 1.5%.
 * Shaman
 * Enhancement
 * All damage increased by 3%.
 * Creatures
 * The yetis of Feralas should once again have facial hair.
 * Dungeons and Raids
 * Vault of the Wardens
 * Fixed a bug preventing Inquisitor Tormentorum's associates from automatically engaging players.
 * Tomb of Sargeras
 * Demonic Inquisition
 * The number of Echoing Anguish debuffs has been reduced to 2 (was 3) on Raid Finder, Normal, and Heroic difficulties.
 * Kil'jaeden
 * [Hotfix in testing] Reduced the health of Kil'jaeden, Erupting Reflection, and Shadowsoul by 5% on all difficulties.
 * [Hotfix in testing] The maximum distance from the center of the platform that Armageddon can spawn has been reduced on all difficulties.
 * [Hotfix in testing] The radius of the explosion from Bursting Dreadflame has been reduced on all difficulties.
 * [Hotfix in testing] Chaotic Eruption damage and knockup has been reduced on Mythic difficulty.
 * Player versus Player
 * All specs that received general damage increases above have been reduced by an equivalent amount in PvP, as the Netherlight Crucible's item-level increases to the player's Artifact weapon have very little impact on PvP.

September 8

 * Argus
 * Fixed a bug that allowed players to teleport to the nearest flight point in Antoran Wastes even if it was inactive.
 * The Broken Shore
 * The Deliverance Point building accumulation rate has been increased for all regions. The intended result is for buildings to complete at approximately the same rate as they did before 7.3.
 * Classes
 * Shaman
 * Restoration and Elemental Shaman's Chain Lightning spells should now use a consistent casting animation.
 * Dungeons and Raids
 * The Deadmines
 * Defeating Glubtok should correctly award loot.
 * Razorfen Kraul
 * Players should find it easier to find the items and complete "Going, Going, Guano!".
 * The Temple of Atal'hakkar
 * Defeating Shade of Hakkar in Sunken Temple should correctly award loot.
 * Wailing Caverns
 * Players should find it easier to find the items and complete "Deviate Hides".

September 6

 * Argus
 * Fel Lava on Argus will no longer damage pets.
 * The number of World Quests required to complete the Argussian Reach Emissary is reduced to 3 (was 4) until next week, when more Argussian Reach World Quests will become available.
 * Classes
 * Druid
 * [Hotfix in testing] Fixed a bug preventing Starsurge from having visual or sound effects.
 * Priest
 * [Hotfix in testing] Fixed a bug that made Void Eruption's Vampiric Touch missile display incorrectly.
 * Shaman
 * Elemental Overloads should correctly hit if the target is behind the caster.
 * Dungeons and Raids
 * Humanoid mobs in low level dungeons should drop gold once again.
 * Pet Battles
 * Fixed a bug in which Gloamwing and Snozz counted for each other toward the Aquatic Assault achievement.
 * Quests
 * The objective requirement for the "Core Mechanics" World Quest has been reduced to 8 Crystalline Construct Cores (was 20).

September 5

 * Argus
 * A treasure hidden off the edge of the Antoran Wastes has now been moved on to the island.
 * The Paraxis now fires at player locations, allowing players to avoid the damage from the effect.
 * Classes
 * Druid
 * Feral
 * Thrash (Cat Form) should now be able to proc Ashamane's Bite and Primal Fury without requiring the Tier 19 2-piece bonus.
 * Items
 * Flight Master's Whistle should no longer go on cooldown if the cast is canceled.
 * Players should no longer be able to use high item level Holiday items at low levels.
 * Player versus Player
 * Players have a 30% reduced chance to Dodge and Parry attacks while in PvP situations (was 20%).
 * Stealth effects should no longer be removed when Dalaran Sewers starts.
 * Death Knight
 * Unholy
 * Crypt Fever (PvP talent) damage reduced by 25%.
 * PvP template Strength reduced by 2%.
 * Frost
 * PvP template Strength reduced by 3%.
 * Demon Hunter
 * Havoc
 * PvP template Agility reduced by 3%.
 * Druid
 * Balance
 * Circadian Invocation will no longer keep the Druid and target in combat for an extended time.
 * Feral
 * Brutal Slash now deals 40% less damage in PvP situations.
 * PvP template Agility reduced by 3%.
 * PvP template Armor increased by 15%.
 * PvP template Versatility increased by 20%.
 * PvP template Stamina increased by 5%.
 * Feral Instinct (druid artifact trait) increases damage you deal by 2.5% per rank in PvP situations (was 5%).
 * Monk
 * Windwalker
 * Serenity (monk talent) increases your damage deal by 16% in PvP situations (was 22%).
 * Paladin
 * Holy
 * Avenging Crusader healing should now properly scale with Versatility.
 * Retribution
 * Templar's Verdict deals 7% less damage in PvP situations.
 * Divine Storm deals 7% less damage in PvP situations.
 * Rogue
 * Subtlety
 * PvP template Agility reduced by 3%.
 * Symbols of Death increases your damage by 10% in PvP situations (was 15%).
 * Catlike Reflexes increases Dodge chance by 5% in PvP situations (was 20%).
 * Warrior
 * Arms
 * PvP template Strength reduced by 2%.
 * Scenarios
 * Endless Halls
 * Your camera should no longer occasionally flip around when moving between rooms in the Endless Halls.
 * You should no longer be able to get stuck on the objects in the middle of the Endless Halls rooms.
 * Quests
 * "Commander's Downfall" and "Felfire Shattering" should no longer remove Army of the Light Reputation.
 * Players who are removed from the Lightforged Warframe during the quest "Lord of the Spire" will no longer be prematurely teleported back to Destiny Point.
 * Hadrox and Radix should now have an appropriate amount of health when engaged for "Slumbering Behemoths".

September 1

 * Argus
 * Orix the All-Seer's turn-in quests have been replaced with a vendor list.
 * Some Fel Spreader models are no longer incorrectly displaying as an Ethereal Holoplatform.
 * Achievements
 * All players are now granted "Part of History" at level 110.
 * Classes
 * Druid
 * Druids with the Glyph of Stars should now see the new casting animations for Sunfire and Moonfire.
 * Mage
 * Time and Space trait correctly echoes Arcane Explosion at the location of the previous Arcane Explosion.
 * Priest
 * Discipline Priests will no longer shuffle in the air when combining Levitate and Light's Wrath (priest ability).
 * Shaman
 * Stormkeeper (artifact trait) now buffs Lava Beam Overloads.
 * Dungeons and Raids
 * Some lower level dungeon quest mobs now drop their quest items more frequently.
 * Tomb of Sargeras
 * Goroth
 * Now once again displays the correct visual effects.
 * Fallen Avatar
 * Touch of Sargeras now creates 4 fissures in Mythic difficulty (was 5 fissures).
 * Touch of Sargeras damage reduced by 10% in Mythic difficulty.
 * Fallen Avatar now generates 20% less energy when Tainted Matrix and Corrupted Matrix beams are not intercepted by players.
 * Fixed an issue where some players falling into the second phase of the fight took unintended damage.
 * Kil'jaeden
 * Now once again displays the correct visual effects.
 * Items
 * Crystalline Swords should no longer freeze in midair.
 * Player versus Player
 * The Dutiful PvP companions should now be purchasable once players reach Prestige 7 on any character.
 * Stealth and Invisibility effects will be removed when assaulting bases in Domination battlegrounds such as Arathi Basin.
 * Professions
 * Due to a bug, Technique: Glyph of Fel-Touch Shards will temporarily no longer drop from Inquisitor Vethroz.

August 30

 * Argus
 * A Prime Naaru has found its way onto the Vindicaar to provide aid to recently fallen heroes.
 * Tassia Whisperglen, a stablemaster, has traveled to Argus.
 * Items and abilities granted by Class Hall research should now work on Argus.
 * Fel Lava on Argus will no longer damage pets.
 * Classes
 * Mage
 * Rule of Threes (artifact trait) causes Arcane Missiles to properly fire a total of 8 missiles.
 * Dungeons and Raids
 * Tomb of Sargeras
 * Mistress Sassz'ine
 * Health decreased by 5% in Mythic difficulty.
 * Razorjaw Waverunner health decreased by 10% in all difficulties.
 * Hydra Shot split damage decreased by 25% in all difficulties.
 * Maiden of Vigilance
 * Fixed a bug with Unstable Soul not working correctly in Raid Finder difficulty.
 * Sisters of the Moon
 * Moontalon's health was unintentionally increased on Mythic difficulty in 7.3. It has been reverted to its original value.
 * Corrected an issue that could cause tanks to incorrectly be targeted with Lunar Beacon and Incorporeal Shot.
 * Player Characters
 * Fixed an issue that prevented one Night Elf Male hairstyle from appearing.
 * Artifact weapons with a challenge artifact appearance selected should no longer revert to their base appearance if the player is logged out while in a different specialization.
 * Quests
 * Gul'dan should once again drop his eye in Normal and Heroic difficulties for "The Nighthold: Darkness Calls"

August 29

 * Dungeons and Raids
 * Tombo of Sargeras
 * Fallen Avatar
 * Fixed a bug that prevented Explosive Shot and Stampede from correctly dealing damage to Fallen Avatar.
 * Player versus Player
 * Demon Hunter
 * Havoc
 * PvP template Stamina reduced by 5%.
 * Vengeance
 * Demonic Trample now provides a 50% movement speed increase while carrying a Flag in battlegrounds (was 100%).
 * Death Knight
 * Frost
 * PvP template Stamina reduced by 7%.
 * Unholy
 * PvP template Stamina reduced by 7%.
 * Mage
 * Frost
 * Chilled to the Core increases Frost damage by 10% in PvP situations (was 20%).
 * Warrior
 * Arms
 * PvP template stamina reduced by 5%.
 * Fury
 * PvP template stamina increased by 3%.
 * Quests
 * Nightfallen requirements removed from several Suramar quests, making it possible to complete the Suramar campaign without reputation gates.
 * Protection Paladins who obtained Truthguard without receiving credit for taking the hippogryph to Stormheim should now receive credit for doing so when they re-enter the "Shrine of the Truthguard" scenario.

August 11

 * Dungeons and Raids
 * Darkheart Thicket
 * Dresaron has reorganized the eggs in his lair ... again.
 * Tomb of Sargeras
 * Kil'jaeden
 * Reduced Kil'jaeden's melee damage by 15% on Normal difficulty.
 * Armageddon Hail damage reduced by 15% on Normal difficulty.
 * Rupturing Singularity cast during Deceiver's Veil now spawn in fixed locations on Mythic difficulty.
 * Shadowsouls are no longer immune to Death Grip on Mythic Difficulty.

August 8

 * Classes
 * Druid
 * Efflorescence healing will prioritize players over pets in all cases, including with the Spring Blossoms talent.
 * Dungeons and Raids
 * Tomb of Sargeras
 * Demonic Inquisition
 * Increased the time Calcified Quills takes aim at a player before casting to 5 seconds (was 3 seconds).
 * Increased the time it takes Demonic Inquisition to enrage to 12 minutes (was 8 minutes).

August 2

 * Class Halls
 * Warlocks who have completed their class mount quest should be able to see Calydus' vendor list.
 * Dungeons and Raids
 * Darkheart Thicket
 * Dresaron has tidied up his lair, moving his eggs to the edge of the room.
 * Tomb of Sargeras
 * Mistress Sassz'ine
 * Crashing Wave takes 1 second longer to occur after the warning visual in Mythic difficulty.
 * Concealing Murk duration increased to 12 seconds in Mythic difficulty.
 * Befouling Ink recast time in stage three increased by 5 seconds in Mythic difficulty.
 * Professions
 * (Hotfix in testing) Fixed a bug preventing the Archaeology digsite in The Wildwood from functioning properly.

August 1

 * Achievements
 * The title awarded by the Achievement Mythic: Kil'jaeden, The Darkener, should now be available account-wide.
 * Class Halls
 * Missions to the Tomb of Sargeras are now offered for 10 days.
 * Companions
 * Red War Fuel and Blue War Fuel visuals have been modified to reduce strobe effects.
 * Red War Fuel and Blue War Fuel have an increased cooldown time.
 * Dungeons and Raids
 * Tomb of Sargeras
 * Harjatan
 * Drenching Waters created by Razorjaw Wavemenders and Drippy Tadpoles should no longer apply stacks of Drenched after the fight has finished.
 * Items
 * Shadowy Reins of the Accursed Wrathsteed can no longer be traded to other party members.
 * Player versus Player
 * Priest
 * Holy
 * Greater Fade can no longer be cast while silenced.
 * Greater Fade's cooldown has been increased to 45 seconds (was 30 seconds).

July 27

 * Classes
 * (Hotfix in testing) Fixed a bug with Heroic Leap, Havoc's Metamorphosis (Havoc), and Infernal Strike where they would sometimes fail to cast but still trigger their cooldown if the player became Rooted at the same time as the spell was cast.
 * Warlock
 * Destruction
 * Immolate's Soul Shard generation should now function as intended and match the tooltip.
 * Dungeons and Raids
 * Trial of Valor
 * Helya, Odyn
 * Corrected an issue that prevented the items for the hidden Fury or Enhancement artifact appearances from dropping when Personal Loot was selected.
 * Player versus Player
 * Priest
 * Holy
 * (Hotfix in testing) The final healing and damage of Ray of Hope can no longer be prevented by Smoke Bomb.

July 24
Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
 * Classes
 * Death Knight
 * Frost
 * Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds.
 * All damage abilities increased by 5%.
 * Demon Hunter
 * Vengeance
 * Demon Spikes physical damage reduction increased to 12% (was 10%).
 * Fracture damage decreased by 5%.
 * Spirit Bomb (demon hunter talent) damage decreased by 10%.
 * Paladin
 * Protection
 * Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
 * Retribution
 * Blade of Justice damage increased by 10%.
 * Crusader Strike damage increased by 10%.
 * Zeal (paladin ability) damage increased by 10%.
 * Rogue
 * Fixed a bug where Elusiveness (rogue talent) reduced the amount of AOE damage reduction Feint provided.
 * Paladin
 * Holy
 * Light of Dawn now functions correctly with Aura of Sacrifice.
 * Class Halls
 * Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission.
 * Dungeons and Raids
 * Tomb of Sargeras
 * The Fallen Avatar
 * The Fallen Avatar's health is reduced by 5% in Mythic difficulty.
 * Kil'jaeden
 * Kil'jaeden's health reduced by 5% in Mythic difficulty.
 * Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty.
 * Illidan's Sightless Gaze now deals less damage in all difficulties.
 * Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.
 * Items
 * Spectral Thurible will no longer damage creatures you are not in combat with.
 * Warrior
 * Arms
 * The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%).
 * Ayala's Stone Heart now procs 40% less often for Arms Warriors.
 * Rogue
 * All Specs
 * Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds).
 * Subtlety
 * Denial of the Half-Giants cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).
 * Player versus Player
 * Druid
 * Balance
 * PvP Template Armor reduced by 10%.
 * Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank).
 * Ironfeather Armor (PvP talent) now grants an additional 25% armor (was 50%).
 * Celestial Guardian now grants 10% spell damage reduction (was 20%).
 * Moonkin Form now grants 125% additional armor in PvP situation (was 200%).
 * Restoration
 * PvP Template Intellect increased by 2%.
 * PvP Template Mastery increased by 20%.
 * Hunter
 * Survival
 * Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle.
 * Mage
 * Frost
 * Frigid Winds increases chilling effects by 10% in PvP situations (was 15%).
 * Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%).
 * Priest
 * Holy
 * Ray of Hope's cooldown is increased to 60 seconds (was 45 seconds).
 * PvP Template Intellect reduced by 4%.
 * PvP Template Mastery reduced by 30%.
 * The heal over time effect of Renew now heals for an additional 75% in PvP (was 100%).
 * Shaman
 * Restoration
 * Riptide's heal is increased by 15% in PvP situations (was an additional 30%).
 * PvP Template Intellect reduced by 3%.
 * Warlock
 * Affliction
 * PvP Template Intellect increased by 3%.
 * Destruction
 * PvP Template Armor increased by 30%.
 * PvP Template Versatility increased by 5%.

July 20

 * Classes
 * Paladin
 * Holy
 * Light of Dawn now functions correctly with Aura of Sacrifice.
 * Dungeons and Raids
 * Cathedral of Eternal Night
 * Shadow Swipe damage dealt reduced by 50%.
 * Thrashbite the Scornful
 * Throw Arcane Tome, Throw Silence Tome, and Throw Frost Tome damage decreased by 50% in Mythic difficulty.
 * Agronox
 * Timber Smash damage reduced by 25% in Mythic difficulty.
 * Domatrax
 * Fel Portal Guardian health reduced by 25% in Mythic difficulty.
 * Mephistroth
 * Dark Solitude initial damage reduced by 90% in Mythic difficulty.
 * Upper Return to Karazhan
 * The Curator
 * Arcane Barrage damaged reduced by 30% in Mythic difficulty.
 * Static Charge damage reduced by 20% in Mythic difficulty.
 * Arc Lightning damage reduced by 20% in Mythic difficulty.
 * Lower Return to Karazhan
 * There are now 2 Arcane Wardens in the Banquet Hall while Teeming is active (was 3).
 * Pennies from Heaven damage reduced by 40%.
 * Multi-Shot damage reduced by 30%.
 * Moroes
 * Garrote initial damage reduced by 90% in Mythic difficulty.
 * Will Breaker damage reduced by 25% in Mythic difficulty.
 * Attumen the Huntsman
 * Trampling Stomp damage reduced by 30% in Mythic difficulty.
 * Smash from Spectral Journeyman now only hits one target.
 * Maiden of Virtue
 * Sacred Ground damage reduced by 40% in Mythic difficulty.
 * Opera Hall
 * Firelands Portal damage reduced by 40% in Mythic difficulty.
 * Heat Wave damage reduced by 25% in Mythic difficulty.
 * The Tomb of Sargeras
 * Harjatan
 * Harjatan's Drenching Waters should no longer affect Priests in Spirit of Redemption form.
 * The Desolate Host
 * Eternal Soulguards should now cast Sever Soul with much less frequency.
 * Quests
 * Players should no longer receive an error if they already have Spoiled Sample in their bags when completing a weekly PvP quest.

July 17

 * Dungeons and Raids
 * Upper Return to Karazhan
 * Shade of Medivh
 * The impact damage of Inferno Bolt has been reduced by 25% in Mythic difficulty.
 * Mana Devourer
 * Energy Discharge now deals 20% less damage in Heroic and Mythic difficulties.
 * Energy Void now deals 50% less damage in Heroic and Mythic difficulties.
 * Viz'aduum
 * Chess: King's health has been lowered by 30%.
 * Disintegrate now deals 25% less damage in Heroic and Mythic difficulties.
 * Disintegrate now has a cast time of 2.5 seconds in the first phase.
 * Explosive Shadows now deals 25% less damage in Heroic and Mythic difficulties.
 * Shadow Phlegm now deals 20% less damage in Heroic and Mythic difficulties.
 * Items
 * The Warglaives of Azzinoth awarded by the I'll Hold These For You Until You Get Out Achievement should now sheathe in the same formation as the original Warglaives.

July 12

 * Bonus Event
 * [With realm restarts in each region] Players who have obtained different raid lockouts are now able to group together and queue for Black Temple Timewalking.
 * Dungeons and Raids
 * The Tomb of Sargeras
 * World Quest
 * Dresanoth is no longer invisible and can be engaged while his World Quest is active.
 * Mistress Sassz'ine
 * Fixed a bug that caused the loot window to prematurely close itself.
 * Sisters of the Moon
 * Moontalon is now spawned less often on all difficulties.
 * Fallen Avatar
 * Frost Mages' Comet Storm should no longer fail to deal full damage when cast on Fallen Avatar.
 * Kil'jaeden
 * Wailing Reflections created from Guardian Druids will no longer dual wield.
 * Player versus Player
 * Mage
 * Frost
 * Fixed a bug where Comet Storm would not work when cast on players.
 * Shaman
 * Restoration
 * Purge's mana cost has been reduced by 20%.
 * Toys
 * The Wyrmtongue Disguise from Lingering Wyrmtongue Essence should no longer break when leaving combat.

July 11

 * Classes
 * Priest
 * Fixed a bug that caused Atonement to increase damage buffs on pets more than intended.
 * Dungeons and Raids
 * The Tomb of Sargeras
 * Fallen Avatar
 * [With realm restarts in each region] On Mythic difficulty, 5 Shadowy Blades now spawn (was 7).
 * Player versus Player
 * [With realm restarts in each region] Many toys can again be used in Battlegrounds.
 * Druid
 * Restoration
 * PvP template Intellect increased by 3%.
 * Monk
 * Mistweaver
 * PvP template Mana regeneration reduced by 10%.
 * Way of the Crane's mana cost increased by 25%.
 * Paladin
 * Holy
 * Template Intellect increased by 3%.
 * Priest
 * Holy
 * PvP template Mana Regeneration reduced by 10%.
 * Shaman
 * Restoration
 * The absorb from Earthen Shield Totem is now affected by Dampening.
 * PvP template Mana regeneration reduced by 10%.
 * Earth Shield's internal cooldown increased to 1 second (was 0.5 seconds).
 * Earth Shield's cooldown increased to 6 seconds (was 5 seconds).

July 7

 * Classes
 * Monk
 * Brewmaster
 * Exploding Keg now reduces enemy autoattack damage by 99% for 3 seconds, instead of causing all melee attacks to miss.
 * ''Developers' Note: Exploding Keg had some unintended interactions with raid bosses which allowed it to trivialize some mechanics. Rather than making bosses immune to it, we're redesigning the debuff slightly, in order to retain the spirit of the effect. A followup hotfix will restore the original functionality in PvP, and the tooltip will be updated in Patch 7.3.
 * Priest
 * Holy
 * Binding Heal will now always correctly heal the target, caster, and one additional target.
 * Raids and Dungeons
 * Mythic Keystone Dungeons
 * Slightly increased the level of Mythic Keystones received from the Grand Challenger's Bounty in relation to the previous week's highest level Keystone completed.
 * Tomb of Sargeras
 * Sisters of the Moon
 * Lunar Barrage will no longer prevent Spirit of Redemption from activating.
 * The healing absorb effect from Embrace of the Eclipse has been increased, but now scales less per player.
 * Fallen Avatar
 * Dark Mark damage reduced by 25%, and will no longer target healers.
 * Player Versus Player
 * Priest
 * Holy
 * Ray of Hope will now increase healing done by the intended 50%, and can no longer be used while silenced.
 * NPCs
 * Broll Bearmantle and Thisalee Crow should have definitely stopped trying to enter Travel Form if the Druid they're with is in Travel Form.

July 5

 * Classes
 * Heroic Leap, Infernal Strike, and Metamorphosis should no longer go on cooldown when the target destination is out of line of sight.
 * Druid
 * Feral
 * Predator (druid talent) (Talent) should now properly reset the cooldown of Tiger's Fury when a target dies while affected by Ashamane's Frenzy.
 * Restoration
 * Corrected an issue causing Moment of Clarity to increase Regrowth healing by more than the intended 15%.
 * Monk
 * Corrected an issue that could cause Dampen Harm to reduce damage by more than 50% in some circumstances.
 * Raids and Dungeons
 * Cathedral of Eternal Night
 * The damage dealt by several boss abilities and health of several creatures summoned by bosses has been reduced.
 * Tomb of Sargeras
 * Note: the following changes only affect Mythic difficulty.
 * Hydra Acid debuff can now be applied through immunity effects (damage is still prevented).
 * Hydra Acid damage reduced by 25%.
 * Hydra Acid stun duration increased to 30 seconds, and can no longer be removed by effects that break stuns.
 * Player Versus Player
 * Rogue
 * Assassination
 * Shiv (rogue PvP talent) no longer incorrectly provides an increase to Crippling Poison.

June 29

 * Achievements
 * Fixed a bug that prevented some players from receiving progress toward the Paragon of the Broken Isles Achievement.
 * Classes
 * Warrior
 * Defensive Stance can now be cancelled after 6 seconds (was 10 seconds).
 * Items
 * Tome of Unraveling Sanity now provides full Critical Strike effectiveness to all specs.
 * Shifting Cosmic Sliver will now function correctly for Protection Paladins when Guardian of Ancient Kings is glyphed with Glyph of the Queen.
 * Raids
 * Tomb of Sargeras
 * Pets should no longer get stuck during the Kil'jaeden encounter when using teleportation spells.
 * NPCs
 * Broll Bearmantle and Thisalee Crow should no longer constantly try to enter Travel Form if the Druid they're with is in Travel Form.
 * Player versus Player
 * Death Knight
 * Unholy
 * Crypt Fever (PvP talent) damage reduced by 33%.
 * PvP template Strength increased by 5%.
 * Demon Hunter
 * Havoc
 * Chaos Strike damage reduced by 5% in PvP situations (was previously reduced by 15%).
 * Annihilation damage reduced by 5% in PvP situations (was previously reduced by 15%).
 * PvP template Versatility increased by 5%.
 * PvP template Agility increased by 3%.
 * Druid
 * Restoration
 * PvP template Intellect increased by 5%.
 * All damage dealt in PvP reduced by 5%.
 * Swiftmend healing increased by 40% in PvP situations.
 * Monk
 * Brewmaster
 * PvP template Versatility increased by 30%.
 * PvP template Haste increased by 25%.
 * Mistweaver
 * Soothing Mist healing reduced by 20% in PvP situations.
 * Soothing Mist healing cast by Jade Serpent Statue reduced by 20% in PvP situations.
 * Healing of the Ancient Mistweaver Arts version of Soothing Mist reduced by 20%.
 * Way of the Crane heals for 175% of damage dealt (was 200%).
 * PvP template Intellect increased by 3%.
 * Damage dealt in PvP reduced by 5%.
 * Mage
 * Frost
 * Ebonbolt (artifact trait) damage reduced by 10% in PvP situations.
 * Flurry (mage ability) damage reduced by 5% in PvP situations.
 * Glacial Spike damage reduced by 10% in PvP situations.
 * PvP template Intellect increased by 3%.
 * Paladin
 * Flash of Light healing increased by 15% in PvP situations.
 * Holy
 * PvP template Intellect increased by 5%.
 * All damage dealt in PvP reduced by 5%.
 * Holy Light healing increased by 10% in PvP situations.
 * Holy Shock healing increased by 10% in PvP situations.
 * Protection
 * Sacred Duty reduces cooldown of Blessing of Protection and Sacrifice by 33% (was 50%).
 * Retribution
 * PvP template Versatility increased by 50%.
 * PvP template Haste decreased by 10%.
 * PvP template Critical Strike decreased by 20%.
 * Priest
 * Discipline
 * All damage dealt in PvP reduced by 3%.
 * PvP template Intellect increased by 5%.
 * Holy
 * All damage dealt in PvP reduced by 5%.
 * PvP template Intellect increased by 3%.
 * Shadow
 * PvP template Intellect increased by 3%.
 * PvP template Versatility increased by 10%.
 * Shadow Mania now grants 4 Insanity every 2 seconds (was 3 Insanity).
 * Mind Trauma now steals 3% Haste (was 1% Haste).
 * Mind Trauma's maximum Haste stolen is increased to 12% per target, and 24% overall.
 * Rogue
 * Assassination
 * Poison Bomb damage reduced by 40% in PvP situations (was previously reduced by 30%).
 * Subtlety
 * Vanish cast by Thieves' Gambit will now cancel when the target begins to cast a spell.
 * PvP Template Agility reduced by 5%.
 * Shaman
 * Enhancement
 * PvP Template Agility reduced by 5%.
 * Damage of Stormstrike, Stormstrike Off-Hand, Windstrike, and Windstrike Off-Hand reduced by 5% in PvP situations.
 * Warlock
 * Affliction
 * PvP Template Versatility increased by 10%.
 * Corruption damage reduced by 15% in PvP situations.
 * Agony damage reduced by 15% in PvP situations.
 * Absolute Corruption now increases the duration of Corruption to 24 seconds in PvP situations (was 40 seconds).
 * Nightfall (warlock honor talent) will no longer be incorrectly consumed if gained during the cast of Seed of Corruption.
 * Unstable Affliction damage increased by 10% in PvP situations.
 * Drain Soul damage increased by 15% in PvP situations.
 * Gateway Mastery now allows players to use your Demonic Gateway 15 seconds more often (was 30 seconds).
 * Warrior
 * Arms
 * Defensive Stance reduces the Warrior's damage by 20% in PvP situations (was 10%).
 * PvP Template Strength reduced by 4%.
 * PvP Template Versatility reduced by 3%.

June 27

 * Classes
 * Demon Hunter
 * Havoc
 * Damage of all abilities increased by 2%.
 * Demon's Bite damage increased by 46%.
 * Effect of Mastery: Demonic Presence (damage only) increased by 7%.
 * Hunter
 * Survival
 * Damage of all abilities increased by 4%.
 * Mage
 * Frost
 * Glacial Spike's stored Icicle damage component no longer benefits from %-damage buffs on the caster.
 * Glacial Spike damage increased by 50%.
 * Developers' notes: This prevents the Icicles from doubling %-damage buffs (since the stored Icicle damage already benefits from such buffs). The base damage of Glacial Spike is being increased so that the total damage is similar to what it was in typical situations.
 * Monk
 * Windwalker
 * Damage of all abilities increased by 2.5%.
 * Fists of Fury damage increased by 12%.
 * Warlock
 * Affliction
 * Corruption and Agony damage reduced by 5%.
 * Dungeons and Raids
 * Black Rook Hold
 * Illysanna Ravencrest
 * Corrected an issue that could cause the fire left by Illysanna's Dark Rush ability to become invisible.
 * Tomb of Sargeras
 * Sisters of the Moon
 * Feign Death should no longer cause Captain Yathae Moonstrike's Incorporeal Shot to fail.
 * Incorporeal Shot will now fire immediately instead of canceling harmlessly if the primary target uses a full immunity effect like Ice Block or Divine Shield.
 * Maiden of Vigilance
 * Holy orbs visuals have been changed to improve readability for color-blind players.
 * Kil'jaeden
 * Kil'jaeden now berserks 10 minutes after being engaged.
 * Items
 * Convergence of Fates once again correctly reduces the cooldown of Metamorphosis (Havoc) for Havoc Demon Hunter.
 * Sea Star of the Depthmother's Ocean's Embrace now has an 8 second internal cooldown. The proc chance has been reduced slightly for Holy Paladins and Holy Priests.
 * Skull of Nithogg and Skull of Shar'thos can now be found by players who are exalted with the Valarjar in the final chest when Odyn is defeated in Trial of Valor.
 * Skull of Nithogg and Skull of Shar'thos can now drop from the Skyhold Chest of Riches for Warriors who have the Arena Order Hall Perk.
 * Sylvan Maelstrom of the Aurora should now correctly grant its Versatility bonus only when outdoors in the world and not in instances.
 * Tome of Unraveling Sanity's Critical Strike buff is now half as effective for non-Ranged Damage specializations.
 * The Warmace of Shirvallah can now be dropped by Helya in Trial of Valor.
 * Quests
 * Demon Hunter Campaign: If you abandon "Defense of the Fel Hammer" during the scenario, you will now be able to pick the quest up again from Kor'vas on Mardum.
 * The Black Tome should now always be visible if you have not completed "The Black Tome (quest)".
 * Earthtwisting Defilers in the Shaman quest "Infernal Phenomena" should no longer get stuck evading.

June 26

 * Dungeons and Raids
 * Completing your first Legion Heroic dungeon each day will now award you with 5 Writhing Essences, if you're eligible.
 * Tomb of Sargeras
 * Sisters of the Moon
 * Captain Yathae Moonstrike will no longer target pets with rapid shot. She feels it is beneath her station.
 * Multiple Sisters should no longer become active at the same time.
 * All the sisters should no longer become inactive at the same time.
 * The Desolate Host
 * Players should no longer be kept in combat for up to a minute after the end of this encounter.
 * Kil'jaeden
 * Kil'jaeden will no longer change facing while casting Bursting Dreadflame.
 * Shaman totems will no longer fail to hit when their caster has Illidan's Sightless Gaze during Kil’jaeden’s second intermission.
 * Items
 * Illusion: Deathfrost is now awarded from the Satchel of Chilled Goods instead of the Ice Chest. It is not awarded from the Knapsack of Chilled Goods.
 * Addressed an issue where multiple versions of the Lamp of Al'Abas increased pickpocketing income.
 * Corrected an issue where upgrading Siege of Orgrimmar Heirlooms changed their stat values, and made them appear to be usable at level 1.

June 22

 * Classes
 * Rogue
 * Fixed a bug where Second Shuriken was not activating correctly.
 * Dungeons and Raids
 * Tomb of Sargeras
 * Sisters of the Moon
 * Sisters of the Moon can now be hit by melee attacks from farther away.
 * Holiday
 * Fixed a bug that prevented players from receiving credit for the quests "Torch Tossing" and "More Torch Tossing".
 * Player versus Player
 * Fixed a bug that prevented the "3v3 Weekly Quest" from properly awarding an elite gladiator item when the player had a previous week's PVP rating of 1900+.
 * Warlock
 * Demonic Gateway's debuff will now show the correct duration remaining when the Warlock has the Gateway Mastery honor talent.
 * Quests
 * For "Unsettled Power", Writhing Essences now drop as a currency, instead of a quest item. Entering your Class Hall or Dalaran will convert your existing progress to the new currency.

June 20

 * Classes
 * Death Knight
 * Unholy
 * Dark Arbiter's Val'kyr Strike is no longer subject to melee avoidance.
 * Monk
 * Zen Pilgrimage should correctly return you to your previous location when cast from Peak of Serenity or Wandering Isle.
 * Mistweaver
 * The second stack of Thunder Focus Tea (with Focused Thunder talent) now correctly affects Essence Font.
 * Player versus Player
 * Death Knight
 * Unholy
 * The proc rate of Crypt Fever (PvP talent) has been reduced by 30%.
 * Warlock
 * Affliction
 * The proc rate of Nightfall (warlock honor talent) has been reduced by 40%.

June 19

 * Chromie Scenario
 * Fixed an issue in which the quest to complete the Deaths of Chromie scenario didn't always give credit.
 * Chromie should become unresponsive much less often.
 * Classes
 * Heroic Leap, Infernal Strike, and Metamorphosis will no longer sometimes consume their cooldown without moving.

Class tuning changes below will take effect with scheduled maintenance in each region.
 * Demon Hunter
 * Vengeance
 * Damage of all abilities reduced by 5%.
 * Spirit Bomb damage reduced by 33%.
 * Hunter
 * Hunters should no longer see Ban-Lu, Grandmaster's Companion when tracking beasts.
 * Survival
 * Damage of all abilities increased by 3%.
 * Mage
 * Arcane
 * Damage of all abilities increased by 3%.
 * Fire
 * Damage of all abilities increased by 3%.
 * Monk
 * Brewmaster
 * Stagger now has 40% effectiveness against Magic damage (was 50%).
 * Mistweaver
 * The global cooldown from Refreshing Jade Wind is correctly reduced by haste.
 * Paladin
 * Retribution
 * Damage of all abilities increased by 3.5%
 * Priest
 * Discipline
 * Evangelism now has a duration of 6 seconds (was 7 seconds).
 * Shaman
 * Elemental
 * Damage of all abilities increased by 3%.
 * Smoldering Heart proc chance is now 10% per 100 Maelstrom spent (was 20%).
 * Warlock
 * Affliction
 * Damage of all abilities reduced by 5%.
 * Destruction
 * Damage of all abilities reduced by 5%.
 * Warrior
 * Arms
 * Trauma (warrior talent) can no longer Critically Strike.
 * Damage of all abilities reduced by 4%.
 * Dungeons and Raids
 * The Nighthold
 * Gul'dan
 * Fixed a bug causing Soul Fragment of Azzinoth to inadvertently retain threat on a target after Enslave Demon breaks.
 * Items
 * Insignia of Ravenholdt should now work correctly with Toxic Blade.
 * Darkmoon Deck: Promises now provides mana reduction that scales like a secondary stat.
 * Darkmoon Deck: Immortality now provides armor that scales like a secondary stat.
 * Developers' notes: The power of these trinkets at item level 900 is identical to their previous scaling value, and will be stronger than before at lower item levels.
 * Player versus Player
 * Hunter
 * Marksmanship
 * T.N.T. (hunter talent) (Honor Talent) will correctly only apply Concussive Shot to targets hit by Bursting Shot.
 * Warlock
 * Affliction
 * Demonic Gateway's debuff will now show the correct duration remaining when the Warlock has Gateway Mastery.
 * Professions
 * Inscription
 * Technique: Glyph of Angels is again obtainable from Mists of Pandaria creatures.
 * Quests
 * Fixed a bug where "In the Blink of an Eye" was not granted to players upon completion of "Illidari Allies" or equivalent.
 * World
 * Fixed a bug in the Cavern of Consumption that would erroneously teleport players back to the entrance of the cavern.

June 15

 * Chromie Scenario
 * The Timelord title is now account-wide.
 * Nezar'Azret should now only summon adds when in combat.
 * Dungeons
 * Corrected an issue where Mythic Keystone completion failed to award an additional piece of loot for beating the timer in some circumstances.
 * Items
 * Tome of the Legionfall Magi should no longer notify group members when it is looted.
 * Mythic Keystones should now display properly when linked in chat.
 * NPCs
 * Ilyssia of the Waters should no longer appear in Azsuna. She wasn't quite ready for her debut yet.
 * Player versus Player
 * The Gaze of Aman'Thul debuff can no longer be removed by player spells.
 * Druid
 * Cyclone should now work correctly on all tamed Hunter pets.
 * Restoration
 * Template Intellect increased by 5%.
 * Monk
 * Windwalker
 * The stun provided by Heavy-Handed Strikes now correctly matches the increased range of Fists of Fury.
 * Paladin
 * Holy
 * Template Intellect increased by 2%.
 * Priest
 * Discipline
 * Inner Renewal will no longer trigger twice for Shadow Covenant.
 * Holy
 * Template Intellect increased by 2%.
 * Shaman
 * Restoration
 * Template Intellect increased by 2%.
 * Warlock
 * Affliction
 * Nightfall (warlock honor talent) will correctly be consumed when casting Seed of Corruption.
 * Unstable Affliction's dispel backlash can no longer be reflected or grounded.
 * Quests
 * Auctioneer Xifa should no longer evade attempted assassination for "Hiding In Plain Sight".
 * Spellbook
 * Brawn (Tauren racial trait) and Might of the Mountain (Dwarf racial trait) now appear correctly in the spellbook.

June 14

 * Chromie Scenario
 * Andorhal: Brother Grigory and Talessah Towhide should cast their full heal spell less often.
 * In Dragonblight, Chromie is now a very important NPC, well-marked on maps, and player-versus-player activities are forbidden in the area around her.
 * Class Halls
 * Artifact Research Notes work order shipments now have a duration of 3 hours and 36 minutes.
 * (Hotfix in testing) Blood of Sargeras can now be obtained from Class Hall vendors at a price of 5 Blood of Sargeras for 5,000 Order Resources.
 * Items
 * (Hotfix in testing) Fixed a bug preventing Mythic Keystone information from displaying properly when linked in chat.
 * Unseen Predator's Cloak will now correctly increase the Critical Strike chance of Cobra Spit (Spitting Cobra talent) and the Critical Strike chance of the periodic damage from On The Trail (Artifact Trait).
 * Player versus Player
 * Corrected an error that was being encountered in the formation of groups for Packed House PvP Brawl.
 * Rogue
 * Subtlety
 * PvP template Agility reduced by 5%.
 * Shaman
 * Enhancement
 * Ascendance reduces the cooldown and Maelstrom cost of Stormstrike by 50% (was 80%) in PvP situations.
 * Earthen Spike increases the physical and nature damage taken by the target by 20% (was 30%) in PvP situations.
 * Warlock
 * Destruction
 * Shadowburn now causes Cremation damage, as intended.
 * Warrior
 * Arms
 * Mortal Strike damage reduced by 30% in PvP situations.
 * Rend damage reduced by 15% in PvP situations.
 * Professions
 * Obliterum Ash rewards from Patch 7.2.5 crafted items are now similar to rewards from Patch 7.2.0 and earlier.

June 13

 * Classes
 * Casting Heroic Leap, Infernal Strike, Metamorphosis, or Grappling Hook while rooted will no longer consume the cooldown.
 * Monk
 * Windwalker
 * Blackout Kick damage increased by 8%.
 * Rising Sun Kick damage increased by 8%.
 * Tiger Palm damage increased by 8%.
 * Priest
 * Shadow
 * Mind Blast damage increased by 13%.
 * Mind Flay damage increased by 18%.
 * Void Bolt damage increased by 10%.
 * Shaman
 * Enhancement
 * Stormbringer can now proc from Stormstrike offhand and Windstrike offhand attacks.
 * Warrior
 * Arms
 * Cleave damage reverted to 7.2.0 values.
 * Extra Executes from Sweeping Strikes now correctly benefit from the Precise Strikes Artifact Trait.
 * Mortal Strike damage increased by 12%.
 * Opportunity Strikes (warrior talent) should not be triggered by Pummel or Heroic Leap.
 * Shattered Defenses (Artifact Trait) reduced to 50% bonus damage (was 60% bonus damage).
 * Trauma (warrior talent) reduced to 20% additional damage (was 25%).
 * Dungeons and Raids
 * The Nighthold
 * Krosus
 * Searing Brand damage reduced by 15%.
 * Star Augur Etraeus
 * Fel Burst, Starburst, and Iceburst damage reduced by 15%.
 * Gul'dan
 * Fel Scythe damage reduced by 15%.
 * Gul'dan's health decreased by 3% on Heroic and Mythic difficulties.
 * Items
 * Draught of Souls damage is reduced by 15% for Fury Warriors (was 40%).
 * Draught of Souls damage is reduced by 20% for Arms Warriors (was 40%).
 * The Elemental Shaman Embrace of the Living Mountain 2-piece set bonus now has a 10% chance to refund Maelstrom spent on Earth Shock (was a 45% chance).
 * The Fury Warrior Battlegear of Iron Wrath 4-piece set bonus now provides a 2 second reduction to Battle Cry (was 10 seconds).
 * Player versus Player
 * Death Knight
 * Crypt Fever (PvP talent) will no longer consume Festering Wounds when it procs.
 * Demon Hunter
 * Havoc
 * Template Agility increased from 80% to 85%.
 * Template Haste reduced from 130% to 110%.
 * Template Versatility increased from 100% to 120%.
 * Chaos Blades increases damage dealt by 20% (was 30%) in PvP situations.
 * Fel Barrage damage reduced by 30% in PvP situations.
 * Nemesis (demon hunter talent) durations increased to 30 seconds in PvP situation (was 15 seconds).
 * Nemesis now increases damage by 15% (was 25%).
 * Hunter
 * Beast Mastery
 * Template Agility decreased from 80% to 70%.
 * Template Armor decreased from 120% to 100%.
 * Template Critical Strike increased from 70% to 100%.
 * Template Mastery decreased from 75% to 45%.
 * Dire Beast: Basilisk is now immune to snares and roots.
 * Dire Beast: Basilisk's damage has been increased by 50%.
 * Marksmanship
 * Template Agility decreased from 105% to 100%.
 * Template Critical Strike increased from 50% to 80%.
 * Template Haste decreased from 150% to 120%.
 * Sniper Shot no longer increases its own range.
 * Sniper Shot's duration increased to 15 seconds (was 10 seconds).
 * Sniper Shot's range is increased to 55 yards (was 40 yards).
 * Monk
 * Mistweaver
 * Way of the Crane causes Spinning Crane Kick to heal for 100% of damage dealt (was 200%).
 * Way of the Crane now heals based on absorbed damage.
 * Way of the Crane now costs 8% of base mana.
 * Windwalker
 * Template Versatility increased from 100% to 120%.
 * Template Haste increased from 175% to 200%.
 * Tigereye Brew should now correctly grant stacks for all Chi-consuming abilities.
 * Paladin
 * Holy
 * Template Intellect increased from 135% to 145%.
 * Avenging Crusader's mana cost has increased by 30%.
 * Avenging Crusader's cooldown recovery rate on Judgment and Crusader Strike decreased to 30% (was 50%).
 * Avenging Crusader's bonus damage decreased to 30% (was 50%).
 * Protection
 * Hand of the Protector's healing is reduced by 60% in PvP (was 45%).
 * Light of the Protector's healing is reduced by 60% in PvP (was 45%).
 * Luminescence now heals for 20% of healing taken (was 30%).
 * Mana regeneration reduced by 25%.
 * Retribution
 * Template Strength reduced from 85% to 80%.
 * Blessing of Sanctuary's cooldown is now 45 seconds (was 30 seconds).
 * Lawbringer's duration increased to 45 seconds (was 30 seconds).
 * Divine Punisher now grants 3 Holy Power (was 2).
 * Luminescence now heals for 20% of healing taken (was 30%).
 * Templar's Verdict now deals full damage in PvP situations (was a 30% reduction).
 * Priest
 * Discipline
 * Overloaded with Light increases Light's Wrath (priest ability) damage by 200% in PvP situations (was 500%).
 * Power Word: Fortitude can now be active on 3 targets.
 * Power Word: Fortitude's mana cost has been reduced by 80%.
 * Power Word: Shield's absorption amount is increased by 10% in PvP situations (was 25%).
 * Purified Resolve now provides a 5% maximum health shield (was 8%).
 * Strength of Soul decreases physical damage taken by 20% (was 30%).
 * Strength of Soul's heal has been increased by 75%.
 * Holy
 * Template Damage dealt decreased from 75% to 65%.
 * Template Haste increased from 100% to 125%.
 * Template Intellect increased from 135% to 145%.
 * Template Mastery reduced from 100% to 75%.
 * Divine Attendant now reduces cooldown by 2.5 minutes (was 2 minutes). Tooltip will be inaccurate till a followup hotfix.
 * Greater Fade's duration has been reduced to 4 seconds (was 6 seconds).
 * Ray of Hope's bonus healing has been reduced to 50% (was 100%).
 * Renew's periodic healing has been increased by 100% in PvP situations.
 * Spirit of the Redeemer now has a 3 minute cooldown (was 5 minutes).
 * Spirit of the Redeemer now has a 7 second duration (was 10 seconds).
 * Shadow
 * Mind Blast damage increased by 30% in PvP situations.
 * Mind Flay damage increased by 40% in PvP situations.
 * Shadow Word: Pain damage reduced by 20% in PvP situations.
 * Shadow Word: Void damage increased by 20% in PvP situations.
 * Shadowform reduces physical damage taken by 20% in PvP situations (was 10%).
 * Vampiric Touch damage reduced by 15% in PvP situations
 * Void Torrent no longer deals decreased damage in PvP situations, (was 20% less).
 * Shaman
 * Purifying Waters healing reduced by 40%.
 * The Healing Surge cast by Swelling Waves now heals for half its regular amount.
 * Enhancement
 * Gathering Storms no longer counts pets and guardians in PvP situations when increasing the damage of your next Stormstrike.
 * Restoration
 * Template Critical Strike increased from 50% to 120%.
 * Template Versatility increased from 130 to 140%.
 * Earth Shield will now heal when an attacker takes 4% of their max health in damage (was 8%).
 * Earth Shield now has 4 charges (was 3).
 * Healing Stream Totem now heals for an additional 40% in PvP situations (was 10%).
 * Riptide heals for an additional 30% in PvP situations.
 * Healing Wave heals for an additional 50% in PvP situations (was an additional 100%).
 * Warlock
 * Soul Shards should now be set to 3 during Arena Preparation.
 * Warrior
 * Fury
 * Template Stamina decreased from 100% to 95%.
 * Bloodthirst's heal is reduced by 25% in PvP situations.
 * Professions
 * The item level of most Legion crafted gear is now 850, and can now be increased up to 900 with Obliterum.
 * Existing gear below item level 850 will not have its item level changed, and will display "Obliterum: 0/10", but it will be brought up to item level 855 with one application of Obliterum.
 * Attempting to apply Obliterum to Skullblasters will no longer consume the Obliterum and Blood of Sargeras.
 * Crates of Bobbers should no longer drop if you already know the toy that they teach.

June 6

 * Legionfall Campaign
 * "Blood of a Titan" should now count toward the campaign quest "Championing Our Cause".
 * "Relieved of Their Valuables" now requires 5 Hidden Wyrmtongue Caches (was 10).
 * Class Mount Quests
 * Kalec will remain visible in the Mage Class Hall while the player is on or eligible for any of the class mount quests, even if he has been sent on a mission.
 * Fixed a bug with spawning of the Silvermoon and Exodar marks for "Hiding In Plain Sight".

June 2

 * Legionfall Campaign
 * "Championing Our Cause" now requires 1 Mission (was 3).
 * Elite Strikes now grant credit toward "Championing Our Cause".
 * Player versus Player
 * Southshore vs. Tarren Mill
 * Killing a player or NPC will always reward only 1 point.
 * The score required for victory has been reduced to 150.
 * The health and damage of Guards has been increased.
 * The respawn time of Guards has been decreased.
 * The Alliance graveyard has been moved to the docks.

May 24

 * Artifacts
 * Concordance of the Legionfall
 * Chance to activate slightly increased.
 * Now grants 4,000 Strength, Agility, Intellect, or Versatility at rank 1 (was 2,000).
 * Additional ranks now increase this value by 300 per rank (was 200).
 * Effects are now reduced by 50% in PvP situations.
 * Developers' Note: While additional ranks of Concordance of Legionfall are intended to have a low impact, the trait was overall weaker than it needed to be. With these changes, it provides a stronger up-front benefit, and very slightly more value for Artifact Power spent past the first rank. These changes also result in an overall nerf in PvP, where we are continuing to monitor its performance.

May 22

 * Achievements
 * Grand Opening now requires 8 spotlights activated during the Chronomatic Anomaly encounter (was 12).
 * Classes
 * Monk
 * Ironskin Brew and Fortifying Brew once again grant the correct Stagger percentage.
 * Class Hall
 * Artifact Knowledge can now be researched to a maximum level of 40 (was 50).
 * Developers' Notes: We raised the Knowledge cap from 40 to 50 very late in the 7.2 PTR cycle, out of an abundance of caution: We wanted to ensure that players of all playstyles, as well as alt characters, would view the Concordance trait as accessible. However, between the additional Artifact Power gains added in 7.2 and others that were hotfixed in after the patch released, we’re now well ahead of that mark. Knowledge 40 now seems more than sufficient for players to reach Concordance, and the prospect of months' worth of additional Knowledge still left to research makes some players feel like their efforts in the interim aren't meaningful. Therefore, we're rolling the cap back to 40.
 * Player versus Player
 * Deepwind Dunk is now 15 minutes long, and each player killed during Deepwind Dunk awards 5 points.
 * Paladin
 * Attacking a Judged target will now cause Judge Unworthy to only spread that target's Judgment, instead of all your nearby Judgments.
 * Judge Unworthy can now spread Judgment to targets that are under the effects of crowd-control abilities.
 * Damage from Lawbringer can no longer cause Judge Unworthy to spread Judgment.
 * UI
 * Players using Korean and Chinese clients can now chat in public chat channels on the Broken Shore.

May 15

 * Classes
 * Monk
 * Gift of the Ox can now only spawn up to a max of 10 Healing Spheres from a single attack.
 * Warlock
 * The Wrathguard's Mortal Cleave should now land on targets more often.
 * Warrior
 * When leaving Skyhold, Warriors are now protected by Val'kyr who insist that the player land safely and not disconnect.
 * Dungeons and Raids
 * Corrected an issue where gems were sometimes not correctly contributing to character stats in Mythic Keystone Dungeons.
 * Events
 * Corrected an issue with holidays and daylight saving time in the Americas region. Holidays will now start one hour earlier in the Americas region. For example, events that previously began at 9:00 a.m. Pacific will now get underway at 8:00 a.m. Pacific / 11:00 a.m. Eastern.
 * Items
 * Cauterizing Void Shard can now be used in combat, and using it out of combat will no longer cause issues with your health potion timer.
 * Player versus Player
 * Mage
 * Arcane Charges are now removed when Arenas and Battlegrounds start.
 * Mage food now is properly delayed to match non-Mage water in Arenas.
 * Paladin
 * Seraphim's Blessing will now grant Crusade with the correct duration.

May 8

 * Classes
 * Hunter
 * MKII Gyroscopic Stabilizer should no longer sometimes fail to work correctly for Marksmanship Hunters.
 * Warlock
 * Command Demon is now properly turned into Whiplash when the Succubus is summoned with either the Orb of the Fel Temptress or Glyph of the Shadow Succubus.
 * Dungeons and Raids
 * Fixed a bug that caused some loot chests, on the Guild Master loot setting, to only distribute gold to the player who looted the chest.
 * Quaking should no longer apply to players while they are on the boat at the beginning of the Court of Stars, nor after Mythic Keystone dungeons have been completed.
 * Cathedral of Eternal Night
 * Helblaze Felbringers' Devastating Swipe now deals 60% less damage on all difficulties.
 * Agronox
 * Reduced Agronox's health by 25% on all difficulties.
 * Succulent Lashers' Succulent Secretion now initially explodes for 80% less damage on all difficulties.
 * Succulent Lashers' Succulent Secretion's periodic damage reduced by 50% on all difficulties.
 * The health of Fulminating Lashers has been reduced by 30% on all difficulties, to match other Fulminating Lashers in the dungeon.
 * The damage done by Choking Vines has been reduced by 50% on all difficulties, to match other Choking Vines in the dungeon.
 * Domatrax
 * Reduced Domatrax's melee damage by 50% on all difficulties.
 * Events
 * Fixed a bug preventing the Stranglethorn Fishing Extravaganza from operating as expected.
 * Player versus Player
 * Demon Hunter
 * Rain from Above will now properly suppress root effects such as Frost Nova and Entangling Roots when cast.
 * The adjustments below will take effect with this weeks' maintenance in each region.
 * Druid
 * Guardian
 * Pawsitive Outlook can no longer cause Thrash to trigger more than one additional Thrash in PvP situations.
 * Sharpened Claws increases Thrash and Swipe damage by 25% (was 50%).
 * Frenzied Regeneration now heals for 25% of damage taken in the last 5 seconds (was 50%).
 * PvP Template Agility reduced by 5%.
 * PvP Template Stamina reduced by 5%.
 * Monk
 * Brewmaster
 * Stave Off can no longer cause Keg Smash to trigger more than one additional Keg Smash in PvP situations.
 * Demon Hunter
 * Havoc
 * Chaotic Onslaught can no longer cause Chaos Strike to trigger more than one additional Chaos Strike in PvP situations.
 * Warrior
 * Fury
 * Oathblood can no longer cause Bloodthirst to trigger more than one additional Bloodthirst in PvP situations.

May 1

 * Classes
 * Demon Hunter
 * Bladedancer's Grace now correctly improves the critical strike damage of Death Sweep.
 * Priest
 * Fixed an issue where Guardian Spirit sometimes fails to trigger on fatal damage.
 * Shaman
 * Purge mana cost reduced by 20%.
 * Dungeons and Raids
 * All raid adjustments will take effect with restarts in each region.
 * The Nighthold
 * Grand Magistrix Elisande
 * Slow Time Zones now last 70 seconds on all difficulties (was 60 seconds).
 * Fast Time Zones now last 35 seconds on all difficulties (was 30 seconds).
 * Damage from Arcanetic Ring reduced to 3 Million on Mythic difficulty (was 3.6 Million).
 * Elisande health decreased 5% on Mythic difficulty.
 * Gul'dan
 * Gul'dan's health has been reduced by 5% on Normal, Heroic, and Mythic difficulties.
 * Fel Lord Kuraz'mal and D'zorykx the Trapper's health has been reduced by 10% on Normal, Heroic, and Mythic difficulties.
 * Inquisitor Vethriz's health has been reduced by 10% on Normal and Heroic difficulties.
 * Azagrim, Beltheris, and Dalvengyr's health has been reduced by 10% on Heroic difficulty.
 * Chaos Seed missile travel speed decreased slightly on Mythic difficulty.
 * Parasitic Wound damage decreased by 10% on Mythic difficulty.
 * Event
 * The Children's Week quest "Auchindoun and the Ring of Observance" can now be completed.
 * Orphan Whistles can now be used in battlegrounds.
 * Items
 * Killing bosses in Cathedral of Eternal Night will now activate the Burden of Power set bonus from Return to Karazhan.
 * Player versus Player
 * "Something Different" now requires 1 Brawl victory to complete (was 3 Brawl completions)
 * "Something Different" now rewards a Soldier's Legacy token (was a Glory of the Melee).
 * Classes
 * Hunter
 * Marksmanship
 * Windburst no longer displays ground effects during Arena matches in Blade's Edge Arena.
 * All PvP class changes below will take effect with maintenance in each Region.
 * Druid
 * Restoration
 * PvP template Mana regeneration reduced by 10%.
 * Overgrowth (druid talent) mana cost increased by 33%.
 * Deep Rooted now refreshes Rejuvenation, Regrowth, and Wild Growth on targets below 20% health in PvP situations.
 * Mage
 * All specs
 * Temporal Shield can no longer be cancelled before its duration expires.
 * Monk
 * Mistweaver
 * PvP Template Versatility increased by 30%.
 * Priest
 * Holy
 * Flash Heal healing increased by 60% in PvP situations.
 * Warlock
 * Demonology
 * PvP template Stamina reduced by 15%.
 * Soul Skin increases Soul Link's split to 30% in PvP situations (was 40%).
 * Warrior
 * Arms
 * Duel (warrior honor talent)'s duration reduced to 6 seconds (was 8 seconds).
 * Duel's cooldown increased to 60 seconds (was 25 seconds).
 * Disarm's duration reduced to 4 seconds (was 6 seconds).
 * Disarm's cooldown increased to 45 seconds (was 30 seconds).

April 26

 * Artifact Challenges
 * Protection Paladin
 * Inquisitor Variss health reduced 15%.
 * Highlord Kruul health reduced by 20%.
 * Broken Shore
 * Imp Mother Bruva is now the only Imp Mother who spawns in the Garrison of the Fel.
 * Creatures
 * [With realm restarts in each region] A number of storm drakes should now have a hitbox that more accurately reflects their size.
 * Items
 * Unstable Horrorslime has been made slightly more stable, and should once again deal damage.
 * Player versus Player
 * [With realm restarts in each region] PvP stat templates now grant appropriate stamina and do not affect the Concordance of the Legionfall Artifact trait.
 * Death Knight, Druid
 * Fixed an issue where Frenzied Regeneration and Death Strike could heal for more than their intended amounts in PvP combat.
 * Shaman
 * Purifying Waters is no longer increased by healing received modifiers such as Guardian Spirit.
 * Windfury Totem now correctly has 5 health.
 * Only one Windfury Totem can be active per Shaman at a time.

April 24

 * Class Halls
 * Players who have unlocked multiple Challenge appearances for their Artifacts will no longer see more than one of them on top of each other in their Class Halls.
 * Items
 * Players should be able to transmogrify tabards to the appearance of the Legionfall Tabard.
 * Butcher's Bone Apron should no longer provide a benefit that persists in unintended circumstances.
 * Player versus Player
 * Fixed a bug that was causing some players to become invulnerable in instanced PvP.
 * The quest "Something Different" now requires 1 brawl victory (was 3 brawl completions).
 * The quest now rewards a Soldier's Legacy Artifact Power token, 3 Marks of Honor, and a Brawler's Footlocker.
 * Quests
 * Corrine the Deceiver should now respawn as expected when killed on the quest "Cult Culling".
 * Fixed a bug that was causing errors opening Stolen Crates during "Arming the Army".
 * "Full Fel" now correctly awards quest credit.
 * Resolved issues where some Paladins were not able to obtain the letter starting the Maximillian questline.
 * A certain Escape Rope in a secret treasure cave is now easier to see. It's dark in there!

April 21

 * Artifact Challenge
 * Fixed a bug where some cooldowns were not being reset properly when starting an Artifact Challenge.
 * Classes
 * The Artifact traits Master of Combinations, Fury of Ashamane, Warmth of the Phoenix, and Mind Quickening now correctly scale based on level.
 * Followers
 * Lady S'theno's Watery Grave ability should now knock enemies up, rather than away.
 * Fixed an issue preventing a version of Maximillian from having a mount.
 * Maximillian's Blessing of Kings should now correctly increase stats.
 * Items
 * Rethu's Incessant Courage and Celumbra, the Night's Dichotomy should no longer put you in combat with neutral creatures in certain situations.
 * Fixed a bug where Riddler's Mind Worm could be lost if you didn't loot the item after opening the Gift of the Mind-Seekers.
 * Services
 * Transferring a character to a new account should no longer remove access to World Quests.

April 19

 * Artifact Challenge
 * The difficulty of the Tank Artifact Challenge at the Mage Tower has been adjusted:
 * Highlord Kruul's health reduced by 10%.
 * Inquisitor Variss health reduced by 10%.
 * Kor'vas Bloodthorn's health increased by 100%.
 * Nether Horror health reduced by 20%.
 * Tormenting Eye health reduced by 20%.
 * Smoldering Infernals are now summoned less frequently.
 * Broken Shore
 * When you first activate a portal of any given type with a beacon, it will now last 10 seconds longer.
 * The chance to loot Portal-Stones that can be used to call down powerful Lieutenants has been doubled.
 * The Warden Initiate has received additional training, and can now fly alongside you. She has also learned to use her abilities more frequently and in a smaller area of effect.
 * Players can now vendor excess Sentinax beacons that they don't wish to hold on to.
 * The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.
 * Classes
 * Hunter
 * Fixed a bug that occasionally kept Gon from spawning as expected.
 * Items
 * Fixed a bug that prevented Rethu's Incessant Courage from counting certain hostile creatures as valid targets.
 * World
 * The flight path between Algen Point (Broken Shore) and Hafr Fjall (Stormheim) has been adjusted to follow a better route.

April 17

 * Broken Shore
 * Rewards from the enemies summoned by Nether Portal Disruptors have been changed: These enemies should now drop significantly more Legionfall War Supplies and Dauntless tokens, but no longer drop Netherchunks or Tier 1 Sentinax beacons.
 * Developers' notes: We want to make sure that Nether Portal Disruptors and the enemies they attract are lucrative and exciting without overshadowing other options so that players feel inclined to focus only on the Nether Disruptor for Broken Shore play. This should now be a solid extra to add to your activities when it's available, rather than something to wait around for.
 * Witchmatron Magora now respawns more frequently, uses more abilities, and is significantly sturdier.
 * Classes
 * Mage
 * Fire
 * [With maintenance in each region] Damage of all abilities increased by 6%.
 * Hunter
 * Marksmanship
 * [With maintenance in each region] Damage of the following abilities increased by 4%: Marked Shot, Arcane Shot, Multi-Shot, Aimed Shot]], Volley, Black Arrow, Bursting Shot, Piercing Shot, Windburst, A Murder of Crows, Sidewinders, Barrage.
 * Priest
 * Discipline
 * Aegis of Wrath now reduces the remaining absorb of Power Word: Shield by 3% every second.
 * Shaman
 * Elemental
 * Seismic Lightning is now correctly affected by Elemental Fury.
 * Enhancement
 * [With maintenance in each region] Damage of the following abilities increased by 4%: Boulderfist (shaman talent), Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, Windsong.
 * Rogue
 * Outlaw
 * [With maintenance in each region] Damage of the following abilities increased by 4%: Ambush, Ghostly Strike, Killing Spree, Death from Above (rogue ability), Saber Slash, Pistol Shot, Between the Eyes, Run Through, Cannonball Barrage.
 * Warlock
 * Affliction
 * Fixed a bug causing the proc chance of Fatal Echoes (Artifact trait) to be quadrupled by Reap Souls. It is now doubled, as intended.
 * Fixed a bug causing the proc chance of Sweet Souls (Artifact trait) to be quadrupled by Reap Souls. It is now doubled, as intended.
 * Dungeons
 * Court of Stars
 * Patrol Captain Gerdo
 * Improved the visuals for Patrol Captain Gerdo's Streetsweeper ability.
 * Followers
 * Lady S'theno should no longer disappear from Felhammer when she is sent on a mission.
 * Legion Companion App
 * Added support for new Follower Missions.
 * Addressed an issue that caused some Mission duration times to differ from the World of Warcraft client.
 * Addressed an issue that caused Artifact Power rewards to display incorrect punctuation in tooltips.
 * Player versus Player
 * [All PvP hotfixes are in-testing and intended to go live as soon as possible.]
 * Mage
 * Fire
 * PvP template Intellect reduced by 6%.
 * Hunter
 * Aspect of the Turtle now negates the stun of Call Fel Lord.
 * Beast Mastery
 * Separation Anxiety increases the damage of your pet by 15% (was 50%).
 * Quests
 * The arrow markers located in Impsorrow Approach no longer vanish when players enter the area for the quest "A Flare in the Dark".

April 13

 * Broken Shore
 * Sentinax: Bloodstrike is now a debuff.
 * Players should no longer be offered the "Armies of Legionfall (quest)" quest before they can accept it.
 * Champion Aquaclease can now be taken down the Path of Suffering during "By Water Be Purged".
 * Classes
 * Rogue
 * Outlaw
 * Loaded Dice (rogue artifact trait) buff duration increased to 45 seconds (was 15 seconds).
 * Followers
 * Bodyguards now gain significantly more XP from player quests.
 * Quests
 * Prowling Shadowstalkers spawnrates and spawn quantities have been improved for "Get Them Up" and "A Flare in the Dark".

April 12

 * Artifacts
 * The requirement "Complete 100 dungeons while using your Hidden Artifact appearance" to unlock Hidden Artifact appearance color variant 2 has been reduced from 100 to 30 dungeon completions.
 * Developers' notes: The time and effort required for this Hidden Artifact unlock wasn't consistent with the other two color unlocks. Additionally, now that Challenge Artifact appearances are in the game, requiring you to continue using your Hidden Artifact appearance (which can't be transmogged into the more prestigious Challenge appearance) for 100 dungeons was too much.
 * Bonus Event
 * Corrected an issue preventing some players from accepting The Arena Calls (Legion) skirmish event quest.
 * Classes
 * Warlock
 * Wrathguard's Mortal Cleave should now hit the same arc as the Felguard's Legion Strike ability.
 * The Observer's Optical Blast should now share a cooldown with other Silence effects.
 * Flames of Sargeras (Artifact Trait) increases the damage of both Conflagrate and Shadowburn.
 * Items
 * Kil'jaeden's Burning Wish now deals damage when equipped by level 101-109 characters.
 * Tailoring
 * Melandrus' Star-Touched Bracers now drop in Heroic difficulty during "The Thread of Starlight".

April 10

 * Artifact Challenges
 * Inquisitor Variss's health has been reduced by 10%.
 * Nether Horror's health has been reduced by 20%.
 * Classes
 * Death Knight
 * Black Claws (Artifact trait) can no longer incorrectly burst multiple Festering Wounds per swing.
 * Demon Hunter
 * Erupting Souls (Artifact trait) will now strike all targets hit by Soul Cleave.
 * Hunter
 * Cobra Commander's Sneaky Snakes (Artifact trait) damage increased by 25%.
 * Thunderslash (Artifact trait) damage reduced by 50%.
 * Thunderslash (Artifact trait) deals 30% less damage with the Dire Frenzy talent.
 * Mage
 * Glacial Eruption (Artifact trait) damage increased by 20%.
 * Warlock
 * Jaws of Shadow's (Artifact trait) bonus is now 10% (was 20%).
 * Warrior
 * Executioner's Precision (artifact trait) (Artifact trait) bonus increased to 75%/stack (was 50%/stack).
 * Oathblood's (Artifact trait) proc chance increased to 15% (was 10%).
 * Class Halls
 * More Follower missions are now available for players who have several followers above item level 855.
 * Challenge Mission now has a reward of Champion's Trophy.
 * The Cathedral of Eternal Night World Quest enabled by the Command Center building now awards Legionfall reputation.
 * Dungeons
 * The Cathedral of Eternal Night
 * Agronox
 * Reduced Timber Smash damage by 20% on all difficulties.
 * Thrashbite the Scornful
 * Pulverizing Cudgel's unavoidable damage reduced by 30% on all difficulties.
 * Domatrax
 * Reduced the amount of damage from Shadow Sweep on Mythic difficulties.
 * Hellblaze Mistresses do significantly less damage on Mythic difficulties.
 * Mephistroth
 * Mephistroth health reduced by 30% on all difficulties.
 * Felblaze damage reduced by 30% on all difficulties.
 * Demonic Upheaveal's unavoidable damage reduced by 60% on all difficulties.
 * Creeping Shadows gain stacks more slowly on all difficulties.
 * Shadow Blast impact damage reduced by 50% on all difficulties.
 * Items
 * Infallible Tracking Charm now does an appropriate amount of damage in Timewalking dungeons.
 * Potion of Trivial Invisibility should now make you invisible. You should be trivially invisible, but invisible nonetheless.
 * Weapon appearances from the Armaments of the Ebon Blade and Armaments of the Silver Hand should be restricted to Death Knight and Paladin, respectively.
 * Dreadstone of Endless Shadows may now proc from healing spells, as well as damaging spells. The tooltip will be updated to reflect this in a future patch.
 * Splinters of Agronox will no longer drop for characters whose Loot Specialization is set to a Tank specialization.
 * Player versus Player
 * Mage
 * Fixed a bug where a Fire Mage's Ignite could interact incorrectly with Duel (warrior honor talent) (Arms Warrior PvP Talent), resulting in significantly reduced or increased damage to secondary targets.
 * Cauterizing Blink (artifact trait)'s heal is reduced by 50% in PvP situations.
 * For rated PvP, we're adjusting the item levels for some end-of-match rewards, weekly rewards, and Gladiator obliterum tokens:
 * End-of-match rewards for players whose rating is between 0 and 1799 have been improved, starting at a minimum item level of 870 (was 865).
 * Weekly rewards have been raised to a minimum of 880 (was 870).
 * The tokens purchased with Echoes of Battle, gained by obliterating Gladiator gear, now create an item at item level 880 (was 865).
 * These changes will take effect this week with maintenance in your region.

April 6

 * Assaults
 * Defense of Emerald Bay: Destruction of Fel Spreaders will now grant group credit.
 * Broken Shore
 * The maximum capacity of Legionfall War Supplies per character has been reduced to 1000.
 * Quest Objects for the World Quest "Ancient Bones" should now be visible when the World Quest is active.
 * Player versus Player
 * Hunter
 * Feet of Wind will now properly suppress movement speed reduction effects.

April 5

 * Achievements
 * The Defender of the Broken Isles achievement is no longer required as part of the Broken Isles Pathfinder, Part Two meta-achievement.
 * Developers' notes: The rotating Legion Assault schedule is designed to have them active at varying times of day over the course of a given week, to accommodate different work schedules and available free time. We're hesitant to have an Assault last for too long, because they stomp on the entire World Quest content of a given zone for the duration, potentially leaving players with nothing to do there once the Assault is complete. But this design doesn't mesh well with an important achievement that requires completion of all four zones - if anything, it causes stress over scheduling and potentially missing specific zones during the cycle. The Defender achievement was never intended to be a major obstacle on the path to flight in the Broken Isles; its inclusion was more for thematic purposes and completeness. As such, we're removing it from the meta-achievement required to unlock flying.
 * Artifact Challenges
 * Arcane Mages can no longer use an immunity, such as Ice Block, to remove Arcane Biology.
 * Fixed a bug that was preventing some players from being ported back to the mage tower when leaving the scenario.
 * Assaults
 * While the Assault in Azsuna is active, Prince Farondis should now be visible to eligible players in Farondale.
 * Vile Soulwardens in Val'sharah are no longer hesitant to engage in combat.
 * Spires of Dread can no longer suffer damage from players' AoE abilities, and they no longer turn to face nearby players.
 * Jarod Shadowsong will now appear for players at the base of Black Rook Hold if they leave the terrace before completing "Battle for Val'sharah".
 * Drol'maz will now respawn even if his Dark Ritualists were not killed with him.
 * Destruction of Fel Spreaders will now grant group credit for "Defense of Emerald Bay".
 * Fixed a bug where players were not receiving quest credit if they were in a raid group during the intro Legion Assault quests.
 * Broken Shore
 * The Sentinax should no longer advertise that it is finished recharging when it hasn't.
 * Classes
 * Druid
 * Fixed a bug that caused a Druid to sometimes be disconnected when casting Typhoon.
 * Dungeons and Raids
 * The Nighthold
 * Skorpyron
 * Resolved an issue in which Arcanoslash could place an Arcane Tether on a non-struck tank target.
 * Items
 * Royal Dagger Haft now absorbs the intended amount of damage. For Brewmaster Monks, this absorb amount is always counted after Stagger has reduced the damage.
 * Player versus Player
 * Death Knight
 * Ice Block can now be cast by the Death Knight after being copied by Dark Simulacrum.

April 4

 * Broken Shore
 * Our Valarjar allies have deployed grapple points in key locations on Broken Shore.
 * Broken Shore Rare Elite icons will now appear on the Broken Shore map even when the player is not currently in the Broken Shore.
 * Creatures other than Rare Elites and Sentinax Lieutenants no longer drop Nethershards for players who are in a raid group.
 * Rare Elites now drop fewer Sentinax Beacons.
 * Portal enemies should now drop their beacon type much more often.
 * Sentinax Lieutenants should drop multiple beacons for every player, allowing a quick restart after the break.
 * Sentinax Lieutenants now drop many more Nethershards when slain.
 * Sentinax cool-down time lowered to 3 minutes (was 5 minutes).
 * Developers' notes: These changes are aimed at aligning the pacing of the Sentinax area without significantly changing the rewards. Upgraded portals should feel more special, portal beacons more scarce, and the final boss for each round of Sentinax activity should be a more welcome sight. Since tapping rules and behaviors of large raids of players don't present a good experience for nearby parties of five or fewer, and especially solo players who might come along, the change to drops for raid groups is intended to allow everyone more opportunities to tap enemies.
 * Classes
 * Hunter
 * (Hotfix in testing) Feet of Wind should now properly suppress movement speed reduction effects, as intended.
 * Rogue
 * From the Shadows (rogue artifact trait) no longer breaks Vanish.
 * Dungeons and Raids
 * (Hotfix in testing) Creatures in Mythic Keystone dungeons that do not proc Bolstering on death should also no longer summon Explosive Orbs.
 * Corrected the Premade Group Finder difficulty display from "Mythic+" to "Mythic Keystone", for consistency and easier searching.
 * Cathedral of Eternal Night
 * Agronox
 * Succulent Lashers now have significantly less health in Mythic difficulty.
 * Succulent Secretion now does much less damage in Mythic difficulty.
 * Poisonous Spores now hits for slightly less, and is limited to 5 stacks in Heroic and Mythic difficulties.
 * Fulminating Lashers can now be stunned or snared.

April 3

 * Artifact Challenges
 * Tanks
 * Stunning Inquisitor Variss on encounter start no longer prevents him from using Aura of Decay.
 * Eye health has been reduced by 30%.
 * Infernal spawn frequency has been reduced by 5 seconds.
 * Classes
 * Hunter
 * The Windburst/Cyclonic Burst effect can now correctly extend further than 40 yards from the Hunter.
 * Cyclonic Burst can now crit for its periodic damage.
 * Cyclonic Burst should work correctly when another Hunter's Cyclonic Burst is already on the target.
 * Dungeons and Raids
 * Mage Tower: Knowledgeable is now less lucrative in dungeons of lower difficulty.
 * Return to Karazhan
 * Moroes
 * The periodic damage of Garrote has been reduced by 30% in Heroic and Mythic difficulties.
 * Players can now use their abilities to remove the bleed damage.
 * The Nighthold
 * Gul'dan
 * Damage done by Bonds of Fel and Empowered Bonds of Fel have been reduced for smaller raid sizes.
 * Eye of Gul'dan and Empowered Eye of Gul'dan now take up to 50% longer to reach max energy (and begin to cast Duplicate), to better accommodate smaller raid sizes.
 * Resolved an issue in which Gul'dan could inadvertently teleport to the wrong tank after Storm of the Destroyer.
 * Player Versus Player
 * PvP Template Primary stat reduced by 5% for all non-healers.
 * PvP Template Stamina increased by 5%.
 * Death Knight
 * Frost
 * PvP Template Strength increased by 5%
 * Druid
 * In PvP, Bear Form now grants 125% Armor (was 200% Armor). Guardian Druid Bear Form unchanged.
 * In PvP, Bear Form now grants 40% Stamina (was 55% Stamina). Guardian Druid Bear Form unchanged.
 * Balance
 * PvP Template Intellect reduced by 5%.
 * Full Moon (artifact trait) and Half Moon (artifact trait) damage decreased by 10% in PvP situations.
 * Feral
 * PvP Template Agility reduced by 3%.
 * Restoration
 * PvP Template Intellect reduced by 5%.
 * Hunter
 * Marksmanship
 * Sidewinders damage reduced by 10%.
 * Marked Shot damage reduced by 10%.
 * Rapid Killing increases Critical Strike damage by 30% (was 50%).
 * Mage
 * PvP Template Intellect reduced by 5% (all specs).
 * Paladin
 * Retribution
 * Shield of Vengeance can no longer be dispelled.
 * Priest
 * Discipline
 * Rapture can no longer be dispelled.
 * Shadow
 * Shadow Mania increases the healing of Vampiric Touch by 35% (was 50%).
 * Shaman
 * Skyfury Totem now increases Critical Strike damage by 20% (was 30%). Critical strike healing unchanged.
 * Skyfury Totem's cooldown reduced by 5 seconds.
 * Warrior
 * Opportunities Strike is no longer activated by Windfury Totem.
 * Quests
 * Quest credit for "Unlikely Seduction" should now be appropriately given.
 * Players above level 100 should now be able to acquire "In the Blink of an Eye".

March 31

 * Brawlers Guild
 * The Stranglethorn Streak Brawl is unavailable.
 * Broken Shore
 * The message sent when a Sentinax boss appears should now play a loud warning sound.
 * The Sentinax should now send a message when it has finished recharging and is ready to respond to beacons again.
 * Rare elite enemies now drop significantly more Nethershards.
 * Creatures summoned below the Sentinax now drop significantly more Nethershards.
 * A number of unintended sources of Nethershards no longer drop Nethershards.
 * Classes
 * Demon Hunter
 * Fiery Brand should now be applied to the correct target when cast using an @focus macro.
 * Druid
 * Glyph of Twilight Bloom and Autumnal Bloom should again modify your Lifebloom spell.
 * Stellar Empowerment no longer buffs the initial damage of Moonfire and Sunfire.
 * Wax and Wane now increases the damage of your next Moonfire by 25% per stack (was 15%).
 * Hunter
 * Echo of Ohn'ara's proc chance increased to 20% (was 10%).
 * Talon Bonds can proc Mastery: Hunting Companion.
 * Paladin
 * Blessed Stalwart now increases Shield of the Righteous's effects by 8% (was 25%).
 * Priest
 * Fixed a bug that caused Cosmic Ripple (priest artifact trait) to incorrectly cost mana.
 * Dungeons and Raids
 * Corrected an issue that was preventing the Ahead of the Curve and Cutting Edge achievements for Gul'dan from being properly awarded.
 * Artifact Power rewards will now correctly scale for Mythic Keystone levels 11 through 14.
 * Player Versus Player
 * Dampening now starts at a 20% healing reduction in 2v2 matches.
 * Combatant's gear now starts at item level 840 and goes up to item level 860 (before Warforging), based on your character's average item level.
 * Druid
 * Overrun's range has returned to a minimum of 8 yards and maximum of 25 yards.
 * Hunter
 * Trueshot aura will continue to countdown correctly when the Hunter is under the effect of Cyclone.
 * Paladin
 * Flash of Light now heals for 35% more in PvP situations.
 * Holy Light now heals for 50% more in PvP situations.
 * Light's Grace now increases the healing of Holy Light by 50% (was 100%).
 * Priest
 * Holy Ward will now cause the target to be immune to Scatter Shot.
 * Shaman
 * Ethereal Form can now be cast in Arenas and Battlegrounds.
 * Restoration PvP Template Mastery has been increased by 10%.
 * Quests
 * Eyir has returned from a critically important meeting with Odyn and is once again available in her vault for the worthy.

March 30

 * Broken Shore
 * Hidden Wyrmtongue Cache can now be used by 5 players within 15 seconds of the first player looting them.
 * Hidden Wyrmtongue Cache should now appear on the minimap.
 * Rare elite corpses should now linger for 30 seconds longer after being looted to help prevent them from disappearing from the map.
 * Increased the Nethershard rewards from the Sentinax Lieutenants.
 * Beacons that reward gathering materials can now be used while the Sentinax is on cooldown.
 * The message sent when a Sentinax boss appears should now play a loud warning sound.
 * The Sentinax should now send a message when it has finished recharging and is ready to respond to beacons again.
 * The Eye of Gurgh has received additional training in the art of fighting adventurers.
 * On PvP realms, Deliverance Point should now have a rest area.
 * Rare Elite commanders on Broken Shore are rumored to now drop more loot.
 * Classes
 * Druid
 * Glyph of Twilight Bloom and Autumnal Bloom should again modify your Lifebloom spell.
 * Mage
 * The cooldown for Displacement is now correctly reduced by Everywhere At Once.
 * Class Hall
 * Matilda Skoptidottir inside the Warrior Order Hall should once more be visible to players who just finished research.
 * Dungeons and Raids
 * The dungeon quest "Return to Karazhan: The Tower of Power" is now completable in Mythic Keystone difficulty, in addition to all other difficulties.
 * Player Versus Player
 * Focused Assault and Brutal Assault are now being applied to flag carriers.
 * Druid
 * Frenzied Regeneration now heals 25% of incoming player damage in the last 5 seconds, (was 50%) for all specs except Guardian.
 * Monk
 * Ancient Mistweaver Arts no longer allows Soothing Mist to continue to heal while the player is stunned, silenced, disoriented, or otherwise interrupted.
 * Professions
 * Archaeology
 * Surveying in elite digsites with Luron now gives credit towards "Surveying Student".

March 29

 * Broken Shore
 * The number of Legionfall War Supplies required to complete construction of the Broken Shore buildings has been significantly reduced.
 * Broken Shore rare spawn creatures that get markers on your map and minimap should remain marked for you after they've been slain.
 * Classes
 * Death Knight
 * Howling Blast will now correctly deal its area damage if it kills the primary target.
 * Runic Chills reduces Sindragosa's Fury cooldown by 1 second per proc (was 3 seconds).
 * Thronebreaker damage reduced by 50%.
 * Druid
 * Wax and Wane bonus 15% (from 5%).
 * Wax and Wane affects Sunfire in addition to Moonfire (tooltip won't be clear about this in 7.2).
 * Hunter
 * Unerring Arrows bonus is now 4% per point (was 10% per point).
 * Mage
 * Aegwynn's Intensity trait adds the correct amount of critical strike % to Arcane Missiles.
 * Monk
 * Split Personality (artifact trait) cooldown reduction increased to 5 seconds per rank (was 3 seconds per rank).
 * Whispers of Shaohao's heal radius is now set to 30 yards from the respective Mist.
 * Paladin
 * Righteous Verdict (artifact trait) bonus increased to 8% per point (was 5% per point).
 * Priest
 * Shadowfiend modified by Glyph of the Sha is now properly affected by the Artifact Trait Fiending Dark.
 * Rogue
 * Sinister Circulation now has a 0.5 second proc cooldown.
 * Warlock
 * Rend Souls proc rate is now 4% (was 12%).
 * Rend Souls damage is no longer doubled by Reap Souls, but its proc rate still is.
 * Warrior
 * Soul of the Slaughter Artifact Trait proc chance increased to 1.0%/Rage (was 0.5%) and healing increased by 50%.
 * Class Hall
 * Active Artifact Knowledge work orders will instantly complete when a player zones into the order hall if that player has 25 or less total Artifact Knowledge.
 * Dungeons and Raids
 * Cathedral of Eternal Night
 * Group Finder groups should now properly end the dungeon with Mephistroth.
 * The Nighthold
 * High Botanist Tel'arn
 * Solarist Tel'arn and Naturalist Tel'arn now properly mirror High Botanist Telarn's current health when they spawn after Nightosis and all throughout the fight.
 * Spellblade Aluriel
 * Fel Stomp (Mythic difficulty-only) once again properly displays its visual.
 * Items
 * Distilled Titan Essence will now reliably upgrade Legion Legendary items from 910 to 940.
 * Professions
 * An appropriate amount of Obliterum Ash is now given from obliterating crafted items.
 * Quests
 * Players are no longer prevented from entering the Vault of Eyir if "The Gates Are Closed" is available.

March 28

 * Creatures
 * Skittering Demons and Sister Silkreaver should no longer randomly evade.
 * Dungeons and Raids
 * The Nighthold
 * The Achievement Ahead of the Curve: Gul'dan can once again be earned. It will be available until Tomb of Sargeras opens.
 * Quests
 * Completing World Quests that award reputation should again bring you across the threshold from to.
 * Gryphons should be easier to shoot during "The Splintered Fleet".
 * Players should now be able to turn in "The Final Judgement" after completing it.
 * Zone
 * Players who die in Xylem's Tower or the surrounding area are now placed at the closer tower graveyard.

March 21

 * The Nighthold
 * Spellblade Aluriel
 * Mark of Frost damage reduced by 10% in Mythic difficulty.
 * Mark of Frost Explosion damage reduced by 10% in Mythic difficulty.
 * Detonate: Arcane Orb damage reduced by 15% in Mythic difficulty.
 * Spellblade Aluriel's and all additional enemies' health reduced by 10% in Mythic difficulty.
 * Star Augur Etraeus
 * Felflame damage reduced by 20% on all difficulties.
 * Thing That Should Not Be health reduced by 10% on all difficulties.
 * Star Augur Etraeus health reduced by 10% on Mythic difficulty.
 * Gul'dan
 * Resolved an issue in which a player could retain the visual effects of Bonds of Fel after death.
 * Resolved an issue in which the detonation from Bonds of Fel could occur after the player was combat-resurrected.
 * Items
 * Players are not able to use Fancy Darkmoon Feast or Sugar-Crusted Fish Feast while in combat.
 * UI
 * Looking at the map while in Area 52 now displays Outland, as intended.

March 17

 * Dungeon and Raid
 * The Nighthold
 * Tichondrius
 * Health reduced by 10% on Normal difficulty.
 * Enrage timer increased by 60 seconds on Normal difficulty.
 * Gul'dan
 * Resolved an issue that could cause Eye of Gul'dan to inflict damage faster than intended.
 * Events
 * Un'Goro Madness
 * The amount of healing done by Absorb Tar has been significantly reduced.
 * Clutchmother Zavas' grubs should now despawn after she is defeated or leaves combat.

March 14

 * Dungeon and Raid
 * The Nighthold
 * Star Augur Etraeus
 * Voidling health scaling has been adjusted to be slightly lowered for 10 players, and slightly increased for 30 players on Raid Finder, Normal, and Heroic difficulties.
 * The time at which Star Augur Etraeus casts Big Bang has been increased by 30 seconds on Raid Finder, Normal, and Heroic difficulties.
 * Enemies
 * All devilsaurs in Un'Goro Crater now scale to max level. It's madness out there!
 * Items
 * Dino Mojo now works properly if there is one item stack used.
 * Player versus Player
 * The Monk talent Ring of Peace and the Mage talent Arcane Orb should no longer trigger a Warlock's Call Observer more than once per cast.
 * Quests
 * Kor'vas Bloodthorn, Lord Maxwell Tyrosus, and Lord Jorach Ravenholdt all forgot something at the Class Hall after being sent on a Mission. They are now available to receive "An Urgent Warning".

March 7

 * Weekly Event
 * Completing Shado-Pan Monastery now counts toward the Timewalking quest "A Shrouded Path Through Time", as intended.
 * Fixed a bug that was causing bosses to drop loot in unintended ways.
 * Class
 * Monk
 * Casting Enveloping Mist while channeling Soothing Mist no longer consumes Thunder Focus Tea.
 * Items
 * Mage
 * (Arcane) The Regalia of Everburning Knowledge 4-piece bonus should no longer sometimes fail to reduce the cooldown of Evocation when Arcane Missiles is cast after Arcane Blast.
 * Monk
 * (Brewmaster) Gai Plin's Soothing Sash should no longer generate threat when it heals.
 * Warrior
 * (Protection) Mannoroth's Bloodletting Manacles should no longer generate threat when it heals.
 * Player versus Player
 * Monk
 * Hot Trub's damage is now capped at 20% of the Monk's maximum health, will no longer critically strike, and is no longer being increased by the caster's damage multipliers.

March 3

 * Chat
 * Players are now able to send messages to General and Trade chat while inside the Paladin and Rogue class halls.
 * Class
 * Warrior
 * Healing from Inspiring Presence does not generate threat.
 * Event
 * The date of the Un'Goro Madness micro-holiday has been changed to April 17, ending April 19.
 * Items
 * Kil'jaeden's Burning Wish now breaks stealth when used.
 * Player versus Player
 * Honorless Target is now properly applied to intended targets.
 * Quests
 * Ocean Guardians now respawn faster for the quest "Nagana Happen", so actually, something more is indeed gonna happen.

February 27

 * Dungeons
 * Mythic Keystone Dungeons
 * Necrotic Rot will now expire after leaving combat.
 * Grimrail Depot
 * Resolved an issue where the client scene showing party members boarding The Grimrail would fail to play correctly.
 * Items
 * Oakheart's Gnarled Root's movement speed reduction can now be suppressed.
 * Six-Feather Fan's movement speed reduction can now be suppressed.
 * Faulty Countermeasure's movement speed reduction can now be suppressed.
 * Player versus Player
 * Druid
 * (Balance) Faerie Swarm's movement speed reduction can now be suppressed.
 * Mage
 * (Arcane) Chrono Shift's movement speed reduction can now be suppressed.
 * Warlock
 * (Destruction) Fel Fissure's movement speed reduction can now be suppressed.

February 21

 * Class
 * Death Knight
 * Virulent Plague damage-over-time damage increased 67%.
 * Summon Gargoyle-- Gargoyle Strike damage increased 50%.
 * Dark Arbiter-- Val'kyr Strike damage increased 16%.
 * Death Grip should no longer ignore Grounding Totem.
 * Hunter
 * (Marksmanship) Piercing Shot will no longer deal less potential damage when the Focus-cost-reduction effect of the Eagletalon Battlegear (4-piece) is active.
 * Paladin
 * The Light Saves now triggers when the Beacon of Faith target's health drops below 50%.
 * Priest
 * Shadow Mend now deals appropriate damage to low-level players.
 * Shadow Word: Pain (with the Misery (priest talent) talent) is now properly applied to the target when out of range.
 * Items
 * (Hotfix in testing) Skardyn's Grace: The duration of the on-use effect of item has been increased from 20 seconds to 35 seconds, and the amount of Mastery it rewards has been reduced proportionately.
 * Player versus Player
 * Death Knight
 * Dark Simulacrum's cooldown has been reduced to 25 seconds (was 30 seconds).
 * Blood
 * Blood Death Knights no longer deal reduced damage in PvP situations (was a reduction of 10%).
 * Unholy
 * Crypt Fever (PvP talent)'s damage has been reduced by 15%.
 * Damage of Virulent Plague, Summon Gargoyle, and Dark Arbiter has been reduced to offset the baseline increases above, leaving these abilities unchanged in PvP.
 * Druid
 * Restoration
 * Nourish now reduces the cast time of Healing Touch by 0.2 seconds (was 0.5 seconds).
 * Nourish will now only apply Regrowth's heal over time effect (was both the initial heal and the heal over time effect).
 * Abundance now reduces the cast time of Healing Touch by 5% per Rejuvenation active in PvP situations (was 10%).
 * Fixed a bug that caused Nature's Essence to fail to heal on Wild Growths cast in PvP if the Druid had the Nourish or Overgrowth Honor Talents.
 * Hunter
 * Survival
 * Caltrops now deals 20% less damage in PvP, and reduces movement speed by 50% (was 70% speed).
 * Survival Hunter's PvP Template Agility has been reduced by 2.5%.
 * Marksmanship
 * Healing Shell now heals for its full value in PvP.
 * Aimed Shot now deals an additional 5% damage in PvP situations.
 * Marksmanship Hunter's PvP Template Agility has been increased by 5%.
 * Marksmanship Hunter's PvP Template now has 150% Haste (was 175%), 100% Mastery (was 75%), and 120% Armor (was 100%).
 * Beast Mastery
 * Beast Mastery Hunter's PvP Template Agility has been increased by 5%.
 * Beast Mastery Hunter's PvP Template now has 130% Haste (was 100%).
 * Beast Mastery Hunter's PvP Template now has 125% Versatility (was 100%).
 * Beast Mastery Hunter's PvP Template now has 75% Mastery (was 100%).
 * Beast Mastery Hunter's PvP Template now has 70% Critical Strike (was 100%).
 * Beast Mastery Hunter's PvP Template now has 120% Armor (was 100%).
 * Mage
 * Fire
 * Cauterizing Blink (artifact trait)'s heal has been reduced by 33% in PvP situations.
 * Fire Mage's PvP Template Stamina and Intellect have been reduced by 5%.
 * Paladin
 * Holy
 * Avenging Crusader once again ignores line of sight when healing.
 * Avenging Crusader will now cause Judgment and Crusader Strike to heal even if their damage is absorbed.
 * Fixed a bug that caused Spreading the Word to make Blessing of Freedom trigger Cleanse's cooldown.
 * Retribution
 * Retribution Paladin PvP template now has an additional 3% Strength.
 * Priest
 * Discipline
 * Inner Renewal now causes Power Word: Radiance to refund 25% of its mana cost when self-cast (was 50%).
 * Rogue
 * Assassination
 * Fixed a bug that caused Deadly Brew's additional free Wound Poison effect to increase to Kingsbane's damage.
 * Poison Bomb's damage has been reduced by 30% in PvP.
 * Wound Poison's healing reduction effect has been reduced to 20% in PvP (24% with Master Poisoner).
 * Assassination Rogue's PvP Template Agility has been reduced by 5%.
 * Shaman
 * Elemental
 * Elemental Shaman's PvP Template Intellect and Stamina have been increased by 5%.
 * Enhancement
 * Enhancement Shaman's PvP Template Agility has been increased by 10%, and Stamina has been increased by 5%.
 * Stormstrike deals 20% less damage in PvP (was 15% less damage).
 * Restoration
 * Restoration Shaman's PvP Template now has 130% Versatility (was 100%).
 * Warrior
 * Arms
 * Arms Warrior PvP template now has an additional 5% Strength, 5% Stamina, and 10% Armor.
 * Arms Warrior PvP template now has 150% Versatility (was 125%).
 * Fury
 * Endless Rage now increases the duration of Enrage (warrior ability) by 1 second (was 2 seconds).
 * Warlock
 * Destruction
 * Chaos Bolt's damage has been increased by 25% in PvP situations.
 * Reverse Entropy reduces the cast time of Chaos Bolt by 0.25 seconds in PvP situations (was 0.5 seconds).
 * Backdraft reduces the cast time of Chaos Bolt and Rain of Fire by 15% in PvP situations (was 30%).
 * Demonology
 * Demonology Warlock's PvP Template Intellect has been increased by 5%.
 * Demonology Warlock's PvP Template now has 150% Haste (was 100%), 75% Versatility (was 100%), and 75% Mastery (was 100%).

February 16

 * Class
 * Druid
 * Ferocious Bite works correctly if cast with less than 50 energy while Omen of Clarity is active.
 * Paladin
 * Fervent Martyr's spell highlight correctly displays at 2 stacks of the mana cost buff.
 * Shaman
 * Primal Elementals despawn if you change talents.
 * Dungeons and Raids
 * The Nighthold
 * Grand Magistrix Elisande
 * Elisande's health has been reduced by 10% on all difficulties.
 * Cascadent Star is now cast approximately 40% more often than before on all difficulties.
 * Cascadent Star's damage has been increased by 20% on all difficulties.
 * Player versus Player
 * Monk
 * Double Barrel's stun effect now gains benefit from the Smashed artifact trait.
 * Professions
 * Alchemy
 * (Hotfix in testing) Crafting an additional Infernal Alchemist Stone at rank 3 will no longer consume double reagents.
 * Quests
 * Players who have begun the Nightborne Insurrection storyline without having previously completed Building an Army will now have the quest available to them from Thalyssra.
 * (Hotfix in testing) Players should no longer get into a bugged state if they logout or accept a queue during the final event of the Archaeology quest Laying to Rest.

February 14

 * Classes
 * Monk
 * Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.
 * Sheilun's Gift now correctly starts Soothing Mist if the previous cast was Renewing Mist.


 * Dungeons and Raids
 * The Nighthold
 * Nighthold bosses should always drop Artifact Power.


 * Player versus Player
 * Dalaran Underbelly
 * The number of players who can be targeted by Screek's Focused Gust has been reduced.
 * The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
 * Priest
 * Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

February 13

 * Classes
 * Druid
 * (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
 * Hunter
 * Beastial Ferocity can now critically strike.
 * On the Trail can now critically strike.
 * Priest
 * Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
 * Shaman
 * Greater Earth Elemental now correctly pulses Earth Elemental (shaman ability) threat to a 15-yard radius.


 * Player versus Player
 * Shaman
 * The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.


 * Quests
 * (Hotfix in testing) Corrupted Essence drop rates have been increased for "The Emerald Nightmare: Essence of Power".

February 9

 * Dungeons and Raids
 * The Nighthold
 * Star Augur Etraeus
 * The following abilities' damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
 * Coronal Ejection
 * Shatter
 * Fel Impact
 * Comet Impact
 * Iceburst
 * Felburst
 * Developers' notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.
 * Holiday
 * All versions of "Crushing the Crown" should now grant the achievement Dangerous Love.
 * Player versus Player
 * Monk
 * (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
 * (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
 * (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7

 * Dungeons and Raids
 * The Nighthold
 * Spellblade Aluriel
 * (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
 * (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
 * Star Augur Etraeus
 * (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
 * (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
 * Developers' Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.
 * Holiday
 * Players should be able to place Love Fools in battlegrounds, as intended.
 * Items
 * Legion Legendary items can no longer be destroyed.
 * Developers' notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It's completely false.
 * Priest
 * Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
 * Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al'maiesh, the Cord of Hope is equipped.
 * Player versus Player
 * Warlock
 * Entrenched in Flame will now properly function with Shadowburn.

February 6

 * Classes
 * Hunter
 * With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.
 * Items
 * Artifact Power won from bonus rolls will no longer display for other members of your group.
 * Player versus Player
 * Shaman
 * Earthbind Totem will no longer take unintended additional damage from player attacks.
 * Spirit Link's mana has been increased to 35% base mana (was 15%).
 * Spirit Link's damage can no longer be mitigated by Absorption effects.
 * Spirit Link's duration has been reduced to 20 seconds.

February 3

 * Classes
 * Demon Hunter
 * (Vengeance) Fixed an issue where Sever (demon hunter ability) did not consume the buff from the Blade Turning talent.
 * Rogue
 * A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above (rogue ability), Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.
 * Chat
 * After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.
 * Dungeons and Raids
 * The Nighthold
 * Elisande
 * Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.
 * Player versus Player
 * Assassination Rogue Agility reduced by 5% in PvP situations.

January 31

 * Classes
 * Druid
 * Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
 * Mage
 * Frost
 * Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
 * Developers' notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry (mage ability), then Ice Lance, then Instant Flurry again, then Ice Lance.
 * Ebonbolt (artifact trait) now travels slightly slower.
 * Developers' notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
 * The first missile from a Flurry cast should now hit sooner.
 * Developers' notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn't standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
 * Priest
 * Atonement will now heal players who are out of line of sight of the Priest.
 * Rogue
 * Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
 * Crippling Poison, Pistol Shot, and Nightblade (rogue ability)/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
 * Dungeons and Raids
 * The Nighthold
 * Gul'dan
 * Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.
 * Events
 * The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl. The Tavern Crawl is cancelled. Khadgar sends his apologies!
 * Items
 * Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
 * Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.
 * Player versus Player
 * Demon Hunter
 * Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
 * Hunter
 * Mending Bandage will now remove bleed effects on targets other than the Hunter.
 * Monk
 * Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
 * Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
 * Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
 * Priest
 * Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30

 * Classes
 * Paladin
 * The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
 * Warlock
 * Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.
 * Companions
 * Lagan is no longer tradeable, and is unique.
 * Dungeons and Raids
 * The Nighthold
 * Krosus
 * The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.
 * Gul'dan
 * Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve [sic] warning text.
 * Player versus Player
 * Alterac Valley
 * Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete Empty Stables.
 * Demon Hunter
 * Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
 * Paladin
 * Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
 * Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
 * Priest
 * Vim and Vigor now increases the value of absorption effects.
 * Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26

 * Classes
 * Druid
 * Fixed a bug that caused Ironfur's duration to be inaccurate when modified by time effects.
 * Monk
 * Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).
 * Dungeons and Raids
 * The Nighthold
 * High Botanist Tel'arn
 * High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.


 * Items
 * Artifact Power items now have a sell price.
 * Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25

 * Achievements
 * Pillars of Creation (achievement) now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.
 * Classes
 * Druid
 * Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
 * Monk
 * Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.
 * Dungeons and Raids
 * Maw of Souls
 * Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
 * The Nighthold
 * Spellblade Aluriel
 * Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.
 * Items
 * Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.
 * Player versus Player
 * Druid
 * Sharpened Claws does not cause Thrash (Bear Form) to cost 15 Rage.
 * Quests
 * Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest "The Nighthold: Darkness Calls".

January 24

 * Classes
 * Monk
 * Essence Font (monk ability)'s periodic effect can now correctly critical heal.
 * Rogue
 * Shadow Dance should no longer sometimes consume a charge but fail to trigger.
 * Dungeons and Raids
 * Mythic Keystone Dungeons
 * Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
 * Mythic 13 – 875
 * Mythic 14 – 880
 * Mythic 15 – 885
 * Items from the weekly Grand Challenger's Bounty will be of the following item levels:
 * Mythic 13 – 890
 * Mythic 14 – 895
 * Mythic 15 – 900
 * Items
 * Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
 * Developers' Notes: Aluriel's Mirror's detonation effect is strong when it activates, but hard to rely on. We're increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
 * Animated Exoskeleton: Absorb amount increased by 33%.
 * Arcanogolem Digit: Damage increased by 30%.
 * Claw of the Crystalline Scorpid: Damage increased by 30%.
 * Convergence of Fates:
 * (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
 * (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
 * (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
 * (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity (monk talent).
 * (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
 * Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
 * Developers' Notes: Since Draught of Souls deals Shadow Damage, it's increased by Unholy's Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It's currently a little too low, however, so we're increasing the damage it deals for Unholy.
 * Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
 * Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
 * Fury of the Burning Sky: Damage increased by 40%.
 * Icon of Rot: Damage increased by 40%.
 * Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
 * Perfectly Preserved Cake: Absorb amount increased by 140%.
 * Pharamere's Forbidden Grimoire: Damage increased by 85%.
 * Star Gate: Damage increased by 30%.
 * Player versus Player
 * Druid
 * Guardian Druids now have 5% less Agility in PvP.
 * Hunter
 * Survival Hunters now have 7.5% less Agility in PvP.
 * Paladin
 * Protection Paladins now have 5% less Strength in PvP.
 * Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
 * Priest
 * Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
 * Shaman
 * Elemental
 * Icefury (shaman talent) and Icefury Overload's damage is reduced by 35% in PvP situations.
 * Icefury now increases the damage of Frost Shock by 300% in PvP situations.
 * Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
 * Damage to pets and guardians will no longer contribute to Lightning Rod (shaman ability) damage in Arenas and Battlegrounds.
 * Enhancement
 * Windfury can no longer be activated by Windfury Totem's Windfury.

January 23

 * Classes
 * [All class changes below will take effect with weekly realm restarts in each region.]
 * Druid
 * Feral
 * Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe (Cat Form), Thrash (Cat Form), Rip).
 * Developers' Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
 * Hunter
 * Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
 * Developers' Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
 * Marksmanship
 * Arcane Shot now generates 8 Focus (was 5).
 * Multi-Shot now generates 3 Focus per target hit (was 2).
 * Sidewinders damage increased by 33%.
 * Developers' Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators. We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
 * Mage
 * Arcane
 * Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
 * Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
 * Amplification now increases Arcane Missiles damage by 12% (was 15%).
 * Developers' Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
 * Fire
 * Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix's Flames, Pyroblast, Scorch).
 * Pyroblast mana cost reduced by 20%.
 * Flamestrike mana cost reduced by 17%.
 * Developers' Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
 * Frost
 * Increased the damage of most Frost spells and abilities by 4% (Ebonbolt (artifact trait), Blizzard, Cone of Cold, Flurry (mage ability), Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
 * Comet Storm damage increased by 30%.
 * Flurry (mage ability) now fires its missiles faster.
 * Developers' Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
 * Monk
 * Brewmaster
 * Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
 * Breath of Fire damage increased 11%.
 * Developers' Notes: Brewmasters could use a bit of help on damage, especially in AoE.
 * Paladin
 * Retribution
 * Crusade now increases damage and Haste by 3% per stack (was 3.5%).
 * Blade of Justice damage increased by 20%, unchanged in PvP.
 * ''Developers' Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
 * ''As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
 * Warlock
 * Destruction
 * Chaos Bolt damage increased by 9%.
 * Rain of Fire damage increased by 30%.
 * Cataclysm (warlock ability) damage increased by 29%.
 * Developers' Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.
 * Dungeons and Raids
 * Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
 * The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
 * Siege of Orgrimmar
 * Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
 * The Nighthold
 * High Botanist Tel'arn
 * High Botanist Tel'arn now takes more time between using abilities on Normal difficulty.
 * Gul'dan
 * Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
 * Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.
 * Items
 * Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
 * Feretory of Souls should no longer be activated by a spell that did not complete casting.
 * Player versus Player
 * [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
 * Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
 * [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
 * You can no longer target a flag carrier with Guardian of the Forgotten Queen.
 * Demon Hunter
 * Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target's health in damage each time it activates.
 * Mage
 * Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
 * Warlock
 * Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.
 * Professions
 * Archaeology
 * The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.
 * Quests
 * Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
 * Felsworn Defilers now spawn in more locations during "The Felsworn Must Fall".

January 18

 * Brawler's Guild
 * Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
 * Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
 * During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
 * The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
 * Strange Thing's uninterruptible casts should not be interruptible by any means.
 * Strange Thing's debuffs can no longer be dispelled by players.
 * Classes
 * Hunter
 * Flanking Strike can correctly be used at level 12 when it is learned.
 * Class Halls
 * Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.
 * Dungeons and Raids
 * Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.
 * Items
 * (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
 * Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
 * (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul'dan, Implosion, or Shadowflame.
 * Whispers in the Dark: casting speed increase has been reduced by 15%.
 * Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.
 * Legion Companion App
 * Added notifications for Android.
 * Player versus Player
 * Stamina increased by 10% for all specs.
 * Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
 * Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
 * Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
 * Druid
 * Balance
 * Echoing Stars now deals 25% less damage to players.
 * Starfall now deals 25% less damage to players.
 * Professions
 * Archaeology
 * The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.
 * Quests
 * Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17

 * Brawler's Guild
 * Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
 * Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.
 * Dungeons and Raids
 * Emerald Nightmare
 * Mythic Emerald Nightmare now allows cross-realm raid groups.
 * The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
 * Karazhan
 * Druids can now ride a Rodent of Unusual Size while shapeshifted.
 * Professions
 * Inscription
 * The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
 * The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.
 * Classes
 * Death Knight
 * Blood
 * Blooddrinker damage reduced by 40% (unchanged in PvP).
 * Demon Hunter
 * Havoc
 * Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon's Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis (Havoc), and Throw Glaive damage reduced by 2%.
 * Chaos Blades now increases autoattack damage by 150% (was 200%).
 * Eye Beam now only extends the duration of Metamorphosis once, with the Demonic (demon hunter talent) talent.
 * Fel Mastery now grants 30 Fury (was 25).
 * Druid
 * Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
 * Hunter
 * Beast Mastery
 * Cobra Shot damage increased by 46%.
 * Chimaera Shot damage increased by 10%.
 * Barrage damage increased by 10%.
 * Kill Command damage increased by 10%.
 * Marksmanship
 * Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-Shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
 * Survival
 * Carve, Flanking Strike, Explosive Trap direct damage, Mongoose Bite, Raptor Strike damage increased by 7%.
 * Explosive Trap damage over time, Lacerate (hunter ability), and Serpent Sting damage increased by 12%.
 * Caltrops damage reduced by 10%.
 * On the Trail damage increased by 36%.
 * Mage
 * Fire
 * Flame Patch damage reduced by 17%.
 * Frost
 * Ray of Frost damage increased by 12%.
 * Monk
 * Windwalker
 * Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
 * Paladin
 * Retribution
 * Execution Sentence damage reduced by 15%.
 * Priest
 * Discipline
 * Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
 * Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
 * Shadow
 * Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
 * Shadow Word: Pain damage reduced by 11%.
 * Vampiric Touch damage reduced by 14%.
 * Rogue
 * Assassination
 * Agonizing Poison increases damage by 3.5% per stack (was 4%).
 * Shaman
 * Elemental
 * Lightning Bolt damage increased by 9%.
 * Enhancement
 * Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
 * Hailstorm (shaman talent) damage increased by 29%.
 * Boulderfist (shaman talent) damage increased by 15%.
 * Fury of Air damage reduced by 12%.
 * Doom Vortex damage increased by 33%.
 * Warlock
 * Affliction
 * Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
 * Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
 * Demonology
 * Shadow Bolt damage increased by 42%.
 * Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
 * Warrior
 * Protection
 * Charge, Devastate, Devastator (warrior talent), Heroic Throw, Ravager (warrior ability), Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
 * Revenge and Thunder Clap damage reduced by 14%.
 * Items
 * Kil'jaeden's Burning Wish: Damage increased by 55%.
 * Paladin
 * Chain of Thrayn: Damage bonus reduced from 20% to 10%.
 * Priest
 * Anund's Seared Shackles' stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
 * Mother Shahraz's Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
 * Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
 * Rogue
 * Duskwalker's Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).
 * Player versus Player
 * Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
 * Death Knight
 * Frost
 * Frost Death Knight PvP template Strength reduced to 75% (was 80%).
 * Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
 * Breath of Sindragosa's damage is reduced by 40% in PvP.
 * Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
 * Chill Streak now deals 3% of the target's health in damage (was 8%).
 * Chill Streak now bounces 9 times (was 5).
 * Chill Streak will now bounce to a target within 8 yards (was 15 yards).
 * Chill Streak now has a slightly longer delay before bouncing.
 * Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
 * Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
 * Demon Hunter
 * Havoc Demon Hunters' PvP template Agility has been reduced to 80% (was 85%).
 * Druid
 * You can no longer stack Ferocious Wound on targets.
 * Balance Druids' PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
 * Feral Druids' PvP template Agility has been reduced to 90% (was 100%).
 * Guardian
 * Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
 * Overrun now has diminishing returns in the Stun category.
 * Overrun's cooldown has been increased to 25 seconds.
 * Sharpened Claws now increases the damage of Swipe (Bear Form) and Thrash (Bear Form) by 50% (was 100%).
 * Mage
 * Arcane
 * Arcane Mages' PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
 * Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
 * Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
 * Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
 * Fire
 * World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
 * World in Flames now increases the damage of Flamestrike by 20% (was 30%).
 * Flamestrike now deals 90% damage in PvP situations (was 100%).
 * Meteor now deals 70% damage in PvP (was 100%).
 * Frost
 * Damage caused by Chilled to the Bone no longer breaks crowd control effects.
 * Chilled to the Bone's damage has been increased by 250%.
 * Concentrated Coolness now increases the damage of Frozen Orb (mage ability) by 250%.
 * Burst of Cold now increases the damage of Cone of Cold by 800%.
 * Priest
 * Shadow
 * The damage of Vampiric Touch is reduced by 25% in PvP situations.
 * Warlock
 * Affliction
 * Curse of Shadows increases magical damage over time effects by 20% (was 30%).
 * Death's Embrace (warlock talent) increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
 * Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
 * Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
 * Destruction
 * Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
 * Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
 * Firestone now grants an additional 75% Critical Strike (was 100%).

January 13

 * Brawler's Guild
 * Strange Thing is now immune to knockback.
 * Fixed a bug preventing the Thwack U encounter from ending properly.
 * Classes
 * Demon Hunter
 * Metamorphosis (Vengeance) (Vengeance) will properly reset its cooldown after a raid encounter ends
 * Hunter
 * Ranger's Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
 * Mage
 * Fixed the animation for Cold Snap.
 * Fixed a bug where Flurry (mage ability)'s missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
 * Shaman
 * Lava Lash will no longer incorrectly activate Windfury.
 * Warlock
 * Impending Doom will now cause Doom to tick more often in addition to reducing its duration
 * Dungeons and Raids
 * The Sunwell
 * Burn cannot be taken outside of the instance.
 * Items
 * Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
 * The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.
 * Player versus Player
 * Demon Hunter
 * Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
 * First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
 * Fury of the Illidari deals 30% less damage in PvP situations. This also reduces the amount of damage that Rage of the Illidari will deal to targets.
 * The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).
 * Professions
 * Enchanting
 * All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11

 * Classes
 * Demon Hunter
 * Vengeance Demon Hunter's Metamorphosis (Vengeance) bonus to Armor no longer affects temporary Armor such as Unbending Potion.
 * Druid
 * Fixed a bug where Travel Form was not granting its full intended movement speed.
 * Hunter
 * Fixed a bug where sometimes Stomp would not hit the target.
 * Mage
 * Ray of Frost is now correctly modified by the Frigid Winds talent.
 * Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
 * Winter's Chill will apply to targets of Flurry (mage ability) even if the caster is facing away from the target at the time.
 * Monk
 * Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
 * Priest
 * Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.


 * Dungeons and Raids
 * Trial of Valor
 * Helya
 * Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.


 * Player versus Player
 * Priest
 * Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
 * Rogue
 * Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
 * Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.


 * Professions
 * Enchanting
 * Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10

 * Brawler's Guild
 * Financial Support buffs should now be cleared between matches.
 * The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
 * The Prediction Incentives NPCs can now be clicked through players.
 * Johnny Awesome should no longer yell across servers.


 * Classes
 * Death Knight
 * Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target's armor.
 * The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
 * Priest
 * Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
 * Warlock
 * Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.


 * Class Halls
 * Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.


 * Items
 * Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Doom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.


 * Player versus Player
 * Fixed an issue where some Paladin Fearless Gladiator's armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
 * All Artifact traits after 34 are now disabled in PvP instances.
 * Ashran
 * Several Wand and Scroll items should once again be usable within Ashran.
 * Priest
 * Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).


 * Quests
 * Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
 * During Test at Sea, the North Fleet Reservists will once again spawn so that you can drop plague vials on them.