Returns the index of the player's current specialization.
currentSpec = GetSpecialization([isInspect, isPet, specGroup])
Arguments
- isInspect
- boolean? - if true, return information for the inspected player
- isPet
- boolean? - if true, return information for the player's pet.
- specGroup
- number? - The index of a given specialization/talent/glyph group (1 for primary / 2 for secondary).
Returns
- currentSpec
- number - index of the current specialization (ascending from 1), or nil if no specialization is currently learned.
Example
The following snippet prints the name of the player's current specialization if you have one selected.
local currentSpec = GetSpecialization() if currentSpec then local _, currentSpecName = GetSpecializationInfo(currentSpec) print("Your current spec:", currentSpecName) else print("You do not currently have a spec.") end
Details
- Despite the argument names, this function does not appear to return valid values for inspected targets; FrameXML uses GetInspectSpecialization("unit") to retrieve a specialization ID instead.
- Returns a value of 5 as of 9.0.1 for newly created characters.
Patch history
Patch 5.0.4 (2012-08-28): Replaced GetPrimaryTalentTree.