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This function allows you to change the dots that appear on the minimap. The default dots are stored in Interface\Minimap\ObjectIcons.blp.
There are 5 dots:
- Resource node (mine, herb), texcoords left=0 right=.25 top=0 bottom=.25
- Tracking (humanoid, undead, etc), texcoords left=.25 right=.5 top=0 bottom=.25
- Uncertain (green dot), texcoords left=.5 right=.75 top=0 bottom=.25
- Quest complete, texcoords left=.75 right=1 top=0 bottom=.25
- Party members/pet, texcoords left=0 right=.25 top=.25 bottom=.5
The behavior cannot be modified, only the texture the game uses when it decides which dot to draw.
Objects

ObjectIcons.blp, default blips on the minimap
-
- 0
- 32x32
Blue blip, silver border - 1
- 32x32
Light blue blip, silver border - 2
- 32x32
Red blip, silver border - 3
- 32x32
Yellow blip, silver border - 4
- 32x32
Green blip, silver border - 5
- 32x32
Red blip, yellow border - 6
- 32x32
Yellow blip, yellow border - 7
- 32x32
Green blip, yellow border - 8
- 32x32
Yellow blip, yellow border 2 - 9
- 32x32
Available quest
- 0
-
- 10
- 32x32
Active quest - 11
- 32x32
Available repeatable quest - 12
- 32x32
Active repeatable quest - 13
- 32x32
Available flight path - 14
- 32x32
White diamond, black border - 15
- 32x32
Light blue blip, silver border 2 - 16
- 32x32
Auction house - 17
- 32x32
Bank bags - 18
- 32x32
Battlemaster - 19
- 32x32
Class trainer
- 10