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| battlelvl = 25
 
| battlelvl = 25
 
| capital = {{Neutral}} [[Heart of the Forest]]
 
| capital = {{Neutral}} [[Heart of the Forest]]
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| races = {{RaceIcon|Sylvar|Male}}{{RaceIcon|Sylvar|Female}} [[Sylvar]]<br/> {{RaceIcon|Faerie}} [[Faerie]]<br/>{{RaceIcon|Spriggan}} [[Spriggan]]<br/>{{RaceIcon|Tirnenn}} [[Tirnenn]]<br/>{{RaceIcon|Vorkai|Male}}{{RaceIcon|Vorkai|Female}} [[Vorkai]]<br/>{{RaceIcon|Soul}} [[Soul]]<br/>{{RaceIcon|Drust2|Male}}{{RaceIcon|Drust2|Female}}{{RaceIcon|DrustThin}}{{RaceIcon|WickerGeist}}{{RaceIcon|DrustMonster}}[[Drust]]
+
| races = {{RaceIcon|Sylvar|Male}}{{RaceIcon|Sylvar|Female}} [[Sylvar]]<br/> {{RaceIcon|Faerie}} [[Faerie]]<br/>{{RaceIcon|Spriggan}} [[Spriggan]]<br/>{{RaceIcon|Tirnenn}} [[Tirnenn]]<br/>{{RaceIcon|Vorkai|Male}}{{RaceIcon|Vorkai|Female}} [[Vorkai]]<br/>{{RaceIcon|Soulshape Wolf}}{{RaceIcon|Soul}} [[Soul]]<br/>{{RaceIcon|Drust2|Male}}{{RaceIcon|Drust2|Female}}{{RaceIcon|DrustThin}}{{RaceIcon|WickerGeist}}{{RaceIcon|DrustMonster}}[[Drust]]
 
| rulers = {{RaceIcon|WinterQueen}} [[Winter Queen]] </br>[[File:Night Fae sigil.png|18px]] [[Court of Night]]<br>{{RaceIcon|Marasmius}} [[Marasmius]]
 
| rulers = {{RaceIcon|WinterQueen}} [[Winter Queen]] </br>[[File:Night Fae sigil.png|18px]] [[Court of Night]]<br>{{RaceIcon|Marasmius}} [[Marasmius]]
 
| major =
 
| major =
 
| minor =
 
| minor =
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| affiliation = [[Night Fae Covenant]], [[Wild Hunt]]
+
| affiliation = {{Night Fae}} [[Night Fae Covenant]], [[Wild Hunt]]
 
| loc = [[Shadowlands]]
 
| loc = [[Shadowlands]]
 
| continent = Shadowlands
 
| continent = Shadowlands
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}}
 
}}
   
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'''Ardenweald''', sometimes referred to as just '''the weald''',<ref>[[One Special Spirit]]</ref> is a [[Plane|realm]] of the [[Shadowlands]] founded by the [[Winter Queen]] and inhabited by the [[Night Fae Covenant]]. An enchanted, mystical forest of rest and hibernation, Ardenweald is where [[Wild God]]s and other spirits of nature travel upon death. Giant [[dream tree]]s across the forest draw in [[anima]], which is then used by the Night Fae to rejuvenate the spirits as they slumber inside [[wildseed]]s and prepare them to be reborn into the world of the living.<ref name="What's Next">{{Ref web|url=https://blizzcon.com/en-us/watch?v=5db345cf41eadce02c2f077c&eventYear=2019|title=BlizzCon 2019 - World of Warcraft: What's Next|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref><ref name="Panel Recap">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187291/|title=World of Warcraft: Whatā€™s Next Panel Recap|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref><ref name="Covenants">{{Ref web|url=https://worldofwarcraft.com/en-us/shadowlands/covenant/night-fae|title=Night Fae - Covenants - Shadowlands|author={{Blizz|Blizzard Entertainment}}|accessdate=2019-11-02}}</ref><ref name="Ardenweald preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23434527/|title=Shadowlands Preview: Ardenweald and the Night Fae Covenant|author={{Blizz|Blizzard Entertainment}}|date=2020-06-03|archiveurl=https://web.archive.org/web/20200603172849/https://worldofwarcraft.com/en-us/news/23434527/shadowlands-preview-ardenweald-and-the-night-fae-covenant|archivedate=2020-06-03}}</ref> At the [[Grove of Awakening]] a portal is maintained to ferry souls back to their worlds;<ref>[[Meet the Queen]]</ref> when it is time for a soul to be reborn, they are brought the grove to return home and begin their cycle anew.<ref>[[Lord Amalthwyn#Quotes]]</ref>
+
'''Ardenweald''', Forest of the Night Fae,<ref>[[Wormhole Generator: Shadowlands]]</ref> sometimes referred to as just '''the weald''',<ref>[[One Special Spirit]]</ref> is a [[Plane|realm]] of the [[Shadowlands]] founded by the [[Winter Queen]] and inhabited by the [[Night Fae Covenant]]. An enchanted, mystical forest of rest and hibernation, Ardenweald is where [[Wild God]]s and other spirits of nature travel upon death. Giant [[dream tree]]s across the forest draw in [[anima]], which is then used by the Night Fae to rejuvenate the spirits as they slumber inside [[wildseed]]s and prepare them to be reborn into the world of the living.<ref name="What's Next">{{Ref web|url=https://blizzcon.com/en-us/watch?v=5db345cf41eadce02c2f077c&eventYear=2019|title=BlizzCon 2019 - World of Warcraft: What's Next|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref><ref name="Panel Recap">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187291/|title=World of Warcraft: Whatā€™s Next Panel Recap|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref><ref name="Covenants">{{Ref web|url=https://worldofwarcraft.com/en-us/shadowlands/covenant/night-fae|title=Night Fae - Covenants - Shadowlands|author={{Blizz|Blizzard Entertainment}}|accessdate=2019-11-02}}</ref><ref name="Ardenweald preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23434527/|title=Shadowlands Preview: Ardenweald and the Night Fae Covenant|author={{Blizz|Blizzard Entertainment}}|date=2020-06-03|archiveurl=https://web.archive.org/web/20200603172849/https://worldofwarcraft.com/en-us/news/23434527/shadowlands-preview-ardenweald-and-the-night-fae-covenant|archivedate=2020-06-03}}</ref> At the [[Grove of Awakening]] a portal is maintained to ferry souls back to their worlds<ref>[[Meet the Queen]]</ref> sustained by four focuses;<ref>[[Drust and Ashes]]</ref> when it is time for a soul to be reborn, they are brought the grove to return home and begin their cycle anew.<ref>[[Lord Amalthwyn#Quotes]]</ref> In the early days of Ardenweald, it was just [[Marasmius]] and the Winter Queen,<ref name="Marasmius">[[Marasmius]] quote</ref> but as she developed the trees, the [[tirnenn]] came to be alongside them and helped build the groves.<ref>[[Teendynneetll]] quote</ref>
   
āˆ’
Each dream tree has a name, and each grove has a tree. The grove of [[Hibernal Hollow]] has [[Tirna Glayn]], the grove of [[Tirna Vaal]] gets its name from its tree, [[Tirna Noch]] fell earlier in the drought, [[Tirna Rowen]] of [[Heartwood Grove]] perished recently, the gove of [[Claw's Edge]] has [[Tirna Kaithe]], the grove of [[Glitterfall Basin]] has [[Tirna Eas]], the grove of [[Dreamsong Fenn]] has [[Tirna Fenn]], [[Tirna Scithe]] is particularly dangerous, and [[Tirna Marwol]] in the [[Darkreach]] were lost long ago prior to the drought.<ref>[[Shimmerfly]] gossip text</ref>
+
Each dream tree has a name, and each grove has a tree. The grove of [[Hibernal Hollow]] has [[Tirna Glayn]], the grove of [[Tirna Vaal]] gets its name from its tree, [[Tirna Noch]] fell earlier in the drought, [[Tirna Rowen]] of [[Heartwood Grove]] perished recently and has not had a wildseed for quite some time,<ref>[[Take the Power]]</ref> the grove of [[Claw's Edge]] has [[Tirna Kaithe]], the grove of [[Glitterfall Basin]] has [[Tirna Eas]], the grove of [[Dreamsong Fenn]] has [[Tirna Fenn]], [[Tirna Scithe]] is particularly dangerous, and [[Tirna Marwol]] in the [[Darkreach]] were lost long ago prior to the drought.<ref>[[Shimmerfly]] gossip text</ref>
   
 
==Description==
In addition, Ardenweald serves as an afterlife for mortal souls who shared a close bond with the natural cycle, like [[druid]]s and [[hunter]]s. Upon arrival, these souls can choose an animal form infused with Ardenweald's celestial magic and spend an eternity caring for the wilds.<ref name="Ardenweald preview"/> This ability is called the [[soulshape|Boon of Shapes]], originally granted by the Winter Queen to the first mortals that the [[Arbiter]] assigned to Ardenweald.<ref>[[The Boon of Shapes]]</ref> In exchange for this boon, souls give a part of their anima to the forest.<ref>[[Spirits of the Glen</ref>
 
 
''The vast forests of Ardenweald serve the natural aspects of life and death. Its wilds are a sanctuary for the great spirits of nature that seek respite and renewal before awakening to join the cycle anew.''<ref>''[[The Art of World of Warcraft: Shadowlands]]'', pg. 114</ref> ''Ardenweald and the [[Emerald Dream]] are opposite blooms connected to the same tree. If the Dream is the personification of [[Life]] in the waxing stage, then Ardenweald is life when it is waning.''<ref>''[[The Art of World of Warcraft: Shadowlands]]'', pg. 115</ref>
  +
 
Ardenweald serves as an afterlife for mortal souls who shared a close bond with the natural cycle, like [[druid]]s and [[hunter]]s. Upon arrival, these souls can choose an animal form infused with Ardenweald's celestial magic and spend an eternity caring for the wilds.<ref name="Ardenweald preview"/> This ability is called the [[soulshape|Boon of Shapes]], originally granted by the Winter Queen to the first mortals that the [[Arbiter]] assigned to Ardenweald.<ref>[[The Boon of Shapes]]</ref> In exchange for this boon, souls give a part of their anima to the forest.<ref>[[Spirits of the Glen</ref>
   
 
Ardenweald can be compared to the [[Emerald Dream]], to which it has an ancient link that has existed since before the fracturing of the [[Pantheon]],<ref>[[Enemy Infiltration - Preface]]</ref> but where the Dream represents the spring and summer of the cycle of life, Ardenweald reflects autumn and winter.<ref name="What's Next"/><ref name="Panel Recap"/> In essence, the realm is the highest expression of the relationship between endings and beginningsā€”between [[Death]] and [[Life]].<ref name="SA Gamer">{{Ref web|url=https://sagamer.co.za/2020/08/20/a-deep-dive-into-ardenweald-the-shadowlands-realm-of-hibernation/|title=A deep dive into Ardenweald, the Shadowlands realm of hibernation|author=Garth Holden|publisher=SA Gamer|date=2020-08-20|accessdate=2020-08-27}}</ref>
 
Ardenweald can be compared to the [[Emerald Dream]], to which it has an ancient link that has existed since before the fracturing of the [[Pantheon]],<ref>[[Enemy Infiltration - Preface]]</ref> but where the Dream represents the spring and summer of the cycle of life, Ardenweald reflects autumn and winter.<ref name="What's Next"/><ref name="Panel Recap"/> In essence, the realm is the highest expression of the relationship between endings and beginningsā€”between [[Death]] and [[Life]].<ref name="SA Gamer">{{Ref web|url=https://sagamer.co.za/2020/08/20/a-deep-dive-into-ardenweald-the-shadowlands-realm-of-hibernation/|title=A deep dive into Ardenweald, the Shadowlands realm of hibernation|author=Garth Holden|publisher=SA Gamer|date=2020-08-20|accessdate=2020-08-27}}</ref>
   
āˆ’
Ardenweald is where the [[demigod]] [[Cenarius]] recovered after his death during the [[Third War]], before returning to [[Azeroth]] during the [[Cataclysm (event)|Cataclysm]].<ref name="What's Next"/><ref name="Panel Recap"/> Recently, Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the Night Fae's [[Winter Queen]] must choose which of the land's formerly lush grovesā€”and which soulsā€”will be fed the last precious drops of anima and which will fade away forever.<ref name="Covenants"/> In addition, Ardenweald is also under attack by the [[Drust]],<ref name="What's Next"/> who are invading from their realm of [[Thros, the Blighted Lands|Thros]] in order to use the rebirth mechanisms of Ardenweald as a means to escape their fate,<ref name="Ardenweald preview"/><ref>[[Ingra Maloch#Dungeon Journal]]</ref> though they had invaded before long ago.<ref>[[Hyphae Patrol: Eventide Grove]]</ref>
+
Ardenweald is where the [[demigod]] [[Cenarius]] recovered after his death during the [[Third War]], before returning to [[Azeroth]] during the [[Cataclysm (event)|Cataclysm]].<ref name="What's Next"/><ref name="Panel Recap"/> Recently, Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the Night Fae's [[Winter Queen]] must choose which of the land's formerly lush grovesā€”and which soulsā€”will be fed the last precious drops of anima and which will fade away forever.<ref name="Covenants"/> In addition, Ardenweald is also under attack by the [[Drust]],<ref name="What's Next"/> who are invading from their realm of [[Thros, the Blighted Lands|Thros]] in order to use the rebirth mechanisms of Ardenweald as a means to escape their fate,<ref name="Ardenweald preview"/><ref>[[Ingra Maloch#Dungeon Journal]]</ref> though they had invaded before long ago.<ref>[[Hyphae Patrol: Eventide Grove]]</ref> Only Marasmius and a few fae recall that the Drust had invaded before, most believing them to be legends and stories to scare young fae.<ref name="Marasmius /><ref>[[A Night in the Woods]]</ref><ref>[[Survivors of Heartwood Grove]]</ref>
   
āˆ’
The waters of Ardenweald carry deep power that most have forgotten, except the tirnenn.<ref>[[Spirit-Gathering Labor]]</ref> Ardenweald is in perpetual twilight, and is illuminated by "gormgris" from [[gorm]] for the sake of visitors.<ref>[[Gormgris Lamp]]</ref>
+
The waters of Ardenweald carry deep power that most have forgotten, except the tirnenn.<ref>[[Spirit-Gathering Labor]]</ref> Ardenweald is in perpetual twilight, and is illuminated by "gormgris" from [[gorm]] for the sake of visitors.<ref>[[Gormgris Lamp]]</ref> The majority of the equipment, weapons, and tools are made in [[Tirna Eas]]:<ref>[[Sorcha]] gossip</ref> armor of the night fae is made from the husks of gorm that soak in the waters of the [[Banks of Life]],<ref>[[Supplies Needed: More Husks!]]</ref>the weapons and tools of the night fae are made from gorm claws and stingers<ref>[[Gormsmith Cavina]] gossip</ref> at the [[Growthworks]].<ref>[[Ages-Echoing Wisdom]]</ref> [[Ardenmoth]] scales are also a primary material for fae armor.<ref>[[Just Wing It]]</ref>
   
 
All of the mushrooms and fungi that spread across Ardenweald are a part of a great sentient fungus, [[Marasmius]], who spans the scope of the entire zone.
 
All of the mushrooms and fungi that spread across Ardenweald are a part of a great sentient fungus, [[Marasmius]], who spans the scope of the entire zone.
   
  +
As of [[Ysera]]'s reawakening and binding to Ardenweald, she has begun having visions of [[Tyrande Whisperwind]] being consumed by vengeance, Ardenweald's destruction, and that she has a role to play in both defending the weald and saving the [[night elf|night elves]] trapped in the Maw.<ref>[[Daughter of the Night Warrior]]</ref>
==Description==
 
  +
''The vast forests of Ardenweald serve the natural aspects of life and death. Its wilds are a sanctuary for the great spirits of nature that seek respite and renewal before awakening to join the cycle anew.''<ref>''[[The Art of World of Warcraft: Shadowlands]]'', pg. 114</ref> ''Ardenweald and the [[Emerald Dream]] are opposite blooms connected to the same tree. If the Dream is the personification of [[Life]] in the waxing stage, then Ardenweald is life when it is waning.''<ref>''[[The Art of World of Warcraft: Shadowlands]]'', pg. 115</ref>
 
  +
Ardenweald is described as "perpetual twilight"<ref>[[Gormgris Lamp]]</ref> and a "moonless night",<ref>[[Ysera]]'s quotations in the Heart of the Forest, and other NPCs</ref> but is also described as being in moonlight.<ref>[[Twinklestar]] quotes</ref> Additionally, the zone has an "Other Side" accessible through the [[:Dream Catcher (item)]].
   
 
<!--==History==
 
<!--==History==
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...
 
...
 
-->
 
-->
  +
 
==Geography==
 
==Geography==
 
===Maps and subregions===
 
===Maps and subregions===
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;[[Heart of the Forest]]
 
;[[Heart of the Forest]]
 
*[[Creeping Hive]]
 
*[[Creeping Hive]]
*[[Emerald Glade]]
 
 
*[[Garden of Night]]
 
*[[Garden of Night]]
 
*[[Grove of Awakening]]
 
*[[Grove of Awakening]]
 
*[[Path of Rebirth]]
 
*[[Path of Rebirth]]
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*[[Refugee Camp]]
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**[[Shimmerbough]]
 
*[[Renard's Den]]
 
*[[Renard's Den]]
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*[[Shimmerbough]]
 
 
*[[Star Lake Amphitheater]]
 
*[[Star Lake Amphitheater]]
 
*[[Queen's Conservatory]]<!--formerly Ardenweald Garden-->
 
*[[Queen's Conservatory]]<!--formerly Ardenweald Garden-->
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;[[Tirna Eas]]
 
;[[Tirna Eas]]
 
*[[Glittering Heights]]<!--formerly Glittering Falls, it may still exist as a subzone-->
 
*[[Glittering Heights]]<!--formerly Glittering Falls, it may still exist as a subzone-->
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**[[Glitterfall Basin]]
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*[[Glitterfall Basin]]
 
*[[Growthworks|The Growthworks]]
 
*[[Growthworks|The Growthworks]]
 
*[[Banks of Life]]
 
*[[Banks of Life]]
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;[[Tirna Glayn]]
 
;[[Tirna Glayn]]
 
*[[Dreamshrine Basin]]
 
*[[Dreamshrine Basin]]
 
*[[Emerald Glade]]
 
*[[Hibernal Hollow]]
 
*[[Hibernal Hollow]]
  +
*[[Highland Path]]
 
*[[Soryn's Meadow]]
 
*[[Soryn's Meadow]]
 
*[[Stillglade]]
 
*[[Stillglade]]
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;[[Tirna Kaithe]]
 
;[[Tirna Kaithe]]
 
*[[Claw's Edge]]
 
*[[Claw's Edge]]
*[[Gormhive]]
 
 
**[[Gormhive Defensive Wall]]
 
**[[Gormhive Defensive Wall]]
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*[[Kaithe Overlook]]
+
**[[Kaithe Overlook]]
 
*[[Gormhive]]
 
|-
 
|-
 
||
 
||
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;[[Tirna Noch]]
 
;[[Tirna Noch]]
 
*[[Forest's Edge (Ardenweald)|Forest's Edge]]
 
*[[Forest's Edge (Ardenweald)|Forest's Edge]]
āˆ’
*[[Dusky Grotto]]
+
**[[Dusky Grotto]]
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**[[Edge of Oblivion (Ardenweald)|The Edge of Oblivion]]
+
***[[Necropolis (Ardenweald)|The Necropolis]]
 
****[[Other Side|Da Other Side]]
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**[[Necropolis (Ardenweald)|The Necropolis]]
 
**[[Other Side|Da Other Side]]
 
 
|-
 
|-
 
||
 
||
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;[[Tirna Rowen]]
 
;[[Tirna Rowen]]
 
*[[Crumbled Ridge]]
 
*[[Crumbled Ridge]]
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**[[Waning Grove]]
+
*[[Grove of Memory]]
 
*[[Heartwood Grove]]
 
*[[Shrouded Mire]]
 
*[[Shrouded Mire]]
āˆ’
**[[Grove of Memory]]
 
**[[Heartwood Grove]]
 
 
**[[Hidden Lair]]
 
**[[Hidden Lair]]
 
*[[Starlit Overlook]]
 
*[[Starlit Overlook]]
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*[[Elder Stand]]
 
*[[Elder Stand]]
 
*[[Mists of Tirna Scithe]]
 
*[[Mists of Tirna Scithe]]
āˆ’
*[[Mistveil Tangle]]
+
**[[Mistveil Tangle]]
āˆ’
*[[Oaken Assembly]]
+
**[[Oaken Assembly]]
āˆ’
**[[Root-Home]]
+
*[[Root-Home]]
 
|-
 
|-
 
||
 
||
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===Travel hubs===
 
===Travel hubs===
 
...
 
...
  +
  +
===Portal===
  +
{{Night Fae}} [[Nazmir]] (activated with [[Something Extra for the Winter Queen]])
   
 
===Adjacent regions===
 
===Adjacent regions===
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==Notes and trivia==
 
==Notes and trivia==
  +
*All of Ardenweald is actually on a downward slope, with the highest point being the [[Starlit Overlook]] that you pass through when flying into the zone.
*Ardenweald and its residents are based upon various mythologies and cultures, in particular African Diasporic, Amerindigenous, Chinese, Irish, Celtic, Scandinavian, Modern English, and Greek.
 
 
*Senior Artist Gabe Gonzalez was point person for the Ardenweald Environment Team<ref>[https://www.artstation.com/artwork/Krvl0R World of Warcraft Shadowlands - Ardenweald Concepts]</ref> and artists that contributed to the zone include [https://www.artstation.com/vcortis Victor Cortis], [https://www.artstation.com/ashdoodles Ashleigh Warner], [https://www.artstation.com/arylia Kate McKee], [https://www.artstation.com/nakaroo Yiki Tan], [https://www.artstation.com/wtina_30 Tina Wang], [https://www.artstation.com/praxispixels Tai Walker], and [https://www.artstation.com/dan Dan Pingston].
  +
  +
==Inspiration==
 
*Ardenweald and its residents are based upon primarily upon Celtic mythos, though various mythologies from other cultures have been incorporated, such as Indigenous, Scandinavian, Modern English, and Greek.
 
**Ardenweald means High (Arden) Forest (Weald) in Old English; it may be inspired from the setting of Shakespeare's play ''{{wp|As You Like It}}'', named "Forest of Arden", in turn based on {{wp|Arden, Warwickshire}}. The area was once controlled by the {{wp|Arden family}}, of which Shakespeare was a matrilineal member.
 
**Ardenweald means High (Arden) Forest (Weald) in Old English; it may be inspired from the setting of Shakespeare's play ''{{wp|As You Like It}}'', named "Forest of Arden", in turn based on {{wp|Arden, Warwickshire}}. The area was once controlled by the {{wp|Arden family}}, of which Shakespeare was a matrilineal member.
  +
** For Winter Queen specific cultural inspiration, see [[Winter Queen#Notes and trivia]].
āˆ’
**The Winter Queen is based upon various iterations of the {{wp|Fairy Queen}} (such was {{wp|Queen Maeve}} and {{wp|Titania}}), with some aspects borrowing from the Scandinavian jotunn goddess of winter {{wp|Skadi}} and the Greek goddess of the underworld that tends to gardens {{wp|Persephone}}.
 
 
**The names of each Dream Tree are based upon {{wp|Tƭr na nƓg}}, where "Tirna" means "Land of", followed by another word usually in Welsh or Gaelic. See [[Dream tree#Notes and trivia]] for more context.
 
**The names of each Dream Tree are based upon {{wp|Tƭr na nƓg}}, where "Tirna" means "Land of", followed by another word usually in Welsh or Gaelic. See [[Dream tree#Notes and trivia]] for more context.
 
**Other characters, quests, or dialogues within quests in the zone are literary references as well, such as [[Lord Renard]] referring to the literary cycle of ''{{wp|Reynard the Fox}}'' and [[Ara'lon]] to {{wp|Arawn}} from Celtic mythology and the ''{{wp|Mabinogion}}'', or the various references during [[The Games We Play]].
āˆ’
**The Court of Night is derived from the Fairy Courts found within myths regarding the {{wp|classification of fairies}}.
 
āˆ’
**The Wild Hunt is based upon the {{wp|Wild Hunt}}, with its leader Lord Herne based upon {{wp|Herne the Hunter}}.
 
**Other characters in the zone are literary references as well, such as [[Lord Renard]] referring to the literary cycle of ''{{wp|Reynard the Fox}}'' and [[Ara'lon]] to {{wp|Arawn}} from Celtic mythology and the ''{{wp|Mabinogion}}''.
 
 
**The Celtic figure of {{wp|Cernunnos}} is seen both with Lord Herne (as a horned leader of the Wild Hunt) and with the nickname given to Huln Highmountain of "The Horned Hunter".
 
**The Celtic figure of {{wp|Cernunnos}} is seen both with Lord Herne (as a horned leader of the Wild Hunt) and with the nickname given to Huln Highmountain of "The Horned Hunter".
 
**[[Marasmius]] is based upon the idea of a {{wp|fairy ring}}. See his page for more fun(gus) references!
āˆ’
**Sylvar appear to be like Greek {{wp|faun}}, Vorkai resemble Greek {{wp|centaur}}, and the fairies resemble Irish {{wp|fairies}}.
 
 
**Another fairy ring reference is that to summon the rare [[Macabre]], three players must dance in a mushroom ring, referring to the folklore that if you walk into a fairy ring you would be taken to their realm and forced to dance and party until death. This is also a reference to the concept of the {{wp|Danse Macabre}}, an allegory of the late middle ages that references the universality of death coming to all.
āˆ’
**The sylvar may be a reference to the {{wp|sylph}}s in Modern Occultism as "air elementals" invented by Paracelsus likely from the term ''nympha silvestris'' (forest nymph) in the ''Aeniad''; "Sylvar" would roughly mean "of the forest".
 
  +
**The use of moths as the primary flying mounts for the zone may be references to the association of moths with death in folklore and popular media across the world.
āˆ’
**The vorkai's name my be a composite of either the goddess {{wp|Vƶr}} or the German prefix "for" and Kai, which means "warrior" in various Germanic languages.
 
  +
***In Celtic and Gaelic cultures, moths were associated with death; with moths and butterflies being seen as a manifestation of one's soul.
āˆ’
**The word "Droman" is a Gaelic translation for the word "elder" in the context of the {{wp|https://en.wikipedia.org/wiki/Celtic_sacred_trees#Elder|elder tree}}, also called the "fairy tree".
 
  +
***The {{wp|black witch}} moth is known as a harbinger of death across the American continent among indigenous peoples and other regional cultures.
āˆ’
**The Tirnenn are likely a combination of "Tirna" with the Irish suffix -Ɣn that can be used to denote a person, thus the Tirnenn are the "land's people".
 
  +
***The temporary Lord of Dreams in ''{{wp|The Sandman Universe}}'' comic series was moth based.
**[[Marasmius]] is based upon the idea of a {{wp|fairy ring}}. See his page for more fun(gus) facts!
 
**Another fairy ring reference is that to summon the rare [[Macabre]], three players must dance in a mushroom ring, referring to the folklore that if you walk into a fairy ring you would be taken to their realm and forced to dance and party until death.
 
āˆ’
**The distrust, attitude, and contempt the Winter Queen has for Bwonsamdi may be a nod to how the Irish {{wp|Brigid}} is said to have been syncretized and became Irish {{wp|Saint Brigid of Kildare}} who then syncretized and became the Haitian {{wp|Maman Brigitte}}, who is Baron Samedi's wife but regularly in conflict with him.
 
āˆ’
**The use of moths as the primary flying mounts for the zone may be references to the association of moths with death in folklore across the world. A particularly notable example is the {{wp|black witch}} moth, known as a harbinger of death across the American continent among indigenous peoples and other regional cultures. It may also be a reference to the moth-based temporary Lord of Dreams in ''{{wp|The Sandman Universe}}'' comic series that began in 2018.
 
āˆ’
**The patch 9.1 Night Fae flying covenant mount as a serpentine dragon with antlers, resembles more traditional depictions of {{wp|Chinese dragon}}s and other East Asian dragons, and also the [https://hero.fandom.com/wiki/Falkor Falkor] from ''{{wp|The NeverEnding Story (film)|The NeverEnding Story}}''.
 
 
**A lot of the zone's elements were designed with {{wp|dreamcatcher}}s in mind,<ref>[https://www.artstation.com/artwork/WKYyQ3 World of Warcraft Shadowlands - Ardenweald Dreamcatcher Frames] by Senior Artist Gabe Gonzalez</ref> originating in the {{wp|Anishinaabe}} peoples.
 
**A lot of the zone's elements were designed with {{wp|dreamcatcher}}s in mind,<ref>[https://www.artstation.com/artwork/WKYyQ3 World of Warcraft Shadowlands - Ardenweald Dreamcatcher Frames] by Senior Artist Gabe Gonzalez</ref> originating in the {{wp|Anishinaabe}} peoples.
 
**The aurora motif in Ardenweald's skybox may have been inspired by the association of such things with a spirit world or land of the dead.
  +
***In Australia, such as the {{wp|Gunai}} and the {{wp|Ngarrindjeri}} believe auroras to be fires being lit in the land of the dead.
  +
***Amongst Native Americans, the {{wp|Dene}} people believed auroras to be their friends dancing in the afterlife.
 
**The required theater production upon joining the Night Fae Covenant may be a reference to how in Neil Gaiman's ''{{wp|The Sandman (comic book)|The Sandman}}'', the original ''{{wp|A Midsummer Night's Dream}}'' was created as payment to Dream of the Endless by Shakespeare, to which Dream invited Titania the Fairy Queen and the other fae to witness the play that was based off of them.
 
**The required theater production upon joining the Night Fae Covenant may be a reference to how in Neil Gaiman's ''{{wp|The Sandman (comic book)|The Sandman}}'', the original ''{{wp|A Midsummer Night's Dream}}'' was created as payment to Dream of the Endless by Shakespeare, to which Dream invited Titania the Fairy Queen and the other fae to witness the play that was based off of them.
āˆ’
**The particular association of fairies with the {{wp|aurora}} visuals throughout Ardenweald may come from the myths of the "Star Maidens" of the {{wp|Shawnee}} peoples, due to how Star Maidens were rendered as "fairies" in many translations.
 
**The use of the aurora motifs in Ardenweald's skybox may have been inspired by the association of the aurora effect with the "land of the dead" in various cultures of Australia, such as the {{wp|Gunai}} and the {{wp|Ngarrindjeri}}.
 
 
**The use of mists throughout the zone, such as the [[Mists of Tirna Scithe]] as well as where [[The Slumbering Emperor]] hides within, are likely references to the {{wp|FĆ©th fĆ­ada}}.
 
**The use of mists throughout the zone, such as the [[Mists of Tirna Scithe]] as well as where [[The Slumbering Emperor]] hides within, are likely references to the {{wp|FĆ©th fĆ­ada}}.
  +
**The presentation of the Winter Queen and the Night Fae being enemies of the Drust, wherein the Night Fae have recurring Irish fairy themes and the Drust have recurring Germanic themes, may gesture to the Irish mythology of how the {{wp|Tuatha DĆ© Danann}} are mortal enemies of the {{wp|Formorians}}, the latter of which are often understood to be inspired by Norse deities (e.g. led by a one-eyed king, and came from the east of Ireland), and are associated with chaos, blight, and drought.
*Senior Artist Gabe Gonzalez was point person for the Ardenweald Environment Team<ref>[https://www.artstation.com/artwork/Krvl0R World of Warcraft Shadowlands - Ardenweald Concepts]</ref> and artists that contributed to the zone include [https://www.artstation.com/vcortis Victor Cortis], [https://www.artstation.com/ashdoodles Ashleigh Warner], [https://www.artstation.com/arylia Kate McKee], [https://www.artstation.com/nakaroo Yiki Tan], [https://www.artstation.com/wtina_30 Tina Wang], [https://www.artstation.com/praxispixels Tai Walker], and [https://www.artstation.com/dan Dan Pingston].
 
  +
**The use of {{wp|List of bioluminescent fungus species|bioluminescent mushrooms}} throughout the zone, of which all are members of the fungal order ''Agaricales'', is consistent with the use of this order for [[Marasmius]], [[Cortinarius]], and the [[fungret]]s.
   
 
==Gallery==
 
==Gallery==

Revision as of 02:40, 6 July 2021

NeutralArdenweald
Level: 55 - 57
Battle Pet Level: 25
Ardenweald art pack
Capital(s) Neutral Heart of the Forest
Races IconSmall Sylvar MaleIconSmall Sylvar Female Sylvar
IconSmall Faerie Faerie
IconSmall Spriggan Spriggan
IconSmall Tirnenn Tirnenn
IconSmall Vorkai MaleIconSmall Vorkai Female Vorkai
IconSmall Soulshape WolfIconSmall Soul Soul
IconSmall Drust2 MaleIconSmall Drust2 FemaleIconSmall DrustThinIconSmall WickerGeistIconSmall DrustMonsterDrust
Ruler(s) IconSmall WinterQueen Winter Queen
Night Fae sigil Court of Night
IconSmall Marasmius Marasmius
Affiliation Night Fae Night Fae Covenant, Wild Hunt
Location Shadowlands
PvP status Contested territory

Ardenweald, Forest of the Night Fae,[1] sometimes referred to as just the weald,[2] is a realm of the Shadowlands founded by the Winter Queen and inhabited by the Night Fae Covenant. An enchanted, mystical forest of rest and hibernation, Ardenweald is where Wild Gods and other spirits of nature travel upon death. Giant dream trees across the forest draw in anima, which is then used by the Night Fae to rejuvenate the spirits as they slumber inside wildseeds and prepare them to be reborn into the world of the living.[3][4][5][6] At the Grove of Awakening a portal is maintained to ferry souls back to their worlds[7] sustained by four focuses;[8] when it is time for a soul to be reborn, they are brought the grove to return home and begin their cycle anew.[9] In the early days of Ardenweald, it was just Marasmius and the Winter Queen,[10] but as she developed the trees, the tirnenn came to be alongside them and helped build the groves.[11]

Each dream tree has a name, and each grove has a tree. The grove of Hibernal Hollow has Tirna Glayn, the grove of Tirna Vaal gets its name from its tree, Tirna Noch fell earlier in the drought, Tirna Rowen of Heartwood Grove perished recently and has not had a wildseed for quite some time,[12] the grove of Claw's Edge has Tirna Kaithe, the grove of Glitterfall Basin has Tirna Eas, the grove of Dreamsong Fenn has Tirna Fenn, Tirna Scithe is particularly dangerous, and Tirna Marwol in the Darkreach were lost long ago prior to the drought.[13]

Description

The vast forests of Ardenweald serve the natural aspects of life and death. Its wilds are a sanctuary for the great spirits of nature that seek respite and renewal before awakening to join the cycle anew.[14] Ardenweald and the Emerald Dream are opposite blooms connected to the same tree. If the Dream is the personification of Life in the waxing stage, then Ardenweald is life when it is waning.[15]

Ardenweald serves as an afterlife for mortal souls who shared a close bond with the natural cycle, like druids and hunters. Upon arrival, these souls can choose an animal form infused with Ardenweald's celestial magic and spend an eternity caring for the wilds.[6] This ability is called the Boon of Shapes, originally granted by the Winter Queen to the first mortals that the Arbiter assigned to Ardenweald.[16] In exchange for this boon, souls give a part of their anima to the forest.[17]

Ardenweald can be compared to the Emerald Dream, to which it has an ancient link that has existed since before the fracturing of the Pantheon,[18] but where the Dream represents the spring and summer of the cycle of life, Ardenweald reflects autumn and winter.[3][4] In essence, the realm is the highest expression of the relationship between endings and beginningsā€”between Death and Life.[19]

Ardenweald is where the demigod Cenarius recovered after his death during the Third War, before returning to Azeroth during the Cataclysm.[3][4] Recently, Ardenweald has suffered more keenly from soul-drought than any other realm in the Shadowlands. For the first time in endless ages, the Night Fae's Winter Queen must choose which of the land's formerly lush grovesā€”and which soulsā€”will be fed the last precious drops of anima and which will fade away forever.[5] In addition, Ardenweald is also under attack by the Drust,[3] who are invading from their realm of Thros in order to use the rebirth mechanisms of Ardenweald as a means to escape their fate,[6][20] though they had invaded before long ago.[21] Only Marasmius and a few fae recall that the Drust had invaded before, most believing them to be legends and stories to scare young fae.[10][22][23]

The waters of Ardenweald carry deep power that most have forgotten, except the tirnenn.[24] Ardenweald is in perpetual twilight, and is illuminated by "gormgris" from gorm for the sake of visitors.[25] The majority of the equipment, weapons, and tools are made in Tirna Eas:[26] armor of the night fae is made from the husks of gorm that soak in the waters of the Banks of Life,[27]the weapons and tools of the night fae are made from gorm claws and stingers[28] at the Growthworks.[29] Ardenmoth scales are also a primary material for fae armor.[30]

All of the mushrooms and fungi that spread across Ardenweald are a part of a great sentient fungus, Marasmius, who spans the scope of the entire zone.

As of Ysera's reawakening and binding to Ardenweald, she has begun having visions of Tyrande Whisperwind being consumed by vengeance, Ardenweald's destruction, and that she has a role to play in both defending the weald and saving the night elves trapped in the Maw.[31]

Ardenweald is described as "perpetual twilight"[32] and a "moonless night",[33] but is also described as being in moonlight.[34] Additionally, the zone has an "Other Side" accessible through the Dream Catcher (item).


Geography

Maps and subregions

VZ-Ardenweald

Map of Ardenweald.

Heart of the Forest

Tirna Eas

Tirna Fenn

Tirna Glayn

Tirna Kaithe

Tirna Marwol

Tirna Noch

Tirna Rowen

Tirna Scithe

Tirna Vaal

Marasmius

Dungeons

Instance name Level range Group size Approximate run time
Instance portal Mists of Tirna Scithe 50 - 60 5
Instance portal Da Other Side 5

Travel hubs

...

Portal

Night Fae Nazmir (activated with N [60] Something Extra for the Winter Queen)

Adjacent regions

Zone Name Faction Level Range Direction Access
Oribos HordeAlliance Northeast Entrance at the Starlit Overlook


Development

ā€œAlthough weā€™ve created lots of cool forest zones in the past like Valā€™sharah, Ashenvale, and Hyjal, Ardenweald is higher concept, more unreal world than weā€™ve explored so far.ā€

ā€” Sukjoo Choi, character artist[19]
Ardenweald plants concept

Concept art of Ardenweald plant life.

Ardenweald latticework concept

Latticework sketches.

According to art director Ely Cannon, Ardenweald is inspired by a piece of old, unused concept art that the art team found during the development of Shadowlands and which depicted a forest with specks of starlight on the ground.[35] Cannon has also stated that the concept of a celestial canopy with stars originated from a brainstorming session for Thros, the Blighted Lands in Battle for Azeroth.[36] The developers initially wanted to include this theme as part of Bastion, thus splitting the zone between a light, heavenly side and a dark, celestial forest side, but they eventually decided that the latter idea was unique and interesting enough to deserve its own separate zone.[35]

When designing Ardenweald, Blizzard's artists decided to not include any traditional architecture and instead focus on using the forest's natural elements to create the setting. They were partially inspired by the treetop arakkoa structures in The Burning Crusade. However, since these areas could often make navigation and gameplay difficult for players, they strived to instead keep Ardenweald's structures and areas open-air. Since the trees and groves are what make up the villages of the Night Fae, the artists managed to avoid the necessity of typical buildings and ended up not using any real-world references, instead leaning on their love of folklore, fairy tales, and the work of fantasy artists like Brian Froud.[19]

Ardenweald's connection to the Emerald Dream was important to the team, who used every chance to create something similar but with different colors and shapes to convey Ardenweald's distinct purpose. While the Dream (as portrayed in Legion) is bright and vibrant, Ardenweald is somber and tranquil, with blue and purple colors and smooth, swirling shapes designed to create the feeling of a "celestial nursery" where nature spirits, generally termed Wild Gods[37] come to rest and be at peace. The cool color palette immediately reminds viewers of night time; the sky's color was based on reference photos of deep blue and purple skies taken in northern England.[19][38] Ardenweald's different seasonal statesā€”like the fully deteriorated anima-deprived areas and the in-between states where areas are starting to go into fallā€”was one of the ways the artists tried to make the zone feel different from the game's other forest zones.[36]

From the beginning, the artists pictured Ardenweald as a cosmic space that combined the celestial look of galaxies with natural tree canopies, which led to the design of the towering dream trees that dominate the forest. An early discussion about the zone's ecology and the decomposition process led to the invention of the gorm, creatures which ended up becoming fairly central to the zone's storyline. Early in the design phase, the artists knew they wanted to distinguish Ardenweald's inhabitants (such as the vorkai) from other creatures they'd designed in the past by giving them a wild feel and more animalistic features.[19]

The artists normally try to ensure that a zone's environment feels natural and well-thought out, such as thinking about where a body of water is coming from or deciding if a mountain is shaped by erosion or tectonic shifts, but in Ardenweald's case they allowed themselves to include a few supernatural details, such as water pouring into a pond from a tree canopy, specifically because they wanted the zone to feel magical and outside the boundaries of the natural world.[19] The artists created several new particle effects for the zone, including a brand new water type, weather systems where an "anima rain" is happening, leaf effects, as well as dust and debris effects to give the anima-starved areas a sense of disintegration and deterioration.[39]

The anima branch latticework found throughout the zone was designed by environment artist Gabriel Gonzalez, who wanted to establish the branch-like lattice as a defining shape for Ardenweald. The lattices were designed to have some heft but also convey the elegant and magical way in which Ardenweald's inhabitants shape their environment. The shapes were inspired by Art Nouveau jewelry and the 1982 film The Dark Crystal. The zone also contains tree roots shaped together to form archways. The idea for these was that they were constructed by the tirnenn, who stick their arms into the ground to force roots out of the ground. The flowers of the zone are the result of the artists being allowed to create their own ideas of the perfect fairy tale flowers by combining parts from different real-world plants.[19]

Ardenweald's soundscape was created by sound supervisor David Rovin, who wanted the sound to capture the zone's storyā€”a land of rebirth and gentleness whose magic is cool and tempered, but which turns dry and brittle when said magic is absent. Rovin gravitated to the world "astral", which carries connotations of contemplativeness and stillness but also spirituality. He started from organic sounds like birds, chimes, and wind, which have an innate tonality that match the zone. These sounds also help create contrast with the dead areas that have been deprived of anima and have more earthy timbres like dirt, dry winds, and twigs.[19]

Notes and trivia

Inspiration

  • Ardenweald and its residents are based upon primarily upon Celtic mythos, though various mythologies from other cultures have been incorporated, such as Indigenous, Scandinavian, Modern English, and Greek.
    • Ardenweald means High (Arden) Forest (Weald) in Old English; it may be inspired from the setting of Shakespeare's play As You Like It, named "Forest of Arden", in turn based on Arden, Warwickshire. The area was once controlled by the Arden family, of which Shakespeare was a matrilineal member.
    • For Winter Queen specific cultural inspiration, see Winter Queen#Notes and trivia.
    • The names of each Dream Tree are based upon TĆ­r na nƓg, where "Tirna" means "Land of", followed by another word usually in Welsh or Gaelic. See Dream tree#Notes and trivia for more context.
    • Other characters, quests, or dialogues within quests in the zone are literary references as well, such as Lord Renard referring to the literary cycle of Reynard the Fox and Ara'lon to Arawn from Celtic mythology and the Mabinogion, or the various references during N [55-60] The Games We Play.
    • The Celtic figure of Cernunnos is seen both with Lord Herne (as a horned leader of the Wild Hunt) and with the nickname given to Huln Highmountain of "The Horned Hunter".
    • Marasmius is based upon the idea of a fairy ring. See his page for more fun(gus) references!
    • Another fairy ring reference is that to summon the rare Macabre, three players must dance in a mushroom ring, referring to the folklore that if you walk into a fairy ring you would be taken to their realm and forced to dance and party until death. This is also a reference to the concept of the Danse Macabre, an allegory of the late middle ages that references the universality of death coming to all.
    • The use of moths as the primary flying mounts for the zone may be references to the association of moths with death in folklore and popular media across the world.
      • In Celtic and Gaelic cultures, moths were associated with death; with moths and butterflies being seen as a manifestation of one's soul.
      • The black witch moth is known as a harbinger of death across the American continent among indigenous peoples and other regional cultures.
      • The temporary Lord of Dreams in The Sandman Universe comic series was moth based.
    • A lot of the zone's elements were designed with dreamcatchers in mind,[41] originating in the Anishinaabe peoples.
    • The aurora motif in Ardenweald's skybox may have been inspired by the association of such things with a spirit world or land of the dead.
      • In Australia, such as the Gunai and the Ngarrindjeri believe auroras to be fires being lit in the land of the dead.
      • Amongst Native Americans, the Dene people believed auroras to be their friends dancing in the afterlife.
    • The required theater production upon joining the Night Fae Covenant may be a reference to how in Neil Gaiman's The Sandman, the original A Midsummer Night's Dream was created as payment to Dream of the Endless by Shakespeare, to which Dream invited Titania the Fairy Queen and the other fae to witness the play that was based off of them.
    • The use of mists throughout the zone, such as the Mists of Tirna Scithe as well as where The Slumbering Emperor hides within, are likely references to the FĆ©th fĆ­ada.
    • The presentation of the Winter Queen and the Night Fae being enemies of the Drust, wherein the Night Fae have recurring Irish fairy themes and the Drust have recurring Germanic themes, may gesture to the Irish mythology of how the Tuatha DĆ© Danann are mortal enemies of the Formorians, the latter of which are often understood to be inspired by Norse deities (e.g. led by a one-eyed king, and came from the east of Ireland), and are associated with chaos, blight, and drought.
    • The use of bioluminescent mushrooms throughout the zone, of which all are members of the fungal order Agaricales, is consistent with the use of this order for Marasmius, Cortinarius, and the fungrets.

Gallery

Concept art

Videos

Patch changes

References

 
  1. ^ Inv engineering intradalaranwormholegenerator [Wormhole Generator: Shadowlands]
  2. ^ N [55-60] One Special Spirit
  3. ^ a b c d Blizzard Entertainment Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-02.
  4. ^ a b c Blizzard Entertainment Blizzard Entertainment 2019-11-01. World of Warcraft: Whatā€™s Next Panel Recap. Retrieved on 2019-11-02.
  5. ^ a b Blizzard Entertainment Blizzard Entertainment. Night Fae - Covenants - Shadowlands. Retrieved on 2019-11-02.
  6. ^ a b c Blizzard Entertainment Blizzard Entertainment 2020-06-03. Shadowlands Preview: Ardenweald and the Night Fae Covenant. Archived from the original on 2020-06-03.
  7. ^ N [60] Meet the Queen
  8. ^ N [60] Drust and Ashes
  9. ^ Lord Amalthwyn#Quotes
  10. ^ a b Marasmius quote
  11. ^ Teendynneetll quote
  12. ^ N [55-60] Take the Power
  13. ^ Shimmerfly gossip text
  14. ^ The Art of World of Warcraft: Shadowlands, pg. 114
  15. ^ The Art of World of Warcraft: Shadowlands, pg. 115
  16. ^ N [60] The Boon of Shapes
  17. ^ [[Spirits of the Glen
  18. ^ Inv misc book 05 [Enemy Infiltration - Preface]
  19. ^ a b c d e f g h Garth Holden 2020-08-20. A deep dive into Ardenweald, the Shadowlands realm of hibernation. SA Gamer. Retrieved on 2020-08-27.
  20. ^ Ingra Maloch#Dungeon Journal
  21. ^ N [60 Daily] Hyphae Patrol: Eventide Grove
  22. ^ N [60WQ] A Night in the Woods
  23. ^ N [55-60] Survivors of Heartwood Grove
  24. ^ N [55-60] Spirit-Gathering Labor
  25. ^ Inv jewelcrafting empyreansapphire 01 [Gormgris Lamp]
  26. ^ Sorcha gossip
  27. ^ N [55-60] Supplies Needed: More Husks!
  28. ^ Gormsmith Cavina gossip
  29. ^ N [55-60] Ages-Echoing Wisdom
  30. ^ N [60 Daily] Just Wing It
  31. ^ N [60] Daughter of the Night Warrior
  32. ^ Inv jewelcrafting empyreansapphire 01 [Gormgris Lamp]
  33. ^ Ysera's quotations in the Heart of the Forest, and other NPCs
  34. ^ Twinklestar quotes
  35. ^ a b BlizzCon 2019 - World of Warcraft: Q&A (16:45) (2019-11-05). Retrieved on 2020-10-03. (MMO-Champion transcript/Wowhead transcript)
  36. ^ a b perculia 2020-07-09. Shadowlands Zones, Covenant Armor, and Character Customization Interview with Art Director Ely Cannon. Wowhead. Archived from the original on 2020-07-09.
  37. ^ Ember Court description of Droman Aliothe
  38. ^ Wam 2020-08-20. Ardenweald Deep Dive With Ely Cannon. GamerBraves. Archived from the original on 2020-09-25.
  39. ^ Cass Marshall 2020-08-20. Shadowlandsā€™ Ardenweald is World of Warcraftā€™s weirdest forest yet. Polygon. Retrieved on 2020-08-27.
  40. ^ World of Warcraft Shadowlands - Ardenweald Concepts
  41. ^ World of Warcraft Shadowlands - Ardenweald Dreamcatcher Frames by Senior Artist Gabe Gonzalez

External links