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'''Aldor Rise''' is the seat of rule for the [[Aldor]] - [[draenei]] who resent the presence of the [[Scryers]], and are a faction that both [[Alliance]] and [[Horde]] characters may ally with. Allegiance to the Aldor and completing quests for them will result in reputation loss with the Scryers. The [[Shrine of Unending Light]] is the main seat of rule for the Aldor.
 
'''Aldor Rise''' is the seat of rule for the [[Aldor]] - [[draenei]] who resent the presence of the [[Scryers]], and are a faction that both [[Alliance]] and [[Horde]] characters may ally with. Allegiance to the Aldor and completing quests for them will result in reputation loss with the Scryers. The [[Shrine of Unending Light]] is the main seat of rule for the Aldor.
   
Aldor Rise has an [[innkeeper]] and a variety of vendors, including vendors who distribute [[Tier 4]] and [[Tier 5]] gear. Unlike the [[Scryer's Tier]], there is no [[reagent]] vendor. On the opposite side of the Rise from the inn, there is a staff vendor where players may repair their gear along with a "magical" mirror that shows an inverted photograph of the Deeprun Tram. The Aldor Rise also has a shortcut leading to the [[High Path]] in [[Nagrand]], which the Scryer's Tier does not have. Scryer-allied characters may pass through the Aldor Rise to get to the Nagrand shortcut, but must be careful to stear clear of the Aldor [[Vindicator|Vindicators]] lest they be banished from the city.
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Aldor Rise has an [[innkeeper]] and a variety of vendors, including vendors who distribute [[Tier 4]] and [[Tier 5]] gear. Unlike the [[Scryer's Tier]], there is no [[reagent]] vendor. On the opposite side of the Rise from the inn, there is a staff vendor where players may repair their gear along with a "magical" mirror that shows an inverted photograph of the Deeprun Tram. The Aldor Rise also has a shortcut leading to the [[High Path]] in [[Nagrand]], which the Scryer's Tier does not have. Scryer-allied characters may pass through the Aldor Rise to get to the Nagrand shortcut, but must be careful to steer clear of the Aldor [[Vindicator|Vindicators]] lest they be banished from the city.
   
 
The elevator taking adventurers upwards to the rise is notorious for having at least a dozen skeletons, at any given time, of those who miscalculated getting on the elevator and fell to their unlucky deaths at the base. Use caution with Aldor Rise's elevator and don't play games with it. It's better to wait the extra second or the next time the elevator comes up than to jump straight on and waste gold and time getting yourself back together.
 
The elevator taking adventurers upwards to the rise is notorious for having at least a dozen skeletons, at any given time, of those who miscalculated getting on the elevator and fell to their unlucky deaths at the base. Use caution with Aldor Rise's elevator and don't play games with it. It's better to wait the extra second or the next time the elevator comes up than to jump straight on and waste gold and time getting yourself back together.

Revision as of 03:54, 17 December 2007

Aldor Rise

Aldor Rise

Deeprun in Aldor rise

The "Magic Mirror" of Deeprun.jpg

Aldor Rise is the seat of rule for the Aldor - draenei who resent the presence of the Scryers, and are a faction that both Alliance and Horde characters may ally with. Allegiance to the Aldor and completing quests for them will result in reputation loss with the Scryers. The Shrine of Unending Light is the main seat of rule for the Aldor.

Aldor Rise has an innkeeper and a variety of vendors, including vendors who distribute Tier 4 and Tier 5 gear. Unlike the Scryer's Tier, there is no reagent vendor. On the opposite side of the Rise from the inn, there is a staff vendor where players may repair their gear along with a "magical" mirror that shows an inverted photograph of the Deeprun Tram. The Aldor Rise also has a shortcut leading to the High Path in Nagrand, which the Scryer's Tier does not have. Scryer-allied characters may pass through the Aldor Rise to get to the Nagrand shortcut, but must be careful to steer clear of the Aldor Vindicators lest they be banished from the city.

The elevator taking adventurers upwards to the rise is notorious for having at least a dozen skeletons, at any given time, of those who miscalculated getting on the elevator and fell to their unlucky deaths at the base. Use caution with Aldor Rise's elevator and don't play games with it. It's better to wait the extra second or the next time the elevator comes up than to jump straight on and waste gold and time getting yourself back together.