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Specifies model lighting.

Model:SetLight(enabled[, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB[, dirIntensity[,dirR,dirG,dirB]]]])]] 

Arguments

enabled
Boolean - appears to be true for lit and false for unlit.
omni
Boolean - If the light is omnidirectional [lighting in all directions] (defaults to false)
dirX, dirY, dirZ
Number - vector from the origin to where the light source should face.
ambIntensity
Number - intensity of the ambient component of the light source.
ambR, ambG, ambB
Number - color of the ambient component of the light source (0-1)
dirIntensity
Number - intensity of the direct component of the light source.
dirR, dirG, dirB
Number - color of the direct component of the light source (0-1)

Notes

  • It seems that the direct component only influences the specularity.
  • The dir-vector is only used to determine the direction that the light source faces; its distance from the mesh does not affect the light level.
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