Stealth

Stealth is a level 5 rogue ability that prevents other creatures from detecting the stealthed player unless particularly close.

Attacking and most actions such as looting will cancel Stealth. Taking any damage will cancel Stealth, including direct, AoE and DoT damage, and environmental damage such as fires. However, Stealth does not break from falling damage, unless of course it kills the stealthed unit. You cannot enter Stealth while in combat.

Improvements

 * Master of Subtlety
 * Nightstalker
 * Subterfuge
 * Shadow Focus

Tips and tactics
See Stealth (mechanic).