User:Serillian/Ektu'nuras

Ektu'nuras is the third boss encounter in the Depths of Nightmare. The fight against him is similar to Lord Rhyolith in that he must be damaged through his thick armor using his mechanics to weaken it enough to get to the next part of the fight. Once his carapace is damaged to the point of breaking, he becomes a Dps race to the finish before he wipes the raid.

Background
Over countless nights, Ektu'nuras has served the Spider Kingdom with impeccable loyalty and determination. He was one of many to volunteer to defend his home from the enemy over the months to come. Now, following the demise of his king-friend and his depature from Azjol'Nerub, Ektu'nuras has found a formidable ally with the Faceless ones namely their prophet lord. Under their power he has sworn to uphold his end of the bargain by decimating all that venture near whilst making up for his friend's demise.

Abilities
Ektu'nuras has a hard enrage of 10 minutes on all difficulties. This timer reduces to 8 minutes on Heroic mode.

Phase One






Blood Scarabs
Ektu'nuras calls forth many Blood Scarabs from the ground once he applies Blood Mark to players. Calls forth 15/30 (10/25) Blood Scarabs to attack marked players.
 * 1,260,000 (10-man Normal)
 * 1,690,000 (10-man Heroic)
 * 3,150,000 (25-man Raid Finder)
 * 3,780,000 (25-man Normal)
 * 5,070,000 (25-man Heroic)



Azjol'Nurar Blood Guard
Every 60 seconds, Ektu'Nuras calls forth 1/2 (10/25) Azjol'Nurar Blood Guards that will defend their master.
 * 19,700,000 (10-man Normal)
 * 27,400,000 (10-man Heroic)
 * 29,550,000 (25-man Raid Finder)
 * 59,100,000 (25-man Normal)
 * 82,200,000 (25-man Heroic)





Azjol'Nurar Venomancer
While Exposed, Ektu'nuras will call to 1/2 (10/25) Azjol'Nurar Venomancers to assist him.
 * 24,600,000 (10-man Normal)
 * 37,100,000 (10-man Heroic)
 * 36,900,000 (25-man Raid Finder)
 * 73,800,000 (25-man Normal)
 * 111,300,000 (25-man Heroic)







Phase Two
When Ektu'nuras is damaged to 25% health, the remnants of his carapace break and fall off, leaving him permanently vulnerable. He no longer takes reduced damage.

Ektu'nuras retains Blood Slash and Poison Veins.





Phase One
The focus of this phase is to constantly attack the boss so his Hardened Carapace stacks drop quickly while dealing with the adds that will spawn through this phase. Once his stacks are depleted, he becomes Exposed for 45 seconds where he'll take 150% more damage while being stunned. Damage cooldowns could be used during this point. Afterwards, the exposed effect will wear off and he'll gain his Hardened Carapace again, starting the cycle over.

During the "cycle", Ektu'nuras will apply a stacking dot on his target through Blood Slash. Simply switch tanks when the stacks are too high. Eventually he'll use a debuff called Blood Mark on 1/3 (10/25) random players. At the same time, many adds will spawn called Blood Scarabs that will target those marked players. Their melee attacks apply extra stacks of Blood Mark, which increases physical damage taken by 5% per stack. These scarabs must be AOE'd down quick to prevent the affected players from dying due to the scarabs' constant attacks.

Every minute of the fight, the raid will encounter 1/2 (10/25) Azjol'Nurar Blood Guard adds. They should be picked up by the OT and stacked near the boss to allow damage to spread to them. They too will apply a stacking dot with Blood Slice. Once they are damaged to 40% health, they will enrage via Blood Frenzy which causes them to deal a significant amount of damage to the tank. They will also replace Blood Slice with a more deadly Frenzied Slice. Fortunately, these guards can be stunned which will help avoid them from murdering the tank.

While under the effects of Exposed, the boss will call 1/2 (10/25) adds known as Azjol'Nurar Venomancers. These adds are top priority for dps as they will attempt to repair Ektu'nuras through Web Weave. This ability must be interrupted as it will heal the boss for 1,000,000 per sec. for 10 seconds followed by applying Hardened Carapace back on the boss much faster. They will resort to their Toxic Bolt AoE until they can cast Web Weave again. Once they are brought to 20% health, they will attempt to kill any player within 15 yards with Venom Nova. If this attack hits the boss during Exposed, he will gain Poison Veins which adds 70k nature damage to his attacks but also adds 15 seconds to the exposed debuff. For 25-man, quickly focus one venomancer down while interrupting the other as to prevent both from reaching 20% a few seconds apart and both using Venom Nova.

Phase Two
When he is brought to 25% health, Ektu'nuras will lose his Hardened Carapace buff permanently and becomes a dps race in that he begins to deal increasing shadow damage to the raid. Additionally, he continues to summon Blood Scarabs but in fewer numbers. The longer Phase 2 lasts the faster he summons the scarabs. On top of that he'll cast Dark Swarm on players that stacks in damage with each cast. This debuff also benefits from the AoE aura Shadow of the Old God. Finally, he'll continue using Blood Slash and Poison Veins if the Venomancer's Venom Nova struck him. Once this phase starts, Bloodlust/Heroism should be used along with dps cooldowns to kill the boss before the raid becomes overwhelmed with Blood Scarabs.

Heroic Changes

 * Ektu'nuras starts off with 250 more stacks of Hardened Carapace.
 * Ektu'nuras takes 250% more damage during Exposed, down from 100%. In addition, he is no longer stunned for the duration.
 * Each Blood Slash causes Ektu'nuras to attack 5% faster.
 * Azjol'Nurar Blood Guards' Blood Frenzy effect increases damage by 100% and attack speed by 150%, up from 50%/100%.
 * Azjol'Nurar Venomancers' Web Weave does much more healing and Toxic Bolt becomes instant cast.
 * Venom Nova's range is increased to 20 yards.
 * Shadow of the Old God increases Shadow damage taken by 10% per stack.

Quotes

 * Intro
 * yell


 * Aggro
 * yell


 * Blood Mark
 * yell


 * Azjol'Nerub Blood Guard call
 * yell


 * Exposed
 * yell


 * Phase Two
 * yell


 * Player Killed
 * emote


 * yell


 * yell


 * Berserk
 * yell


 * Death
 * yell

Achievements

 * Depths of Nightmare - Defeat the bosses in the Depths of Nightmare.
 * Heroic: Ektu'nuras - Defeat Ektu'nuras in the Depths of Nightmare on Heroic difficulty.
 * For the Swarm! - Defeat Ektu'nuras in the Depths of Nightmare on Normal or Heroic difficulty while 25 Blood Scarabs are alive.