True if the character is currently stealthed.
stealthed = IsStealthed()
Returns
- stealthed
- boolean - true if stealthed, otherwise false
Details
- Stealth includes
[Stealth],
[Prowl],
[Camouflage] and
[Shadowmeld]
See also
- UPDATE_STEALTH - Fires when a player enters or leaves stealth.
- Macro conditionals -
stealth
ornostealth
may be used in macros or with a SecureStateDriver.