The Arcatraz | ||||||||||||
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Arca, AZ | ||||||||||||
Arcatraz loading graphic | ||||||||||||
Location | Tempest Keep, Netherstorm | |||||||||||
Race(s) |
Blood elf Demon Ethereal Gnome Man'ari eredar Qiraji | |||||||||||
End boss | Harbinger Skyriss | |||||||||||
Advised level | 70 | |||||||||||
Player limit | 5 | |||||||||||
Key |
[Key to the Arcatraz] [Warpforged Key] (Heroic mode) | |||||||||||
Associated faction | Sha'tar | |||||||||||
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The Arcatraz is the third wing of the Tempest Keep instance and is a prison where the naaru jailed the most terrifying and dangerous creatures they encountered on their journeys. Among the inmates of the Arcatraz are agents of the black dragonflight, demons of the Burning Legion, and even servants of the mighty Old Gods. When Kael'thas and his followers took the Keep, he sent a warden and guards to the Arcatraz. Kael's blood elves, however, were corruptible and the prisoners have begun to break free...
As with the other Tempest Keep instances, every member of the group needs a flying mount (or flying form, if a druid) to reach the instance entrance. If you cannot fly you may be summoned by a Warlock instead; the minimum level to enter the instance is 65. One full run yields about 1800, and one full heroic run yields about 2500 reputation with the Sha'tar.
Background[]
- Main article: Tempest Keep
With Outland serving as the strategic battlefront in the ongoing Burning Crusade, the naaru recently used Tempest Keep to reach the shattered land. However, when the naaru set out from their stronghold, Prince Kael'thas and his blood elves quickly raided the dimensional fortress and assumed control over its satellite structures. Now, guided by some unknown purpose, Kael'thas manipulates the keep's otherworldly technologies, using them to harness the chaotic energies of the Netherstorm itself.[1]
Arcatraz served as a prison for the most dangerous beings the Sha'tar came across in their travels.[2] However, the Old God servant, Harbinger Skyriss, corrupted Warden Mellichar and made him release many of the prisoners.[3]
Legion[]
Several years later, when the Legion attacked Azeroth, some Legion prisoners escaped.[4]
As the forces of Azeroth invaded the Legion's home base, Argus, they discovered that the demons had gone to the Arcatraz to free High Inquisitor Raalgar, an inquisitor who was immortal because of the Fel Heart of Argus. The Fel Heart of Argus tied Raalgar to the fel of the world via Argussian Heartwells that led directly to the core of the planet.[5] Grand Artificer Romuul sent an adventurer to the Arcatraz to stop Raalgar from being freed, but the inquisitor successfully returned to Argus.
Although years had passed, the Arcatraz Sentinels were still active and fighting the Legion's presence. An eredar Felshadow Seeker commented that Zereketh the Unbound's Void magic still lingered as well.[6]
Dungeon Journal[]
The mighty Tempest Keep was created by the enigmatic naaru: sentient beings of pure energy and the sworn enemies of the Burning Legion. In addition to serving as a base of operations for the naaru, the structure itself possesses the technology to teleport through alternate dimensions, traveling from one location to another in the blink of an eye.
Geography[]
Maps[]
Subregions[]
Butcher's Stand · Containment Core · Stasis Block: Maximus · Stasis Block: Trion |
Dungeon denizens[]
Encounters[]
Bosses | Monsters | NPCS |
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Millhouse Manastorm |
Loot[]
- Main article: Arcatraz loot
Quests[]
- [25-30D] Unbound Darkness
- [25-30D] Hey There Dalliah
- [25-30D] Maximum Security Breakout
- [25-30D] Hey There Dalliah
- [25-30D] Seer Udalo
- [70D] The Second and Third Fragments
- [25-30] WANTED: Arcatraz Sentinels
- [30] WANTED: The Scroll of Skyriss
Achievements[]
Notes[]
- Access into the Arcatraz used to be obtained through one of these methods. The door is no longer locked, however, and can be opened by any player.
- Using a key: This required completing a quest chain that included completion of both the Mechanar and the Botanica, and began with a long quest chain called Consortium Crystal Collection from Nether-Stalker Khay'ji in Area 52.
- Lockpicking by a Rogue with a lockpicking skill of at least 350.
- A Blacksmith using a [Cobalt Skeleton Key] to unlock the door. (A [Titanium Skeleton Key] also worked.)
- An Engineer using a [Elemental Seaforium Charge] to blast open the door.
- Mages could also stand outside the locked doorway and use their Blink spell to "jump" through the locked doorway without the need for the key. NOTE: This may have been fixed in a recent patch. Mages can no longer blink through the door.
- Before they became more common in Warlords of Draenor and Legion, the Arcatraz was probably one of the only areas in the game with man'ari eredar trash mobs.
- In name and function, the Arcatraz is a reference to Alcatraz, the island prison near San Francisco, California.
Gallery[]
Patch changes[]
- Patch 9.1.5 (2021-11-02): Timewalking difficulty removed.
- Patch 6.2.0 (2015-06-23): New Timewalking difficulty added.
- Patch 4.3.0 (2011-11-29): New quests added.
- Patch 4.2.0 (2011-06-28): [Warpforged Key] removed.
- Patch 4.0.3a (2010-11-23): [Key to the Arcatraz] no longer needed.
- Hotfix (2007-05-18): An exploitable chest has been removed in Arcatraz.
- Patch 2.0.3 (2007-01-09): Added.
References[]
- ^ The Arcatraz
- ^ [25-30D] Unbound Darkness
- ^ [25-30D] Maximum Security Breakout
- ^ [45] Foiling the Legion's Jailbreak
- ^ [45] Long Overdue
- ^ [45] Foiling the Legion's Jailbreak
External links[]
Arcatraz | Outland | Dungeon entrance | Scenario |
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