Converts a 3 dimensional point into clip space using the model scene camera properties.
x, y, z = Project3DPointTo2D(x, y, z)
- x, y, z
- x, y
- number - Screen-space position as viewed by the model scene camera
- number - Depth value for the point
- This can be used to achieve various effects, from having a frame sit in a specific position on a 3D model that is being rotated/moved, to calculating and drawing 3d quads and triangles using Texture:SetVertexOffset(i, x, y)