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Automated updating of API pages at this location, to reflect patch changes, has ceased from 10.1.7 onwards. |
Returns information about an aura on the player by a given spell ID.
aura = C_UnitAuras.GetPlayerAuraBySpellID(spellID)
Arguments[]
- spellID
- number - The spell ID to query.
Returns[]
- aura
- AuraData? - Structured information about the found aura, if any.
| Field | Type | Description | |
|---|---|---|---|
| applications | number | ||
| auraInstanceID | number | ||
| canApplyAura | boolean | Whether or not the player can apply this aura. | |
| charges | number | ||
| dispelName | string? | ||
| duration | number | ||
| expirationTime | number | ||
| icon | number | ||
| isBossAura | boolean | Whether or not this aura was applied by a boss. | |
| isFromPlayerOrPlayerPet | boolean | Whether or not this aura was applied by a player or their pet. | |
| isHarmful | boolean | Whether or not this aura is a debuff. | |
| isHelpful | boolean | Whether or not this aura is a buff. | |
| isNameplateOnly | boolean | Whether or not this aura should appear on nameplates. | |
| isRaid | boolean | Whether or not this aura meets the conditions of the RAID aura filter.
| |
| isStealable | boolean | ||
| maxCharges | number | ||
| name | string | The name of the aura. | |
| nameplateShowAll | boolean | Whether or not this aura should always be shown irrespective of any usual filtering logic. | |
| nameplateShowPersonal | boolean | ||
| points | array | Variable returns - Some auras return additional values that typically correspond to something shown in the tooltip, such as the remaining strength of an absorption effect. | |
| sourceUnit | string? | Token of the unit that applied the aura. | |
| spellId | number | The spell ID of the aura. | |
| timeMod | number |
Patch changes[]
Patch 10.0.0 (2022-10-25): Added.
