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This function is restricted.
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Needs summary.
success = C_PlayerInteractionManager.InteractUnit(unit [, exactMatch, looseTargeting])
Arguments[]
- unit
- string
- exactMatch
- boolean?
= false
- looseTargeting
- boolean?
= true
Returns[]
- success
- boolean
Patch changes[]
Patch 10.0.7 (2023-03-21): Added
looseTargeting
argument.