User:Crossfyre75

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 * 10 Boss encounters.
 * Raid travels underground to fight N'Zoth.


 * My idea is that Ny'alotha was once a naga city, but N'Zoth awoke under it and drove the naga insane, forcing them out of the city and tormenting the ones who remained. Faceless ones emerged from underground, and N'Zoth eventually destroyed them too. The city is under L'Ghorek, at the bottom of the ocean and looks like Vash'jir. The difference is that it is drained of water and there is black "corruption" everywhere. In the middle of the city is a massive temple, and at the top is a sort of false sun that gives an unnatural light to the whole city.
 * About halfway through the raid N'Zoth will put the players to sleep. They will journey through a nightmarish forest, led by a small white stag named Shib. Over time the forest decays into a black void, and when the raid reaches the very end it appears that they are in space on a floating platform. A gigantic black goat will climb up the platform and devour Shib :/
 * I have all the bosses completed but I am hesitant to upload them because it would create a gigantic page and I am still not familiar with Wowpedia's editing stuff.
 * I made everything before I read about the Old Gods possibly creating/controlling the naga. Please suspend your disbelief because I really don't want to change everything to fit the lore.

Boss Encounters

 * Overseer Shin’Kriss- Former leader of the Ny’alotha naga, now horribly corrupted.


 * Millip’ar Behemoth- Beast that lives and grows inside the monsters that inhabit Ny’alotha. Has a chance to spawn whenever a trash mob is killed, but only 1 will spawn. Bit of a gear check.


 * Serpensis- A monstrous entity that is at the top of a large tower, blocking the players’ paths. The encounter will be knocking down the tower, thus killing the beastly serpent. During that time, the players fight legions of horrific creatures led by a Kvaldir named Kuldian.


 * Kuldian - The high executioner of Ny’alotha. Fight directly comes after Serpensis. Unique instant kill mechanic where players interact with the raid as ghosts.


 * Xeram- Massive faceless one guarding the central temple. Attack his legs, causing him to kneel down, then climb to his head and cut it off.


 * It- a black goat with seven eyes the raid encounters in the nightmare. Kill all of its eyes then the platform turns upside down and cracks apart.


 * Anathemos- A faceless one and a naga carelessly formed together. A council fight in one boss.


 * Zhorux - Religious leader of the faceless ones in the city. He resides at the top of the temple’s spire and draws his great power from the false sun. Fight him, then empower the sun so much that it explodes, extinguishing all light and killing him.


 * N’Zoth -This is the old god itself, the one who drove the naga out of Ny’alotha.


 * Crux of Insanity (heroic only)- The pure form of madness and hatred. Only accessible if there is a player in the group with the Puzzle Box of Yogg-Saron. The player will use it and the box will open, revealing the boss. Starts as a fight with a faction leader, then turns into a frantic battle with a swirling vortex of insanity.

Phase 1
The fight against N’Zoth will primarily take place in a large, underwater cave; the whole room is dark except for a circle of light in the middle. The raid must stay inside it. If a member passes outside the light for 2 seconds, he/she will be seized by a tentacle and dragged away to die.

Frequently, creeping tentacles will come into the circle. The raid should dps them down but not kill them. At 25% hp the tentacles will weaken and a dps has to use a provided jump-on-top-of move. The weakened tentacle will pull back into the dark, the player with it.

The player will be brought to a room pulsing with shadow energy with a large orb in the middle. He/she must attack the orb. There is a portal that leads back to the main room. Every 75 seconds the orb will pulse, growing very large. The players must then run away or take large damage. However, the orb will return to a slightly larger size than before, and buff the creeping tentacles. More and more players have to come to the room and eventually the orb will die. The catch is not to send too many raid members to the orb room, or else the circle of light people will be overwhelmed. If there are no people in the circle of light, the orb will grow massive and kill the whole raid. After it’s death, the orb room players must take the portals back to the original room, in the middle of the light circle.

Phase 2
A low voice is heard: “The darkness… cannot be extinguished… so easily…” The circle of light will be put out, but the players receive a buff, called Inner Warmth that provides small cones of light in front of them. N’Zoth will begin to rise through the surface of the room’s middle. At this time the room will be quite dark.

2(4) more creeping tentacles will start to come out of the walls. The more light is shone on them, the weaker they are and the slower they move. If one of them reaches N’Zoth, the lights will be put out for 8 seconds and the tentacle will become a very powerful active mob. If no light is shone on the tentacles, they will grow very powerful and move faster.

N’Zoth will also begin to whisper to a random player. To this player, the tentacles will be friendly, and his light (now red) will begin to strengthen them, increasing their speed. This player must notify the raid of his corruption. 2 other players have to shine their light on the corrupted one. As the light is shone, the player’s corruption will cease after 6 seconds. If the corruption is not handled after 20 seconds, the player will become larger, more powerful, sprout tentacles, and be mind controlled. If a player is cured, N’Zoth will whisper to another. Phase 2 ends when N’Zoth is fully in the room, when the tentacles are dead.

Phase 3
This is when the Old God becomes active. In the players’ heads, N’Zoth will scream something in an ancient tongue and disorient them. He will cast Grip of the Drowned One, tentacles will sprout from its body, seize the whole raid, and pin them to the ground. Everyone must dps their tentacles down to be freed. The tentacles’ health depends on the damage the player has done. As they are pinned, the players lose 5% hp per second and heals cast on them rebound as damage on the healer.

At the beginning of this phase, 2 faceless ones will spawn and begin to attack the pinned players. The first players that are free must control them until others are free that can kill them. After 20 seconds pass, the main part of phase 3 will start. N’Zoth actively attacks a player in this phase. If no one is in melee range, N’Zoth will begin to spawn one tentacle per second on random players.

When N’Zoth attacks a target, he slowly builds up stacks of Consume. Consume stacks to 50 and cannot be removed. Upon reaching 25 stacks the player will start bleeding the Old God’s Black Blood. This leaves a blood pool every few seconds that damages and slows everyone who walks over it. The pool goes away after 5 seconds. If Consume reaches max stacks N’Zoth will eat the player, become immune to all damage for 5 seconds, and then the player will emerge from his mouth as a huge, buffed, mind controlled monster.

Every 45 seconds, N’Zoth will cast Horrors of the Dark Below. 35 dark circles will appear on the ground. If a player stands on them, a tentacle will burst through the ground and impale the player. Said player will lose 10% hp per second, like bone spikes. If the player dies, the tentacle becomes an active mob. For the circles to go away, 3 players must be impaled. If 2 players are impaled within 10 yards of each other, the 2 tentacles will form into a mobile Tentacle Horror with the players inside taking large damage over time. If the circles are left alone for 25 seconds, they will expand to twice their size and if a player is impaled, 2 tentacles will come out, immediately forming into a Tentacle Horror.

While fighting N’Zoth, as a player stands still, they slowly become devoured by a Nightmare. The screen will start to blur slightly, movement speed will be slowed, their health and damage will drain, and friendly players will begin to appear as attackable tentacles. The raid must keep moving so people don’t fall into nightmares. If a player dies while under the full effects of the nightmare, they will vomit a black substance and disappear, becoming unrezzable. The black substance will be a damaging ground effect. The nightmare stacks to 15, reapplying itself every 5 seconds the player stands still. It will decrease 1 stack per 3 seconds when the player is moving. The Nightmare is reset if a player is impaled by a tentacle.

Every 60 seconds N’Zoth will cast Psychological Bond. 2 pairs of players, 4 in total, will have a red beam linking them. The beam deals damage to both over time and applies a Nightmare even if they are poving. They must move the beam so it passes through N’Zoth. When this happens, the boss will take an extra 30% damage for 15 seconds and the link will sever. If 2 beams cross over each other, All 4 players will be linked together, the damage over time will double, and N’Zoth will gain 25% damage as long as the bond remains.

Phase 4 (Heroic Only)
If the raid fights N’Zoth on heroic, at 50% the whole room will shake and rocks will fall from the ceiling. Some rocks are solid, and some are jagged. The jagged ones will hurt anyone who stands near them or runs into them. In Heroic mode the Old god will have much more health in order to support 2 phases.

In this phase black smoke covers the ground. The nightmare effect will evolve into a night terror. This takes 10 seconds to reach its full effect and reapplies itself every 3 seconds that a player doesn’t move. Night terror decreases by 1 stack every 4 seconds the player is moving. While standing still, the black smoke starts to envelop the player to signify the night terrors. The black smoke takes 45 seconds to come back, so players can stand here to avoid the night terrors, but not ones already afflicted. If it reaches the full effect, instead of vomiting and disappearing, the player will shoot out the black slime ground effect in 4 directions and then transform into a Nightmare Fiend, a powerful, hostile monster.

Every 100 seconds, N’Zoth will cast Tidal Wave. The room will slant 45 degrees in a random angle. A giant wall of water will cascade down from the higher end of the room and wash the raid away. The lower end of the room ends in a black hole, killing anyone who falls into it. The players must position themselves as to hit a solid rock to stop themselves from being washed into the black hole. If a player hits N’Zoth while being washed away, N’Zoth will devour him/her. N’Zoth will occasionally cast Death Mask. The black smoke will grow very dense, but will leave small holes of light in some places. The players must stand there or be destroyed by the smoke. After 6 seconds of the smoke being dense, N’Zoth will inhale the dense part of the smoke and shoot out a wave of shadow in all directions, dealing heavy damage to all raid members for 6 seconds. The wave partially obscures vision.

Another of the Old God’s abilities in this phase is Chaos Shift. This shifts every player in the raid into another’s body. This is chosen at random, attributes will not change, but the appearance will be that of a random allied raider. Players are shifted to their hosts’ locations as well.

Phase 5
At 5% health N’Zoth will roar his death quote. 4 massive tentacles will erupt from the ground and cling to the ceiling. They will pull back and the room will start to collapse. Boulders fall to points in the room and the room starts to fill with water. Players must swim out of the boulders’ ways or be crushed.

Eventually the whole ceiling will fall under the pressure of above water and more rocks will fall. One massive boulder will fall in the middle and crush N’Zoth. The players will be forced deep underwater until they find themselves in front of another cave. The cave contains hundreds of bodies of dead adventurers who were brave enough to journey to this place. This is where players will get loot. In heroic mode N’Zoth drops a Living Nightmare, which lets players fly on the black goat It.

Quotes
Start of fight: Entering orb room: Start of phase 2 Whispering to a player (gradually gets louder):
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell

(Each whisper is accompanied by N’Zoth saying something in his own horrible language 	to the whole raid.)

Phase 3 starts:
 * yell

Killing a player:
 * yell
 * yell
 * yell

Circles on the ground:
 * yell
 * yell

Falling into a nightmare:
 * yell
 * yell
 * yell

Psychological Bond:
 * yell

Consume reaching max stacks:
 * yell

Phase 4 starts:
 * yell

Tidal Wave:
 * yell

Death Mask:
 * yell

Chaos Shift:
 * yell

Death (start of Phase 5):
 * yell

Phase 1
It’s encounter takes place on a levitating platform. Floating above is another platform just like the one the players stand on. When the boss is pulled, 4 purple fireballs rotate around the platform, slowly nearing the middle in a spiral method and then going back out. If a player touches one, the fireball will explode and disappear, he/she will take huge fire damage and another fireball will be created on the outside of the platform, slowly coming in like the others. If a fireball touches It, he will pulse out aoe fire damage for 6 seconds.

It has 3 main abilities. Shadow Strike cleaves all players in front of it and applies a shadow dot, which will jump to anyone within 10 yards when its duration ends. Stuff of Nightmares is a breath attack that covers a third of the platform and, if it hits a fireball, the fireball will grow to twice its regular size for 15 seconds. Call of Evil brings down 2 meteors to deal massive shadow damage wherever they hit and enlarge the fireballs if they hit them.

Phase 2
When it gets to 70% It will fly up into the air and circle the platform. One of its eyes will come off and land in the middle of the platform. While flying, It will shoot out fireballs at random spots on the platform. The eye must be killed. This will happen 7 times, and an eye will land every 20 seconds. Whenever an eye is killed, It loses 6% of its maximum health. Each eye has a different effect, depending on what it symbolizes:


 * Pride- The eye will deal damage to whoever faces it. It must be led to a purple fireball and will take damage. When the fireball is damaging the eye, players can face it without being hurt.
 * Anger- The eye will relentlessly attack a random target. If a taunt is tried on the eye, it’s attack power will double.
 * Violence- The eye will jump on the person doing the highest dps’s head and leech health from him. After 75% of the player’s health has gone, the eye will jump off and stun the player for 10 seconds, while beginning to *attack him.
 * Doubt- Whoever the eye faces will have their movement, attack, and casting speed slowed by 60%. Whoever attacks the eye has a 10% chance to be put to sleep for 2 seconds.
 * Fear- The eye will mind control a select person. That player takes damage over time and tries to run to the eye. If the player reaches it, he/she will explode and the eye will mind control another person.
 * Despair- The raid will lose all of its buffs and they will be transferred to the eye. The eye will then become a standard, active mob. No buffs can be cast at this time. After the eye is killed the buffs return.
 * Hatred- The eye will pull the whole raid towards itself, while pulsing out aoe shadow damage.

Phase 3
After all the eyes are killed, It, now blind, will make a crash landing. Its head will raise up, and It will roar to the sky. The floating platform above will shatter to floating slabs, revealing a huge gaping mouth high above. The mouth will inhale, sending the whole raid flying upwards. They must position themselves, based on the shadows, to land on the slabs, or they will be sucked upwards and devoured. Once the players are on the slabs, phase 3 will begin.

It will wait for 10 seconds after becoming targetable in the now upside down, broken platform (players must jump from slab to slab to travel around). It will then begin to attack whoever did the most damage in that time. After 20 seconds of doing this, It will turn to the person who did the most damage in the preceding 20 seconds and so on. It will retain its previous abilities. However, if It stands on a slab of platform for more than 20 seconds, the platform will crumble and any players on it will be thrown into the gaping mouth. It will fly to a nearby platform.

When It is finally killed, the platforms and the mouth will disappear and the players and It’s corpse will fall down into the void, down, down, down, and down until they fall through the ceiling of the temple into the same place they fell asleep. It’s corpse will be in front of them, making one question how much of what was just experienced was really a dream at all…

Quotes
Start of fight:
 * yell

Call of Evil:
 * yell

Killing a player:
 * yell
 * yell

Taking off to fly around platforms:
 * yell

Summoning each eye:
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell
 * yell

All eyes dead:
 * yell

Top platform explodes:
 * yell

It targets the person with the most damage:
 * yell

Death:
 * yell