Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Names the texture kit applied to the AnimaDiversionFrame.
textureKit = C_AnimaDiversion.GetTextureKit()
Returns[]
- textureKit
- string? - Name of a texture kit if the player has interacted with an Anima Conductor at least once since logging on; otherwise, returns nil.
See also[]
- ANIMA_DIVERSION_OPEN - The payload contains the textureKit.
Patch changes[]
Patch 9.0.1 (2020-10-13): Added.