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Returns true if an inventory item has zero durability.

isBroken = GetInventoryItemBroken(unit, invSlotId)

Arguments[]

unit
string : UnitId - The unit whose inventory is to be queried.
invSlotId
number : InventorySlotId - to be queried, obtained via GetInventorySlotInfo.

Returns[]

isBroken
Flag - Returns nil if the specified item is not broken, or 1 if it is.
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