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Sets the animation to be played by the model.
CharacterModelBase:SetAnimation(anim [, variation])
Arguments[]
- anim
- AnimationDataEnum - An animation ID
- variation
- number? - The variation ID in the animation, when a model has more than one animation for an animation ID.
Example[]
myModel:SetAnimation(60) -- Play the talking animation
Details[]
- Some models have more than one animation for a given animation ID (Blood Elf females for the talking animation for example). You can pass a variation ID to play a specific variation of the animation.
- When the animation is over, the model stops being animated and freezes (except for looping animations).