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Sets the opacity of the region.

Region:SetAlpha(alpha)

Arguments[]

alpha
number [0.0 - 1.0] - The alpha of the region. 0 is fully transparent, 1 is fully opaque.

Example[]

Creates a texture that is 50% transparent.

local tex = UIParent:CreateTexture()
tex:SetPoint("CENTER")
tex:SetTexture("interface/icons/inv_mushroom_11")

tex:SetAlpha(.5)

Patch changes[]

  • Dragonflight Patch 10.0.0 (2022-10-25): Throws an error when the alpha argument is outside the [0, 1] range.
  • Patch 2.1.0 (2007-05-22): A frame's alpha value now also affects all of its descendants.[1]
    "Frame alpha now propagates in the same way as scale (though is clamped between 0 and 1 on each object). This means you can cleanly fade the whole UI or specific frame assemblies."

References[]

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