Template:Champion tactics/Yaungol

Yaungol champions are some of the simpler champions to defeat. They deal melee damage and have only one critical special attack. With a little situational awareness, they are easily beaten.

The most important yaungol ability is Hoof Stomp. Although survivable, it deals substantial damage to all targets within a 6 yd radius and also stuns for 2 seconds. Luckily it has a 2-second cast, and its area of effect is clearly marked by dust rising from the ground. When the champion begins to cast it, simply move out of the affected area.

If players try to move too far away, the champion will use Rushing Charge. This works similarly to warriors' Charge, knocking down the player for 2 seconds and inflicting damage. This has a minimum range of 20 yards, so by keeping within this range, players can easily ensure it is not used.

The final yaungol ability is Bellowing Rage. This increases the champion's damage done by 190%, but reduces his movement speed by 20%, lasting for 5 seconds. If incoming damage is of a concern, players can easily evade the champion during this period due to his reduced speed and the ability's 2-second cast, although make sure not to stray far enough to incur a Rushing Charge. Players strong enough to withstand the champion's melee attacks can generally ignore this ability, provided they do not fall prey to a Hoof Stomp; the combination of the two effects could prove fatal.

In short:


 * Avoid Hoof Stomp - move out of the affected area as soon as the champion begins to cast it
 * Stay within 20 yards to avoid incurring Rushing Charge
 * If incoming melee damage is of a concern, kite the champion during Bellowing Rage