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Returns true if the character is currently stealthed.
stealthed = IsStealthed()
Returns[]
- stealthed
- boolean - true if stealthed, otherwise false
Details[]
- Stealth includes [Stealth], [Prowl], [Camouflage] and [Shadowmeld]
See also[]
- UPDATE_STEALTH - Fires when a player enters or leaves stealth.
- Macro conditionals -
stealth
ornostealth
may be used in macros or with a SecureStateDriver.