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At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its [[DPS]], the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful. |
At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its [[DPS]], the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful. |
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− | Recently, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as [[Ulduar]], pushback has become a considerable factor in Mage DPS, dramatically increasing Arcane Stability's relative worth within the Arcane tree. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce their effective damage and therefore raid performance. |
+ | Recently, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as [[Ulduar (instance)|Ulduar]], pushback has become a considerable factor in Mage DPS, dramatically increasing Arcane Stability's relative worth within the Arcane tree. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce their effective damage and therefore raid performance. |
Since this talent can be combined with the benefit from a paladin's [[Concentration Aura]], which can be [[Improved Concentration Aura|Improved]], most mages can afford to put only 2-4 points into this ability to achieve close or full pushback immunity. |
Since this talent can be combined with the benefit from a paladin's [[Concentration Aura]], which can be [[Improved Concentration Aura|Improved]], most mages can afford to put only 2-4 points into this ability to achieve close or full pushback immunity. |
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Revision as of 19:58, 6 August 2019
The subject of this article was removed from World of Warcraft in patch 4.0.1.
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Arcane Stability | |
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Requirements | |
Class | Mage |
Tree | Arcane |
Properties | |
Affects | [Arcane Missiles], [Arcane Blast] |
Arcane Stability is a mage talent that reduces the pushback that [Arcane Missiles] and [Arcane Blast] receive from damage. This talent does not apply to interrupts from abilities that also lock out a school, such as [Counterspell], [Kick], or [Shield Bash], and it does not apply to [Silence] effects. It only reduces the channeling and casting time that is lost due to taking damage.
Uses
At one point Arcane Stability was only useful for solo play, especially for lower-level mages that use Arcane Missiles while an enemy is beating on them. While Arcane Missiles can always be recast after it finishes channeling, thus never losing its DPS, the lack of interruption makes it more mana efficient when used while taking damage. For mages that don't take much damage while casting Arcane Missiles, or do not use the spell often, this talent is not as useful.
Recently, especially given the amount of raid-wide damage applied by boss encounters in raid instances such as Ulduar, pushback has become a considerable factor in Mage DPS, dramatically increasing Arcane Stability's relative worth within the Arcane tree. Pushback to a mage's Arcane Blast or Arcane Missiles spell can greatly reduce their effective damage and therefore raid performance.
Since this talent can be combined with the benefit from a paladin's [Concentration Aura], which can be Improved, most mages can afford to put only 2-4 points into this ability to achieve close or full pushback immunity.
Patch changes
- Patch 4.0.1 (2010-10-12): Removed.
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