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<pre>/run for i=1,40 do local B=UnitBuff("target",i); if B then print(i.."="..B) end end</pre>
 
<pre>/run for i=1,40 do local B=UnitBuff("target",i); if B then print(i.."="..B) end end</pre>
 
2. Prints the name, icon texture, and time left for all buffs on the player.
 
2. Prints the name, icon texture, and time left for all buffs on the player.
<pre>/run for i=1,40 do local n,_,icon,_,_,dur,x,_,_=UnitBuff("player",i);if n then print(i.."="..n..", "..icon..", "..format("%.2f",(GetTime()-x)/60).." minutes left.")end end
+
<pre>/run for i=1,40 do local n,_,icon,_,_,dur,x,_,_=UnitBuff("player",i);if n then print(i.."="..n..", "..icon..", "..format("%.2f",-1*(GetTime()-x)/60).." minutes left.")end end
 
</pre>
 
</pre>
   

Revision as of 21:45, 15 October 2008

Retrieve info about a certain buff on a certain unit.

name, rank, iconTexture, count, duration, timeLeft =  UnitBuff(unit, buffIndex[, castable]);

In 3.0, the returns will change:

name, rank, icon, count, debuffType, duration, expirationTime, isMine, isStealable = UnitBuff(unit, buffIndex[, castable])

Parameters

Arguments

(unit, buffIndex, showCastable)
unit
String - The unit to query information for
buffIndex
Integer - The index of the buff to retrieve information for. Starts at 1 and goes up indefinitely until there are no more buffs on target.
castable
Boolean - If present and true (1), then only player-castable buffs will be returned; buffIndex still starts at 1.

Returns

name
String - The name of the spell or effect of the buff. This is the name shown in yellow when you mouse over the icon.
rank
String - The rank of the spell or effect that caused the buff. Returns "" if there is no rank.
iconTexture
String - The identifier of (path and filename to) the indicated buff.
count
String - The number of times the buff has been applied to the target.
duration
Number - Full duration of a buff you cast, in seconds; nil if you did not cast this buff.
timeLeft
Number - Time left before a buff expires, in seconds; nil if you did not cast this buff.

Example

local buffs, i = { }, 1;
local buff = UnitBuff("player", i);
while buff do
  buffs[#buffs + 1] = buff;
  i = i + 1;
  buff = UnitBuff("player", i);
end;
if #buffs < 1 then
  buffs = "You have no buffs";
else
  buffs[1] = "You're buffed with: "..buffs[1];
  buffs = table.concat(buffs, ", ");
end;
DEFAULT_CHAT_FRAME:AddMessage(buffs);
Macro Options:

1. Prints the names of all buffs on the current target:

/run for i=1,40 do local B=UnitBuff("target",i); if B then print(i.."="..B) end end

2. Prints the name, icon texture, and time left for all buffs on the player.

/run for i=1,40 do local n,_,icon,_,_,dur,x,_,_=UnitBuff("player",i);if n then print(i.."="..n..", "..icon..", "..format("%.2f",-1*(GetTime()-x)/60).." minutes left.")end end

History

  • Patch 1.9 added castable to the list of parameters.
  • Patch 2.0 added name and rank return values.
  • Patch 2.1 added duration and timeLeft return values.
  • Patch 2.3.2 changed behaviour of castable parameter - spells cast by other players are no longer shown at all when castable is used. Bug or intented change?
  • Patch 2.4 (PTR 8089-enGB) changed (again) behaviour of castable parameter - spells cast by other classes are no longer shown at all when castable is used. Tested with druid and priest spells, MacOSX client. Needs to be confirmed.
  • Patch 2.4 (Live) has corrected the bug introduced in 2.3.2. The castable parameter correctly filters non-castable buffs once again.
  • Patch 3.0 updated the return values.

See also

UnitDebuff
HOWTO: Identify Buffs Using Textures
List of known buff and debuff effects that can be queried