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Returns the object's debug name.

debugName = Object:GetDebugName([preferParentKey])

Arguments[]

preferParentKey
boolean? = false

Returns[]

debugName
string

Example[]

Returns the global name if applicable.[1]

/dump CharacterFrame.TitleText:GetDebugName() -- "CharacterFrameTitleText" ($parentTitleText)
/dump CharacterFrame.TitleBg:GetDebugName() -- "CharacterFrame.TitleBg"

Anonymous children are shown as memory addresses.

local f = CreateFrame("Frame", "SomeFrame")
local named = f:CreateTexture("SomeTexture")
local anon = f:CreateTexture()
print(named:GetDebugName()) -- "SomeTexture"
print(anon:GetDebugName()) -- "SomeFrame.156f1390860"

Anonymous frames without a parent cannot return a debug name.

local a = CreateFrame("Frame")
print(a:GetDebugName() == "") -- true

a:SetParent(CharacterFrame)
print(a:GetDebugName()) -- "CharacterFrame.161f8793330"

CharacterFrame.b = CreateFrame("Frame")
print(CharacterFrame.b:GetDebugName() == "") -- true

CharacterFrame.b:SetParent(CharacterFrame)
print(CharacterFrame.b:GetDebugName()) -- "CharacterFrame.b"
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