Warcraft III/Patch 1.19

Patch 1.19 was a major patch that was released on September 19, 2005.

Maps

 * (2)PlunderIsle
 * Added ground anti-air creep to both center goldmines.
 * Added ground anti-air creep to both center Goblin Merchants.
 * (6)ScrochedBasin
 * Removed center creep camp and neutral building
 * Reduced the creep level of the two center goldmines from a Red camp to Green camps.
 * Opened up all choke points on the map.
 * Added trees to all start locations to ensure better balance with all races.
 * (8)GolemsInTheMist
 * Removed the center creep and Neutral building.
 * (8)PlainsOfSnow
 * 3 of the 4 center goldmine creep camps dropped a level 5 charged item,so I fixed it so all 4 drop a level 5 charged items.
 * Added a Goblin Merchant between Teal and Purple start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.
 * Added a Goblin Merchant between Pink and Green start location. Also increased the item drop to level 3 charged item instead of level 2 charged items.

Balance Changes

 * Creep-dropped item sell prices have been standardized. Items of the same level will now always sell for the same amount.
 * Ensnare duration reduced from 15 seconds to 12 seconds.

Maps

 * (2)EchoIsles
 * Added range creep to expansion goldmines.
 * Replaced both Fountain of Health with Mercenary camps and changed the creep composition so that it’s not all piercing attack.
 * Replaced the mana fountain with a Market Place and changed the level 3 perm item drop to level 3 charged items.
 * Replaced one Troll Trapper with an equal level Ogre to the all troll trapper green camp next to each start location.
 * (2)TirisfalGlade
 * Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
 * (4)TurtleRock
 * Opened areas of the map to help alleviate strong choke points that favor ranged unit combat.
 * (4)BrokenShard
 * Replaced the 4 center orange camps with 4 green camps.
 * Replaced two ranged units with two melee units to the creep camps guarding the Goblin Merchants.
 * Increase the Orange camps level near each start location and added an additional item to each of those camps.
 * (4)Hellfire
 * Reduced the creep level on the two middle Red creep camps.
 * Reduced the creep level on the East and West Goblin Laboratory creep camps.
 * (4)StonecoldMountain
 * All creep with the ability to posses units have been removed this map.
 * (4)LostTemple
 * Added a few trees to all the start locations to ensure better balance of lumber harvesting for all races.
 * (4)TwistedMeadows
 * Changed the level 4 charged item drops at the Goblin Merchant to level 4 permanent drops.
 * (4)SunrockCove
 * Added pathing room around Goblin Laboratory and removed the clump of trees in front of the Goblin Laboratory to enhance game play.
 * Lowered the goldmine creep camp from Red to Green
 * Pushed Blues West ramp further from it’s start location.
 * (6)GnollWood
 * Removed all Gnoll Assassins from the Goblin Merchant creep camps, replaced with Gnoll Brute’s.
 * (6)Typhoon
 * Fixed Red and Teal start location to be closer to the goldmines like the other start locations.
 * (6)SilverpineForest
 * Removed the Tavern from all start locations
 * Can now path across the center of the map, added a Tavern to the center of the map.
 * Reduced the Item and creep levels of the 4 Red camps in the center of the map.
 * The 6 center goldmines have been reduced in difficulty of creep camps.
 * (6)Dragonblight
 * The two center creep camps have been pushed away from pathable area to prevent accidental attacks.
 * The players alliance settings have been changed to favor 2v2.
 * (6)Moonglade – New Map File
 * Two center creep camps and buildings have been removed.
 * Added two tavern to the center of the map.
 * Opened up all chokepoints.
 * Added some tree to all start location to help harvesting.
 * (6)Everfrost
 * Added a few trees to Yellow and Teal start location to ensure lumber harvesting balance.
 * Added ground Anti-Air units to the East and West Red creep camps.
 * Bonus Maps Added to Battle.net
 * (2)Shrine of the Ancients
 * (2)Terenas Stand
 * (4)Phantom Grove
 * (4)Deathrose
 * (6)Everfrost
 * (6)Sunrock Cove
 * (6)Emerald Shores
 * (6)Duststorm
 * (8)Full Scale Assault
 * (8)Hurricane Isle
 * (8)Cherryville
 * (10)Skibis Castle TD
 * (12)Worm War

Items

 * Creep-dropped item sell prices have been standardized. Items of the same level will now generally sell for the same amount.

Undead

 * Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
 * Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
 * Exhume Corpses research now costs 75 gold / 50 lumber down from 125 gold/ 100 lumber.
 * Destroyer armor reduced to 3 from 4.

Orc

 * Spiritwalkers now have the passive Resistant Skin ability. This causes some spells such as Cyclone and Slow to have a much shorter duration when used on a Spiritwalker. Resistant skin also grants immunity to certain other spells such as Polymorph and Possession.
 * Ensnare duration reduced from 15 seconds to 12 seconds.
 * Batrider hit points reduced to 325 from 400.

Night Elf

 * Tree of Life build time increased to 120 seconds from 110 seconds.

Human

 * Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per masonry upgrade, down from 2.

Trigger Editor

 * The "Image" category and actions now appear after the "Item" category.
 * The "Ubersplat" category and actions now appear after the "Unit Group" category.
 * Fixed script generation errors when using the "Terrain Pathing Is Off" function. This is now a Boolean function.
 * Fixed script generation errors when using variables of the following types:
 * Attack Type
 * Combat Sound
 * Damage Type
 * Effect Type
 * Pathing Type
 * Sound Type
 * Sorted lightning type presets.
 * Appended "Cliff" to cliff terrain types, to distinguish them from non-cliff terrain types.
 * Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana", respectively.
 * Cleaned up the name, grammar text, hints and/or sorting order for the following trigger functions/calls:
 * (Boolean) Environment - Terrain Pathing Is Off (was Terrain Pathable)
 * (Unit) Event Response - Damage Source
 * (String) Game - Ability Name
 * (String) Game - Ability Effect Art Path (was Ability Effect Art)
 * (String) Game - Ability Effect Sound Name (was Ability Sound)
 * (String) Hero - Hero Proper Name
 * (String) Trigger - Trigger Name
 * (Real) Lightning - Red Color of Lightning
 * (Real) Lightning - Green Color of Lightning
 * (Real) Lightning - Blue Color of Lightning
 * (Real) Lightning - Alpha Value of Lightning (was Alpha Color of Lightning)
 * Cleaned up the name, grammar text, hints and/or sorting order for the following trigger actions:
 * Environment - Change Terrain Type
 * Environment - Turn Terrain Pathing On/Off (was Turn Pathing On/Off)
 * Floating Text - Suspend/Resume
 * Floating Text - Permanent/Expires
 * Floating Text - Change Color
 * Floating Text - Change Lifespan
 * Floating Text - Change Fading Age (was Change Fadepoint)
 * Floating Text - Change Age
 * Game - Enable/Disable Selection (was Enable/Disable Select)
 * Game - Enable/Disable Drag-Selection (was Enable/Disable Drag Select)
 * Game - Enable/Disable Pre-Selection (was Enable/Disable Pre Select)
 * Image - Create
 * Image - Change Color
 * Image - Change Render State
 * Image - Change Render Always State
 * Image - Change Above Water State
 * Lightning - Create Lightning Effect (was Create Lightning Effect At Points)
 * Lightning - Move Lightning Effect (was Move Lightning Effect To Points)
 * Lightning - Set Lightning Effect Color
 * Unit - Add Classification
 * Unit - Remove Classification
 * Unit - Issue Drop Item Order (was Drop Item On A Point)
 * Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
 * Unit - Issue Give Item Order (was Drop Item On A Unit)
 * Unit - Damage Area
 * Unit - Damage Target
 * Unit - Decrease Level Of Ability For Unit
 * Unit - Increase Level Of Ability For Unit
 * Unit - Set Level Of Ability For Unit
 * Ubersplat - Create
 * Ubersplat - Change Render State
 * Ubersplat - Change Render Always State
 * Added an event and three new trigger functions for future tournament support:
 * (Trigger Event) Tournament Event
 * (Real) Tournament Time Remaining
 * (Integer) Tournament Melee Score
 * (Integer) Tournament Finish Rule