User:Morderi/Missions

==World quests=
 * Fields of An'she Treasure
 * Winter Moose Roundup (cut)

Misc

 * Garrison Missions
 * Naval Operations
 * Class Hall Missions (Reconnaissance: Azsuna)


 * MIA
 * Ogre Remedies
 * Relic Hunter:
 * Wanted:
 * Takeout Pizza
 * 509, 510, 511, 530, 531, 532, 645, 646, 648, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 768, 769, 770, 771, 772, 773


 * CHMs start at 775?

=Legion missions=
 * Check with wowdb
 * Nonash non-existent
 * Some missions may not be in the game and need to be tagged as rfb (along with related mobs)
 * Scouting, Zone Support, Defense, Exploration, Generic, Generic 70 (maybe?), Invasion, Patrol, Provision, Recruitment (maybe?)

110	7.0 Class Hall - Generic Missions	900	3	× 250 	5 hrs	3000
 * Absent data
 * A Dying World (mission)
 * A Fel Journey

Senegos' prime consort has sent out a cry for help. We owe it to our allies to send aid. 255	Defense		1		10 sec	100
 * A Friend In Need

110	7.0 Class Hall - Generic Missions	890	3	× 300 	10 hrs	3000
 * A Giant Problem


 * A Tale of Two Suramars
 * A Walk in the Park
 * Advanced Taxidermy
 * Ancestral Arms
 * Ancient Bones (mission)
 * Ancient Secrets
 * Argus Antiquities
 * Armies of Legionfall (mission)


 * Armor of the Eredar
 * Artifact: Aluneth, Greatstaff of the Magna

Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. After passing from her hands, it was eventually locked away in a secret vault, where it remains still. 102	7.0 Class Hall - Campaign Missions	760	2	× 500 	60 min	100
 * Artifact: Deadwind Harvester

Wielded by Sataiel, the first necrolyte, the Deadwind Harvester earned its name by stripping the life from the lands known as Deadwind pass. After centuries locked away, Ulthalesh has been discovered in the posession of the Dark Riders - we must track them down. 102	7.0 Class Hall - Campaign Missions	760	2	× 500 	60 min	100
 * Artifact: Ebonchill

Alodi's greatstaff, Ebonchill, was the bane of many demons in the Legion. After he retired his mantle of Guardian, the staff passed down through his apprentices, eventually lost to time. None know where it resides now, save perhaps Alodi himself. 102	7.0 Class Hall - Campaign Missions	760	2	× 500 	60 min	100
 * Artifact: Felo'melorn

"Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family. Ultimately, the sword was lost in Northrend. 102	7.0 Class Hall - Campaign Missions	760	2	× 500 	60 min	100
 * Artifact: Skull of the Man'ari

The sorcerer Thal'kiel was one of the first Eredar who learned the techniques of summoning and controlling demons. His skull would make a powerful weapon if we can locate it. 102	7.0 Class Hall - Campaign Missions	760	2	× 500 	60 min	100 110	7.0 Class Hall - Generic Missions	880	3	× 200 	13 hrs	3000
 * Augmenting Our Assault
 * Aw, Shucks!

110	7.0 Class Hall - Generic Missions	865	3	× 150 	6 hrs	3000 110	7.0 Class Hall - Generic Missions	885	3	× 300 	12 hrs	3000 110	7.0 Class Hall - Generic Missions	850	3	× 300 	8 hrs	3000
 * Bad Dreams
 * Bat Out of Fel
 * Bedeviled Bandits
 * Behind Enemy Portals


 * Black Rook Holdings
 * Bleed Them Dry
 * Blessed Protection
 * Blood Hunt (mission)
 * Blood of the Destroyer
 * Break Their Garrison
 * Bring Them Down!
 * Buried


 * Calamitous Consequences

Powerful weaponry must be removed from the Xenedar before the Legion finds a way past the Army of the Light. 110	7.0 Class Hall - Generic Missions	900	3	× 300 	7 hrs	3000
 * Calling Their Bluff

A Fel Lord may be building up forces in the harsh northern bluffs. 255	Patrol		1		10 sec	100
 * Calling their Bluff

The Feltotems at Torok's Bluff are assaulting our troops as they make passage through the pass. Show them the error of their ways. 110	Generic (7.0)	700	3	× 20 	2 hrs	1000
 * Calming the Nether

Shadowguard Abyss Callers attempt to summon another void lord through the Umbral Locus. Prevent their ritual from succeeding. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	24 hrs	6000
 * Candle in the Dark

Kobold legend speaks of a dark, devouring presence deep in the caverns of Highmountain. It is the reason kobolds fear the dark. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * Cannibal Vrykul

For meat, Hannval the Butcher has slaughtered beasts and men for his terrible table. Find him in the hills of Stormheim and put an end to the feast. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	7 hrs	3000
 * Captain of the Damned

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. 110	7.0 Class Hall - Generic Missions	760	3	× 100 	3 hrs	3000
 * Captain Stahlstrom

Odyn has chosen you to command his armies, but we are going to need to train a combat-ready force. Send Ragnvald to find the greatest vrykul captain. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Castles in the Sand

Dalaran has requested a supply of pristine sand. The best source of this would be from the notorious sand elemental, Beacher. 110	7.0 Class Hall - Treasure Missions	780	3	× 150 	7 hrs	3000
 * Cave Mushrooms

Deep in a cave on Blackbeak Overlook can be found some very powerful Mushrooms that creates a soothing balm. 110	Generic (7.0)	800	3	× 20 	5 hrs	1000
 * Challenge Mission

110	7.0 Class Hall - Generic Missions	900	3	× 150 	2 days	10000
 * Chance Meeting

Numerous krokul slaves are working Scavenger's Post. Free as many as you can. 110	7.0 Class Hall - Generic Missions	950	3	× 500 	7 hrs	3000
 * Chaos Theorem

Kil'jaeden's vessel contains powerful artifacts. Send our champions into the wreckage to recover what they can. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	18 hrs	6000
 * Chill of the Grave

Undead kings and heroes aren't the only thing to worry about in the graveyards of the vrykul. Fjorlag, the Grave's Chill, stalks the living and dead. 102	7.0 Class Hall - Generic Missions	760	3	× 150 	2 hrs	600
 * Chink in the Armor

Wyrmtongue engineers working in Felfire Armory are easily lured by riches. Exploit this weakness. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	8 hrs	3000
 * Claim the Drakes

If we can take control of some drakes, we can take away some air superiority from the Tideskorns. 110	Generic (7.0)	800	3	× 20 	8 hrs	1000
 * Cleanse the Wicked

The enemies are continually encroaching on Azsuna. Seek them out, and destroy them. 110	Generic (7.0)	800	3	× 50 	4 hrs	2000
 * Cleansing the Vale

Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Clear Skies

110	7.0 Class Hall - Generic Missions	880	3	× 350 	8 hrs	3000
 * Clearest Night

Once a caretaker of the spirits at Shield's Rest, Runeseer Sigvid has gone mad while the Helejar defile graves. Put him out of his misery. 110	7.0 Class Hall - Generic Missions	760	3	× 250 	8 hrs	3000
 * Coalescing Void
 * Turek the Lucid
 * Suppression Field

The waters flowing in the Prophet's Reflection are free of fel and void corruption. Discover how this has come to pass. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	12 hrs	6000
 * Coastal Treasure

There is a powerful beacon of the Light somewhere in Stormheim. We should find it. 255	Exploration		2		10 sec	100
 * Colossal Purge

Felsoul Hold is churning out infernals almost too fast for us to handle. We should purge their numbers, so the Legion cannot rain them down. 106	7.0 Class Hall - Generic Missions	760	3	× 250 	6 hrs	1400
 * Combat Ally

Assign a champion here to be your combat ally. 100	Zone Support - Horde	760	1	× 50 	??? 0
 * Consecrated Armaments

Weapons liberated from the Legion can be melted down and reforged into implements of the Light. Raid the enemy's armories. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	16 hrs	4500
 * Convincin' Old Yancey

In order to press gang more cutthroats into the ranks of the Uncrowned, Fleet Admiral Tethys wants our finest. A pirate, Yancey Grillsen, would be perfect. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Cost of Power

110	7.0 Class Hall - Generic Missions	855	3	× 250 	12 hrs	3000
 * Council of War

The Warhammer Council is a fearsome foe. 110	7.0 Class Hall - Quest Missions	750	3	× 200 	12 hrs	3000
 * Critical Crops

110	7.0 Class Hall - Generic Missions	880	3	× 200 	9 hrs	3000
 * Cruisin' for a Bruisin'

Deep in the Bitestone Caverns, a gigantic basilisk has been absorbing the latent power of crystals into its armor. 100	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	200
 * Crumbling Caverns

Scouts report geological instability in Highmountain, where something must be moving just beneath the surface. Investigate and destroy. 110	7.0 Class Hall - Treasure Missions	850	3	× 150 	8 hrs	3000
 * Crush the Slavemasters

The Hatecoil naga have been capturing sailors off the coast of Azsuna, and forcing them to work for the sea giants of the coves. 110	7.0 Class Hall - Treasure Missions	810	3	× 100 	5 hrs	3000
 * Crystallized Fel

Nath'raxas Hold contains a cache of fel crystals we could use to power our defenses. Infiltrate the Legion's base and recover them. 110	7.0 Class Hall - Generic Missions	900	3	× 300 	6 hrs	3000
 * Cull Their Numbers

The panthara in the Grove of Naroua are too numerous, and threaten the cragscaler population. Thin their numbers. 110	7.0 Class Hall - Generic Missions	900	3	× 400 	7 hrs	3000
 * Dangerous Fields

The denizens of Azsuna, whether natural or unnatural, are a dangerous sort. Be wary while traveling through the area. 110	7.0 Class Hall - Treasure Missions	850	3	× 150 	6 hrs	3000
 * Dark Corruption

110	7.0 Class Hall - Generic Missions	870	3	× 150 	9 hrs	3000
 * Dark Premonition
 * Captain Faruq
 * Colapsing Void

The Talgathi vessel above Kil'jaeden's Terrace ensures the Legion's control over the area. Find a way to dismantle it. 110	7.0 Class Hall - Generic Missions	925	2	× 1800 	12 hrs	6000
 * Dark Storms

Dark storms still gather above the Tomb of Sargeras, where the Legion army has gathered. Let us send our champions to the Broken Shore to scout the area and look for survivors. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Darkened Skies

The nights in Val'sharah are filled with the howls of disturbed creatures. Investigate the cause and put them out of their misery. 110	7.0 Class Hall - Treasure Missions	850	3	× 100 	4 hrs	3000
 * Darkfall Ridge Supplies

Chieftain Hatuun has requested that you recover supplies hidden in Darkfall Ridge. In return, Krokul Ridgestalkers will help your forces navigate Argus' desolate landscape. 110	7.0 Class Hall - Quest Missions	760	3	× 100 	16 hrs	10000
 * Darkness Falls

Among the trees of Val'sharah a number of enemies lie in wait. 110	Generic (7.0)	700	3	× 20 	1.5 hrs	1000
 * Dashed Defenses

Life continues to flourish in the Grove of Naroua. It must be protected from Legion patrols. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	18 hrs	6000
 * Death Scavengers

The wyrmtongue are scavenging the graves of the Highmountain tauren, courtesy of the Feltotem incursion. Teach them a lesson in respecting the dead. 110	7.0 Class Hall - Generic Missions	850	3	× 200 	12 hrs	3000
 * Deep Dark

Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	7 hrs	3000
 * Deep Dark

Our scouts report a system of natural caverns beneath Black Rook Hold. We should investigate to see if they are as fortified as the castle above. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	7 hrs	3000
 * Deliverance

110	7.0 Class Hall - Generic Missions	900	3	× 150 	12 hrs	3000
 * Delusional

The voidscarred of Oronaar Collapse are beyond reaching. End their suffering. 110	7.0 Class Hall - Generic Missions	925	3	× 300 	8 hrs	3000
 * Demon Exterminators

Scores of demon arachnids infest Ven'orn's Lair. Exterminate them. 110	7.0 Class Hall - Generic Missions	950	2	× 200 	18 hrs	6000
 * Demon Overlords

The enemies are continually encroaching on Azsuna. Seek them out, and destroy them. 110	Generic (7.0)	900	3	× 20 	12 hrs	3000
 * Demon Overlords

This trio of terrors needs to be dealt with, but it will take everything we can muster. 110	Generic (7.0)	900	3	× 50 	24 hrs	3000
 * Demonic Influence

The demons of Faronaar extend their influence deep into Azsuna, corrupting any and all they can. Search, and dispose of any under the Legion's thumb. 110	7.0 Class Hall - Generic Missions	850	3	× 250 	6 hrs	3000
 * Demonic Influence

The demons of Faronaar extend their influence deep into Azsuna, corrupting any and all they can. Search, and dispose of any under the Legion's thumb. 110	7.0 Class Hall - Generic Missions	850	3	× 250 	5 hrs	3000
 * Demons Abound

The Demon invasion has begun. 110	Generic (7.0)	800	3	× 50 	3 hrs	2000
 * Demons Graces

110	7.0 Class Hall - Generic Missions	900	3	× 300 	12 hrs	3000
 * Demons, Demons Everywhere

110	7.0 Class Hall - Generic Missions	895	3	× 250 	8 hrs	3000
 * Diggin' Song

The drogbar have burrowed their way out of the hills of Suramar, and are causing structural instability to the buildings in the area. We should root them out. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * Dire Research

The research samples from Shaladrassil are ready. Let us assign Naralex to study them. He will need time to focus and examine them closely. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	10 hrs	100
 * Disorderly Conduct

The knowledge to create more vigilants rests within the Wakener's Enclave. Send your champions to retrieve it. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	18 hrs	6000
 * Dogs of Death

Helya's helhounds are a fearsome pack of predators, but Fenri is a three-headed beast bred for terror and despair. Find him in the depths of Helheim. 110	7.0 Class Hall - Generic Missions	825	3	× 150 	10 hrs	3000
 * Don't Call Him Scruffy

The Highmountain tribe have been afraid to leave their homes at night, thanks to a large cat prowling the border of the village. 110	7.0 Class Hall - Generic Missions	805	3	× 250 	4 hrs	3000
 * Don't Go In the Water

The local tribes have been terrorized by a giant fish lurking in the lakes of Highmountain. It's made off with a few of the fishermen as well. 108	7.0 Class Hall - Generic Missions	760	3	× 150 	2 hrs	1800
 * Don't Spill a Drop

110	7.0 Class Hall - Generic Missions	890	3	× 250 	12 hrs	3000
 * Dragonblood

In the Field of Forgotten Kings, Oktel Dragonblood no longer rests peacefully in his grave. He was among the first to ride dragons. Defeat him. 110	7.0 Class Hall - Generic Missions	830	3	× 200 	6 hrs	3000
 * Dream On

110	7.0 Class Hall - Generic Missions	900	3	× 300 	12 hrs	3000
 * Duty's End

110	7.0 Class Hall - Generic Missions	875	3	× 200 	5 hrs	3000
 * Elemental Diplomacy

The Earthen Ring must send representatives to Skywall to negotiate with the elementals of air. Since the death of Al'Akir, Skywall has been in turmoil. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Elfbane

The Koralune ettin make the gardens of Ambervale their home in Suramar. One has been causing havoc, particularly if someone is an elf. 110	7.0 Class Hall - Generic Missions	790	3	× 250 	9 hrs	3000
 * Elite Strike: Legion Supply Cache
 * Dreadeye, Burning Sentry, Fel Strike

A cache of Legion supplies has been discovered, due to information received from the Command Center. Only your most elite champions and troops will have a chance to take advantage of this opportunity. 110	7.0 Class Hall - Generic Missions	900	3	× 1000 	3 days	10000
 * Elite Strike: Lost Temple
 * Lord Hel'Nurath, Felsorrow Corruptor, Fel Strike

The Command Center reports a library of ancient scrolls hidden beneath the The Lost Temple. Only your most elite champions and troops will have a chance to take advantage of this opportunity. 110	7.0 Class Hall - Generic Missions	900	3	× 1000 	3 days	10000
 * Elite Strike: The Sentinax

The Command Center has provided us with time-sensitive intel on the Sentinax. Only your most elite champions and troops will have a fighting chance for this opportunity. 110	7.0 Class Hall - Generic Missions	900	3	× 1000 	3 days	10000
 * Emissary to the Priests

We need to send an emissary to the priests at Netherlight Temple. However, there may be danger along the way. Let us send Maxwell Tyrosus. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Encounter at Krasus' Landing

A fel-crazed vrykul warrior has broken through the outer defenses of Dalaran, and made it all the way to Krasus' landing! 110	7.0 Class Hall - Generic Missions	760	3	× 100 	8 hrs	3000
 * Encroaching Gloom

The veil between Mac'Aree and the void is fragile within Isolon. Prevent the shadowguard from exploiting this weakness. 110	7.0 Class Hall - Generic Missions	925	3	× 500 	7 hrs	3000
 * End the Siege

Siegemaster Voraan is launching a new assault on Darkfall Ridge. Defend the Vindicaar against his attacks. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	18 hrs	6000
 * Endless Horde

110	7.0 Class Hall - Generic Missions	890	3	× 150 	11 hrs	3000
 * Enslaved by Sea Giants

A group of mighty warriors loyal to Odyn has been captured by sea giants and are being forced to fight in their underground pit. Free them! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Enthralled Energy

The nightborne have been drawing on the energies of the Starweaver's Sanctum, summoning terrible creatures of pure energy. 110	7.0 Class Hall - Generic Missions	805	3	× 150 	7 hrs	3000
 * Entreat the Fallen
 * Vigilant Thanos
 * Void Pulse
 * Shadow-Touched Krokul

Before they turned to fel, the eredar were masters of the arcane. Explore the Praetorium in search of lost magic. 110	7.0 Class Hall - Generic Missions	925	3	× 1800 	6 hrs	3000
 * Entrench Our Position

Scores of Legion forces threaten to push the Vindicaar out of the Antoran Wastes permanently. Don't allow it. 110	7.0 Class Hall - Generic Missions	950	2	× 200 	24 hrs	6000
 * Essence of the Evil One

Foul experiments breed stronger demons in the Putrid Laboratory. Eliminating the Antoran Soulshapers would halt their progress. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	8 hrs	3000
 * Eternal Mages

In the Temple of a Thousand Lights, ancient mages still linger in the form of spirits and banshees. Destroy Arcanist Thinwhisp and her Ancient Flamecallers. 110	7.0 Class Hall - Generic Missions	850	3	× 200 	18 hrs	3000
 * Evasive Species
 * Jed'hin Champion Vorusk
 * Maddening Whispers
 * Collapsing Void

Void aberrations are spilling out of the Umbra Hollows. Cull their numbers before they overrun Mac'Aree. 110	7.0 Class Hall - Generic Missions	925	3	× 300 	7 hrs	3000
 * Evergreen

Though mostly covered in rocky hills and snowy cliffs, Highmountain also has its forests, with their own beauties and dangers. 110	7.0 Class Hall - Generic Missions	850	3	× 150 	9 hrs	3000
 * Eyes to the Skies

There have been sightings of Legion scouts in the skies above the forest canopy. 255	Patrol		2		30 min	100
 * Fabric of Reality

Void Harvesters are collecting a tremendous amount of void energy in the Shadowguard Incursion. They must be destroyed! 110	7.0 Class Hall - Generic Missions	925	2	× 200 	18 hrs	6000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption.


 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Facing Our Fears

Val'sharah is being consumed by the Nightmare. Before we can face the darkness, send our forces to investigate the heart of the corruption. 110	7.0 Class Hall - Treasure Missions - Raid	830	3	× 1000 	16 hrs	3000
 * Fallen Ones

110	7.0 Class Hall - Generic Missions	880	3	× 350 	8 hrs	3000
 * Fallen Steeds: Reins of Shadow

Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider. They can only be obtained by defeating one of the Dark Riders directly. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Fallen Steeds: Reins of Shadow

Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider. They can only be obtained by defeating one of the Dark Riders directly. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Fallen Steeds: Saddle of the Frozen Crown

Salanar the Horseman requires the saddle of Invincible, the former steed of Arthas Menethil. Since the defeat of Arthas, it has been lost beneath Icecrown. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Fallen Steeds: Saddle of the Headless Horseman

Salanar the Horseman requires the saddle used by the great Sir Thomas, the Headless Horseman. The saddle is buried in the cemetery of the Scarlet Monastery. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Fallen Steeds: Saddle of the Huntsman

Salanar the Horseman requires the saddle of Midnight, the steed of Attumen the Huntsman. The saddle should be found somewhere within the ruins of Karazhan. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Fallen Steeds: The Baron's Saddle

Salanar the Horseman requires the saddle of Deathcharger, the former steed of Baron Rivendare. Following his defeat, the saddle was returned to Stratholme. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Far from Home

Reinforce the Shadow's Concourse so the ethereals cannot move freely between the Umbra Hollows and Shadowguard Incursion. 110	7.0 Class Hall - Generic Missions	925	3	× 300 	7 hrs	3000
 * Faronaar in Ruin

110	7.0 Class Hall - Generic Missions	870	3	× 150 	12 hrs	3000
 * Fate of the Fallen

Annihilan Fanatics are attempting to recover Aggonar's remains to hasten his reconstruction. Disrupt their efforts. 110	7.0 Class Hall - Generic Missions	900	3	× 1200 	6 hrs	3000
 * Feast of Crows

110	7.0 Class Hall - Generic Missions	880	3	× 350 	6 hrs	3000
 * Feed the Furnaces

Lightforged blacksmiths are willing to outfit our champions. Retrieve the materials necessary for their work. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	16 hrs	4500
 * Feeding Time

The Skyhorn tribe in Highmountain has come under attack from a very large roc named Crawshuk the Hungry. The roc is causing terror in the village. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	3000
 * Fel Bombardment

The enemy has established an array of casters and are bombarding us with terrible balls of Fel energy. We need help to counter these attacks! 110	Generic (7.0)	800	3	× 50 	3 hrs	2000
 * Fel Deed

110	7.0 Class Hall - Generic Missions	895	3	× 350 	9 hrs	3000
 * Fel Machinery

The Garothi Obliterator roaming the Argus Wastes poses a severe threat to any troop movements. It must be destroyed. 110	7.0 Class Hall - Generic Missions	900	2	× 200 	18 hrs	6000
 * Fel or High Water

110	7.0 Class Hall - Generic Missions	870	3	× 150 	4 hrs	3000
 * Fel Smell

Theres a foul smell in the air. 110	Generic (7.0)	700	3	× 20 	1.5 hrs	1000
 * Felbound

Eredar Soulshapers are creating monstrous ur'zul in the Petrified Forest. They must be stopped. 110	7.0 Class Hall - Generic Missions	900	3	× 300 	7 hrs	3000
 * Feltotem Fiends

The Feltotem, led by a vicious Crawliac, are mustering troops. Hit them before they can strike us. 110	Generic (7.0)	900	3	× 20 	8 hrs	1000
 * Feltotem Hounds

The Feltotem tribe in Highmountain have bred demonic hounds to serve as guardians. We should cull their numbers. 110	7.0 Class Hall - Generic Missions	820	3	× 150 	14 hrs	3000
 * Fight them in the streets

We will fight them, no matter where they hide. 110	Generic (7.0)	900	3	× 50 	12 hrs	1000
 * Finding a Gateway

If we can find a usable Legion gateway, we can launch an assault on one of their worlds and take it as our own. 100	Scouting		2		60 sec	100
 * Fire At Will

The Legion is fortifying the Deceiver's Scar with Fel Devastators. Sabotage these cannons before they are operational. 110	7.0 Class Hall - Generic Missions	900	3	× 300 	7 hrs	3000
 * Flowers in the Dark

Deep under the trees roots near Shalda'Nir grow some powerful flowers. 110	Generic (7.0)	800	3	× 20 	3 hrs	1000
 * Foreshadowing

Legion hunters overrun the Arinor Gardens. Determine their mission, and prevent its conclusion. 110	7.0 Class Hall - Generic Missions	925	3	× 300 	8 hrs	3000
 * Forgotten Knowledge

The nightborne have preserved a culture across thousands of years, but not everything is so civilized and pristine. Investigate what lies beneath. 110	7.0 Class Hall - Treasure Missions	850	3	× 150 	8 hrs	3000
 * Foul Machinations

The Legion is building a weapon in Nath'raxas Hold. Send our champions to discover what it is, and how to destroy it. 110	7.0 Class Hall - Generic Missions	900	3	× 500 	8 hrs	3000
 * Foul Riches

Many fallen litter the Boneyard. Scour the area for implements of power. 110	7.0 Class Hall - Generic Missions	950	2	× 100 	24 hrs	6000
 * Free the Imprisoned

Lightforged have been wrapped in webs in Ven'orn's Lair. Free them. 110	7.0 Class Hall - Generic Missions	950	2	× 100 	24 hrs	6000
 * Freya's Spring: Harpy Mother

We were attacked by relentless harpies. Defend against the attack and take down their leader. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Freya's Spring: Ice Furies

This high on the mountain, the elements themselves are our greatest enemy. Elementals of wind and ice roam the peaks. Defeat them and press on! 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Freya's Spring: Snowblind Mesa

The tauren at Snowblind Mesa are dealing with encroaching drogbar. They've asked for our aid in exchange for shelter. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Freya's Spring: The Mountain

We made camp at the base of the mountain, but the area is home to hostile ettin. We'll need to fend them off before we make our ascent. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Freya's Spring: The Mountain King

We are nearing Freya's Spring, but the area is guarded by a drogbar chieftain who calls himself the mountain king. Defeat him and we will gain our prize! 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Friends In High Places (mission)

110	7.0 Class Hall - Generic Missions	900	3	× 150 	14 hrs	3000
 * Friends In High Places (mission)

110	7.0 Class Hall - Generic Missions	900	3	× 150 	12 hrs	3000
 * Friends, Not Food

Master Tamer Flummox isn't the most conventional pet tamer. Now, he's acquired a firebat pup and means to eat it! Rescue the pup from certain doom. 110	7.0 Class Hall - Special Reward Missions	760	3	× 250 	12 hrs	3000
 * From Helheim

110	7.0 Class Hall - Generic Missions	890	3	× 250 	7 hrs	3000
 * From Her Tower

The Garden of Elune has fallen to terrifying shadow-creatures, including a night elf sorceress now known only as The Oracle. 106	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	1400
 * Frozen in Stone

The manascale basilisks have been driven out of their caves, and their petrifying gaze is turning anyone - including other wildlife - completely to stone. 110	7.0 Class Hall - Generic Missions	810	3	× 250 	4 hrs	3000
 * Gambit in the Wastes

High Exarch Turalyon has requested your assistance for an audacious assault against the Legion war machine. 110	7.0 Class Hall - Quest Missions	925	3	× 100 	16 hrs	10000
 * Gathering the Dreamweavers: Celestine of the Harvest

The Temple of Elune is beset by satyr and the minions of the Legion. Celestine of the Harvest is helping, but we will need her here. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Gathering the Dreamweavers: Graham Silverclaw

A young druid with great potential, Graham Silverclaw, led our scouts to the edge of Suramar. But he ran into a Legion hunting party, and he needs assistance. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Gathering the Dreamweavers: Graham Silverclaw

A young druid with great potential, Graham Silverclaw, led our scouts to the edge of Suramar. But he ran into a Legion hunting party, and he needs assistance. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Gathering the Dreamweavers: Matoclaw

Matoclaw led a team of druids into Highmountain to deal with harpies, but she's been cornered. Defeat Nest Matron Subonn and bring Matoclaw back! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Gathering the Dreamweavers: Talza

We haven't heard from Talza and his scouts in Stormheim. Considering the hostile vrykul in that area, it's likely they've been waylaid. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Gathering the Dreamweavers: Thisalee Crow

Thisalee Crow is in over her head. Sea giants have captured her, and she is being forced to battle in their underground fighting ring. We need to get her out! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Get Vrekt

110	7.0 Class Hall - Generic Missions	870	3	× 150 	5 hrs	3000
 * Giant Hoarders

While we usually don't mind a sea giant that eats murlocs, Bodash the Hoarder has begun targeting anything that comes close to his home. 110	7.0 Class Hall - Generic Missions	770	3	× 250 	12 hrs	3000
 * Glittering Seas

Not only do we have a murloc problem, we have a murloc that's stolen vrykul armor. See if you can put a stop to Grrvrgull the Conqueror. 101	7.0 Class Hall - Generic Missions	760	3	× 150 	2 hrs	400
 * Glittering Treasure

Our scouts report that the Britterbrine came across a cache that may have come from Azshara's treasure room. We should see what we can bring back. 110	7.0 Class Hall - Special Reward Missions	760	3	× 250 	12 hrs	3000
 * Glowing Foundations

While the mages of Dalaran know to float a city, they sometimes forget about the cracks in the foundation. Latent energy has come to life there. 110	7.0 Class Hall - Generic Missions	830	3	× 150 	8 hrs	3000
 * Go to Fel

The Defiled Path leads straight to the Burning Breach. Scout ahead for a path across. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	6 hrs	3000
 * Goremaster and May Hem

Bosses are on the loose, stop them. 110	Generic (7.0)	900	3	× 20 	8 hrs	1000
 * Gorgamesh Falls

An attack squad of demons has emerged from Legion Camp: Chaos, and now threatens our allies in Azsuna. Seek out Lord Gorgamesh and his wyrmtongues. 110	7.0 Class Hall - Treasure Missions	795	3	× 150 	12 hrs	3000
 * Gornoth the Lost

Perhaps driven out from the hills by his brethren, Gornoth the Lost only knows how to wander and how to kill. We should seek him out and kill him. 110	7.0 Class Hall - Generic Missions	820	3	× 250 	4 hrs	3000
 * Got Your Goat

In the shadow of Black Rook Hold, herds of innocent goats have been terrorized by risen hounds. The farmers depend on those goats for their livelihood. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	6 hrs	3000
 * Grappling With the Situation

110	7.0 Class Hall - Generic Missions	895	3	× 250 	5 hrs	3000
 * Great Steaks

110	7.0 Class Hall - Generic Missions	890	3	× 250 	8 hrs	3000
 * Grell to Pay

110	7.0 Class Hall - Generic Missions	880	3	× 350 	8 hrs	3000
 * Growing the Order

The only way to strengthen our order is through continued focus and training. There is an ancient master who may be willing to share his martial secrets. Seek him out and train with him, and return stronger and wiser. 255	Recruitment		1		30 min	100
 * Guarding the Moon

Outside the Moon Guard Stronghold, a siegemaster is blocking the way with a massive arcane siege weapon. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	16 hrs	3000
 * Guiding Whispers

Voidscarred Krokul hoard Argunite in the Ruins of Oranaar for some dark purpose. Uncover their troves. 110	7.0 Class Hall - Generic Missions	925	2	× 200 	18 hrs	6000
 * Hammer Falls

The vrykul of Stormheim compete fiercely to win the favor of the Valkyra, and Isel the Hammer smiths their shields. We should remove her. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	3000
 * Hard Target

We must send a team to scout the gates of the Tomb of Sargeras. Be aware: this is likely a one-way mission. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	3000
 * Harpies of The Haglands

Harpies in the Haglands have started raiding our nearby camps for supplies. 110	Generic (7.0)	700	3	× 20 	60 min	1000
 * Harping On About It

Wormtalon harpies have taken over Shadowfen village, and the former residents seek some of their stolen valuables, as well as revenge. Provide both. 110	7.0 Class Hall - Generic Missions	770	3	× 150 	10 hrs	3000
 * Hazardous Materials

The Feltotem have poisoned the waterways of Highmountain with their dreadful rituals, sickening the wildlife. Put a stop to it. 110	7.0 Class Hall - Generic Missions	830	3	× 100 	4 hrs	3000
 * Hazardous Roads

We must find our way into Faronaar, but the roads are covered in demons. Let us see if we can scout out an alternate route. 110	Generic (7.0)	700	3	× 20 	2 hrs	1000
 * Her Foulness

The evil magic of the Nightmare has been seeping into the rivers of Val'sharah, and altered the aquatic life to a terrible degree. 110	7.0 Class Hall - Generic Missions	795	3	× 250 	9 hrs	3000
 * Heralds of War

Powerful demon lords form the Vanguard of the Legion assault across Fiend's Run. We must take one down. 110	7.0 Class Hall - Generic Missions	950	2	× 100 	18 hrs	6000
 * Hide as White as Snow

The Highmountain tribes cherish the hide of a]] and elusive creature, the Majestic Elderhorn, for their most important ceremonies. Track the beast. 110	7.0 Class Hall - Generic Missions	785	3	× 100 	5 hrs	3000
 * High in the Mountain

Its time to take Stili the Salty down. 110	Generic (7.0)	900	3	× 20 	6 hrs	1000
 * High Value Targets

110	7.0 Class Hall - Generic Missions	890	3	× 250 	10 hrs	3000
 * Higher Learning

The academy at Narthalas once held a great library with a wealth of knowledge. See if you can find it. 110	Generic (7.0)	800	3	× 50 	60 min	2000
 * Hill Kings

The Ettin need to be erradicated. 110	Generic (7.0)	800	3	× 20 	3 hrs	1000
 * Holy Ground: Auchindoun

Deep beneath Auchindoun, the naaru D'ore has been regenerating into a being of pure Light once more. Seek out this holy shrine. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Holy Ground: Light's Hope Chapel

Since the days of the Argent Dawn, Light's Hope Chapel has been a beacon of the Light on Azeroth. Travel there and collect a fragment of Light. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Holy Ground: The Exodar

The priests of the Exodar have preserved a long tradition of the Light. Collect a fragment from the Exodar, and beware: the Legion may be drawn to it. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Holy Ground: The Sunwell

The Legion will do everything it can to stop us from revitalizing the wisp, and seek to intercept us before we can collect the last fragment. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Holy Ground: Uther's Tomb

Uther the Lightbringer was the first paladin of the Knights of the Silver Hand, and never faltered from his beliefs. His grave is sacred to followers of the Light, but it may also draw evil spirits. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Hope Betrayed

It is said the demon Dantalionax can drain all hope from the hearts of mortals. Our forces need him eradicated. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	3000
 * Hounds of Storm

110	7.0 Class Hall - Generic Missions	880	3	× 350 	12 hrs	3000
 * Hunting the Hunters

A group of poachers are threatening the wildlife in Highmountain. Show them what it's like to be hunted! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Hunting the Pillars

There is someone out here who knows about the Pillars of Creation. We must find them. 100	Exploration		1		60 sec	100
 * Impending Danger

A Legion command ship has appeared on the horizon. Send our champions to lead them away from the Wandering Isle! 110	7.0 Class Hall - Campaign Missions	760	3	× 50 	30 min	1800
 * In A Time of Peril

At the worst possible time, we have a worgen hunter who's gone mad. He's setting out traps for our allies. Hunt the hunter. 104	7.0 Class Hall - Generic Missions	760	3	× 250 	2 hrs	1000
 * Inches From Madness

Alleria has asked you to search the Ruins of Oronaar for any krokul not yet consumed by the Shadow. 110	7.0 Class Hall - Quest Missions	900	3	× 100 	16 hrs	10000
 * Infiltrating Our Enemies

In order to fulfill Velen's prophecy, we must infiltrate our enemies and find out if any among them could make a potential ally. 108	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	1800
 * Information at Any Cost

The Burning Legion's minions might have information about where the missing council members are being held. It must be obtained at any cost. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Inked

The vrykul infuse their tattoos with ancient magic, and hold their inkbinders in high regard. Destroying them will cripple the vrykul's ability to use that magic. 110	7.0 Class Hall - Generic Missions	775	3	× 250 	8 hrs	3000
 * Instruments of War

Krokul supply caches litter the Argus Wastes. Track them down. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	20 hrs	4500
 * Interrupt the Reclaimers

Reclaimers in Suramar are performing some curious rituals. Interrupt them, and try to discover their intentions.


 * Invasion - Aszuna

Demons have invaded Azsuna en masse! Reinforcements are required immediately to counter this threat. 110	Invasion	700	3	× 5 	10 sec	0
 * Invasion - Broken Shore

Demons have invaded Broken Shore en masse! Reinforcements are required immediately to counter this threat. 110	Invasion	700	3	× 5 	10 sec	0
 * Invasion - Highmountain

Demons have invaded Highmountain en masse! Reinforcements are required immediately to counter this threat. 110	Invasion	700	3	× 5 	10 sec	0
 * Invasion - Stormheim

Demons have invaded Stormheim en masse! Reinforcements are required immediately to counter this threat. 110	Invasion	700	3	× 5 	10 sec	0
 * Invasion - Suramar

Demons have invaded Suramar en masse! Reinforcements are required immediately to counter this threat. 110	Invasion	700	3	× 5 	10 sec	0
 * Invasion - Val'sharah

Demons have invaded Val'sharah en masse! Reinforcements are required immediately to counter this threat. 110	Invasion	700	3	× 5 	10 sec	0
 * Invasion Overwhelming

A mass of armies are preparing for battle. Crush them. 110	Generic (7.0)	900	3	× 20 	4 hrs	3000
 * Invasive Doubts

Void begins to encroach on the Circle of the Aspirants. Do not allow the void to control any more of Mac'Aree. 110	7.0 Class Hall - Generic Missions	925	3	× 400 	8 hrs	3000


 * Investigate Tian Monastery

We lost contact with the monks at Tian Monastery. We should send Chen Stormstout to investigate. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Investigating Deepholm

There are rumors of a new threat in Deepholm and Therazane has not been present in negotiations with the Elemental Lords. We should investigate. 102	7.0 Class Hall - Campaign Missions	760	3	× 100 	60 min	600
 * Ironbranch

A corrupted Ancient of War, Ironbranch, resides deep in the overrun grove of Shala'nir. Other nightmarish creatures flock to him. 106	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1400
 * Its Clean Up Time

Wait, a janitor? Really? 110	7.0 Class Hall - Quest Missions	800	3	× 200 	16 hrs	3000
 * It's so FLUFFY!

Amalia, famous battle-pet tamer, has a litter of corgi puppies she needs to find homes for! To determine a rightful owner, she's holding a tournament. 110	7.0 Class Hall - Special Reward Missions	760	3	× 250 	12 hrs	3000
 * I've Got A Strange Feeling About This

Can you defeat Meatball? 110	7.0 Class Hall - Quest Missions	850	3	× 200 	16 hrs	3000
 * Janai's Famous Flaming Omelettes

Elementalist Janai has requested that we send a strike team to the Firelands to collect Cinderweb eggs for her research. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Just in Time

One last piece of the map remains and you will be ready to stop the nightborne's fox hunt. Send your champions to confront Houndmaster Britomar. 110	7.0 Class Hall - Quest Missions	760	3	× 250 	12 hrs	3000
 * Just Plain Creepy

110	7.0 Class Hall - Generic Missions	880	3	× 300 	8 hrs	3000
 * Justice Has Come

The Army of the Light requires aid defending the Xenedar's wreckage. Help them hold the line. 110	7.0 Class Hall - Generic Missions	900	3	× 400 	6 hrs	3000
 * Keep Your Guard Up

It's not just the pathways of Highmountain that are cause for concern. Some of the greatest threats lie in wait for the unwary. 110	7.0 Class Hall - Generic Missions	850	3	× 250 	12 hrs	3000
 * Keep Your Guard Up

It's not just the pathways of Highmountain that are cause for concern. Some of the greatest threats lie in wait for the unwary. 110	7.0 Class Hall - Generic Missions	850	3	× 250 	12 hrs	3000
 * Land of Broken Promise

110	7.0 Class Hall - Generic Missions	900	3	× 300 	12 hrs	3000
 * Last Chance

The Legion gateway in Felblaze Ingress is the only place powerful enough to take your armies to Niskara. Hymdall will need to wrest it from the Legion first. 108	7.0 Class Hall - Campaign Missions	760	3	× 150 	60 min	1800
 * Legion Jailbreak

Several Lightforged Battlesuit pilots are trapped behind enemy lines on the Shattered Fields. They must be saved. 110	7.0 Class Hall - Generic Missions	900	3	× 500 	8 hrs	3000
 * Lenara Needs Help

We've watched for hunters who might contribute to the order. Recruiter Lenara, a renowned troop trainer, has been attacked! Send Loren Stormhoof to her aid. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Let Sleeping Bears...

A nearby cave has been taken over by a massive, slumbering bear. Clear out the cave, so we can rest easier ourselves. 103	7.0 Class Hall - Generic Missions	760	3	× 100 	5 hrs	800
 * Lilith and her Nightborne

Even other nightborne are afraid of Lilith the Terrible, who stalks the night with her dreaded Infiltrators. Face all fears, and dispose of Lilith. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * Look, In the Sky!

110	7.0 Class Hall - Generic Missions	895	3	× 150 	9 hrs	3000
 * Loramus, Is That You?

The dead dreadlord, Razelikh the Defiler, has returned to the world. Strangely, he sometimes goes around killing other demons. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Lord of the Jungle

Deep in the forests of Val'sharah, a lone saber has been ambushing any traveler that wanders too close to his den. Hunt down Bahagar. 110	7.0 Class Hall - Generic Missions	815	3	× 200 	9 hrs	3000
 * Lost and Blind

The Blind Marshlands live up to their name, as thick fog and mist conceal the sad horrors within. We should put the long-dead back to rest. 110	7.0 Class Hall - Generic Missions	825	3	× 250 	12 hrs	3000
 * Lost at Sea

Powerful armaments were lost when the great ship Vaesska sank at sea. Send your armies to retrieve them and strengthen our forces! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Lost to History

An ancient scroll in our archives describes a Titan communicator somewhere in Val'Sharah that could provide us with invaluable knowledge. 255	Exploration		2		30 min	100
 * Lumenstone: Broken Shore

The Broken Shore is littered with debris from battle, with plenty of lumenstone to gather. Just beware of the demons still patrolling the area. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Broken Shore

The demons have left lumenstone weapons scattered all over the Broken Shore. If we move fast, we can recover those weapons. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Faronaar

The eredar at Faronaar smith weapons out of lumenstone. Strike at their forges and take the metal we seek, dealing a double blow to our enemies. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Faronaar

The demons keep a rich stockpile of weapons at Legion Camp: Ruin in Azsuna. Assault the enemies there and return with any lumenstone that you can find. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Stormheim

Our scouts stumbled upon a vrykul raiding party equipped with lumenstone weapons. We can deal a double blow - eliminate the enemy, and take their weapons for our own. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Stormheim

Our scouts report that the vrykul have acquired a cache of lumenstone weapons, and they intend to melt them down to create armor for their drakes. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Suramar City

The nightborne of Suramar city are studying the properties of lumenstone to augment their constructs. Break into the city and steal their supplies. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Suramar City

The nightborne are moving a large shipment of lumenstone behind the city walls. Invade under cover of darkness and claim the steel for our order! 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Val'sharah

The naga in southern Val'sharah are using weapons crafted from lumenstone. We'll have to convince the naga to part with it. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Lumenstone: Vashj'ir

Long ago, a shipment of lumenstone was lost overboard during a terrible storm above Vashj'ir. Unfortunately, the naga may have found it before us. 108	7.0 Class Hall - Campaign Missions	760	3	× 100 	60 min	1800
 * Make Haste

The Azurelight Bazaar once contained all manner of ancient treasure. Comb through the wreckage. 110	7.0 Class Hall - Generic Missions	925	3	× 500 	6 hrs	3000
 * Make It Rain

110	7.0 Class Hall - Generic Missions	900	3	× 150 	7 hrs	3000
 * Mak'rana Menace

The Mak'rana of Azsuna have been riled up by all our activity on the coast, and they're now chopping holes in any ships that come near. 110	7.0 Class Hall - Generic Missions	810	3	× 200 	10 hrs	3000
 * Manasaber Matron

Over time, the natural ley energy and mana fields of Suramar have altered the wildlife. Myonix, the matron of the manasabers, is a terrifying beast. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * Marsh Cleanup

What was once a place of peace has become the realm of nightmare. Dreadful creatures spread darkness and filth through Val'sharah. 104	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1000
 * Master of Shadows

Are you afraid of the dark? 110	7.0 Class Hall - Quest Missions	825	3	× 200 	16 hrs	3000
 * Mead Indeed

110	7.0 Class Hall - Generic Missions	890	3	× 250 	8 hrs	3000
 * Meat for the troops

The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. 110	Generic (7.0)	700	3	× 20 	60 min	1000
 * Meat for the troops

The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. 110	Generic (7.0)	900	3	× 20 	60 min	1000
 * Meat for the troops

The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. 110	Generic (7.0)	900	3	× 20 	60 min	1000
 * Meat for the troops

The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. 110	Generic (7.0)	800	3	× 20 	60 min	1000
 * Memories of the Lost
 * Shadowcaster Voruun
 * Touch of the Void

Vigilants endlessly patrol Azurelight Square. Recover any vigilants that can be purified. Destroy those that cannot. 110	7.0 Class Hall - Generic Missions	925	2	× 200 	18 hrs	6000
 * Menace on the Broken Shore

Dispatch champions to investigate Legion activities on the Broken Shore. 110	7.0 Class Hall - Campaign Missions	830	3	× 150 	4 hrs	3000
 * Meteor Mining

Many fragments of Argus floating near Mac'Aree appear untouched by fel corruption. Send your champions to investigate.` 110	7.0 Class Hall - Generic Missions	925	3	× 300 	7 hrs	3000
 * Might of the Mountain

The Highmountain tauren have requested our aid to protect their borders from the Feltotem. In return, their ritualists will grant us powerful potions. 110	7.0 Class Hall - Special Reward Missions	760	3	× 250 	12 hrs	3000


 * Mind Your Ears

Theres a Deathscreamer up in the mountains thats keeping us up at night. Can you help out? 110	Generic (7.0)	800	3	× 20 	60 min	1000
 * Mind Your Step

110	7.0 Class Hall - Generic Missions	895	3	× 250 	6 hrs	3000
 * Mists Take You

110	7.0 Class Hall - Generic Missions	860	3	× 150 	4 hrs	3000
 * Moon Wings

110	7.0 Class Hall - Generic Missions	860	3	× 150 	6 hrs	3000
 * Moonfall Nests

The nightborne are slaughtering Moonfall hippogryphs by the flock, and their nests are under attack. We must put a stop to it. 110	7.0 Class Hall - Treasure Missions	810	3	× 150 	9 hrs	3000
 * More Than They Can Chew

As well-intentioned as some warlocks may be, they sometimes get carried away. A pair of warlocks have a fragile containment on a doomlord. 104	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1000
 * Morn Needs Help

Our Class Hall is established, but we are going to need help. Summoner Morn, a renowned Elemental Summoner just sent word that he has been attacked! 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Mostly Broken

110	7.0 Class Hall - Generic Missions	850	3	× 250 	12 hrs	3000
 * Mrlglmrmgm

Crab Rider Grmlrml seems to have found a new way of getting around. If it takes hold, we could be looking at an invasion of crab-riding murlocs. 110	7.0 Class Hall - Treasure Missions	800	3	× 100 	4 hrs	3000
 * Munitions Testing

Few creatures are as tough and resilient as the mountain ettin, and thus, they make the perfect target to test our munitions. 104	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1000
 * Munitions Testing

110	7.0 Class Hall - Generic Missions	850	3	× 250 	12 hrs	3000
 * Murky Waters

The Murkwater naga have taken over the ruins of Kal'delar, far too close to our outposts in Val'sharah. We should target their most powerful warriors. 110	7.0 Class Hall - Generic Missions	815	3	× 100 	5 hrs	3000
 * Nasty Neighbors

Harpies have moved into the ruins of Tel'anor, destroying the once-beautiful buildings with their foul nests. Dispose of them. 110	7.0 Class Hall - Generic Missions	845	3	× 150 	11 hrs	3000
 * Nath'raxas Breakout

The krokul wish to rescue their brethren from Nath'raxas Hold before they are turned by the fel. Should you succeed, the Legion's influence in this region will diminish. 110	7.0 Class Hall - Quest Missions	900	3	× 100 	16 hrs	10000
 * Nether or Not
 * Kaara the Pale
 * Arcane Missiles

Roving voidcallers are increasing the shadow's influence in the Shadowguard Incursion. Destroy them. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	20 hrs	6000
 * Never Again

110	7.0 Class Hall - Generic Missions	900	3	× 150 	9 hrs	3000
 * Never Enough (mission)

Once a librarian of the Kirin Tor, Normantis the Deposed never forgave the damage done by Malygos and the blue flight in Northrend. 102	7.0 Class Hall - Generic Missions	760	3	× 100 	3 hrs	600
 * Never Leave a Knight Behind

Our scouts report seeing a knight trapped by a horde of demons. Destroy the demons and bring our brother in arms home. 255	Recruitment		1		30 min	100
 * Never Sated

A monstrous Withered named Valakar the Thirsty has been drawn to the latent ley-energies of Azsuna, and seeks to consume everything in his path. 110	7.0 Class Hall - Generic Missions	810	3	× 250 	16 hrs	3000
 * Never Trust a Mage

The mages of Dalaran seem trustworthy... but are they? 255	Patrol		1		30 min	100
 * Nightmare Ritual

Beneath the boughs of Dreadroot, a powerful satyr named Thondrax is harnessing the energies of the Rotwood in order to perform a nightmarish ritual. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	11 hrs	3000
 * Night's Blessings

110	7.0 Class Hall - Generic Missions	900	3	× 300 	12 hrs	3000
 * No Crab Pots Needed

The war has put a strain on supplies, and the troops crave fresh meat. A gigantic river crab named Tideclaw should provide enough to last them a while. 110	7.0 Class Hall - Treasure Missions	790	3	× 100 	4 hrs	3000
 * No Matter How Many Times We Tell Them...

The warlocks in Azsuna are at it again, summoning demons they can't possibly hope to control. We can't always fight more fire with fire. 108	7.0 Class Hall - Generic Missions	760	3	× 100 	3 hrs	1800
 * No Retreat

Tereck the Selector is capturing Krokul Wranglers in the Petrified Forest. Put an end to him. 110	7.0 Class Hall - Generic Missions	900	2	× 200 	24 hrs	6000
 * Non-Motherly Nature

Creatures in Val'sharah were hardly tame before the Nightmare crept in, and corrupting energies have made them even more dangerous. 110	7.0 Class Hall - Generic Missions	850	3	× 200 	9 hrs	3000
 * Not More Cats

110	7.0 Class Hall - Generic Missions	870	3	× 100 	6 hrs	3000
 * Not On My Watch

110	7.0 Class Hall - Generic Missions	860	3	× 250 	12 hrs	3000
 * Oculus Preparations: A Nightmarish Situation

Verdisa of the green dragonflight has asked for our help in capturing roving satyr warbands in Val'sharah. Help take down their foes! 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Oculus Preparations: Communication Disruption

Belgaristrasz of the red dragonflight has contacted us with a plan to retake the Oculus. He needs as many Legion communication devices as can be found. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Oculus Preparations: Eternos

Eternos of the Bronze Dragonflight reports a Legion invasion near the Bronze Dragonshrine in Dragonblight. He requests our aid!


 * Oculus Preparations: Ley Them Down

We will need to boost our power if we are to break through the wards surrounding the Oculus. The Ley Ruins of Zarkhenar are continually spilling out ley energy. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Oculus Preparations: On The Offensive

Verdisa, Belgaristrasz, and Eternos are reluctant to return to the Oculus themselves. However, some of their strongest drakes will aid us if we clear the way. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Oh So Pretty

110	7.0 Class Hall - Generic Missions	880	3	× 200 	18 hrs	3000
 * Oh, Deer

The Nightmare has corrupted once-peaceful creatures of the forest, including a herd of stags and does. Put them out of their misery. 110	7.0 Class Hall - Generic Missions	830	3	× 100 	4 hrs	3000
 * Omniara Needs Help

The Hall of the Guardian is established, but we are going to need more help. Archmage Omniara, a renowned Elemental Summoner, was just attacked! 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * On Dragons' Wings

High in the mountains over Stormheim, the matriarch of the Stormwing dragons builds her brood. We should slay her and her spawn. 105	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1200
 * On the Hunt (mission)

Nightborne nobles are planning to hunt an elusive,]] fox, possibly the last of his kind. Send your champions to uncover more information. 110	7.0 Class Hall - Quest Missions	760	3	× 250 	12 hrs	3000
 * On the Trail of the Great Worm

Jorhuttam, the great worm, swallowed whole the fabled Gjallerhorn. Send your champions to track the beast! 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Once More Into the Fray

The melee continues in the battleground. Send our forces to assist the cause. 110	7.0 Class Hall - Special Reward Missions	850	3	× 500 	16 hrs	3000
 * One Fine Evening

110	7.0 Class Hall - Generic Missions	900	3	× 250 	4 hrs	3000
 * One Way Trip
 * Ataxon
 * Augari Consul
 * Arcane Missiles

The Portal Keepers beneath Kil'jaeden's Terrace are necessary for the Legion to quickly reinforce Mac'Aree. Send the Portal Keepers back into the Nether. 110	7.0 Class Hall - Generic Missions	925	3	× 300 	7 hrs	3000
 * One Who's Worthy

We need to find a warlock who excels at summoning greater demons. Scout the hills of Highmountain, keeping an eye out for anyone with potential. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * One Who's Worthy

We need to find a warlock who excels at summoning greater demons. Scout within Azsuna, keeping an eye out for anyone with potential. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * One Who's Worthy

We need to find a warlock who excels at summoning greater demons. Scout within Val'sharah, keeping an eye out for anyone with potential. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * One Who's Worthy

We need to find a warlock who excels at summoning greater demons. Scout within Stormheim, keeping an eye out for anyone with potential. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * One Who's Worthy

We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Out of Hibernation

The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. 110	7.0 Class Hall - Generic Missions	830	3	× 250 	11 hrs	3000
 * Out of Hibernation

The Llothien grizzlies have voracious appetites, and the cliffwing nest right on the ground. It's too tempting a target for hungry bears. 110	7.0 Class Hall - Generic Missions	830	3	× 250 	11 hrs	3000
 * Overwatch

Watching over Skild-Ashil is the Ivory Sentinel, a titan construct made to ward off the unworthy. We must prove that our champions are mightier. 110	7.0 Class Hall - Generic Missions	790	3	× 250 	18 hrs	3000
 * Overwhelming Odds

Two massive fel cannons are wearing down the Vindicaar's shields. Disable them! 110	7.0 Class Hall - Generic Missions	950	3	× 2400 	6 hrs	3000
 * Perilous Seas

Azsuna's coast is littered with shipwrecks and hazards wrought by its hostile inhabitants. Search for and destroy any lingering threats. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	8 hrs	3000
 * Pesky Pest Problem

Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Pierce the Heart

The fighting is fiercest on the Shattered Fields. Turn the battle in our favor. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	12 hrs	6000
 * Plagued Bears

Highmountain has a bear problem. Not just any bears, but bears cursed and corrupted by the harpies. We should cull them and end their suffering. 100	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	200
 * Playing with Fire

110	7.0 Class Hall - Generic Missions	880	3	× 150 	2 hrs	3000
 * Poisoned Waters

110	7.0 Class Hall - Generic Missions	885	3	× 150 	2 hrs	3000
 * Polluted Waters

The Nightmare has seeped into the waterways of Val'sharah, corrupting even powerful elemental creatures. Pollous the Fetid disrupts the river. 101	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	400
 * Portal Disruption

Eredar mages are using portals to bring reinforcements to the Broken Shore. Unless we stop them, we'll never gain a foothold. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	3000
 * Portal Keepers

Eredar summoners call massive infernals from the Nether. Disrupt their portals. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	8 hrs	3000
 * Power of a Titan

Lady Heretica saturates the infernals of Nath'raxas Hold with Sargerite, dramatically increasing their destructive potential. Put an end to these rituals. 110	7.0 Class Hall - Generic Missions	900	3	× 300 	6 hrs	3000
 * Power of Our Enemy

110	7.0 Class Hall - Generic Missions	875	3	× 450 	16 hrs	3000
 * Powering the Portal: Andu'talah

Those who were once our friends have been claimed by the Nightmare, and the dryad keepers near Andu'talah are among those fallen. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Powering the Portal: Ashenvale

Even in the forests of Ashenvale, the satyr, led by Rethazar the Fallen, have been spotted, and they may soon attack outright. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Powering the Portal: Azsuna

Satyr warbands have been spotted near the northern shores of Azsuna. They are using Shards of Nightmare to expand Xavius's influence. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Powering the Portal: Kal'delar

We've received word that Oracle Tidecress, a powerful naga sorceress, has been meeting with the Darkfiend satyr. Slay her and her comrades. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Powering the Portal: Moonglade

The doom guard Metreon has rallied the satyr of Felwood, and they have attacked Moonglade itself! We cannot allow Moonglade to fall to the Legion. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Powering the Portal: Sylvan Falls

We've received a call for aid from the tauren tribes who live along the Sylvan Falls. Satyr scouting camps have begun raiding their villages. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Powering the Portal: Val'sharah

Shala'nir, the druid grove at the base of the world tree, has been overrun by the satyr and their leader, Banehoof. Send our champions to kill Banehoof. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Predator and Prey

The Tideskorn vrykul pride themselves on their hunting skills, and none more so than Huntress Estrid with her fearsome companion, Halfdan. 110	7.0 Class Hall - Generic Missions	760	3	× 100 	12 hrs	3000
 * Preparations for Invasion: Scouting their Hold

Allari wants you to send your forces to scout Felsoul Hold in Suramar. Once there, they are to identify likely capture targets. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Preparations for Invasion: Ship-Shape

It has been many years since the Fel Hammer was in full operational order. Jace needs all hands on deck to help out with some necessary maintenance. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Preparations for Invasion: Snatch and Grab

Now that the Legion targets at Felsoul Hold have been observed for a while, it is time to send your most capable in to capture them. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Preparations for Invasion: Weapon Improvements

Not everyone has a set of artifact warglaives. If we are to invade a demon world, it would be best if the Illidari received improved weapons. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Preparations for Invasion: Where Are the Felsouls?!

With the captured demons safely trapped below deck on the Fel Hammer, Allari is ready to apply her tender mercies and use the Scythe of Souls. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Preparing Our Arrival

Felsoul Hold was not suitable for our plans, but there is one other option. Scout out the area around Felblaze Ingress, to see if we have any hope. 108	7.0 Class Hall - Campaign Missions	760	3	× 150 	60 min	1800
 * Preserving Memory

Spirits of the distant past relive their final nightmares in Triumvirate's End. Set them to rest. 110	7.0 Class Hall - Generic Missions	925	3	× 300 	7 hrs	3000
 * Prevent Apocalypse

Admiral Rel'var coordinates Legion movements from Terminus. Destroy him. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	7 hrs	3000
 * Primal Payback

110	7.0 Class Hall - Generic Missions	885	3	× 150 	2 hrs	3000
 * Prince of the Hill

Of the same cut as his father, Hill Prince Urgo is destined to be lord of the dangerous hill ettin tribes in Highmountain. We should strike at him. 110	7.0 Class Hall - Generic Missions	820	3	× 200 	7 hrs	3000
 * Prisoners of Value

110	7.0 Class Hall - Generic Missions	890	3	× 250 	7 hrs	3000
 * Procuring Supplies

A small demon force has been located in eastern Aszuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them, and extract any information we can about the dreadlord's location. 110	7.0 Class Hall - Campaign Missions	700	3	× 10 	3 hrs	1000
 * Protecting the Innocent

A captured imp told us his masters were planning to attack a Highmountain tauren village - we need to figure out which one. 255	Defense		1		10 sec	100
 * Provisioning Resistance

Darkfall Ridge was a stable settlement for decades. Tools and provisions can be found if the Legion is removed. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	7 hrs	4500
 * Queen of Stone

A harpy matron, known as Seersei, has been constructing statues of remarkable life-like qualities in the forest of Val'sharah. 110	7.0 Class Hall - Generic Missions	765	3	× 100 	4 hrs	3000
 * Raid on High

The paths along the cliffs of Highmountain are beseiged with dangers. 110	Generic (7.0)	900	3	× 50 	8 hrs	1000
 * Rally the Nightwatchers

For centuries, the Nightwatchers kept Nar'thalas safe and beautiful. Now, it's fallen to the naga, and even their own spirits turn against them. 104	7.0 Class Hall - Generic Missions	760	3	× 250 	4 hrs	1000
 * Reaving History

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them, before they can do more damage. 110	7.0 Class Hall - Generic Missions	760	3	× 100 	12 hrs	3000
 * Reconnaissance: Azsuna

Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. 255	Scouting		1		30 sec	100
 * Reconnaissance: Highmountain

Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. 255	Scouting		1		30 sec	100
 * Reconnaissance: Stormheim

Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. 255	Scouting		1		30 sec	100
 * Reconnaissance: Val'Sharah

Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. 255	Scouting		1		30 sec	100
 * Recover the Wounded

We have wounded trapped on the Broken Shore! Dispatch your champions to bring them home. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	3000
 * Reef Lord

Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. 108	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	1800
 * Reinforce Our Defenses

We can't allow the demons to circumvent our defenses on Fiend's Run. Reinforce the flanks. 110	7.0 Class Hall - Generic Missions	950	2	× 100 	18 hrs	6000
 * Relics of Ascendancy
 * Instructor Tarahna
 * Maddening Whispers

The shadowguard imbue their weaponry with the shadow. Understanding their techniques could yield potent defenses. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	12 hrs	4500
 * Relieving the Front Lines

Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Requesting Reinforcements

We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Resist the Tide

An endless stream of Legion demons parade across the Defiled Path toward our footholds. Resist the Tide. 110	7.0 Class Hall - Generic Missions	950	2	× 100 	12 hrs	6000
 * Retaining Control

We've heard rumors of a powerful new demon presence in Faronaar. We should investigate before it threatens our hold on the area. 255	Patrol		1		10 sec	100
 * Return Fire

Infernals blaze across Keeper's Juncture. Banish them back into the Nether. 110	7.0 Class Hall - Generic Missions	950	3	× 400 	7 hrs	3000
 * Return to the Firelands

The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Return to the Firelands

PH 110	7.0 Class Hall - Campaign Missions	710	3	× 50 	24 hrs	1000
 * Ripe for the Picking

Though many parts of Val'sharah have been overrun, the corrupted flora may provide valuable insight into the properties of the Nightmare. 110	7.0 Class Hall - Generic Missions	850	3	× 150 	16 hrs	3000
 * Roaring Matron

The Feathermane have recently become hunted. A singing owlcat named Rauren has been tempting the surviving Feathermane kittens away. 110	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	3000
 * Rocks For Brains

With all the upheaval in Highmountain, the Ambershard elementals are pouring out of their caverns and threatening the Highmountain tribes. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	6 hrs	3000
 * Ruin Cats

In the Ruins of Llothien, the prowlers have taken over. No one can study or investigate the ruins until their numbers are culled some. 110	7.0 Class Hall - Generic Missions	850	3	× 100 	4 hrs	3000
 * Run Aground

The sea giants are notorious for causing shipwrecks, but one in particular will go out of his way to drag any vessel onto the rocky shores of Azsuna. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	3000
 * Running in the Sun

A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. 107	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	1600
 * Saber Matriarch

Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood. 110	7.0 Class Hall - Generic Missions	810	3	× 250 	13 hrs	3000
 * Sablehorn Hides

The hides of the Sablehorn provide valuable materials for our troops. 110	Generic (7.0)	800	3	× 20 	6 hrs	1000
 * Salanar the Horseman (mission)

If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Sampling the Nightmare

A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Sanctified Munitions

Intercept shipments of raw materials headed for Felfire Armory. Bring it back to the Vindicaar for processing. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	24 hrs	4500
 * Scaling the Crags

There is wealth in the Argus Wastes, and the wyrmtongue know how to find it. Track one of these scavengers to their trove. 110	7.0 Class Hall - Generic Missions	900	2	× 200 	12 hrs	6000
 * Scour the Surface

Our champions must be adequately armed to assist Hatuun. Order them to search Krokuun for suitable equipment. 110	7.0 Class Hall - Generic Missions	760	2	× 100 	6 hrs	4500
 * Scouting Faronaar

Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	8 hrs	3000
 * Scouting Reports

Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Scrapping for Pieces

Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	7 hrs	3000
 * Scrolls of Knowledge

Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Searching for the Light

We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. 255	Recruitment		1		30 min	100
 * Searching the Archives

The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Secret Tunnel

When Kil'jaeden's ship crashed into Argus, it uncovered a cave network rich with minerals. We have a day to explore nine caverns before the Legion arrives. 110	7.0 Class Hall - Generic Missions	900	2	× 200 	12 hrs	6000
 * Securing an Invitation

According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt. 110	7.0 Class Hall - Quest Missions	760	3	× 250 	12 hrs	3000
 * Securing Mardum

There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. 102	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	600
 * Seeker of Secrets

The Naga have secrets, seek them out. 110	Generic (7.0)	700	3	× 20 	60 min	1000
 * Seeping Energies

Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * Shadow of Helya

Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	7 hrs	3000
 * Shadowguard Dispersion

Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Mac'Aree. 110	7.0 Class Hall - Quest Missions	925	3	× 100 	16 hrs	10000
 * Shadows and Husk

The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. 101	7.0 Class Hall - Generic Missions	760	3	× 250 	8 hrs	400
 * Shark Frenzy

Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild. 110	7.0 Class Hall - Treasure Missions	835	3	× 150 	13 hrs	3000


 * Shinfel's Staff of Torment

The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Shipwreck Cove

The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer. 110	7.0 Class Hall - Generic Missions	800	3	× 250 	10 hrs	3000
 * Shoot to Thrill

110	7.0 Class Hall - Generic Missions	890	3	× 250 	14 hrs	3000
 * Singed Feathers

Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather. 110	7.0 Class Hall - Generic Missions	810	3	× 150 	7 hrs	3000
 * Sister Lilith

The Dreamgrove is established, but we are going to need help. Sister Lilith, a renowned troop trainer, sent word that she is en route but has been attacked! 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Skorn in our side

The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them. 110	Generic (7.0)	700	3	× 20 	1.5 hrs	1000
 * Slippery Scales

Slithering Sliss has eluded our capture for too long. We have her cornered. 110	Generic (7.0)	900	3	× 20 	8 hrs	3000
 * Slippery When Wet

The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow. 109	7.0 Class Hall - Treasure Missions	760	3	× 150 	6 hrs	2000
 * Smashed to Smithereens

The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out. 110	Generic (7.0)	700	3	× 20 	1.5 hrs	1000
 * Smashing Faces

Among the peaks of Highmountain, a lone ettin has been causing havoc for travelers traveling up the peak. Clear out Oubdob da Smasher. 105	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1200
 * Smolderhide Problem

With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory. 110	7.0 Class Hall - Treasure Missions	815	3	× 150 	12 hrs	3000
 * So Long, Farewell

110	7.0 Class Hall - Generic Missions	900	3	× 150 	7 hrs	3000
 * Soar Among Them

110	7.0 Class Hall - Generic Missions	890	3	× 250 	8 hrs	3000
 * Soaring Peaks

The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	9 hrs	3000
 * Sooner Than We Thought

110	7.0 Class Hall - Generic Missions	885	3	× 300 	12 hrs	3000
 * Souls of the Vykrul

110	7.0 Class Hall - Generic Missions	885	3	× 150 	6 hrs	3000
 * Soulstealing

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them! 104	7.0 Class Hall - Generic Missions	760	3	× 100 	3 hrs	1000
 * Spelunking

There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	6 hrs	3000
 * Spirit of the Vengeful

An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home. 110	7.0 Class Hall - Generic Missions	900	3	× 300 	8 hrs	3000
 * Spoiled Brew

110	7.0 Class Hall - Generic Missions	885	3	× 250 	11 hrs	3000
 * Spread the Word

The Knights of the Ebon Blade have been established at Acherus, but we will need allies in our fight against the Legion. Send Nazgrim to counter this threat. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Spread the Word

We've established Netherlight Temple as a sanctuary, but now it's time to send Calia Menethil to spread the word about its existence and enlist others. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Spy vs. Spy

The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * Squids Patrol These Waters

Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid. 110	7.0 Class Hall - Treasure Missions	825	3	× 150 	8 hrs	3000
 * Stained Visions

110	7.0 Class Hall - Generic Missions	900	3	× 100 	3 hrs	3000
 * Step into the Abyss

Our champions can hold against an army of Legion in the Black Gorge. Do not allow the Legion access to the pass. 110	7.0 Class Hall - Generic Missions	900	2	× 100 	24 hrs	6000
 * Stinging Nightmare

The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	3000
 * Stirring the Swarm

110	7.0 Class Hall - Generic Missions	885	3	× 150 	4 hrs	3000
 * Stonebound (mission)

110	7.0 Class Hall - Generic Missions	860	3	× 250 	12 hrs	3000
 * Storm the Gates

110	Generic (7.0)	900	3	× 50 	60 min	1000
 * [[Take the gates in Stormheim.
 * Storming the Portals

110	7.0 Class Hall - Generic Missions	860	3	× 250 	12 hrs	3000
 * Stormscourge

Our allies have hit a wall of storms in Galebroken Path, likely due to the awakened storm elemental raining down on them. Destroy Bladesquall. 102	7.0 Class Hall - Generic Missions	760	3	× 250 	6 hrs	600
 * Stormy Skies

Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky. 110	7.0 Class Hall - Generic Missions	850	3	× 150 	14 hrs	3000
 * Sully the Circle

A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	8 hrs	3000
 * Swarm, Swarm!

The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	3000
 * Symphony of Ruin

The Ruined Sanctum stands as a sad reminder of what has been lost to time. Yet its ancient guardian still stands watch. We should put Syphonus to rest. 102	7.0 Class Hall - Generic Missions	760	3	× 150 	6 hrs	600
 * Tainted Tap Water

Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens. 110	7.0 Class Hall - Treasure Missions	790	3	× 100 	5 hrs	3000
 * Tainted Trees

110	7.0 Class Hall - Generic Missions	890	3	× 250 	12 hrs	3000
 * Tainted Vintage

110	7.0 Class Hall - Generic Missions	880	3	× 350 	8 hrs	3000
 * Tapping into the Fel

Fel corrupters in the Arinor Gardens thrum with sargerite. Dismantle them. 110	7.0 Class Hall - Generic Missions	925	2	× 200 	18 hrs	6000
 * Tech Advantage

The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can. 110	7.0 Class Hall - Generic Missions	950	3	× 500 	8 hrs	3000
 * Tempestuous Waters

In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	5 hrs	3000
 * Terrors in the Sky

Before we can fully scout the Broken Shore, we must clear the skies of Legion threats. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	3000


 * That Good Night

110	7.0 Class Hall - Generic Missions	895	3	× 250 	18 hrs	3000
 * That Which Shatters Worlds

Lumbering across the land is a Legion infernal of monstrous proportions. Dispatch our forces to bring it down. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	8 hrs	3000
 * That's One Big Pile

The mages of Dalaran have requested a super dense fertilizer. The best material for this comes from the remains of Mac the Bear's meals, found in Azsuna. 110	7.0 Class Hall - Generic Missions	785	3	× 250 	6 hrs	3000
 * The "Emissary"

We've heard whispers that a demon has been offering the Highmountain tauren dark power. 255	Patrol		1		10 sec	100
 * The Aspirant

In the heart of Suramar City, some nightborne have embraced the Legion's 'gifts' more readily than others. Miasu must be stopped. 110	7.0 Class Hall - Generic Missions	810	3	× 150 	8 hrs	3000
 * The Aspirant's Due

Outside the walls of Skold-Ashil, a disgraced and fallen shieldmaiden named Lagertha has been plotting to forcefully take her place among the Valkyra. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	14 hrs	3000
 * The Big Bad Wolfe

Lord Ravenholdt has provided a sizeable sum of gold in order to entice Winstone Wolfe to work for the Uncrowned. "The Wolf" is staying at Ravenholdt Manor. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * The Big Guns

The Legion sends supplies from Nath'raxas Hold through the Black Gorge to the Shattered Fields. Confiscate or destroy their next shipment. 110	7.0 Class Hall - Generic Missions	900	2	× 1200 	12 hrs	6000
 * The Breath of Undeath

110	7.0 Class Hall - Generic Missions	895	3	× 250 	8 hrs	3000
 * The Creeping Mists

110	7.0 Class Hall - Generic Missions	850	3	× 300 	8 hrs	3000
 * The Creeping Nightmare

The forces of Nightmare are closing in on a sacred moonwell. We can't let it fall into darkness. 255	Defense		1		10 sec	100
 * The Dalaran Sewers

Dalaran is no stranger to attack, but sometimes the threat comes from within. A mage's experimental creature has escaped into the sewers. 110	7.0 Class Hall - Treasure Missions	790	3	× 150 	24 hrs	3000
 * The Dead Exist in the Past

Overlooking Bradensbrook, the malicious ghost of Kiranys Duskwhisper defies any attempt to contain or dislodge him from his vigil. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * The Drake Wrestler

The vrykul have employed some unorthodox methods to tame storm drakes. One such tamer is Glimar Ironfist, the drake-wrestler. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	8 hrs	3000
 * The Dread Captain

Among Helya's fleet of ships, bearing damned souls on the sea for all eternity, Captain Dargun's crew is among the most feared. Destroy him. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	6 hrs	3000
 * The Dreadroot

Cleanse the Dreadroot of its Twisted Keepers. 110	Generic (7.0)	800	3	× 20 	6 hrs	1000
 * The Eighth Shield

Defending the borders of Suramar, Guardian Thor'el is sworn to attack anyone that approaches the city. Strike at the guardian to help clear a path. 110	7.0 Class Hall - Generic Missions	795	3	× 250 	5 hrs	3000
 * The Fel Pits

We have lost an important set of missives in the Fel Pits of Faronaar. Retrieve them. 110	Generic (7.0)	800	3	× 50 	8 hrs	2000
 * The Greatest Stage of All

There's nothing quite like the sound of the crowd cheering as you deftly maneuver and muscle for rank. Send your champions to the arenas to see what they can learn. 110	7.0 Class Hall - Special Reward Missions	850	3	× 500 	16 hrs	3000
 * The Harpies' Curse

Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * The Highlord's Command: Holy Allies

An order of priests from the Conclave have been spotted combing the landing site of the Broken Shore, searching for survivors amidst dangerous demons. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * The Highlord's Command: Legion Defense

The furbolgs of Val'sharah appear to have come under a demonic influence. We must investigate at once. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * The Highlord's Command: Nemesis

A small demon force has been located in eastern Azsuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * The Highlord's Command: Procuring Supplies

We've made contact with a tribe of Highmountain tauren. They have an excess supply of furs and leather, but a demon incursion stands in the way. 100	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	300
 * The Holdouts

Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	6 hrs	3000
 * The Holdouts

Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	4 hrs	3000
 * The Houndmaster

A worgen hunter by the name of Houndmaster Ely has taken it upon himself to hunt down the Forsaken, without regard for any chain of command. 110	7.0 Class Hall - Treasure Missions	805	3	× 150 	11 hrs	3000
 * The Last Shrine

There is a powerful beacon of the Light somewhere in Highmountain. We should find it. 255	Exploration		2		10 sec	100
 * The Legion Shall Fall

110	7.0 Class Hall - Generic Missions	900	3	× 300 	12 hrs	3000
 * The Legion's Vanguard

Legion vessels dock at Terminus, taking on soldiers and supplies for their assaults against Azeroth. Bring those vessels down. 110	7.0 Class Hall - Generic Missions	950	3	× 300 	7 hrs	3000
 * The Light Reveals

There is a powerful beacon of the Light somewhere in Azsuna. We should find it. 255	Exploration		1		10 sec	100
 * The Lone Dragon

Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	11 hrs	3000
 * The Lone Dragon

Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	11 hrs	3000
 * The Lone Walker

Wandering the remains of a ruined tower in Suramar, the nightborne Cadraeus threatens the roads and any travelers in the area. 110	7.0 Class Hall - Generic Missions	800	3	× 150 	9 hrs	3000
 * The Missing Vessel: Azsuna

The spirits at the Temple of a Thousand Lights have stolen a piece of the vessel, and are using it to empower themselves. Take it, so we can set a trap for Hakkar. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * The Missing Vessel: Highmountain

Harpies love anything shiny, and the skywitches of Highmountain have stolen a piece of the vessel. Take it back, so we can set a trap for Hakkar. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * The Missing Vessel: Stormheim

A fragment of the vessel has fallen into the hands of Aughild the Bitter, a failed valkyra aspirant. Recover it from her, so we can set a trap for Hakkar. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * The Missing Vessel: Val'sharah

Andu'talah has fallen to the Nightmare, and Xavius seeks the power of the vessel. He hid a piece of it there. Retrieve it, so we can set a trap for Hakkar.


 * The Mountain Stirs

In the Halls of the Mountain King, the drogbar and vrykul are conducting all manner of strange rituals, harnessing the power of the mountain. Put a stop to it. 110	7.0 Class Hall - Generic Missions	760	3	× 150 	7 hrs	3000
 * The Mysterious Manascale

The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. 110	Generic (7.0)	700	3	× 20 	60 min	1000
 * The Mysterious Manascale

The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. 110	Generic (7.0)	800	3	× 20 	60 min	1000
 * The Mysterious Manascale

The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. 110	Generic (7.0)	900	3	× 20 	60 min	1000
 * The Mysterious Manascale

The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. 110	Generic (7.0)	900	3	× 20 	60 min	1000
 * The Mysterious Manascale

The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. 110	Generic (7.0)	900	3	× 20 	60 min	1000
 * The Nameless King (class hall mission)

The vrykul's long-dead ancestors rise from their graves, threatening our allies. Face the Nameless King, and put him back to rest. 110	7.0 Class Hall - Generic Missions	795	3	× 150 	6 hrs	3000
 * The Neverending Threat

Demons simply don't know when they're beaten. Even now, they plot to invade parts of Suramar. Investigate, and stop them. 110	7.0 Class Hall - Treasure Missions	850	3	× 100 	5 hrs	3000
 * The Neverending Threat

Demons simply don't know when they're beaten. Even now, they plot to invade parts of Suramar. Investigate, and stop them. 110	7.0 Class Hall - Generic Missions	850	3	× 100 	5 hrs	1500
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Nighthold

The Legion's influence has swept across the Nighthold. Before we can attack the heart of the nightborne stronghold, send our forces to investigate. 110	7.0 Class Hall - Treasure Missions - Raid	850	3	× 1000 	16 hrs	3000
 * The Other City of Mages

Akazamzarak knows where he can find a whole city of mages, so long as you don't mind the smell. 255	Recruitment		1		30 min	100
 * The Pale Predator

Some beasts don't wait for the cover of darkness to attack, and Abesha, a pale beast, has been stalking our allies in broad daylight. Dispose of the beast. 110	7.0 Class Hall - Generic Missions	790	3	× 100 	4 hrs	3000
 * The Perils of Ashran

Your champions have heard of a place of endless war, where the tides of battle flow constantly. Send them to investigate further. 110	7.0 Class Hall - Special Reward Missions	850	3	× 500 	16 hrs	3000
 * The Rocks Below

The vrykul use runestones to summon powerful elementals, including Boulderfall, the Eroded, who can block the flow of rivers vital to the life of the valley. 109	7.0 Class Hall - Treasure Missions	760	3	× 150 	7 hrs	2000
 * The Screeching Forest

The Nightmare has transformed once-beautiful creatures into twisted visions. Wraithtalon, once a mighty hippogryph, now preys upon our allies. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	13 hrs	3000
 * The Spirit Crucible (mission)

A vortex of power envelops the Spirit Crucible. Lead an incursion against the Eredar Soulflayers tapping into that energy. 110	7.0 Class Hall - Generic Missions	950	2	× 200 	24 hrs	6000
 * The Star Buck

Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	16 hrs	3000
 * The Star Buck

Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast. 110	7.0 Class Hall - Generic Missions	845	3	× 250 	16 hrs	3000
 * The Terror that Flaps in the Day

The Legion breeds felbats as flying mounts for their soldiers, but one in particular has grown so large it darkens the sky with its wings. 102	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	600
 * The Tides of War

A sea giant is running rampant, lets hope size doesnt matter. 110	Generic (7.0)	800	3	× 50 	6 hrs	2000
 * The Tomb of Sargeras
 * Malorus the Soulkeeper
 * Felfire Supplicant
 * Fel Cannon

110	7.0 Class Hall - Treasure Missions - Raid	900	3	× 500 	16 hrs	3000
 * The Tomb of Sargeras

110	7.0 Class Hall - Treasure Missions - Raid	900	3	× 500 	16 hrs	3000
 * The Tomb of Sargeras

110	7.0 Class Hall - Treasure Missions - Raid	900	3	× 500 	16 hrs	3000
 * The Tomb of Sargeras

110	7.0 Class Hall - Treasure Missions - Raid	900	3	× 500 	16 hrs	3000
 * The Underbelly of the Legion

The Scavenger's Boneyard lay beneath the Legion's garrisons in the Antoran Wastes. Send your champions to waylay Legion patrols traveling between them. 110	7.0 Class Hall - Generic Missions	950	2	× 200 	24 hrs	6000
 * The Undying (class hall mission)

Hidden in the cliffs of Stormheim, undying spirits keep a watch, despite having long passed on. Bring them some resolution to their vigil. 110	7.0 Class Hall - Generic Missions	835	3	× 150 	12 hrs	3000
 * The Veteran

We can go after the heavy hitters later, right now we need someone who has seen everything. There is one that has been in every war for the past few decades and can do more than kill. 255	Recruitment		1		30 min	100
 * The Wait Has Ended

Venture near the Burning Breach. Measure the Legion's defenses. 110	7.0 Class Hall - Generic Missions	950	3	× 400 	6 hrs	3000
 * The Wilds of Azsuna

110	7.0 Class Hall - Generic Missions	900	3	× 300 	12 hrs	3000
 * Their Emancipation

Shadow-touched Krokul have enslaved their brethren in the Ruins of Oronaar. Liberate them from the maddening whispers of the void. 110	7.0 Class Hall - Generic Missions	925	3	× 400 	6 hrs	3000
 * There is no Brawlers Guild

Now that you've found your way into the guild, it seems only fair that your champions should be allowed to participate. 110	7.0 Class Hall - Quest Missions	750	3	× 200 	3 hrs	3000
 * They're In the Walls

Our scouts report that Legion agents have been trying to infiltrate Dalaran through its own citizens. We should investigate and unmask any enemies. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	18 hrs	3000
 * Thing of Nightmares

At the edge of Nightmare, the satyr are spreading their influence right to the doorstep of Malorne's Refuge. Take out their leader, Kalazzius the Guileful. 102	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	600
 * Things Gaardoun Needs

To train new broken warriors how to deal with the new Burning Legion, Battlelord Gaardoun is requesting that you gather demonic implements. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Things Gaardoun Needs

To train new broken warriors how to deal with the new Burning Legion, Battlelord Gaardoun is requesting that you gather demonic implements. 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * This Wine Tastes Like Feet!

110	7.0 Class Hall - Generic Missions	850	3	× 300 	8 hrs	3000
 * Throwing SI:7 Off the Trail: Azsuna

We have a deep contact on the ground in Azsuna. He goes by many names, including Mr. Shackle. Send some people down there to "interfere" with him. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Throwing SI:7 Off the Trail: Dalaran

If we're going to throw SI:7 off our trail, we need to make a show of it. Let's start some false intrigue on our very own Archmage Khadgar. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Throwing SI:7 Off the Trail: Highmountain

The Highmountain tribes are outstanding warriors, hunters, and shaman. What they are not is stealthy. Setup surveillance of each tribe's camps. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Throwing SI:7 Off the Trail: Stormheim

Lady Sylvanas Windrunner has disappeared in Stormheim. Let SI:7 think we are hot on her trail. We are, but we will assign a decoy agent for SI:7 to notice. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Throwing SI:7 Off the Trail: Suramar

There is something with the nightborne in Suramar. Unfortunately, their city has too much protection. However, we should let SI:7 see us trying. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Thunder on the Tundra

110	7.0 Class Hall - Generic Missions	895	3	× 250 	4 hrs	3000
 * Thunderaan's Enemies: Alacris

A former Lieutenant of Al'Akir has sided with the Burning Legion. This lieutenant, Alacris, must be stopped before he sparks a rebellion from within Skywall. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Thunderaan's Enemies: Mistius

A group of former Lieutenants of Al'Akir have opposed the rule of the new Windlord. One of them, Mistius, has been particularly violent against the Earthen Ring. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Thunderaan's Enemies: Tulmos

A former Lieutenant of Al'Akir is seeking to undermine the war effort. This lieutenant, Tulmos, must be defeated before more lives are lost. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Thunderaan's Enemies: Zeph

A former Lieutenant of Al'Akir has opposed the rule of the new Windlord. This lieutenant, Zeph, has been setting up multiple ambushes against the Earthen Ring. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Tianji Needs Help

The Order of the Broken Temple is established, but we need more. Tianji, a renowned troop trainer in the Ox Style, just sent word that she has been attacked! 100	7.0 Class Hall - Campaign Missions	760	1	× 20 	2 min	100
 * Tides of War

The Legion is planning to launch a coastal assault on Stormheim. We need to find out where. 255	Defense		1		10 sec	100
 * Time Tested

110	7.0 Class Hall - Generic Missions	885	3	× 250 	8 hrs	3000
 * Tip the Scales

The Hatecoil hold an ace up their sleeves - if naga had sleeves. They have a massive creature, ready to summon at any moment. Destroy Golza. 100	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	200
 * Titan's Gaze

It is said that the Titan watchers themselves observe all the residents of Stormheim, and who is worthy to ascend. Prove our worth. 110	7.0 Class Hall - Treasure Missions	760	3	× 100 	4 hrs	3000
 * To Arms!

On the rocky northern coast of Stormheim, a sea giant has been causing havoc for all ships in the area. We need that coast cleared. 101	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	400
 * To Sleep, To Scream

Our sentries are terrified. At night, some great creature screeches and howls at them from the darkness. Seek out the terror that flaps in the night. 107	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	1600
 * Tomes of Yore (mission)

110	7.0 Class Hall - Generic Missions	885	3	× 150 	4 hrs	3000
 * Too Many Legs

The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there. 110	7.0 Class Hall - Generic Missions	835	3	× 250 	6 hrs	3000
 * Too Many Legs

The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there. 110	7.0 Class Hall - Generic Missions	835	3	× 250 	5 hrs	3000
 * Tools of Defiance

Krokul armaments were abandoned in the Petrified Forest. Seek them out. 110	7.0 Class Hall - Generic Missions	760	2	× 100 	6 hrs	4500
 * Totems Thunder

110	7.0 Class Hall - Generic Missions	880	3	× 100 	2 hrs	3000
 * Tracking the Tideskorn: Highlands

We've encountered a tribe of hostile Tideskorn vrykul and are under attack. These are the same enemies who kidnapped our allies! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Tracking the Tideskorn: Restless Dead

We made camp near a field of graves, but at night, apparitions rose and attacked! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Tracking the Tideskorn: Savage Beasts

The Tideskorn slipped away. We made camp for the night, but the howls of wild beasts echo across the valleys. Stay alert! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Tracking the Tideskorn: Storm Drakes

Drakes have beset our scouts from the skies. These fearsome dragons are looking for their next meal. Let's try not to be dinner! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Tracking the Tideskorn: The Gates of Valor

We've tracked the Tideskorn to a large, fortified camp at the Gates of Valor. Find any information we can about the kidnapped prisoners. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Trail of Breadcrumbs

The forests of Val'sharah are no place to wander off alone. Danger waits behind every tree, and sometimes it doesn't wait. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	9 hrs	3000
 * Traitors Below

110	7.0 Class Hall - Generic Missions	885	3	× 250 	6 hrs	3000
 * Traitors Demise

110	7.0 Class Hall - Generic Missions	880	3	× 100 	4 hrs	3000
 * Treacherous Paths

The paths along the cliffs of Highmountain are beseiged with dangers. 110	Generic (7.0)	900	3	× 20 	4 hrs	1000
 * Trial of the Firelord

The elementals of the Firelands are engaged in an epic battle for supremacy. We must send our Champions to undergo a trial of strength. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Troops in the Field

Now that we have recruited some troops, we can use them to bolster our champions' efforts. The Hatecoil naga have disturbed a massive water elemental. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Troops in the Field

Now that we've recruited some troops, it's time to put them in the field. Hostile Feltotem have been kidnapping our allies, and need to be taught a lesson. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Troops in the Field

Now that we have recruited some troops, we can use them to bolster our efforts. This will allow us to free a prisoner held at a village loyal to Helya. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Troops in the Field

It appears that we will need those troops sooner than we thought. The Hydraxian Waterlords just sent a distress call from Azsuna. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Troops in the Field

Now that we have bolstered our numbers, we should display our might and place our troops in the field. The sea giants should be a suitable test of their skill. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Troops in Training

Now that we have recruited some troops, we can use them to bolster our champions' efforts. Send them out on a routine scouting mission. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Troops in Training

Now that we have recruited some troops, we can use them to bolster our champions' efforts. The extra forces will allow us to free a prisoner held captive. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Trophy Hunting

A satyr named Perrexx has been making sport out of hunting the druids of Moonclaw Vale, as though they were trophies! Turn the tables on him. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	9 hrs	3000
 * Troubling Tremors

On a recent expedition to Deepholm, one of our teams recorded strange seismic activity. These were not ordinary tremors... We should investigate further. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Turtle Soup

On the Timeworn Strand, gigantic turtles wander the ancient ruins. Their meat would go a long way to supporting our troops. Beware of naga though. 110	7.0 Class Hall - Generic Missions	835	3	× 150 	16 hrs	3000
 * Turtle Soup

110	7.0 Class Hall - Generic Missions	895	3	× 250 	4 hrs	3000
 * Twilight's Return

The dragon Zeryxia has been slain, but the Twilight's Hammer has not fully abandoned their efforts in Deepholm. We should send a strike team. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Twisted Ash

110	7.0 Class Hall - Generic Missions	850	3	× 250 	12 hrs	3000
 * Twisted Souls

Even in death, the souls of Azsuna cannot be at peace. Gilamore the Sinister has raised a company of spirit-mages. Stop her, and lay those souls to rest. 100	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	200
 * Undisputed Heavyweight

A famous boxing champion in Highmountain has issued a challenge to everyone: Whoever can last three rounds with him will be rewarded handsomely. 106	7.0 Class Hall - Generic Missions	760	3	× 100 	7 hrs	1400
 * Unholy Attainment: Essence of Darkness

Once a Gilnean archmage, Arugal unleashed the worgen, and they attacked both friend and foe. Collect the Essence of Darkness from his soul in the Shadowlands. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Unholy Attainment: Essence of Darkness

Once a Gilnean archmage, Arugal unleashed the worgen, and they attacked both friend and foe. Collect the Essence of Darkness from his soul in the Shadowlands.


 * Unholy Attainment: Essence of Fear

Consumed by fear, Grand Empress Shek'zeer spread devastation. Her death was a blessing to the Pandaren... and now to us as well. Harvest the Essence of Fear from her soul in the Shadowlands. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Unholy Attainment: Essence of Hatred

After the death of his son, Admiral Daelin Proudmoore was consumed by the thirst for revenge. Collect the Essence of Hatred from his soul in the Shadowlands. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Unholy Attainment: Essence of Shadow

A manipulator and traitor, Soulbinder Nyami wielded powerful shadow magic in life. In death, she is the perfect vessel for the Essence of Shadow. Harvest the essence from her soul in the Shadowlands. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Unholy Attainment: Essence of Undeath

Grand Apothecary Putress was once a trusted advisor to Sylvanas. He deserved his end, but he may still prove useful. Harvest the Essence of Undeath from his soul in the Shadowlands. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Unravelling the Madness

The shadowguard within the Umbra Hollows must be stopped. Send our champions to halt their rituals. 110	7.0 Class Hall - Generic Missions	925	2	× 100 	24 hrs	6000
 * Unseen Protection: Coastal Invasion

The Legion has launched an invasion on the eastern coast of Stormheim. Our hunters can attack at range from the cliffs, protecting the infantry below. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Unseen Protection: Defending Dalaran

Archmage Khadgar is concerned for the safety of Dalaran's citizens. He's asked the Unseen Path to provide protection for the city, discreetly. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Unseen Protection: Drogbar Delicacy

A clan of cave-dwelling drogbar are pilfering eagle eggs to feed to their fledgling worms. They must be stopped before the great eagle becomes extinct! 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Unseen Protection: Infernal Waves

A wave of infernals have crashed upon the shores of Suramar. They must be stopped before they march inland. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Unseen Protection: The Mother of Imps

An imp mother has made Bradensbrook her breeding grounds, birthing countless imps into the nearby fields. Defeat the imp mother before her brood grows. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Unwelcome Visitors

At night, our camps are beset with the howls and cries of the local wildlife, namely the prowlers that come out of the woods to seek easy prey. 103	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	800
 * Unworthy

Not all vrykul will ascend to the halls of Valarjar, and those are desperate to avoid the turmoil of Helheim. They will do anything to earn honor. 110	7.0 Class Hall - Generic Missions	850	3	× 200 	12 hrs	3000
 * Wailing Good Time

The swamps outside Bradensbrook are wailing. See whats causing the noise, and silence it. 110	Generic (7.0)	700	3	× 20 	2 hrs	1000
 * Waking the Dead

Late at night, someone has been going to the cemetery in Dalaran and attempting to raise the dead. We should investigate and put a stop to it. 110	7.0 Class Hall - Treasure Missions	830	3	× 150 	11 hrs	3000
 * Walking on Broken Glass (mission)

Someone has been shattering windows throughout Dalaran, leaving a trail of destruction and broken glass. Investigate and find the culprit. 110	7.0 Class Hall - Generic Missions	830	3	× 250 	6 hrs	3000
 * War Materiel

110	7.0 Class Hall - Generic Missions	870	3	× 600 	12 hrs	3000
 * Weary Traveler

It's one thing to have to camp in the middle of the woods, and it's another to wake full of tiny darts and surrounded by evil sprites. 104	7.0 Class Hall - Generic Missions	760	3	× 100 	2 hrs	1000
 * Webspinners

Near Moonfall retreat in Suramar, spiders and their ilk have taken over the gardens. We should cut away their webs for our troops in that area. 103	7.0 Class Hall - Generic Missions	760	3	× 100 	4 hrs	800
 * Weep for Water

At the base of the Weeping Bluffs, a disturbed water elemental is making it impossible for us to reach the wreckage of our sky-ships. 102	7.0 Class Hall - Generic Missions	760	3	× 100 	5 hrs	600
 * What Lies Beneath

In Suramar, a vrykul warrior named Hertha Grimdottir has been lying in wait for travelers. Put an end to her. 110	7.0 Class Hall - Generic Missions	760	3	× 250 	8 hrs	3000


 * Where In the World is Mathias?: Altar of End Times

The command center known as the Altar of End Times floats above Faronaar in Azsuna. Break in and have a look around. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Where In the World is Mathias?: Black Rook Hold

Mathias is being moved around. Detheroc is a clever dreadlord. The trail leads to Black Rook Hold. Too bad you did not notice him before. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Where In the World is Mathias?: Gates of Valor

The Burning Legion has a powerful ally in the vrykul God-King Skovald. Perhaps they are holding Mathias Shaw at the Gates of Valor. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Where In the World is Mathias?: Obvious Start

The Broken Shore is the obvious location to begin our search for Master Mathias Shaw. We must determine where the Legion is holding him. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Where In the World is Mathias?: SI:7

We seem to have run out of leads. Time to do the impossible. Time to sneak into SI:7 headquarters and see if Detheroc has left any clues for us. 108	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	1800
 * Win the Crowd

The nightborne pride themselves on the great heights they've achieved with their civilization. Send our champions to their tournament. 110	7.0 Class Hall - Special Reward Missions	760	3	× 250 	12 hrs	3000
 * Withered Straining

110	7.0 Class Hall - Generic Missions	860	3	× 250 	12 hrs	3000
 * Woe of the Wyrmtongue

Scavenger's Post is crawling with wyrmtongue looking for valuable salvage. Beat them to it. 110	7.0 Class Hall - Generic Missions	950	2	× 200 	12 hrs	6000
 * Working With the Wardens: Fathnyr

A fel-corrupted storm dragon named Fathnyr occasionally ranges out from its Thorim's Peak aerie. The Wardens have been harassed by the beast. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Working With the Wardens: Isle of the Watchers

When the Legion invaded the Vault of the Wardens, it wasn't just the Illidari who escaped. Sira Moonwarden has asked for our assistance. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Working With the Wardens: Mal'Dreth the Corruptor

An eredar named Mal'Dreth the Corruptor convinced several of the Warden adepts to turn traitor and work for the Burning Legion. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Working With the Wardens: Mellok, Son of Torok

Mellok, Son of Torok is a leader within the new Feltotem tribe, pledging himself to the Legion. The Wardens have asked us to deal with him. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Working With the Wardens: Skul'vrax

Sira Moonwarden is asking that we hunt down and either capture or kill the satyr known as Skul'vrax. His last known whereabouts were at the Tidal Marsh. 102	7.0 Class Hall - Campaign Missions	760	3	× 50 	60 min	600
 * Worse Than Death

The Swamprock murlocs of Shipwreck Cove have a long history of grabbing survivors from wrecks and dragging them back to their village. 110	7.0 Class Hall - Treasure Missions	760	3	× 150 	6 hrs	3000
 * Wrath and Justice

Now that we have some recruits, we should deploy them in the field. A wrathguard, Valitos, leads a demon attack on Hearthglen. Let us send our champions to aid the citizens there. 100	7.0 Class Hall - Campaign Missions	760	3	× 20 	60 min	100
 * Wretched Echoes

Power flows through the Conservatory of the Arcane. Augari Wakeners practice their craft in death, and must be purged. 110	7.0 Class Hall - Generic Missions	925	2	× 200 	24 hrs	6000
 * Yes, We Take Candle

Send some troops toe Candle Rock, and clear out the Bluewax miners there. We need the resources in that mine. 110	Generic (7.0)	800	3	× 20 	3 hrs	1000
 * Zone Support - Aszuna

Send a follower on this mission to have extra support while in Azsuna. 110	Zone Support - Horde	700	1		18 hrs	0
 * Zone Support - Aszuna

Send a follower on this mission to have extra support while in Azsuna. 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - Highmountain

Send a follower on this mission to have extra support while in High Mountain. 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - Highmountain

Send a follower on this mission to have extra support while in High Mountain. 110	Zone Support - Horde	700	1		18 hrs	0
 * Zone Support - Stormheim

Send a follower on this mission to have extra support while in Stormheim. 110	Zone Support - Horde	700	1		18 hrs	0
 * Zone Support - Stormheim

Send a follower on this mission to have extra support while in Stormheim. 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - Suramar

Send a follower on this mission to have extra support while in Suramar 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - Suramar

Send a follower on this mission to have extra support while in Suramar 110	Zone Support - Horde	700	1		18 hrs	0
 * Zone Support - Thal'Dranath

Send a follower on this mission to have extra support while in Thal'Dranath. 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - The Broken Shore

Send a follower on this mission to have extra support while in The Broken Shore. 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - Val'Sharah

Send a follower on this mission to have extra support while in Val'sharah. 110	Zone Support - Alliance	700	1		18 hrs	0
 * Zone Support - Val'Sharah

Send a follower on this mission to have extra support while in Val'sharah. 110	Zone Support - Horde	700	1		18 hrs	0 zzA Citadel's Plunder]]

[PH] 110	7.0 Class Hall - Generic Missions	950	3	× 1000 	3 days	6000 zzA Relic of Argus]]

[PH] 110	7.0 Class Hall - Generic Missions	950	3	× 1000 	2 days	6000 zzJourney to the Core]]

[PH] 110	7.0 Class Hall - Generic Missions	950	3	× 1000 	3 days	6000 zzMemory of a Lost City]]

[PH] 110	7.0 Class Hall - Generic Missions	950	3	× 1000 	2.5 days	6000 zzRaiding the Ruins]]

[PH] 110	7.0 Class Hall - Generic Missions	950	3	× 1000 	2.5 days	6000 zzThe Demon Hoard]]