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The API is no longer being updated here until further notice. |
Returns a vertex offset for the texture.
offsetX, offsetY = TextureBase:GetVertexOffset(vertexIndex)
Arguments[]
- vertexIndex
- number
Returns[]
- offsetX
- number : uiUnit
- offsetY
- number : uiUnit
Patch changes[]
Patch 7.2.0 (2017-03-28): Added.
