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C_ChatInfo.SendAddonMessage
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C_ChatInfo.SendAddonMessageLogged
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SendAddonMessage
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Sends a text payload to other players, only visible to registered addons.

success = C_ChatInfo.SendAddonMessage(prefix, message [, chatType, target])
        = C_ChatInfo.SendAddonMessageLogged(prefix, message [, chatType, target])

Arguments

prefix 
string - Message prefix, can be used as your addon identifier; at most 16 characters.
message 
string - Text to send, at most 250 characters. All characters (decimal ID 1-255) are permissible except NULL (ASCII 0).
chatType 
string? - The addon channel to send to. Defaults to "PARTY"
target 
string|number? - The player name or custom channel number receiving the message for "WHISPER" or "CHANNEL" chatTypes.

Returns

success 
boolean - Whether the message was successfully sent. This is regardless of being registered to its related prefix.

Chat types

chatType Retail Classic Description
"PARTY"
✔️
✔️
Addon message to party members
"RAID"
✔️
✔️
Addon message to raid members. If not in a raid group, the message will instead be sent on the PARTY chat type.
"INSTANCE_CHAT"
✔️
✔️
Addon message to grouped players in instanced content such as dungeons, raids and battlegrounds
"GUILD"
✔️
✔️
Addon message to guild members. Prints a "You are not in a guild." system message if you're not in a guild.
"OFFICER"
✔️
✔️
Addon message to guild officers
"WHISPER"
✔️
✔️
Addon message to a player. Only works for players on the same or any connected realms. Use player name as target argument.
Prints a "No player named '%s' is currently playing." system message if that player is offline.
"CHANNEL"
✔️
Addon message to a custom chat channel. Use channel number as target argument.
Disabled on Classic to prevent players communicating over custom chat channels
"SAY"[1]
✔️
Addon message to players within /say range. Subject to heavy throttling and certain specific characters are disallowed[2]
"YELL"[1]
✔️
Addon message to players within /yell range. Subject to heavy throttling and certain specific characters are disallowed[2]

Details

C_ChatInfo.SendAddonMessageLogged

Addons transmitting user-generated content should consider this API so recipients can report violations of the Code of Conduct.

  • Fires CHAT_MSG_ADDON_LOGGED when receiving messages sent via this function.
  • The message has to be plain text for the game masters to read it. Moreover, the messages will silently fail to be sent if it contains an unsupported non-printable character. Some amount of metadata is tolerated, but should be kept as minimal as possible to keep the messages readable for Blizzard's game masters. [3]
  • This function has been introduced as a solution to growing issues of harassment and doxxing via addon communications, where players would use addons to send content against the terms of service to other players (roleplaying addons are particularly affected as they offer a free form canvas to share a RP profiles). As regular addon messages are not logged they cannot be seen by game master, they had no way to act upon this content. If you use this function, game masters will be able to check the addon communication logs in case of a report and act upon the content. Users should report addon content that is against the terms of service using Blizzard's support website via the Harassment in addon text option.

Example

Whispers yourself an addon message when you login or /reload

local prefix = "SomePrefix123"
local playerName = UnitName("player")

local function OnEvent(self, event, ...)
	if event == "CHAT_MSG_ADDON" then
		print(event, ...)
	elseif event == "PLAYER_ENTERING_WORLD" then
		local isLogin, isReload = ...
		if isLogin or isReload then
			C_ChatInfo.SendAddonMessage(prefix, "You can't see this message", "WHISPER", playerName)
			C_ChatInfo.RegisterAddonMessagePrefix(prefix)
			C_ChatInfo.SendAddonMessage(prefix, "Hello world!", "WHISPER", playerName)
		end
	end
end

local f = CreateFrame("Frame")
f:RegisterEvent("CHAT_MSG_ADDON")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", OnEvent)

Libraries

There is a limit on in-game addon communication to reduce straining the server. Consider serializing, compressing and encoding data before you send them over the addon comms channel.

Serialize:

Compress/Encode:

Comms:

The LibSerialize project page has detailed examples[4] and documentation for using LibSerialize + LibDeflate and AceComm:

-- Dependencies: AceAddon-3.0, AceComm-3.0, LibSerialize, LibDeflate
MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceComm-3.0")
local LibSerialize = LibStub("LibSerialize")
local LibDeflate = LibStub("LibDeflate")

function MyAddon:OnEnable()
    self:RegisterComm("MyPrefix")
end

-- With compression (recommended):
function MyAddon:Transmit(data)
    local serialized = LibSerialize:Serialize(data)
    local compressed = LibDeflate:CompressDeflate(serialized)
    local encoded = LibDeflate:EncodeForWoWAddonChannel(compressed)
    self:SendCommMessage("MyPrefix", encoded, "WHISPER", UnitName("player"))
end

function MyAddon:OnCommReceived(prefix, payload, distribution, sender)
    local decoded = LibDeflate:DecodeForWoWAddonChannel(payload)
    if not decoded then return end
    local decompressed = LibDeflate:DecompressDeflate(decoded)
    if not decompressed then return end
    local success, data = LibSerialize:Deserialize(decompressed)
    if not success then return end

    -- Handle `data`
end

Patch changes

Retail

Classic

  • WoW Icon update.png Patch 1.13.4 / API (2020-03-10): Addon comms are now more severely rate throttled (Applied in a hotfix during build 32466 on May 24 2020) [7]
  • WoW Icon update.png Patch 1.13.3 / API (2019-12-10): "SAY" and "YELL" are now supported chat types, coincident with removing "CHANNEL" to prevent looking-for-group style addons from proliferating in Classic.[1]
  • WoW Icon update.png Patch 1.13.2 / API (2019-08-26): Added as C_ChatInfo.SendAddonMessage()

See also

References

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