- For the shield appearance, see [Ardent Defender].
Ardent Defender | |
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Properties | |
Class | Paladin |
School | Physical |
Cooldown | 2 minutes |
Talents | |
Talent required | [Grand Crusader] |
Improvements | [Resolute Defender], [Improved Ardent Defender], [Unbreakable Spirit] |
Related buff | |
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Ardent Defender is a Protection paladin talent. It replaces [Divine Protection].
Prior to patch 4.0.1, Ardent Defender was a passive talent that reduced damage taken below 35% health and healed the paladin from otherwise fatal attacks.
Notes[]
- Not affected by the global cooldown.
Trivia[]
- Ardent Defender is one of Yrel's heroic abilities in Heroes of the Storm.
Patch changes[]
- Patch 10.0.0 (2022-10-25): Now a row 4 Protection talent (was a level 42 Protection ability).
- Patch 9.0.5 (2021-03-09): Ardent Defender's heal now has a visual effect.
- Patch 9.0.1 (2020-10-13): Now learned at level 42 (was 65).
- Patch 7.2.5 (2017-06-13): Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
- Patch 7.0.3 (2016-07-19): Duration reduced to 8 seconds (down from 10 seconds) and heals for 12% of maximum health on fatal blows (down from 15%). Now learned at level 65 (was 70).
- Patch 5.0.4 (2012-08-28): Now a level 70 Protection specialization ability (was a tier 7 Protection talent).
- Patch 4.2.0 (2011-06-28): Now has a new spell effect.
- Patch 4.0.1 (2010-10-12): Redesigned as an active ability. Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
- Old: Damage that takes you below 35% health is reduced by 7/13/20%. In addition, attacks which would otherwise kill you cause you to be healed by up to 10/20/30% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2 minutes.
- Old: Damage that takes you below 35% health is reduced by 7/13/20%. In addition, attacks which would otherwise kill you cause you to be healed by up to 10/20/30% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2 minutes.
- Patch 3.3.3 (2010-03-23): The debuff from this talent being recently triggered is now removed upon entering an Arena match.
- Patch 3.2.2 (2009-09-22): Reduces damage that takes you below 35% health by 7/13/20%. (Down from 10/20/30%)
- Patch 3.2.0 (2009-08-04): Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
- Old: Any damage taken by the paladin while at 35% health or below is reduced.
- Old: Any damage taken by the paladin while at 35% health or below is reduced.
- Patch 3.1.0 (2009-04-14): Reduced to 3 ranks for 10/20/30% (was 5 ranks for 6/12/18/24/30%).
- Patch 2.1.0 (2007-05-22): Reduces damage taken by 6-30% when below 35% health.
- Old: When you have less than 20% health, all damage taken is reduced by 10% per point.
- Old: When you have less than 20% health, all damage taken is reduced by 10% per point.
- Patch 2.0.1 (2006-12-05): Added.
See also[]
- Ardent Defender, TCG card
External links[]
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