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For millennia, the Zandalari kings were laid to rest within the tombs of Atal'Dazar, secluded high atop the mountain Mugamba. These pyramids grew more elaborate with each passing ruler, as new rooms were constructed to house the deceased's vast wealth. Now, these once pristine halls have been corrupted by the Prophet Zul and his trusted lieutenant, Yazma, who seek to twist the power of these ancient kings for their own dark machinations.
As a fanatical defender of Atal'Dazar's golden sanctum, Priestess Alun'za has come to cleanse the temple of all corruption at any cost.
In life Vol'kaal was trusted bodyguard of Yazma. Since his untimely death, she has used her newfound powers to reanimate the corpse of her former lieutenant who can now serve for eternity.
Rezan, once a loa to the Zuldazar kings, had his soul torn from his body during a ritual. Now, only a twisted husk remains, bent on devouring anyone who enters his hunting grounds.
Having consumed the might of Shadra, the spider loa, Yazma is now tasked with holding the sacred temple of Atal'Dazar for her master, the Prophet Zul.
Freehold has traditionally served as a haven for pirates, scoundrels, and those who wish to live free of Kul Tiran control. Now, the Irontide Raiders have brought the city under their harsh rule and are coercing the various pirate crews under their banner. While the pirates gather, a small group of heroes must infiltrate the town and eliminate their leadership to dissolve this growing alliance of cutthroats.
Skycap'n Kragg and his faithful mount Sharkbait are the guardians of Freehold, continously[sic] patrolling the sky on the lookout for intruders. At least, that is what they're supposed to be doing. Instead, these two are often found snoozing in their crow's nest or dropping guano on unsuspecting victims from above.
|Council o' Captains|
Captains Raoul, Eudora, and Jolly meet within Freehold to drink and confer. They lead the Blacktooth Brawlers, Bilge Rats, and Cutwater Corsairs crews, currently gathered under the banner of the Irontide by Harlan Sweete.
|Ring of Booty|
Within Freehold, there is a fighting tournament where the fiercest brigands from across the seas test their might. This rogue's gallery consists of a strange assortment of contenders, but none so fearsome as the current champion, Shark Puncher. Countless challengers have sought to topple the powerful pugilist, but all of them have ended up as chum.
Harlan Sweete is the leader of the Irontide Raiders, and his vast wealth is only exceeded by his foulness. Currently bankrolled by Lady Ashvane, Sweete has been tasked with uniting the various pirate crews by any means necessary.
Few places in Zandalar are more sacred than Kings' Rest. Every king, conqueror, or tyrant who has held control of the Zandalari empire is housed within this great city of the dead to protect and honor not only their bodies, but also their spirits.
Entry has historically been restricted solely to the Zandalari priesthood and royalty, but as Zul's dark magic winds its way through the tomb you must venture inside and put an end to the darkness that has found purchase there.
|The Golden Serpent|
Kings' Rest has come under attack before. After a foolish troll tried to summon Hakkar the Soulflayer to this island many millennia ago, the priests of Zandalar created a mighty construct to defend this tomb. The Golden Serpent has stood against intruders ever since, judging who is worthy to enter these sacred halls.
|Mchimba the Embalmer|
There was once a caste of Zandalari whose purpose was to preserve and defend the remains of past rulers. But when a terrible plague of corrupted blood tore through the empire, it was too risky for mortals to handle the dead. Golems were summoned for the grim work of preservation and burial; they have been used ever since.
|The Council of Tribes|
There was once a time when no single emperor could rule Zandalar. After a period of civil war, the heads of three families formed an uneasy coalition and tried to rule the empire together. Though they did not often agree, there was peace in Zandalar. Briefly.
|Dazar, The First King|
Dazar. The founder and first King of Zandalar, who led an exodus of his people out of the muck and mire and built a city of gold. The first tamer of raptors. The warrior undefeated. The father of a kingdom.
His eternal repose cut short by Zu's dark magic, it lies to you to once again put him to rest.
Prince Erazmin leads a group of unlikely allies on a desperate mission into the heart of Mechagon. In a race against time, they must overcome King Mechagon's army of mechanized monstrosities and defeat the mad genius before his doomsday device purges all organic life from Azeroth.
Obsessed with hoarding dangerous technology found amongst the scrap, King Gobbamak sits upon a pile of doomsday weapons that he lacks the intelligence to operate or understand.
After years of coalescing into a concentrated cesspool, Mechagon's toxic waste has gained malevolent sentience. With the sanitation systems disabled, Gunker is free to ooze across all of Azeroth.
|Trixie & Naeno|
Trixie and Naeno, two of Bondo's top lieutenants, have a turbulent relationship. While Trixie prides herself on ruthless efficiency, Naeno is the embodiment of chaos while behind the wheel. The only thing they have in common is their penchant for senseless violence, which they enjoy dispensing on anyone foolish enough to wander into their territory.
|HK-8 Aerial Oppression Unit|
Predator of the skies, the HK-8 Aerial Oppression Unit soars over the yard executing its prime directive, disintegrating all trespassers. With impenetrable armor and a lethal host of weapons, it annihilates all who are caught in its shadow.
Mechagon's premier mechgineers test their mettle (and metal) by building customized combat robots. While these tonks typically battle each other for glory, they combine their efforts to repel foolhardly organic intruders who dare venture into Mechagon.
As the repository for the city's refuse, the Under Junk is a prime target for gnomes from Bondo's gang who intend to steal valuable mechanical components. While Trash Mistress Wendy Cogsworth ceaselessly sorts the city's junk, her loyal guard dog, K.U.-J.0., keeps out unwelcome intruders--mechagnomes and adventurers alike.
Beautiful and dangerous, Head Machinist Sparkflux's metallic gardens are designed for both recreation and retribution. With a flick of a switch, the idyllic scenery transforms into a death trap from which no interloper can escape.
As maniacal as he is brilliant, King Mechagon despises all organic life. With his mechoriginator primed and ready, nothing stands in the way of his scheme to purge the curse of flesh from Azeroth and mechanize the entire world.
The Shrine of the Storm is a seat of power for both House Stormsong and the tidesages alike. Here blessings upon the fleet are performed to ensure that the Kul Tiran fleet knows no equals in combat. Yet, a dark force has corrupted these sacred ground and threatens to steal control of the Kul Tiran Fleet forever.
The deeps hide many powerful secrets lost to time. A master of these waters, Lord Stormsong calls upon one of these creatures of myth to defend the sacred shrine.
Brother Ironhull and Galecaller Faye use their power to bless the Kul Tiran ships and ensure their fleet remains unmatched on the seas.
Master of House Stormsong, Lord Stormsong leads the tidesages in their oceanic blessings and ways. However, not all is as it seems...
|Vol'zith the Whisperer|
Sent by Queen Azshara to subvert the tidesages, Vol'zith whispers promises of power to those willing to listen.
Lady Ashvane has unleashed her fury against the capital city's waning defenses. As Boralus burns, a small group of heroes must quell the rising chaos and put an end to Ashvane's plan to dominate the region.
|Sergeant Bainbridge |
Sergeant Bainbridge is a rigid officer that vehemently enforces his rule of iron. Believing weakness should be punishable by death, Bainbridge is quick to send those who offend him to the noose.
|Chopper Redhook |
Chopper Redhook's brutality is feared throughout Kul Tiras. Supported by Irontide forces, Chopper is free to rampage through Boralus, relishing the chaos rampant in the streets.
|Dread Captain Lockwood|
Dread Captain Lockwood commands a host of Azerite artillery. Currently her cannons are trained on the palace, threatening to reduce the seat of the Proudmoore's power to rubble unless they surrender.
Hadal Darkfathom is an ancient sea giant called from the depths to unleash his fury on Boralus. Using his powerful strength he crushes buildings, statues and civilians alike.
Summoned from the depths by Lady Ashvane, Viq'Goth has devastated the harbor. Capable of pulling the entire galleons to the crushing depths, this leviathan must be defeated before the Kul Tiran fleet is destroyed.
Centuries ago, Sethraliss, a powerful snake loa, sacrificed herself to stop Mythrax from unleashing his master upon Azeroth. After the battle, her devoted followers transported her remains and built a temple around them while they awaited her rebirth. Now, a dark force stirs within this sacred temple that seeks to twist her power towards nefarious ends.
|Adderis and Aspix|
A pair of powerful sethrak charged with guarding the temple's entrance to prevent anyone from interfering with their master's plot.
Merektha is the product of foul experiments to produce an army of unstoppable beast. With her clutch of eggs beginning to hatch, this mother is on the hunt for victims to serve as food for her ravenous children.
With the corruption of her temple, Sethraliss' command of lightning has created twisted elementals that roam the sunken chambers. The most powerful of these creatures is called Galvazzt, capable of eradicating anything that crosses its path.
|Avatar of Sethraliss|
The Heart of Sethraliss is in the grips of a terrible power that seeks to corrupt her. Her avatar must be restored before this evil takes root and she is reborn as a dark loa capable of destroying the whole of Vol'dun.
The Isle of Kezan, rent asunder by the eruption of Mount Kajaro, is now brimming with Azerite in the aftermath of Sargeras' assault on Azeroth. Seeking to make a fortune and stake his claim to the title of Trade Pince, Mogul Razdunk has focused the Venture Company's efforts on weaponizing Azerite and selling it to the highest bidder.
|Coin-Operated Crowd Pummeler|
When goblins fight, the winner of the argument is the one with the deepest purse. Why? Because they can afford to pay the Pummeler.
Goblins drilling for Azerite have disturbed a powerful earth spirit, Azerokk, who has taken physical form to exact vengance![sic]
Overseeing the creation of the Venture Co's supply of Azerite Catalyst, Rixxa is a reknowned[sic] chemist and a gleeful pyromaniac.
Never able to ascend to Trade Prince, Mogul Razdunk is certain that becoming the world's foremost Azerite baron will bring him fame and fortune beyond his station.
Deep within the swamps of Nazmir, a blight grows beneath the surface. Unless this corruption is purged immediately, its influence will spread across the land like a ravenous plague, leaving behind nothing but a festering world.
A devout worshipper of G'huun, Elder Leaxa seeks to further the spread of rot through ritualistic blood sacrifices.
|Cragmaw the Infested|
Infested with plague carrying parasites, this beat's only desire is to escape the caves where it can spread G'huun's infection throughout the world.
Twisted by G'huun's corruption, Zancha's only remaining desire is to spread the plague festering within his animated corpse.
G'huun's rot in its purest form, the Unbound Abomination's only purpose is to infect all life.
Once a highly maintained prison, Tol Dagor has since been purchased and run by the Ashvane Company. Now, it serves as indefinite holding for any who oppose the Ashvane Trading Company.
|The Sand Queen|
Little is known about the monstrosity that lives in the sands surrounding the prison. No prisoners have ever survived an escape attempt, guards only finding discarded clothing and bones.
A vicious pirate of dubious loyalty, Jes Howlis was captured alongside his brother and locked away. After being released in a prison riot, Jes has since taken over as the de facto leader of the gang that controls the prinsons's[sic] lower levels.
|Knight Captain Valyri|
Knight Captain Valyri oversees the explosive munitions within Ashvane's armory. Unfortunately for her subordinates, her obsession with fire often creates hazardous working conditions.
Warden to Tol Dagor, Overseer Korgus maintains the mighty island prison. His love of Azerite is widely known, even going so far as to infuse it into his bullets and test the results on his prisoners.
Once the palatial estate of the Drustvar's ruling family, Waycrest Manor now serves as the focus of dark rumors since the Lord and Lady inexplicably locked themselves within its halls. Stories of foul rituals, people disappearing in the night, and horrible screams coming from within the home are common among the townsfolk. Amid all these whispers, only one thing is known, something evil has taken root within the Waycrest grounds.
Among the first to give themselves over to the Heartbane, these siblings have each mastered their own specialized form of magic. Now they seek to obtain greater power through[sic] wielding their focusing iris.
The Soulbound goliath is an amalgamation of tortured souls from the Kul Tiran people it has devoured. Their tormented cries echo from within the monstrosity: a dirge for those foolish enough to cross its path.
|Raal the Gluttonous|
Raal the Gluttonous was once the main chef for Waycrests. Now his kitchen is a chamber of horrors, where has been serving portions of himself to the damned guests that haunt these halls.
|Lord and Lady Waycrest|
Stricken with grief due to her ailing husband, Lady Waycrest called out to any power that could save him. Gorak Tul answered her cry and promised that death would never part the couple, for a price.
Gorak Tul and his bloodthirsty Drust were first defeated by an ancient order of Kul Tiran soldiers two-thousand years ago. Trapped within the Blights Lands, Gorak Tul bided his time, waiting for an opportunity to exact his revenge. Now, Gorak Tul has corrupted Drustvar's seat of power and his new followers feverishly conspire to release him from prison.