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Patch
Added in 8.3.0

Returns information about the specified auction.

name, texture, count, qualityID, usable, level, levelType, minBid, minIncrement, buyoutPrice, bidAmount, highBidder, bidderFullName, owner, ownerFullName, saleStatus, itemID, hasAllInfo = C_AuctionHouse.GetReplicateItemInfo(index)

Arguments

index 
number - index, ranging from 0 up to C_AuctionHouse.GetNumReplicateItems()-1

Returns

1. name 
string?
2. texture 
number?
3. count 
number
4. qualityID 
number
5. usable 
boolean?
6. level 
number
7. levelType 
string?
8. minBid 
number
9. minIncrement 
number
10. buyoutPrice 
number
11. bidAmount 
number
12. highBidder 
string?
13. bidderFullName 
string?
14. owner 
string? - Always returns nil, except for your own auctions.
15. ownerFullName 
string? - Always returns nil
16. saleStatus 
number
17. itemID 
number
18. hasAllInfo 
boolean?

Example

Before and after all info is available for an auction item. Only count, minBid, buyoutPrice and itemID are available immediately. (Pre-hotfix dump with owner and ownerFullName)

/dump C_AuctionHouse.GetReplicateItemInfo(1)
"", nil, 4, -1, false, 2766221440, nil, 0, 0, 40000, 0, nil, nil, nil, nil, 0, 36901, false
"Goldclover", 134211, 4, 1, true, 1, "REQ_LEVEL_ABBR", 0, 0, 40000, 0, nil, nil, "Rialini", "Rialini-Ahn'Qiraj", 0, 36901, true

Attempts to query the auction house when opened and loads any uncached items from the server.

local initialQuery
local auctions = {}
 
local function ScanAuctions()
	local beginTime = debugprofilestop()
	local continuables = {}
	wipe(auctions)
	for i = 0, C_AuctionHouse.GetNumReplicateItems()-1 do
		auctions[i] = {C_AuctionHouse.GetReplicateItemInfo(i)}
		if not auctions[i][18] then -- hasAllInfo
			local item = Item:CreateFromItemID(auctions[i][17]) -- itemID
			continuables[item] = true

			item:ContinueOnItemLoad(function()
				auctions[i] = {C_AuctionHouse.GetReplicateItemInfo(i)}
				continuables[item] = nil
				if not next(continuables) then
					print(format("Scanned %d auctions in %d milliseconds", #auctions+1, debugprofilestop()-beginTime))
					-- do something with `auctions`
				end
			end)
		end
	end
end

local function OnEvent(self, event)
	if event == "AUCTION_HOUSE_SHOW" then
		C_AuctionHouse.ReplicateItems()
		initialQuery = true
	elseif event == "REPLICATE_ITEM_LIST_UPDATE" then
		if initialQuery then
			ScanAuctions()
			initialQuery = false
		end
	end
end

local f = CreateFrame("Frame")
f:RegisterEvent("AUCTION_HOUSE_SHOW")
f:RegisterEvent("REPLICATE_ITEM_LIST_UPDATE")
f:SetScript("OnEvent", OnEvent)
> Scanned 81338 auctions in 2644 milliseconds

Patch changes

See also


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