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m (additional note (OnHide called before OnShow))
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: I found that Frames of type Button can't call this method if the player is in combat. ¿Any one else seen the same behaviour?
 
: I found that Frames of type Button can't call this method if the player is in combat. ¿Any one else seen the same behaviour?
   
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;''Note''
 
;''Note''
 
: If the frame is not visible, then the [UIHANDLER_OnHide|OnHide] event will be called before [UIHANDLER_OnShow|OnShow].
 
: If the frame is not visible, then the [UIHANDLER_OnHide|OnHide] event will be called before [UIHANDLER_OnShow|OnShow].

Revision as of 15:53, 14 December 2009


This function makes a frame visible.

object:Show()

Arguments
none

Returns
none

Description
Makes a frame visible. Note that if a frame's parent is hidden, the frame displayed will not appear until its parent is shown as well.

Performance note
If a lot of frames are shown for the first time at once (like in action bar mods), then the interface may hang for a few seconds, I found no way to fix this.

Protected function
I found that Frames of type Button can't call this method if the player is in combat. ¿Any one else seen the same behaviour?

Note
If the frame is not visible, then the [UIHANDLER_OnHide|OnHide] event will be called before [UIHANDLER_OnShow|OnShow].