Attumen the Huntsman (Return to Karazhan tactics)

Attumen the Huntsman is the fourth boss in Return to Karazhan.

Adventure Guide
''Once charged with hunting game for his master's feasts, Attumen now sets his sights on a very different kind of quarry. Ever wary of those seeking to steal his famed steed, Midnight, Attumen unleashes his well-honed fighting skills against all intruders.''

Overview
Attumen fights from the saddle until Midnight has her health reduced to 50%. At this point Midnight and Attumen will fight separately for a short while. Midnight will regain her health, then Attumen will remount and fight from the saddle once again.

Damage Dealers

 * Attumen is untargetable while riding Midnight.
 * Mighty Stomp will interrupt all spellcasting.
 * You will need to stand by your tank to help them survive Shared Suffering.

Healers

 * Pay close attention to which player truly has the Intangible Presence haunting them and dispel that player.
 * Mighty Stomp will interrupt all spellcasting.
 * You will need to stand by your tank to help them survive Shared Suffering.

Tanks

 * While on foot, Attumen will constantly hit you with Mortal Strike.
 * Reposition Attumen so you and your Melee Damage Dealers can easily avoid Midnight's Mezair.
 * You will need the aid of your allies to survive Shared Suffering.

Horse and Rider as One
Attumen begins the fight astride his faithful steed, Midnight.



Fighting on Foot
When Midnight has her health reduced, Attumen dismounts and fights on foot until Midnight's health regenerates.



Quotes

 * Intro
 * say
 * say


 * Aggro
 * yell


 * Intangible Presence
 * yell


 * Mighty Stomp
 * yell


 * Fighting on Foot
 * yell


 * Mounting up
 * yell


 * Spectral Charge
 * yell


 * Killed a player
 * yell
 * yell


 * Midnight kills a player
 * yell


 * Wipe
 * yell


 * Death
 * yell


 * Unused quotes
 * Good show, old friend. Let's fetch you some oats.
 * My long hunt... has ended...