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Tnayen (talk | contribs)
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{{wowapi}}
 
{{wowapi}}
timeInQueue = GetBattlefieldTimeWaited();
+
timeInQueue = GetBattlefieldTimeWaited( battlegroundQueuePosition );
   
 
Get time this player's been in the queue in milliseconds
 
Get time this player's been in the queue in milliseconds
   
  +
== Function Parameters ==
----
 
  +
=== Arguments ===
;''Returns''
 
  +
;battlegroundQueuePosition : Integer - The queue position.
   
 
=== Returns ===
:;timeInQueue : Integer - Milliseconds this player has been waiting in the queue
+
;timeInQueue : Integer - Milliseconds this player has been waiting in the queue
  +
  +
== Example ==
  +
You queue up for Arathi Basin and Alterac Valley.
  +
  +
x = GetBattlefieldTimeWaited(1); # Arathi Basin
  +
  +
y = GetBattlefieldTimeWaited(2); # Alterac Valley
  +
  +
As soon as the join message appears, that slot is "empty" (returns 0) but they are not reordered, queuing up again will use the lowest slot available.

Revision as of 01:28, 6 July 2008

timeInQueue = GetBattlefieldTimeWaited( battlegroundQueuePosition );

Get time this player's been in the queue in milliseconds

Function Parameters

Arguments

battlegroundQueuePosition
Integer - The queue position.

Returns

timeInQueue
Integer - Milliseconds this player has been waiting in the queue

Example

You queue up for Arathi Basin and Alterac Valley.

x = GetBattlefieldTimeWaited(1); # Arathi Basin

y = GetBattlefieldTimeWaited(2); # Alterac Valley

As soon as the join message appears, that slot is "empty" (returns 0) but they are not reordered, queuing up again will use the lowest slot available.