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Add a line to a GameTooltip consisting of a left-aligned part and a right-aligned part.

GameTooltip:AddDoubleLine(leftText, rightText [, leftR, leftG, leftB [, rightR, rightG, rightB]])

Arguments

leftText
string - Text to be displayed on the left.
rightText
string - Text to be displayed on the right.
leftR 
number?Optional. Could be nil. - Red color component for the left text, between 0 and 1.
leftG 
number?Optional. Could be nil. - Green color component for the left text, between 0 and 1.
leftB 
number?Optional. Could be nil. - Blue color component for the left text, between 0 and 1.
rightR 
number?Optional. Could be nil. - Red color component for the right text, between 0 and 1.
rightG 
number?Optional. Could be nil. - Green color component for the right text, between 0 and 1.
rightB 
number?Optional. Could be nil. - Blue color component for the right text, between 0 and 1.

Example

The following snippet would display a tooltip to the right of the cursor, with the word "Left" in red on the left side and the word "Right" in blue on the right side:

GameTooltip:ClearLines();
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR_RIGHT");
GameTooltip:AddDoubleLine("Left", "Right", 1, 0, 0, 0 ,0, 1);
GameTooltip:Show();

Details

  • The default color for the text is NORMAL_FONT_COLOR (1.0, 0.82, 0.0).
  • To use the default color for the left text and a custom color for the right text, use nil as the value for the left text's color components.

See also

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