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Fires after an AddOn has been loaded.
ADDON_LOADED: addOnName, containsBindings
Payload[]
- addOnName
- string - The name of the addon.
- containsBindings
- boolean
Details[]
- An addon is loaded after all .lua files have been run and SavedVariables have loaded.
- If there was an out-of-memory error, this event fires before SAVED_VARIABLES_TOO_LARGE. Otherwise, when saving variables between game sessions, this is the first time an AddOn can access its saved variables.
Patch changes[]
Patch 10.1.0 (2023-05-02): Added
containsBindings
param.
See also[]
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