Template talk:WC1UnitBox

I'm thinking it may be better to split the "Attack Damage" row into two rows. Namely, the unit editor distinguishes "Random Damage" (reduced by Armor) and "Minimum Damage" (not reduced by Armor).

Currently, for units that have Attack Damage values such as "1-9" (see e.g. Footman), the first value is actually the Minimum damage (1), while the second one is the Random Damage (9). Units that have only a single value (e.g. Archer) deal only Minimum damage.

Note that, despite the name, "Random Damage" isn't randomized; it's a fixed number reduced by the target's Armor; so if the above-mentioned Footman (Random Damage 9, Minimum Damage 1) hits a Grunt (Armor 2), he will always deal (9-2)+1=8 damage.

--Jigjug (talk) 20:46, 20 October 2020 (UTC)