Ardent Defender
- For the shield appearance, see
[Ardent Defender].
Ardent Defender | |
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Usable by | |
Class | Paladin |
Properties | |
School | Physical |
Cooldown | 2 minutes |
Other information | |
Level learned | 42 |
Related buff | |
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Ardent Defender is a level 42 Protection paladin ability. It replaces [Divine Protection].
Prior to Patch 4.0.1, Ardent Defender was a passive talent that reduced damage taken below 35% health and healed the paladin from otherwise fatal attacks.
Contents
Notes
- Not affected by the global cooldown.
Patch changes
Patch 7.2.5 (2017-06-13): Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
Patch 7.0.3 (2016-07-19): Duration reduced to 8 seconds (down from 10 seconds) and heals for 12% of maximum health on fatal blows (down from 15%).
Patch 4.2.0 (2011-06-28): Now has a new spell effect.
Patch 4.0.1 (2010-10-12): Converted to an active ability.
Patch 3.2.2 (2009-09-22): Reduces damage that takes you below 35% health by 7/13/20%. (Down from 10/20/30%)
Patch 3.2.0 (2009-08-04): Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
- Old was "Any damage taken by the paladin while at 35% health or below is reduced."
- Old was "Any damage taken by the paladin while at 35% health or below is reduced."
Patch 2.1.0 (2007-05-22): Reduces damage taken by 6-30% when below 35% health.
- Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point."
- Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point."
Patch 2.0.1 (2006-12-05): Added.
See also
External links
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