Saves your currently equipped items into an equipment set.
C_EquipmentSet.SaveEquipmentSet(equipmentSetID [, icon])
- number - can be retrieved from an existing equipment set by name with C_EquipmentSet.GetEquipmentSetID.
- string? - icon to use for the equipment set. If ommited, the existing icon will be used.
- Accepts both texture names and file IDs, e.g. "INV_Ammo_Snowball", 655708 or "655708"
- Can only modify an existing equipment set.