User:Surafbrov/Unknown patch

=Patch 1= These patch notes were obtained from the same website that had the patch 0.5.3 patch notes. http://www.bloodwinterclan.com/forums/viewtopic.php?t=2925

The release date for these patch notes were Friday, November 21, 2003. Patch 0.5.3 was released on December 11, 2003. The only known patch prior to 0.5.3 was patch 0.3.4, however this was the E3 2003 build which took place in May. Perhaps a 0.5.0, 0.5.1, or a 0.5.2 patch did happen.


 * Patch notes:

Welcome to our first major patch for Friends and Family! The biggest news is that we have enabled the Dwarves for play. The classes remain the same, but you will be able to explore the Dwarven lands and help us to polish them with your comments. Be sure to use the /suggest and /bug features to submit your feedback, and post em to the forums while you are at it!

Your Human characters have been disabled, but not deleted. You will return to them at a later time when we are ready to test higher level zones. I have to say again that all of you have been doing a fantastic job helping us out. Keep it up!

We've also added over 400 more Friends and Family to the program to help increase load. Expect to see some new faces around town.

The Alpha has been relatively stable. The most common problems and their solutions are:
 * Log In/Patching Problems. In most cases this is because you need to update your IP information (click on the Manage Account Button on the WOW Login screen). Also, sometimes the patch or realm servers are down.
 * Video Options Crashing. Adjusting your video options and then attempting to click on a creature can cause a crash. Make sure you log out after setting your options and then log back into the game to avoid the crash.
 * Slow Framerates in General. One tip that might help. Check your BIOS settings and make sure your AGP Aperture setting is set to at least 256 if not higher.
 * Slow Framerates on Macintosh. Disabling the "Trilinear Filtering" option in the game's Options menu (Esc key) might increase frame rate on certain video cards.
 * Crashing with errors 132 or 0 ("No Output Device" Errors). These are almost always due to drivers being out of date. Make sure you have the latest version of your Video and Sound drivers installed, and that you have DirectX 9.0 installed. This goes for whether you get the errors or not, as it can affect a whole number of things like graphical glitches and other strange behavior with the game.
 * GeForce 5200FX. We are working with NVidia to resolve the slow framerate issues with the 5200FX.
 * Who and Whois Crash. Repeated use of the Who command has been reported to cause a lockup/crash.
 * Exiting Game Crash. If you use ALT-F4 to end the WoW client or "Exit Now" from the quit dialog you will receive a crash.

Okay, here are all the changes for this patch:

Spells & Abilities

 * Devotion Aura tooltip fixed.
 * Skill gain rates changed for many Holy spells.
 * Skill gain rates changed for many Arcane spells.
 * Potions now useable while immune to physical.
 * Auras no longer pulse state effects on the Paladin or his party members.
 * Food/Drink now auto-sit you, and you must remain seated to gain the benefits.
 * Training cost of Divine Favor (Rank 2) reduced to 7s 50c.
 * Divine Favor (Rank 1 and 2) now makes you immune to all spells and purges existing debuffs.
 * Divine Favor (Rank 1) duration increased from 5 to 6 seconds.
 * Fist of Justice animation changed.
 * Mechanical Immunity template changed (e.g. Harvest Golems no longer immune to Frostbolt, Arcane Missiles, Holy Strike, and Sundering Strike).
 * Holy Strike tooltip changed...it's hopefully more clear now.
 * Dispel Magic (Rank 1) available at level 18, from 22.
 * Dispel Magic (Rank 2) available at level 32, from 36.
 * Arcane Missiles no longer aggroes the target immediately, only the actual missiles will generate threat.
 * Auras skill line removed from character skill list...and it no longer has any effect on Auras.
 * Holy Word: Shield now generates threat.
 * Divine Favor/Divine Shield cooldown increased to 2 minutes.
 * Heals and Buffs now generate 33% less threat.
 * The bonus damage versus undead has been removed from the Holy Strike line.
 * Seal of Salvation is now a 14th level spell.
 * Seal of Protection is now an 18th level spell (raised from 14th level).
 * Seal of Fury is now a 36th level spell (raised from 12th level).

Tradeskills

 * Armor kits made by leatherworkers can only be applied to Chest, Legs, Hands, Feet now.
 * Mining Times changed to 3 seconds from 5 seconds per attempt.
 * Add timing to applying sharpening stones/weightstones
 * Many Smithing Recipes changed slightly and generally made easier
 * Wool drops increased slightly at levels 16-30
 * Survival Skill expanded and improved. (And Survival Fires no longer burn anyone)
 * Copper nodes increased somewhat in 10-20 and 20-30 zones.
 * Engineering skillups reduced on blasting powder and dynamite

Combat & Looting

 * New, improved random number generator should result in fewer "runs" of deflects and loot should be better distributed.

Items

 * Relics removed (Priest only trinket items)
 * Mana Potions now are on drop tables
 * Mana potion effectiveness increased significantly

Transports & Exploration

 * Gryphon to Ironforge/Stormwind made prohibitively expensive. Please play in the Dwarven lands.
 * Exploration Experience added when you find a new location.
 * Disabled ports to Kalimdor so we can concentrate testing in key areas.

Misc

 * Corpse decay is much faster now for mobs and players.
 * Trading with full bags no longer disconnects both players.
 * Added "/random x [y]" to generate a random number from 1 to x (or x to y), and sends the results to nearby players
 * Names above party members' heads are now a different shade of blue, making it easier to differentiate party members
 * Terms of Service now clearly states that profanity and other obscenities are prohibited from names.

Quests & Mobs

 * Creatures chase slower now, giving players a greater chance of escape.
 * "Elmore's Task" quest text change to better describe Grimand Elmore's location.
 * "Give Gerard a Drink" quest text change to better describe it as a "repeatable" quest.
 * Spawn times in Fargodeep Mine increased.
 * "Wanted: Hogger" quest now listed as Elite. Elite quests either target elite mobs or send the player into areas containing elite mobs.
 * "Kobold Candles" and "Shipment to Stormwind" quests updated. First quest's candle requirement slightly increased. Second quest's candle requirement removed.
 * "Cloth and Leather Armor" quest text updated.
 * "Jasperlode Mine" quest updated. The "Scout through the Jasperlode Mine" trigger was expanded.
 * Finding Oats for Poor Old Blanchey should be easier.
 * The coin reward was significantly increased for the Dry Times quest in Redridge.
 * Old Murk-eye was lowered to level 20 but made an Elite mob.
 * Increased the number of Harvest Golems/Watchers/Reapers.
 * Increased the drop rate on Miner's Union Cards.

Bugs Fixed

 * "Walking Dead" problem fixed. No more ghost MOBs.
 * Sounds now play at correct volumes. Distant combats will not sound as if they are right next to you.
 * Targeting corpses for looting should be much easier now.
 * Fixed the problem where if the local player possessed a unit (such as Eye of Kilrogg) and moved it around, the game would assert or access violate.
 * Spells controlling the local player's movement (such as Fear) no longer cause the client to crash.
 * Hit testing (mouse clicks) models was occasionally causing access violations due to models being hit tested before having been animated for the first time. Fixed.
 * Players' movement speed is no longer incredibly slow after re-spawning from a death while swimming upwards.
 * The jump animation sequence is no longer interrupted by the fall animation, unless the player falls past the elevation from which he jumped.
 * Many numerous small bug fixes in.
 * If the server crashes during a vendor transaction, you will no longer lose your gold without having the purchased items.
 * Corpses no longer replay their death animation and sounds whenever you encounter them for the first time. This should have an impact on performance in areas heavily laden with corpses.
 * Falling through world should now port you to your last bindpoint.

Once again, thank you for your help in testing the Alpha of World of Warcraft!

=Patch 2= These patch notes were obtained from the same website that had the patch 0.5.3 patch notes (and the above patch notes). http://www.bloodwinterclan.com/forums/viewtopic.php?t=3068

The release date for these patch notes were Thursday, January 15, 2004.


 * Patch notes:

Welcome to the Tri-Horde push. Break out that ugly stick, it's time to try out the Orcs, Trolls & Tauren! We've added many new features and tweaked a whole lot in this build, so you'll want to scan these notes carefully.

Windows 98 and ME users must download a new patcher from the Friends and Family website.

There is a known instability problem in the instance dungeons. Please enter them at your own risk. There's a good possibility that they will crash, locking you and your party inside. If this happens, you will need to contact EDIT@blizzard.com for a rescue.

When the time comes for everyone to get their older characters back, all of your quest logs will be deleted. Don't panic, you won't have to redo any quests already completed, however all quests in progress will be wiped. You will only have to revisit those NPCs to reaccept the missing quest(s).

Major Changes

 * Orcs, Trolls & Tauren are now playable. Undead are on hold along with Dwarves and Humans. They will be available at a later time.
 * Shaman are now playable.
 * Orgrimmar and Thunder Bluff have been made playable.
 * You can now unlearn skills that you have by clicking on the cancel button to the left of the skill line. Be warned: You will lose all knowledge of that skill, so think twice before canceling it. This does not apply to talents.
 * MACROS are in! Type /macro in the chat menu. Name the macro, select an icon and drag it to the action bar. Use the action bar or type /m [macro name] to run it.
 * /cast has been added which allows you to cast spells by name. Type /cast [spell name] (spell subtext) - Example: "/cast Fireball (Rank 1). To add spell casting to a macro you can type it manually or shift-click a spell in your spell book to add the proper /cast line to the macro.

Mage

 * Mages can now train in dagger proficiency for 2 skill points.
 * Frostbolt and Chilled Effects no longer stack their movement slowing effects.

Priest

 * Inner Fire was raised to level 12 and Mind Vision was raised to level 22.
 * New Priest Spells: Mind Blast (lvl 10), Psychic Scream (lvl 14), Pacify (lvl 20), Brainwash (lvl 20), and Mana Burn (lvl 26).
 * Healing over time generates hate.

Warlock

 * Warlocks can now train in staves proficiency for 2 skill points.
 * Drain Soul now causes damage over time, has a limited duration, and can be resisted.
 * Health funnel has been fixed.
 * Pet transferred hate has been greatly reduced.
 * Curse of Recklessness now prevents the target from fleeing, even if Feared.
 * Hate generation caused by both Life Tap and Curse of Agony have been reduced.
 * Summoned pets should now be able to follow much more closely.
 * Pet summoning will no longer affect the chat window.

Warrior

 * Punishing Blow has been moved to Battle Stance.
 * Cleave has been removed from Warriors.
 * New Warrior Abilities: Thunderclap (lvl 6 - Battle Stance) & Bloodrage (lvl 10 - Defensive Stance)
 * Warriors under the effect of Holy Word: Shield should now generate appropriate rage.
 * Warriors will now generate rage when blocking, parrying and dodging attacks as well as when being blocked, parried, dodged or deflected. Rage generation favors damage caused rather than damage taken.
 * Rage decay rate has been reduced.
 * Sundering Strike has improved.

Items

 * Items with random properties are now dropping in addition to normal drops.

Tradeskills

 * First Aid has been revamped and made significantly more useful.
 * Survival bonuses have increased and the second tier survival fire has been improved.
 * Campfires now go away when the cozy fire effect wears off.
 * Damage now completely interrupts mining, herb gathering and lock picking.
 * Bait has been added to fishing.
 * You can now fish in the Undercity slime.
 * You can now turn in place while fishing.
 * There are new types of fishing areas and new types of things to catch in the Kalimdor zones.

Combat

 * Creatures now call for help when they flee.
 * Players can no longer use items while stunned.
 * Creatures now face and follow their targets while casting a spell.
 * Creature pursuit is now timer based rather than distance based.

Quests

 * Arugal's Folly: Reduced the number of Pyrewood Shackles required from 12 to 6.
 * Recipe for Death: Increased the number of Bear Hearts required to 6. Changed Spider Marrow to Skittering Blood and reduced the number required to 6.
 * Recipe for Death: Increased the coin reward for returning Berard's Journal to the Apothecary.
 * Pyrewood Ambush: Should now be functioning correctly.
 * Fixed issues with Deathstalker Adamant to open the courtyard door.

Creatures/Spawns

 * Dalaran Protector/Warder summoned snakes have been increased in size and given a new texture to make them more noticeable.
 * More Young Night Web Spiders added.
 * More Mindless and Wretched Zombies added.
 * More Scarlet Missionaries and Scarlet Friars added.
 * Dynamic respawn rate slowed in the Azureload Mine.
 * The roads of Hillsbrad are safer to travel now.
 * Various immunities have been removed from monsters throughout Silverpine.
 * Moonrage Whitescalps will no longer deal cold damage.
 * Lupine Horrors will summon fewer illusions.
 * Arugal's teleport spell has had the casting time decreased to make it slightly more challenging to interrupt.

Bugs

 * Fixed problems with elevators.
 * Fixed player movement crashes.
 * Mouse look no longer causes players to run faster.
 * The magic shield around Dalaran Keep no longer appears white in the distance.
 * The pathing problems with wandering creatures are now fixed.
 * Creatures no longer "moon-walk" when they spawn.
 * Toughness bonuses no longer go away temporarily when you level up.
 * In some instances players may get stuck for around 15 second while trying to loot a corpse.
 * There is a known collision error which is being worked on.
 * Macintosh Users: Fixed many crash and cosmetic bugs in the patcher, sound and graphics code. File loading/streaming performance has been improved.
 * Macintosh Users: The minimap still has some known rendering bugs which are being worked on.

Misc.

 * Guild officers are now able to set a "Guild Message of the Day."
 * Key binding layouts are now stored per-account on the local computer.
 * Players can now log out while they are swimming, flying or dead.