Revision as of 14:12, 17 June 2008 by Egingell (If the return values are true or nil, then the second half of the IF block will never fire, so I removed it. Could have changed it to "==", but then there would be two calls to UnitIsPlayer())
Determines if the unit is a player. It is important to note that it returns nil rather than false, nil is treated like false for most operations but it is *not* a proper boolean.
if (UnitIsPlayer(UnitId)) then --Do something here else --Do something else end