Returns the base mastery percentage.
mastery = GetMastery()
- number - sum of player's base and rating bonus mastery.
Mastery does not suffer diminishing returns, but the value returns by GetMastery is not, necessarily, your final Mastery value. Different classes, in different forms, can have a multiplier performed against the value returned by GetMastery.
To find your true Mastery, and the multiplier factor used to calculate it, see GetMasteryEffect.