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Returns the zero-based index of current form/stance.

index = GetShapeshiftForm([flag])

Arguments[]

flag
boolean? - True if return value is to be compared to a macro's conditional statement. This makes it always return zero for Presences and Auras. False or nil returns an index based on which button to highlight on the shapeshift/stance bar left to right starting at 1.

Returns[]

index
number - one of the following:
All
  0. humanoid form
Druid
  1. Bear Form
  2. Cat Form
  3. Travel Form / Aquatic Form / Flight Form (all 3 location-dependent versions of Travel Form count as Form 3)
  4. The first known of: Moonkin Form, Treant Form, Stag Form (in order)
  5. The second known of: Moonkin Form, Treant Form, Stag Form (in order)
  6. The third known of: Moonkin Form, Treant Form, Stag Form (in order)
Note: The last 3 are ordered. For example, if you know Stag Form only, it is form 4. If you know both Treant and Stag, Treant is 4 and Stag is 5. If you know all 3, Moonkin is 4, Treant 5, and Stag 6.
Priest
  1. Shadowform
Rogue
  1. Stealth
  2. Vanish / Shadow Dance (for Subtlety rogues, both Vanish and Shadow Dance return as Form 1)
Shaman
  1. Ghost Wolf
Warrior
  1. Battle Stance
  2. Defensive Stance
  3. Beserker Stance

Details[]

  • For some classes the return value is nil during the loading process. You need to wait until UPDATE_SHAPESHIFT_FORMS fires to get correct return values.