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At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its [[DPS]], the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.
 
At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its [[DPS]], the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.
   
Recently, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as [[Ulduar]], pushback has become a considerable factor in Mage DPS, dramatically increasing Arcane Stability's relative worth within the Arcane tree. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce their effective damage and therefore raid performance.
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Recently, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as [[Ulduar (instance)|Ulduar]], pushback has become a considerable factor in Mage DPS, dramatically increasing Arcane Stability's relative worth within the Arcane tree. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce their effective damage and therefore raid performance.
   
 
Since this talent can be combined with the benefit from a paladin's [[Concentration Aura]], which can be [[Improved Concentration Aura|Improved]], most mages can afford to put only 2-4 points into this ability to achieve close or full pushback immunity.
 
Since this talent can be combined with the benefit from a paladin's [[Concentration Aura]], which can be [[Improved Concentration Aura|Improved]], most mages can afford to put only 2-4 points into this ability to achieve close or full pushback immunity.
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{{classfooter|Mage}}
 
{{classfooter|Mage}}
[[Category:Mage talents]]
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[[Category:Removed mage talents]]

Revision as of 19:58, 6 August 2019

Arcane Stability
Spell nature starfall
  • Arcane Stability (5 ranks)
  • Arcane, Tier 1
  • Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20/40/60/80/100%.
Requirements
Class Mage
Tree Arcane
Properties
Affects Spell nature starfall [Arcane Missiles], Spell arcane blast [Arcane Blast]

Arcane Stability is a mage talent that reduces the pushback that Spell nature starfall [Arcane Missiles] and Spell arcane blast [Arcane Blast] receive from damage. This talent does not apply to interrupts from abilities that also lock out a school, such as Spell frost iceshock [Counterspell], Ability kick [Kick], or Ability warrior shieldbash [Shield Bash], and it does not apply to Ability priest silence [Silence] effects. It only reduces the channeling and casting time that is lost due to taking damage.

Uses

At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its DPS, the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.

Recently, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as Ulduar, pushback has become a considerable factor in Mage DPS, dramatically increasing Arcane Stability's relative worth within the Arcane tree. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce their effective damage and therefore raid performance.

Since this talent can be combined with the benefit from a paladin's Spell holy mindsooth [Concentration Aura], which can be Improved, most mages can afford to put only 2-4 points into this ability to achieve close or full pushback immunity.

Patch changes