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Returns the item currently dragged by the player.

item = C_Cursor.GetCursorItem()

Returns

item 
table?Optional. Could be nil. - ItemLocationMixin of the item currently dragged by the player, or nil if not dragging an item.

Patch changes

References

  1. ^ 2018-07-16, CursorDocumentation.lua, version 8.0.1.27101, archived at Townlong-Yak
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