Alarm-o-bots are small, mechanical creations which can be seen frequently in Gnomeregan. As their name suggests, they serve mostly as walking alarms, and many shout Intruder alert! Intruder alert! and/or Warning! Warning! Warning! upon detecting enemies.
On Mechagon Island, a new type of alarm-o-bot can be seen.
As a companion pet
- is sold by Draemus <Exotic Pet Supplier> in Dalaran at a cost of 200 .
- is crafted from Junkyard Tinkering.
- can be crafted by gnomish engineers.
- is purchasable from Crafticus Mindbender <Stormshield Quartermaster>/ Dazzerian <Warspear Quartermaster> in Ashran at a cost of 50 .
In the RPG
Gnomes live underground, and the natural darkness and rugged terrain of their surroundings provide ideal conditions for enemies to hide. In an effort to catch prowling and skulking creatures of all types, gnomes developed the alarm-o-bot. The small robot looks like a child's toy with various wires and sensor arrays jutting out in all directions, enabling it to “see” in the dark. When it detects a living creature or any sort of movement, it emits a high-pitched warning. The leper gnomes in Gnomeregan make heavy use of this device.
The alarm-o-bot's operator can program the device to either stand in place or walk a predetermined, simple path involving no more than four turns. The alarm-o-bot cannot maneuver around obstacles; if it encounters terrain more than a few inches higher or lower, it stops moving but remains vigilant. Setting up the bot, or changing its movement pattern, requires 5 minutes of programming and testing. The alarm-o-bot's detection abilities are entirely visual; it cannot detect sounds. The bot “sees” any motion, heat, or even unusual shifts in air currents, allowing it to detect invisible creatures or those shrouded in magical darkness. If it detects anything suspicious, it immediately shrieks “INTRUDER ALERT!” and flashes a bright red light for 30 seconds.
The screech and flare can be stopped only by destroying the alarm-o-bot, magically silencing or darkening it in some way, or if the owner uses a standard action to switch it off. Switching off a screaming alarmo-bot requires a DC 15 Use Technological Device check. The bot also issues its warning if it takes damage from any source but is not destroyed by that damage.
The alarm-o-bot can be set to ignore certain sizes of creatures, such as anything smaller than Tiny, or anything that isn’t Medium. Its heat or motion detection functions can also be switched off independently if desired. Finally, the owner can select a specific motion, such as a vigorous hand wave or repeated jumping, that acts as a “password” to cause the bot to not activate its alarm. This enables the owner to approach without being deafened.
- The sound files for the small bipedal robots from Mechagon Island is "Mechagon AlarmOBot", including those that aren't alarm-o-bots.
An alarm-o-bot in the TCG.