API C CVar.RegisterCVar

Registers a custom cvar (temporarily). C_CVar.RegisterCVar("name" [, value])

Arguments

 * name : string - name of the custom CVar to set.
 * value : string (optional) - init value of the CVar, any number will be saved as a string.

Details

 * You can register your own CVars. They are set game-wide and will persist after relogging/reloading but not after closing the game.