Fired after loading an AddOn, including all files in its .toc and any saved variables.
ADDON_LOADED: addOnName
Payload
- addOnName
- string - Name of the AddOn.
Details
- If there was an out-of-memory error, this event fires before SAVED_VARIABLES_TOO_LARGE.
- Otherwise, when saving variables between game sessions, this is the first time an AddOn can access its saved variables.
See also
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