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Arcane Barrage is a level 10 Arcane mage ability designed to consume Arcane Charges. At higher levels Arcane Barrage gains ranks that allow it to cleave and restore mana to the mage.

Arcane Barrage
Ability mage arcanebarrage.png
  • Arcane Barrage
  • Level 10 Arcane mage ability
  • 40 yd range
  • 3 sec cooldown
  • Instant cast
  • Launches bolts of arcane energy at the enemy target, causing (72.8% of Spell power) Arcane damage.

    For each Arcane Charge, deals 30% additional damage

    Rank 3 (Level 52):
    grants you 2% of your maximum mana

    Rank 2 (Level 31):
    and hits 1 additional nearby target for 40% of its damage.

    Consumes all Arcane Charges.
Usable by
Class Mage
School Arcane
Cooldown 3 seconds
Other information
Level learned 10
Improvements [Chrono Shift], [Resonance]




  • Rank 2 (Level 31): For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
  • Rank 3 (Level 52): Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.



Added in Patch 3.0.2 as the 51-point talent for Arcane, Arcane Barrage was designed as a single-target instant cast spell with an unusually high spell power co-efficient. Arcane Barrage's intention was to be used alongside   [Arcane Blast] in order to consume its debuff and allow the Mage a way to conserve mana without interrupting casting (much like the spell does currently with Arcane Charges). However, any other Arcane damaging spell was capable of consuming Arcane Blast's debuff, and often   [Arcane Missiles] was used instead as it had superior damage and no mana cost. This led to the spell being seldom used in PvE prior to its redesign in Patch 5.0.4.

Patches and hotfixes

  •   Patch 9.0.1 (2020-10-13): Additional rank added that allows Arcane Blast to restore mana based on charges consumed.
  •   Patch 8.0.1 (2018-07-17): Damage done per Arcane Charge reduced to 30% (down from 60%). Mana cost removed. Cooldown reduced to 3 seconds.
  •   Patch 7.3.0 (2017-08-29): New spell animation.
  •   Patch 7.1.5 (2017-01-10): Damage increased by 12%.
  •   Patch 7.1.0 (2016-10-25): The cleave effect of this spell has been split into a second rank, available at level 34.
  •   Patch 7.0.3 (2016-07-19): Damage increased by 74%, damage increase per Arcane Charge increased to 60% (up from 50%). Cooldown increased to 4.5 seconds (up from 3 seconds).
  •   Hotfix (2014-12-08): "Damage has been increased by 16%."
  •   Hotfix (2014-10-14): "Resolved a script error with Arcane Barrage"
  •   Patch 6.0.2 (2014-10-14): Now replaces   [Fire Blast] for Arcane mages.
  •   Patch 5.2.0 (2013-03-05): Damage has been reduced by 16.1%.
  •   Hotfix (2012-09-20): "Arcane Barrage damage has been reduced by approximately 3.5%."
  •   Patch 5.0.4 (2012-08-28): Now affected by the Arcane Charge resource mechanic, and may now cleave nearby targets based on charges. Mana cost reduced to 0.5% base mana (down from 11%). Cooldown reduced to 3 seconds (down from 4 seconds).
  •   Patch 4.1.0 (2011-04-26): Damage has been increased by 13%.
  •   Patch 4.0.6 (2011-02-08): Mana cost has been reduced by 8%.
  •   Hotfix (2011-01-18): "The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana),   [Arcane Blast] (7% of base mana), and   [Fireball] (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana."
  •   Patch 4.0.3a (2010-11-23): Damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
  •   Patch 4.0.1 (2010-10-12): Changed from being a talented spell to a specialized spell, obtained by all mages choosing Arcane. Replaced by   [Arcane Power] as final talent in the Arcane tree.
  •   Patch 3.0.9 (2009-02-10): Spell power co-efficient reduced to 71.43% (down from 85.71%).
  •   Patch 3.0.2 (2008-10-14): Added.

External links

Rank 1Rank 2Rank 3