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==Loot==
 
==Loot==
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{{lootbox|Normal
*[[File:Stub.png|20px]] Unknown at this time.
 
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|Lightning Well Legguards
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|Star Chaser Legguards
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|Soul Breath Leggings
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}}
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  +
{{lootbox|Heroic
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|Lightning Well Legguards (heroic)
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|Star Chaser Legguards (heroic)
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|Soul Breath Leggings (heroic)
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}}
   
 
==Related achievements==
 
==Related achievements==

Revision as of 21:27, 15 December 2010

For character biography, see Al'Akir.
MobAl'Akir
No image available
Race Air elemental (Elemental)
Level ?? Boss
Location Throne of the Four Winds

Al'Akir is the final boss encounter Throne of the Four Winds, a release raid in World of Warcraft: Cataclysm.

Alakir area

Abilities

Phase 1

  • 100%-80%
  • Spell frost icestorm Ice Storm — Creates a Blizzard that moves around the platform, leaving Ice Patches on the ground behind it. Deals 15000 Frost damage every 0.5 sec to all enemies standing within the radius of the ice patches on the ground. This effect will persist as long as the target remains in this area.
  • Spell nature lightningshield Static Shock — Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
  • Spell lightning lightningbolt01 Electrocute — Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
  • Spell frost windwalkon Wind Burst — Deals 28275 to 31725 Nature damage to all enemies, knocking them back. 5 second cast.
  • Spell nature lightningoverload Lightning Strike — Deals 19000 to 21000 Nature damage in a cone facing a random enemy every second for 30 sec. This effect chains off all enemies affected causing 19000 to 21000 to all other enemies affected.
  • Inv elemental primal air Squall Line — Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.

Phase 2

  • 80%-30%
  • Spell nature lightningshield Static Shock — Al'Akir shocks all nearby enemies, deals 1000 Nature damage per second, interrupting any spells cast. Lasts 5 sec.
  • Spell lightning lightningbolt01 Electrocute — Channels a bolt of electricity into the caster's current target, dealing increasing Nature damage over time. This ability is only usable if the caster is unable to melee attack its target. This ability will end if the target returns to melee range.
  • Inv elemental primal air Squall Line — Creates a wall of Tornadoes that circles around Al'Akir's platform with an obvious opening in the line players must move to, much like Sartharion's Flame Tsunamis. 40,000 damage per second to those touching the Squall line. Two walls of Tornadoes on Heroic.
  • Spell fire felrainoffire Acid Rain — Deals 500 Nature damage per second to all enemies. This effect will increase by 500 every 15 sec until Al'Akir enters phase three.
  • Spell shaman thunderstorm Stormling — Summons a Stormling add (300,000/1M HP 10/25) with a nature damage aura that will apply Feedback to Al'Akir when slain. Deals 2375 to 2625 Nature damage every second to all enemies within 20 yards (on Heroic increasing Nature damage they take by 25% for 2 sec, Stacks.)
  • Spell shaman staticshock Feedback — A Stormling's death causes a feedback effect towards Al'Akir, increasing the damage he receives by 10% per stack. Lasts 20 sec.

Phase Three

  • 30%-0%
  • Al'Akir shatters his platform and creates a zone-wide Relentless Storm, lifting all players into the air and giving them the Eye of the Storm buff as long as they remain near him.
  • Ability druid galewinds Eye of the Storm — Flight. Movement speed increased by 300%.
  • Spell nature lightning Chain Lightning — Cast constantly in phase three. Deals 14250 to 15750 Nature damage to a random enemy target and then jumps to additional nearby enemies. Each jump increases the damage by 30%.
  • Spell shaman staticshock Lightning Rod — Causes a random target to begin to emit lightning to nearby friends after 5 sec, dealing 4750 to 5250 Nature damage per second to all friends within 20 yards horizontally, and 5 yards vertically. Lasts 5 sec.
  • Spell nature callstorm Lightning Cloud — Summons clouds at the altitude of a random enemy. After 5 seconds, these clouds erupt in lightning, dealing 47500 to 52500 Nature damage per second to all enemies at the same altitude. Lasts 30 sec.
  • Spell frost windwalkon Wind Burst — Deals 38000 to 42000 Nature damage to all enemies, knocking them back.
  • Should you move too far away from Al'Akir (or too close to him!) out of the Eye of the Storm you will receive a very unpleasant debuff.
  • Inv elemental primal air Relentless Storm — Caught inside the Relentless Storm!

Strategy

Al'Akir is an encounter that starts slow and builds up in difficulty. Raids will need to coordinate Stormling deaths to roll Feedback on Al'Akir in Phase 2 before their healers are overwhelmed by acid rain.

A successful strategy for the Relentless Storm phase is to split the raid into two groups and have one begin at the top and one at the bottom of the Eye of the storm. The groups spread out at the same altitude, moving slightly down/up for Lightning Cloud. The raid moves down 5 yards when lightning rod goes out as well (better to have the lightning rod stay still, lest the raid be trapped by a lightning cloud on him).

The final phase is extremely healing intensive, and Al'Akir must be killed before the raid runs out of room in the Eye of the Storm and has to double back through a lightning cloud which is usually death.

Quotes

Conclave is defeated
  • The Conclave of Wind has dissipated. Your honorable conduct and determination have earned you the right to face me in battle, mortals. I await your assault on my platform! Come!
Aggro
  • Your challenge is accepted, mortals! Know that you face Al'Akir, Elemental Lord of Air! You have no hope of defeating me!
Wind Burst
  • Winds! Obey my command!
Phase Two
  • Your futile persistence angers me.
Squall Line
  • Storms! I summon you to my side!
Phase Three
  • ENOUGH! I WILL NO LONGER BE CONTAINED!
Killing a player
  • Like swatting insects...
  • This little one will vex me no longer.
Defeat
  • After every storm... comes the calm...

Loot

Normal
Heroic
  • Inv misc questionmark
    • Lightning Well Legguards (heroic)
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    • Look up in: ω þ
  • Inv misc questionmark
    • Star Chaser Legguards (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ
  • Inv misc questionmark
    • Soul Breath Leggings (heroic)
    • This item is not yet in Wowpedia.
    • Contribute it using the Item Boilerplate.
    • Look up in: ω þ

Related achievements

Videos

10-player

Al'Akir strategy by TGN on YouTube
10 Normal (post buff) 10 Heroic

25-player Normal

Patches and hotfixes

External links