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Graveyards are where dead [[PC]]s ressurect upon death. If you die in Alterac Valley you will resurrect at the closest graveyard that your side controls. Capturing graveyards is therefore a critical part in the Alterac Valley assault because it allows [[PC]] reinforcements to arrive much more speedily. After capping the Graveyard [[flag]] it takes exactly 5 minutes for the Graveyard to cede control to your side
 
Graveyards are where dead [[PC]]s ressurect upon death. If you die in Alterac Valley you will resurrect at the closest graveyard that your side controls. Capturing graveyards is therefore a critical part in the Alterac Valley assault because it allows [[PC]] reinforcements to arrive much more speedily. After capping the Graveyard [[flag]] it takes exactly 5 minutes for the Graveyard to cede control to your side
   
By capturing a graveyard you change the resurrection location to that new graveyard. When a graveyard is under control, it is protected by 4 troops. At the start many of your Graveyards are protected by Lieutenants and Commanders. There are 7 Graveyards in total:
+
By capturing a graveyard you change the resurrection location to that new graveyard. PCs resurrect at the closest graveyard. When a graveyard is under control, it is protected by 4 troops. At the start many of your Graveyards are protected by Lieutenants and Commanders. There are 7 Graveyards in total:
   
 
# Stormpike Aid Station - Guarded by Wing Commander ???.
 
# Stormpike Aid Station - Guarded by Wing Commander ???.

Revision as of 03:15, 11 July 2006

See: Alterac Valley

Bunkers and Towers

Bunkers are Alliance defensive structures, and Towers are Horde defensive structures. Each side has 4 of these buildings, and 3 house an enemy Wing Commander. 2 of the 4 house a Commander. These towers have ranged attackers posted inside them that shoot enemies outside the structure. Towers and Bunkers can be destroyed if an enemy player captures the flag inside. This will prevent the ranged fighters from attacking and allows an opportunity to save your Wing Commander. Once a flag is capped it must be held for 5 minutes before the Bunker/Tower is destroyed. Once a tower is destroyed, it is gone for the rest of the battle. Moreover, when you destroy a tower, a Warmaster or Marshal will spawn beside your General. These NPCs are very powerful and will greatly delay the offense of the opposing team.

Alliance Bunkers:

Horde Bunkers:

  • Iceblood Tower - Guarded by Commander ???
  • Tower Point - Guarded by Commander Louis Philips.
  • West/East Frostwolf Tower - ?? Patrol??

Graveyards

Graveyards are where dead PCs ressurect upon death. If you die in Alterac Valley you will resurrect at the closest graveyard that your side controls. Capturing graveyards is therefore a critical part in the Alterac Valley assault because it allows PC reinforcements to arrive much more speedily. After capping the Graveyard flag it takes exactly 5 minutes for the Graveyard to cede control to your side

By capturing a graveyard you change the resurrection location to that new graveyard. PCs resurrect at the closest graveyard. When a graveyard is under control, it is protected by 4 troops. At the start many of your Graveyards are protected by Lieutenants and Commanders. There are 7 Graveyards in total:

  1. Stormpike Aid Station - Guarded by Wing Commander ???.
  2. Stormpike Graveyard - Guarded by Commander Duffy
  3. Stonehearth Graveyard - Guarded by Lieutenant Largent
  4. Snowfall Graveyard - Neutral Graveyard
  5. Iceblood Graveyard - Guarded by Lieutenant ???
  6. Frostwolf Graveyard - Guarded by Commander Dardosh
  7. Frostwolf Relief Hut - Guarded by Wing Commander ???.

Mines

There are 2 mines in Alterac Valley: Coldtooth Mine and Irondeep Mine. At the beginning of the battle, each Mine has a complement of elite humanoid NPCs, and one named NPC. If the named NPC is killed by your faction, the mine will flood with aligned troops and will cede control to your side. Actionable mining supplies will start popping inside the mine that can be looted and returned to base.

The typical strategy for taking a mine is to have 2-3 rogues/druids stealth in, and assinate the mine boss using appropriate crowd control.

A priest is also capable of soloing the mine boss by corpse hopping (dying, grabbing corpse, running repeat until in position) to a safe position, and killing the boss via mind control making sure to tag the mob for their faction or else the mine will bug out for 30 minutes (uncapturable until the boss respawns in 30 minutes).

After a mine is taken, your troops will begin to spawn wiping out the mine of neutral NPCs, be sure to help as tagging them before they die allows you to loot them (and they do have appropriate loot tables for their level/elite status).

After taking a mine, the original enemy mine boss will respawn to try and retake the mine. Be sure to kill this boss when he respawns and you will continually have access to the mine.

Irondeep Mine

Store supplies for mining quest. Guarded by troggs.

Neutral Leader: Morloch, Warlock type, kill his imp first to knock out some of his DPS.

Horde Leader: Keetar, 2H Warrior type, has a nasty whirlwind that can dice up rogues.

Alliance Leader: Umi Thompson, 1H/Shield Warrior type.

Coldtooth Mine

Store supplies for mining quest. Guarded by kobolds.

Note: The kobolds have an annoying fire damage aura that can knock you out of stealth, take care in sneaking around the mine, fire resist gear can help.

Neutral Leader: Snivvle, nothing special to note.

Horde Leader: Masha Swiftcut, rogue type.

Alliance Leader: ????

Caverns

There are 2 Caves in Alterac Valley which serve no purpose except to house an item used for the quest Proving Grounds.

Icewing Cavern

Location of Harpies. Strategically insignificant. Involved in Proving Grounds Quest for Alliance.

Wildpaw Cavern

Location of Gnolls. Strategically insignificant. Involved in Proving Grounds Quest for Horde.

Field of Strife

The Field of Strife is not a building, but rather an open expanse in Alterac Valley where the intial fighting begins. It is located in the middle of Alterac Valley. It contains no key structures, a few scattered NPCs for both faction, and is important for summoning Ivus the Forest Lord and Lokholar the Icelord.