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Tag: WoW API docs
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Tag: WoW API docs
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==Arguments==
 
==Arguments==
;soundKitID : number - All sounds used by Blizzard's UI are defined in the [https://github.com/Gethe/wow-ui-source/blob/live/SharedXML/SoundKitConstants.lua SOUNDKIT] table.
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;soundKitID : {{api|t=t|number}} - All sounds used by Blizzard's UI are defined in the [https://github.com/Gethe/wow-ui-source/blob/live/SharedXML/SoundKitConstants.lua SOUNDKIT] table.
;channel : string (optional) - The sound volume slider setting the sound should use, one of: <code>Master</code>, <code>SFX</code>, <code>Music</code>, <code>Ambience</code>, <code>Dialog</code>. Individual channels (except "Master") have user-configurable volume settings and may be muted, preventing playback. Defaults to <code>SFX</code> (Sound) if not specified.
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;channel : {{api|t=t?|string}} - The sound volume slider setting the sound should use, one of: <code>Master</code>, <code>SFX</code>, <code>Music</code>, <code>Ambience</code>, <code>Dialog</code>. Individual channels (except "Master") have user-configurable volume settings and may be muted, preventing playback. Defaults to <code>SFX</code> (Sound) if not specified.
;forceNoDuplicate : boolean (optional) - Allow duplicate sounds if false. Defaults to true.
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;forceNoDuplicate : {{api|t=t?|boolean}} - Allow duplicate sounds if false. Defaults to true.
;runFinishCallback : boolean (optional) - Fires {{api|t=e|SOUNDKIT_FINISHED}} when sound is done, arg1 will be soundHandle given below. Defaults to false.
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;runFinishCallback : {{api|t=t?|boolean}} - Fires {{api|t=e|SOUNDKIT_FINISHED}} when sound is done, arg1 will be soundHandle given below. Defaults to false.
   
 
[[Image:API_PlaySoundFile_channels.png|thumb|Sound channels]]
 
[[Image:API_PlaySoundFile_channels.png|thumb|Sound channels]]
   
 
== Returns ==
 
== Returns ==
; willPlay : boolean - true if the sound will be played, nil otherwise (prevented by a muted sound channel, for instance).
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; willPlay : {{api|t=t|boolean}} - true if the sound will be played, nil otherwise (prevented by a muted sound channel, for instance).
; soundHandle : number - identifier for the queued playback.
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; soundHandle : {{api|t=t|number}} - identifier for the queued playback.
   
 
==Example==
 
==Example==

Revision as of 00:18, 5 June 2020

Play one of a set of built-in sounds. Other players will not hear the sound.

willPlay, soundHandle = PlaySound(soundKitID [, channel, forceNoDuplicates, runFinishCallback])

Arguments

soundKitID
number - All sounds used by Blizzard's UI are defined in the SOUNDKIT table.
channel
string?Optional. Could be nil. - The sound volume slider setting the sound should use, one of: Master, SFX, Music, Ambience, Dialog. Individual channels (except "Master") have user-configurable volume settings and may be muted, preventing playback. Defaults to SFX (Sound) if not specified.
forceNoDuplicate
boolean?Optional. Could be nil. - Allow duplicate sounds if false. Defaults to true.
runFinishCallback
boolean?Optional. Could be nil. - Fires SOUNDKIT_FINISHED when sound is done, arg1 will be soundHandle given below. Defaults to false.
API PlaySoundFile channels

Sound channels

Returns

willPlay
boolean - true if the sound will be played, nil otherwise (prevented by a muted sound channel, for instance).
soundHandle
number - identifier for the queued playback.

Example

Plays the ready check sound file (sound/interface/levelup2.ogg)

PlaySound(SOUNDKIT.READY_CHECK) -- by SOUNDKIT key
PlaySound(8960) -- by SoundKitID
PlaySoundFile(567478) -- by FileDataID

Finding Sound IDs

File Data IDs

Sound Kit Names/IDs

Patch history

  • Legion Patch 7.3.0 (2017-08-29): Changed. String-based input is not allowed. SoundKitID should be given while calling PlaySound(). This change is more like a replacement for PlaySoundKitID.
  • Legion Patch 7.0.3 (2016-07-19): Added fourth argument, runFinishCallback.
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Added willPlay and soundHandle return values.
  • WoW Icon update Patch 1.1.0 (2004-11-07): Added.

See also