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Returns the vertex color shading of the region.

colorR, colorG, colorB, colorA = Region:GetVertexColor()

Returns[]

colorR
number [0.0 - 1.0] - Red component
colorG
number [0.0 - 1.0] - Green component
colorB
number [0.0 - 1.0] - Blue component
colorA
number [0.0 - 1.0] - Alpha (opacity) of the texture