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Notifies the user interface that settings are loaded and are ready to be queried.
C_EventUtils.NotifySettingsLoaded()
Details[]
- Immediately triggers the SETTINGS_LOADED event.
- This function will be called after both the PLAYER_ENTERING_WORLD and VARIABLES_LOADED events have fired.
Patch changes[]
Patch 10.0.0 (2022-10-25): Added.