This article is about the The Frozen Throne hero unit also known as the Goblin Alchemist. For general lore, see goblin alchemist. For the building in Warcraft II, see Goblin Alchemist (Warcraft II).
Race Goblin and Ogre
Faction Neutral
Hit points 725 (1450*)
Hit point regeneration Always
Hit point regeneration rate 1.50 (2.99*) HP/sec.
Mana 270 (540*)
Mana Regeneration rate 0.91 (1.81*) Mana/sec.
Unit Classified As Ground
Level 1-10
Gold 425 Gold
Lumber 135 Lumber
Food 5 Food
Produced at Tavern
Requires Altar
Hotkey X
Weapon(s) Ogre's fists
Normal attack 41.5 (70.5*) avg
Can attack Ground, Structure, Debris, Item, Ward
Range 10
Attack type Hero
Cooldown 2.30 (2.12*) sec.
Weapon type Normal
Secondary attack 41.5 (70.5*) avg
Can attack Air
Range 50
Weapon type Missile
Armor Type Flesh
Defense Type Hero
Armor 1 (4*)
Day Sight 180
Night Sight 80
Movement Speed Average (270)
Hero Parameters
Primary Attribute Strength
Strength Infocard-heroattributes-str.png 25 (+3/level)
Agility Infocard-heroattributes-agi.png 10 (+1/level)
Intelligence Infocard-heroattributes-int.png 18 (+2/level)
This article contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and/or official bonus maps.

The Alchemist is a Neutral Hero in The Frozen Throne and was added in patch 1.17 on August, 2004. While named simply as the Alchemist in-game, in other official material he is also known as the Goblin Alchemist.

In this unconventional pairing, a fanatical Goblin master rides on the back of his Ogre slave. Despite undergoing a series of chemical "treatments" to enforce compliance, the Ogre sometimes shows signs of independence and even outright defiance. However, these outbursts are swiftly quelled by the Goblin master, who can be like his concoctions — harsh and volatile. Though personal differences may at times distract this duo, when it comes to biological warfare and raw, brute strength, the Goblin Alchemist and his Ogre slave are truly at the top of their game![1]


Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 28-55 [41.5 avg]/None 1 25 10 18 725 270
2 31-58 [44.5 avg]/None 1 28 11 20 800 300
3 34-61 [47.5 avg]/None 1 31 12 22 875 330
4 37-64 [50.5 avg]/None 1 34 13 24 950 360
5 41-68 [54.5 avg]/None 2 38 14 26 1050 390
6 44-71 [57.5 avg]/None 3 41 15 28 1125 420
7 47-74 [60.5 avg]/None 3 44 16 30 1200 450
8 51-78 [64.5 avg]/None 3 48 17 32 1300 480
9 54-81 [67.5 avg]/None 3 51 18 34 1375 510
10 57-84 [70.5 avg]/None 4 54 19 36 1450 540

Hero names

Razzil Naypolm, Niffy Gurglebeaker, Ezzel Darkbrewer, Lapis Concocter, Savvy Foulmixer, Fictious Warpotion.


The Alchemist is a melee hero. He makes great damage which can be boosted through his Chemical Rage, but is more of a background support hero much like the Paladin. His best position on the battlefield is often out of range from attacks, preferably behind units that can protect him. There, he can fling his concoctions and affect the battle from a distance. If it is needed, he can rush in to swiftly finish off wounded or weak enemies.

Alchemist Counters

Although the alchemist makes great damage and nifty healing, he is rather fragily due to his low armor. If you focus your fire on him and also surrounds him so he can't run away, he will die rather fast.

Spells and abilities

Healing Spray

Sprays waves of healing mist that heals units in a target area.
Mana Cost Range Area of Effect Allowed Targets
75 80 25 Air, Ground, Organic
Level Effect Hero Level Req
1 3 waves at 40 HP healed each 1
2 4 waves at 55 HP healed each 3
3 5 waves at 70 HP healed each 5

Healing Spray makes the Alchemist one of the few Heroes in the game with a healing ability, and the only healing Hero among the Neutral Heroes. This can be very useful, especially early in the game when fighting creeps.

It can be used to heal several units at the same time, including the Alchemist. The more units you can cluster together, the more you can heal at once. A good combination with this spell would be the Spirit Walker's Spirit Link.

Healing Spray Counters

The major downside with Healing Spray is that it doesn't just heal your own or allied units, but all units in the target area. In battles where a lot of units, both friendly and hostile, moves around, it is nearly impossible to heal a decent amount of friendly units without healing the enemy as well. It is thus easier to target ranged units that are a lot more stationary, but these usually doesn't suffer as much damage as the melee ones.

As Healing Spray is channeled, it is possible to interrupt it with a stun.

Chemical Rage

The Alchemist causes his Ogre to enter a chemically induced rage, increasing movement rate by 50% and increasing attack rate.
Duration Cooldown Mana Cost
15 sec. 30 sec. 25
Level Effect Hero Level Req
1 25% attack rate increase 1
2 75% attack rate increase 3
3 125% attack rate increase 5

Many alchemists find this useful to use when escaping instead of attacking. Likewise, it is also good for scouting.

Combat-wise, it is perfect for chasing and damaging fleeing enemies. It is also good for hit-and-run attacks.

Chemical Rage Counters

Stuns can be used to prevent the alchemist from both running away and fighting.

Acid Bomb

Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. Decreases armor; deals slightly less damage over time to nearby targets.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets
15 sec. 12 sec. 75 70 20 Ground, Enemy, Neutral, Organic
Level Effect Hero Level Req
1 5 (3) damage per second, armor -3 1
2 10 (6.5) damage per second, armor -4 3
3 15 (10) damage per second, armor -5 5

Acid bomb is very effective against clustered ranged units when combined with fast melee attackers like ghouls.

Acid Bomb is especially useful against targets that are running away.

It is also good for boosting attacks used by other Heroes.

Acid Bomb Counters

Probably (not confirmed) dispels, such as the one used by the priest.

Transmute (Ultimate)

Kills a target unit instantly, transforming it into gold which is added to your available gold!
Cooldown Mana Cost Range Allowed Targets Effect Hero Level Req
45 sec. 150 65 Air, Ground, Enemy, Neutral, Non Hero Kills Unit, Gains Gold Depending on Unit 6

Transmute is an unique spell as it is the only Hero-spell which specifically is used for increasing the player's amount of gold (along with killing things). Because of this, it is a nifty spell for any player who has trouble getting enough gold.

Transmute cannot be used on Heroes, summoned units, nor creeps above level 5.

The amount of gold received is 125% of the unit's gold cost. This amount is reduced if you are in Low or High Upkeep.

Using Transmute on a critter yields no gold, despite causing the visual gold-coins-effect (see gallery).

Transmute Counters

While transmute will make little difference in a huge battle, it is nearly impossible to counter. Your best shot is to kill the Alchemist before he pulls it off, or fight him with only non-transmutable units, such as Heroes.

World Editor description

Warrior Hero, known for offensive and defensive versatility. Can learn Healing Spray, Chemical Rage, Acid Bomb and Transmute. Attacks land and air units.



  • The Alchemist, along with the Tinker and Firelord, is one of the neutral heroes having no appearance in the official campaigns.
  • In the game, only the ogre will be properly shown in the selected-unit-portrait. The only shown part of the goblin is his legs on both sides of the ogre's head (see gallery above). While most of the quotes are said by the goblin it is thus easy to imagine them being said by the ogre instead.


Patch changes

  • WC3tFT-logo.png Patch 1.18 (2005-03-01): Healing Spray effect per wave increased to 40/55/70 from 35/50/65.
  • WC3tFT-logo.png Patch 1.17 (2004-09-20): Added.


External links