API C PlayerInfo.UnitIsSameServer

Returns true if another player is from your own or connected realm. unitIsSameServer = C_PlayerInfo.UnitIsSameServer(playerLocation)

Arguments

 * playerLocation : PlayerLocationMixin

Returns

 * unitIsSameServer : boolean

Example
Shows if your target is on the same (connected) realm. /dump C_PlayerInfo.UnitIsSameServer(PlayerLocation:CreateFromUnit("target"))