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This function change the minimap player arrow with given texture file.
Minimap:SetPlayerTexture(textureFile)
Arguments
- textureFile
- string - path and filename of an texture file
Details
- Default texture Interface\Minimap\MinimapArrow
- Currently scaling and alpha can be changed.
Example
Minimap:SetPlayerTexture("Interface\\Minimap\\Vehicle-SilvershardMines-Arrow")