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Returns the ranged critical hit chance.
critChance = GetRangedCritChance()
Returns[]
- critChance
- number - The player's ranged critical hit chance, as a percentage; e.g. 5.3783211 corresponding to a ~5.38% crit chance.
Details[]
If you are displaying this figure in a UI element and want it to update, hook to the UNIT_INVENTORY_CHANGED and SPELLS_CHANGED events as well as any other that effect equipment and buffs.