Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Get a checksum of the specified tree's structure.
result = C_Traits.GetTreeHash(treeID)
Arguments[]
- treeID
- number
Returns[]
- result
- number[] 16 numbers between 1 and 256
Details[]
The default UI uses this checksum to check whether a talent string, was created based on a different talent layout. The hash can be expected to change if any talents are changed. It's important to realize that the hash does not cover any player choices, its only purpose is to determine if a talent string corresponds to a valid tree.
Third party websites will use a table with 16 zeroes instead, to disable this specific validation step.
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