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Get a checksum of the specified tree's structure.

result = C_Traits.GetTreeHash(treeID)

Arguments[]

treeID
number

Returns[]

result
number[] 16 numbers between 1 and 256

Details[]

The default UI uses this checksum to check whether a talent string, was created based on a different talent layout. The hash can be expected to change if any talents are changed. It's important to realize that the hash does not cover any player choices, its only purpose is to determine if a talent string corresponds to a valid tree.

Third party websites will use a table with 16 zeroes instead, to disable this specific validation step.


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