Start following an allied unit
- String - the UnitID to follow, e.g. "target", "party1", "raid1", etc..
- You can stop follow by following the player itself:
FollowUnit("player"). This can have side effects if the character is in a vehicle.
It is not possible to stop following someone from a script. The player needs to take action (move, jump, sit, whatever). See the Discussion page.
- For historical reference, see also FollowByName(), which has been removed from the API.