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Saves your currently equipped items into an equipment set.

C_EquipmentSet.SaveEquipmentSet(equipmentSetID [, icon])

Arguments[]

equipmentSetID
number - can be retrieved from an existing equipment set by name with C_EquipmentSet.GetEquipmentSetID.
icon
string? - icon to use for the equipment set. If ommited, the existing icon will be used.
Accepts both texture names and file IDs, e.g. "INV_Ammo_Snowball", 655708 or "655708"

Details[]

  • Can only modify an existing equipment set.


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