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==Notes== |
==Notes== |
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− | * |
+ | *Not affected by the [[global cooldown]]. |
+ | |||
+ | ==Trivia== |
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+ | *Ardent Defender is one of [[Yrel|Yrel's]] heroic abilities in ''[[Heroes of the Storm]]''. |
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==Patch changes== |
==Patch changes== |
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− | * |
+ | *{{Patch 7.2.5|note=Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.}} |
− | * |
+ | *{{Patch 7.0.3|note=Duration reduced to 8 seconds (down from 10 seconds) and heals for 12% of maximum health on fatal blows (down from 15%).}} |
− | * |
+ | *{{Patch 4.2.0|note=Now has a new spell effect.}} |
− | * |
+ | *{{Patch 4.0.1|note=Converted to an active ability.}} |
− | * |
+ | *{{Patch 3.2.2|note=Reduces damage that takes you below 35% health by 7/13/20%. (Down from 10/20/30%)}} |
− | * |
+ | *{{Patch 3.2.0|note=Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).|comment=Old was "Any damage taken by the paladin while at 35% health or below is reduced."}} |
− | * |
+ | *{{Patch 2.1.0|note=Reduces damage taken by 6-30% when below 35% health.|comment=Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point."}} |
− | * |
+ | *{{Patch 2.0.1|note=Added.}} |
==See also== |
==See also== |
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− | * |
+ | *[[Ardent Defender (March of the Legion)|Ardent Defender TCG card]] |
==External links== |
==External links== |
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+ | <!-- Please read https://wow.gamepedia.com/Wowpedia:External_links_policy before adding new links. --> |
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{{Elinks-spell|31850}} |
{{Elinks-spell|31850}} |
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Revision as of 19:14, 31 October 2021
- For the shield appearance, see [Ardent Defender].
Ardent Defender | |
---|---|
| |
Properties | |
Class | Paladin |
School | Physical |
Cooldown | 2 minutes |
Other information | |
Level learned | 42 |
Related buff | |
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Ardent Defender is a level 42 Protection paladin ability. It replaces [Divine Protection].
Prior to Patch 4.0.1, Ardent Defender was a passive talent that reduced damage taken below 35% health and healed the paladin from otherwise fatal attacks.
Notes
- Not affected by the global cooldown.
Trivia
- Ardent Defender is one of Yrel's heroic abilities in Heroes of the Storm.
Patch changes
- Patch 7.2.5 (2017-06-13): Ardent Defender will not absorb a killing blow of more than 200% of the player’s maximum health.
- Patch 7.0.3 (2016-07-19): Duration reduced to 8 seconds (down from 10 seconds) and heals for 12% of maximum health on fatal blows (down from 15%).
- Patch 4.2.0 (2011-06-28): Now has a new spell effect.
- Patch 4.0.1 (2010-10-12): Converted to an active ability.
- Patch 3.2.2 (2009-09-22): Reduces damage that takes you below 35% health by 7/13/20%. (Down from 10/20/30%)
- Patch 3.2.0 (2009-08-04): Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
- Old was "Any damage taken by the paladin while at 35% health or below is reduced."
- Old was "Any damage taken by the paladin while at 35% health or below is reduced."
- Patch 2.1.0 (2007-05-22): Reduces damage taken by 6-30% when below 35% health.
- Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point."
- Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point."
- Patch 2.0.1 (2006-12-05): Added.
See also
External links
|