Aimed Shot
Inv spear 07.png
  • Aimed Shot
  • Level 10 Marksmanship hunter ability
  • 40 yd range
  • 35 Focus
  • 12 sec recharge
  • 2.5 second cast
  • Requires Ranged Weapon
  • A powerful aimed shot that deals (247.8% of Attack power) Physical damage.
    Max 2 Charges
Usable by
Class Hunter
School Physical
Recharge 12 sec
Other information
Level learned 10
Improvements [Careful Aim], [Double Tap], [Lock and Load], [Trick Shots]
One shot. One kill.[1]

Aimed Shot is a level 10 Marksmanship hunter ability. It is an casted shot that deals a significant amount of damage. When fully improved, Aimed Shot has a greatly increased critical chance against high health targets, and has a chance to be made instant and free.


Patch changes

  • Shadowlands Patch 9.0.1 (2020-10-13): Focus cost increased to 35 (was 30).
  • Battle for Azeroth Patch 8.1.0 (2018-12-11): Damage increased by 20% and no longer has a +50% damage bonus if it is the first shot against a target.
  • Legion Patch 7.2.5 (2017-06-13):
    • Aimed Shot "first attack" bonus is now 50% (was 100%).
    • Aimed Shot damaged increased 55%.
  • Legion Hotfix (2017-02-21): Aimed Shot now deals an additional 5% damage in PvP situations.
  • Legion Patch 7.1.5 (2017-01-10):
    • Now damages for 275% of weapon damage (was 204%).
    • Now deals 100% increased damage against targets you have not yet attacked.
  • Legion Patch 7.1.0 (2016-10-25): Now learned at level 12 (was 10).
  • Legion Patch 7.0.3 (2016-07-19): Now deals 215% of weapon damage (down from 500%), cast time reduced to 2 seconds.
  • Warlords of Draenor Patch 6.2.0 (2015-06-23): Now deals 15% more damage.
  • Warlords of Draenor Hotfix (2014-10-17): Damage increased by 15%.
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): No longer interrupts Auto Attacks, and can be cast while moving.
  • Mists of Pandaria Patch 5.4.0 (2013-09-10): Now deals 450% ranged weapon damage (up from 350%).
  • Mists of Pandaria Patch 5.2.0 (2013-03-05): Aimed Shot now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Cataclysm Patch 4.1.0 (2011-04-26): Aimed Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.
  • Cataclysm Hotfix (2011-02-22): Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
  • Cataclysm Patch 4.0.6 (2011-02-08): Weapon damage increased to 200%.
  • Cataclysm Hotfix (2010-11-29): The free Aimed Shot from Master Marksman was dealing too little damage. It now deals the same or a little bit more damage than the base Aimed Shot.
  • Cataclysm Patch 4.0.1 (2010-10-12): changed to a specialization ability, cast time increased to 3.5 seconds, cooldown removed.
  • Wrath of the Lich King Patch 3.0.2 (2008-10-14): Mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
  • Bc icon.gif Patch 2.3.0 (2007-11-13): Added reduction of healing done to that target by 50% and cast time was reduced to 3 sec from 3.5 sec. The reduced healing effect does not stack with Warriors' [Mortal Strike] or with Rogues' [Wound Poison].
  • Bc icon.gif Patch 2.0.6 (2007-01-23): [Auto Shot] is now reset when casting Aimed Shot.
  • WoW Icon update.png Patch 1.10.0 (2006-03-28): This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • WoW Icon update.png Patch 1.7.0 (2005-09-13):
    • Fixed tooltip to correctly display shot time.
    • Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
  • WoW Icon update.png Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

See also


External links