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Creates a Texture object within the specified widget.

texture = Frame:CreateTexture([name, layer, inheritsFrom, subLayer])

Arguments

name 
string - Globally accessible name to assign to the frame, or nil for an anonymous frame.
layer 
string - Layer to traw the texture in, e.g. "ARTWORK".
inheritsFrom 
string - Comma-delimited list of names of virtual textures (created in XML) to inherit from; if nil, the texture does not inherit any properties.
subLayer 
number - Order to draw overlapping textures within the same layer.

Example

Adds a semi-transparent white background to a frame:

local tex = frame:CreateTexture(nil, "BACKGROUND")
tex:SetAllPoints()
tex:SetColorTexture(1, 1, 1, 0.5)

Patch history

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