UnitIsPlayer

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Revision as of 14:12, 17 June 2008 by Egingell (talk | contribs) (If the return values are true or nil, then the second half of the IF block will never fire, so I removed it. Could have changed it to "==", but then there would be two calls to UnitIsPlayer())
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Added in 1.1.0 / 1.13.2
UnitIsPlayer(UnitId)

Determines if the unit is a player. It is important to note that it returns nil rather than false, nil is treated like false for most operations but it is *not* a proper boolean.


Arguments
UnitId

Returns
True/nil

Example
if (UnitIsPlayer(UnitId)) then
   --Do something here
else
   --Do something else
end