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Patch
Added in 1.1.0 / 1.13.2

Start following an allied unit

FollowUnit("unit")

Arguments

unit
String - the UnitID to follow, e.g. "target", "party1", "raid1", etc..

Details

  • You can stop follow by following the player itself: FollowUnit("player"). This can have side effects if the character is in a vehicle.
  • It is not possible to stop following someone from a script. The player needs to take action (move, jump, sit, whatever). See the Discussion page.
  • For historical reference, see also FollowByName(), which has been removed from the API.
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