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Returns the raw spell damage bonus for the specified spell tree.
spellDmg = GetSpellBonusDamage(spellTreeID)
Parameters[]
Arguments[]
- spellTreeID
- number - the spell tree:
- 1 for Physical
- 2 for Holy
- 3 for Fire
- 4 for Nature
- 5 for Frost
- 6 for Shadow
- 7 for Arcane
Returns[]
- spellDmg
- number - The raw spell damage bonus of the player for that spell tree