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{{Alchemy}}
 
 
{{For|lore on the alchemy profession|Alchemist}}
 
{{For|lore on the alchemy profession|Alchemist}}
 
{{Alchemy}}
{{ProfIcon|Alchemy}} '''Alchemy''' is a primary [[profession]] that is useful to all character [[class]]es. Melee fighters can use alchemy to create [[buff]] and healing potions. Spell casting classes can use alchemy to create [[mana]] potions and related buffs. Players can create potions, sell them to others, or give them to their party members and friends. Alchemists are well loved when they hand out potions.
 
  +
{{Alchemy recipes}}
  +
{{#data:abilitytip
  +
|doc=
  +
|name=Alchemy
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|icon=trade_alchemy
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|desc=Allows an alchemist to brew basic potions. Requires Herbs found with the Herbalism skill.<br><br>
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{{Text|white|Perk: Mixology}}<br>You receive an increased effect and duration when drinking an elixir or flask you know how to make.
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|cast=Instant
  +
|float=right
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}}
   
The alchemist mixes [[herb]]s found by [[Herbalism]] and [[reagent]]s in order to generate [[elixir]]s, [[potion]]s, [[oil]]s, [[flask]]s and [[Cauldron (alchemy)|cauldron]]s with a variety of effects. A player can create healing, invisibility, elemental resistance, and mana potions; oils to coat weapons; and much more.
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'''Alchemy''' is a primary [[profession]] that mixes [[herb]]s found by [[Herbalism]] and sometimes other [[reagent]]s to generate [[elixir]]s, [[potion]]s, [[oil]]s, [[flask]]s and [[Cauldron (alchemy)|cauldron]]s with a variety of effects, as well as transmute minerals, gems, and elementals. Concoctions can be made to restore health and mana, grant temporary invisibility, grant temporary good luck through treasure finding, temporarily change appearance, temporarily improve statistics, and much more.
   
 
Alchemy is useful to all character [[class]]es. Melee fighters can use alchemy to create [[buff]] and healing potions. Spell casting classes can use alchemy to create [[mana]] potions and related buffs. Players can create potions, sell them to others, or give them to their party members and friends. Alchemists are well loved when they hand out potions.
==Alchemy training==
 
{{AlchemyRecipes}}
 
   
  +
==Official overview==
  +
''Alchemists use herbs to create strange, magical brews that heal, empower, and produce a variety of positive effects - invisibility, elemental resistance, mana restoration, and much, much more. They can also transmute mystic materials into rare and exotic new forms. With their power to create valuable consumables (one-use items), Alchemists are highly useful to groups and raids. By creating rare materials, Alchemists can make a great deal of money, enable the creation of powerful weapons and armor, and even influence the economy of Azeroth!''
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''Most alchemical brews can be created anywhere, as long as you have the appropriate reagents - supplies that you can buy from vendors, trade for with other players, or find in the wild.''
  +
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''Alchemy is often paired with the gathering profession Herbalism, since herbs found in the wilderness are required to concoct the majority of alchemical mixtures.''
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''As you advance further in the craft of alchemy, you'll be given an opportunity to choose a specialization. After completing a unique quest, you can specialize in either Transmutation, Potions or Elixirs. An Alchemist with a specialization has a chance to create bonus materials when working within their area of expertise.''<ref>http://us.battle.net/wow/en/profession/alchemy</ref>
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==Alchemy training==
 
{| class="darktable"
 
{| class="darktable"
 
|-
 
|-
 
! Proficiency !! Level !! Skill
 
! Proficiency !! Level !! Skill
 
|-
 
|-
| align="left" | [[Alchemy proficiency#Apprentice Alchemy|Apprentice]] || 5 || 1 - 75
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| align="left" | [[Alchemy recipes#Apprentice|Apprentice]] || 5 || 1 - 75
 
|- class="alt"
 
|- class="alt"
| align="left" | [[Alchemy proficiency#Journeyman Alchemy|Journeyman]] || 10 || 50 - 150
+
| align="left" | [[Alchemy recipes#Journeyman|Journeyman]] || 10 || 50 - 150
 
|-
 
|-
| align="left" | [[Alchemy proficiency#Expert Alchemy|Expert]] || 20 || 125 - 225
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| align="left" | [[Alchemy recipes#Expert|Expert]] || 20 || 125 - 225
 
|- class="alt"
 
|- class="alt"
| align="left" | [[Alchemy proficiency#Artisan Alchemy|Artisan]] || 35 || 200 - 300
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| align="left" | [[Alchemy recipes#Artisan|Artisan]] || 35 || 200 - 300
 
|-
 
|-
| align="left" | {{Bc-inline}} [[Alchemy proficiency#Master Alchemy|Master]] || 50 || 275 - 375
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| align="left" | {{Bc-inline}} [[Alchemy recipes#Master|Master]] || 50 || 1 - 75
 
|- class="alt"
 
|- class="alt"
| align="left" | {{Wotlk-inline}} [[Alchemy proficiency#Grand Master Alchemy|Grand Master]] || 65 || 350 - 450
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| align="left" | {{Wotlk-inline}} [[Alchemy recipes#Grand_Master|Grand Master]] || 65 || 1 - 75
 
|-
 
|-
| align="left" | {{Cata-inline}} [[Alchemy proficiency#Illustrious Grand Master Alchemy|Illustrious Grand Master]] || 75 || 425 - 525
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| align="left" | {{Cata-inline}} [[Alchemy recipes#Illustrious|Illustrious Grand Master]] || 75 || 1 - 75
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|- class="alt"
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| align=left | {{mop-inline}} [[Alchemy recipes#Zen Master|Zen Master]] || - || 1 - 75
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|-
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| align=left | {{wod-inline}} [[Alchemy recipes#Draenor Master|Draenor Master]] || - || 1 - 100
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|- class="alt"
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| align=left | {{Legion-inline}} [[Alchemy recipes#Legion Master|Legion Master]] || - || 1 - 100
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|- class="alt"
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| align=left | {{bfa-inline}} [[Alchemy recipes#Kul Tiran & Zandalari|Kul Tiran / Zandalari]] || - || 1 - 175
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|- class="alt"
  +
| align=left | {{sl-inline}} [[Alchemy recipes#Shadowlands_.281-175.29|Shadowlands]] % || - || 1 - 175
 
|}
 
|}
   
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% [[Shadowlands proficiency|Shadowlands]] proficiency is only available after purchasing the [[expansion]] [[World of Warcraft: Shadowlands|Shadowlands]].
All [[Potions]], [[Elixir]]s and [[Flask]]s will require a [[Crystal Vial]], which can be purchased from any trade goods or Alchemy vendor. Prior to [[Patch 4.0.1]], there were five types of vials: Empty, previously used to create lower-level potions; Leaded, used to create mid-level potions; and Crystal, Imbued, or Enchanted Vials, used to create higher-level potions and flasks. Following the Cataclysm, all non-Crystal vials were converted to [[poor]] quality [[Shattered Vial]]s.
 
   
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==Advancing as an Alchemist==
[[Herbalism]] is not technically required, but is highly recommended as nearly every alchemy recipe requires [[Herb]]s to make, and herbalism can alleviate most of the cost of leveling up. Also, the wide variety of different herbs makes it difficult to simply purchase what you need from other players, because many potions will require more than one type of herb to make, and the herbs are often very expensive.
 
  +
Alchemists improve their skill by creating items. For general information on levelling professions (including Alchemy) see [[Profession#Increasing professional skill level|Increasing professional skill level]].
   
  +
New recipes can be learnt when the alchemist achieves the requisite skill level. The method in which new recipes are learnt depends on the expansion in which the recipes are based. All pre-Mists of Pandaria recipes are learnt from alchemy trainers for a small amount. Some recipes can also be learnt through '[[Discovery]]'. Remember to check with your alchemy trainer regularly for newly available recipes.
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  +
The method in which Mists of Pandaria recipes are learnt is a little different. Only two recipes are available from alchemy trainers: [[Alchemist's Rejuvenation (recipe)]] and [[Master Healing Potion (recipe)]]. When making these potions, the alchemist has a chance to learn a new recipe. Recipes discovered in this way also have a chance to grant a new recipe to the alchemist. Only recipes appropriate to the alchemist's skill level will be discovered in this way. The result of this is that the alchemist becomes self-taught; all further recipes can be learnt simply through practicing alchemy. However, their discovery is somewhat randomised; although limited by the alchemist's skill level, there is no fixed order to the discoveries, and certain recipes may remain undiscovered for some time. The likelihood of discovering a new recipe is not tied to the difficulty of the item being crafted, and seems to be even for all recipes, with even recipes with a grey skill level having a good chance of teaching the alchemist a new one. Grey recipes can therefore be considered to be more worthwhile in the Mists of Pandaria era; although they will not advance the alchemist's skill level they can still be quite useful for making discoveries.
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===Vials===
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All [[Potions]], [[Elixir]]s and [[Flask]]s will require a [[Crystal Vial]], which can be purchased from any trade goods or Alchemy vendor.
  +
 
Prior to [[Patch 4.0.1]], there were five types of vials: Empty, previously used to create lower-level potions; Leaded, used to create mid-level potions; and Crystal, Imbued, or Enchanted Vials, used to create higher-level potions and flasks. Following the Cataclysm, all non-Crystal vials were converted to [[poor]] quality [[Shattered Vial]]s.
  +
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===Recommended Additional Professions===
 
*[[Herbalism]] - You probably can't afford to buy all your [[herb]]s at the [[Auction House]], so you might as well harvest them yourself.
 
*[[Herbalism]] - You probably can't afford to buy all your [[herb]]s at the [[Auction House]], so you might as well harvest them yourself.
 
*[[Enchanting]] - Not as good a second choice as Herbalism, but nice if you want to be a one stop item and buff shop.
 
*[[Enchanting]] - Not as good a second choice as Herbalism, but nice if you want to be a one stop item and buff shop.
  +
*[[Fishing]] - A secondary profession, which means it will not take up one of the two primary profession slots. Some alchemy recipes require fish as ingredients instead of herbs.
   
 
[[Herbalism]] is not technically required, but is highly recommended as nearly every alchemy recipe requires [[Herb]]s to make, and herbalism can alleviate most of the cost of leveling up. Also, the wide variety of different herbs makes it difficult to simply purchase what you need from other players, because many potions will require more than one type of herb to make, and the herbs are often very expensive.
==Transmutation==
 
[[File:Alchemy transmute.jpg|thumb|Alchemist's transmutations of various Essences into other Essences.]]
 
[[File:Alchemy Primal Transmute.png|left|thumb|Alchemist's transmutations of various Primals into other Primals.]]
 
[[File:Eternaltrans.png|thumb|Wrath of the Lich King Eternal Transmutations.]]
 
High-level alchemists can also perform transmutations on gems, elemental materials, and some metals for use with other tradeskills. [[Arcanite]], which is used in pre-TBC [[Blacksmithing]] recipes, cannot be mined – it can only be transmuted from [[Arcane Crystal]], which is derived from [[Thorium]]. Similarly, [[Truegold]] has no other source than alchemy. Many other transmutations are possible; see recipe lists.
 
   
 
==Transmutation==
Before an alchemist can perform any transmutations, he or she must create a [[Philosopher's Stone]]. This stone must be in the inventory or equipped to perform any transmutations, and it is not consumed when a transmutation is done. Making multiple Philosopher's Stones will '''not''' reduce the cooldown time. Philosopher's Stones are Soulbound and cannot be disenchanted, so it is not advised to create more than one.
 
  +
{{For|details on what can be transmuted|Transmute}}
 
[[File:Alchemy Primal Transmute.png|thumb|Alchemist's transmutations of various Primals into other Primals.]]
 
High-level alchemists can perform transmutations on gems, elemental materials, and some metals for use with other tradeskills. [[Arcanite]], which is used in pre-TBC [[Blacksmithing]] recipes, cannot be mined – it can only be transmuted from [[Arcane Crystal]], which is derived from [[Thorium]]. Similarly, [[Truegold]] has no other source than alchemy. Many other transmutations are possible; see recipe lists.
   
Higher level alchemists can replace their Philosopher's Stone with any Alchemist's Stone, including the [[Lifebound Alchemist Stone]] introduced with Cataclysm.
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Before an alchemist can perform any transmutations, he or she must create a [[Philosopher's Stone]]. Much like the blacksmith's [[Blacksmith Hammer]] or enchanter's [[Runed Copper Rod]], this stone must be in the inventory or equipped to perform any transmutations. Making multiple Philosopher's Stones will '''not''' reduce the cooldown time. Philosopher's Stones are Soulbound and cannot be disenchanted, so it is not advised to create more than one. Higher level alchemists can replace their Philosopher's Stone with any Alchemist's Stone, such as the [[Lifebound Alchemist Stone]] introduced with Cataclysm.
   
 
Some transmutations have a [[cooldown]]. This cooldown is shared across any transmutation that requires a cooldown. The cooldown resets at 00:00 time on the server each day. So, a transmute performed at 23:00 server time will prevent any other transmutes requiring a cooldown from taking place for one hour, but a transmute performed at 08:00 server time will prevent cooldown-required transmutes for 16 hours.
 
Some transmutations have a [[cooldown]]. This cooldown is shared across any transmutation that requires a cooldown. The cooldown resets at 00:00 time on the server each day. So, a transmute performed at 23:00 server time will prevent any other transmutes requiring a cooldown from taking place for one hour, but a transmute performed at 08:00 server time will prevent cooldown-required transmutes for 16 hours.
   
 
(Previously, alchemy cooldowns required 24 hours and later 20 hours, but switched to a midnight reset system as of [[patch 4.0.1]].)
 
(Previously, alchemy cooldowns required 24 hours and later 20 hours, but switched to a midnight reset system as of [[patch 4.0.1]].)
 
For specific details on how elementals, gems, and ore can be transmuted, see [[Transmute]].
 
   
 
==Discoveries==
 
==Discoveries==
 
[[File:alchdiscovery.jpg|thumb|The discovery of a [[Super Rejuvenation Potion]].]]
 
[[File:alchdiscovery.jpg|thumb|The discovery of a [[Super Rejuvenation Potion]].]]
 
[[Discovery]] is a mechanic used to learn certain alchemy and [[inscription]] recipes. You have a small chance every time you perform a [[transmute|transmutation]] or when you make a potion, elixir, or flask that was introduced in ''[[The Burning Crusade]]'' or ''[[Wrath of the Lich King]]''. The recipe is learned automatically.
 
[[Discovery]] is a mechanic used to learn certain alchemy and [[inscription]] recipes. You have a small chance every time you perform a [[transmute|transmutation]] or when you make a potion, elixir, or flask that was introduced in ''[[The Burning Crusade]]'' or ''[[Wrath of the Lich King]]''. The recipe is learned automatically.
  +
  +
In ''[[Mists of Pandaria]]'', almost all recipes are learnt through 'discovery'. The recipes [[Alchemist's Rejuvenation (recipe)]] and [[Master Healing Potion (recipe)]] can be learnt from Alchemy trainers. When making these potions, you have a chance to learn other Pandaria alchemy recipes. Discovered recipes can also reveal additional recipes when created. However, you won't be able to learn some recipes until you reach the appropriate skill level. This is intended to provide each alchemist with a unique skill-levelling process.<ref> Mists of Pandaria Professions: The Art of Discovery, http://eu.battle.net/wow/en/blog/5945061 </ref>
   
 
==Alchemy specializations==
 
==Alchemy specializations==
Once you reach an Alchemy skill of 325 and level 68, you may begin a quest to learn one of three specializations:
+
Upon reaching a Classic Alchemy skill of 300, trainers offer quests to learn one of three specializations:
  +
{{Alchemy specialization quests}}
 
*[[Potion Master]]
 
*[[Elixir Master]] ([[Flask]]s also benefit from Elixir Mastery.)
 
*[[Transmutation Master]]
 
   
 
Specializing gives players a chance to create an extra 1 to 4 (for a total of 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one [[Super Mana Potion]] for the same material cost as one. For more details on the probability, see [[#Percentage explanation attempt|below]].
'''Note:''' It is sufficient to learn one of the three specializations and change to another one. It is usually a lot easier (and cheaper) to learn ''Potion Master'' and then change to the specialization you want. For how to do this, see the next section.
 
 
Being specialized gives you a chance to create an extra 1 to 4 (for a total 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one {{loot|Common|Super Mana Potion}} for the same material cost as one. For more details on the probability, see [[#Percentage_Explanation_Attempt|below]].
 
 
'''Note:''' Each of the Mastery quests below has an ''optional'' lead-in quest available from:
 
*{{Alliance}} [[Alchemist Gribble]] in [[Honor Hold]] or
 
*{{Horde}} [[Apothecary Antonivich]] in [[Thrallmar]]
 
   
 
===Changing specializations===
 
===Changing specializations===
To change a specialization in alchemy, you need to:
+
To change a specialization in alchemy:
 
#First unlearn your current specialization.
 
#And then select a new specialization.
 
   
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#Open the [[Professions tab]] window (default key: {{keypress|K}})
To unlearn a specialization, open your spellbook and click the small red icon next to your specialization icon. Much in the same way your unlearn a proffesion (the icon is next to your specialization, '''not''' left of your skill level bar.
 
  +
#Click the red icon next to the specialization (''not'' the one to the left of the skill level bar)
   
Once unlearned, alchemy trainers in major cities will offer you a choice of three quests, one for each specilization. The quests involve bringing rare materials to a alchemy trainer. eg.: 4 truegold for transmutation mastery.
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Once unlearned, alchemy trainers in major cities will offer you a choice of three quests, one for each specialization. The quests involve bringing rare materials to a alchemy trainer. eg.: 4 [[Living Steel]] for Transmutation Mastery.
   
 
The specialization NPCs are:
 
The specialization NPCs are:
   
*Potion Master: [[Lauranna Thar'well]] in Cenarion Refuge, Zangarmarsh {{coords|80|64|Zangarmarsh}}
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*Horde: [[Yelmak]] in [[Orgrimmar]] {{coords|55|46|Orgrimmar}}
*Elixir Master: [[Lorokeem]] in Shattrath City {{coords|45|21|Shattrath City}}
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*Alliance: [[Lilyssia Nightbreeze]] in [[Stormwind]] {{coords|55|85|Stormwind City}}
*Transmutation Master: [[Zarevhi]] in Stormspire, Netherstorm {{coords|44|37|Netherstorm}}
 
   
''Note:'' You can change the specialization as often as you want.
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Specializations can be changed as often as desired.
   
 
===Percentage explanation attempt===
 
===Percentage explanation attempt===
While the exact percentage of the specialization proc is unknown, people have speculated that this ability can happen as often as 10-25% of the time. A frequently cited figure in the official World of Warcraft Professions Forums is 15% {{citation needed}}.
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While the exact percentage of the specialization proc is unknown, people have speculated that this ability can happen as often as 10-25% of the time.
   
 
One theory is that each extra item created also has a 15% chance to create its own extra item. Probability in this type of case is multiplicative and luckily analytical – we do not have to do a Monte-Carlo analysis to determine the probability. It works the same way as the probability of flipping N number of heads in a row with a coin. The chance of flipping 1 head is 50% or a 0.5 probability. The chance of flipping 2 heads in a row is 0.5 *0.5 or .25 or 25%. The chance of flipping 3 heads in a row is 0.25 *0.5 or 0.125 or 12.5%
 
One theory is that each extra item created also has a 15% chance to create its own extra item. Probability in this type of case is multiplicative and luckily analytical – we do not have to do a Monte-Carlo analysis to determine the probability. It works the same way as the probability of flipping N number of heads in a row with a coin. The chance of flipping 1 head is 50% or a 0.5 probability. The chance of flipping 2 heads in a row is 0.5 *0.5 or .25 or 25%. The chance of flipping 3 heads in a row is 0.25 *0.5 or 0.125 or 12.5%
   
So, if the 15% assumption is correct, when creating an item, you have approximately a 15% chance of creating exactly two items instead of one, a (0.15*0.15) or 2.25% chance to create three items instead of one, a (0.15*0.15*0.15) or 0.3375% chance of creating four items instead of one, and a (0.15*0.15*0.15*0.15) or 0.050625% chance of creating exactly five items instead of one.
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So, if the 15% assumption is correct, when creating an item, you have approximately a 15% chance of creating exactly two items instead of one, a (0.15^2) or 2.25% chance to create three items instead of one, a (0.15^3) or 0.3375% chance of creating four items instead of one, and a (0.15^4) or 0.050625% chance of creating exactly five items instead of one.
   
==Abilities gained==
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==Alchemy perks==
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Alchemists gain a few perks as compared to other professions, namely the Mixology passive, reusable potions, and potions with combined instant health and mana regeneration.
Sufficiently skilled alchemists gain the passive [[Mixology]] ability.
 
   
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===Abilities===
==Items only usable by alchemists==
 
  +
Alchemists gain the passive [[Mixology]] ability, which doubles the duration and increases the effect of many [[flask]]s and [[elixir]]s when used by the alchemist.
==={{Wow-inline}} Artisan===
 
{{lootbox|Trinkets|Philosopher's Stone}}
 
   
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===Items requiring alchemy skill===
==={{Bc-inline}} Master===
 
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{|class="sortable darktable"
{{lootbox|Potions|Mad Alchemist's Potion}}
 
  +
! <abbr title="Minimum skill level">Skill</abbr> !! <abbr title="Added in expansion">Exp</abbr> !! Item !! Type !! class=unsortable| Focus
{{lootbox|Trinkets|Alchemist's Stone|Assassin's Alchemist Stone|Guardian's Alchemist Stone|Redeemer's Alchemist Stone|Sorcerer's Alchemist Stone}}
 
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|-
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| 200 || {{wow-inline|}} || [[Philosopher's Stone]] || Trinket || Stats
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|-
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| 300 || {{mop-inline|}} || [[Alchemist's Flask]] || Flask || Stats, reusable, scales with level
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|-
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| 315 || {{bc-inline|}} || [[Mad Alchemist's Potion]] || Potion || Health & mana
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|-
  +
| 350 || {{bc-inline|}} || [[Alchemist Stone]] || Trinket || Stats, +potion effect
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|-
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| 350 || {{bc-inline|}} || [[Assassin's Alchemist Stone]] || Trinket || Attack power, +potion effect
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|-
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| 350 || {{bc-inline|}} || [[Guardian's Alchemist Stone]] || Trinket || Dodge, +potion effect
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|-
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| 350 || {{bc-inline|}} || [[Redeemer's Alchemist Stone]] || Trinket || Intellect, +potion effect
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|-
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| 350 || {{bc-inline|}} || [[Sorcerer's Alchemist Stone]] || Trinket || Intellect, +potion effect
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|-
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| 400 || {{wotlk-inline|}} || [[Crazy Alchemist's Potion]] || Potion || Health & mana
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|-
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| 400 || {{wotlk-inline|}} || [[Endless Healing Potion]] || Potion || Reusable
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|-
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| 400 || {{wotlk-inline|}} || [[Endless Mana Potion]] || Potion || Reusable
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|-
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| 400 || {{wotlk-inline|}} || [[Indestructible Alchemist Stone]] || Trinket || Stamina/dodge, +potion effect
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|-
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| 400 || {{wotlk-inline|}} || [[Mercurial Alchemist Stone]] || Trinket || Intellect/haste, +potion effect
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|-
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| 400 || {{wotlk-inline|}} || [[Mighty Alchemist Stone]] || Trinket || AP/crit, +potion effect
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|-
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| 500 || {{cata-inline|}} || [[Lifebound Alchemist Stone]] || Trinket || Stamina/mastery, +potion effect
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|-
  +
| 500 || {{cata-inline|}} || [[Quicksilver Alchemist Stone]] || Trinket || Agility/crit, +potion effect
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|-
  +
| 500 || {{cata-inline|}} || [[Vibrant Alchemist Stone]] || Trinket || Intellect/haste, +potion effect
  +
|-
  +
| 500 || {{cata-inline|}} || [[Volatile Alchemist Stone]] || Trinket || Strength/mastery, +potion effect
  +
|-
  +
| 500 || {{mop-inline|}} || [[Alchemist's Rejuvenation]] || Potion || Health & mana
  +
|-
  +
| 500 || {{mop-inline|}} || [[Zen Alchemist Stone]] || Trinket || Mastery/highest stat, +potion effect
  +
|}
   
  +
==Notes==
==={{Wotlk-inline}} Grand Master===
 
  +
*[[Dusk Spiderling]]s, found only in [[Duskwood]], are often used as alchemical ingredients.<ref>[[Pet Journal]], [[Dusk Spiderling]] Description.</ref>
{{lootbox|Potions|Crazy Alchemist's Potion|Endless Healing Potion|Endless Mana Potion|Flask of the North}}
 
  +
*[[Illidan Stormrage]] has long practice in alchemy, which lets him identify individual components in alchemical mixtures.<ref>''[[World of Warcraft: Illidan]]'', pg. 151</ref>
{{lootbox|Trinkets|Indestructible Alchemist's Stone|Mercurial Alchemist Stone|Mighty Alchemist's Stone}}
 
   
  +
==See also==
==={{Cata-inline}} Illustrious Grand Master===
 
 
*[[Alchemy trainer]]s
{{lootbox|Trinkets|Lifebound Alchemist Stone|Quicksilver Alchemist Stone|Vibrant Alchemist Stone|Volatile Alchemist Stone}}
 
 
*[[Making money with Alchemy]]
{{lootbox|Flasks|Flask of Enhancement}}
 
   
==Patch changes==
+
==Patches and hotfixes==
  +
*{{Patch 8.0.1|note=Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together. As a result of this, alchemy specialization quests are now available at 300 skill in [[Classic proficiency|Classic]] alchemy (was 475 in alchemy).}}
  +
*{{Patch 5.0.4|note=Undocumented change.|comment=Alchemy specialization quests updated to require Zen-level materials.}}
  +
*{{Patch 4.3.0|note=Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).|comment=Undocumented change: Alchemy specialization quests updated to require Cataclysm-level materials.}}
 
*{{Patch 4.0.3a|note=Alchemy recipes now require [[Crystal Vial]]s. [[Deathwing]] broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).}}
 
*{{Patch 4.0.3a|note=Alchemy recipes now require [[Crystal Vial]]s. [[Deathwing]] broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).}}
  +
*{{hotfix|date=2007-04-25|bluenote=All chances for Alchemy "discovery" has been disabled until it can be addressed in a content patch, due to an exploit.|link=http://forums.worldofwarcraft.com/thread.html?topicId=98661222&pageNo=1&sid=1}}
 
*{{Patch 1.8.0|note=Expert Alchemy requires 125 skill now instead of 100 skill.}}
 
*{{Patch 1.8.0|note=Expert Alchemy requires 125 skill now instead of 100 skill.}}
   
==See also==
+
==References==
  +
{{reflist}}
*[[Alchemy trainer]]s
 
*[[Making money with Alchemy]]
 
   
 
==External links==
 
==External links==
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Revision as of 17:52, 31 October 2021

For lore on the alchemy profession, see Alchemist.
Alchemy icon WoW Icon update Trade alchemy [Alchemy] (Profession)
Ingredients  •  Quests  •  Recipes  •  Trainers  •  Equipment
Alchemy recipes
By skill

Classic
Outland Bc icon
Northrend Wrath-Logo-Small
Cataclysm Cataclysm
Pandaria Mists of Pandaria
Draenor Warlords of Draenor
Legion Legion
Battle for Azeroth Battle for Azeroth
Shadowlands Shadowlands
Dragon Isles Dragonflight

By type

Transmutations
Potions
Flasks
Battle Elixirs
Guardian Elixirs

Trade alchemy
  • Alchemy
  • Instant
  • Allows an alchemist to brew basic potions. Requires Herbs found with the Herbalism skill.

    Perk: Mixology
    You receive an increased effect and duration when drinking an elixir or flask you know how to make.

Alchemy is a primary profession that mixes herbs found by Herbalism and sometimes other reagents to generate elixirs, potions, oils, flasks and cauldrons with a variety of effects, as well as transmute minerals, gems, and elementals. Concoctions can be made to restore health and mana, grant temporary invisibility, grant temporary good luck through treasure finding, temporarily change appearance, temporarily improve statistics, and much more.

Alchemy is useful to all character classes. Melee fighters can use alchemy to create buff and healing potions. Spell casting classes can use alchemy to create mana potions and related buffs. Players can create potions, sell them to others, or give them to their party members and friends. Alchemists are well loved when they hand out potions.

Official overview

Alchemists use herbs to create strange, magical brews that heal, empower, and produce a variety of positive effects - invisibility, elemental resistance, mana restoration, and much, much more. They can also transmute mystic materials into rare and exotic new forms. With their power to create valuable consumables (one-use items), Alchemists are highly useful to groups and raids. By creating rare materials, Alchemists can make a great deal of money, enable the creation of powerful weapons and armor, and even influence the economy of Azeroth!

Most alchemical brews can be created anywhere, as long as you have the appropriate reagents - supplies that you can buy from vendors, trade for with other players, or find in the wild.

Alchemy is often paired with the gathering profession Herbalism, since herbs found in the wilderness are required to concoct the majority of alchemical mixtures.

As you advance further in the craft of alchemy, you'll be given an opportunity to choose a specialization. After completing a unique quest, you can specialize in either Transmutation, Potions or Elixirs. An Alchemist with a specialization has a chance to create bonus materials when working within their area of expertise.[1]

Alchemy training

Proficiency Level Skill
Apprentice 5 1 - 75
Journeyman 10 50 - 150
Expert 20 125 - 225
Artisan 35 200 - 300
Bc icon Master 50 1 - 75
Wrath-Logo-Small Grand Master 65 1 - 75
Cataclysm Illustrious Grand Master 75 1 - 75
Mists of Pandaria Zen Master - 1 - 75
Warlords of Draenor Draenor Master - 1 - 100
Legion Legion Master - 1 - 100
Battle for Azeroth Kul Tiran / Zandalari - 1 - 175
Shadowlands Shadowlands % - 1 - 175

% Shadowlands proficiency is only available after purchasing the expansion Shadowlands.

Advancing as an Alchemist

Alchemists improve their skill by creating items. For general information on levelling professions (including Alchemy) see Increasing professional skill level.

New recipes can be learnt when the alchemist achieves the requisite skill level. The method in which new recipes are learnt depends on the expansion in which the recipes are based. All pre-Mists of Pandaria recipes are learnt from alchemy trainers for a small amount. Some recipes can also be learnt through 'Discovery'. Remember to check with your alchemy trainer regularly for newly available recipes.

The method in which Mists of Pandaria recipes are learnt is a little different. Only two recipes are available from alchemy trainers: Trade alchemy potiona3 [Alchemist's Rejuvenation] and Trade alchemy potiona2 [Master Healing Potion]. When making these potions, the alchemist has a chance to learn a new recipe. Recipes discovered in this way also have a chance to grant a new recipe to the alchemist. Only recipes appropriate to the alchemist's skill level will be discovered in this way. The result of this is that the alchemist becomes self-taught; all further recipes can be learnt simply through practicing alchemy. However, their discovery is somewhat randomised; although limited by the alchemist's skill level, there is no fixed order to the discoveries, and certain recipes may remain undiscovered for some time. The likelihood of discovering a new recipe is not tied to the difficulty of the item being crafted, and seems to be even for all recipes, with even recipes with a grey skill level having a good chance of teaching the alchemist a new one. Grey recipes can therefore be considered to be more worthwhile in the Mists of Pandaria era; although they will not advance the alchemist's skill level they can still be quite useful for making discoveries.

Vials

All Potions, Elixirs and Flasks will require a Inv alchemy leadedvial [Crystal Vial], which can be purchased from any trade goods or Alchemy vendor.

Prior to Patch 4.0.1, there were five types of vials: Empty, previously used to create lower-level potions; Leaded, used to create mid-level potions; and Crystal, Imbued, or Enchanted Vials, used to create higher-level potions and flasks. Following the Cataclysm, all non-Crystal vials were converted to poor quality Shattered Vials.

Recommended Additional Professions

  • Herbalism - You probably can't afford to buy all your herbs at the Auction House, so you might as well harvest them yourself.
  • Enchanting - Not as good a second choice as Herbalism, but nice if you want to be a one stop item and buff shop.
  • Fishing - A secondary profession, which means it will not take up one of the two primary profession slots. Some alchemy recipes require fish as ingredients instead of herbs.

Herbalism is not technically required, but is highly recommended as nearly every alchemy recipe requires Herbs to make, and herbalism can alleviate most of the cost of leveling up. Also, the wide variety of different herbs makes it difficult to simply purchase what you need from other players, because many potions will require more than one type of herb to make, and the herbs are often very expensive.

Transmutation

For details on what can be transmuted, see Transmute.
Alchemy Primal Transmute

Alchemist's transmutations of various Primals into other Primals.

High-level alchemists can perform transmutations on gems, elemental materials, and some metals for use with other tradeskills. Arcanite, which is used in pre-TBC Blacksmithing recipes, cannot be mined – it can only be transmuted from Inv misc gem topaz 01 [Arcane Crystal], which is derived from Thorium. Similarly, Inv misc truegold [Truegold] has no other source than alchemy. Many other transmutations are possible; see recipe lists.

Before an alchemist can perform any transmutations, he or she must create a Inv misc orb 01 [Philosopher's Stone]. Much like the blacksmith's Inv hammer 20 [Blacksmith Hammer] or enchanter's Inv staff goldfeathered 01 [Runed Copper Rod], this stone must be in the inventory or equipped to perform any transmutations. Making multiple Philosopher's Stones will not reduce the cooldown time. Philosopher's Stones are Soulbound and cannot be disenchanted, so it is not advised to create more than one. Higher level alchemists can replace their Philosopher's Stone with any Alchemist's Stone, such as the Spell holy aspiration [Lifebound Alchemist Stone] introduced with Cataclysm.

Some transmutations have a cooldown. This cooldown is shared across any transmutation that requires a cooldown. The cooldown resets at 00:00 time on the server each day. So, a transmute performed at 23:00 server time will prevent any other transmutes requiring a cooldown from taking place for one hour, but a transmute performed at 08:00 server time will prevent cooldown-required transmutes for 16 hours.

(Previously, alchemy cooldowns required 24 hours and later 20 hours, but switched to a midnight reset system as of patch 4.0.1.)

Discoveries

Alchdiscovery

The discovery of a Inv potion 134 [Super Rejuvenation Potion].

Discovery is a mechanic used to learn certain alchemy and inscription recipes. You have a small chance every time you perform a transmutation or when you make a potion, elixir, or flask that was introduced in The Burning Crusade or Wrath of the Lich King. The recipe is learned automatically.

In Mists of Pandaria, almost all recipes are learnt through 'discovery'. The recipes Trade alchemy potiona3 [Alchemist's Rejuvenation] and Trade alchemy potiona2 [Master Healing Potion] can be learnt from Alchemy trainers. When making these potions, you have a chance to learn other Pandaria alchemy recipes. Discovered recipes can also reveal additional recipes when created. However, you won't be able to learn some recipes until you reach the appropriate skill level. This is intended to provide each alchemist with a unique skill-levelling process.[2]

Alchemy specializations

Upon reaching a Classic Alchemy skill of 300, trainers offer quests to learn one of three specializations:

Specializing gives players a chance to create an extra 1 to 4 (for a total of 5) items while crafting in the field you have selected. For example, a Master of Potions may be able to craft more than one Inv potion 137 [Super Mana Potion] for the same material cost as one. For more details on the probability, see below.

Changing specializations

To change a specialization in alchemy:

  1. Open the Professions tab window (default key: K)
  2. Click the red icon next to the specialization (not the one to the left of the skill level bar)

Once unlearned, alchemy trainers in major cities will offer you a choice of three quests, one for each specialization. The quests involve bringing rare materials to a alchemy trainer. eg.: 4 Inv ingot livingsteel [Living Steel] for Transmutation Mastery.

The specialization NPCs are:

Specializations can be changed as often as desired.

Percentage explanation attempt

While the exact percentage of the specialization proc is unknown, people have speculated that this ability can happen as often as 10-25% of the time.

One theory is that each extra item created also has a 15% chance to create its own extra item. Probability in this type of case is multiplicative and luckily analytical – we do not have to do a Monte-Carlo analysis to determine the probability. It works the same way as the probability of flipping N number of heads in a row with a coin. The chance of flipping 1 head is 50% or a 0.5 probability. The chance of flipping 2 heads in a row is 0.5 *0.5 or .25 or 25%. The chance of flipping 3 heads in a row is 0.25 *0.5 or 0.125 or 12.5%

So, if the 15% assumption is correct, when creating an item, you have approximately a 15% chance of creating exactly two items instead of one, a (0.15^2) or 2.25% chance to create three items instead of one, a (0.15^3) or 0.3375% chance of creating four items instead of one, and a (0.15^4) or 0.050625% chance of creating exactly five items instead of one.

Alchemy perks

Alchemists gain a few perks as compared to other professions, namely the Mixology passive, reusable potions, and potions with combined instant health and mana regeneration.

Abilities

Alchemists gain the passive Inv potion 112 [Mixology] ability, which doubles the duration and increases the effect of many flasks and elixirs when used by the alchemist.

Items requiring alchemy skill

Skill Exp Item Type Focus
200 1WoW Icon update Inv misc orb 01 [Philosopher's Stone] Trinket Stats
300 5Mists of Pandaria Inv misc endlesspotion [Alchemist's Flask] Flask Stats, reusable, scales with level
315 2Bc icon Inv potion 28 [Mad Alchemist's Potion] Potion Health & mana
350 2Bc icon Spell holy pureofheart [Alchemist Stone] Trinket Stats, +potion effect
350 2Bc icon Spell nature healingway [Assassin's Alchemist Stone] Trinket Attack power, +potion effect
350 2Bc icon Spell nature healingway [Guardian's Alchemist Stone] Trinket Dodge, +potion effect
350 2Bc icon Spell nature healingway [Redeemer's Alchemist Stone] Trinket Intellect, +potion effect
350 2Bc icon Spell nature healingway [Sorcerer's Alchemist Stone] Trinket Intellect, +potion effect
400 3Wrath-Logo-Small Inv potion 27 [Crazy Alchemist's Potion] Potion Health & mana
400 3Wrath-Logo-Small Inv alchemy endlessflask 06 [Endless Healing Potion] Potion Reusable
400 3Wrath-Logo-Small Inv alchemy endlessflask 04 [Endless Mana Potion] Potion Reusable
400 3Wrath-Logo-Small Spell holy aspiration [Indestructible Alchemist Stone] Trinket Stamina/dodge, +potion effect
400 3Wrath-Logo-Small Spell holy aspiration [Mercurial Alchemist Stone] Trinket Intellect/haste, +potion effect
400 3Wrath-Logo-Small Spell holy aspiration [Mighty Alchemist Stone] Trinket AP/crit, +potion effect
500 4Cataclysm Spell holy aspiration [Lifebound Alchemist Stone] Trinket Stamina/mastery, +potion effect
500 4Cataclysm Item alchemiststone [Quicksilver Alchemist Stone] Trinket Agility/crit, +potion effect
500 4Cataclysm Item alchemiststonec [Vibrant Alchemist Stone] Trinket Intellect/haste, +potion effect
500 4Cataclysm Item alchemiststoneb [Volatile Alchemist Stone] Trinket Strength/mastery, +potion effect
500 5Mists of Pandaria Trade alchemy potiona3 [Alchemist's Rejuvenation] Potion Health & mana
500 5Mists of Pandaria Inv pet scorchedstone [Zen Alchemist Stone] Trinket Mastery/highest stat, +potion effect

Notes

See also

Patches and hotfixes

  • Battle for Azeroth Patch 8.0.1 (2018-07-17): Each expansion now has a separate profession skill bar, with smaller caps for each expansion, instead of one gigantic profession skill bar for all expansions put together. As a result of this, alchemy specialization quests are now available at 300 skill in Classic alchemy (was 475 in alchemy).
  • Mists of Pandaria Patch 5.0.4 (2012-08-28): Undocumented change.
    Alchemy specialization quests updated to require Zen-level materials.
  • Cataclysm Patch 4.3.0 (2011-11-29): Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
    Undocumented change: Alchemy specialization quests updated to require Cataclysm-level materials.
  • Cataclysm Patch 4.0.3a (2010-11-23): Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).
  • Bc icon Hotfix (2007-04-25): All chances for Alchemy "discovery" has been disabled until it can be addressed in a content patch, due to an exploit.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Expert Alchemy requires 125 skill now instead of 100 skill.

References

External links

For leveling guides please visit Tradeskill leveling guides