MINIMAP ZONE CHANGED

Fired whenever the text above the Minimap changes, i.e. each time the player changes the area or the zone in the current area. "MINIMAP_ZONE_CHANGED"

Payload
None

Details

 * The main historical difference to the event was that GetRealZoneText, GetSubZoneText and GetMinimapZoneText would already return new information when MINIMAP_ZONE_CHANGED had fired.