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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards.
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Switches your active talent loadout to the Starter Build, which is a Blizzard defined talent build, meant to be good enough for most content.
result = C_ClassTalents.SetStarterBuildActive(active)
Arguments[]
- active
- boolean
Returns[]
- result
- Enum.LoadConfigResult
| Value |
Field |
Description
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| 0 |
Error |
Failed to switch loadouts for whatever reason
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| 1 |
NoChangesNecessary |
Previous loadout and newly selected loadout are identical, no need for any changes or Changing Talents cast bar
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| 2 |
LoadInProgress |
Changing Talents cast bar is triggered, delay follow-up action until TRAIT_CONFIG_UPDATED or CONFIG_COMMIT_FAILED
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| 3 |
Ready |
Changes have been applied, but did not require any cast bar. May also happen when autoApply was set to false
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Details[]
You should call C_ClassTalents.UpdateLastSelectedSavedConfigID with your current SpecializationID and Constants.TraitConsts.STARTER_BUILD_TRAIT_CONFIG_ID after the Starter Build has successfully been applied.
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Dragonflight Talent System |
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C_Traits |
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| | Config | |
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| | Tree | |
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| | Node | |
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| | Purchasing | |
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C_ClassTalents |
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| | Loadouts | |
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| | Config | |
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| | Starter Build | |
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